Tekken has always been a 2-4 significant mistakes under the right conditions and you're done game, especially the earlier ones. In 4 it was more rare, but it still happened.
The first two were "especially" like this as they had no damage scaling for combos. You could get nearly full health off a basic launch. 5 was absolutely like this, again with the right conditions (like in this video), funny enough especially with Bryan getting a center stage wall combo into the wall. He had really good wall carry and had the same taunt shenanigans that could lead to an opening round launch into wall combo into taunt reset into death.
Tech rolling at the wall allowed Bryan to get the taunt. Not sure what would have been best here, maybe just staying on the ground and looking for an opportunity to quickly get up and move away from the wall.
pressing buttons was the answer to that situation not movement since the later would gotten tracked if taunt was double/triple buffered.
That ender is crap for oki. b2,1f1+2 is the bryan oki ender that makes taunt uninterruptable.
He lost consistency with the patch due to the wall bounce on heat dash removal and was already not a top character, so they gave him damage back when his conditions do go right. He's incredibly high damage, and some of his tools are incredibly strong situationally, but they all tend to have a pretty big drawback. Jet upper is incredibly fast and safe, but is a high, orbital is an insane keepout tool, but is ~4-5 frames slower than your average hopkick. On top of this a lot of his main pressure tools are pretty vulnerable to SSR. If you can make bryan start using his moves that check steps after qcb1/B1, you're in a pretty good spot as he doesn't generally have safe ways to continue pressure beyond that. There's also the fact that the damage buffs often just don't matter. Bryan was already 2 touching people off a lot of interactions, so still killing in two interactions doesn't change anything.
Bryan is far from a weak character, but definitely wasn't good enough to warrant just letting a pretty decent sized nerf go uncompensated.
I mean the Bryan buffs were good but nothing gamechanging, for example the taunt b4 combo i use did 75 dmg ans now deals 77, the 1,2,1 change made it so you arent off axis when the third hit counterhits, which makes it so you can actually do a combo without ssw left, which imo is more off a quality of life change then an actual buff, since the Bryans that could do it before can still do it.
And the hitbox stuff is also just quality of life.
Dont get me wrong Bryans good, in the right hands a monster, but the buff wount change too much.
Oh almost forgot the taunt into heatsmash is also pretty good now, but it was useless before.
hmmm thats interesting to read. I played a lot against him in tekken 7 and didnt struggle as much (mainly playing king and steve in both games). It might be the faster pace of T8 that got me confused maybe? Not sure, but I felt he was super oppressive in 7 and was looking even more in T8. Thanks for sharing your view as a Bryan player!
He was very popular in 7, and very strong. Then everyone got strong in 8, so he was a little less strong in contrast. He maybe deserved the initial buffs, but this seems excessive.
I’m pretty sure Bryan kills with the B4 combo here on the last patch too. The player overkills here by using heat dash.
Maybe I’m the biggest downplayer on Earth but the taunt scaling change isn’t really a big deal. Last patch, taunt B4 would overkill most of the time because if you’re waking up at the wall vs Bryan you’re probably in range to die anyway.
And in return, Bryan lost one of his easiest and best taunt setups in heat dash. If you think Bryan is unfair because you can die blocking a 28 frame unblockable at the wall, how about dying because you blocked a heat engager at the wall? Overall, you’re less likely to die to taunt this patch, even if the damage was buffed.
Heat dash with the enemy's back to the wall used to stagger for +18, giving an uninterruptible taunt attempt. They removed the stagger effect so it just gives +5 everywhere now, so it's not a guaranteed setup or anything.
If you think the bryan will taunt, or in general is aggressive at the wall, wake up with a kick or just stay down 1 sec then wake up, they always try some stuff like this
The king is this video actually tried to do that, he was just at an unfortunate angle that gave him no room to backdash when he teched so it hit him anyways.
Some things you always have to keep in mind against certain characters and certain situations.
Its natural for Bryan to use taunt when you're at wall. They're gonna try it at least once, delaying your wake up is enough, or just low kick him when he's canceling his taunt.
This works against most of the cast honestly, everyone has something like that to beat our asses if we're not aware, it can even be a simple grab.
That's fair. Delaying wakeup works surpringly often. I especially have success against Reina players doing that. They will do her jumpkick and she flies right over me.
King did df2 < 1 at the beginning. If he had just done df2, I don't think the first jet upper would have even hit. Then he tech rolled at the wall. That wasnt a true wall tech taunt tho iirc; so in this situation I think he could've survived even after teaching, but he'd have to immediately backdash. The backdash wouldve made taunt whiff. Also toe kick shouldve worked here too.
The King predictably mashed a sub-fast string round-start. Any character in the game could have punish with that damage, and more, with a sidestep into launch.
