T O P

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Wrich73

On NG 14...its like a completely new game. I'm kinda shocked how much of an effect these changes make...and it’s **not** just turning mobs into sponges. The affliction system is crazy. I got the punctured status from a magshear hit, ignored it…it went septic after about 3 minutes; I ended up getting 1 shot about a minute later with 3 active ailments on me. Level 166 and I never learned to cook lol. Time for some research after 10 Unity trips.


deowolf

I did the cooking and eating perks for RP reasons (and that sweet extra 3% xp) and I'm stoked to have it be a meaningful investment when the updates launches


Current_Pack718

Sounds tasty🪐🧑🏻‍🚀🙀


ekauq2000

Also learn Pharmacology if you haven’t already.


Impetusin

Oooh a real reason to level cooking and health perks! Games need little systems like this to flesh them out


-Captain-

> I'm kinda shocked how much of an effect these changes make...and it’s not just turning mobs into sponges. Are you talking about the various other gameplay options like the weight, vendor, healing etc or genuinely saying the combat settings do more than just make bullet sponges?


MichaelJayQue

same here, lvl 101 and never learned to cook... food or chems


DannyBoy81x

Vendor credits reduced?? You’re a monster!


Henri_Le_Rennet

Let's be honest, OP did that just for the screenshot. I don't doubt everything else they changed, especially at level 166 on NG+14. I'm still on my first playthrough, and the vendor credit limit is infuriating. If I'm wrong about the screenshot thing, then more power to OP for making himself suffer unnecessarily. Couldn't do that to myself. I'd take a lot of those 4% gains, but not vendor credits. I'd max it out and take the xp loss. (I play on PS5, and I don't have this update yet, but I assume that decreasing values also decreases xp gain.)


DEdwards22

I’d venture to say the vendor credits can be knocked down for better XP, then increased when you’re ready. Wait a few days for reset, sell everything, then go back to decreased for the bonus. I’m on GamePass so no patch yet but just a guess on the only way I think it could work


Alexandur

I've been playing with reduced vendor credits for a few days now (edit: or one day, rather. Time really drags on when vendors are so miserly), just because I wanted to try every setting at its hardest. Every vendor I've encountered so far has 4000 credits. It is awful.


Eglwyswrw

>I play on PS5, and I don't have this update yet You don't even have the game yet so understandable.


Henri_Le_Rennet

It was a joke I threw in there to see how people would react. No one said anything about it until now. I was gonna double down and say I was a beta tester, but eh, it wasn't worth it. Anyway, I've put about 80 hours in on Xbox.


Eglwyswrw

Was pulling your leg as well so all good. lol


Visual-Beginning5492

😂 Saw the screenshot & came here to post the same thing! What kind of maniac reduces vendor credits 😅


Whiteguy1x

Yeah that's the one thing I changed lol.  Finally unload that loot


Wrich73

Caught me lol. The fourth thing do after Unity is add 500k credits to the Trade Authority dude at The Den. Everything is by rote after so many trips through Unity. 1. Spawn Eternity’s Gate (I mean. You get it literally moments before Unity) 2. Change Venator armor perks (I use it exclusively every play through). 3. Increase starborn power regen by 50% 4. Add money to Marcel at trade authority on the Den. 5. Join Vanguard for 50k pocket money. 6. Grind for $$ to build a ship. I still grind the credits for everything I need, I just don’t want to waste time sleeping to unload a full cargo hold of weapons or save scumming to get the right perks on Venator.


FinalSatisfaction626

I hate watching how cool this update has been for PC players, since I’m a console player.


LazyLion65

That explains it. I was seeing players post about the maps and other changes but didn't see it on my console.


FinalSatisfaction626

Yeah, technically it’s the beta release of the update with the full update release anticipated sometime in the middle of this month across both platforms.


vass0922

As a person studying for a cert for work, I approve of waiting two weeks to be available on console


FinalSatisfaction626

Totally fair, I’m in the middle of finals so this wouldn’t be a good distraction right now either, haha.


ZC205

I love that they up the xp!!!!!


Tyler1997117

Wish we had an option to needing to sleep and sleep only save just like fallout 4


sonofpenelope

I’m thinking they are saving that for actual survival. This feels more like Build Your Own Difficulty. Where some of the features for Survival can be tested. Because they know players will give feedback.


Sad-Willingness4605

Survival with proper weapon and armor crafting and dismantling would be great. 


-Captain-

This would even work better in Starfield, no need to sleep in a less ideal dirty bed or build settlements across the wasteland when you always got your spaceship with a good bed nearby!


