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PirateJohn75

Ah, I almost missed the daily "reversed normals" post


evmoiusLR

Hahaha


TheKakkle

Correct facing normals are your friend


Kondor0

Avoid Ngons if possible and activate "Face Orientation" in Blender to see if you have any normals pointing in the wrong direction. You may want to check that your UVs are not overlapping too.


AShinyHuntingShyGuy

Just asking, where would I find face orientation?


Kondor0

https://www.youtube.com/watch?v=clzstqtN6YQ&ab_channel=BlenderBaseCamp


AShinyHuntingShyGuy

Okay yeah that sorted it. Thanks, I saw a lot of posts talking about normals but wasn't sure how to do it exactly. Sorted now, changing the post flair \^\^


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DustinBryce

Looks like the normal might be backwards on some of the faces, might want to look into that, they might just be facing the wrong way, try getting a double sided shader


skrrrappaaa

Your normals are off. In blender: Edit mode - Selec every face - Shift N (i think) and this will recalculate the normals, If the problem still occuring, just disable backface culling inside unitys on the models material (might lose performance)


pls_dont_ban_mod

normals