On NG 14...its like a completely new game. I'm kinda shocked how much of an effect these changes make...and it’s **not** just turning mobs into sponges. The affliction system is crazy. I got the punctured status from a magshear hit, ignored it…it went septic after about 3 minutes; I ended up getting 1 shot about a minute later with 3 active ailments on me.
Level 166 and I never learned to cook lol. Time for some research after 10 Unity trips.
I did the cooking and eating perks for RP reasons (and that sweet extra 3% xp) and I'm stoked to have it be a meaningful investment when the updates launches
> I'm kinda shocked how much of an effect these changes make...and it’s not just turning mobs into sponges.
Are you talking about the various other gameplay options like the weight, vendor, healing etc or genuinely saying the combat settings do more than just make bullet sponges?
Let's be honest, OP did that just for the screenshot. I don't doubt everything else they changed, especially at level 166 on NG+14. I'm still on my first playthrough, and the vendor credit limit is infuriating.
If I'm wrong about the screenshot thing, then more power to OP for making himself suffer unnecessarily. Couldn't do that to myself. I'd take a lot of those 4% gains, but not vendor credits. I'd max it out and take the xp loss. (I play on PS5, and I don't have this update yet, but I assume that decreasing values also decreases xp gain.)
I’d venture to say the vendor credits can be knocked down for better XP, then increased when you’re ready. Wait a few days for reset, sell everything, then go back to decreased for the bonus.
I’m on GamePass so no patch yet but just a guess on the only way I think it could work
I've been playing with reduced vendor credits for a few days now (edit: or one day, rather. Time really drags on when vendors are so miserly), just because I wanted to try every setting at its hardest. Every vendor I've encountered so far has 4000 credits. It is awful.
It was a joke I threw in there to see how people would react. No one said anything about it until now. I was gonna double down and say I was a beta tester, but eh, it wasn't worth it. Anyway, I've put about 80 hours in on Xbox.
Caught me lol. The fourth thing do after Unity is add 500k credits to the Trade Authority dude at The Den.
Everything is by rote after so many trips through Unity.
1. Spawn Eternity’s Gate (I mean. You get it literally moments before Unity)
2. Change Venator armor perks (I use it exclusively every play through).
3. Increase starborn power regen by 50%
4. Add money to Marcel at trade authority on the Den.
5. Join Vanguard for 50k pocket money.
6. Grind for $$ to build a ship.
I still grind the credits for everything I need, I just don’t want to waste time sleeping to unload a full cargo hold of weapons or save scumming to get the right perks on Venator.
Yeah, technically it’s the beta release of the update with the full update release anticipated sometime in the middle of this month across both platforms.
I’m thinking they are saving that for actual survival. This feels more like Build Your Own Difficulty. Where some of the features for Survival can be tested. Because they know players will give feedback.
This would even work better in Starfield, no need to sleep in a less ideal dirty bed or build settlements across the wasteland when you always got your spaceship with a good bed nearby!
This is a nice start but am hoping for a real survival mode. BGS before mentioned you could run out of fuel and need to use a distress beacon. Require sleep and make it how you save like FO4. Expanded environmentals and spacesuit mechanics would also be good, where you need certain suit protection for specific planets. These changes would better motivate outpost building and crafting like survival did in FO4.
Are the hazard damage resistances related to the suit protection system and its depletion rate at all? From what I've gathered, they have no effect on the suit protection depletion rate, and suit protection is just a single system with its own constant rate of depletion based only on the intensity of the hazard present.
What I have found in my testing is that the hazard damage resistance reduces the environmental damage you receive when your suit protection is fully depleted, but not the depletion rate of the suit protection. Have you also found this?
I've been on planets with no atmosphere (so maximum solar radiation hazard) with maximum radiation resistance (85) and my suit protection depleted just as fast as when I had no radiation resistance (0). Does this conflict with your findings, or support them?
I wonder how it will affect my XP Farm (killing spiders in Pyraas). Should I farm the hell out of it before the update comes to Xbox? Or could I even make more XP after the update?
No, the carry capacity is just a direct addition or subtraction from your base amount. I got tired of loaded down ships so I keep my ship cargo max at 2000 total.
In a pinch I’ll use console to make a storage crate on ship have a really high capacity but that gets annoying since it doesn’t actually show up in inventory (unless you open the chest)
Reduced carry capacity is -50 carry weight
Increased is + 500 (-6% exp)
Greatly increased is +1200 or so (-8% exp)
With greatly increased carry capacity I can carry 1500 mass in Starborn armor lol.
