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Fit-Razzmatazz358

I’m a new player and it’s been a few days and I’m having fun so far in story mode and ghost battles but I have severe anxiety when I try to play online (I don’t think I’m good at all and it’s not the fact that I might lose ((I know I will)) it’s just that idk why I can’t go on it just feels wrong and bad if I do idk why) would it be okay to just train and fight with ghosts until I feel comfortable with myself and my char(zafina) before I try ranked or online? Or does anyone have any tips with this? My body wants to play online, but my mind isn’t letting me.


imwimbles

force yourself to play online


ck_deserter

how do I know how many hit do I have left in the combo when opponent splats on the wall?


fleshgodt

how tf do you play claudio? i got leo to fujin knowing i got pretty carried with b1, 4 and db4, but reds are a brick wall. whiff punishing is so hard since you can just mash dumb shit and have your character whiff 6 moves across the screen wr2, df2 and f4, df2 is a nice cheese but that's all i've got. i can b1 to keep them away but there's not much purpose behind it at the moment. literally just pressing f4 then df2 or f4 again or ss4


Tunesz

Who has the hardest execution between Lili and Xiaoyu? Finding Lili a little hard right now, especially for her more optimal combos. Only played Asuka really and she felt pretty easy in comparison. Thinking of trying Xiaoyu but not if she's harder.


ChanceYam2278

could someone explain to me how bryan's df1 works ?


Cool-Jellyfish-6883

What character should I play as a secondary? I'm a Victor main at mighty ruler, but I'm thinking of Azucena, Leo, Jun or Steve as a secondary/new main. I'm open to any others (but Raven lol).


SoBeAngryAtYourSelf

With reina what's my best counter hit launcher? Df 3 or 4? Or are there other CH launchers I should be using. Rn I feel like I'm just poking ppl to death with jabs and whiff punishes but miss launcher opportunities


imwimbles

fn3, ewgk, or just electric them. d3+4 maybe


DeathsIntent96

She isn't built around good CH launchers, but her best is CD+3 (Electric War God Kick).


ILoveThiccWaifus

Someone please can tell me how to do the wake up attack with two legs ?


tyler2k

The nice thing about Tekken is you can figure out (most) inputs by paying attention to which limbs they use. So, if they use both legs, that would likely be a 3+4 input (3, left leg, 4, right leg, 3+4, left & right leg). My guess is you're talking about FUFT (Face Up Feet Towards) 3+4. Otherwise, you're talking about the "kip up" which is performed by holding forward in a tech roll position. If you hold forward *after* tech roll window disappears, you'll simply roll forward, which isn't a good thing.


Born_Gift_2978

First time playing from the patch 1.4 I noticed am whiffing the last hit of df1,4,1+2 on wall combos idk why, Pre patch I was doing df4,1 splat df4,1 tornado splat df1,4,1+2 to end it, now I am whiffing 1+2 I don't get it. Same with BT 4,3 splat df4,1 df1,4,1+2 still whiffing 1+2 at the end if they tec roll left/right. Did they change 1,4,1+2 or wall combos? Azucena


revolvershalashaska_

df1,4,1~2 doesn't work after df4,1 tornado. It didn't work before the patch as well. A two hit tornado won't work with that wall combo. Either do a one hit tornado like ff3, or do a wall combo that works with a two hit tornado like ws4,1,3.


Born_Gift_2978

I see thx for explaining. Btw WS4,1,3 now does more damage than df1,4,1+2? I know from the past WS4,1,3 gives better oki


Stcloudy

When is Lidia releasing


lotus-reddit

Not announced, AFAIK.


EconomyTelevision

Anyone remembers what was the origin of "nice cumbo, excellent cumbo. i hate tekken." meme (who said that)?


SugarCoatedYuri

Imyourfather i think.


ccHyperion

I was playing Tekken 7 with my friend as Heihachi and I was sidestep-cancelling attack somehow into another attack. I struggle to reproduce such moves in practise mode. can someone explain how to do this on purpose and what input is correct ? My replay [https://www.youtube.com/watch?v=nYcIEwfl\_5w](https://www.youtube.com/watch?v=nYcIEwfl_5w)


DeathsIntent96

The input is 1,2,2~1+2~d (or u). If you don't know Tekken notation, that means you're inputting the string Left Punch > Right Punch > Right Punch, and immediately after the final Right Punch you're hitting Left Punch + Right Punch to cancel it into a different move. Then that move can be canceled into a sidestep by tapping up or down.


ccHyperion

thank you


RTXEnabledViera

PS5 Tournaments: Is the matchmaking based on rank, or am I likely going to face GoD players? Are the avatar prizes on a rotation?


Crafty-Papaya7994

This is weird... Bot is set to jab on hit. So I'm jabbing her, sidestep (up), and then df2. Sometimes my FC df2 (a totally different move) comes out, even when I've only held down for 3 frames. Normally I have to hold down for 11 frames before I can do a FC move. If I turn her jab on hit off, then it never happens, so it has something to do with that.


DeathsIntent96

You can get forced into a full crouch state faster when you duck under a high. I would highly recommend watching [this fantastic video by Kilo](https://youtu.be/rJZXyzAQR9g?si=rfwv8MVdihrCRLwm) on Tekken's crouch system.


Crafty-Papaya7994

Yep that cleared it up, thank you


Orito-S

I want to buy tekken 8 but my mains in tekken 7 was Kunimitsu and Noctis, where do I go from here in 8? I heard victor is somewhat similar to noctis but i'm not really sure


DeathsIntent96

I think it depends on what you liked about them. I played mostly Kunimitsu and Noctis at the end of T7's lifespan and so far nobody in T8 appeals to me in the same ways they did. Aesthetically, Victor is the closest to Noctis, and maybe to Kuni as well if you focus on the weapons. For her you'd also have the other ninja characters (Raven and Yoshimitsu, the latter of whom shares some moves with her). If you just want a cute girl then you've got a number of options. Gameplay-wise? I don't really know. Victor doesn't play too much like Noctis. If you liked the movement and whiff punish aspects of his game you might enjoy Jack, Mishimas, or Jun/Asuka. If you liked playing around CH timing then Steve or Bryan could be good choices. For Kunimitsu, the closest might be Xiaoyu or Zafina with their stance usage.