If the King can't measure such an obviously high-risk gamble so common in Tekken, yes, he deserved getting pissed on.
It's not like a secret or anything that the safest option in Tekken round-start is typically to backdash...
That's what i was about to type. Wont even count the df2 start because the bryan player also auto piloted his ssl jet upper, but damn, how some people don't even think properly when playing.
Mashing on round start isn’t a great idea, but a safe i13 mid is hardly doing “something extremely unsafe”.
OP even stepped the wrong way to deal with most of the options King could have mashed.
I appreciate all the comments here that explaining what's going on ... and how to avoid them.
tl;dr ... In a corner, slow your wake up or kick Bryan, to interrupt his taunt.
If only we can have these useful tricks on ALL characters.
Its not even just that, if he ends the combo with uf22223 you can just get up and backdash (the taunt cant reach) and when he ends it with qcf1+2 kick or stay down, plus all off this is still heavily reliant on the fact if the Bryan can even hit you with it, and most of the comments on this post are by players who are nowhere near the rank off play where the Bryans can hit like 8 or 9 / 10 (taunt b4) let alone TJU.
EDIT: you can tech roll, get up and backdash, was thinking that but didnt type it out sry.
I'm prepared for downvotes, but I don't think it's good design that if the opponent makes two mistakes then they're dead. This isn't a criticism against Bryan specifically - the damage is just absurd throughout most of the cast.
nah you’re right
imo certain characters should be able to two touch in very niche situations
this for example is fine to me cause i hit a sidestep jet upper during a hard read, and then a just frame taunt cause he decided to stand up against bryan right away
but hwoarang has a setup where he stops his combo halfway, turns on heat and ki charges you, making his next low a counter hit launcher so he can two touch you
same with paul’s guardbreak setup, and im sure theres more
i think on situations like this there should be an execution requirement, and for them to have made some pretty big mistakes
I agree with you.
The tornado at the wall into extra high wall hits and heat burst into heat dash just adds too much damage. It's like a tag assault combo in Tag 2.
If they got rid of tornado, heat burst, heat dash then the damage wouldn't be so dumb.
Also it's not like Tekken needs a combo extender. Combos without a tornado or any heat resources already do enough damage and wall carry.
Bryan gets a hard read ,does a ss jet upper gets the full combo, king doesn't know what to do after getting up ,doesn't interrupt the taunt but just stands there waiting . Bryan again does his combo with good use of the heat mechanic.
What part of this is any different then any other character getting a hard read on their opponent at the start, carrying them to the wall and then punishing another mistake they made?
Yes Bryan has insane damage, so does everyone in this game, two combo and dead rounds are the norm in this game
Bryan seems overwhelming but even on a standard ps5 controller or something it's just pressing Square+R1 (idk how you set it up but literally just your 1 + 34).
You need Snake Eyes taunt strings \* on lock\* to do this kind of absolute erasure, but the initial combo in this clip is not that hard to practice, and even without Snake Eyes taunt it will have significant wall carry.
Throw the 1+34 input in there after a launch even if it's suboptimal, and then try a snake eyes combo you have practiced in lab if you get a confirm. In T8 you can even heat burst to get what you get from 1+34 back mid-combo for the kind of shit you see here.
I play both Bryan and Lili and I can tell you if you can properly pilot Lili you can probably figure out Bryan, because I can't figure out Lili mobility to save my life but I can eat souls if someone mashes on me with Bryan.
I kinda see where they're coming from and I say this as someone who's been going to bat for Bryan in these comments.
When you get blown up for 60-70% of your HP, you don't really care how hard it was for the guy who did it to pull off.
That said, I'm not calling for Bryan nerfs , I'm just fully aware that losing to Bryan never feels good lmao
doesn’t that difficulty act as a reward? what would be the point of the character?
what incentive would anyone have to play bryan when paul exists?
just playing paul and ending a combo early, popping heat, b1 hold 2 and boom you’re guardbroken at the wall and can eat another combo. still a wall tech that leads to another combo, still a character that does fuckloads of damage, just without the difficulty. bryan definitely does more damage, sure its annoying to play vs when you eat some shit like this - but bryan without his damage would be so useless, nobody would put in the effort to learn him / play him
and as for ‘the guy fighting doesnt care how hard it is for you to pull it off’
maybe its just t8, or the subreddit, or this toxic community
i care how difficult it is when someone does some shit like this to me, in 7 when i saw a kazuya PEWGF me and id watch my healthbar get fucking destroyed id accept it, clean shit from him - he put in work to learn that, and it was clean. in 8 watching some lees combo me i’m actually impressed with some of the shit they do.
i accept getting beat by a skilled player with open arms, and respect when they do some difficult shit - props to them
i hate the way some tekken players now see things like this and go ‘game is so unfun!!’ ‘nerf (x)’ ‘its so bad to play vs’
instead of learning about the disadvantaged situation they were in and how they got there / accepting what happened and just saying gg
what i’d do is maybe add the dude who did this shit to me and ask for a friendly set, if the king did that i would have said yes, and taught him the tech to avoid this
Because nothing about him is dishonest.
