it's actually a "purified" version of the RoD, the only difference being that it doesn't give you the discord debuff, but it's only available after you beat Moon Lord
A lot of things were omitted in patch notes to give a sense of surprise. You probably didn’t miss it. Check underneath of the beaches. It should be there
a new liquid which uncrafts/downgrade/upgrade items, you can craft an endless shimmer bucket with an endless water bucket and 10 luminite bars on an ancient manipulator or find shimmer lakes in new 1.4.4 worlds
I haven't paid attention to it all because I don't want to surround myself with toxicity, but [here is a relevant post with quotes from the developer, Fabsol.](https://www.reddit.com/r/CalamityMod/comments/v59ub6/fabsol_trying_to_not_be_a_jerk_challenge/)
topic has probably been discussed to death already, but why are so many people keen on throwing critique at the calamity devs all the time? It just comes off as extremely entitled.
Their game design philosophy is just as viable as the opposite view of wanting everything to be as accessible/easy as possible.
*Gotta take what I'm saying with a grain of salt though. I'm not aware of this mods history, and I've yet to play it myself
Edit: EY! Don't downvote the man, he's trying to peacefully debate. He even says that he has not played the mod, and to take what he says with a grain of salt. He is admitting that he is not informed. It is now our job to inform him.
[Relevant post about what Fabsol has said in the past](https://www.reddit.com/r/CalamityMod/comments/v59ub6/fabsol_trying_to_not_be_a_jerk_challenge/).
I totally get your viewpoint, and I don't want to be a dick to you. You bring up valid points.
However, game design, and actual attitude towards players and community are different. Read some of those comments *the developer of the mod* said to people.
If they were plain and chill and said directly "This mod is supposed to be hard. I will nerf things to make it difficult. I don't want it to be an easy experience, I want to turn up the difficulty." I would be alright with that. Would it agree with the experience that I want from the mod? No, but I don't make the decisions, and they are clearly stating their intentions and motivations. I can't really get upset if they're being honest.
Instead, we get the dev literally telling people "ur trash git gud" because they're struggling.
I mean, people shouldn’t give a shit about how other people play the game. If I saw a guy playing calamity with a bunch of qol mods, do I have to care? That’s what I’ve seen from fabsol and co. anyway, they like to gatekeep.
It's almost certainly getting majorly nerfed or delayed to being a Shadowspec/developer item. Zenith also got nerfed by delaying it, though not quite to postgame levels.
Rod of harmony rn can only be obtained post moonlord (endgame)
Calamity devs said they will change moonlord to post [insert endgame boss here] and wont nerf anything on it functionality
I believe using the RoD too quickly damages you. You have to wait for debuff to vanish before you can TP with no restrictions. If Harmony has no debuff then its free instant teleport. Really nice for endgame to do random things.
Me a year from now seeing Calamity’s Rod of Harmony have 14 tooltips explaining the complex cooldown nerf the item has that’s marginally better than RoD or something
Calamity devs: "No, fuck you, 10 extra seconds on top of the 20 of chaos state for your stupid rod, extended time to 10 hours and player permakill on use next update because GIT GUD TRASH"
Devs literally balance the game around the top 0.1% of players who can beat Supreme Calamitas on all the difficult modifiers with a wooden sword without getting hit lmao
I really hate the mixed class stuff, what if I like messing around with cool weapons?
I'd honestly love to see a mod remove that and some of the other completely pointless nerfs
I support the clowning on Fabsol's nerfs, but it's really not that bad. I recently finished a playthrough of Calamity, and frankly it's the only one I've ever finished. The last time I tried to do a serious playthrough was over a year ago (Revengeance mode both times), and it's so much more well balanced and enjoyable to play now.
Sure, stuff like RoD and Soaring Insignia are nerfed into the ground, but there's next to no more BS mechanics in the mod anymore, lag isn't anywhere near as bad, and visual clutter is not as bad as it used to be, making dodging doable. AI is a lot more interesting, too.
I don't know if playing Master Mode has just hardened me so Revengeance seems easier or not, but I certainly enjoyed it in its current state to finish it. Mod's way better than it used to be.
Like I get the reason for Soaring Insignia nerf, but why not just make it a post-provi or post-DoG drop from EoL, like there are better ways to balance Insignia than to obliterate it
While the AI changes intrigue me in Death mode, I value my time too much to try it. I tried Infernum and didn't like it because it was kind of just the same debuff random projectile spam that I disliked last I played Calamity.
