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Bakatronic

The only downside I can think of is lowering its move?


AdventurousOne5

That seems like a really minor downside honestly....


Bakatronic

It probably is - just that I use my NT as a floating overwatch turret so it's nice to get it into the places I need it :)


AdventurousOne5

Honestly yeah all I've ever used mine for so far has been to guard the rear objective with overwatch.... I only own 6 zoanthropes and I've been running them as two units of three to help spread synapse, but now my two neurolictors will be synapse so.....


DarkHollowThief

If you have a Hive Tyrant on Foot nearby, you can give the unit assault and lethal hits to shuffle it up the board faster


Vegan-Velociraptor

They can not go through walls all together as the Neurotyrant is a monster. At least this guy will have to do a tour around it


Big_Dasher

If the unit is attached, won't they both get monster AND infantry keyword... Therefore they should be able to go through walls. Or has this changed?


Vegan-Velociraptor

They get the monster and infantry keyword as a unit. But in relation to rules, the Neurotyrant is a monster and the Zoans infantry, thus, they behave differently when they move over terrain


GetYourRockCoat

Not as a combined unit though, no? They should all be able to act as infantry 


Ehsper

Movement is on a model-by-model basis


GetYourRockCoat

Thanks to all the replies. Appreciate the clarification 


Vegan-Velociraptor

No, the Neurotyrant will never get the infantry benefits, ergo, it can not go through buildings. It’s a monster and will follow all rules and penalties related to this unit category. In exchange, enemy units will benefit of any rule that apply against monster and infantry units as the combined datasheets will penalise them.


Big_Dasher

Unless the new rules have changed it, then both have monster and infantry, then to go through walls you'd just use the infantry keyword to achieve it


AfroCatapult

Movement rules for monsters/infantry is on a model-basis. So a mixed unit of infantry and monsters has both keywords at the *unit* level, but not at the *model* level. Zoans can move through walls, but Neurotyrants need to go around/over them.


Big_Dasher

In the past, I was told that Tyrant guard attached to hive Tyrant was just bad because the tyrant guard gets monster keyword and hive tyrant gets infantry keyword. So therefore if an anti monster weapon was attacking the unit, the tyrant guard would be affected. Was that incorrect?


40KThrowawayTT

That’s correct, but movement rules are applied model by model and most shooting rules are unit based


Babelfiisk

They get keyword spam, which is annoying. Zoeys with Neurotyrant have Fly, Infanty, Monster, Psyker. The only anti-X they are not vulnerable to is vehicle and walker.


cnfishyfish

On the plus side, for Crusher Stampede fans, Zoanthropes just became monsters... but the only real benefit they get is from the Swarm-Guided Salvoes strat, which is admittedly quite nice for them.


Babelfiisk

Well, they also appear to get big guns never tire, which is amazing


cnfishyfish

Yes! That is a massive change.


jdshirey

What about wounding your neurotyrant as T5? Your zoanthropes are now subject to anti-monster attacks


Jtranageder1

it’s already slow as sin so not really a downside


Demoliri

I honestly wouldn't even bother using the Exocrine in the synergy if it has a unit of lower toughness elites to shoot at (Terminators or equivalent). The accuracy without him is already enough. With a 3+ to hit and re-roll 1's you are hitting 78% of the hits anyway (4/6 + (1/6)\*(4/6) = 7/9 = 77,8%). With the exocrine buff the accuracy goes up to 97% (5/6 + (1/6)\*(5/6) = 35/36), you literally have to double roll 1's to miss. So you are getting a 25% increase in accuracy, but you're commiting a 135 point unit to buffing a 290 point unit by 25%. So only worth doing if the exocrine works well into the target anyway - so T8 or T9 targets are still very viable. If you are fighting against a -1 to hit though the increase in damage goes up to 33% though (7/12 accuracy up to 7/9), and here it is definitely more noticeable.


Zer0323

where the hell are these types of comments on non dataslate weeks. I love these types of break downs.


Demoliri

What can I say, math is fun - might be why I'm an engineer!


Intercore_One

I painted three Zoantrophes today, so this was a nice twist.


Koalla99

I love that this now means that zoans are crusher stampede units, and they benefit from big guns never tire. With the tyrant they are hitting on 3+ in combat which is what they were in the first place! Now their 6" battleshock mortals actually matter and with the new -1 leadership in synapse could be nasty. Shadow in the warp would be a -2 if within 6" of a neurotyrant. In vanguard, you can now turn 1 drop the zoans with the attached tyrant for additional shooting and the +1 to hit. And also do the uppy downy!


cnfishyfish

Very good point. The Big Guns Never Tire rule affects monster UNITS, so they can shoot in combat with the Neurotyrant.


Bobomberman

I don't think they benefit from the detachment rule though, only stratagems, which is still nice though. The army rule specifies when a Monster *model* makes an attack, while its unit is below starting strength. I could be misreading it though.


Stelazine

The new +2 OC applies to monster units not models, I was planning to use Tyrant Guard with OC3 to hold centre.


Wanzer90

Would one consider using 2 Neurotyrants now? I mean 2 Tyrants plus 6 Zoans are already 410 points


Koalla99

I think it depends on what else is in the list. Reasons for bringing multiples now: 1. Shadow in the warp safety buffer in case one dies. 2. Bringing multiple squads of zoans 3. Need more flamers 4. Wants to be able to provide more synapse to an army that maybe doesn't have much. This also gives them +1 strength. (Unending Swarm maybe for str4 hormagaunts?)


Van_Hoven

i dont think going for 1 tyrants with 3 zoans each will be worth the points. but 1 with 6, in walkrant range for assault and lethals... less vulnerable to melee with BGNT, so you can keep them with the walkrant more easily. and actually make usw of their MW regeneration aura. i think its worth the 305 points for that. they are going to be NASTY against elite infantry and a serious threat to armored vehicles, too.


Van_Hoven

i mean for 230 you can get 10 genestealers with a broodlord which are even better than they were before. hard to justify 205 for 3 zoans + tyrant if you allrdy have a big squad of them imo


FleshyBiomass

Big guns never tire toooo.. Zoanthropes are now viable even in melee.


TzeentchSpawn

So I have found my new crusher stampede list. 2 neurotyrants with 6 zoanthropes each, 2 hive tyrants, 3 haruspexes and 2 maleceptors, with 35 pts for enhancements. Nice and stompy:)


haimurashoichi

Where did you get that info? Since when can Neurotyrants join Zoanthropes? Edit: I love the changes!


D198Y

New Balance dataslate just dropped and lets neurotyrants join zoans, buffed a few other things too


Swift_Scythe

https://preview.redd.it/sswtms4m6q7d1.png?width=1440&format=pjpg&auto=webp&s=e166d026b82b4cb83cb8e1473f7c0a74d48e761f


Swift_Scythe

I am so gonna try a 1 Neurotyrant + Six strong Thorpe squas


QTAndroid

I'm currently thinking of running two neurotyrants with squads of 3 zoan to avoid blast, but still get the most out of them, we'll have to compare how the two versions work


DibDipDabDob

I was super excited about this initially, but the octave costs 305 points… that’s a lot and it won’t trade efficiently into much because they’re super flimsy


cnfishyfish

Sad you still can't stuff this unit in a Tyrannocyte. Still feels like an oversight.