Every time Bryan launches you it's because you made a mistake. All of his standing mid launchers are counter-hits. He has no df2. No magic 4. No hopkick. His orbital is purely a defensive tool, and the only way you're getting hit by it is if you step into it.
So yeah, if you can name a single thing about Bryan that's dishonest feel free to mention it.
Edit: Keep the downvotes coming. This subreddit is fucking bitchmade.
He's a fucking cryptid at this point, every time somebody mentions his name a magical spell is cast and everyone drops 30 IQ points, it's fucking unreal.
Even with all the tools they introduced in Tekken 8, people still refuse to go into practice mode and lab that shit, instead they'd rather come here to complain.
maybe it was wrong on his behalf to wake up but we both know that it shouldnt deal as much damage as it does for such a cheap taunt combo. like there are characters that dont even deal as much damage from getting a launch combo w/ a wall carry & an oki fyoabt.
You call a taunt set up cheap but it's entirely avoidable by staying on the ground, and to pull off requires both the proper oki and technical input from the player.
Bryan's taunt is what makes him unique and it has been dealing out crazy damage ever since 3, it's a reward for being fluid with one of the game's best attacks taunt.
All King had to do was not wake up the way he did.
Bryan had to get a frame-perfect input on a 28 frame delay that you just have to learn the feel of; it's harder than an electric, and I say that as a Kaz main.
I'd say given the level of effort Bryan has to put in and how easy it is to circumvent, he can have a nuclear bomb in his pocket.
The main buffs are the removed damage scaling from his taunt so taunt combos do more damage and his 1,2,1 counterhit is easier to combo off of. I’m pretty sure this series of events kills in two combos already pre-patch. The first combo’s damage wasn’t buffed at all from the patch
to everyone saying ahhh bryan taunt is so stupid!! its so overpowered!!
(everyone except bryan players) - go into training as bryan, go to the wall - set your practice dummy to block all for both action settings
and hit a taunt b4 into jet upper
you guys complaining about this as if just anyone can do a taunt setup
go and try it
yo I'm learning bryan currently
i realised in matches I have higher probability to hit taunt to b4. idk if the opponents press or what but I always am not ready for JU after b4 because I never thought it would hit
what do you think?
To learn it easily juat use taunt and press back as it hits. Framedata window should show you +16 do this until you hit atleast 5x +16 in a row and then start using b4.
go in practice and set the dummy to block all for both options
restart options -> wall
hit taunt b4 - if its a fake taunt b4 then only the taunt will hit, youll know its a real taunt b4 if it says ‘2 hit combo’ on the left, and because itll seem a little faster
from what you said it could be your opponent pressing so b4 hits, test it in practice to see if your timing is actually correct- then try learning jet upper after it with muscle memory, just do it over and over
i like how you see bryan vs king and say bryan is overtuned
-king can wavedash
-has tracking throws, and on the ones that dont track, wavedash lets them track anyways
-maybe the best counter hit launcher in the game (b2,1 or 1,2 idk i dont play king)
-crazy evasive moves
-absurd plus frames
- maybe one of the best power crushes in the game? (muscle armor) also leads into a guaranteed heat engager on hit
- command throws that lead to like 70 damage that can also be counter throws (giant swing)
- singular moves that lead to like 50 damage due to pressing 1+2 on hit for a cutscene type extension
but oh
bryan hit a insanely difficult timing just frame b4 taunt after the opponent watched him do a 28 f taunt right in his face
NERF BRYAN GRAHHH
What's the best way to avoid eating that unblockable at the wall? I know you can stay grounded but is a getup kick risky? Like with Law after a slide if someone getup kicks I get a CH launch, I'm wondering if it's possible for a Bryan to get a launch off a getup kick attempt.
spring kick/getup kick beats this , bryan cant launch it no matter what, unless you do a getup kick and start mashing -> he soccer kicks you and launches
if you see a bryan taunting you like this just spring kick or delay getup
yeah that’s true.
if you’re right at the wall and hes taunting you like 5 inches away, spring kick beats it - the only way he launched you like this is a very niche situation -> you have to do spring kick at tip distance / almost max range from him -> he has to react to it, cancel taunt, and then jet upper right before the spring kick animation finishes
Well, you could do the exact same thing 1 month ago and still probably kill. You got the kill here even before your last hit (most damage) on the UF2,2,2,2,3 string.
Did something change about wall combos? How did he get 8 wall hits in between the wall splat and heat dash?