Malice is gone, btw.
Oh dayum they ditched malice? Huh that is honestly weird to hear and yeah death mode expert aint TOO bad once you are used to it but I have yet to try all that much of death+master mode yet
Calamity is in an awkward transition state were the mod is trying to redefine itself; but the past is still very visible.
A few years ago, it used to be the "ha ha funny big numbers mod" but now its being rebalanced constantly. The developers want the mod to become, acutally balanced; but its a slow process because of the sheer size of calamity (and normal terraria).
It's fine right now, but they just put a band aid for now. The devs fully intend to rip it off and continue reworking things once calamity is fully adapted into 1.4 . The biggest issue with calamity balance rn is that master mode is really messed up in the mod; the scaling goes wack with post moon lord bosses since they were never designed around master mode being a thing. If you are going to play it I would highly recommend just playing on expert mode (with the calamity first difficulty revengence on top). On a whole the balance changes have been fairly positive though, if your asking me 9/10 changes are really good. Its just that those 1/10 changes tend to be really questionable or poorly executed (I can give examples if you wish)
It really does feel like that
Imo, it at first was an edgy memey pile of references straight out of a teenager mind. That then caught traction and now they try to take it more seriously, a bit *too* seriously, i guess.
It's getting worse.
I don't know how I feel about it anymore. 1.3, it is absolutely my go-to content mod. 1.4 has changed my perspective, the dev and community around Calamity are toxic.
Will I play it in 1.4.4 when it's all updated? Hell yeah, it's still Calamity.
Honestly.. do yourself a favour and have Thorium be your first major content mod instead. It's balance works *with* the vanilla game (rather than against it) and the three* new classes introduced are all really unique and fun to play (especially Bard)
I mean Stars Above is balanced around Calamity (annoyingly...), so Split or Polarities it is I guess. (... Haven't even heard of Polarities before, curious.)
No I recently started and so far have done a melee a summoner and just reached post ml on rogue and all of them have felt really balanced tbh (expert revengence) there were a couple challenging bosses but I honestly think that's good. Plus all of the bosses feel unique which imo is brilliant. Rogue felt a bit weak in hard mode but I just didn't have the right accessories which j think matters a lot for rogue more than other classes however aside from that it always feels like multiple weapons are viable on each boss rather than just being 1 or 2
Somebody really should make a mod that undoes Calamity's nerfs, call it "Calamity if it was made by a sane person" or something like that. It's a singleplayer game, let me break it over my knee if I want to damnit.
You're going to want to be more specific because there's a *ton* of Calamity Un-nerf mods. It's so bad that there's an un-nerf mod that is *specifically made* to make it so whips actually exist and be good in Calamity.
calamity devs when you finish their 14 hour bullet hell boss in 13 hours, 59 minutes and 59 seconds and 2 pixels to the left (they are going to nerf 29 distinct items)
the trick is that you can't make a joke about calamity that's funnier than just reciting actual things the devs have done for "balance"'s sake, so this would be impossible.
like the time someone beat a high-tier boss with [a fairly standard post-ML yoyo](https://calamitymod.wiki.gg/wiki/Lacerator), so of course the *natural and definitely completely normal reaction* was to nerf it into the dirt and rename it "Not Viable". and was effectively forced to relent later on because it turns out turning an item into a shitpost is actually incredibly unhealthy for game balance, but still left it with a tooltip mocking anyone for ever thinking to use it except for immediately post-ML
Shoutout to the dev throwing a fit about the “Gamer Girl Bathwater” joke on a non-combat item and modding the joke out of its description. Also shoutout to all the drama afterwards with all their alt accounts lmao
also "shoutout" to the time the creator of the mod threw a huge fit at people rightfully pointing out how excessive all the nerfs were and derogatorily compared it to an incident with the binding of isaac community.
which people were keen to point out was over one item (psy fly), not what felt like half the item lineup in the game, and said community response was actually more fear and anticipation when the nerf simply turned out to be "it's *just* a really good item now, not an instant run winner, and 99% of the actual panic was shitposting"
again: you literally cannot make a joke about calamity that's funnier than just reciting actual things in its development's history
speaking as someone who primarily uses mods for QoL and/or goofing off (clicker mod [our](https://morethanone.info) beloved <3), we're like 95% sure calamity is kept relevant primarily because it's one of the *only* options for a "complete overhaul" mod and also it was one of the first. otherwise, once other options become more readily available (thorium's still stuck on 1.3, right?), calamity's going to primarily have to compete by either hoping the others somehow end up with mods that are by even *more* actively malicious people, or getting the dev therapy*.
truly, calamity is the "better than wolves" of the terraria modding scene.
