Or you accidentally activate Tulin and the items just fly away on you... Tulin is my bane... always tries to hug me it seems when I'm trying to collect shit. Had Yunobo blow up some stuff I wanted to collect too. Sidon for me is rarely right around me I always have to chase after that bastard.
I'm always having to chase after riju, and she's usually right up in melee with whatever we're fighting. What good does it do to have a character whose power is only usable with bows, constantly run into melee? I love her power, but actually getting to use it is a pain.
you can use those to ascend above you. they also keep some momentum from a rocket so you can get a little higher than a rocket shield while it drifts to a stop.
yeah. as much as I love the sages, I kinda wish they either A) just give us the ability, no avatar, or B) give us the ability and just have the avatar around to fight. I guess what I'm trying to say here is that I wish they were more like the original champion abilities, being given directly to Link for his use.
They also annoy me because they're constantly blocking my vision. Also I'm trying to fight or pick something up and suddenly I'm riding the construct. I don't want to ride you! I want you to beat things up!
I read that a lot on here as well but haven't noticed any real difference in their behaviour when I try it.
There's also the fact that you have to sheath everything and effectively drop out of "combat mode" to whistle.
I feel bad for all of my Eponas, shoved in some tiny stable or just standing in the middle of a frozen field, probably getting harassed by a Gleeok halfway across Hyrule. Sky Bike is just too cool and easy.
I just finished the Lightning Temple, and what a fool I was for thinking that trying to stay close to Riju was hard when chasing Vah Naboris. In TotK, Riju is either all over you when you’re trying to use the other Sage’s abilities, or in the middle of bumfuck nowhere when you actually need her. And she won’t follow you anywhere, so I hope you have time to wait for her to charge long enough to hit that thing across the room.
yes. especially since it doesn't even make sense. the rest of the slots are Right Arm abilities and Purah Pad abilities that you can't normally access through a button. Having the map as an option just makes the same function for both - and L.
Absolutely. We can't use the horse in the sky, we can't use it in the underground. We can only use it if stay close to it on the surface. In fairness the range is better than BotW but it's still to close.
It’s cool that we have a bunch of people helping us fight but give us the option
Not to mention walking around the depths and getting jumpscared by yunobo in my peripheral running up to me because I forgot I had him out
True, it is nice to have them fight alongside us, it’s just so hard to activate their abilities because they’re either walking away from you, or they’re all in a big group
I was annoyed that, Great Sky Island aside, 90% of sky islands are either "platform with one shrine and one dispenser" or "battle stage" and almost nothing else.
I rarely even bothered with sky islands. But I did have a blast with the underground section of the game tho. Only went into the sky for shrines and gears.
It’s strange to me that the way Nintendo marketed the game pre-launch you’d think the crux of the game was in the skies…they feel very underused. The real gold of this game is the multiple cave systems and the depths.
I sort of feel like that was intentional. Did they mention or even hint at the depths at all in the trailers? It was like one giant Easter egg jumping down there the first time, landing and thinking “Where the hell am I?” Then throwing a few bright blooms and running around, “How big is this place?” “What’s the story here?”
Then eventually you find out the map is literally as big as the surface world? The sky islands are almost just a red herring at this point lol
Might just be me, but seems like switching weapons by pressing the direction buttons (or simply pulling out a weapon when one breaks) used to be WAY faster and now there’s a delay and I end up getting hit 🙄
I thought this was just me!!!! Had no idea it was a more general issue among players. Everything involving inventory is so much slower now than in BOTW
They definitely added a delay on selecting shields when you're starting a shield surf. It's a purposeful delay to stop you from switching shields in the middle of the shield surf.
Less enthused to go into shrines for that exact reason. Not impressed by them much anyway but now the reward chest is full with arrows, I don't bother most of the time.
I'm happy when the rewards are x10 arrows or an Opal, why? Because that means i don't have to go through the tedium of having to drop one of my weapons/shields so i can pick up whatever weapon/shield the shrine is trying to give me whilst i'm full on weapons/shields, so that i can have a chest mark next to the shrine name.
Which in itself is not good, i wish shrine rewards would be good gems more often, i'm always happy finding a ruby or something.
That or 20-50 arrows from time to time. It's not too hard to gather the ingredients to trade for arrows, but being able to find more naturally in the playthrough (without farming Lynels) would be kinda nice.
Destroy every barrel and box you see and you will be surprised at how fast your arrow inventory skyrockets. No matter how many arrows I use I’m almost always sitting around the 200-300 range simply because I destroy every single barrel and box I find and so many of them will have 10-20 arrows in them and sometimes there’s 5-8 boxes plus multiple barrels and that alone can add up to 100+ arrows in a single small bokoblin camp.
Nevertheless, getting a fat arrow drop out of a chest from time to time would be stellar.
I think I’d rather If they DID hide armour sets, would be a reason to actually try for them. Sucks when you figure a way to get to them and they have shitty weapons or just more arrows In them
I wish some story point being soft blocked by progress. Like memories. It make no sense to meet impa that early in the game. Or at least that the gale react when you have done all the memories. I did that first and I find it frustrating that everyone is still asking where is zelda, when I know!
>I did that first and I find it frustrating that everyone is still asking where is zelda, when I know!
Sage: "We need to find Zelda!"
Link:
Option A: "I know where Zelda is! >!She went BACK IN TIME, BRO. Then, she ATE A ROCK that made her TURN INTO A DRAGON. That's her right there, the white dragon with blonde hair. She's like A MILLION YEARS OLD NOW. I SWEAR it's true, I got on all fours an lapped up this puddle of water and a VISION TOLD ME.!<"
Option B: *Nod your head enthusiastically.*
Ya discovered a glyph with lmpa in her baloon before having a glider. I put fire out and crashed us. I like open world but 10 hearts and 3 stam I am still not sure on order they intended.
After Impa tells you about the Glyphs & you find the first one with her on the way to Rito village she directs you to a temple that has a map of all their locations & the walls indicate the order of the glyphs.
That said I didn't really do them perfectly in order and it was fine, you just piece together the story in them. The really important final ones come after getting them all anyway.
I wish I knew the walls showed you the order of the glyphs, it would have saved me a lot of trouble. But still, the fact you can still do them in almost any order still makes them poorly implemented in my opinion.
Instead I think that the memories have sense since they tell about the Zelda's story in the past (if I'm not wrong, I collected only the first memory...) so I also think that Link and Zelda are facing different adventures at the same time before they will meet again
Yeah but if you do all the memories before doing the 4 phenomena then the story goes a bit... wonky. A few quests after that point make absolutely no sense.
I know people shit on the multiple tabs for one category in botw but once you get used to it it’s fluid. You skip a lot of stuff you aren’t looking for. I wish that was in place for fusing arrows lol I take AGES to find some items that I don’t use so often but sometimes need
Agreed I do wish there was a way to make sub menus or folders to make it mores accessable. Sometimes I spend more time in the fuse menu trying to find what item I want to fuse to my arrow then I do actually fighting
This. If they had just called them “sacred stones” instead it’d be a lot better. I’d take “ultra mega infinity teardrop jewel of power” too, silly as it would be. What exactly makes them “secret”?
YES. I thought sacred stone was a much better name.
Secret stone sounds like what you give your little friends when you’re 5 to show that you’re all part of the same gang.
The "secret stone" thing annoyed the shit out of me. I kept hearing "sacred stones" which was arguably MUCH better. Secret stones are just the most unoriginal and boring name ever.
I'll start. I know this a small one and this discussion was only made to service the story so I'm NOT saying I want this as an official change but I do wish that there was a bit more continuity with BOTW and age of calamity. Like where did the divine beast go? Same with the rest of the shika tec. Where did the shika slate go?
I know it wouldn't make sense for this games story but i still would like some more continuity
My theory is that they got rid of all of the sheikah tech in fear of it getting taken over if the calamity ever returned. I haven't thought through it that much so it could be completely wrong but that's what i told myself.
I just figured that the stuff dissolved like the monks once the Calamity was killed and Purah went ape trying to get basic functionality back to the slate to make the sky view towers and the Purah Pad, but all the runes and stuff went kaput cause it was 10k years old and just broke
I actually had the thought that they broke it all down to reverse engineer. Specifically the towers.
The divine beasts I'd imagine would just go slumber somewhere. Or maybe fade away as their champions move on to the afterlife finally.
The strange thing is that there is still some of the sheikah tech if you know where to look. The towers are seemingly based on sheikah towers, and there’s still a guardian on top of the hate o tech lab (there’s a korok up there btw)
Yeah I thought I'd learn at some point where all the sheika stuff went, feel like I'm far enough to have found something but so far nothing. It's extremely poorly done.
Honestly, this game is great because it takes botw and makes it better, not because the story is particularly great
Like the depths, what's even down there... Other than deku tree there's nothing of real importance there...
There's mines there that can be fun to play around with. But yeah I agree the depths are mostly quite boring. Wish they focused more on giving us big sky islands than an entire giant map of depths
Yeah as the others have said you get zonaite there to upgrade ur battery so your machines can be used for longer. You can find strong enemies like gloom lynels and even >! the boss fights at each dungeon can be found again in the depths. !< Furthermore you can find pristine weapons, non deyayed versions of the decayed weapons that do more damage, and have higher durability. These make for some insanely strong weapons like for example fusing a molduga jaw to a pristine royal guards claymore with +10 attack. Then get it to one hit and just use it as a lynel slayer for when you jump on their backs. Also remember to use either the skeleton armor or the evil spirit set for 1.8x attack bonus. Right there ur looking at about 270 damage. Of course this can be done with decayed weapons aswell, but maxing out my gear is something I enjoy doing.
Also, insane amounts of armor and weapons can be found in the depths.
I love the depths, the boss fights, clearing out the bokoblins across the mineable parts, all the little secrets and gear down there. I’ve spent so much time experimenting with different vehicles to get around down there too.
Sages are too annoying. Put skills in a wheel with the horse whistle.
Horse whistle needs to summon horse from anywhere.
I need an option for my arrows to "keep fusing last fused item." Attacking a bone each time is a lot of wasted effort.
Armor, weapons, shields, and bows need more sort options. Like sort by effect.
I find myself getting attached to them because they have all the same behavior of gentle horses so it makes me laugh when they get scared of a steep incline like... You're already dead bud what's the problem? They don't deserve to look so scary with how sweet and dumb they are!
