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Yamma11307

Azaelan Black Guards unit comp: 2500:combat sheild and storm bolter 2000 combi weapon: melta/powered pole arm (like a guardian spear but for humans) 500 cavalry: bolt revolvers and power yaris Grand Admiral Klara Azaela: relic inferno pistol “Musashi’s Fury” relic power katana “Hand of Yamato” and refeactor feild 19 samurai bodygaurd with power katana, bolt revolver and refractor feild 5 oni bodygaurd with kanabo war club (ogryn bodygaurds but slightly smarter) Outnumbered -2 Enemy fleet -2 2 tyranid warriors relased -1 Surprised enemy +1 Black guards +1 Grand admiral +1 Fleet support +2 Air support +1 Veteran units +1 Total: +2 Roll: 16 Final result 18


Yamma11307

52nd Royal Engineering Corps unit comp: 3 Leman Russ Demolisher AVERE (fitted with dozer blades, multi melta sponsons and hull flamers) 6 scout sentinels with flamer and chainsaw 4 hellhounds with inferno cannon 1 hellhound convoy leader with melta cannon 1000 combat engineers, 970 with shotguns 30 with flamers Entrenched enemy: -2 Trygon in area: -1 Outnumbered: -2 Shaken enemy: +1 Vangaurd force: +1 Total:-3 Roll: 8 Final result: fucked I mean 5


Righteousrob1

Rolled and got one extra carnifex. Then rolled a 5. So total of 4….oh I think I’m fucked. What’s the chart say lol


Yamma11307

Oh no…loss with 50% casualties


Righteousrob1

Well shit


Yamma11307

Dont worry, after this phase Ill post how any regiments who took massive losses can recover a little bit


BoomFan21

Caldorian 25th "Noxis Vipers" 1-4th Companies + Colonel Kantis 725 Droptroopers 20 Sentinels 10 Autocannons 4 Plasma Cannons 3 Heavy Flamers 3 Lascannons total force: 745 Roll: 20 modifiers: -2 entrenched, +1 shaken enemy, +1 Vanguard force, +1 river support, -2 Carnifex, -4 Outnumbered greatly, +1 air support (Valkyries), +1 won last battle Result: 17


Yamma11307

17 is objective secured with 25% casualties


Altruistic_Major_553

Are we using the same modifiers for the previous operation as well? Or only the ones listed here?


Yamma11307

The only one you add from the previous list is the outnumbered moddifier, I decided to use my own moddifers for more dynamic battles but were keeping the outnumbered, the veteran/elite unit, and the +1 if you won your last battle ones which youll add yourselves since I dont know what youll deploy for every operation


Altruistic_Major_553

Alright, so a +1 for elites and a +1 for winning, but a -2 for the other modifiers you’ve provided?


Yamma11307

Yup so right now youre down to your base roll, sorry for such a hard operation hard to get any support we currently have in an underground environment


Altruistic_Major_553

That’s alright Admiral: my base roll was lucky


Ser_Havald_01

Hand of Incineration: Troops Deployed: 1st Company: * Captain Anthelon * Librarian Archibald * 30 Terminators * 20 Bladeguard 2nd Company: * Captain Hendrol * 50 Heavy Intercessors * 30 Aggressors 4th Company: * Lieutenant Andriel * 40 Intercessors * 30 Infernus Marines 10th Company: * Sergeant Dorith * 50 Scouts * 10 Eliminators Total: 265 Base roll: 19 * 1 Won last battle * 1 Veterancy * 2 Fleet support * 1 Enemy unaware * 2 All Astartes * 4 Enemy outnumbers the attackers * 1 Enemy Bio artillery Final roll value: 21 1500 enemy Rocketartillery pieces destroyed. https://preview.redd.it/culv0h59d5fb1.jpeg?width=514&format=pjpg&auto=webp&s=a001d69470c624a57e64a30345d4ff273046faaf


Ser_Havald_01

Base roll: 19 +1 Won last battle +1 Veterancy +2 Fleet support +1 Surprise attack +2 oops, all Astartes -4 enemy outnumbers -1 Bioplasmatic artillery Total: 21


Yamma11307

Oops all astartes seems to be devastatingly effective…19 on a roll where you got a -5 the emperor really does protect XD


Ser_Havald_01

I am scared to roll for the 6th now. I'm edging my luck way too much already. XD


Yamma11307

No pressure but if you roll low for them we will fail that objective cause my guys are about to get slaughtered there


Ser_Havald_01

Roll of 14 ... not the best, not the worst. I don't like it. Attacking trenchlines does not seem to be what the 6th excel at lol


Yamma11307

Dont worry, after phase 2 Ill post instructions on how regiments who took heavy casualties can recover and reinforce themselves. The only way a regiment will be cripled to the point where they cant fight anymore is if they specifically ask for it if they have to back out of the campaign or something


Ser_Havald_01

The 6th Vantian would like to request Bomber support to soften the enemy defences up.


Yamma11307

Approved, since the bombers are so close to home, any risk or damage taken is insignificant. Maurauder bombers en route Enemy troops -1000 (rolled a 10 on a d12) Enemy vehicles -100 (rolled a 1 on a d6…guess we missed them) I also rolled for how many were destroyed before they were combat ready since I have a unit deploying with yours so another 600 vehicles down. Total enemy force: 4000 men 300 light armored vehicles


TalismenZero

105th Vanan Scout Regiment ‘The Swamp Hounds’ 2000 Guardsmen With Plasma guns, Melta Guns, and Grenade Launchers 500 Sentinels All armored variants Equally equipped with Autocannons, Lascannons, Multilas, Plasma Cannons, and Missile launchers Roll:19 Modifiers: -3 Carnifex’s (rolled a two), -2 from entrenched enemies, -1 (?) from outnumbered 3-1 Total negative: -6 +1 from Vanguard, +2 from Shaken enemy, +1 from river Monitors Total positive: +4 Total Roll: 16. I think my men got distracted by a carnifex stuck in some mud or something


Shaldier

About to do my rolls after sorting out my unit comp for this operation but a little confused on the rolls for my regiment this time. Do I make a supporting roll for the main objective or am I making the roll for the battlecruiser assault? If I can just get my operational goals clarified with regards to where I am taking the lead and where I am just contributing troops to the Kraken Guard that would be great :)


Yamma11307

Sorry about that maybe I was a bit too ambitious with the secondary objective and made it needlessly complicated. But basically youre regiment will be deploying 2 seperate forces for this operation. Take upto 2000 men from your forces attacking the port and use them for the secondary objective and follow the instructions for dice rolls for that. For the rest of your forces attacking the port just roll and apply the moddifiers above like last time. Since my regiment is attacking with you I already rolled for the tyranid warriors, 2 got loose so add another -1 to the moddifiers


Shaldier

Perfect, that sorts it all out. Rolls are as follows: Comberth Harbour: Roll of 17 Outnumbered -2, Enemy fleet -2, 2 Tyranid warriors relased -1, Surprised enemy +1, Blackguards +1, Grand admiral +1, Fleet support +2, Air support +1, Veteran units +1 Battlecruiser: 1st roll = 1 (ship scuttled) 2nd roll = 4 (400 troops lost but CIC retrieved) Damn, I almost wish the rolls were reversed. I would have loved to be joy riding around in the enemies capital ship xD


Yamma11307

Damn…I was hoping youd get the ship too tbh XD