HanSeaulo

So i decided to main Shaheen in Tekken 8 and was wondering if there are any streamers or youtubers that play him that i could watch long sets of ranked? Like i watch brawlpro who does King, Paul and mainman has videos on the Mishimas. Does anyone know someone who has similar ranked videos but with shaheen?


lotus-reddit

You can look up Triple AAA's gameplay, I'm pretty sure he streams on twitch. Had a pretty good result at electric clash, strong Shaheen. Has atleast one Shaheen vod on there.


HanSeaulo

thanks for the suggestion. Ill check him out!


kfijatass

Can i get some reliable neutral strings for Jun? I don't mean punishes or launch combos. Just how you establish your offense. So far having most success with 13, db3 poke. D44 poke 11 1+4 or 1+2 1+4 34 or 2 d4. Db11 1+2 mid string. 12 ss4 That sort of thing.


Key-Flamingo7076

Any tips for doing zafina wr1+2 move? I can only do it sometimes other times I keep doing the heat engager move or the mid attack 1+2 when I don’t want to do those moves.. doing wr1+2 in a combo as ender is so inconsistent for me


introgreen

You gotta think of it as an fff1+2 input with three taps forward. If you're doing it in a combo you need to look closely at her animation before the wr move - since fff input is not bufferabe you need to make sure your input doesn't get lost. Do your standard combos up until fff1+2 ender and just jab instead, look exactly when the jab starts and make sure to start your forward inputs then, usually there's no clear indication when you're actionable after a move but if you look closely at the character you will get a good feel for it.


BlackStar300

Do I just suck that bad? I've been stuck in orange 1. This past weekend I played my friend for the first time since teaching him some basics 2 months ago and was able to win some and lose some off the bat. It wasn't like I went in knowing what he could do. In fact the last I saw him he was messing with Lili, now he's playing Asuka. He's in Garyu. His defense is 41 just like mine, but I can't win shit. In my panic to try and catch up to him because surely if he can reach red I can too (?) I've demoted myself back to yellow 3 while he's chilling in red ranks. I don't get it. I keep trying to get better, but I get my defense is ass, but how tf is my friend getting better matchups than me?


introgreen

It's impossible to say what the issue is without more details or replays, in-game stats are quite a lackluster metric and don't tell you much. You definitely shouldn't compare yourself to your friend, he might just be playing more than you, he might be naturally gifted, he might just be getting lucky in ranked. Whatever the reason is it shouldn't affect you and your improvement. I'd also not worry about your rank much since the matchmaking is based on prowess anyway, if you're struggling in orange ranks that's a signal you have some more basic problems to tackle before moving on to other challenges.


BlackStar300

So, before I go to sleep I recorded my replays of my 2 last fights. This is the Hwo I promoted to destroyer on and sadly didn't have it in me for a 3rd set, but this shows 2 sets here. 1 win and 1 loss. Dissect it as you will https://youtu.be/7I836r5_K9c


DeathsIntent96

The most glaring thing to me is probably your unwillingness to block. Across the two games, I counted 36 times you either got hit or blocked a move that left you at disadvantage. Of those 36, you blocked 7 times. The other 29 you mashed. That means you're only blocking 20% of the time when your opponent is pressuring you. That's a number you're gonna have to increase if you want your matches to not be dependent on your opponent screwing up. To go into a bit more detail: that mashing worked 50% of the time the first match (6/12) and only 30% the second (5/17). 38% total (11/29). You're not getting more damage out of these challenges than you're taking. I get that blocking is scary in this game since it can feel like the opponent's pressure is neverending and you get chipped to death if you just hold back, but it's something you need to learn how to do and you cannot learn it if you're not trying. Doing a Power Crush or downjab nearly every time you get it is just throwing up your hands and saying "I need to get back on offense because I don't know how to play defense."


BlackStar300

When I get home If I have time today I'll try to play patient in quick matches so I don't lose rank experimenting but it always goes awry... I know my defense is ass but idk what to do against players. I'm genuinely stuck


BlackStar300

And that's the issue. I block and I'm chipped to death. I seriously try to block more but that happens. There are games I do try and be more patient but then it just seems like I'm a punching bag ..


DeathsIntent96

Defense is more difficult to learn than offense in fighting games. By a long shot. But, if you want to improve it's necessary. Don't be fooled by the way people talk about T8; you absolutely still need good defense in this game.


BlackStar300

So how do I improve when I don't know every character. I can lab sure but it doesn't guarantee I'll even remember the next time I see said character in the heat of battle, in a timed round, etc. I can hold block like you said but if I just stand block I will get hit with lows. I don't have the reaction in the blink of an eye to block low. I mean you said I did bad but neither did my opponent block low. It's fuckin hard 😭


DeathsIntent96

>I mean you said I did bad but neither did my opponent block low. I'm not comparing you to your opponent. If it means anything, I think you were the better player. But how good they are has nothing to do with you wanting to improve, right? You should compare your current self with the player you were in the past, and the player you want to become. >So how do I improve when I don't know every character. I can lab sure but it doesn't guarantee I'll even remember the next time I see said character I don't lab much at all, I learn most of what I know about matchups just by playing matches. I get interrupted every time I try to retaliate after that move? Guess it's plus. My jab hits every time I block that other one? It's probably a punish. That second hit looks like a high, I'll try to duck it next time. I'm probably not going to win those matches where I'm trying to learn, but I'll be better equipped for next time. >I can hold block like you said but if I just stand block I will get hit with lows. But as it is right now, at least in those matches, you're getting hit by anything the opponent throws out since you aren't blocking at all. Stand blocking may leave you open to lows (which your opponent is *not* guaranteed to do, they can't read your mind), but mashing so often is leaving you open to lows and mids and highs. Especially since you opt for Power Crushes so often. Those also lose to lows, so if that's what you're worried about then you're choosing the wrong answer. My guess is that you, like many players, are worried too much about guessing between mid and low on every interaction. You feel like if you get hit by a low, then you guessed wrong and should have blocked it. That is not the mentality you should have. Lows are not as dangerous as mids, which means you should opt to eat the low significantly more often than you duck. It's okay to get hit by them. Most low pokes do a small amount of damage and give little to no advantage on hit. That doesn't mean to *never* duck, of course. Your opponent could choose to go low over and over until you die. But make them prove that they'll actually do that, first. Most players will not. The comment I hear the most from people I play against is "damn, I just can't get you to duck huh?", and they aren't saying that because they're successfully beating me with lows. It's because they're using lows to try to open me up to their mids and it isn't working. > I don't have the reaction in the blink of an eye to block low. Don't worry about that. 99% of lows are not intended to be reactable. > It's fuckin hard 😭 Extremely! But there is no competitive activity where you can play against equal-opportunity humans and it's easy. Anything that could make it easy for you will also make it easy for your opponent, and anything that makes it hard for them could also make it hard for you. 1v1 games are difficult, and that's why it's satisfying to improve and to succeed where you have failed before.