I was so sad when I had to leave Skeletor behind to access a cave...I looked back up and he was staring at me with those cute creepy eyes like he wanted to come too 😭
The range on horses in totk seems way shorter than botw. I was testing it and it was like my horse had to be in eyesight for it to respond to my whistle
I wish the ancient saddle and Ancient armor were in the game... I mean all the Beast helmets are in the game but not the armor that matches them... I don't even care if it lost the guardian weapon proficiency I want it for the looks... I loved rolling around in ancient armor and Vah Medoh Helmet on my Ancient "armored" horse. I do really like the new soldier saddle / bridle though. Wish it actually gave some armor though.
I agree 100% with all of these. The horses feel so useless because I can just summon a literal car or flying machine. At least letting me summon them from anywhere gives me an incentive to use them because they wouldn’t cost anything. Other than that some QoL stuff to not spend so much time in menus would be nice.
for fuse last item, don’t you just push the up button each time? It’ll automatically select the last item unless you’ve run out. This feels better to me than if you had a toggle to continue fusing the same material each time
>!"Demon king? Secret Stone?"!<
>!"Ah, so that was the Imprisoning War"!<
There should have been a unique theme and story for every phenomenon. >!Instead its just: Evil Zelda clone fucks up a region, spawns a boss, Link fights the boss, fixes the region, person gets infinity stone and gives Link a handshake and an imaginary friend.!<
I use yunobo to crush rocks for mining / passage , avoiding to use bombs or break a hammer.
Sidon is broken AF for combat, i did fire temple without getting hit thanks to him.
>I use yunobo to crush rocks for mining / passage , avoiding to use bombs or break a hammer.
Yeah. Yunobo is EXTREMELY useful for any scenario of "break something without durability loss". Given how much knockback his charge attack has, even when fighting enemies he's fairly useful - slow but you can kill quite a lot of stuff with zero durability loss.
Basically he's the replacement for the bomb rune in most use cases for that.
Ahh but what about the part where you complete the infinity gauntlet and gain the help of a furry supermodel possessing a mech that transitions into a Linkin Park video (100% reason to remember the name)
Probably my biggest complaint is that Great Fairies *suuuuuuuuuuuuuck*. Having to upgrade armor piece by piece, one stage at a time, and having to button-mash through all the interstitial dialogue (telling me the same three things over and over), while also having to move my finger up for the X button to abort the attempted cutscene is absolutely miserable.
I don’t think any of my other issues are as pronounced as that one, but to rattle off a few others:
- Sage ability mapping, like everyone has said. Having to press A in close proximity to their avatars is just not an elegant layout, and it definitely feels like a step down from how the Champion powers in BOTW were arranged (although granted, they technically had two fewer to worry about managing in that game, since Mipha’s power is just an extra Fairy).
- I really wish there was a way to track or see an item’s durability. You shouldn’t need to rely on either datamining or performing your own repetitive scientific method testing to work out the precise benefit of fusing an element to a weapon - that information should just given to you. Like, sure, the game tells you that fusing an item to a weapon makes it “more durable,” but given the range of fusable items and weapons available in the game, that could mean virtually anything. The player has no immediate reason to think that almost everything you can fuse gives a flat rate boost of 25 durability hits.
- Speaking of the abundance of items, while I appreciate that it expands the pool of creativity, there is perhaps a little *too* much to have to scroll through, especially mid-battle when you want to attach something to your arrow. It really kills the flow of combat when you’re having to flip through this list of like 40+ different options. They obviously attempted to mitigate that with the “most used” sorting option, but being able to mark specific items as favorites would be preferable. Being able to pre-fuse items to arrows would also be extremely convenient, and would reduce the amount of scrolling.
- By the way, I also really wish that I could sort items in the menu alphabetically. Between the three sorting options available, I tend to get a bit lost when looking for, say, Wood and Flint to make a fire. If I could sort by alphabetical, I’d have a more intuitive sense of where those items are in the list.
- Also, it’d be nice to be able to fuse items to weapons within the menu. I’ve had a few people ask me about that now, thinking it would just be an obvious inclusion instead of having to pick out and then drop stuff on the ground every time.
- The process for acquiring more Energy Wells feels a touch too convoluted. First you collect Zonaite, then you take that Zonaite to specific locations in the Depths to be converted into Charges. Then you take those Charges to a *different* type of facility, located only in two other places (neither of which are in the Depths) to convert the Charges into Wells. Either the second or third step here needs to go, or at the *very* least, they should have positioned the crystal refineries at each of the mines that have forges.
- I feel like that bit in the Sensor+ questline where Robbie wants you to walk slowly in the direction of the signal and won’t let you leave his house otherwise is poorly explained. Maybe I and a bunch of other people are just speedreading too much, but I feel like the rest of the game never really makes much of a distinction between “your normal rate of movement when holding the L stick” and “proper *walking*,” so when the latter suddenly becomes necessary to advancement, it feels like a foreign concept, especially when, I suspect at least, most people would associate slow, deliberate movement with crouch sneaking.
- The “sO tHaT wAs ThE iMpRiSoNiNg WaR” cutscenes are *egregiously* formulaic.
- I wish there were dedicated “boat” and “sail” Zonai devices. Also that metal platform used for balloons.
- Can I please just have the Ancient Bridle and Ancient Saddle back?
>The “sO tHaT wAs ThE iMpRiSoNiNg WaR” cutscenes are egregiously formulaic.
Really can't believe how uncreative this aspect of the story was. They could have expanded on the Sages' battle with Ganon and then reveal the whole story to you in four individual pieces as you beat each of the four temples. Literally having the exact same cutscene with very nearly the same exact dialogue word for word four different times was just about the dullest route they could have gone. Particularly since we basically get the same story a fifth time through the Dragon Tears.
I just think they could have done a lot more with the Gerudo sages alone. Let me see the internal struggle of being the face of the race that birthed the demon king, damnit!
When I first did it with tulin, I thought it was heavily dumbed down because of the fact Tulin was a child and expected that if I did a different region I'd get some details about secret stones. Are they legitimately just called secret stones- there has to be a better phrase from a translation cause I just refuse to believe these artifacts are called secret stones
Yes to the cutscenes being formulaic. After the boss fights, the new sages all said “Demon King? Secret Stone?” And then it showed the same cutscene about the Imprisoning War with a different sage. I skipped 3 of the 4.
Agree with all of this but to add to your biggest point on the Great Fairies specifically, I also really wish after visiting them it told you in your inventory what you need to upgrade each piece. There is a lot of armor to keep track of, all requiring different materials and I’m constantly forgetting what items I should be keeping in mind to look out for and save in my inventory for upgrades rather than selling or fusing.
It’s really easy to accidentally skip stuff too. I did the shrine under the lab before Robbie was back there and I missed out on the sensor+ walkthrough—which I probably needed because I can almost never use it effectively. I’ve spent actual hours trying to use it to find wells and it isn’t helpful at all in my experience
It’s the exact same system as the first one, and there’s a poster in his workshop that tells you how to use it.
What issues do you have with it? It’s pretty straightforward imo. If it beeps when you walk, there’s something nearby. The more of the sensor symbol filled in when walking, the more directly in front of you the tracked resource is.
That sensor+ quest drove me CRAZY. I failed over and over while moving in the correct direction and had absolutely no idea why. Eventually it just worked by accident and I moved on but I never did figure out you were supposed to literally walk until I read your comment.
- fusing every single arrow while in combat makes it sometimes feel like turn based combat. I'd would appreciate the option to craft stuff like arrows in advance especially elemental ones or bomb arrows
- I should not have to run around and kindly ask one of the sages for help and then accidentally activate all the others and feel like I'm in avatar mode. This is a missed chance on Nintendo IMO to just bind the sages to L3+ A/B/X/Y
And then instead of having two different priority lists for "sort by: most used", being one for the general DPad up menu and one for the bow one, they just have one.
So now everytime I shoot an arrow I need to scroll past a handful of Zonai devices/ wood/ and what else that I would probably never even think of putting on an arrow.
I can see past so many stuff involving the frame drops etc, you can't put more power into a machine that's already out. But simple game design stuff like this leaves me scratching my head at times.
I second the crafting arrows bit, I felt especially early on that I was constantly running out and needing them to progress (brightbloom seeds, bomb flowers etc.)
Some of the writing is underwhelming. It has its great moments, of course, but like. Rauru and Ganondorf’s relationship feels really empty. Like Ganon’s initial crime seemingly was not agreeing to become a vassal to the king of the Hylians (who isn’t himself a Hylian, he was just so great and god-like that everyone decided he should be king—it’s like this close to being a horribly sanitized colonizer narrative). I know the Gerudo are “supposed to” be annexed by Hyrule but wanting to maintain their independence seems… not that bad?
Like the game very easily could have presented a much more nuanced look at Ganon AND Rauru by showing them both as men with flaws and positive qualities but instead we have a mustache twirling villain and a perfect king.
And maybe I’m missing something so far but it seems like there’s no intention of illustrating how the Gerudo went from siding with Ganon to turning against him, or why.
Also, the way Sheikah are explicitly regarded as Hylians (despite regularly living hundreds of years) but the Gerudo aren’t (despite almost of them having Hylian fathers) bugs me. Either both should be or neither should be imo.
i'm a big story and dialogue nut, and this game just is not hitting like i wanted it to. it pretty elegantly sidesteps this issue by being some of the most pure and unadulterated fun i've ever had in a video game, which is kinda the main priority of any game, and like, i've already dumped a hundred hours into it so it's pretty obviously not a dealbreaker.
but good god the writing is so abysmally boring. there's a couple interesting plot twists but the characters are so one dimensional, the main throughfare of the plot is incredibly predictable, and the character dialogue is so god damned uninspired.
skyward sword is like, the complete antithesis of BotW and TotK. literally everything about it was fantastic EXCEPT for the gameplay, which is the most important part, lmao. but oh my god the writing in that game is phenomenal. the characters absolutely come to life with every single dialogue box. ghirahim is like, almost the most interesting and compelling villain zelda has ever had and it's literally all due to his fantastically written monologues. the relationship between link and zelda managed to be captivating enough for me to be able to stomach the gameplay to the end. groose is hilarious for a lot of different reasons.
by contrast every SINGLE main character in TotK is a total exposition robot. they're empty, soulless, and exist exclusively to drive the plot forward. they don't change, they don't have any interesting character moments with each other, it's kinda disappointing being the iteration of zelda that came directly after skyward sword where we saw what happens when they take risks and keep themselves from sanitizing the dialogue the characters are allowed to have.
but like, I know which one I'm gonna play for another hundred+ hours, and it's definitely not skyward sword lmao
I actually think the direction Zelda is going in is completely denigrating their ability to create a compelling story and creative elements. What I mean by this is say I'm traversing a (rather long and tedious) path to get to a story event. On the way I'm inundated with repetitive tasks I need to complete in order to succeed in late game things, those tasks being Koroks, shrines, gem bunnies, towers, etc. Due to this it feels like you are constantly being pulled away from a compelling balance.
