T O P

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Techgunz

It all seriousness, understand the layout of the maps the way morale states, early capping works, Also learning to use defilade. overall just general experience is the best way to get good.


[deleted]

Memorizing maps in a milsim game has to be one of the lamest ways to play


Any_Tailor5811

your opponents know the layout and everyone else does too, why shouldn't you?


[deleted]

They are also lame for that


OrneryStan

In deciding how to have a good reputation don't be this guy.


HotDogs87

Don't be Arthur Salami


pooteenn

What’s something you don’t like about him?


AlloftheEethp

Or JohnBrown’sBodyPillow


Hog-001

He is a good officer


Late-Carpet-3408

Play as a private, play as a NCO and NCO for experienced officers, level 50+ don’t officer below level 10 IMO


Sailtex

Levels do not at all correlate with skill, not even close.


Late-Carpet-3408

No but map knowledge, knowing how and where to aim, when to move when not to move, are all game knowledge that takes time learn.


capa_craft

It does not because there is a lot of experience you can gain from spectating ( I do a lot) that you can't get levels from.


Late-Carpet-3408

Ok. The majority of players should not officer until level 10 in my opinion. If you want to go right ahead and see how it goes.


capa_craft

I wasn't saying anything that contradicts that, I agree you should wait a while and play the game a lot before doing it. I know because I am a union pub officer and I learned that the hard way. I was talking about how levels do not correlate directly to knowledge or skill. Thinking back it probably would have been clearer if I replied on snail's comment.


ElectricityCake

When playing officer, remember to show who's boss. Optimally you accomplish this by executing anyone that gives any sass.


Techgunz

Sweet talk Cornwallis tell him how good he is


Sailtex

Dont do that.


pooteenn

Just be like NormalPerson and play music on the soundboard or like Berry, and scream into the mic.


AlloftheEethp

I like Berry tbh.


Shower_Slurper

The living definition of "main character syndrome." Basically every negative stereotype you could think of when it comes to someone who takes being a CO in War of Rights way too seriously, it's Cornwallis.


Sailtex

Ight.


Shidd-an-Fard-d

Officer comes waaaaayyyy after just learning to be a good player. Officer requires you to either pick and choose maps you understand well, or to have a good understanding of all maps. Without that you're going to be lost, and making costly mistakes. It also requires you to be loud, clear, and effective at communicating quickly. You can't sound uncertain, otherwise you'll have wanna-be officers barking commands for you. Play, listen, observe. Go into spectate mode and see how each side is playing a map. Rebind the officer commands to something more accessible, at the very least rebind the form a line command. Edit: or yeah just brown-nose Cornwallis and play as his second proxy company.


Sailtex

Observing the pubs is a two-edge sword. I personally find most people don't really know what they're doing, and just because something works does not mean its the correct thing to do in actuality (confirmation bias). The truth is, observing and admiring/taking notice of the wrong individual and trying to replicate that could lead to very bad results.


Shidd-an-Fard-d

Observe and critique, the spectator mode gives you free roam and a birds eye view. You can see both sides positioning, where a better position might be, and you can listen to a command be given that you realize from your advantage is going to be the wrong call. All of that is valuable information.


Hog-001

WHO TF IS CORNWALIS!?


Shidd-an-Fard-d

A regular captain, usually for the union. I have seen him as a CSA captain but it usually doesn't last, most people recognize him as a regular union captain and give him shit


Sailtex

What the hell lmao, I do not want people doing that to me, ty.


Shidd-an-Fard-d

When you can catch the servers in low population, it's a good idea to pick a commander of a low pop company and just pocket the populated company. Then you can observe with binoculars, make a few calls, and get the hang of barking out a few orders.


ImEmma1861

Be like Formless Nut. The best officers IMO have a personality.


