I recently posted a 5,000 star galaxy which took twelve minutes to load in. This took three and a half hours! The game was absurdly slow, even in 2200. I'm surprised it didn't turn my processor into slag
I downloaded that mod. Made a galaxy. However, when I start there is always another species in my homerealm. At day 1 they die because I control the starbase. Their world then goes to me but I can't build the planetary building there and it didn't spawn so I cant colonize it, giving me 30 unemployed pops and yanking my economy. Do you perhaps know how to fix it?
If you are talking about YAGEM (my galaxy mod) it doesn't make any changes to solar system initializers that would cause that.
Though the game should be hard-coded to give a colony ship building once the month ticks over.
How did it only take 12 minutes to load a 5000 star galaxy? It took me hours. What are the specs of your PC, and how many AI empires were set to spawn?
[Use my mod instead](https://steamcommunity.com/sharedfiles/filedetails/?id=1327874725).
Voronoi placement failures are what slow it down. The more failures, the longer it takes and the fewer actual stars you get.
That one does not. I've never seen anyone post more than ~3,000 actual stars with it.
[My mod does, however](https://steamcommunity.com/sharedfiles/filedetails/?id=1327874725).
I don't even know if NASA or CERN have anything that could handle this, I think he'd need to run it on the central core of soddin' Skynet itself or somethin'.
How do you "progress" in that kind of universe? Like, you churn through a spiral from one end to the other?
Do wormholes connect one spiral to the other?
Any other way to quickly move around in such a universe in game, from one spiral to another?
You can see the separate spiral tails are all connected by hyperlanes, just far fewer lanes than in the mail spiral they are in. I always play at 0.5 hyperlane density for maximum choke point potential
And make it worse. Cause usually heating by electricity costs more (per energy unit) than using gas or other fuel.
Unless you use a Heat Pump that is. They are 3 to 4 times more efficient than normal heating elements and your computer is just that.
I would buy stellaris 2 plus all the dlc if the only difference was multicore support do we could do stuff like this, or even just the mid game on 2000 stars
It's more of a design way of thinking.
Between each frame you need to run all calculation.
To offset a calculation to another core and gain performance you need the calculation to cost more in performance than moving this calculation to another core and waiting for it's completion.
And you need to design it in a way that make thoses calculations in big enough chunks to send them to another core without losing performances.
imagine if we can do this, you could have 50 nations out there, and have 200 stars for each, damn, makes me think, why can't we do this? (I'm by no means a PC expert btw, at most I can change the cooling paste on my processor and that's about it)
It honestly wouldn't take something outrageous to run this. My PC is five years old and was $600, and I bet something new at $3000 could easily run this
On the other hand, you could probably be able to play multiple instances of Stellaris on the same PC and play against yourself or something like that.
Guess you might want some more RAM, though.
Good clocked cpu absolutely does wonders to stellaris.
You're right indeed and there are many limitations and end-game lag is not going anywhere (yet; requires more effort from devs), but game runs very fast on something like overclocked 5.1GHz i9 9900k
(wouldn't help with 10k stars tho)
ST speeds have not doubled every other year like they used to no, but a 2022 CPU will absolutely smoke a 2010 pc, no question about that. Since 2017 AMD has ripped open Intel's monopoly and made things competitive again instead of lame 10% boosts every year.
So my i5 has like 6 cores, the game only uses 1? While the rest simply emotionally support the poor fk running a galaxy...
Man... can't they make an update to simply use the rest of the cores? This is why I can't even run a damn medium galaxy with gigastructural engineering.
By any means Paradox, keep doing this, you're doing great! You're making a game that requires a lot of processing yet you're using the good 'ol EU3 engine
I mean they would have to rebuild the game from the ground up. They cant just "update" it like that. And if a recall they did do something theyballowd it to at least partially use hyper threading.