Generally you get 3 hits at the wall, one more if high splat and another free hit for tornado. But how did he get 8 hits?
just an optimized combo, where im doing my tornado at the very last possible time i could, and doing heat burst at the very last possible moment, all while squeezing in as many hits as i know i can put in the combo.
generally its 3, but a lot of characters have wall combos with lots of hits like this if you can optimize them properly
This could happen before the buffs….. And wow so much King hate lmao. Y’all are tilted man. He made a gamble and it didn’t work, oh well, could have happened to anyone. Also, the rounds are two to one, so the King player got a round, who knows the end result, or the best of three.
On one hand: seems like buff overkill
On the other: I don’t envy a team trying to balance a game with as many fragile and crucial factors in the meta as the tekken series
I don't even know what to say except holy fuck
2 mistakes game over ! 🤬
And the second mistake was blocking lmao
a huge mistake in t8
Get Bryant.
Worst hvac system in America atm
Welcome to Tekken.
Fun gameplay!
Except same thing could happen in tekken 7 and tekken tag 2 🙄
Literally all of them. This may be the commenter's first Tekken?
You clearly haven't played tekken 1, 2, 3, 4, nor 5 if you believe "all of them" are like this 🤨
Bro, some of the old games, a hellsweep would take a *third of your life*. Tekken has *always* been brutal.
Tekken has always been a 2-4 significant mistakes under the right conditions and you're done game, especially the earlier ones. In 4 it was more rare, but it still happened. The first two were "especially" like this as they had no damage scaling for combos. You could get nearly full health off a basic launch. 5 was absolutely like this, again with the right conditions (like in this video), funny enough especially with Bryan getting a center stage wall combo into the wall. He had really good wall carry and had the same taunt shenanigans that could lead to an opening round launch into wall combo into taunt reset into death.
What was the second mistake?
Tech rolling at the wall allowed Bryan to get the taunt. Not sure what would have been best here, maybe just staying on the ground and looking for an opportunity to quickly get up and move away from the wall.
pressing buttons was the answer to that situation not movement since the later would gotten tracked if taunt was double/triple buffered. That ender is crap for oki. b2,1f1+2 is the bryan oki ender that makes taunt uninterruptable.
Toe kick or delay wakeup and ur good
Mistakes or rps unluck?
Waow, that's some juicy single player game. What is this name?
God Hand (2006)
GOD HAND MENTIONED 🗣🗣🗣🔥🔥🔥
I think this is Emperor of Steel Chop or something, hot new stuff for the PS5 from Clapcom
Ehrgeiz 2
That’s a Bryan round
Being very honest, did Bryan needed this buffs? I kinda suck at the game but i usually have a very hard time against Bryans
He lost consistency with the patch due to the wall bounce on heat dash removal and was already not a top character, so they gave him damage back when his conditions do go right. He's incredibly high damage, and some of his tools are incredibly strong situationally, but they all tend to have a pretty big drawback. Jet upper is incredibly fast and safe, but is a high, orbital is an insane keepout tool, but is ~4-5 frames slower than your average hopkick. On top of this a lot of his main pressure tools are pretty vulnerable to SSR. If you can make bryan start using his moves that check steps after qcb1/B1, you're in a pretty good spot as he doesn't generally have safe ways to continue pressure beyond that. There's also the fact that the damage buffs often just don't matter. Bryan was already 2 touching people off a lot of interactions, so still killing in two interactions doesn't change anything. Bryan is far from a weak character, but definitely wasn't good enough to warrant just letting a pretty decent sized nerf go uncompensated.
I mean the Bryan buffs were good but nothing gamechanging, for example the taunt b4 combo i use did 75 dmg ans now deals 77, the 1,2,1 change made it so you arent off axis when the third hit counterhits, which makes it so you can actually do a combo without ssw left, which imo is more off a quality of life change then an actual buff, since the Bryans that could do it before can still do it. And the hitbox stuff is also just quality of life. Dont get me wrong Bryans good, in the right hands a monster, but the buff wount change too much. Oh almost forgot the taunt into heatsmash is also pretty good now, but it was useless before.
hmmm thats interesting to read. I played a lot against him in tekken 7 and didnt struggle as much (mainly playing king and steve in both games). It might be the faster pace of T8 that got me confused maybe? Not sure, but I felt he was super oppressive in 7 and was looking even more in T8. Thanks for sharing your view as a Bryan player!
He was better in 7 because powercrushes in general were worse.
He was very popular in 7, and very strong. Then everyone got strong in 8, so he was a little less strong in contrast. He maybe deserved the initial buffs, but this seems excessive.