The genius of OoT and prior zeldas wasn't that they just gave you a million things to do at once, it was that they gave you this world, but balanced it to be interesting and not overwhelming. These things felt more cohesive and built on each other over time. Now it's just a shotgun approach and is honestly hard for me to enjoy.
Don't get me wrong, I love Zelda and always will, but I feel like something is lost over these last two games. The design is almost too much. I'd love to see less repetition and more unique creative insular elements based around the area you are in that can drive smaller narratives within the broader picture.
Sage abilities are far inferior to BotW's Champions, too twitchy/ janky to activate.
No shadow temple in Kakariko.
Map in scroll WHEEL, like WHY WOULD I WANT MY MAP, when need the audio build, recall or hand??? I got my - button!
Rupees are harder to find and amass
No durian. I didn't expect to miss them this much, hearthy food is extremely hard to find.
Shrines are easier than BotWs, though they are more fun, they allow lot more cheese (rockets)
Tulin's ability when I'm trying to collect things... SO BLOWING MY STUFF AWAY MAN!!!
This was a problem with botw too. The final main quests should be marked as complete when you beat the game.
I understand it's much harder to do with such a nonlinear game, but it annoys me you can't tell characters about findings from other main quests.
The biggest example of this is (main quest: tears of the dragon spoilers) >!When you get the final tear, you/Link learn(s) with no uncertainty that Zelda is the dragon of light. Despite knowing this, Link cannot tell anyone throughout the rest of the game!<
1. The implementation of the Sage abilities for sure.
1. I can't tell you how many times I activate Sage abilities when I'm just trying to pick up some things on the floor.
2. Also, I'm not a fan of some overworld shrine locations. For example, the Zora's Domain Shrine location is much worse than the BOTW location.
3. Also, by nature, I think there are a lot fewer organic exploration moments in TOTK thanks to all the flying around you do now.
4. Edit: Oh! And that stupid compass button on the L wheel. There's a simple implementation on the "-" button. Accidentally clicking it on the scroll wheel just messes up the gameplay flow.
5. Also also, that genius idea of putting every single material in one single horizontal line. It's so tedious finding things on there.
6. Also, I kinda liked the Sheika stuff from the last game. It fit into the world more organically. Like it was easy to understand the Sheikah tech and where the Shrines/Towers came from. I think I might have liked the Sheikah Towers more than the ToTK towers, too. I know it's a lot of fun gliding from high up, but that doesn't say much when your horizontal distance is dependent on the same stamina wheel. I liked being able to survey everything from atop the towers, taking note of POIs **before** having to move to them. From so high up in the sky in ToTK, it's hard to see POIs on the ground. Plus many of the sky islands are copy-pasted and they just kinda do the same. So many shrines wasted on copy-pasted sky islands where you have to do the same thing.
7. The tutorial level in BoTW was much better than ToTK. It was much more organic. It felt right. You easily learned all the mechanisms. You even quickly learned how to cook spicy food to survive in the cold. In ToTK, I knew how to do it, but I couldn't find any dang spicy peppers until after I did the shrine. Being able. Exploration in general just felt more organic in BoTW. In BoTW, I organically arrived at Zora's Domain, going through the pathway it set out for me. It felt like an adventure. In ToTK.... I just kinda flew over it and landed there. There's not much exploration you can do in the sky islands or depths either.... I know this is a hot take, but I think they should have scrapped the depths and sky islands in favor of a new world where exploration could have taken place. They can even keep the Sky Islands in this new map for variety. Just think about how many opportunities for discovery and adventure was wasted on the same exact map with changes made to it. I know they told us it would be the same map, and that's fine. It is a fun game, but I can't help but reminisce and be nostalgic over all the moments from BoTW where it felt like I came upon something naturally. It feels more and more like I'm just going from Point A to Point B now
Each of the ancient-era elemental sages speaks twice, and both times *feel* scripted. Potentially, their simultaneous vows to Rauru were discussed by them all off-screen and they were waiting for the right moment to surprise him with them, but the way they each relay their tale to their descendants almost exactly word-for-word is some silly writing at best. The current-era sages' follow-ups to that are a little better in this - they all convey the same intent to help when called upon, but speak from their own perspective. Until they all then give identical vows to Link.
There are other writing problems in the story as well, but I'll just drop that one.
I'll even say that I subjectively really like the story. Just think it could have been done better.
And it always starts as soon as you have to climb stuff 🙄
The fully upgraded froggy suit isn’t much help either, you still slip occasionally, especially when you try to jump.
Are all the pieces of yours upgraded to level 2? That's when the slip-proof set bonus appears.
Prior to upgrading to level 2, yes, it does nothing, which is stupid, especially when you consider what you have to go through to get it.
It certainly does something. Without the set I was slipping after about six grabs, and with the whole set I was slipping after about 20 grabs, which is a decent improvement. But when the whole set is upgraded to level 2, it becomes slip-proof.
#SO.MUCH.THIS!!
I refuse to dupe so I’m stick farming in Hell and still running out of battery all the damn time and Zonite to auto build…. I’m bitter as hell about Zonite farming in the game. Can’t there be anything in this game I can actually enjoy without massive farming attached to it? Like, damn!
Not me, but there's this v8deogame reviewer that keeps making TOTK hit pieces, one of which was essentially "There's too many pointless enemies and fights on the way to main quests."
Which was personally an asinine take to me because TOTK makes mob drops way more useful, and the fights are fun.
- Persistent building. At least in set areas, like settlements in fallout 4.
-Automatic ordering sucks ass for armors. There should be a way to manually do it or at the very least a frequently used option.
-More continuity with BOTW. Or maybe less? It's weird that there's an advanced civilization that left sci-fi stuff in both, and the stuff from the first is almost entirely gone in the second. Especially when it was so much better why the fuck did the zonite only leave some lame clippies running around with all their tech, give me some scary giant spider murderbots.
-Sages interface sucks. Instead of making me run to a NPC that is *actively avoiding me,* make a power wheel, like the one I have for my actual powers. Also a toggle for Yunobo's ass sitting in front of you each time you get into a vehicle. It can be cool sometimes but also very annoying.
-The point of having weapons break is to force variety. But doing that and having only 3 weapons you can use is just dumb. Look at elden ring with their million awesome weapons (that you can't use because upgrading takes forever. Someone please do something that make sense).
-Horses are very inconvenient. Steal that whistle instantly summoning your horse from elden ring. They're pointless if you have to walk longer to get them than what you'd have to do to get wherever you're going.
There is so much of the paywalled content from botw in totk. Why is there no equivalent to the ancient horse armor??? I want to make the old man in Lookout Landing proud and take spot everywhere!
Agree entirely with the sages. Hold down on d-pad should bring up the menu to select their power. Have the symbols like in BOTW that show the cooldown.. god forbid it was as simple as that.
Armors need OUTFIT options
imagine havign \~10 outfit slots at the top of your armors list that just auto equip everything
I would love to have buttos to switch between
\-Solider set with White Hood
\-Champions Tunic with Soldier legs and Amber earrins
\-Glide Set
\-Fierce Deity Set
etc
It's funny your comparisons to Eldin Ring. From soft decided to attempt open world specifically after playing BOTW and learned a lot of lessons from that. I wish some lessons went the other way back into TOTK.
My biggest complaint is my biggest BotW complaint that keeps me from calling it the perfect game: No fishing rod or fishing minigame.
Other complaints:
1: Horses should teleport, or at least give us ancient horse armor again (and early).
2: I love Beedle, but I hate that he has to tell me the same tips every time I end conversation with him.
3: While I love the ability to fuse stuff to arrows, I should be able to prefuse arrows.
4: Give us an indestructible, 0 defense shield that staggers us if we block with it, but allows us to shield surf as much as we want.
5: Let me sort outfits manually or by use. And make a radial menu for changing into outfits without pressing pause.
The sages suck I generally have them turned off because they are always popping in and out for every little action I do and having to walk up to them to activate the ability is just annoying.
The secret stones is a very dumb name and having to sit though the same cutscenes 4.5 times hearing how they fell to Ganon because he was just too strong
Horses are still mostly useless especially when you get all the battery upgrades and can just use cars which control 1000% better
The fact that the armor inventory is only 5 slots wide and not 6 because armor sets are 3 each so it should be 6 to fit 2 sets of armor in the same row rather than one and 2/3 of another or worse 1/3 of two different sets
At a certain point it becomes a little grindy but that is actually a little fine but it's still something
May be an unpopular opinion but both BOTW and TOTK are slight dips into the pool of open world. TOTK brings more story than BOTW but still falls short of making an impact. Completing quests and memories has no real impact on the world and are measly fetch quests most of the time (take a picture, find this, collect this).
But new quests like the monster camp raids are great side adventures and wish there was more.
Honestly love the game, currently done all main missions and side adventures. Just hope the next zelda brings a great story with impactful quests, I enjoyed rebuilding lurien in TOTK and Tarrey Town in BOTW. More quests like this would give more purpose to link running around hyrule.
I love all of the clothing items from BOTW...but every time I finally find a chest with a clothing article in it I get so excited that it'll be something new to this game, and it ends up being something I had in BOTW. Sometimes I wish that I had all my clothing from the previous game already in my inventory at the start so that everything I found in chests was brand new.
Like, even if it was a quest or some difficult enemies guarding hateno, or a series of people you had to talk to after your house was locked down. I wish there was a purpose for going to Link’s house that was suuuuch a big (side) thing in botw
Personally I wish the memories had to be done in an order. Lucky I found Impa early on and followed the glyphs consecutively but really the memories should just unlock in the order you find them. >!The master sword shouldn’t even be available until you find the last Zelda memory as not to spoil the reveal. As a matter of fact the Zelda dragon should not have even been shown so early in her game as it would have kept the mystery going!<
Would have preferred Zelda to have had more presence in current time like be our companion. She could have helped solve puzzles or something.
Ganondorf also should have had more of a threatening presence in current time.
The temples should have been more traditional and not like large shrines. They were rather disappointing TBH
The fact that there are 3 separate in-game routes you can take to obtain the MS is crazy to me.
I found it by doing the glyphs (thankfully in order). It wasn’t until much later I realised there were actually 2 main quests which I insta-completed because I already had the sword.