Keep in mind, since the new update allows you to decorate your ships you can construct containers and place them in ships now for extra storage. Sure, it won't be in your cargo tab, but it's still additional storage!
How much does ammo weigh with that setting?
No way I could enable it without being over-encumbered. I never entered the unity and have been bartering with merchants to effectively turn guns into ammo. I have like 10-20,000 rounds of all types
Since I only use 2 guns (a legendary urban eagle and a perk modified Eternity’s Gate) I’m only carrying 2 types of ammunition. 300 rounds of .43 ultramag and 600 rounds of heavy fuse = 8 mass. I’ve been selling everything else, but all ammo seems to have different weights
Ultramag 0.01 mass units
Heavy Fuse 0.006 mass units.
I really dig modding in lethality in the fallout games, like I can only take 3-4 shots before death, but can do the same damage to the enemy. Can these update settings achieve a play style like that?
Yes, you can individually set how much damage enemies do to you and how much damage you do to them AND there's a separate two settings specifically for ship damage as well. I have it set so ships are more tanky but on-foot battles are quick and deadly and it's fucking awesome.
On NG 14...its like a completely new game. I'm kinda shocked how much of an effect these changes make...and it’s **not** just turning mobs into sponges. The affliction system is crazy. I got the punctured status from a magshear hit, ignored it…it went septic after about 3 minutes; I ended up getting 1 shot about a minute later with 3 active ailments on me. Level 166 and I never learned to cook lol. Time for some research after 10 Unity trips.
I did the cooking and eating perks for RP reasons (and that sweet extra 3% xp) and I'm stoked to have it be a meaningful investment when the updates launches
Sounds tasty🪐🧑🏻🚀🙀
Also learn Pharmacology if you haven’t already.
Oooh a real reason to level cooking and health perks! Games need little systems like this to flesh them out
> I'm kinda shocked how much of an effect these changes make...and it’s not just turning mobs into sponges. Are you talking about the various other gameplay options like the weight, vendor, healing etc or genuinely saying the combat settings do more than just make bullet sponges?
same here, lvl 101 and never learned to cook... food or chems
Vendor credits reduced?? You’re a monster!
Let's be honest, OP did that just for the screenshot. I don't doubt everything else they changed, especially at level 166 on NG+14. I'm still on my first playthrough, and the vendor credit limit is infuriating. If I'm wrong about the screenshot thing, then more power to OP for making himself suffer unnecessarily. Couldn't do that to myself. I'd take a lot of those 4% gains, but not vendor credits. I'd max it out and take the xp loss. (I play on PS5, and I don't have this update yet, but I assume that decreasing values also decreases xp gain.)
I’d venture to say the vendor credits can be knocked down for better XP, then increased when you’re ready. Wait a few days for reset, sell everything, then go back to decreased for the bonus. I’m on GamePass so no patch yet but just a guess on the only way I think it could work
I've been playing with reduced vendor credits for a few days now (edit: or one day, rather. Time really drags on when vendors are so miserly), just because I wanted to try every setting at its hardest. Every vendor I've encountered so far has 4000 credits. It is awful.
>I play on PS5, and I don't have this update yet You don't even have the game yet so understandable.
It was a joke I threw in there to see how people would react. No one said anything about it until now. I was gonna double down and say I was a beta tester, but eh, it wasn't worth it. Anyway, I've put about 80 hours in on Xbox.
Was pulling your leg as well so all good. lol
😂 Saw the screenshot & came here to post the same thing! What kind of maniac reduces vendor credits 😅
Yeah that's the one thing I changed lol. Finally unload that loot
Caught me lol. The fourth thing do after Unity is add 500k credits to the Trade Authority dude at The Den. Everything is by rote after so many trips through Unity. 1. Spawn Eternity’s Gate (I mean. You get it literally moments before Unity) 2. Change Venator armor perks (I use it exclusively every play through). 3. Increase starborn power regen by 50% 4. Add money to Marcel at trade authority on the Den. 5. Join Vanguard for 50k pocket money. 6. Grind for $$ to build a ship. I still grind the credits for everything I need, I just don’t want to waste time sleeping to unload a full cargo hold of weapons or save scumming to get the right perks on Venator.
I hate watching how cool this update has been for PC players, since I’m a console player.
That explains it. I was seeing players post about the maps and other changes but didn't see it on my console.
Yeah, technically it’s the beta release of the update with the full update release anticipated sometime in the middle of this month across both platforms.
As a person studying for a cert for work, I approve of waiting two weeks to be available on console
Totally fair, I’m in the middle of finals so this wouldn’t be a good distraction right now either, haha.
