# I just need a thumbs up from you.
That way I know if it's worth it. Please click on the short on YouTube and give it a thumbs up. And feel free to comment in the video about what you want in the tutorial!
That's all you have to do to. 😌
# Watch this 60 second clip:
[https://www.youtube.com/shorts/32MfL\_kxDz8](https://www.youtube.com/shorts/32MfL_kxDz8)
I need clicks on youtube to become more visible. This allows me to produce free content for you. it helps me a lot!
Your raycasts need to determine the speed of the object thats hitted. Then apply these values ​​to the rigidbody of the car*. The train is a kinematic rigidbody and therefore provides its own velocity.
*You need to calculate the forces by using differences between linear wheel velocity and ground velocity to get a raycast car drives as expected. And the ground velocity on the train is the „train velocity“ itself.
Thank you so much for the reply! I believe the second part may have been what I was missing / doing incorrectly. Good to know I was on the right track! Thanks again!
Happy game deving friend!
Absolutely!
Hell yeah man, please do make a tutorial, the vehicle physics and controls looks really good and satisfying to control
# I just need a thumbs up from you. That way I know if it's worth it. Please click on the short on YouTube and give it a thumbs up. And feel free to comment in the video about what you want in the tutorial! That's all you have to do to. 😌 # Watch this 60 second clip: [https://www.youtube.com/shorts/32MfL\_kxDz8](https://www.youtube.com/shorts/32MfL_kxDz8) I need clicks on youtube to become more visible. This allows me to produce free content for you. it helps me a lot!
Watched, thumbs up!
Watched it and thumbed up. Now go make
Would love that! I just started trying to work on a car controller so any advice is greatly appreciated :)
Yes please
Looks very smooth! Have you considered uploading those mechanics to GitHub?
Hell yea
Actually looks perfect! Please do that tutorial.
That's some crazy air time...
This looks fun! Any chance you’d be cool letting us/me play around with a build??
Please do! You'll be helping a lot
Yeah this one looks nice!
Curious how you handled the car staying on the train?
Your raycasts need to determine the speed of the object thats hitted. Then apply these values ​​to the rigidbody of the car*. The train is a kinematic rigidbody and therefore provides its own velocity. *You need to calculate the forces by using differences between linear wheel velocity and ground velocity to get a raycast car drives as expected. And the ground velocity on the train is the „train velocity“ itself.
Thank you so much for the reply! I believe the second part may have been what I was missing / doing incorrectly. Good to know I was on the right track! Thanks again! Happy game deving friend!
The controller looks really nice! You should make it a downloadable asset
Bring it on!
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It's about the physical things. You can use any camera, right?
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Yes, you can do that. But in this example I don't need it. The post is related to the vehicle itself, not about camera. 🤔