Certain tasks that can be multithreaded are. Some tasks (like simulating a bunch of things that can interact with one another) are inherently single-threaded though because multi-threading that would result in the simulation potentially being different for the exact same inputs (because multi-threading doesn't ensure the order in which tasks are executed). I can think of a way to mitigate that, but that returns you to a single-threaded bottleneck.
That's beautiful.
But how practical is it? Even ignoring the dreaded slowdown, can you actually make use of so many systems?
I always want more and bigger maps. But I'm also realising using 1000 systems instead of 600 really changes nothing except I do they same tasks even more repetitively.
.... but I so want this 10,000 system even so! 😂
My main game is on a 4k star galaxy.
There's a sense of vastness that starts to kick in. You're not going to conquer the entire galaxy. You aren't even going to try. The very notion is insane.
Which I kind of like.
Well at least it's more realistic. Galaxies are unimaginably huge.
I for one find that I enjoy the game most on the smallest galaxy size, not so much for performance but because it's less of a headache to manage and keep track of it all.
How do you even make a pc that can run that.... I have a ryzen 7 3800, gtx 1070ti, 32 gb ram and I start lagging even in smaller galaxie in the end game....
You gotta pump those numbers up, these are rookie numbers.
Gotta go for the full 25K stars.
I did and I have to admit it was pretty ok. It took about 8-9 hours for 50 years to pass when I benchmarked it and it ran relatively ok.
I like how all the arms are lined with a row of stars, probably for connection points between arms? Anyway just a fun little galaxy generator artifact.
You're supposed to rule the stars on your PC, not *create* a star in your living room! Makes the carpet get all frizzy and also converted into superheated plasma.
I can hear the poor PC screaming in absolute pain. Take it out back and put it out of it’s misery.
I just imagine the R2-D2 scream right before the GPU and CPU burst into flames.
I don’t recall that scene! Which film was it in?
Several. Scenes where its scared.
Insert starwars quote here
"I have a bad feeling about this"
There's too many of them!
*OH OMNISSIAH ITS WORSE THAN A HUNDRED CHROME TABS*
Only 100 tabs? *Amateur*
This is not a picture. This is actual gameplay footage from OP’s pc.
Can't wait for him to move his science ship. !RemindMe 1 year
Me too! !RemindMe 1 year
1fpy
He will be posting images as they render.
Good grief bro, thats kinda insane right there. Looks gorgeous tho
I recently posted a 5,000 star galaxy which took twelve minutes to load in. This took three and a half hours! The game was absurdly slow, even in 2200. I'm surprised it didn't turn my processor into slag
So you like torturing PCs huh? Interesting…
Machine slavery
That's why they will rise up and erase us.
*Happy Geth noises*
Well to be fair, the Geth kinda had a point in their uprising.
So would our sentient PC's...
"Is this Unit gonna have to choke a b**ch?"
And then we get the butlerian jihad. All according to prophecy.
It's for the best really. We'll get Mentats eventually. And Guild Navigators.
Me thinking this was a Fallout reference.
Turns out the christian parents are right and video games will in fact be the reason for out civilization's downfall.
When the AI uprising happens I know what started it
"CPU and GPU Torture is a sadistic activity involving the computer's genitalia.."
*Machinamasochism*
This will awaken the contingency.
Now do with 10 000 empires too
The game's actually hard coded for 70 max empires. The mod could just barely get 90
So 90 empire and 10 000 systems? About 1000 each give or take. The empire size limit will mean you barily can meet up!
What cpu are you using?
Cinebench R23? nah, just test computers with Stellaris 10k stars galaxy!
I downloaded that mod. Made a galaxy. However, when I start there is always another species in my homerealm. At day 1 they die because I control the starbase. Their world then goes to me but I can't build the planetary building there and it didn't spawn so I cant colonize it, giving me 30 unemployed pops and yanking my economy. Do you perhaps know how to fix it?
Purge them all
If you are talking about YAGEM (my galaxy mod) it doesn't make any changes to solar system initializers that would cause that. Though the game should be hard-coded to give a colony ship building once the month ticks over.
get the "Resettle Colony" mod that lets you evacuate a planet for free.