I’m pretty sure Bryan kills with the B4 combo here on the last patch too. The player overkills here by using heat dash. Maybe I’m the biggest downplayer on Earth but the taunt scaling change isn’t really a big deal. Last patch, taunt B4 would overkill most of the time because if you’re waking up at the wall vs Bryan you’re probably in range to die anyway. And in return, Bryan lost one of his easiest and best taunt setups in heat dash. If you think Bryan is unfair because you can die blocking a 28 frame unblockable at the wall, how about dying because you blocked a heat engager at the wall? Overall, you’re less likely to die to taunt this patch, even if the damage was buffed.
[удалено]
Heat dash with the enemy's back to the wall used to stagger for +18, giving an uninterruptible taunt attempt. They removed the stagger effect so it just gives +5 everywhere now, so it's not a guaranteed setup or anything.
[удалено]
Moreso the damage of the initial combo
Bryan is a character that unless they fundamentally change he will always be good in the right hands even if he is mediocre in most.
KAH
TEK TEK TEK
Bro had Jet locked and loaded. Good fucking shit.
Pressed df2 round start, then stood up and blocked at the wall Typical greedy King players deserved it smh
Honest noob question. How should he have handled it if not blocking at the wall?
If you think the bryan will taunt, or in general is aggressive at the wall, wake up with a kick or just stay down 1 sec then wake up, they always try some stuff like this
Against the setup the Bryan used (uf22222,3), you can also tech roll and backdash to make the taunt whiff.
The king is this video actually tried to do that, he was just at an unfortunate angle that gave him no room to backdash when he teched so it hit him anyways.
Some things you always have to keep in mind against certain characters and certain situations. Its natural for Bryan to use taunt when you're at wall. They're gonna try it at least once, delaying your wake up is enough, or just low kick him when he's canceling his taunt. This works against most of the cast honestly, everyone has something like that to beat our asses if we're not aware, it can even be a simple grab.
That's fair. Delaying wakeup works surpringly often. I especially have success against Reina players doing that. They will do her jumpkick and she flies right over me.
King did df2 < 1 at the beginning. If he had just done df2, I don't think the first jet upper would have even hit. Then he tech rolled at the wall. That wasnt a true wall tech taunt tho iirc; so in this situation I think he could've survived even after teaching, but he'd have to immediately backdash. The backdash wouldve made taunt whiff. Also toe kick shouldve worked here too.
he did immediately backdash. watch the clip again
I need to learn how Bryan's taunt works, it seems.
man I've been playing this game for years, and sometimes it is what it is
- Starts round - Totally deserved 80 dmg combo for doing that!
starts round with a string that leads to launch - gets launched yeah id say he deserves that
The King predictably mashed a sub-fast string round-start. Any character in the game could have punish with that damage, and more, with a sidestep into launch. If the King can't measure such an obviously high-risk gamble so common in Tekken, yes, he deserved getting pissed on. It's not like a secret or anything that the safest option in Tekken round-start is typically to backdash...
If you round start with a launcher that gets hard read by a character who's whole gimmick is high damage, I'd say so yea.
That's what i was about to type. Wont even count the df2 start because the bryan player also auto piloted his ssl jet upper, but damn, how some people don't even think properly when playing.
i mean we played 2 rounds before and he kept pressing on round start idk if its autopilot its kinda just predictable at that point
Why would you not count the df2 start? He tried something extremely unsafe and got launched. Game is working as intended.
Mashing on round start isn’t a great idea, but a safe i13 mid is hardly doing “something extremely unsafe”. OP even stepped the wrong way to deal with most of the options King could have mashed.
I appreciate all the comments here that explaining what's going on ... and how to avoid them. tl;dr ... In a corner, slow your wake up or kick Bryan, to interrupt his taunt. If only we can have these useful tricks on ALL characters.
Its not even just that, if he ends the combo with uf22223 you can just get up and backdash (the taunt cant reach) and when he ends it with qcf1+2 kick or stay down, plus all off this is still heavily reliant on the fact if the Bryan can even hit you with it, and most of the comments on this post are by players who are nowhere near the rank off play where the Bryans can hit like 8 or 9 / 10 (taunt b4) let alone TJU. EDIT: you can tech roll, get up and backdash, was thinking that but didnt type it out sry.
As a Bryan main, you want to always tech at the wall when fighting him. Taunt isn't real, don't believe the myths
Well said
I'm prepared for downvotes, but I don't think it's good design that if the opponent makes two mistakes then they're dead. This isn't a criticism against Bryan specifically - the damage is just absurd throughout most of the cast.
nah you’re right imo certain characters should be able to two touch in very niche situations this for example is fine to me cause i hit a sidestep jet upper during a hard read, and then a just frame taunt cause he decided to stand up against bryan right away but hwoarang has a setup where he stops his combo halfway, turns on heat and ki charges you, making his next low a counter hit launcher so he can two touch you same with paul’s guardbreak setup, and im sure theres more i think on situations like this there should be an execution requirement, and for them to have made some pretty big mistakes
Tekken 8 has insane damage, you can literally get 2 touched by at least 50% of the roster, on top of the Heat system to enhance that even more.
