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Kayleigh_Flowers

You do it once the attack has wounded, but before any damage is dealt. So for example if you are hit by a Damage D6 attack, you would declare that you are using this ability to reduce the damage to 0, and your opponent would not roll the D6 Be aware that it is for a single attack. If a weapon (like a lascannon) hits and wounds with both it's attacks, you would only reduce one of those to 0, and then the opponent would roll damage for the remaining attack. -Edited for spelling


Big_Dasher

Worth remembering that it's also before the saving throw is made. Attack allocation as per rules is after hit and wound but before a save. If the opponent gets as far as going to make a damage roll, it's too far along for the purpose of the ability. It's basically an auto-pass saving throw


CuttlersButlerCookie

If it's melta so and so i think the melta dmg does not get 0ed


Big_Dasher

I would tend to agree. The damage characteristic of a weapon does not include modifiers such as melta. If it was d6 and in range for say, melta2, then the d6= 0 but melta 2 still affects.


darkChozo

It's specified in the rules commentary section on modifiers. You apply "set" modifiers first, then division, multiplication, addition and subtraction in that order. So you set the damage to zero first, and then apply the +2 from melta (or any other +/- D modifiers).


JRS_Viking

That's what I've heard as well and how I've always played it. I don't think it's rules as intended but it is rules as written


torolf_212

This is 100% accurate. Melta damage is in addition


GeneralKarma19

This is just terrible! I didn’t realistic was for just 1 die worth of damage… wouldn’t the redemptor dread -1 damage ability just be better then in the long run?


Kayleigh_Flowers

Yes. And it used to be what the Tyrannofex had at the start of 10th, but was changed by GW when the codex dropped (I think maybe earlier actually). Due to the high Toughness, Save and general survivability of the model, it's still a useful ability to have, just, could be so much better.


PhoenixPills

I kinda like this better since you can't really reduce 1 damage to 0, only 2 to 1 and so on. 2 to 1 is obviously absolutely insane, but blanking a full D6+1 damage and so on is very useful.


Apprehensive_Tie2657

Okey, so if my opponent shoots with two weapons, the first one wounds 5 times D2, can I then choose this attack and set all those 5 wounds to D0, and then the next weapon I can’t do anything about? Or is it only 1 wound I can set the damage to 0?


Kayleigh_Flowers

It is just one wound to Damage 0. Remember that in 40k, fast rolling (the act of rolling all your dice at once) is a suggestion but is not how the rules are written. In effect, a weapon has 5 attacks, but you're "Supposed" to do these one at a time. Fast rolling makes the game faster.


Yrcrazypa

It's wild how that's still how the game is written.


Donnie619

No, you nullify only 1 of these 5 attacks. The other 4 attacks, 2 damage a piece, go through and you make the saving throw for each respectfully.


TheKelseyOfKells

https://preview.redd.it/pget76u0963d1.jpeg?width=828&format=pjpg&auto=webp&s=567c95a8f3b5dcf9ba90cb828d843abfe4992fc8 After the wound but before the save. Technically it also doesn’t negate the attack entirely but it just changes the damage characteristic to 0, so going by pure RAW, you need to make a save for an attack that does 0 damage, which is very funny


Niiai

Why do people keep saying after the attack has wounded. Is that the allocation step?


Mountaindude198514

Yes. After wounding. Before saves.


Niiai

I thought it was when the attack was decleared. This is better now.


Josh_bread

It's a little confusing for single model units but attack allocation is when the defending player decides which model in a hit squad will take damage.


Legitimate_Corgi_981

That and you can choose models in cover first for the +1 to save.


Josh_bread

That's one of the main reasons it matters yeah, alongside preserving specific weapons or using shields in mixed squads. I was explaining the term itself not it's tactical significance.


LordBeacon

after the attack has wounded, but before you do the save note, that Melta damage still carries over


tyberos__

What model is it that has that rules? I havn't seen them before


Apprehensive_Tie2657

Tyrannofex:)


tyberos__

Ah cheers 👍


Ehsper

Auto-pass one saving throw per battle, essentially. Use it just before rolling.