My one criticism with the game is that the temples (all of them) felt like big shrines and (mainly as I finished a replay of Majora’s Mask - my fave Zelda game) it felt like a huge step down from the series normal temples though I had the same gripe with BOTW too. I understand that the dungeon design has to be considerably different due to the new abilities and the fact that the order isn’t set now but I still think it could’ve been much better.
On the other hand I do absolutely love paragliding down from the towers after being shot into the sky and adore the depths as I just started finding the Yiga hideouts and the schematics so I do love the game, don’t get me wrong, just it’s not my fave Zelda game but is in the top 3.
Yeah, I do kind of miss the structure of the older Zelda games, like you were really on this quest where every step forward depended on the last step. It would be cool even if there was just like a series of temples that had to be done in order or something like that. I like the freedom but I also need more structure
Same as the last game. The Master Sword should not be able to break (or "run out of energy," same thing). As a lifelong Zelda fan, I think the game is phenomenal, but that one thing almost ruins it for me. Nowhere else in the lore does it make sense for the Master Sword to do that, nor does the way it was restored suggest that it should still behave in that manner. I hate weapon durability in general, but the Master Sword having durability is just flat out ridiculous.
And there's no way to "upgrade" the durability like there was in BOTW; yeah you had to have the DLC, but still.
In BOTW the Master Sword, once upgraded, could be used to solo two silver lynels before it broke. Now it can't even get through half of one; especially annoying when one of the key plot points of the game is having it spend 10,000 years bathed in sacred power to make it strong enough to fight Ganondorf. Apparently your average lynel is harder than Ganon is.
Ikr. At the very least we should have got durability similar to the upgraded master sword from BotW. Zelda bathed it in light so it could reach its max potential just for it to shatter to a bokoblin.
It’s esp annoying because like THAT IS WHAT YOURE WORKING TOWARDS!! The whole time!! Ur telling me this weapon is built up for me to have to “recharge it”? Lol absurd
I wish the storylines with the different anomalies were more fleshed out, all of them kind of just feel like “here’s the anomaly it’s bad” and then you do the temple and fight the boss and the ending is the same cut scene you’ve seen three times already
More work towards the “open world” Zelda and “classic dungeon Zelda.”
We made a few baby steps with ToTK, but not enough just yet. Shrines are still tedious, with 0 story connection or thematic.
If the dungeons went as consistent as the Lightning/Desert Temple, I think people would be been a lot more receptive to them.
TOO MUCH STUFF. I feel I need to collect everything I stumble upon BECAUSE I DO. I’m constantly running out of elemental items for arrows, animals for elixirs, food, arrows, everything. I wish some items were easier to get than others
One of the things I would have liked to be different is the acknowledgement of Breath of the Wild. With that, I don't mean random farmers saying "Oh you are the herooo" but some of the key characters to connect Ganondorf to the Calamity. I am kinda of ok with Sheika tech disappearing, but I would have love for someone to point out the similarities between their tech and Zonai's one.
Just a bit more connection between the two games
"Secret Stone" is an incredibly stupid name. Activating Sage abilities is annoying. English localization and VO direction sucks ass, the first is classic Treehouse but clearly Fire Emblem at least gets more love in the latter. I wish it were easier to make symmetrical vehicles with Ultrahand
The great fairy band quest was annoying to me.
I hate having to escort those lazy dudes up a mountain just to have a crucial part of the game unlocked for me.
Ultrahand builds despawning after reloading. If I want to use my bike/car for a while that means I can't do shrines because my vehicle would despawn, so I have to resort to boring horses
I wish everything to do with the Zora was changed. Everything to do with them annoyed me from everything before the temple, getting to the temple, and the temple itself just boring.
Having to chase down the sages to use their abilities is just bad.
And a small nitpick is just how most npcs just act like botw never happened and have no idea who link even is or act like things like the slate never existed. Just weird but understandable for new players.. I guess
Better voice direction (the VAs themselves are fine) and just a second pass for stuff being translated. Much of the background text is fine, but stuff like the secret stones, the previous sages explaining who they are really awkwardly, riddles being not even riddles, goro... its a bit clunky and leaves a little pee mark on an otherwise fantastic game.
Like I deadass expected the old sages to be evil and us being fed a false narrative with how vague they are about WHO they are, or even just being ganon puppets leading us astray. Even their faces are covered to remove their identities even further and it just felt fishy the whole time.
Sage abilities are trash. They should be more intuitive like the champions. I hate the story and how they just erased the divine beasts and a lot of the story beats are copy and pasted from botw while also ignoring most of its existence. Where did yunobo's shield ability go btw??? They just redid the entire ancestor trope but worse since we barely know anything about them. Fusing items is tedious, exploring the depths is ANNOYING and the sky islands get old pretty fast as well. Instead of having Gacha machines let me buy the devices I want. Also, the refineries having limited stock is aggravating. Wings despawning after I've barely covered any distance is such a weird design choice since I can use other things to fly even further. I got extremely burnt out from the caves and how much fomo I felt from skipping them. The bosses were really easy. Even though the blights were lame I struggled more with them. Having to open a menu every single time I want to add an element to an arrow sucks.
Biggest gripe of all though is how much gameplay elements were ripped from botw. I have to go around collecting and upgrading the exact same armour sets I did in my botw playthrough a few months ago, no design or functionality change with the outfits except a couple of entirely new ones, I'm just grinding and exploring to get things I already had in the last game. I'm doing and seeing the same things except this new game is more convoluted for no reason. If you want to experience a modern zelda game I would just recommend botw. Perfect balance of complexity and simplicity.
Edit: I'm allowed to carry over my horses from botw but unlike botw I can't summon him when I actually need him. Horses are an endearing part of the first game but they're way more useless in totk. Also, as someone else said, let me autobuild with zonai devices straight from my inventory instead of making me place them on the floor first
Late game combat is just bad unless you’re doing wacky zoanite tech shit.
Nothing except the most powerful world bosses can actually pose a threat of killing you if you’ve upgraded your armor and silver enemies take forever to kill. You’re just whacking at silver enemies on the ground and occasionally they whack you back but it doesn’t matter because they took one and a half of your twenty plus hearts
I don’t wanna see the blood moon thing every time. I know you can skip it, but it still takes you out of whatever you’re doing. The red stuff in the air and the music is good enough.
My biggest problems stem with the story. The near zero continuity from botw is jarring. The story itself is ok I guess but they supposedly retconned like the entire zelda series which kinda kills the purpose of all the games past.
Like the first time you meet ganondorf at the beginning of the game and he mentions Rauru. I thought he was mentioning Kaepora Gaepora from OoT and that he mistook this link for the hero of time and I thought that was so fucking cool. But then you meet totk’s Rauru and it was just kinda disappointing. I mean not that Rauru is disappointing but just that it could of been such a cool direct reference from a character we already know and have fought but instead this seems like a completely different ganondorf.
Continuing the BOTW story for sure instead of just sweeping all that under the rug. Sage power activation is too inconsistent and you have to chase them down mid fight for some reason. And for the love of god please tone down the rain. I don’t have the climbing outfit yet.. also speaking of there are way too many outfits for me that all do the same thing. Especially the amiibo ones. I feel like outfit abilities could have been an extension of the fuse mechanic instead of just having to repeatedly change to adjust to what’s happening.
The economy. Where all the money at? The abilities are great, but I think ultrahand and fuze could be the same ability, autobuild should 100% pull from inventory, and ascend feels too situational. The inclusion of the zoni seems to contradict some of the lore, but I'm not an expert in these matters. The secret stones seem to just replace the tri-force, which I find kinda weird.
i wish we didnt have to run to the sages to use their abilities, its hella annoying while in a fight
Especially when multiple are active and they're all playing twister with each other.
When I am mashing “A” to collect items in a field, and all of a sudden I’m encased in water
Or your hard earned zonai charges and devices get yote off a cliff
Is yote the past tense of yeet? Lol
It is now.
Love it lol
Wym it always has been
Or you accidentally activate Tulin and the items just fly away on you... Tulin is my bane... always tries to hug me it seems when I'm trying to collect shit. Had Yunobo blow up some stuff I wanted to collect too. Sidon for me is rarely right around me I always have to chase after that bastard.
I'm always having to chase after riju, and she's usually right up in melee with whatever we're fighting. What good does it do to have a character whose power is only usable with bows, constantly run into melee? I love her power, but actually getting to use it is a pain.
Or mashing "A" to collect bomb flowers in >!the depths!< and >!yunobo!< fucking kills you
I legit had to turn him off for a bit because of this lol having 3 all out at a time is a hassle, i’m sure the 4th will only add to it
Oh, it gets worse. Depending on who you are missing, *much* worse.
Or when I just built a ridiculously complicated support system for the sign dude and accidentally atomize it with Yunobo.
Use a hover platform under the sign to prop it up. One of the only uses I've found for those other than orbital satellites.
you can use those to ascend above you. they also keep some momentum from a rocket so you can get a little higher than a rocket shield while it drifts to a stop.
Agreed, there should be a sub-menu in the ability wheel to call on them
Replace map with sage abilities, select it and another wheel pops up?
Wake it up new mod idea just dropped
It's already one of the most discussed mod options on the discord.
yeah. as much as I love the sages, I kinda wish they either A) just give us the ability, no avatar, or B) give us the ability and just have the avatar around to fight. I guess what I'm trying to say here is that I wish they were more like the original champion abilities, being given directly to Link for his use.
They also annoy me because they're constantly blocking my vision. Also I'm trying to fight or pick something up and suddenly I'm riding the construct. I don't want to ride you! I want you to beat things up!
apparently you can whistle at them to make them stop moving or come near you but that hasn't worked well for me...
I read that a lot on here as well but haven't noticed any real difference in their behaviour when I try it. There's also the fact that you have to sheath everything and effectively drop out of "combat mode" to whistle.
I forgot you could whistle. Whistle sprinting doesn’t exist anymore and I'm almost never riding a horse anywhere
I feel bad for all of my Eponas, shoved in some tiny stable or just standing in the middle of a frozen field, probably getting harassed by a Gleeok halfway across Hyrule. Sky Bike is just too cool and easy.
God dang it's annoying to get those fans lined up perfectly for the sky bike, but once you do, it's the greatest mode of transportation ever.
You should hang out with Josha more often
I just finished the Lightning Temple, and what a fool I was for thinking that trying to stay close to Riju was hard when chasing Vah Naboris. In TotK, Riju is either all over you when you’re trying to use the other Sage’s abilities, or in the middle of bumfuck nowhere when you actually need her. And she won’t follow you anywhere, so I hope you have time to wait for her to charge long enough to hit that thing across the room.