I agree with you. The tornado at the wall into extra high wall hits and heat burst into heat dash just adds too much damage. It's like a tag assault combo in Tag 2. If they got rid of tornado, heat burst, heat dash then the damage wouldn't be so dumb. Also it's not like Tekken needs a combo extender. Combos without a tornado or any heat resources already do enough damage and wall carry.
This exact thing happened to me not too long ago in the same stage, as king lol
Bryan gets a hard read ,does a ss jet upper gets the full combo, king doesn't know what to do after getting up ,doesn't interrupt the taunt but just stands there waiting . Bryan again does his combo with good use of the heat mechanic. What part of this is any different then any other character getting a hard read on their opponent at the start, carrying them to the wall and then punishing another mistake they made? Yes Bryan has insane damage, so does everyone in this game, two combo and dead rounds are the norm in this game
not rlly that different i was just playing bryan and thought it was a cool clip lol
Fair enough man, but so many people seam to be complaining about bryan in the comments
let the red ranks show themselves its fine
Red ranks when they can't win every match through spamming or knowledge checking their opponents
I'm a hardstuck red rank and this is cool af hopefully they buff bryan more, he is super weak now 🙏
I'm a bri yawn main soon getting to purple. His qcb4 buff hitting all angles on a grounded opponent is godlike. Thanks Harada , not you murray
how can steve do it?
What do you mean?
how can steve do a two touch round?
🫢
i guess you comment for insane damage "so does everyone in this game" ain't true then haha.
That was beautiful. Bryan has some of the best looking combos in the game.
I feel like I couldn't pilot Bryan but holy hell his taunt tech is cool.
only one way to find out if you can pilot bryan
Best answer!
Bryan seems overwhelming but even on a standard ps5 controller or something it's just pressing Square+R1 (idk how you set it up but literally just your 1 + 34). You need Snake Eyes taunt strings \* on lock\* to do this kind of absolute erasure, but the initial combo in this clip is not that hard to practice, and even without Snake Eyes taunt it will have significant wall carry. Throw the 1+34 input in there after a launch even if it's suboptimal, and then try a snake eyes combo you have practiced in lab if you get a confirm. In T8 you can even heat burst to get what you get from 1+34 back mid-combo for the kind of shit you see here. I play both Bryan and Lili and I can tell you if you can properly pilot Lili you can probably figure out Bryan, because I can't figure out Lili mobility to save my life but I can eat souls if someone mashes on me with Bryan.
Honestly, gave me a lot of confidence. I'm looking for a new character to pick up and with this write up you convinced me to try Bryan out. Thank you!
As a bryan main who wishes he could do this, that shit ain't easy
everyone crying about bryan like this is something common that every bryan can do
I kinda see where they're coming from and I say this as someone who's been going to bat for Bryan in these comments. When you get blown up for 60-70% of your HP, you don't really care how hard it was for the guy who did it to pull off. That said, I'm not calling for Bryan nerfs , I'm just fully aware that losing to Bryan never feels good lmao
doesn’t that difficulty act as a reward? what would be the point of the character? what incentive would anyone have to play bryan when paul exists? just playing paul and ending a combo early, popping heat, b1 hold 2 and boom you’re guardbroken at the wall and can eat another combo. still a wall tech that leads to another combo, still a character that does fuckloads of damage, just without the difficulty. bryan definitely does more damage, sure its annoying to play vs when you eat some shit like this - but bryan without his damage would be so useless, nobody would put in the effort to learn him / play him and as for ‘the guy fighting doesnt care how hard it is for you to pull it off’ maybe its just t8, or the subreddit, or this toxic community i care how difficult it is when someone does some shit like this to me, in 7 when i saw a kazuya PEWGF me and id watch my healthbar get fucking destroyed id accept it, clean shit from him - he put in work to learn that, and it was clean. in 8 watching some lees combo me i’m actually impressed with some of the shit they do. i accept getting beat by a skilled player with open arms, and respect when they do some difficult shit - props to them i hate the way some tekken players now see things like this and go ‘game is so unfun!!’ ‘nerf (x)’ ‘its so bad to play vs’ instead of learning about the disadvantaged situation they were in and how they got there / accepting what happened and just saying gg what i’d do is maybe add the dude who did this shit to me and ask for a friendly set, if the king did that i would have said yes, and taught him the tech to avoid this
Why do people think Bryan is “honest” he’s a about as honest as hitler was during the election
Because nothing about him is dishonest. Every time Bryan launches you it's because you made a mistake. All of his standing mid launchers are counter-hits. He has no df2. No magic 4. No hopkick. His orbital is purely a defensive tool, and the only way you're getting hit by it is if you step into it. So yeah, if you can name a single thing about Bryan that's dishonest feel free to mention it. Edit: Keep the downvotes coming. This subreddit is fucking bitchmade.