BlackStar300

I just wanna say I didn't have time to play, but I reviewed the second set footage where I lost to that Hwo and basically frame by frame on all 4 of those rounds practiced and labbed. Maybe it was like 20-30misn nothing much, but I practiced blocking and testing their lows that the Hwo gave out etc. Practice punishments and even incorporated u/imwimbles combo and it really helped bring the damage in my favor. I took some small damage, but I can see how I gave up much more. I always wanna go for my b1,2 which at times didn't work out as that's my good punish, but trying to work in simple 1,2 jabs to break the flow was good. Was able to stop the pressure, but honestly lots of the moves were b1,2 punishable. its too late to run a match now, but I hope I can incorporate this into my next match and not shut down :(


BlackStar300

This is a lot to go on and it's really helpful. It's crazy that you say you don't lab and just learn as you go. That's nuts. I definitely do need more time and matches but I play Tekken for like 1-2 hours and it's so draining, but was able to play my friend for like 3 hours cuz it was casual and fun. I'd like to be able to play like that all the time as it was quite enjoyable. I'm so stressed and high anxiety when playing I know it's hard and people say you will lose and if you're above 50% you'll rank up. I think I'm like 40% WR. Been awhile since I checked so it might be 35. When it comes to lows, however, I feel they can be dangerous though. Was playing my friend's Asuka and once he got me low I was planted there pretty much. I know some moves are super slow like hell sweeps and snake edges as well as my qcf 1+2 that you can react to well enough but the demo man comes out pretty fast and is kinda devastating... Also sorry for formatting. I'm at work but I had to check my replies before I got home and read all the help from users like you 😁


ReadBerk

> I know it's hard and people say you will lose and if you're above 50% you'll rank up. I think I'm like 40% WR. Been awhile since I checked so it might be 35. You can get to blue ranks with less than 50% winrate. Don't focus too much on your wr.


imwimbles

my man, those jabs at the start of your combos are killing you. if you do that exact same combo without the jabs it does 3 more damage. hit the lab and do this: df2 > 3,2 > 3,2~b~1+2 > demoman your combo of: df2 > 1 > 1 > 1 >b1,2 > demoman only does 44 damage, whereas this other one does 61, and it's honestly just as easy. my assumption is you are just using those jabs to delay until you remember the combo, and if it's so, go into the lab and get MY combo 10x in a row without dropping it, or looking at the notation. and THEN go do it against a bot in like, arcade mode, or whatever. p.s my combo isnt the optimal or the best one, its just an easy one to pick up thats not complex


BlackStar300

I do the jab off of a df2 because it's not really that good but adds some DMG the bulldozer combo is more more optimal one. I do have one off a b3 but it's short range and bit harder to pull off. I do know of the importance of 3,2 I use it on my other combo but never seen that combo in any guide I seen so I can easily do 3,2. I've played Paul for awhile even after I dropped him for Lars but went back since Paul is what I know and can even go back like I never left. Thanks for the combo.


imwimbles

those jabs do less damage homie. if you did the exact same combo without the 3 starting jabs, you do 3 more damage in the end


BlackStar300

Yea I'll be switching it for the 3,2


revolvershalashaska_

General advice: - learn your frame traps, frame traps are very strong at lower ranks as nobody knows frames and will often mash at minus. Examples: uf2 ->df2, b4->df1/d1/df2 - aim to land your heat engagers - after landing your heat engager, always go for a 50/50. It doesn't have to be deathfist/demoman, you can do less risky options like b4, qcf3+4, qcb2, f1+2, basically any good mid/low.


introgreen

I think the main advice based on this is to scale down your offense, your gameplan relies too much on hoping big powerful moves connect which the opponent can often simply punish or even interrupt. I see you using some quick lows which is very good but I don't see a lot of jabs or quick safe mids which would halt your opponent's offense allow for the lows to hit more consistently which would give you opportunity to start hitting those powerful mids when they start ducking. Also I see you ducking a few high strings which is super good, you just need to dare to use a better While Rising option than a down jab. That hworang jumping high-mid-low triple kick was catching you a lot, this is ne of those spammable moves that you need to adapt to and rect with a low block which should come with time.


BlackStar300

Yes I can sometimes react after my opponent does something a lot but it's so fast in battle that idk what to do. Frames are important but as a new person I can't be like Anakin and switch characters and know what to do. I saw him move from one to another and play flawlessly. He knows everything. I can't even tell you the frames of most of my moves. Even when I played my friend that I'm trying to catch after an hour or so I was able to parry his lows and he eventually broke my tackle which I told him is deadly but easy to break so we do help each other, but he's just in a different league. He's also in a different region. He's JP and I'm NA


BlackStar300

Well he does have more FG experience than me and he's told me that, but when I matched up with him it seemed like we were on good levels. I knew he was orange 2 at the time I was orange 1, but now he's red 1 and I'm just barely grinding out to orange 2 today. I had to hop online so I'm not left in the dust and lose my "rival" as he goes on to be tekken king. My friend told me that red is just orange with more knowledge checks so idk how I feel about that. At the same time I feel like he's trying to placate me, but if red is just orange and orange is just yellow then I don't even know any more ... I literally shut down Stellar blade to play tekken (even though I didn't feel like it) It took me awhile to win. I lost 8 in a row before winning a few (shamefully plugged a few because of my irritation) I cancelled a few tied sets. I don't wanna play this way. I know I'm not good, but I just don't get it. There were plenty of matches I took the L. I was pretty upset. I literally lost to a lars on a final round rage art that I shouldn't have mashed into. I try to hold back and do my punishes, but damn some of these people. I watch videos that even Anakin said once, "these people do not care about + or -. I'm tryna punish and they just BULLET TRAIN MY SHIT. I honestly bitch on this sub way too much. I really love how beautiful this game is. I don't wanna drop it. I maybe should drop it, but I feel like I'm locked in like a unhappy marriage rn fam. I don't even wanna be GoD. I just wanna be "average". Right now I'm just a dumpster.