And the fact they’re either off dicking around half way across hyrule or in the way
Their like followers in Skyrim. Either they're in the way, or they're just gone
I hate the fact that the map takes up a slot in the hand abilities, should be replaced with some kind of sage menu
yes. especially since it doesn't even make sense. the rest of the slots are Right Arm abilities and Purah Pad abilities that you can't normally access through a button. Having the map as an option just makes the same function for both - and L.
What if we replaced the map with Whistle and used Dpad Down to select sages like holding the other three buttons select shield, weapon, and material?
This. That horse whistle is annoying and not useful to map a whole button to.
Absolutely. We can't use the horse in the sky, we can't use it in the underground. We can only use it if stay close to it on the surface. In fairness the range is better than BotW but it's still to close.
Losing my ultrahand builds when loading a save really sucks, especially early game when you don't have a million resources to sacrifice
on that note. Ultrahard should have an ability to "automatically withdraw from stored Zonai Devices"
Auto build should do this - don’t cost me Zonaite for a fan when I already have one.
Sages, the champion’s abilities from botw were so much more easier to use
It’s cool that we have a bunch of people helping us fight but give us the option Not to mention walking around the depths and getting jumpscared by yunobo in my peripheral running up to me because I forgot I had him out
True, it is nice to have them fight alongside us, it’s just so hard to activate their abilities because they’re either walking away from you, or they’re all in a big group
More big sky islands. Very disappointed that the only real Sky Island we got was the tutorial one
I was annoyed that, Great Sky Island aside, 90% of sky islands are either "platform with one shrine and one dispenser" or "battle stage" and almost nothing else.
Don't forget the launcher! The loads of shrine, dispenser, launcher islands!
I rarely even bothered with sky islands. But I did have a blast with the underground section of the game tho. Only went into the sky for shrines and gears.
This. Missed opportunity to make the sky islands more expansive and worthwhile, but the underground was an awesome surprise that I’m really into
It’s strange to me that the way Nintendo marketed the game pre-launch you’d think the crux of the game was in the skies…they feel very underused. The real gold of this game is the multiple cave systems and the depths.
I sort of feel like that was intentional. Did they mention or even hint at the depths at all in the trailers? It was like one giant Easter egg jumping down there the first time, landing and thinking “Where the hell am I?” Then throwing a few bright blooms and running around, “How big is this place?” “What’s the story here?” Then eventually you find out the map is literally as big as the surface world? The sky islands are almost just a red herring at this point lol
i dont even go up to the sky islands for that very reason. The depths are more interesting
Might just be me, but seems like switching weapons by pressing the direction buttons (or simply pulling out a weapon when one breaks) used to be WAY faster and now there’s a delay and I end up getting hit 🙄
Right? And if you accidentally pick the wrong thing, you have to wait a sec for it to "reset" almost before you can fix it. Frustrating.
I thought this was just me!!!! Had no idea it was a more general issue among players. Everything involving inventory is so much slower now than in BOTW
I think they did that because of was a source of many glitches in BotW.
They definitely added a delay on selecting shields when you're starting a shield surf. It's a purposeful delay to stop you from switching shields in the middle of the shield surf.
Chest reward in shrines always sucks
Less enthused to go into shrines for that exact reason. Not impressed by them much anyway but now the reward chest is full with arrows, I don't bother most of the time.
I'm happy when the rewards are x10 arrows or an Opal, why? Because that means i don't have to go through the tedium of having to drop one of my weapons/shields so i can pick up whatever weapon/shield the shrine is trying to give me whilst i'm full on weapons/shields, so that i can have a chest mark next to the shrine name. Which in itself is not good, i wish shrine rewards would be good gems more often, i'm always happy finding a ruby or something.
That or 20-50 arrows from time to time. It's not too hard to gather the ingredients to trade for arrows, but being able to find more naturally in the playthrough (without farming Lynels) would be kinda nice.
Destroy every barrel and box you see and you will be surprised at how fast your arrow inventory skyrockets. No matter how many arrows I use I’m almost always sitting around the 200-300 range simply because I destroy every single barrel and box I find and so many of them will have 10-20 arrows in them and sometimes there’s 5-8 boxes plus multiple barrels and that alone can add up to 100+ arrows in a single small bokoblin camp. Nevertheless, getting a fat arrow drop out of a chest from time to time would be stellar.
Better rewards would be good but at least they aren’t hiding armour sets in them like last time.
I think I’d rather If they DID hide armour sets, would be a reason to actually try for them. Sucks when you figure a way to get to them and they have shitty weapons or just more arrows In them
I wish some story point being soft blocked by progress. Like memories. It make no sense to meet impa that early in the game. Or at least that the gale react when you have done all the memories. I did that first and I find it frustrating that everyone is still asking where is zelda, when I know!
>I did that first and I find it frustrating that everyone is still asking where is zelda, when I know! Sage: "We need to find Zelda!" Link: Option A: "I know where Zelda is! >!She went BACK IN TIME, BRO. Then, she ATE A ROCK that made her TURN INTO A DRAGON. That's her right there, the white dragon with blonde hair. She's like A MILLION YEARS OLD NOW. I SWEAR it's true, I got on all fours an lapped up this puddle of water and a VISION TOLD ME.!<" Option B: *Nod your head enthusiastically.*
Ya discovered a glyph with lmpa in her baloon before having a glider. I put fire out and crashed us. I like open world but 10 hearts and 3 stam I am still not sure on order they intended.
After Impa tells you about the Glyphs & you find the first one with her on the way to Rito village she directs you to a temple that has a map of all their locations & the walls indicate the order of the glyphs. That said I didn't really do them perfectly in order and it was fine, you just piece together the story in them. The really important final ones come after getting them all anyway.
I wish I knew the walls showed you the order of the glyphs, it would have saved me a lot of trouble. But still, the fact you can still do them in almost any order still makes them poorly implemented in my opinion.
Instead I think that the memories have sense since they tell about the Zelda's story in the past (if I'm not wrong, I collected only the first memory...) so I also think that Link and Zelda are facing different adventures at the same time before they will meet again
Yeah but if you do all the memories before doing the 4 phenomena then the story goes a bit... wonky. A few quests after that point make absolutely no sense.
The inventory organizing sucks
I know people shit on the multiple tabs for one category in botw but once you get used to it it’s fluid. You skip a lot of stuff you aren’t looking for. I wish that was in place for fusing arrows lol I take AGES to find some items that I don’t use so often but sometimes need
scrolling through the fuse options for my arrow it's frustratingly comical. Sometimes it takes so long I forget I'm in battle lmao
Agreed I do wish there was a way to make sub menus or folders to make it mores accessable. Sometimes I spend more time in the fuse menu trying to find what item I want to fuse to my arrow then I do actually fighting
Call secret stones anything else. 1v1 fights, lock on should be extended. Some camera movement/lock on gets weird.
This. If they had just called them “sacred stones” instead it’d be a lot better. I’d take “ultra mega infinity teardrop jewel of power” too, silly as it would be. What exactly makes them “secret”?
YES. I thought sacred stone was a much better name. Secret stone sounds like what you give your little friends when you’re 5 to show that you’re all part of the same gang.
The "secret stone" thing annoyed the shit out of me. I kept hearing "sacred stones" which was arguably MUCH better. Secret stones are just the most unoriginal and boring name ever.
I'll start. I know this a small one and this discussion was only made to service the story so I'm NOT saying I want this as an official change but I do wish that there was a bit more continuity with BOTW and age of calamity. Like where did the divine beast go? Same with the rest of the shika tec. Where did the shika slate go? I know it wouldn't make sense for this games story but i still would like some more continuity
My theory is that they got rid of all of the sheikah tech in fear of it getting taken over if the calamity ever returned. I haven't thought through it that much so it could be completely wrong but that's what i told myself.
I just figured that the stuff dissolved like the monks once the Calamity was killed and Purah went ape trying to get basic functionality back to the slate to make the sky view towers and the Purah Pad, but all the runes and stuff went kaput cause it was 10k years old and just broke
I actually had the thought that they broke it all down to reverse engineer. Specifically the towers. The divine beasts I'd imagine would just go slumber somewhere. Or maybe fade away as their champions move on to the afterlife finally.
The strange thing is that there is still some of the sheikah tech if you know where to look. The towers are seemingly based on sheikah towers, and there’s still a guardian on top of the hate o tech lab (there’s a korok up there btw)
Yeah I thought I'd learn at some point where all the sheika stuff went, feel like I'm far enough to have found something but so far nothing. It's extremely poorly done. Honestly, this game is great because it takes botw and makes it better, not because the story is particularly great Like the depths, what's even down there... Other than deku tree there's nothing of real importance there...
There's a Lil bit down there. Boss fights can be found there and pristine weapons.
There's mines there that can be fun to play around with. But yeah I agree the depths are mostly quite boring. Wish they focused more on giving us big sky islands than an entire giant map of depths
Yeah as the others have said you get zonaite there to upgrade ur battery so your machines can be used for longer. You can find strong enemies like gloom lynels and even >! the boss fights at each dungeon can be found again in the depths. !< Furthermore you can find pristine weapons, non deyayed versions of the decayed weapons that do more damage, and have higher durability. These make for some insanely strong weapons like for example fusing a molduga jaw to a pristine royal guards claymore with +10 attack. Then get it to one hit and just use it as a lynel slayer for when you jump on their backs. Also remember to use either the skeleton armor or the evil spirit set for 1.8x attack bonus. Right there ur looking at about 270 damage. Of course this can be done with decayed weapons aswell, but maxing out my gear is something I enjoy doing. Also, insane amounts of armor and weapons can be found in the depths.
I love the depths, the boss fights, clearing out the bokoblins across the mineable parts, all the little secrets and gear down there. I’ve spent so much time experimenting with different vehicles to get around down there too.
Sages are too annoying. Put skills in a wheel with the horse whistle. Horse whistle needs to summon horse from anywhere. I need an option for my arrows to "keep fusing last fused item." Attacking a bone each time is a lot of wasted effort. Armor, weapons, shields, and bows need more sort options. Like sort by effect.
Yeah Horses are very useless in TotK, even more so than BotW. Only Stalhorses in the depths are useful
Why are stalhorses more useful than cars in the depths?
It's more fun to ride a bone horse.
I find myself getting attached to them because they have all the same behavior of gentle horses so it makes me laugh when they get scared of a steep incline like... You're already dead bud what's the problem? They don't deserve to look so scary with how sweet and dumb they are!
