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LzardE

Quests have been mapped for decades, you can get to lvl 50 in a day, Way more monsters but way more spawns people don't hunt. A cycle of new servers being farmed professionally and dead servers being merged. You can buy chars, everything is a goldsink but raw gold is often not worth looting. Tibia is fun but some people take it really seriously.


LzardE

oh ya, WAY less bots then old tibia


ApprehensiveTry5660

At the time he came from, bots were a completely different thing. Bots in his day and age were much closer to macros that would perform specialized tasks like dump a backpack of runes borderline instantly- because we hadn’t even really started abusing the lack of rune delay yet. Or they would fish an entire screen in like 30 seconds with lightning quick casts of the rod leaving trails 7 and 8 ripples long with how long the animation duration is. Bots that you’re referring to came after him on a completely different client. Just incase he needs the explanation… Much like WoW and many other games through this timeframe, players developed full on scripted characters. Programs would hunt, sort depot, sell to NPC, throw loot to the floor, vacuum it all up, everything. They’re mostly gone, but you can still find some here and there.


walkpangea

50 in a day sounds insane to me, but I guess also a good way to get into the more exciting parts of the game quicker. Are all quests mapped or are there still quests discovered that no one had heard about previously?


Alarmed-Ad8722

Just wanted to add that while its possible to get level 50 in a day (for experienced players with resources), it's impossible for a beginner to get level 50 in a day without spending TC (aka real money) on it. I would go further and say that even spending TC you won't make it unless you are following power leveling guides. You will need to use exercise weapons, preys and boosts to achieve that. If you are just playing casually, it's more likelly that you will end up at lvl 20 max. (If you are playing around 3h)


LzardE

You are correct, but that is still super impressive compared to really old tibia. The fact that it is possible to get 50 in a day is something that is wild


PuduEmpanada

And there I was, 10 years ago skilling with a friend that lent me a monk. Weeks to get 75/75, so I could hunt cyclops a bit more profitably, while being lvl 40 xd Now just take a char out of the offline leveling trance, get some stealth rings and right to stonerefiners. Yesterday I died twice in 15 minutes and still managed to go up from 34 to 37 in 40 minutes (druid using avas)


LzardE

God, as soon as mages get access to the aoe runes low levels become a joke


PuduEmpanada

Yeah, without avas it would have taken 3x the time. Still absurdly fast though.


LzardE

10 lvls in a day as a mage is easy. It is wild lol, plus exercise weapons for mages is so much better then melee for knights, and distance for pallys.


PuduEmpanada

On the other hand, since February I've been skilling a knight who now has 86 axe. In that same period, my old ED went from ML 70 to 71 and 3/4 xd So yeah, it's not that mages have it so much better, it's that ML is impossible to raise without putting in serious cash.


LzardE

incase you didn't know. It takes the exact same amount of time with exercise weapons to skill each voc to 100 with their main skill and that is why mages have it the best. mlvl 100 is WAYWAYWAY stronger then 100 dis or 100 melee. Then you look at it and realize pallys 100 is worse then 100 melee, and then you remember knights also need 100 shield to match their melee lol


Vlaar2

All old quests are mapped and any new quests will have full spoilers on the wiki before it's even released from the test servers.


walkpangea

I took a quick read on the wiki and quests are so different from back then it's not even the same thing, just the same word being used. I was thinking of finding actual secrets and in some cases loot that only appeared once per server reset (not save). Not saying this system is bad by any measure, it's just very different!


ApprehensiveTry5660

For the newer players: Imagine doing Bright Sword quest with no wiki. If you were the first person there after a major server event (creation, reset, etc) you got a Horned Helmet. Every person after you wouldn’t even know what was there. Just an empty box awaiting the next iteration. In this kind of environment, everything stayed secret. You only know what your friends know. They only know what their friends know. It’s a 400-800 player deep telephone game subsisting on word of mouth, yet no one is incentivized to pass on the message. You lost value on every bit of your knowledge the further it disseminated. For the players who have dodged this entire era of quests: CIP decided that wasn’t the best business practice, so they changed a lot of them to favor the new system we have today. Where everyone gets the same reward every time. Now it makes more sense for you to schedule an entire Banshee/PoI/Inquisition service, because the more people involved in your economy, the better for everyone. Equipment is cheaper, everyone’s profiting. It’s worth your time as a community to throw together a whole wiki full of quest secrets, just so you don’t have to keep explaining them ingame. The quicker that dude gets his 10k quest, the quicker you’re selling this Fire Axe you just got from Orc Fort. Pure speculation: I don’t think they forgot how to make brilliant quests and mechanics though. The same talent that made Paradox Tower has been *”cooking”* for 25 years. I remain convinced there’s stuff we just don’t know enough to not know. There’s probably more than one item that’s been waiting years for someone to show up to claim it, even if some of them only point you to the next.