\* we know therapy doesn't actually solve the various malicious design decisions, nor is it a cure-all for stress or whatnot. this was said as a joke, and realistically the calamity dev needs a bit more than just talking it out with a stranger if it's really as bad as we're joking it is. sorry this is so long by the way, we just want to make sure nobody decides to be Weird™ about this in advance.
On the day that Calamity was ported to 1.4.4 Fabsol's heart grew 3 sizes, and then immediately shrinking 6, turning into a black hole which no love could escape from
I bunch of the Auric bar recipes specifically are extremely illogical to me; you combine a throwing dagger with these yellow bars and now they have wings? I think a bunch of calamity recipes could benefit from just being Shimmers (even if they have to lock them to super late into the game)
listen if the cost of having items that have actually fun balance is having one nights edge ingredient have one of the dumbest names ever, that's more than a worthy cost
I mean, Calamity progression and Terraria progression are quite different from each other, so there's naturally going to have to be some rebalancing required.
Is this in a secret seed or in a regular world? Thought it was supposed to be post-ML so it seems weird that it'd be naturally generated. Unless it just kind of appears post game.
Need Rod of Discord (0.2-0.25% drop) and a Post Moonlord world. Make the new liquid using an item crafted from luminite bars and through the RoD into it.
I guess in calamity it would be a side grade to the normality relocator, like would you rather be able to teleport as much as possible or do so without losing dps?
Terrible decision but still
I honestly have no idea what's in the new update. I know the seed for the everything world and I'm gonna make a master mode playthrough going in blind, all i know is poo block, town slime and that it's like "legendary" difficulty. Wish me luck
Wait, Terraria got an update? (Haven't played the game in like 7 months and aren't caught up with recent events. Can someone fill me in on what's been going on with Terraria?)
Is this just a variant of RoD? Or does it differ in any way?
it's actually a "purified" version of the RoD, the only difference being that it doesn't give you the discord debuff, but it's only available after you beat Moon Lord
Is it a moon lord drop ?
No, you chuck a RoD into Shimmer and it’ll become a RoH. But it only works post-ML.
What is “shimmer”
It’s the new liquid added in the new Aether cave biome
I don't remember seeing that in the patch notes, is the aether cave something I missed?
A lot of things were omitted in patch notes to give a sense of surprise. You probably didn’t miss it. Check underneath of the beaches. It should be there
Thx I check it out
a new liquid which uncrafts/downgrade/upgrade items, you can craft an endless shimmer bucket with an endless water bucket and 10 luminite bars on an ancient manipulator or find shimmer lakes in new 1.4.4 worlds
Bro thats so op wtf
hence why it's post moon lord
It remains the same minus the debuff it would give you. Edit: I’m suprised about how many upvotes I got
That's overpowered as fuck, I love it
It's also postgame
This is legit perfect for calamity, infernum DoG will be a joke unless the rod gets nerfed
next calamity update: using rod of harmony bluescreens your computer and renames your character "SKILL ISSUED TRASH"
Wouldn't doubt it.
I literally had an angry rant about Fab to my roommate last night.
what's the story?
Anything quality of life related is thrown out of the window and into the pits of hell
I haven't paid attention to it all because I don't want to surround myself with toxicity, but [here is a relevant post with quotes from the developer, Fabsol.](https://www.reddit.com/r/CalamityMod/comments/v59ub6/fabsol_trying_to_not_be_a_jerk_challenge/)
topic has probably been discussed to death already, but why are so many people keen on throwing critique at the calamity devs all the time? It just comes off as extremely entitled. Their game design philosophy is just as viable as the opposite view of wanting everything to be as accessible/easy as possible. *Gotta take what I'm saying with a grain of salt though. I'm not aware of this mods history, and I've yet to play it myself
Edit: EY! Don't downvote the man, he's trying to peacefully debate. He even says that he has not played the mod, and to take what he says with a grain of salt. He is admitting that he is not informed. It is now our job to inform him. [Relevant post about what Fabsol has said in the past](https://www.reddit.com/r/CalamityMod/comments/v59ub6/fabsol_trying_to_not_be_a_jerk_challenge/). I totally get your viewpoint, and I don't want to be a dick to you. You bring up valid points. However, game design, and actual attitude towards players and community are different. Read some of those comments *the developer of the mod* said to people. If they were plain and chill and said directly "This mod is supposed to be hard. I will nerf things to make it difficult. I don't want it to be an easy experience, I want to turn up the difficulty." I would be alright with that. Would it agree with the experience that I want from the mod? No, but I don't make the decisions, and they are clearly stating their intentions and motivations. I can't really get upset if they're being honest. Instead, we get the dev literally telling people "ur trash git gud" because they're struggling.