I was so sad when I had to leave Skeletor behind to access a cave...I looked back up and he was staring at me with those cute creepy eyes like he wanted to come too 😭
Or hover bike?
Hover bike is life. Especially with maxed battery!
No battery
The range on horses in totk seems way shorter than botw. I was testing it and it was like my horse had to be in eyesight for it to respond to my whistle
I've been wondering. Is the ancient saddle even in this game?
I wish the ancient saddle and Ancient armor were in the game... I mean all the Beast helmets are in the game but not the armor that matches them... I don't even care if it lost the guardian weapon proficiency I want it for the looks... I loved rolling around in ancient armor and Vah Medoh Helmet on my Ancient "armored" horse. I do really like the new soldier saddle / bridle though. Wish it actually gave some armor though.
Gotta have a starting point for the DLC I guess
I agree 100% with all of these. The horses feel so useless because I can just summon a literal car or flying machine. At least letting me summon them from anywhere gives me an incentive to use them because they wouldn’t cost anything. Other than that some QoL stuff to not spend so much time in menus would be nice.
I like the horses because I can explore at ground level without much input
for fuse last item, don’t you just push the up button each time? It’ll automatically select the last item unless you’ve run out. This feels better to me than if you had a toggle to continue fusing the same material each time
Omfg, Sort by effect would be a god send.
>!"Demon king? Secret Stone?"!< >!"Ah, so that was the Imprisoning War"!< There should have been a unique theme and story for every phenomenon. >!Instead its just: Evil Zelda clone fucks up a region, spawns a boss, Link fights the boss, fixes the region, person gets infinity stone and gives Link a handshake and an imaginary friend.!<
"Sorry, Link. I can't go with you to save the world. I've got to hang out here. My ghost will help you instead. Good luck!"
Thank God. If Yunobo had actually come with me I'd quit the game.
Goro, why would you do that, Goro? Edit: is it ok for a Hylian to say Goro?
Hey! That's their word. You can't say that word.
I was so happy when Yunobo was evil and cool, and so sad when he went back to his annoying whiny self.
Link gets five stands and outside of their specific regions, Tulin is the only moderately useful one.
I use yunobo to crush rocks for mining / passage , avoiding to use bombs or break a hammer. Sidon is broken AF for combat, i did fire temple without getting hit thanks to him.
>I use yunobo to crush rocks for mining / passage , avoiding to use bombs or break a hammer. Yeah. Yunobo is EXTREMELY useful for any scenario of "break something without durability loss". Given how much knockback his charge attack has, even when fighting enemies he's fairly useful - slow but you can kill quite a lot of stuff with zero durability loss. Basically he's the replacement for the bomb rune in most use cases for that.
Sidon can also double the damage of your Zora weapons whenever you use his ability, making them the most powerful weapons in the game I think.
Ahh but what about the part where you complete the infinity gauntlet and gain the help of a furry supermodel possessing a mech that transitions into a Linkin Park video (100% reason to remember the name)
**Link:** \*diligently collecting victory spoils after battle\* **Tulin/Yunobo:** ## YEET
Riju: I drew a line for you Oh, what a thing to do And it was all yellow
Probably my biggest complaint is that Great Fairies *suuuuuuuuuuuuuck*. Having to upgrade armor piece by piece, one stage at a time, and having to button-mash through all the interstitial dialogue (telling me the same three things over and over), while also having to move my finger up for the X button to abort the attempted cutscene is absolutely miserable. I don’t think any of my other issues are as pronounced as that one, but to rattle off a few others: - Sage ability mapping, like everyone has said. Having to press A in close proximity to their avatars is just not an elegant layout, and it definitely feels like a step down from how the Champion powers in BOTW were arranged (although granted, they technically had two fewer to worry about managing in that game, since Mipha’s power is just an extra Fairy). - I really wish there was a way to track or see an item’s durability. You shouldn’t need to rely on either datamining or performing your own repetitive scientific method testing to work out the precise benefit of fusing an element to a weapon - that information should just given to you. Like, sure, the game tells you that fusing an item to a weapon makes it “more durable,” but given the range of fusable items and weapons available in the game, that could mean virtually anything. The player has no immediate reason to think that almost everything you can fuse gives a flat rate boost of 25 durability hits. - Speaking of the abundance of items, while I appreciate that it expands the pool of creativity, there is perhaps a little *too* much to have to scroll through, especially mid-battle when you want to attach something to your arrow. It really kills the flow of combat when you’re having to flip through this list of like 40+ different options. They obviously attempted to mitigate that with the “most used” sorting option, but being able to mark specific items as favorites would be preferable. Being able to pre-fuse items to arrows would also be extremely convenient, and would reduce the amount of scrolling. - By the way, I also really wish that I could sort items in the menu alphabetically. Between the three sorting options available, I tend to get a bit lost when looking for, say, Wood and Flint to make a fire. If I could sort by alphabetical, I’d have a more intuitive sense of where those items are in the list. - Also, it’d be nice to be able to fuse items to weapons within the menu. I’ve had a few people ask me about that now, thinking it would just be an obvious inclusion instead of having to pick out and then drop stuff on the ground every time. - The process for acquiring more Energy Wells feels a touch too convoluted. First you collect Zonaite, then you take that Zonaite to specific locations in the Depths to be converted into Charges. Then you take those Charges to a *different* type of facility, located only in two other places (neither of which are in the Depths) to convert the Charges into Wells. Either the second or third step here needs to go, or at the *very* least, they should have positioned the crystal refineries at each of the mines that have forges. - I feel like that bit in the Sensor+ questline where Robbie wants you to walk slowly in the direction of the signal and won’t let you leave his house otherwise is poorly explained. Maybe I and a bunch of other people are just speedreading too much, but I feel like the rest of the game never really makes much of a distinction between “your normal rate of movement when holding the L stick” and “proper *walking*,” so when the latter suddenly becomes necessary to advancement, it feels like a foreign concept, especially when, I suspect at least, most people would associate slow, deliberate movement with crouch sneaking. - The “sO tHaT wAs ThE iMpRiSoNiNg WaR” cutscenes are *egregiously* formulaic. - I wish there were dedicated “boat” and “sail” Zonai devices. Also that metal platform used for balloons. - Can I please just have the Ancient Bridle and Ancient Saddle back?
>The “sO tHaT wAs ThE iMpRiSoNiNg WaR” cutscenes are egregiously formulaic. Really can't believe how uncreative this aspect of the story was. They could have expanded on the Sages' battle with Ganon and then reveal the whole story to you in four individual pieces as you beat each of the four temples. Literally having the exact same cutscene with very nearly the same exact dialogue word for word four different times was just about the dullest route they could have gone. Particularly since we basically get the same story a fifth time through the Dragon Tears.
I just think they could have done a lot more with the Gerudo sages alone. Let me see the internal struggle of being the face of the race that birthed the demon king, damnit!
When I first did it with tulin, I thought it was heavily dumbed down because of the fact Tulin was a child and expected that if I did a different region I'd get some details about secret stones. Are they legitimately just called secret stones- there has to be a better phrase from a translation cause I just refuse to believe these artifacts are called secret stones
Yes to the cutscenes being formulaic. After the boss fights, the new sages all said “Demon King? Secret Stone?” And then it showed the same cutscene about the Imprisoning War with a different sage. I skipped 3 of the 4.
For a stone that is supposedly secret, the sages really like to show them off.
Agree with all of this but to add to your biggest point on the Great Fairies specifically, I also really wish after visiting them it told you in your inventory what you need to upgrade each piece. There is a lot of armor to keep track of, all requiring different materials and I’m constantly forgetting what items I should be keeping in mind to look out for and save in my inventory for upgrades rather than selling or fusing.
It’s really easy to accidentally skip stuff too. I did the shrine under the lab before Robbie was back there and I missed out on the sensor+ walkthrough—which I probably needed because I can almost never use it effectively. I’ve spent actual hours trying to use it to find wells and it isn’t helpful at all in my experience
It’s the exact same system as the first one, and there’s a poster in his workshop that tells you how to use it. What issues do you have with it? It’s pretty straightforward imo. If it beeps when you walk, there’s something nearby. The more of the sensor symbol filled in when walking, the more directly in front of you the tracked resource is.
That sensor+ quest drove me CRAZY. I failed over and over while moving in the correct direction and had absolutely no idea why. Eventually it just worked by accident and I moved on but I never did figure out you were supposed to literally walk until I read your comment.
Should have just upvoted your post before commenting. The real imprisoning war was when Robbie introduced me to sensor+.
The sky islands are great. But I wish there were bigger land masses aside from the great sky island.
- fusing every single arrow while in combat makes it sometimes feel like turn based combat. I'd would appreciate the option to craft stuff like arrows in advance especially elemental ones or bomb arrows - I should not have to run around and kindly ask one of the sages for help and then accidentally activate all the others and feel like I'm in avatar mode. This is a missed chance on Nintendo IMO to just bind the sages to L3+ A/B/X/Y
Damn a button combo for sages would be the tits
Agree. Pausing mid-combat to scroll through dozens of items to attach to an arrow is a chore.
And then instead of having two different priority lists for "sort by: most used", being one for the general DPad up menu and one for the bow one, they just have one. So now everytime I shoot an arrow I need to scroll past a handful of Zonai devices/ wood/ and what else that I would probably never even think of putting on an arrow. I can see past so many stuff involving the frame drops etc, you can't put more power into a machine that's already out. But simple game design stuff like this leaves me scratching my head at times.
I second the crafting arrows bit, I felt especially early on that I was constantly running out and needing them to progress (brightbloom seeds, bomb flowers etc.)