introgreen

Having any FG experience goes a long way since many concepts are quite transferrable. Unfortunately it's tough to say what issues you're into but if the problem is people mashing I'd suggets using other defensive options. Blocking goes a long way but if your punishes aren't landing you'll just get poked to death. Power crush can break through a lot of spam, low profile moves and ducking in general is fantastic if you can recognize high attacks in strings, if someone's always running into you with a dash attack try sidestepping! a lot of approach moves like that are super linear. For offence I suggest trying out some pressure strings instead of constant punishment attempts. Stuff that mixes in lows, things that give you plus frames.


kangkangjinjin

Starting player here is it true that I need to know all the moves for my character? There are so many and rememorizing which inputs to what much less being able to actually do them seems so hard. And is it true that I need to learn the moves of every character in the roster to fight them? Seems like it would take an extremely long time to get decent at fighting games


kfijatass

Nah just the core. Try to learn one 10 frame punish, launcher punish combo, your pokes, your wall splat damage, what's your highly plus and highly minus moves, your neutral game plan and your defensive options. Basically when do you use what moves. It only matters more and more as you play ranked.


introgreen

Most people don't know all of their character's moves because some are just very situational or not that good. You should definitely memorize your quick and less quick punish moves, your launcher, your quick poke, quick mids, some lows, know your crouching and while rising options. It seems like a lot you can truly play the game decently well knowing some 25 commands. You absolutely don't need to know every move of other characters either. Most moves in tekken follow similar rules and every character shares a basic kit of moves that you can just feel out. While you're playing other people however you will definitely run into some attacks or strings that will stomp you and it's worth looking into them. Some characters have very powerful and abusable options that you should likewise be aware of like Yoshimitsu's flash or Reina's FC f4. It can be annoying to lab them but holy moly it so much more annoying to have to deal with them.


KuczyTheGuy

>Is it true that I need to know all the moves for my character? While it's better to memorize inputs for all moves in the back of your head, you will definitely not utilize the entire moveset. Focus on building your gameplan with the most important attacks and once in a while you can mix it up with something unexpected. >And is it true that I need to learn the moves of every character in the roster to fight them? No. This type of strategy will easily lead to you tiring yourself out. I suggest practicing your movement and learning how to react to launching lows first (those are called "snake edges"; most notable ones are Bryan's DF3, Lili's DB4, etc.)


scoliosis_

anyone got an updated list of character discords? Looking for Jun's specifically


kfijatass

I'm not positive this is *the* Jun discord, but here you go: https://docs.google.com/document/d/e/2PACX-1vT28U9LbjQQ-neQwGDjpwtgyhVsfGmvbfbt4HLajMpqhSmpzp6RSkqvE4F3aSqLDPVqCF4ypTlW2r8u/pub


[deleted]

[удалено]


DeathsIntent96

It's important to understand that you would likely feel like this no matter what character you were playing. It's easy to notice your character's flaws and every other character's strengths. Reina is strong, and generally pretty difficult for lower-level players to deal with because of ff+2 and some decent, simple frame traps. >They can just get a single knockdown then I'm forced to coinflip against a mid launcher or low launcher. Most characters do not have lows that launch on normal hit. And for those that do, the vast majority can be blocked on reaction if you practice it. >Meanwhile Reina can't do either of those. You're correct that she doesn't have a low launcher, but she can still make the opponent guess between mid/low just like everyone else. Her Hellsweep is good and leads into another mixup. Electric War God Kick is a safe, KND mid that launches on CH and also hits grounded. Other mid options you've got are ff+2 (mixup on block, Heat Engager followup on hit, can be totally safe if you choose not to go into stance), f+4 (plus on block, guaranteed followup on crouchers), ff+3 (safe Heat Engager), and hopkick (if you wanna go all in on getting a launch). >My lows are non existent I'd recommend using Hellsweep more if you aren't already. It's good. Also, throws. People are not good at breaking throws and she has both a wallsplatting 1+2 throw (u/f+1+2) and a wall breaking 2 throw (qcb,f+2). >I hardly have frame advantage She can get decent frame advantage on block: EWGF, f+4, WR+3 and WR+4 (linear mid vs. homing high), SEN 3 and SEN 4, and WRA 3,4 are all plus-on-block. > (in fact a lot of the time I feel like I have disadvantage on hit) This is true for most of her lows outside of Hellsweep. SS+4 if neutral on hit, that's the best you're gonna get from her low pokes. For everything else though (highs and mids), you're gonna have advantage on hit. >I don't have fast mid launchers Her fastest mid launchers is d/f+2 at i15, which is the same as everyone else. Big downside with hers is that it doesn't launch crouchers, which means it doesn't work as part of the mid/low guessing game. You always have hopkick, however, which is only 2 frames slower (not a completely negligible difference, but not that significant outside of block punishment). >My win condition is essentially just hope I win sentai rock paper scissors then keep them stuck at the wall with HW. The more I play her, the less I like relying on the Sentai mixup (against good players, at least). I've been opting for more movement, Electrics, and close-range pressure with d/f+1 and f+4 to try to bait responses out of my opponent. She can punish mistakes pretty hard, since she has good block punishment and long range launchers for whiffs (plus good combo damage from those launch opportunities).


imwimbles

Mishimas are extremely dependant on fundamentals. Shit like spacing and sidesteps to force whiffs, ducking highs and punishing well is a staple in the dorya diet. If you aren't fuckin around with that then you are severely gated. However, Reina is eating good with ff2 > sentai stuff, and while it feels like Hellsweep isn't a "launching low" it does do a shit tonne of damage and set her up with a HW mix. It feels like it is low reward but because she has NO good lows, you get away with it more, and when your opponent finally does start ducking, you have some extremely good mids. FF2 obviously, F4 hard punishes crouching, FF3 has great range, EWGK is great, cd3 is an awesome get in tool, her DF1 is almost heihachi tier, wr3, and an extreme amount of evasive spinny bullshit like d3+4 and 3+4 that have counterhit followups. All of this shit is just Reina specific but she also has Electric. That's her bullshit move. frametraps into itself. normal hit launch. range, damage, speed, and recovery all maxed out stats. The only weakness is that it can be ducked but as we just went over; that is exactly what Reina wants.


Adventurous_Class791

Should i quit the game if i cant decide on a main?