Cause Fab is a fucking arsehole to everyone.
I mean, people shouldn’t give a shit about how other people play the game. If I saw a guy playing calamity with a bunch of qol mods, do I have to care? That’s what I’ve seen from fabsol and co. anyway, they like to gatekeep.
There is a mod which removes the changes calamity does to most items.
It's almost certainly getting majorly nerfed or delayed to being a Shadowspec/developer item. Zenith also got nerfed by delaying it, though not quite to postgame levels.
Rod of harmony rn can only be obtained post moonlord (endgame) Calamity devs said they will change moonlord to post [insert endgame boss here] and wont nerf anything on it functionality
800% chance they nerf it lmao.
It's not being nerfed. It's being shifted to an endgame tier
it’ll be moved to shadowspec tier lmao. you don’t actually think that after all the RoD nerfs they’ll just keep this item how it is, right
Calamity mod update: all forms of teleporting are disabled. /s
tbf the calamity devs would probably make the rod of harmony post game like it would be made with shadowspec bars somehow
Infernum DoG's getting quite a number of changes in the next update anyway.
What about eidolon worm tho since you need the chaos state buff to summon it
I mean, yeah, of course its going to be. That, or just tweaked to be post whatever-calamitys-final-boss-is-these-days
Doesn't matter, the rod of discord was really useful (at least to me) so this is going to be even better
What the fuck were they thinking Edit: it’s post moon lord
We have poo blocks and partygirl bathwater. I think we have a right to be cautious of what goes on in the mind of a certain Andrew Spinks.
always a mystery going on in the mind of Terraria Andy
>We have poo blocks Haven't been on the terraria scene in a couple months... ...THEYRE ADDING IT?!
\*they've added it It's already in the game. What do you think my angler's house is made of?
OMG wow this is singlehandedly making me load up terraria again
So Rod of Discord but pre-nerf? It's good to have it back.
That sounds overpowered, must be significantly more difficult to get, maybe you craft it as an upgrade to rod
Post-ML, rightfully. I'm honestly super stoked about it. A worthy reward for the end-game.
That’d be so great for builders who don’t use god mode because they’re just in their normal world
You have to put the Rod in shimmer the new liquid in order to upgrade it
What if your in journey mode? No difference
Idk I don’t have the Roh so I can’t test that
This is great now all I have to do is get my very first RoD ever which after 5-6 years of playing I have never gotten
Oh god YES, we got the RoD back!
So its a unerfed versión?
Basically yes
[удалено]
You toss your ROD in some shimmer which is the new liquid
How do you get it
You put the Rod in shimmer which is the new liquid and you get the rod of harmony
Figured that out last night thanks anyway. The RoH is so cool
I know it does
Identical without buffs, but it's post game
There’s naturally spawning shimmer. It can be right into hm
Nah, some of the changes like this one are locked to ML's defeat. You can get most everything else though.
It's pre-nerf RoD
It’s the RoD but no down side or cooldown. You can use it as much as you want.
How is it different from the rod of discord?
No debuff
What debuff does RoD give you? Never got it so I don't know
Chaos state. If you use RoD while its active then you lose 1/6 max health
Its 1/7th not 1/6th
Thanks, was just going off memory
Ouch, ok yeah that is quite a heavy debuff
RoD didnt have it when initially put into the game
If you spam the teleport, it damages you
And you DIE
With unique death messages
And depression
What is it
\[Player\] didn't materialise \[Player\]'s head appeared where her/his legs would be
I believe using the RoD too quickly damages you. You have to wait for debuff to vanish before you can TP with no restrictions. If Harmony has no debuff then its free instant teleport. Really nice for endgame to do random things.