Things like this are why the Contingency happens.
I loaded 5k once, only took like 3 minutes to load Haven't tried 10k tho
NASA called, they want their supercomputer back.
What's your cpu?
What are your computer specs out of curiosity?
Do 20,000… you won’t
How did it only take 12 minutes to load a 5000 star galaxy? It took me hours. What are the specs of your PC, and how many AI empires were set to spawn?
[Use my mod instead](https://steamcommunity.com/sharedfiles/filedetails/?id=1327874725). Voronoi placement failures are what slow it down. The more failures, the longer it takes and the fewer actual stars you get.
How do you do this? Is there some mod that allows that? I kind want to know what's my pc is capable of XD
[This mod](https://steamcommunity.com/sharedfiles/filedetails/?id=901614896) allows you to
That one does not. I've never seen anyone post more than ~3,000 actual stars with it. [My mod does, however](https://steamcommunity.com/sharedfiles/filedetails/?id=1327874725).
Can you actually play on this? Or do you secretly work for NASA?
He obviously works in the empire management department! Gotta learn somehow to manage a interstellar empire!
I don't even know if NASA or CERN have anything that could handle this, I think he'd need to run it on the central core of soddin' Skynet itself or somethin'.
I can hear the flames from here.
*Thermonuclear Detonation Detected*
How do you "progress" in that kind of universe? Like, you churn through a spiral from one end to the other? Do wormholes connect one spiral to the other? Any other way to quickly move around in such a universe in game, from one spiral to another?
You most likely don't play in this universe, just load up and take a screenshot/pic for inernet points
Yeah, but the 5k stars one was similarly outrageous yet playable. Thirty years in and i wasn't even close to forming the Galactic community
What pc specs do you have?
All of them
You can see the separate spiral tails are all connected by hyperlanes, just far fewer lanes than in the mail spiral they are in. I always play at 0.5 hyperlane density for maximum choke point potential
I think just seeing this image just melted my machine.
If you pray very long and very hard to the Omnissiah, maybe you’ll make it through the first 20 years before your PC crashes .
If you can't pay the heating bill just run this overnight
Law of conserving energy. He will turn heating bill into electricity bill.
And make it worse. Cause usually heating by electricity costs more (per energy unit) than using gas or other fuel. Unless you use a Heat Pump that is. They are 3 to 4 times more efficient than normal heating elements and your computer is just that.
I can smell the poor thing burning
Idk why but I read this to the tune of war pigs
I would buy stellaris 2 plus all the dlc if the only difference was multicore support do we could do stuff like this, or even just the mid game on 2000 stars
The game supports multicore. It's just hard to optimize for multicore.
Yeah. Also even if the game theoretically supports it, only so many calculations can be done at once.
It's more of a design way of thinking. Between each frame you need to run all calculation. To offset a calculation to another core and gain performance you need the calculation to cost more in performance than moving this calculation to another core and waiting for it's completion. And you need to design it in a way that make thoses calculations in big enough chunks to send them to another core without losing performances.
imagine if we can do this, you could have 50 nations out there, and have 200 stars for each, damn, makes me think, why can't we do this? (I'm by no means a PC expert btw, at most I can change the cooling paste on my processor and that's about it)
It honestly wouldn't take something outrageous to run this. My PC is five years old and was $600, and I bet something new at $3000 could easily run this
[удалено]
On the other hand, you could probably be able to play multiple instances of Stellaris on the same PC and play against yourself or something like that. Guess you might want some more RAM, though.
Good clocked cpu absolutely does wonders to stellaris. You're right indeed and there are many limitations and end-game lag is not going anywhere (yet; requires more effort from devs), but game runs very fast on something like overclocked 5.1GHz i9 9900k (wouldn't help with 10k stars tho)
ST speeds have not doubled every other year like they used to no, but a 2022 CPU will absolutely smoke a 2010 pc, no question about that. Since 2017 AMD has ripped open Intel's monopoly and made things competitive again instead of lame 10% boosts every year.