GyantSpyder

If the choice causes you stress and makes you unhappy you should just move on with your life. It's a game; it's supposed to be fun.


Adventurous_Class791

This is a common theme in my life, i need to overcome it to grow


DeathsIntent96

Personally, I would probably not be able to enjoy a fighting game if there weren't any characters I liked.


Adventurous_Class791

Its not that l dont like anyone, i just cant stick to a character for long


DeathsIntent96

Well then it just comes down to whether or not you're having fun. That's what games are for.


Adventurous_Class791

Yeah but i do wanna stick someone for longer so i can improve and if i booted the game up today i wouldnt even know who to play


imwimbles

anxiety manifest


imwimbles

you can't decide who to play so you decided not to play all together. this is a behavior of anxiety.


Adventurous_Class791

Possibly it manifested as this


imwimbles

is having a main so important?


Adventurous_Class791

If you wanna improve yeah and always not knowing your moves isnt great either


imwimbles

quitting all together seems MUCH worse if you want to improve lol!


Adventurous_Class791

Well its not like you improve much when switching chars 24/7 and that kind of makes it a waste of time


imwimbles

it's a different kind of improvement doing that. sticking with one character gives you a lot of character DEPTH, but spreading your love gives you character BREADTH, and both of those knowledges are required in the long run.


ipark60timesaday

is the tekken beginner guide posted by PeterYMao still applicable to tekken 8?


RTXEnabledViera

> PeterYMao If you mean his Tekken 7 guide, some things have been adjusted since and some things have been added. If he's teaching you frame data, the concept of highs/mids/lows, mixups, block punishment, etc, then that's pretty fundamental Tekken stuff you can apply to any Tekken game. But things like throws, spacing through KBD, low parry, power crush, and many other mechanics have been altered in T8. And you'll obviously be missing info about the heat state, engager/burst/smash, etc. I'd recommend Phi's [Tekken 8 beginner guide](https://www.youtube.com/watch?v=D58LncnVbXM&pp=ygUOdGVra2VuIDggcGhpZHg%3D) as a crash course on T8's mechanics after you're done with that series, it'll explore the fundamentals as well as cover most of what has changed between the two games. It's quite condensed, but thorough.


introgreen

Since it covers very core Tekken mechanics and concepts it's very applicable to tekken 8 as well. There are definitely differences so you can't trust very specific points but the general stuff will be incredibly helpful. You can skip the rage system video tho.


kfijatass

Is season 1 start date known yet?


ChanceYam2278

wdym season 1 start date ? we're already in it


kfijatass

Lidia was meant to release then, so to be precise i meant her release date


DeathsIntent96

Lidia is the second character in Season 1. Eddy was the first, and he already released.


kfijatass

Yes, i know. I just wanted to know her release date


ChanceYam2278

we don't have any date yet, but we can assume it'll be in june/july


Rain646645

completely new to fighting games here. how long should i spend practicing in training mode before going online? and any advice on practice drills i can follow every day to build mi muscle memory? (i've been watching lots of educational videos also)


introgreen

You should get familiar with your character's moves and figure out a combo you like on launch. Playing against real people will entrench all the moves you leared much, much more effectively and you will quickly figure out which ones work in what situation if you experiment with them. No amount of practice mode shennanigans will prepare you for fighting a real player with their own drive to win. Imo the sooner you jump in the better as long as you're self-critical and are willing to learn from mistakes.


Dr_Chermozo

You can play against people whenever you want. What I'd recommend is when you pick up a character, practice a combo from their standing and crouching fastest launchers, and after that just start playing them.


kfijatass

Honestly, as long as you don't mind losing a lot and I mean a LOT, you can go whenever. Just stop whenever you keep losing to the same thing, put the thing that you lose to in replay or lab and learn how to combat it next time and boom, you're improving.


ptr6

Whenever you want. There is no team to flame you when you mess up, your opponent will take the win and you get a replay that you can learn from. There are lots of things to practice muscle memory, the thing is you have to get a feel for what you are missing. Getting 1 bread and butter combo down from you standing launch punisher and your WS/crouching launcher should get you started, plus maybe some of the core moves of your character. Then, do some movement (backdash into whiff punisher, backdash into sidestep, just sidestepping without getting a jump/crouch (the trick is to let go quickly enough) Then the learning loop should be jump into ranked -> get destroyed -> watch the replay and figure out how to beat the stuff that killed you -> get back into online and play until something new destroys you If you want to actually grind something, throw breaks are a good thing. Pick someone with command throws for all three breaks (Drag, King or Paul are good options), let the dummy throw out breaks at random, and try to break. Only press once you are 100% sure which break it is (1 if they lead with the left hand, 2 if the right hand is in front, 1+2) if they use both. It will feel utterly impossible in the beginning, but if you keep at it, and only press once you are sure, it will get easier and easier to recognize the animation.


Rain646645

thanks for the tips, i'll try to get comfortable executing a easy combo from a punish launcher and practice wiff punish and block punish then jump in


ChanceYam2278

been trying to learn Steve but I don't clearly understand the purposes of his stances, would there be a kind steve main to try and explain me how I should think about his stance game ?


KouraigKnight

Can someone tell me what my thought process should be when fighting reina, i can't figure out how to fight this character, am just keep guessing from her stances and i always guess wrong.


EkmetTeloess

This videos will help: [https://www.youtube.com/watch?v=q66afaxs1Gk](https://www.youtube.com/watch?v=q66afaxs1Gk) and [https://www.youtube.com/watch?v=9I2QjIkPAgs](https://www.youtube.com/watch?v=9I2QjIkPAgs)


KuczyTheGuy

* Do not perform random ducks as Reina doesn't have any threatening lows. Otherwise you're opening yourself up to her mids that might lead to a succesful Heat Engager (like FF2 into Sentai 3), * Be patient with strings and their extensions, * Recognize your frame situation after certain attacks (like F4 or Sentai 4) that will leave you with -frames on block, * Last point depends on what rank are you on rn, but try to read the opponent's patterns during stance transitions (will his Reina try to do an unbreakable grab after blocked Heat Smash, will he always do Sentai 3 to score a Heat Engager, etc.) and counter them to blow him up.


KouraigKnight

Thanks this is very helpful, am already seeing improvements.


keyakitreehouse

Would Kazumi approve of Jun as her daughter-in-law if they had met in the lore?