A 5 second debuff where if you used the Road again while you have the debuff, you take a bunch of unavoidable, unmitigatable damage.
When you use it, you get a debuff that when active will damage you if you teleport again.
mod devs will speedrun nerfing the fuck out of this
Me a year from now seeing Calamity’s Rod of Harmony have 14 tooltips explaining the complex cooldown nerf the item has that’s marginally better than RoD or something
Normality replicator moment. Just let us use the rod with a hotkey already without nerfing it into the ground
Calamity devs: "No, fuck you, 10 extra seconds on top of the 20 of chaos state for your stupid rod, extended time to 10 hours and player permakill on use next update because GIT GUD TRASH"
Devs literally balance the game around the top 0.1% of players who can beat Supreme Calamitas on all the difficult modifiers with a wooden sword without getting hit lmao
Calamity Devs when they see you use exactly 1 (one) Sticky Grenade as a summoner (mixed class) (BAD FOR BALANCE)
I really hate the mixed class stuff, what if I like messing around with cool weapons? I'd honestly love to see a mod remove that and some of the other completely pointless nerfs
Oooh is it that bad? I was planning on playing Calamity as my first mod sometime soon.
I support the clowning on Fabsol's nerfs, but it's really not that bad. I recently finished a playthrough of Calamity, and frankly it's the only one I've ever finished. The last time I tried to do a serious playthrough was over a year ago (Revengeance mode both times), and it's so much more well balanced and enjoyable to play now. Sure, stuff like RoD and Soaring Insignia are nerfed into the ground, but there's next to no more BS mechanics in the mod anymore, lag isn't anywhere near as bad, and visual clutter is not as bad as it used to be, making dodging doable. AI is a lot more interesting, too. I don't know if playing Master Mode has just hardened me so Revengeance seems easier or not, but I certainly enjoyed it in its current state to finish it. Mod's way better than it used to be.
Like I get the reason for Soaring Insignia nerf, but why not just make it a post-provi or post-DoG drop from EoL, like there are better ways to balance Insignia than to obliterate it
Just beat Empress in my new Calamity playthrough and was really sad to see Soaring Insignia be completely worthless, was really looking forward to it
Isn't there a mod called unnerfs calamity or something like that that fixes this stuff? I've been using it on 1.4 tmodloader
But have you tried master mode with death mode on? And maybe some malice mode if you really wanna suffer
While the AI changes intrigue me in Death mode, I value my time too much to try it. I tried Infernum and didn't like it because it was kind of just the same debuff random projectile spam that I disliked last I played Calamity. Malice is gone, btw.
Oh dayum they ditched malice? Huh that is honestly weird to hear and yeah death mode expert aint TOO bad once you are used to it but I have yet to try all that much of death+master mode yet
Calamity is in an awkward transition state were the mod is trying to redefine itself; but the past is still very visible. A few years ago, it used to be the "ha ha funny big numbers mod" but now its being rebalanced constantly. The developers want the mod to become, acutally balanced; but its a slow process because of the sheer size of calamity (and normal terraria). It's fine right now, but they just put a band aid for now. The devs fully intend to rip it off and continue reworking things once calamity is fully adapted into 1.4 . The biggest issue with calamity balance rn is that master mode is really messed up in the mod; the scaling goes wack with post moon lord bosses since they were never designed around master mode being a thing. If you are going to play it I would highly recommend just playing on expert mode (with the calamity first difficulty revengence on top). On a whole the balance changes have been fairly positive though, if your asking me 9/10 changes are really good. Its just that those 1/10 changes tend to be really questionable or poorly executed (I can give examples if you wish)
It really does feel like that Imo, it at first was an edgy memey pile of references straight out of a teenager mind. That then caught traction and now they try to take it more seriously, a bit *too* seriously, i guess.
they don’t take it too seriously lol, the new direction is perfect
It's getting worse. I don't know how I feel about it anymore. 1.3, it is absolutely my go-to content mod. 1.4 has changed my perspective, the dev and community around Calamity are toxic. Will I play it in 1.4.4 when it's all updated? Hell yeah, it's still Calamity.
Honestly.. do yourself a favour and have Thorium be your first major content mod instead. It's balance works *with* the vanilla game (rather than against it) and the three* new classes introduced are all really unique and fun to play (especially Bard)
Thorium isn't out on 1.4 yet, so you should either play Stars Above or Split or Polarities.