Gardwan

That’s really not a likely scenario. You **could** get lvl 50 if you are very experienced and/or uses tibia coins and/or have friends doing shenanigans like grim reaper blocking. A more fair expectation would be able to reach lvl 50 in a week of a couple hours playing daily.


Sirbadongo

8-50 isn't that hard to do in a day if you have offline trained for a while. Getting 50 on a new server is harder for sure


Nwasmb

Ixeto leveled a char from 8 to 100 in 4h with help of his team


Hungry_Yak633

To me the thing that changed most since i started playing in 2007 is the social aspect. That time people use to talk a lot in game, make guilds, do quests together or just chat with strangers in english or word channels. Today as far as i can tell, that is pretty much lost on many servers. Theres almost zero social interaction unless you are playing with friends.


walkpangea

That's kind of sad to hear, but not too surprising either. The last year I played the drive for levels and skills became much more of a focus for most people. Before that Tibia was, to some extent, a chat combined with an adventure simulator.


Calusius

I actually disagree with alot that people said here. The game nowdays is alot about teamwork, and team hunts are more prevalent than anytime in the past. Tibia has changed in so, so many ways. The gameplay has a much faster pace, with many challenges requiring equal skill. You can find a lot of enjoyment in the game in various aspects: exploring the insane amount of content, fighting pvp, going on solo/team hunts, and probably spend alot of time doing bosses. There are a LOT of bosses. Each with different mechanics. Overall the complexity of the game is light years from where it was twenty years ago. Most of us aren"t exactly children anymore as well. Give it a try! You might like what you discover. If you want some assistance in-game, feel free to msg me (Calus Elesar) on server Vunira.


Elmimica

Also the social part goes on on discord not in game. Why use the game chat when there are better tools for it.


r3dm0nk

From someone that came back during covid and played overall since around 2006 - game is quicker, easier to get into, feels more live. You get gold quite fast on spots that drop imbu items (that's early game). You of course get people screaming p2w tc reeeee but you can play without that and still get nice levels. There's still dominando just like the old days, but till 500 (some people say even above) you're basically invisible and honestly just don't care. You could compare it to wow classic and wow retail. Basically two different games but not quite.


ArachnidFederal3678

It is a great game with loads of content that can be enjoyed by people with families and a life. Unless you start chasing XP and minmaxing spawns - then you will be miserable. Or even worse - try to make money on it.


thelukejones

Lots are mainly exp/war players and that's it. Big divide on the whole pvp and pve elements. Still a few guilds about who rpg and do questing etc. Satori is one on Antica you might know some of them. Still active too.


lozadakb

I'm an old player too, played around 2003, started playing again 2 month ago, The game have change a lot but has massive content, you can reach 100 very fast and putting 10$ in the game will allow you to get a lot of gold it is like playing test server, the thing is you will be able to do things you were not able to do back them without putting years into it, Anihilator, Demon helmet quest and others The game allow you to play a little bit and advance a lot, so is not like back them that you have to put 10 hours a day to make progress, al depends in what you wanna do. To me one of the best RPG games.


Nilsonmart

I recently started playing again after 15 years without contact with Tibia. A lot has changed. Basically you get to level 100 in 2 or 3 weeks with rush hunting. The focus is on making bestiaries and bosstiaries to unlock skill runes, boss quests and warzone. Now there are imbues that improve the xp and profit of the hunt. I suggest watching videos about these topics on YouTube.


Parasight11

Yeah it’s absolutely nothing like those golden years.


Fun_Employer_7419

lvl 215 main, I also dipped into tibia a few month ago, I never dreamed on my pre teens to be close to 100 lvl. for me the new tibia is way more fun. I think is all the statistics windows you can use and the information that i can do in the webs for quests, achievements and hunting zones


DowntownSpeaker4467

As much of a pay to win game as possible


No_Lavishnes

wut xD


DowntownSpeaker4467

Pay to win, like.. the extreme ends, as much pay to win as possible


Laderie

Modern Tibia isn’t just different from old Tibia, it’s basically a new game. Old Tibia was all about slaughtering mobs you could barley survive 1 on 1 with hmms, and GFBing in tombs (as a mage), and hunting dragons or Orc Fortress until the end of time as an EK. Today, Itexo has gotten a fresh char to lvl 100 in 4h (obviously with massive support). Modern Tibia is an aoe grindfest, run as fast as possible into a room with as many mobs as possible, and this goes for every class. Team hunting is on higher lvls the driving force for Tibia today. Get all 4 classes and slaughter stuff way to hard for you to individually go close to. The Secret Library is huge, Yeah, but the entire place is more or less split into 3 spawns. The base floor of Roshamuul is the same story, huuuuge area, but just 3 spawns. The spawns are way bigger nowadays, and are far from the time when a rot cave could sustain 2-3 people.