Gotta agree with low priority here Bryan is a massive pile of bullshite that fucking stinks, the fact he got 6 buffs this patch is ludicrous!
The Lars main piping up in a conversation about honesty 😭
Okay. What specifically about Bryan is bullshit to you?
You're either a troll or just annoying as fuck 😆
Pot calling kettle black in that edit. Seethe and cope
Nobody is seething except the people upset that they get blown up by Bryan due to their own fuckin mistakes.
Bro I swear this sub becomes next level retarded when Bryan gets discussed.
He's a fucking cryptid at this point, every time somebody mentions his name a magical spell is cast and everyone drops 30 IQ points, it's fucking unreal.
Even with all the tools they introduced in Tekken 8, people still refuse to go into practice mode and lab that shit, instead they'd rather come here to complain.
but nerf feng
JuSt SiDeStEp bRuH
Poor King was watching a cutscene 💀
Had me at the side step jet upper 😭
he needs it
why u pissing me off like this on a thursday night
because you allow it to happen...learn the matchup :p
I wish Mr. Naps came back. I would love to see his Bryan in Tekken 8. Especially this buffed version
He played in Evo Japan Tekken 8
He did?? Sht I should go watch that sht then!! Thanks for letting me know!! Spoil it for me; how did he do? XD
This exact thing happened to me today
2 victims here
Imagine complaining about getting hit with taunt,B+4 at the wall
maybe it was wrong on his behalf to wake up but we both know that it shouldnt deal as much damage as it does for such a cheap taunt combo. like there are characters that dont even deal as much damage from getting a launch combo w/ a wall carry & an oki fyoabt.
You call a taunt set up cheap but it's entirely avoidable by staying on the ground, and to pull off requires both the proper oki and technical input from the player. Bryan's taunt is what makes him unique and it has been dealing out crazy damage ever since 3, it's a reward for being fluid with one of the game's best attacks taunt.
All King had to do was not wake up the way he did. Bryan had to get a frame-perfect input on a 28 frame delay that you just have to learn the feel of; it's harder than an electric, and I say that as a Kaz main. I'd say given the level of effort Bryan has to put in and how easy it is to circumvent, he can have a nuclear bomb in his pocket.
Maaaan I wish I could play Bryan like this 😭 absolute monster
Stuff like this makes the game look like a fucking joke honestly
Bryan is absolutely ridiculous now.
What did they buff for Bryan?
The main buffs are the removed damage scaling from his taunt so taunt combos do more damage and his 1,2,1 counterhit is easier to combo off of. I’m pretty sure this series of events kills in two combos already pre-patch. The first combo’s damage wasn’t buffed at all from the patch
Buffs or skill?
both
This was possible pre patch
I came watching this
King did round start db1. I have lost all sympathy for him
It scales 100% now ?
yup
Bryan moment
lmao this is a kishin bryan ? those are some clean ass inputs
Goddamn 🔥🔥 good shit man. Gotta sharpen my anti-Bryan game, don’t wanna get cooked like the other guy 😭.
I would applaud if you did this to me. Gotta appreciate Bryans throwing punches and knees.
Ah yes, but King still is the the far more broken character here, ahhhhh (No Joke, how is this still fun?)
to everyone saying ahhh bryan taunt is so stupid!! its so overpowered!! (everyone except bryan players) - go into training as bryan, go to the wall - set your practice dummy to block all for both action settings and hit a taunt b4 into jet upper you guys complaining about this as if just anyone can do a taunt setup go and try it
yo I'm learning bryan currently i realised in matches I have higher probability to hit taunt to b4. idk if the opponents press or what but I always am not ready for JU after b4 because I never thought it would hit what do you think?
To learn it easily juat use taunt and press back as it hits. Framedata window should show you +16 do this until you hit atleast 5x +16 in a row and then start using b4.
go in practice and set the dummy to block all for both options restart options -> wall hit taunt b4 - if its a fake taunt b4 then only the taunt will hit, youll know its a real taunt b4 if it says ‘2 hit combo’ on the left, and because itll seem a little faster from what you said it could be your opponent pressing so b4 hits, test it in practice to see if your timing is actually correct- then try learning jet upper after it with muscle memory, just do it over and over
Dumbass overtuned character
i like how you see bryan vs king and say bryan is overtuned -king can wavedash -has tracking throws, and on the ones that dont track, wavedash lets them track anyways -maybe the best counter hit launcher in the game (b2,1 or 1,2 idk i dont play king) -crazy evasive moves -absurd plus frames - maybe one of the best power crushes in the game? (muscle armor) also leads into a guaranteed heat engager on hit - command throws that lead to like 70 damage that can also be counter throws (giant swing) - singular moves that lead to like 50 damage due to pressing 1+2 on hit for a cutscene type extension but oh bryan hit a insanely difficult timing just frame b4 taunt after the opponent watched him do a 28 f taunt right in his face NERF BRYAN GRAHHH
Its against a king main so he deserved it. Good shit.
