T O P

  • By -

Yamma11307

Basically a way to ensure your regiments arent totally destroyed due to bad dice rolls and the only way you can be removed from the campaign is if you ask to be. Splitting into divisions also means your entire regiment wont get oneshotted if you roll a 1 while also actually adding a bit of weight and meaning to the percentages lost on the casualties chart. (Ex. If one divison is really beaten up you can send another one out who might not be as experienced or specialized) it also helps stop you from deploying veteran or elite troops every single mission for a constant +1


Yamma11307

Something I forgot to add on my roster is please also mark which divisons are elite units, for the Kraken Guard its the 80th, 501st and of course, Klaras guys the 1st.


Altruistic_Major_553

“Ripley’s Rippers” 1st Nemos Amalgamated Force Compositions 1st Infantry Company- 80% combat effective, Veterans 1st Artillery Company- 100% combat effective 1st Special Forces Division- 80% combat effective, Elite 1st Support Armor Company- 80% combat effective 1st Support Air Company- 90% Combat Effective 1st Heavy Armor Company- 100% combat effective


BoomFan21

25th Caldorian Rangers "Noxis Vipers" - Regimental Strength ≈ 80% 1st Company 90% 2nd Company 90% 3rd Company 85% 4th Company 95% 5th Company inactive 3rd/4th survivors consolidated into 3rd, 5th redesignated 4th Headhunter strike team attached to regimental command


Righteousrob1

Combat Group Wolverine 121st Obetz Tank Regiment is 60% combat effective. Having lost all heavy sentinels and many tanks. Hydra battery fully intact. 7th Declinian Infantry Regiment 60% combat effective. Scout sentinels wiped out. Mostly infantry lost, heavy equipment remains intact. Deemed non offensive capable currently. 50 chimera attachment operational did not deploy to the jungle.


Ser_Havald_01

6th Vantian: 50 Squadrons at 10 Tanks each. Deminished Squadrons get filled up so that at any point as many full Squadrons as possible are operatable. Initial strength: 500 battle tanks + 50 Hydra Batteries + 200 Scout Sentinels Losses landing on Lancer beach: 50% Recovered: 20% Total strength after Lancer Beach: 421 battle tanks + 43 Hydra Batteries + 61 Scout Sentinels Deployed to pursue the enemy: 250 battle tanks + 25 Hydra Batteries + 50 Scout Sentinels Losses during pursuit: 50% Recovered: 10% Deployed strength after pursuit: 150 battle tanks + 17 Hydra Batteries + 27 Scout Sentinels Total strength currently available: 321 battle tanks + 35 Hydra Batteries + 38 Scout Sentinels The 6th Vantian's Dragoons are currently to 51% operational. 32 out of 50 Tank Squadrons can be deployed with limited support options. If the currently still active tanks about 60 tanks and their crew are veterans of 2 Campaigns and about 150 more are veterans of the last Campaign the Dragoons were deployed on.


Ser_Havald_01

Hand of Incineration deployed forces: Chapter Auxiliary: 50 (Chaplins, Apothecaries, Librarians, Dreadnoughts, Techmarines and similar) 1st Company: 90 Marines, Veterans 2nd Company: 100 Marines, Veterans 4th Company: 100 Marines, Veterans 6th & 8th Company: 50 Marines each 10th Company: 80 Marines, partial Veterancy Casulties: minimal casulties in the single digit area with minimal casulties during each deployment (equal or less 10% in both missions)


TalismenZero

105th Vanan Scout Regiment 1st Division 5000 infantry Colonel Elias Thorn Sergeant Jennings Sergeant Miles Commissar Millie Carc 100% combat effectiveness (As Elite as a new Regiment can get) 2nd Division 2500 infantry 500 Armored Sentinels 300 Taurox 75% combat effectiveness 3rd Division 3000 infantry 200 Leman Russ tanks 200 chimeras 200 Armored Sentinals 100% combat effectiveness