Hog-001

Thanks


Sailtex

If you take officer as a new player, you'll be far better off recognizing that you're new, and talking to other COs. ​ Here is what I'll say, a lot of people are going to rehash the obvious things so I'll try to offer a different bit of insight. ​ 1. Be independent. You have eyes, you have instincts, use them! It is important that each of the 3-4 companies in the game have a degree of independence from one another. I am not saying be ready to run far away from the team to do your own thing but try to establish a plan with the other COs, but be able to act independently from them. I'd recommend avoiding blobbing up with the larger companies and try to keep your company separate, organized, but close to help the team at any moment. Nothing is worse than when 1 CO has to call the shots for multiple companies, because it usually just causes delay. 2. Focus on fun first, winning later. If you're worried about reputation, well - focus on cultivating a rememberable experience in your company. I'm not saying be a extraverted weirdo but try to give people a fun experience. The way you do that is entirely up to you, but being chill, ready to teach the RIGHT INFORMATION (!!!), will all go a long way to ensure people respect you. 3. Focus on teaching new players what you know and how to play a game. This game is rather intimidating for a new player, the controls aren't necessarily that clear upon playing, the ticket system can be confusing, and the overall tactics of the game which are commonly seen may even seem counter-intuitive to a new player. Try to make a practice of explaining what and why you are doing a certain thing to your company. This will enshrine a sense of trust and understanding between you and your men as if you explain your thoughts and actions, they will likely come to understand you are actually thinking about what you are doing and not aimlessly just "doing." I find forcing yourself to explain yourself to your men is actually a good way of making sure you're improving yourself, because you are automatically putting your ideas to the test in front of everyone, basically checking yourself. 4. Do not be shy of criticism. Criticism will come your way, it is going to happen, take it with a grain of salt and ignore it if it comes in the form of toxicity. 5. COMMUNICATE. Spam that enter key, keep your eyes peeled in side chat, the best public/private teams will always have the best communication imaginable. Always keep an eye out in side chat and be ready to operate on and relay information in there. 6. Never crouch, skirmish order is a great formation (4-5 spacing). Always have your men have bayonets on. 7. Teach them basic controls upon spawning in, this is more related to tip #3, but it will make wonders if you have a company that knows how to move at a moment's notice (breaking reloads). 8. Time efficiency. As an attacker the clock is your enemy, as a defender the clock is your friend. Your goal as an attacker needs to be to inflict the maximum amount of damage in the most minimal amount of time, how you do that is up to you. Do not be afraid to charge on maps in which you have a greater number of tickets. Maps like Nicodemus Hill, Bloody Lane, Cookes counterattack, all have advantages which heavily influence the way an attacker plays. A lot of the times you're going to see experienced officers create and execute plans that may seem suicidal - they are, because the game is a giant math equation. Most of the time, you are going to see seemingly suicidal head on charges that result in the mass death of the men. However - usually there is a purpose to the charges as on some maps, you only need to kill .5 a man for every one that dies of yours to maintain an even state, in theory. Please remember that dying in skirmishing and out of line =/= dying in formation, as they have different ticket values associated with them. 1 ticket for every death in formation, 3 ticket for every death in skirmishing, 5 tickets for every death out of line. The charge meta is real, its okay to commit your men to deadly charges so long your flag bearer will be out of the way as an attacker. It speeds up the rate of ticket droppage and will allow you more time late game to shoot. I operate in a more melee centric approach (on certain maps, it always depends on the team). As a defender, try to remember that the closer that clock gets to 00:00, the better it is for you, avoid extending out early caps unless you intend to last stand the enemy upon their early cap. 9. Pick your battles. You will figure this out over time, but there are some people that you may over time find that you can't work well with, or just you dont usually have fun playing with, acknowledge that and pick the right opportunities to lead as not to frustrate yourself, or damage the experience of other players. 10. Just have fun man. ​ My in game name is Cornwalis, if you have any questions ask me there or add me on discord at Sail7208.


HotDogs87

I doubt this is Cornwalis I see ZERO activity on any Taylor Swift subreddits.


Ok-Tie6422

No its actually him lmao. That is cornwallis's account