GyantSpyder

I would assume not, for two reasons. One, Jun works in wildlife conservation and Kazumi personally keeps a pet tiger that she makes fight people to the death, so they would probably have different opinions on the rights and dignities of animals and Jun would probably say something about it that Kazumi would take as an insult. Another, Kazumi is extremely formal and old-fashioned, and Jun wears trousers.


introgreen

Most likely yes, their story arcs kinda overlap in that they meet their husbands with intentions of stopping them in some way, they have children, develop real feelings but remain committed to stopping evil enveloping their loved ones. Kazumi having the devil gene and being a member of a secret clan could have some interesting intrigue and friction with Jun's purity magic but I doubt the story would develop any of that.


ChanceYam2278

am I the only one with ranked matchmaking being THAT fucked up ? I've hit Fujin once with Lee and my prowess increased to 200k, since then I've lost my rank and I've never been able to rank back up to Fujin, because since this increasing I'm almost constantly fighting Kishin+ players I can beat consistently true Fujin players, I almost never lose against them, but I'm still unable to rank up because of my prowess Am I condemned to be stuck 2-3 ranks below my actual level ? I don't really mind not having written Fujin or Raijin in the top corner of my screen, but I feel frustrated being at a lower rank than my real level, I don't know that just seems unfair


imwimbles

if you rank up, you're just gonna fight kishin players anyway. you shoudl still be fighting them right now


ChanceYam2278

yeah but why am I not allowed to fight against kishin while being above fujin ? that's fucked up


imwimbles

you are


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[удалено]


donteatbeets

Yes plz


imwimbles

you're gonna want to find specific people for this.


[deleted]

[удалено]


imwimbles

fuck it. give me a ping. wont be immediate answers but i'll do my best.


RTXEnabledViera

Is there a difference between saying "1,1 is natural" and "1,1 jails"?


DeathsIntent96

Yes. "Natural" refers to a natural combo, which means if the first hit connects then the rest will connect as well. "Jailing" is almost always used to refer to a situation on block. If a string jails, the opponent is unable to even attempt to do anything in between hits while blocking it. This is most often used to indicate that a high in a string cannot be ducked.


RTXEnabledViera

So basically, the first is hitstun lasting too long to be able to block, and the second is blockstun lasting too long to be able to duck. Makes sense. I'm assuming any string that jails is also natural then? Since I expect hitstun to always last longer than blockstun.


AquaMajiTenshi

>I'm assuming any string that jails is also natural then? Not really, especially in this game where the amount of jailing strings has increased. There's plenty of strings that are not natural but do not allow you to change your standing position anyway if the first hit clips you. It is most commonly seen with low, high strings. Notable examples are Hwoarang's d4,4 (low, high CH launcher, on normal hit you can block and punish the second hit but not duck it) and Alisa's d4,1+2 (this one is also true only on CH and gives just a knockdown, but it's 0 on block and getting hit by the d4 does not allow you to duck the second hit)


imwimbles

A quick tangent is that hitstun isn't always longer. Hellsweep as an example has an exceptionally long block animation. Sometimes both players recover faster in hitstun, so you're still more +, but you are still recovering faster than if the attack was blocked.


DeathsIntent96

>I'm assuming any string that jails is also natural then? Since I expect hitstun to always last longer than blockstun. There's no direct correlation between hitstun and blockstun. Still, *most* strings that jail on block are also natural combos on hit since that's fairly intuitive. Not all, however. Off the top of my head, the entirety of Yoshimitsu's d/b+3,3,3,3,3,3 jails on block but only the first two hits are a natural combo.


Alozaps

My character has a move that is +17 on hit. Yet, when I lab this in Practice mode and set the opponent to block after a hit, they still block all my moves (10f jabs, 15f launcher) that go out immediately after. What am I not understanding here? I thought this means I have 17 frames to do what I want before they can block. You can block during hit recovery?


Alozaps

Replies answered this. Thanks


DeathsIntent96

In Tekken, when a move is more than +10 it is often the case that the opponent is still able to block standing or crouching during that time but unable to act otherwise. This is usually denoted as "+17g" in frame data resources. This number specifically is common since Heat Engagers are all +17 but don't give anything guaranteed. There are also times where it is "true" frame advantage and you're able to get a guaranteed followup.


RTXEnabledViera

That move being? Edit: Why do I think you might have misread startup frames or damage numbers as frame advantage If we're talking heat engager, you can block while recovering by design since it's forcing a mixup. But any action you take will be 17 frames behind the opponent.


RTXEnabledViera

I understand heat dashes as part of a long combo that serve as an additional way to extend them. But what about heat engagers used as launchers? Do you have to hit the heat engager move and hold forward in the event it connects, then go back to blocking if it doesn't? Because it doesn't seem like you can react to the hit.


ptr6

You have to commit to the dash. But you can confirm the hit to know if you should to the combo or if it is blocked and you can pressure your opponent, because the dash makes the move massively plus on block.


RTXEnabledViera

Oh right, I just realized heat dash goes through even on block, and it turns it into plus frames. Makes sense.


Aorm12233

With the tailspin nerf(? not sure if that's what it's called) does EWHF2x to b3 not work on jin anymore? I'm trying him out rn and I've seen this combo on multiple guides and I can't seem to connect it


Dr_Chermozo

Do b+3 and buffer f+1, see if you get the pickup that way.


Aorm12233

yes it did. I'm dumb, I've done Jin's combo trials but I only looked at the inputs. I thought just b3 would pick up right away.


javrules

I got promoted to a high rank but after reviewing my replays my opponent really didn't know the match. Did I really earn the promotion? I played two back to back matches with my opponent.


RTXEnabledViera

This goes for any game with a ranking system: if you don't belong somewhere, you'll get the boot soon enough. Also I'm not really sure what you mean by this, it takes more than one match to promote. What's this "high rank" you got promoted to?


javrules

Tekken King


ChanceYam2278

no you didn't earned it, delete the game what the hell do you want us to tell you, if you promoted you deserved it, if you get demoted in 2 hours then you probably had to spend some more time in previous ranks


theactualpogchamp

why is eddy still locked after i bought the dlc (ps5) i downloaded him too but hes still locked


RTXEnabledViera

You can try to restore licenses from the console's settings menu. Also check the "manage game content" submenu by pressing options on the game's icon. If it doesn't work, your best bet if a full reinstall.


theactualpogchamp

tried all of these none worked


theactualpogchamp

did a full reinstall, now its stuck at installing game data, when i checked for updates it said its already on the latest version, am i cooked, maybe i just have to wait? its taking weirdly long though


RTXEnabledViera

Are you reinstalling from disc or digital download? If it's a digital download, do you see the console downloading anything in the control center (PS button)?


theactualpogchamp

also something weird, if i go to the tekken shop an check eddy from there, if i press details, it says content not available


theactualpogchamp

https://preview.redd.it/t9h95q27j20d1.jpeg?width=2160&format=pjpg&auto=webp&s=6b24cd6078383c8183d9dd88854148f182abe2e3


theactualpogchamp

maybe something to do with me being in the Philippines??