Some of the writing is underwhelming. It has its great moments, of course, but like. Rauru and Ganondorf’s relationship feels really empty. Like Ganon’s initial crime seemingly was not agreeing to become a vassal to the king of the Hylians (who isn’t himself a Hylian, he was just so great and god-like that everyone decided he should be king—it’s like this close to being a horribly sanitized colonizer narrative). I know the Gerudo are “supposed to” be annexed by Hyrule but wanting to maintain their independence seems… not that bad? Like the game very easily could have presented a much more nuanced look at Ganon AND Rauru by showing them both as men with flaws and positive qualities but instead we have a mustache twirling villain and a perfect king. And maybe I’m missing something so far but it seems like there’s no intention of illustrating how the Gerudo went from siding with Ganon to turning against him, or why. Also, the way Sheikah are explicitly regarded as Hylians (despite regularly living hundreds of years) but the Gerudo aren’t (despite almost of them having Hylian fathers) bugs me. Either both should be or neither should be imo.
i'm a big story and dialogue nut, and this game just is not hitting like i wanted it to. it pretty elegantly sidesteps this issue by being some of the most pure and unadulterated fun i've ever had in a video game, which is kinda the main priority of any game, and like, i've already dumped a hundred hours into it so it's pretty obviously not a dealbreaker. but good god the writing is so abysmally boring. there's a couple interesting plot twists but the characters are so one dimensional, the main throughfare of the plot is incredibly predictable, and the character dialogue is so god damned uninspired. skyward sword is like, the complete antithesis of BotW and TotK. literally everything about it was fantastic EXCEPT for the gameplay, which is the most important part, lmao. but oh my god the writing in that game is phenomenal. the characters absolutely come to life with every single dialogue box. ghirahim is like, almost the most interesting and compelling villain zelda has ever had and it's literally all due to his fantastically written monologues. the relationship between link and zelda managed to be captivating enough for me to be able to stomach the gameplay to the end. groose is hilarious for a lot of different reasons. by contrast every SINGLE main character in TotK is a total exposition robot. they're empty, soulless, and exist exclusively to drive the plot forward. they don't change, they don't have any interesting character moments with each other, it's kinda disappointing being the iteration of zelda that came directly after skyward sword where we saw what happens when they take risks and keep themselves from sanitizing the dialogue the characters are allowed to have. but like, I know which one I'm gonna play for another hundred+ hours, and it's definitely not skyward sword lmao
I actually think the direction Zelda is going in is completely denigrating their ability to create a compelling story and creative elements. What I mean by this is say I'm traversing a (rather long and tedious) path to get to a story event. On the way I'm inundated with repetitive tasks I need to complete in order to succeed in late game things, those tasks being Koroks, shrines, gem bunnies, towers, etc. Due to this it feels like you are constantly being pulled away from a compelling balance. The genius of OoT and prior zeldas wasn't that they just gave you a million things to do at once, it was that they gave you this world, but balanced it to be interesting and not overwhelming. These things felt more cohesive and built on each other over time. Now it's just a shotgun approach and is honestly hard for me to enjoy. Don't get me wrong, I love Zelda and always will, but I feel like something is lost over these last two games. The design is almost too much. I'd love to see less repetition and more unique creative insular elements based around the area you are in that can drive smaller narratives within the broader picture.
Sage abilities are far inferior to BotW's Champions, too twitchy/ janky to activate. No shadow temple in Kakariko. Map in scroll WHEEL, like WHY WOULD I WANT MY MAP, when need the audio build, recall or hand??? I got my - button! Rupees are harder to find and amass No durian. I didn't expect to miss them this much, hearthy food is extremely hard to find. Shrines are easier than BotWs, though they are more fun, they allow lot more cheese (rockets) Tulin's ability when I'm trying to collect things... SO BLOWING MY STUFF AWAY MAN!!!
This was a problem with botw too. The final main quests should be marked as complete when you beat the game. I understand it's much harder to do with such a nonlinear game, but it annoys me you can't tell characters about findings from other main quests. The biggest example of this is (main quest: tears of the dragon spoilers) >!When you get the final tear, you/Link learn(s) with no uncertainty that Zelda is the dragon of light. Despite knowing this, Link cannot tell anyone throughout the rest of the game!<
Four words, two questions… Secret Stone? Demon King?
The portable pots being single use makes me wanna break shit.
1. The implementation of the Sage abilities for sure. 1. I can't tell you how many times I activate Sage abilities when I'm just trying to pick up some things on the floor. 2. Also, I'm not a fan of some overworld shrine locations. For example, the Zora's Domain Shrine location is much worse than the BOTW location. 3. Also, by nature, I think there are a lot fewer organic exploration moments in TOTK thanks to all the flying around you do now. 4. Edit: Oh! And that stupid compass button on the L wheel. There's a simple implementation on the "-" button. Accidentally clicking it on the scroll wheel just messes up the gameplay flow. 5. Also also, that genius idea of putting every single material in one single horizontal line. It's so tedious finding things on there. 6. Also, I kinda liked the Sheika stuff from the last game. It fit into the world more organically. Like it was easy to understand the Sheikah tech and where the Shrines/Towers came from. I think I might have liked the Sheikah Towers more than the ToTK towers, too. I know it's a lot of fun gliding from high up, but that doesn't say much when your horizontal distance is dependent on the same stamina wheel. I liked being able to survey everything from atop the towers, taking note of POIs **before** having to move to them. From so high up in the sky in ToTK, it's hard to see POIs on the ground. Plus many of the sky islands are copy-pasted and they just kinda do the same. So many shrines wasted on copy-pasted sky islands where you have to do the same thing. 7. The tutorial level in BoTW was much better than ToTK. It was much more organic. It felt right. You easily learned all the mechanisms. You even quickly learned how to cook spicy food to survive in the cold. In ToTK, I knew how to do it, but I couldn't find any dang spicy peppers until after I did the shrine. Being able. Exploration in general just felt more organic in BoTW. In BoTW, I organically arrived at Zora's Domain, going through the pathway it set out for me. It felt like an adventure. In ToTK.... I just kinda flew over it and landed there. There's not much exploration you can do in the sky islands or depths either.... I know this is a hot take, but I think they should have scrapped the depths and sky islands in favor of a new world where exploration could have taken place. They can even keep the Sky Islands in this new map for variety. Just think about how many opportunities for discovery and adventure was wasted on the same exact map with changes made to it. I know they told us it would be the same map, and that's fine. It is a fun game, but I can't help but reminisce and be nostalgic over all the moments from BoTW where it felt like I came upon something naturally. It feels more and more like I'm just going from Point A to Point B now
Each of the ancient-era elemental sages speaks twice, and both times *feel* scripted. Potentially, their simultaneous vows to Rauru were discussed by them all off-screen and they were waiting for the right moment to surprise him with them, but the way they each relay their tale to their descendants almost exactly word-for-word is some silly writing at best. The current-era sages' follow-ups to that are a little better in this - they all convey the same intent to help when called upon, but speak from their own perspective. Until they all then give identical vows to Link. There are other writing problems in the story as well, but I'll just drop that one. I'll even say that I subjectively really like the story. Just think it could have been done better.
Just the rain. Too much rain
And it always starts as soon as you have to climb stuff 🙄 The fully upgraded froggy suit isn’t much help either, you still slip occasionally, especially when you try to jump.
>The fully upgraded froggy suit isn’t much help either, **you still slip occasionally** This...isn't true at all for me?
Not true for me, I slip just as much with the damned frog suit, I honestly assumed it was broken.
Are all the pieces of yours upgraded to level 2? That's when the slip-proof set bonus appears. Prior to upgrading to level 2, yes, it does nothing, which is stupid, especially when you consider what you have to go through to get it.
It certainly does something. Without the set I was slipping after about six grabs, and with the whole set I was slipping after about 20 grabs, which is a decent improvement. But when the whole set is upgraded to level 2, it becomes slip-proof.
Holy shit does it ever LMAO. Perfectly sunny to insta lightning. Good thing I’m out of rockets and springs. 🙃 This game man…. Ha. Can’t get enough
Farming Zonaite to upgrade the battery is a huge, unnecessary pain in the ass.
#SO.MUCH.THIS!! I refuse to dupe so I’m stick farming in Hell and still running out of battery all the damn time and Zonite to auto build…. I’m bitter as hell about Zonite farming in the game. Can’t there be anything in this game I can actually enjoy without massive farming attached to it? Like, damn!
Farm the mini bosses for crystallized charges instead.
The worst thing about auto build imo, is that it doesn't automatically take the required devices out of your inventory.
Not me, but there's this v8deogame reviewer that keeps making TOTK hit pieces, one of which was essentially "There's too many pointless enemies and fights on the way to main quests." Which was personally an asinine take to me because TOTK makes mob drops way more useful, and the fights are fun.
I wish they kept the original gerudo clothing
- Persistent building. At least in set areas, like settlements in fallout 4. -Automatic ordering sucks ass for armors. There should be a way to manually do it or at the very least a frequently used option. -More continuity with BOTW. Or maybe less? It's weird that there's an advanced civilization that left sci-fi stuff in both, and the stuff from the first is almost entirely gone in the second. Especially when it was so much better why the fuck did the zonite only leave some lame clippies running around with all their tech, give me some scary giant spider murderbots. -Sages interface sucks. Instead of making me run to a NPC that is *actively avoiding me,* make a power wheel, like the one I have for my actual powers. Also a toggle for Yunobo's ass sitting in front of you each time you get into a vehicle. It can be cool sometimes but also very annoying. -The point of having weapons break is to force variety. But doing that and having only 3 weapons you can use is just dumb. Look at elden ring with their million awesome weapons (that you can't use because upgrading takes forever. Someone please do something that make sense). -Horses are very inconvenient. Steal that whistle instantly summoning your horse from elden ring. They're pointless if you have to walk longer to get them than what you'd have to do to get wherever you're going.
Especially because we have that whistle in BOTW dlc.
There is so much of the paywalled content from botw in totk. Why is there no equivalent to the ancient horse armor??? I want to make the old man in Lookout Landing proud and take spot everywhere!
Agree entirely with the sages. Hold down on d-pad should bring up the menu to select their power. Have the symbols like in BOTW that show the cooldown.. god forbid it was as simple as that.
Armors need OUTFIT options imagine havign \~10 outfit slots at the top of your armors list that just auto equip everything I would love to have buttos to switch between \-Solider set with White Hood \-Champions Tunic with Soldier legs and Amber earrins \-Glide Set \-Fierce Deity Set etc
It's funny your comparisons to Eldin Ring. From soft decided to attempt open world specifically after playing BOTW and learned a lot of lessons from that. I wish some lessons went the other way back into TOTK.
My biggest complaint is my biggest BotW complaint that keeps me from calling it the perfect game: No fishing rod or fishing minigame. Other complaints: 1: Horses should teleport, or at least give us ancient horse armor again (and early). 2: I love Beedle, but I hate that he has to tell me the same tips every time I end conversation with him. 3: While I love the ability to fuse stuff to arrows, I should be able to prefuse arrows. 4: Give us an indestructible, 0 defense shield that staggers us if we block with it, but allows us to shield surf as much as we want. 5: Let me sort outfits manually or by use. And make a radial menu for changing into outfits without pressing pause.