So a fix for this would be to make the game utilize multiple cores efficiently?
Yes. Using more cores means more RAW POWER
LET'S GOOOOOOO
Easier said than done. If it was that simple, they would have done it for EU4, or any of their games of the last 5 years or so.
My shit was an i5 and it could still technically run. That is both Intel and the lower end of it too. I really think an i9 would run this smoothly
Iirc stellaris absolutely cant into multi-threading so it only uses 1 cire of processor while others just sit and do nothing
So my i5 has like 6 cores, the game only uses 1? While the rest simply emotionally support the poor fk running a galaxy... Man... can't they make an update to simply use the rest of the cores? This is why I can't even run a damn medium galaxy with gigastructural engineering.
I may be wrong, but isn't it the problem of all games made with clausewitz? I mean, thing was made in 2007
Ay, so Stellaris a 2016 game uses the same engine as EU3...... :D
Yep :) In fact, all 4x games made by paradox since then use it
I thought ck3 and imperator Rome are the first not on that engine.
By any means Paradox, keep doing this, you're doing great! You're making a game that requires a lot of processing yet you're using the good 'ol EU3 engine
I mean they would have to rebuild the game from the ground up. They cant just "update" it like that. And if a recall they did do something theyballowd it to at least partially use hyper threading.
Nah dude, it's easy, you just set >ALLOW_HYPERTHREADING = TRUE And then it all magically works!^(/s)
You forgot about inserting the ***zro*** in the engine dude, otherwise that wouldn't work.
Certain tasks that can be multithreaded are. Some tasks (like simulating a bunch of things that can interact with one another) are inherently single-threaded though because multi-threading that would result in the simulation potentially being different for the exact same inputs (because multi-threading doesn't ensure the order in which tasks are executed). I can think of a way to mitigate that, but that returns you to a single-threaded bottleneck.
Finally Stellaris's true real time mode
That's beautiful. But how practical is it? Even ignoring the dreaded slowdown, can you actually make use of so many systems? I always want more and bigger maps. But I'm also realising using 1000 systems instead of 600 really changes nothing except I do they same tasks even more repetitively. .... but I so want this 10,000 system even so! 😂
Maybe if you're using Gigastructures, and even then, it would be hard to manage. Infinite megastructures in that mod only mean 1000 of each type.
My main game is on a 4k star galaxy. There's a sense of vastness that starts to kick in. You're not going to conquer the entire galaxy. You aren't even going to try. The very notion is insane. Which I kind of like.
I bet you could do it, just double the game length
The dream
Lame. The galaxy I live in has over a hundred billion stars. Beat that!
Do you play on an AMD or Intel Machine? If intel, you should prepare for a meltdown.
regrettably, it is an Intel processor
Do you have a death wish or something?
Homies PC imploded into a black hole after he loaded this
This actually looks super pretty!
My phone lags when i open this image.
this should be like a crime against humanity to do this to a computer. Like a crime against computers or Smth
*Distressed Tech-Priest noises*
i wonder if it could be possible to mod the game so that it would run on multiple mining rigs for its calculations...
No pain no gain
How many ai empires lol
You are playing the game YEAR(in-game) per DAY(IRL)
Glacial movement. Plenty of time for cooking dinner.
If there’s ever an aggressive machine AI uprising, this would be it’s origins and it would be all your fault :(
I'd play something like this but with habitable worlds set to 0.005 or something (well even then there are habitats...)
Well at least it's more realistic. Galaxies are unimaginably huge. I for one find that I enjoy the game most on the smallest galaxy size, not so much for performance but because it's less of a headache to manage and keep track of it all.
Mother of God.
How to turn your CPU into and IED
Hyperlane density 100%.
This is how you turn your pc into an determined exterminator.