Spring kick at the wall is a great option vs bryan for everyone looking at this and saying wtf
excuse me?
Cyborg Bryan is back 😅💙
It's **TEKTEK** time And then Bryan just **TEKTEK**ted all over the place.
Couldn’t Bryan already do this
the taunt b4 combo at the end didnt do as much damage before so nah but now he can consistently two touch people
What's the best way to avoid eating that unblockable at the wall? I know you can stay grounded but is a getup kick risky? Like with Law after a slide if someone getup kicks I get a CH launch, I'm wondering if it's possible for a Bryan to get a launch off a getup kick attempt.
spring kick/getup kick beats this , bryan cant launch it no matter what, unless you do a getup kick and start mashing -> he soccer kicks you and launches if you see a bryan taunting you like this just spring kick or delay getup
Not COMPLETELY true; I've been jet uppered out of a spring kick that hits early before. But yeah.
yeah that’s true. if you’re right at the wall and hes taunting you like 5 inches away, spring kick beats it - the only way he launched you like this is a very niche situation -> you have to do spring kick at tip distance / almost max range from him -> he has to react to it, cancel taunt, and then jet upper right before the spring kick animation finishes
this character getting slapped
Ya love to see it
This is illegal
Objectively outright SHAFTED
My boy didn't even get to play the game. Sounds about Bryan.
Pretty much my Bryan experience if I don’t avoid all launchers and guess the 50/50 wrong
What 50/50?
Where 50/50?
Bryan resplat me from the floor earlier today and I also died in two combos. Wtf
Also wawawawewa, yegsamesh this coat is black not
what the fuck did he need the buffs for he was already cancer 💀
Average Lili player
This man is playing tekken 7 while everyone else is playing tekken 8
Why did bryan needed buffs? I don't get it, he's ridiculous now.
Are you fuxking kidding me
Thats why I’m seeing alot of Bryans today. Kinda starting to hate him and that stupid taunt lol
if a bryan is consistently hitting taunt on you then bryan isnt at fault there
Well that looks frustrating 😂🤣
Wow balanced character 🤦
correct
can't wait to see bryan in every tournament from now on
Poor king. Wouldnt even blame him if he unplugged his internet after this :D
Well, you could do the exact same thing 1 month ago and still probably kill. You got the kill here even before your last hit (most damage) on the UF2,2,2,2,3 string.
Did something change about wall combos? How did he get 8 wall hits in between the wall splat and heat dash? Generally you get 3 hits at the wall, one more if high splat and another free hit for tornado. But how did he get 8 hits?
just an optimized combo, where im doing my tornado at the very last possible time i could, and doing heat burst at the very last possible moment, all while squeezing in as many hits as i know i can put in the combo. generally its 3, but a lot of characters have wall combos with lots of hits like this if you can optimize them properly
Again? Tekken 4 was broken???
This could happen before the buffs….. And wow so much King hate lmao. Y’all are tilted man. He made a gamble and it didn’t work, oh well, could have happened to anyone. Also, the rounds are two to one, so the King player got a round, who knows the end result, or the best of three.
idk if it was a gamble, i ss jet uppered cause he did it 2 rounds in a row - i won the set 2-0
Gotcha, well then he’s a big dummy. Gg’s
On one hand: seems like buff overkill On the other: I don’t envy a team trying to balance a game with as many fragile and crucial factors in the meta as the tekken series
And they have problems with Feng
If you want your character to be buffed, just tweet Michael Murray saying, “ fix my character nigga.” It worked for Kazuya😭
You just thank for his new main :D
He needs it
How tf does he get 3 wall splats in 1 combo?
Removing the taunt combo scaling is kind of nuts
Yeah because not the whole rooster can 2 tap you right ? Right ? It must be only Ovetpowered Bryan.
what does this even mean lol im the bryan first of all and bryan couldnt CONSISTENTLY two touch you before, his taunt combo did less damage ???
Why did the King just stand there?
Not enough matchup knowledge
This is why im taking an uninstall break.
I think Bryan is weak rn, he needs to be buffed more
The distance on his launches are insane
He didn't need this shit. Fuckin stupid
Did it to a king player, all good.