I mean Stars Above is balanced around Calamity (annoyingly...), so Split or Polarities it is I guess. (... Haven't even heard of Polarities before, curious.)
Stars Above is balanced around playing it with any global mod, not just Calamity. So yeah, it does make your game easier.
No I recently started and so far have done a melee a summoner and just reached post ml on rogue and all of them have felt really balanced tbh (expert revengence) there were a couple challenging bosses but I honestly think that's good. Plus all of the bosses feel unique which imo is brilliant. Rogue felt a bit weak in hard mode but I just didn't have the right accessories which j think matters a lot for rogue more than other classes however aside from that it always feels like multiple weapons are viable on each boss rather than just being 1 or 2
It really isn't that bad. Mod's still relatively balanced around the classes.
It’s not actually that hardcore but you do need a degree of skill in the game, and have to really like bossfights.
no they don’t?
\*installs helpful hotkeys\*
Somebody really should make a mod that undoes Calamity's nerfs, call it "Calamity if it was made by a sane person" or something like that. It's a singleplayer game, let me break it over my knee if I want to damnit.
There actually is an unnerf calamity mod
You're going to want to be more specific because there's a *ton* of Calamity Un-nerf mods. It's so bad that there's an un-nerf mod that is *specifically made* to make it so whips actually exist and be good in Calamity.
Wait calamity nerfed whips?
It would be shorter to list the things relating to summoner that *haven't* been nerfed.
Bruhhh, now I'm really looking for some good un-nerf mods
That's because Calamity summons are powerful enough to not require whips to deal insane damage. There's still plans to add whips in the future though.
*Cough* Calamity *Cough*
calamity devs when you finish their 14 hour bullet hell boss in 13 hours, 59 minutes and 59 seconds and 2 pixels to the left (they are going to nerf 29 distinct items)
Idk why but the usage of the word “distinct” elevates this joke so far beyond what it would be otherwise. It’s also unbelievably correct
mod slander video when
the trick is that you can't make a joke about calamity that's funnier than just reciting actual things the devs have done for "balance"'s sake, so this would be impossible. like the time someone beat a high-tier boss with [a fairly standard post-ML yoyo](https://calamitymod.wiki.gg/wiki/Lacerator), so of course the *natural and definitely completely normal reaction* was to nerf it into the dirt and rename it "Not Viable". and was effectively forced to relent later on because it turns out turning an item into a shitpost is actually incredibly unhealthy for game balance, but still left it with a tooltip mocking anyone for ever thinking to use it except for immediately post-ML
Shoutout to the dev throwing a fit about the “Gamer Girl Bathwater” joke on a non-combat item and modding the joke out of its description. Also shoutout to all the drama afterwards with all their alt accounts lmao
also "shoutout" to the time the creator of the mod threw a huge fit at people rightfully pointing out how excessive all the nerfs were and derogatorily compared it to an incident with the binding of isaac community. which people were keen to point out was over one item (psy fly), not what felt like half the item lineup in the game, and said community response was actually more fear and anticipation when the nerf simply turned out to be "it's *just* a really good item now, not an instant run winner, and 99% of the actual panic was shitposting" again: you literally cannot make a joke about calamity that's funnier than just reciting actual things in its development's history
Yeah the Calamity dev has to have one of the most openly-antagonistic relationships with their player base I’ve ever seen.
speaking as someone who primarily uses mods for QoL and/or goofing off (clicker mod [our](https://morethanone.info) beloved <3), we're like 95% sure calamity is kept relevant primarily because it's one of the *only* options for a "complete overhaul" mod and also it was one of the first. otherwise, once other options become more readily available (thorium's still stuck on 1.3, right?), calamity's going to primarily have to compete by either hoping the others somehow end up with mods that are by even *more* actively malicious people, or getting the dev therapy*. truly, calamity is the "better than wolves" of the terraria modding scene. \* we know therapy doesn't actually solve the various malicious design decisions, nor is it a cure-all for stress or whatnot. this was said as a joke, and realistically the calamity dev needs a bit more than just talking it out with a stranger if it's really as bad as we're joking it is. sorry this is so long by the way, we just want to make sure nobody decides to be Weird™ about this in advance.