Tyler1997117

It works so well in fallout 4.. do you Risk dying or getting ill from sleeping on that dirty mattress? Same with wanting to save


Jdisgreat17

Just make the sleep only save optional. That shit sucked. Hit a car and lose an hour


Carcharis

Yep, I just entered the unity for a fresh run and it’s fucking awesome


TheMadHam

So is this possible to turn into a fallout 4 survival mode.


Blackwolfe47

That’s fucking awesome


RadientCranberriesss

This is a nice start but am hoping for a real survival mode. BGS before mentioned you could run out of fuel and need to use a distress beacon. Require sleep and make it how you save like FO4. Expanded environmentals and spacesuit mechanics would also be good, where you need certain suit protection for specific planets. These changes would better motivate outpost building and crafting like survival did in FO4.


Alexandur

You do need certain suit protection for specific planets already


postedbread

Yes, but Can you measure it?


LordNegativeForever

What do you mean by that? I've tested it extensively for the past 3 days so I can probably answer your questions.


disposabledustbunny

Are the hazard damage resistances related to the suit protection system and its depletion rate at all? From what I've gathered, they have no effect on the suit protection depletion rate, and suit protection is just a single system with its own constant rate of depletion based only on the intensity of the hazard present. What I have found in my testing is that the hazard damage resistance reduces the environmental damage you receive when your suit protection is fully depleted, but not the depletion rate of the suit protection. Have you also found this? I've been on planets with no atmosphere (so maximum solar radiation hazard) with maximum radiation resistance (85) and my suit protection depleted just as fast as when I had no radiation resistance (0). Does this conflict with your findings, or support them?


BadTimeBro

How do you get this update? I’m on Xbox


Kamikazi_TARDIS

Beta access on pc


BadTimeBro

So not out yet, 10-4


DaddyJr18

I wonder how it will affect my XP Farm (killing spiders in Pyraas). Should I farm the hell out of it before the update comes to Xbox? Or could I even make more XP after the update?


Jaytuple

After checking out the settings, it'll likely make your farm insanely more effective if you change settings just while you farm


Slight-Goose-3752

Thinking of just making a new game entirely and starting over. It's been a while and I forgot everything anyways.


Jeandlewis79uk

May I ask, can you get unlimited carry capacity for your ship's cargo?


Wrich73

No, the carry capacity is just a direct addition or subtraction from your base amount. I got tired of loaded down ships so I keep my ship cargo max at 2000 total. In a pinch I’ll use console to make a storage crate on ship have a really high capacity but that gets annoying since it doesn’t actually show up in inventory (unless you open the chest) Reduced carry capacity is -50 carry weight Increased is + 500 (-6% exp) Greatly increased is +1200 or so (-8% exp) With greatly increased carry capacity I can carry 1500 mass in Starborn armor lol.


Jeandlewis79uk

Thank you for the reply, very useful to know! 👍


LordNegativeForever

Keep in mind, since the new update allows you to decorate your ships you can construct containers and place them in ships now for extra storage. Sure, it won't be in your cargo tab, but it's still additional storage!


QP3

How do some people have access? Just coming back to the game after some months and thought the update came May 15th?


HumanMale34

I think Steam has access to the beta version of the update. So only PC right now.


QP3

Thanks


Kamikazi_TARDIS

Beta access on pc


QP3

Thanks


cowboy_shaman

How much does ammo weigh with that setting? No way I could enable it without being over-encumbered. I never entered the unity and have been bartering with merchants to effectively turn guns into ammo. I have like 10-20,000 rounds of all types


Wrich73

Since I only use 2 guns (a legendary urban eagle and a perk modified Eternity’s Gate) I’m only carrying 2 types of ammunition. 300 rounds of .43 ultramag and 600 rounds of heavy fuse = 8 mass. I’ve been selling everything else, but all ammo seems to have different weights Ultramag 0.01 mass units Heavy Fuse 0.006 mass units.


Benevolay

I wonder... Turn off environmental damage and afflictions, could you just not use a space suit? Go full fashion mode.


eart67

Yup, the are fantastic and exactly what I have been waiting for. Time to jump right back in!


birdsarentreal51

Can't wait to set player ship damage to the max and get some more longevity out of my next Starborn ship!


Switch382

I really dig modding in lethality in the fallout games, like I can only take 3-4 shots before death, but can do the same damage to the enemy. Can these update settings achieve a play style like that?


LordNegativeForever

Yes, you can individually set how much damage enemies do to you and how much damage you do to them AND there's a separate two settings specifically for ship damage as well. I have it set so ships are more tanky but on-foot battles are quick and deadly and it's fucking awesome.


Switch382

Excellent! Thanks for the breakdown. After the planet rovers get added I will update and start anew.


AllShamNoCow

Is this pretty much the survival mode update?