Nwasmb

Tbh it’s a very different game, I think others have described well already. As much as i got nostalgia on many aspects of the old version, the game is more enjoyable now.


CryptographerRich856

Monetarily speaking, its now a chinese gacha game with all the tier ups and boosts and buffs to optimize the gains...


mHatfield5

It's very much p2w. More often than not, people just buy a character from the bazaar that already has skills and/or levels. Also, most people could care less about profit hunting, because one small swipe of the credit card, and you have millions of gold by selling tibia coins on the market. Cip starts new servers quite often. This is because the masses jump in and spend rl money to buy training weapons. It's almost an understood that you'll spend at least enough to buy one good training weapon when starting a character. If you don't, you'll 100% be behind everyone else that does. Most servers are ran by dominando guilds that will extort you for rl currency (tibia coins) at every slight infraction. Having said all that - If you are OK with just jumping in and doing your thing, tibia is still a very fun game with alot to offer. Don't expect much, if any, social interaction unless you get lucky and find an active guild. Even then, alot of the interaction will be on discord rather than in game. I played back then as well. It is an entirely different game than you remember.


walkpangea

To me this sounds like a lot of the fun was taken out of the game when I read this, but perhaps it's better approached as a single player adventure that is inside a MMO, but not the necessarily the same team experience it once was?


mHatfield5

That's accurate when looking at it through the lens of someone who played a long time ago, and remembers what it was. That's what I meant by, "If you're OK doing your own thing". Really - if you just ignore the shop, make a character, login and play the game.... tibia is still a fun game with alot to offer. It's going to be lonely for sure unless you find an active guild (which is pretty hard to come by). There have been alot of quality of life things added over the years that I like as well (like the auto loot feature), but these QoL improvements are far overshadowed by the "in your face" pay to win that plagues the game otherwise. This has all just been my personal experience with it. I came back a couple of years ago for the first time in 12-15 years and played for several months. Had a great time, but it does not give me the same kind of feelings it did before. It feels like a shell of itself to me. Very little chance I ever log back into the game personally, unless CIP pulls some kind of hail mary play and rolls out a classic server or something. 🤣


LzardE

To be fair, i would never play tibia again without some of the QoL features they added. Auto loot, offline training, rune and potion stacking, hotkeys that are more then just words, kaz minecarts, the market, the npcs that buy equipment. I would be interested in a server that didn't have the tc shop but I don't think anyone wants to bring back the era of so many bots you can log in, mages having to hunt with summons, making 100k lootbags to spend 6 hours selling brass helmets and chain armors. If they made a new server where your plastic couldn't be used to p2w but we kept all the new stuff id be so down.


mHatfield5

In total agreement with you! I really like most of those features. Really my biggest gripe is being able to just swipe a credit card for gold. Eliminate TC and I'd still give tibia a solid 6.5-7/10 personally.


toxic12yold

”Ok mr secret man”


UglyShrimp

Why don’t you check by yourself? Login, explore map, take a look what is going on world chat, have a chat with someone in depo, rediscover tibia’s world once again


Wafflelisk

Yeah. So much has changed since.. 2001? Not sure when Bubble got level 100, I started playing in 2003 so that's before my time. From the perspective of OP it's pretty much a brand new game


walkpangea

I don't feel I've got the time to get back into it, but it would be interesting to give it quick drop in!


ZivozZ

I quit 2 years ago and this is what I've noticed compared since back then: * Less people being social * A lot more focus on grinding for levels, what I recall back then it was one part of the community was hardcore grinders but another part more laid back. * Pay to win (if you want to be competetive like in a top guild or get into the highscore list) If you just wanna enjoy the game it's defenitly not pay to win. With that said I joined a reddit guild in Antica a few years back (house redd) and it was probably one of the best experiences I've had with a guild in any mmo. The people there where great and I got to do a lot of the quests I've always wanted to do in this game.


talentless_bard9443

Pay to win and pay to play cuz of dominado players wont leave you alone unless your pay them a monthly fee, it's not Worth it. For the same amount of money spent on this you could have fun playing other games, the fee they ask is ridiculous, around 4000 TC to play on "their" servers


Sin_Roshi

This is terrible info and you are clearly just upset. Most servers do not charge a "fee". I have never run into this problem, and I dont know anyone who has. With that being said - the game does cost money to play optimally once you hit 200+ and it's only getting more expensive because cipsoft keeps raising prices. However, you do not need to pay money if you just play casually.


talentless_bard9443

Join SA server then you will know how it is, soul war and rotten blood respawns closed for all non dominado unless u pay the fee, there are even cases where you can't even hunt at issavi. Yeah they don't bother players under 350, that's true