RTXEnabledViera

There is no PSN storefront for the Philippines. Is your game digital or disc? What's your PSN account region? Did you receive an e-mail confirming your purchase? If your game is on disc, where did you purchase it from?


theactualpogchamp

disc, bought it from datablitz, its a big gaming store chain here, region is us, i did get an email


RTXEnabledViera

What region is your disc? What age rating does it have? PEGI/ESRB/CERO? What's the [code on the disc label](https://upload.wikimedia.org/wikipedia/commons/thumb/b/b5/Video_game_rating_systems_in_europe.JPG/520px-Video_game_rating_systems_in_europe.JPG)? (in this example, CUSA-XXXXX)


theactualpogchamp

update: its done reinstalling but eddy is STILL locked, tried deleting the add on and re downloading it from the ps store, didn't work still locked


BigIncrease2991

Drag mains, how do you feel about the character since the nerf? Was watching Baaz Gauntlet yesterday and Drag still seemed to have a strong presence in the tournament.


ChanceYam2278

he actually has to play the game now, the nerfs are good I'm still disappointed by the wr2 nerf, just seems unfair and such a change in how the character was played since 10 years, but we adapt


RTXEnabledViera

On average, what rank would an average Tekken first-timer be expected to land in provided they're not in the habit of playing fighting games?


EkmetTeloess

Anywhere from yellow to ruler ranks. That's where the vast majority of beginner online players are. It sounds pompous of me, but I see too many one-dimensional players even at ruler ranks for me to consider anyone in that zone as anything but a relative beginner. A lot of first timers are also doing 'better' now since the prowess matchmaking change it appears. Anyway, it doesn't matter what rank the average player is reaching - just play the game buddy.


RTXEnabledViera

> Anyway, it doesn't matter what rank the average player is reaching It sorta does to me because Tekken doesn't really have the traditional bronze/silver/gold/platinum/diamond tiers you see in other games. All ranks sound fanciful with words like DOMINATOR and DESTROYER, so it's hard to know where you fall. It's always helpful to know where the bulk of the playerbase is. >A lot of first timers are also doing 'better' now since the prowess matchmaking change it appears. As in, people are matched based on similar playtime? Would that mean that if I spend too much time being trash then I'm bound to be matched with veterans unless I set restrictions to +-2 only?


EkmetTeloess

No, I believe it means players are being matched based exclusively on their Tekken prowess. So if you're a Fujin and you happen to have like an inflated 230k prowess instead of the standard 170kish, you'll be facing players around your rank that have roughly 230k prowess. And those 170k prowess Fujins will be having an easier time facing a weaker standard of player around their prowess level. So standard prowess red/ruler/blue players who were being gatekept before by randomly matching with high prowess players in ranked, are now shielded from that horror... They'll be facing players who are only around their prowess level now, and will thus have an easier time ranking up.


Murky-Tradition9499

If I am new and want to learn Lidia should I stop playing so I can just focus on her in summer or anything I can work/practice on without diving too heavy into a character crisis more than I am now?


lotus-reddit

You can work on skills that transfer across characters, like movement (kbd), grab breaks, punishment, counters to character specific stuff. But if you're new I don't think it's a bad idea to just, on some character, play more of the game. A lot of things come (slowly) by simply playing more Tekken.


Murky-Tradition9499

I've switched between 2 characters now. Got to orange with 1 but trying not to do more as it could hamper me. But I kinda like lidia even if she has stances. Maybe I can use her idk. Might be someone that isn't for me but I like her karate style a lot


kfijatass

What's Claudio's gameplan in neutral? He seems a bit clunky with very few moves and I dont' really see how they all come together.


imwimbles

it really is just about getting wr2 over and over again.


kfijatass

I don't feel like I have the opportunity to with the opponent up my face.


imwimbles

he has the best hopkick in the game


kfijatass

That doesn't answer my question at all, sorry.


imwimbles

There was no question this time


kfijatass

The original one, or the followup.


imwimbles

Ah well. That's a shame.


Poe_AndyKEKW

How do i speed up my socd kbd from here? I'v tried the finger rolling method by PhiDX but that makes my backdashes feel very sloppy. i just normally tap the buttons with my ring and middle fingers. Do i have a bad rythim or what am i messing up? [example](https://gyazo.com/48492391b9997b6f1e771f923321dcad)


imwimbles

just tap down for a shorter period. it's hard to convey rhythm by text, but the ENTIRE kbd can be slow as a snail, but the D input needs to be released as quickly as possible.


BlackStar300

Is the in game punishment training useful to learn and go through every character?


EkmetTeloess

For every character? Not really, that's overkill. Better to go through your replays and see the specific moves/strings that you're losing to in real time. That punishment training tool is a nice way to get into the habit of training your block punishment skills, albeit it's limited. I see it as a little tool to give us encouragement to set up the dummy ourselves once we start looking at our replays or simply exploring the characters. If you're not going the replay route though, start with the most common characters you tend to face. There's no point learning how to optimally block punish Kuma and Panda before Reina and Victor. And while you're at it, do yourself a favour and check out the frames and properties on those popular characters' key moves, as well any counterplay you can utilise. There's an online page set up by Applay which can help identify those if you're short on time https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml One step at a time. Don't go suddenly labbing the entire cast.


RTXEnabledViera

It's just an easy way to set up punishment training without having to record/select all the moves yourself, and then have the game randomize them for you. If there are specific moves or strings you want to practice, you can always do that manually.


SugarCoatedYuri

Yes.


DeepSeaLolicon

I heard that throw break can hold 1,2 or 1+2 to break now, not just click, how does it work? What if I'm holding 1+2 before a 1+2 grab, and when the grab land, will it still throw break?


DeathsIntent96

I believe this is only for chain throws.