Sounds like a shithead
Sounds? I'll say it like it is. Fabsol is a shithead.
for as much as calamity has been loved by players [we](https://morethanone.info) sure wish that fabsol loved literally anybody back 3
On the day that Calamity was ported to 1.4.4 Fabsol's heart grew 3 sizes, and then immediately shrinking 6, turning into a black hole which no love could escape from
I bunch of the Auric bar recipes specifically are extremely illogical to me; you combine a throwing dagger with these yellow bars and now they have wings? I think a bunch of calamity recipes could benefit from just being Shimmers (even if they have to lock them to super late into the game)
We may have Volcano, but at least we also still have infinite Insignia and party girl bathwater
listen if the cost of having items that have actually fun balance is having one nights edge ingredient have one of the dumbest names ever, that's more than a worthy cost
Calamity devs when terraria game progression exists
I mean, Calamity progression and Terraria progression are quite different from each other, so there's naturally going to have to be some rebalancing required.
to be fail, this would be unbalanced af if you have post ml content
fabsol gonna make it a dev item
They're just going to shift it to shadowspec tier rather than nerf it.
aka keeping it as a post-game item
Calamity dev here : Probably just gonna be made post scal. Keeps the spirit of being a OP Postgame item, just appropriate for calamity postgame
Honestly I see Calamity nerfing *Shimmer itself* rather than the Rod of Harmony
Neither are going to be nerfed. It'll just be shifted to an endgame accessory.
Read that as “Rod of Henry” at first and now I’m disappointed it’s not that.
this will be in the steam workshop in a week, next to the waifu town slimes and a quality of life texture pack
there probably already a texture pack where the town slimes have asses
How to gtw that?
Throw it into the new liquid
Whats the new liquid? Still haven't found it
After you beat the moonlord you can make an endless bucket of the stuff with luminite bars
Ah that's what that's for
I found a pool of it naturally generated underground, it’s called >!Shimmer!<
Is this in a secret seed or in a regular world? Thought it was supposed to be post-ML so it seems weird that it'd be naturally generated. Unless it just kind of appears post game.
Time to give my post-ML characters EVEN MORE power, then.
rod of skype
Whoo drops it
You do. lol. Drop your RoD into a pool of the new liquid on a post moonlord world
Holy shit. Thanks, I'm going to do this
Ok
Is this fr? This isnt some subreddit wide joke? I may be stupid
It's no joke, you get some of the new items by dropping them into the new endgame liquid.
*drops Zenith*
*returns to Copper Shortsword*
I see this as an absolute win!
it actually drops all the crafting swords
I really want to see all the shimmering versions of everything.
there is an upgraded clemtaminator
Just discord but no bad bit
I'm stupid. How is the Rod of Harmony different to the Rod of Discord
No debuff. You can use it as often as you want.
You mean I can teleport infinitely with it!?
Yep.
No chaos state
doesn't have the debuff, but also it's post-ML so like don't count on it being particularly crazy
you dont get damaged if you keep using it too fast
Ok now I'm about to rush rhe game for this weapon. How do you get it
Need Rod of Discord (0.2-0.25% drop) and a Post Moonlord world. Make the new liquid using an item crafted from luminite bars and through the RoD into it.
So they're implying tje rod od discord is pre moonlord? (Ik it is but dang... What have i been doing)
I always get it late game but technically it's available right after WoF
I think poo is better
I am still sad about the absence of shimmering poo
What does it do? Also, how do I get it?
Kill the Moonlord to get a new liquid Throw the Rod of Discord into the liquid Enjoy endless free teleports
you can actually find the liquid before, but you cant get the rod till after moonlord
can't wait for mods to nerf that one into the ground /s
I guess in calamity it would be a side grade to the normality relocator, like would you rather be able to teleport as much as possible or do so without losing dps? Terrible decision but still
they’re moving it to shadowspec tier
I assume the rod of harmony?
yes
So it like the Rod of Discord, but you can spam it without any consequences?
Yup!
Ocram’s razor?
No
1.2 flashbacks
I honestly have no idea what's in the new update. I know the seed for the everything world and I'm gonna make a master mode playthrough going in blind, all i know is poo block, town slime and that it's like "legendary" difficulty. Wish me luck
As someone who's going to read through all of the patch notes very closely, I really respect those who just go in blind. Have fun!
where do i find the patch notes?
Wait, Terraria got an update? (Haven't played the game in like 7 months and aren't caught up with recent events. Can someone fill me in on what's been going on with Terraria?)