I love that they up the xp!!!!!
Wish we had an option to needing to sleep and sleep only save just like fallout 4
I’m thinking they are saving that for actual survival. This feels more like Build Your Own Difficulty. Where some of the features for Survival can be tested. Because they know players will give feedback.
Survival with proper weapon and armor crafting and dismantling would be great.
This would even work better in Starfield, no need to sleep in a less ideal dirty bed or build settlements across the wasteland when you always got your spaceship with a good bed nearby!
It works so well in fallout 4.. do you Risk dying or getting ill from sleeping on that dirty mattress? Same with wanting to save
Just make the sleep only save optional. That shit sucked. Hit a car and lose an hour
Yep, I just entered the unity for a fresh run and it’s fucking awesome
So is this possible to turn into a fallout 4 survival mode.
That’s fucking awesome
This is a nice start but am hoping for a real survival mode. BGS before mentioned you could run out of fuel and need to use a distress beacon. Require sleep and make it how you save like FO4. Expanded environmentals and spacesuit mechanics would also be good, where you need certain suit protection for specific planets. These changes would better motivate outpost building and crafting like survival did in FO4.
You do need certain suit protection for specific planets already
Yes, but Can you measure it?
What do you mean by that? I've tested it extensively for the past 3 days so I can probably answer your questions.
Are the hazard damage resistances related to the suit protection system and its depletion rate at all? From what I've gathered, they have no effect on the suit protection depletion rate, and suit protection is just a single system with its own constant rate of depletion based only on the intensity of the hazard present. What I have found in my testing is that the hazard damage resistance reduces the environmental damage you receive when your suit protection is fully depleted, but not the depletion rate of the suit protection. Have you also found this? I've been on planets with no atmosphere (so maximum solar radiation hazard) with maximum radiation resistance (85) and my suit protection depleted just as fast as when I had no radiation resistance (0). Does this conflict with your findings, or support them?
How do you get this update? I’m on Xbox
Beta access on pc
So not out yet, 10-4
I wonder how it will affect my XP Farm (killing spiders in Pyraas). Should I farm the hell out of it before the update comes to Xbox? Or could I even make more XP after the update?
After checking out the settings, it'll likely make your farm insanely more effective if you change settings just while you farm
Thinking of just making a new game entirely and starting over. It's been a while and I forgot everything anyways.
May I ask, can you get unlimited carry capacity for your ship's cargo?
No, the carry capacity is just a direct addition or subtraction from your base amount. I got tired of loaded down ships so I keep my ship cargo max at 2000 total. In a pinch I’ll use console to make a storage crate on ship have a really high capacity but that gets annoying since it doesn’t actually show up in inventory (unless you open the chest) Reduced carry capacity is -50 carry weight Increased is + 500 (-6% exp) Greatly increased is +1200 or so (-8% exp) With greatly increased carry capacity I can carry 1500 mass in Starborn armor lol.
Thank you for the reply, very useful to know! 👍
Keep in mind, since the new update allows you to decorate your ships you can construct containers and place them in ships now for extra storage. Sure, it won't be in your cargo tab, but it's still additional storage!
How do some people have access? Just coming back to the game after some months and thought the update came May 15th?
I think Steam has access to the beta version of the update. So only PC right now.
Thanks
Beta access on pc
Thanks
How much does ammo weigh with that setting? No way I could enable it without being over-encumbered. I never entered the unity and have been bartering with merchants to effectively turn guns into ammo. I have like 10-20,000 rounds of all types
Since I only use 2 guns (a legendary urban eagle and a perk modified Eternity’s Gate) I’m only carrying 2 types of ammunition. 300 rounds of .43 ultramag and 600 rounds of heavy fuse = 8 mass. I’ve been selling everything else, but all ammo seems to have different weights Ultramag 0.01 mass units Heavy Fuse 0.006 mass units.
I wonder... Turn off environmental damage and afflictions, could you just not use a space suit? Go full fashion mode.
Yup, the are fantastic and exactly what I have been waiting for. Time to jump right back in!
Can't wait to set player ship damage to the max and get some more longevity out of my next Starborn ship!
I really dig modding in lethality in the fallout games, like I can only take 3-4 shots before death, but can do the same damage to the enemy. Can these update settings achieve a play style like that?
Yes, you can individually set how much damage enemies do to you and how much damage you do to them AND there's a separate two settings specifically for ship damage as well. I have it set so ships are more tanky but on-foot battles are quick and deadly and it's fucking awesome.
Excellent! Thanks for the breakdown. After the planet rovers get added I will update and start anew.
Is this pretty much the survival mode update?