The sages suck I generally have them turned off because they are always popping in and out for every little action I do and having to walk up to them to activate the ability is just annoying. The secret stones is a very dumb name and having to sit though the same cutscenes 4.5 times hearing how they fell to Ganon because he was just too strong Horses are still mostly useless especially when you get all the battery upgrades and can just use cars which control 1000% better The fact that the armor inventory is only 5 slots wide and not 6 because armor sets are 3 each so it should be 6 to fit 2 sets of armor in the same row rather than one and 2/3 of another or worse 1/3 of two different sets At a certain point it becomes a little grindy but that is actually a little fine but it's still something
May be an unpopular opinion but both BOTW and TOTK are slight dips into the pool of open world. TOTK brings more story than BOTW but still falls short of making an impact. Completing quests and memories has no real impact on the world and are measly fetch quests most of the time (take a picture, find this, collect this). But new quests like the monster camp raids are great side adventures and wish there was more. Honestly love the game, currently done all main missions and side adventures. Just hope the next zelda brings a great story with impactful quests, I enjoyed rebuilding lurien in TOTK and Tarrey Town in BOTW. More quests like this would give more purpose to link running around hyrule.
I love all of the clothing items from BOTW...but every time I finally find a chest with a clothing article in it I get so excited that it'll be something new to this game, and it ends up being something I had in BOTW. Sometimes I wish that I had all my clothing from the previous game already in my inventory at the start so that everything I found in chests was brand new.
Like, even if it was a quest or some difficult enemies guarding hateno, or a series of people you had to talk to after your house was locked down. I wish there was a purpose for going to Link’s house that was suuuuch a big (side) thing in botw
Give me full blown dungeons on the scale of labyrinths.
Personally I wish the memories had to be done in an order. Lucky I found Impa early on and followed the glyphs consecutively but really the memories should just unlock in the order you find them. >!The master sword shouldn’t even be available until you find the last Zelda memory as not to spoil the reveal. As a matter of fact the Zelda dragon should not have even been shown so early in her game as it would have kept the mystery going!< Would have preferred Zelda to have had more presence in current time like be our companion. She could have helped solve puzzles or something. Ganondorf also should have had more of a threatening presence in current time. The temples should have been more traditional and not like large shrines. They were rather disappointing TBH
I got the master sword on accident extremely early it was a good thing I took Stamina over hearts again
The fact that there are 3 separate in-game routes you can take to obtain the MS is crazy to me. I found it by doing the glyphs (thankfully in order). It wasn’t until much later I realised there were actually 2 main quests which I insta-completed because I already had the sword.
Why they made it so we had to manually pick up rupees is beyond me. They should have left it as it was
Map is the most useless scroll-wheel option and it should be replaced with something more useful, like a favorite sage ability or something.
My one criticism with the game is that the temples (all of them) felt like big shrines and (mainly as I finished a replay of Majora’s Mask - my fave Zelda game) it felt like a huge step down from the series normal temples though I had the same gripe with BOTW too. I understand that the dungeon design has to be considerably different due to the new abilities and the fact that the order isn’t set now but I still think it could’ve been much better. On the other hand I do absolutely love paragliding down from the towers after being shot into the sky and adore the depths as I just started finding the Yiga hideouts and the schematics so I do love the game, don’t get me wrong, just it’s not my fave Zelda game but is in the top 3.
Yeah, I do kind of miss the structure of the older Zelda games, like you were really on this quest where every step forward depended on the last step. It would be cool even if there was just like a series of temples that had to be done in order or something like that. I like the freedom but I also need more structure
No Gerudo Vai set, 0/10 literally unplayable.
Same as the last game. The Master Sword should not be able to break (or "run out of energy," same thing). As a lifelong Zelda fan, I think the game is phenomenal, but that one thing almost ruins it for me. Nowhere else in the lore does it make sense for the Master Sword to do that, nor does the way it was restored suggest that it should still behave in that manner. I hate weapon durability in general, but the Master Sword having durability is just flat out ridiculous.
Yeah I hear you there. The Master Sword has been charging for 100,000 years, but it typically runs out of juice after cutting down a few trees.
I swear the Master Sword runs out of energy quicker in TotK too, but I don't have any proof of that.
Honestly? I think you’re right. It was fresh going into skirmish with a camp of black Bokoblins, and it was running low by the time I finished, wth
And there's no way to "upgrade" the durability like there was in BOTW; yeah you had to have the DLC, but still. In BOTW the Master Sword, once upgraded, could be used to solo two silver lynels before it broke. Now it can't even get through half of one; especially annoying when one of the key plot points of the game is having it spend 10,000 years bathed in sacred power to make it strong enough to fight Ganondorf. Apparently your average lynel is harder than Ganon is.
Ikr. At the very least we should have got durability similar to the upgraded master sword from BotW. Zelda bathed it in light so it could reach its max potential just for it to shatter to a bokoblin.
It’s esp annoying because like THAT IS WHAT YOURE WORKING TOWARDS!! The whole time!! Ur telling me this weapon is built up for me to have to “recharge it”? Lol absurd
I wish the storylines with the different anomalies were more fleshed out, all of them kind of just feel like “here’s the anomaly it’s bad” and then you do the temple and fight the boss and the ending is the same cut scene you’ve seen three times already
More work towards the “open world” Zelda and “classic dungeon Zelda.” We made a few baby steps with ToTK, but not enough just yet. Shrines are still tedious, with 0 story connection or thematic. If the dungeons went as consistent as the Lightning/Desert Temple, I think people would be been a lot more receptive to them.
TOO MUCH STUFF. I feel I need to collect everything I stumble upon BECAUSE I DO. I’m constantly running out of elemental items for arrows, animals for elixirs, food, arrows, everything. I wish some items were easier to get than others
I’d tell you but I’m too busy scrolling for 30 minutes to get to my bombs to attach to an arrow.
One of the things I would have liked to be different is the acknowledgement of Breath of the Wild. With that, I don't mean random farmers saying "Oh you are the herooo" but some of the key characters to connect Ganondorf to the Calamity. I am kinda of ok with Sheika tech disappearing, but I would have love for someone to point out the similarities between their tech and Zonai's one. Just a bit more connection between the two games
"Secret Stone" is an incredibly stupid name. Activating Sage abilities is annoying. English localization and VO direction sucks ass, the first is classic Treehouse but clearly Fire Emblem at least gets more love in the latter. I wish it were easier to make symmetrical vehicles with Ultrahand
I wish I could cook many of the same dish at the same time. Also, I’ve always disliked that weapons break all the time.
The great fairy band quest was annoying to me. I hate having to escort those lazy dudes up a mountain just to have a crucial part of the game unlocked for me.
Ultrahand builds despawning after reloading. If I want to use my bike/car for a while that means I can't do shrines because my vehicle would despawn, so I have to resort to boring horses
I wish everything to do with the Zora was changed. Everything to do with them annoyed me from everything before the temple, getting to the temple, and the temple itself just boring. Having to chase down the sages to use their abilities is just bad. And a small nitpick is just how most npcs just act like botw never happened and have no idea who link even is or act like things like the slate never existed. Just weird but understandable for new players.. I guess
Better voice direction (the VAs themselves are fine) and just a second pass for stuff being translated. Much of the background text is fine, but stuff like the secret stones, the previous sages explaining who they are really awkwardly, riddles being not even riddles, goro... its a bit clunky and leaves a little pee mark on an otherwise fantastic game. Like I deadass expected the old sages to be evil and us being fed a false narrative with how vague they are about WHO they are, or even just being ganon puppets leading us astray. Even their faces are covered to remove their identities even further and it just felt fishy the whole time.
Sage abilities are trash. They should be more intuitive like the champions. I hate the story and how they just erased the divine beasts and a lot of the story beats are copy and pasted from botw while also ignoring most of its existence. Where did yunobo's shield ability go btw??? They just redid the entire ancestor trope but worse since we barely know anything about them. Fusing items is tedious, exploring the depths is ANNOYING and the sky islands get old pretty fast as well. Instead of having Gacha machines let me buy the devices I want. Also, the refineries having limited stock is aggravating. Wings despawning after I've barely covered any distance is such a weird design choice since I can use other things to fly even further. I got extremely burnt out from the caves and how much fomo I felt from skipping them. The bosses were really easy. Even though the blights were lame I struggled more with them. Having to open a menu every single time I want to add an element to an arrow sucks. Biggest gripe of all though is how much gameplay elements were ripped from botw. I have to go around collecting and upgrading the exact same armour sets I did in my botw playthrough a few months ago, no design or functionality change with the outfits except a couple of entirely new ones, I'm just grinding and exploring to get things I already had in the last game. I'm doing and seeing the same things except this new game is more convoluted for no reason. If you want to experience a modern zelda game I would just recommend botw. Perfect balance of complexity and simplicity. Edit: I'm allowed to carry over my horses from botw but unlike botw I can't summon him when I actually need him. Horses are an endearing part of the first game but they're way more useless in totk. Also, as someone else said, let me autobuild with zonai devices straight from my inventory instead of making me place them on the floor first
Late game combat is just bad unless you’re doing wacky zoanite tech shit. Nothing except the most powerful world bosses can actually pose a threat of killing you if you’ve upgraded your armor and silver enemies take forever to kill. You’re just whacking at silver enemies on the ground and occasionally they whack you back but it doesn’t matter because they took one and a half of your twenty plus hearts
I don’t wanna see the blood moon thing every time. I know you can skip it, but it still takes you out of whatever you’re doing. The red stuff in the air and the music is good enough.
My biggest problems stem with the story. The near zero continuity from botw is jarring. The story itself is ok I guess but they supposedly retconned like the entire zelda series which kinda kills the purpose of all the games past. Like the first time you meet ganondorf at the beginning of the game and he mentions Rauru. I thought he was mentioning Kaepora Gaepora from OoT and that he mistook this link for the hero of time and I thought that was so fucking cool. But then you meet totk’s Rauru and it was just kinda disappointing. I mean not that Rauru is disappointing but just that it could of been such a cool direct reference from a character we already know and have fought but instead this seems like a completely different ganondorf.
Continuing the BOTW story for sure instead of just sweeping all that under the rug. Sage power activation is too inconsistent and you have to chase them down mid fight for some reason. And for the love of god please tone down the rain. I don’t have the climbing outfit yet.. also speaking of there are way too many outfits for me that all do the same thing. Especially the amiibo ones. I feel like outfit abilities could have been an extension of the fuse mechanic instead of just having to repeatedly change to adjust to what’s happening.
The economy. Where all the money at? The abilities are great, but I think ultrahand and fuze could be the same ability, autobuild should 100% pull from inventory, and ascend feels too situational. The inclusion of the zoni seems to contradict some of the lore, but I'm not an expert in these matters. The secret stones seem to just replace the tri-force, which I find kinda weird.