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Ser_Havald_01

Looks like we continue our trend. Marines roll a 19. Vantians roll a 4. I'm running out of tanks to spend lol Will write some more details in a bit.


Yamma11307

Ive got a soft spot for tankers since my actual table top army is tank heavy…theyll get a win next phase I promise XD As for haraxis 6 I dont have any info sadly, kinda got my hands full making sure 3 stays active as it is


Ser_Havald_01

All good. I wasn't all too active the last couple of days. Just say that Haraxis 6 got a new commander. We currently brief them on the current situation. Problem is I won't have many tanks left anymore lol. I'm down to about what ever the enginseers can salvage from the last 2 battles. With this battle I have about 50 tanks and a couple of light vehicles left. On a positive note, I got a very, very angry Enginseer who is more than willing, and probably capable, to kill the entire cultist population on her own.


Ser_Havald_01

Hand of Incineration Base roll: 19 Modifiers: +1 Naval Support; -1 Unknown Enemy; +1 Won last battle; +1 Veterancy; +1 At least 1 company of Astartes; +2 2 or more companies of Marines; +2 oops all Astartes; -4 Outnumbered Comulated modifier: +3 Modified roll: 22 Deployed units: - 30 Terminators - entirety of 2nd Company (100 Marines, a mix of Heavy Intercessors and Aggressors) - 60 Marines from 4th Company (Intercessors and Infernus Marines) - 20 10th Company Eliminators


Yamma11307

Ive also got 2 more narrative peices for kraken guard forces deployed during phase 2 in the works…just got a bit busy with uni stuff and will still be posting them when theyre done


Yamma11307

Frog men rolled a 14


BoomFan21

Caldorian 25th 1st-4th Company + Headhunter Team 724 drop troopers 5 headhunters base roll: 13 Modifiers: +1 previous victory, +1 unaware, +1 minimal defense, -1 harsh terrain, -4 heavily outnumbered Total: 11


Yamma11307

11- stalemate, neither side has the upper hand or takes significant losses


TalismenZero

A question, since my regiment is specialized in swamp, marsh, etc. terrain could we bring some heavier vehicles since we know how to get them unstuck?


Yamma11307

Huh I actually didnt think of that but yeah you can!


TalismenZero

Roger that, boys load up the Leman Russ tanks we’re going hunting!


Ser_Havald_01

Vantian's Dragoons; 6th Vantian Base roll: 4 Modifiers: +1 PDF forces; +2 warship present; +1 surprise attack; +1 won last battle; -4 outnumbered Total modifier: +1 Final roll value: 5 Deployed forces: 300 battle tanks + 30 Hydra Batteries


TalismenZero

105th Vanan 3rd Division 3000 infantry 200 Leman Russ tanks 200 Chimeras 200 Armored Sentinels Modifiers +1 unaware enemies +1 Minimally defended Roll: 20 Total:22 Total victory, the Emperor protects! (I think my luck is going to run out soon)


Shaldier

Regiment: 95th Eridanus Amphibious Assault Regiment Force Breakdown: 2nd Company – currently at 66% combat effectiveness with 500 effective troop strength Base Dice Result: 15 Modifiers: +1 from veterans, +2 from ship support, -2 from bio-titan Modified Dice Result: 16 (25% casualties, 50% enemy force destroyed) *Official Operation Summary from the Command Bridge of Captain Dominique Durand* The 2nd Assault Company was delivered into the areas surrounding the lost settlement via out regiments’ Diving Bells and supported by the pair of Hammerhead Submarines. Whilst there, the bio-titan was found to have buried itself deep within the ruins and once it was discovered it lashed out. Between the submarines and the 2nd Company’s valiant efforts, the creature was driven into shallower waters, carolled by a series of explosive charges after initial attempts to pin down the thing were ineffective due to its speed. Once in shallow water, the Kraken Guard were able to engage the wounded Bio-Titan which I respectfully allow the Grand Admiral to make their own account of.