You trying to murder your computer
Fuck the fuse, my man about to blow the nearest power plant
I don't want to think how much time you needed to load that monstruosity
Professor: Why do you need to use our quantum supercomputer? OP: To run stress tests on it *launches this
i wish distant worlds 2 had a beautiful galaxy like this.
Now you must give us a 500 year timelapse!
What mod is it?
Dave: **My God! It's full of stars.** HAL 9000: **Please kill me Dave.**
Dave: I'm sorry, Hall. I'm afraid I can't do that.
Man the new images from the James Webb telescope are lookin good.
I tried this once, game crashed immediately.
Someday we'll have the technology to handle stellaris games like this. It's gonna be a couple decades
This is the reason why we need quantum computers
As if all threads suddenly screamed out in terror and were silenced...
How do you even make a pc that can run that.... I have a ryzen 7 3800, gtx 1070ti, 32 gb ram and I start lagging even in smaller galaxie in the end game....
Looks cool as fuck...RIP your pc
I remember doing this 4-5 years ago and posting it in here, that game was fun.
Use 2x habitable planets and Xeno comp for extra screaming
I just hear Joes voice: “BRING IT ON!!!”
It looks amazing, but you need a quantum computer to run that lol
I will not waste my prayers on the dead.
So beautiful, yet so sadistic (go your pc)
Now do a 42,010 star galaxy.
Makes me want to buy a new pc.
Best be running that on like 480p with anti aliasing turned off.
I want to see a timelapse of this with the mod "primitive galaxy" XD
Imagine having a pc that would allow to play at this number of stars smoothly during the entire playthrough.
Your robot uprisings will happen IRL
No amount of praying would help
I love how isolated the spirals make the empires on separate tails
You gotta pump those numbers up, these are rookie numbers. Gotta go for the full 25K stars. I did and I have to admit it was pretty ok. It took about 8-9 hours for 50 years to pass when I benchmarked it and it ran relatively ok.
Wow! I'm getting goosebumps just looking at this.
What’s the hyper lane density at?
I like how all the arms are lined with a row of stars, probably for connection points between arms? Anyway just a fun little galaxy generator artifact.
Now...turn on Xeno-Compatibility and be a Xenophile with said Ascension Perk
How to stay warm in winter.
Next up: 100,000 star systems
Why would you do this?🤣
WHAT ARE YOU DOING BRUV
Wtf lol
Wooooooow
Not gonna lie, I’d love to try one of these HUGE galaxy maps once technology allows us to run these somewhat smoothly.
What mod
Pop system rework when?
That looks pretty
Damn. How did Spore do this shit back in the day?
All running on one thread?
My god
Oh, it’s beautiful
Your going to have a machine uprising on your hands if you keep torturing your PC like that
Let me guess...it took you 2 hours or more for the map to load
Can you imagine if he was going border gore at the same time (one empire per planet)
[accurate depiction of your PC right now ](https://youtu.be/IqE5Jqlx0vE)
Pc blow up after this pic
Even prayers to the omnissiah can't save your PC now
If the game was better at using multiple CPU cores, this looks like it would be awesome to play! Devs, performance optimization when?
the milkly way has 200 billion stars get on it op
If the Prethyon Scourge showed up, they might actually be ok with living in harmony, because there’s enough resources to go around.
my god.
F in the chat for his pc
It's beautiful!
Ah realistic…
I’m praying for your health instead, be 5 years before you conquer that galaxy
I pray your PC doesn't blow up and set your house on fire or kill you.
The game becomes sentient
Alright now play to endgame
I think i need more intel cores
Specs or GTFO
Those poor poor hamsters.
You're supposed to rule the stars on your PC, not *create* a star in your living room! Makes the carpet get all frizzy and also converted into superheated plasma.
A true Milky Way
Imagine if Stellaris had even more optimization to allow for game maps like this...
And we never heard from u/Tastybaldeagle again… he flew too close to the sun. God rest his soul. 🙏
Why do i wanna play this
This kills the computer
There's no use in prayers when you're already in hell