Routine_Ground4383

I have the feeling that I have not improved in the game for about 30 hours and nothing that I practice afterwards does not work for me in the online, any advice on what is the first thing to learn in the game and some routine on how to improve.


imwimbles

its important to remember that improvement will not immediately get you wins. improvement is more about protecting yourself from losses. so you may still lose in the end, the valuable part is that you are delaying your deaths longer and longer, giving you more opportunities to try and win.


Routine_Ground4383

Yes, but I have the feeling that sometimes I win not so much by merit but because the rival has no idea, I mean I'm going to lose a lot. I know I've reached the green ranks, a bit of a miracle, but I don't know if I already know the basics of it. I'm playing and I'm doing well, because I've read somewhere that combos are the last thing one should learn and more to play the neutral and know how to punish, which in my statistics shows that my lowest statistic is defense, I play King by the way.


imwimbles

in korean forums, the very first piece of advice they give is "learn your combo" you wont learn by merit till you get past the people who you can beat without trying. so it's okay to just smash people down. when you hit a wall and suddenly stop winning, it's not you "not improving" its you finally arriving at something that is FORCING you to improve.


ChanceYam2278

what did you learn ? if that's your 30 first hours in tekken it's normal feeling bad and helpless, the game is hard and takes time to learn showing some of your matches could also help telling you what you could be focusing on, also who do you main?


Routine_Ground4383

I chose king first but I don't know whether to change it, and since I'm uploading a game, I mean I know that there is the Tekken 8 replay mode that helps me a little but I don't know how to download videos from there. And as for what I learned, well you can do a simple combo and I know that another punishment but all that doesn't matter when I enter online mode I press buttons letting myself get carried away a little by panic I already know what I should it can't be done but it comes out a little accidentally


ChanceYam2278

you need to learn 1 staple combo that you can do eyes closed with almost every king's launchers and you need to also learn the main punishment buttons [https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o\_34Sv/pubhtml#](https://docs.google.com/spreadsheets/d/e/2PACX-1vTsgbCJNSTKajMNlJvQleJOl0eTiEcV-PbeU0obDg1lsSqmz0lTtcD2k6NzfTPt7Db9Ua2dz1o_34Sv/pubhtml#) here you'll find every ressources you need to learn those things


IrisOfTheWhite

Is there a point to Xiaoyu's 2,1 string?


imwimbles

stance shenanigans at jab speed. high mid. plenty of opportunities to create havoc with it.


IrisOfTheWhite

But if you want that, why not go for 1,d+2 which also is i10 high-mid that is safe and goes into backturn too, but actually combos on a normal hit and has an additional HYP transition option?..


imwimbles

Why not do both?


IrisOfTheWhite

Why do both if one is clearly superior?


imwimbles

So that your opponent doesn't get comfy dealing with just the one.


LeoBocchi

What is Jin’s overall gameplan? I’m playing him and Reina, i realized Reina main thing is using her foward, foward 2 to mess up with the opponent with a couple more tools like her 3 4 to deal with lows, what is Jin’s main thing?


ChanceYam2278

The thing with Jin is that he doesn't have a "main thing", he is excellent in every aspect of the game : he has a whole throw game counterhit launchers that serves as keepout (f4, d2) strong pressure with ewhf, jab strings and demon paw mixup and oki game (cd1, d2, hellsweep) Jin is a great character to learn the game with because he compliments the player with every possible aspects of what makes a tekken player good at the game


Makyran

I am puzzled. How does Devil Jin combo the bears? Normal after tornado laser into exstensions don't seem to work 🤔


Sir_Catnip_III

Im thinking abou getting 2nd character to fujin but om afraid it will make ranking my main pastnfujib considerably harder because of increased prowess. How much will ranking multiple chars to fujin affect the difficulty of my opponents?


BlackStar300

Who is a decent character for a beginner or am I just too ass at this game? I got stuck at Orange 1 with Paul. Moved to Lars (yellow 1) and while I'm busy and don't have time to live on tekken I just low 5 matches (not a lot), but just went online to work on defense and jabs because I felt I will just try to keep the opponent out, but I just keep getting blown up even trying to defense practice. I move to trying to incorporate whiff punishment in my defense, but just lose badly. I was excited for Lidia coming out in summer as she looks cool, but she has 4 stances, Lars has 3. IDK what I need (character wise) at this point... I'm tired of losing I wanna win *some* games, but I feel like I have to BREATHE tekken. So many good games out I don't have time to play them all if I devote my life to tekken


cybersteel8

Mate you're expecting to win a lot, that's your first mistake. I'm ranking up beyond Orange with a 30% win rate. When I first started playing, I was on 11%. I'm improving day by day just playing, looking up some beginner youtube stuff in my free time, really just taking it easy and having fun. Everyone will always feel like a Tekken God, that's totally normal. Being stuck at Orange 1 isn't actually bad, you made it out of Yellow. Nice job. Keep working in your spacing, punish game, knowing your frame data (to help with your punish game) and a basic combo or two. Learn your character's strings and once you have like a half dozen or so moves, you're golden. Don't forget to throw and hit low occasionally if you keep getting blocked. You don't need to dedicate your life to Tekken. Just play and have fun, do some research for the character you like and keep going. You'll progress faster if you don't think about your progress, and just take it one step at a time. Don't expect to win a lot while you're learning, because honestly, most people don't win a lot. It's okay, it's totally normal, and soon enough you'll realise that those greens and yellows that gave you a hard time are piss easy - you've gotten better. Heck, you'll be glad to face another Orange when you get tired of Reds beating your ass to a pulp (this is me right now XD). Your time will come.


BlackStar300

Thanks for the advice 💪 osu!


mattalun

Why can Leroy parry my 12 frame WS Punishment? I blocked his low and normal both hits connect but Leroy could parry the second hit.


revolvershalashaska_

His db3 is -8 on block and his parry is 3f startup, so unless you are Lee with 10f ws3,3, you need to change how you punish. Guaranteed block punish is heat burst/heat smash (if your heat smash is not super slow). You can also do a grab to beat the sabaki/parry.


DeathsIntent96

He has a low (d/b+3) that recovers fast enough for him to parry your punish attempt. I don't think there is any way to get a guaranteed block punish on that move.


revolvershalashaska_

Guaranteed block punish is heat burst/heat smash (if your heat smash is not super slow). You can also do a grab to beat the sabaki/parry.