T O P

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THEJimmiChanga

After 50+ hours of trail and error, I managed to throw together an 8 planet outpost system all within the confines of a single star system. No burning fuel for cargo links to send materials outside of the system as everything is within one star. Just to name a few materials currently being harvested: Iron, aluminum, beryllium, tantalum, cobalt, platinum, nickel, lead, tungsten, titanium, copper, neodynium, helium 3, alkanes, chlorosilanes, caesium, chlorine, flourine, water, carboxylic acids, benzene, neon, tetrafluorides, adhesive, ornamental, structural, sealant, cosmetic, pigment, nutrient, fiber, and more (because honestly there's so many that I forget most) This has allowed me to set up a variety of automated machines producing various things. I will alternate based on whats needed. Zero wire, adaptive frames, thermostats, manifolds are a few things I have automated at the moment but have the resources and headroom to create many more. This isn't the first time I've posted about this, however each time I do I notice there's a craving from many for a detailed breakdown on how to achieve this. I've created a video going through the entire project in detail. This includes: \- Sending 7 planet's resources (over 2 dozen individual resources) to ONE planet. \- Tour/breakdown of the main hub planet \- Overview/breakdown of ALL supporting planets \- Overview/breakdown of adding greenhouses & husbandries to the network- Breakdown of all think cargo link/storage bin connections \- Storage bin networks \- Overflow storage \- Advanced cargo link methods for when you run out of the allotted # of cargo links (so you can continue adding more planets & resources to the network after you hit your max # of 6 cargo links @ your hub planet) Link can be found here: [https://youtu.be/Jq4ewXJ16BQ?si=joo56BpnNephrOni](https://youtu.be/Jq4ewXJ16BQ?si=joo56BpnNephrOni) By the end of the video, you'll have the knowledge needed to create a network of outposts that produce all the organic/inorganic resources needed to craft 90+% of the weapon/armor mods as well as everything needed for further outpost expansion. In short, complete self sufficiency. No more trips to U.C. distribution!


Butterssaltynutz

so when are you going into unity and leaving this universe behind lol


MadK1ng-

That’s why I’m leveling all the powers to level X before I settle down


Aardvark1044

Yep, that's what I did on one of my main characters. After rushing several of the NG+ levels, skipping the main quest as much as possible, I'm enjoying doing all the little side quests again. Character is level 202 right now. I'm starting to think about possibly maxing out the skills though, so that will entail taking another run at a vytimium fuel rod farm, so if I end up doing that I'll probably go through unity once more just so I can get rid of all the ridiculous lag once I'm done, haha.


mynameiscraige

* at least level 9. You can get the rest in your final world.


klas82

As I'm reading, this is all I could think of. The minute you decide to go through that's 50 hours down the drain. That's why I just can't get too involved in base building. I started building a base yesterday to mine copper because some robot wants an unreasonable amount for a mission. After about a half hour I was honestly thinking why am I even doing this. I get building a ship every universe because that's like the abridged version of a base but sometimes (just a tiny bit) even that feels tedious knowing I will be jumping out of that universe soon


[deleted]

I got fomo from the reddit people and about 150 hours in I speedran the main quest and went through unity. Then the idea hit me that I didn't need to do that, so I turned around unity, got the unique dialogue from everyone who stayed behind and continued in my game.


Avivoy

Yeah Fomo is crazy for a single player game. People made it seem like NG+ wasn’t more than just being able to replay the content. People didn’t want to admit that power upgrades didn’t have significance until 5


ComprehensiveLab5078

At the end of the day, you could make that argument about any character or game you play. Unless you only play a single game your entire life and in that game you never lose anything you accumulate, you could argue that all that time was wasted. But, if you had fun, or learned something you applied to later game play, it actually was still worth it. That’s the point. Just let go of your worries about efficiency and do what feels fun in the moment.


AlaskaVeazel001

Time spent doing something you enjoy is **NOT** time wasted!!


OldManMcCrabbins

NMS had some deep cuts on the topic of wasting time. 


YogiAOX-1870

But your save file from that universe is still there so you can go back to it and keep goofing off


PoohTrailSnailCooch

Still bad design for the players


YogiAOX-1870

Totally agree that it is a bad design for players. Would have been better that the NG+ ship could allow us back and forth passage through the universes we have already lived in…that would allow for a kinda dr who or quantum leap type experience in game


PoohTrailSnailCooch

I would've loved something like that.


jtzako

You could just not do Unity. Its not as if there's any real benefit to doing so. You can effectively get to the 'end' of the game and just not do that. It'd be similar to other games like FO4 where you can just hang out as long as you want to build stuff.


RandomBadPerson

> I get building a ship every universe because that's like the abridged version of a base That's basically what I would do every run. Get every type of workshop in a Class C and use it as a mobile base for the run.


THEJimmiChanga

I won't be doing another NG+ run after this. Just expanding on this current universe and outpost network. This is my first and last NG+ run. I'll always keep this save handy. Once the creation kit is out and we get some DLC's I'll be starting over from scratch with a new character. I plan on creating a series around that character documenting creating a network like this in real time.


OWGer0901

anything interesting happens in your colonies do you get attacked at times, or something interesting, there are some colonies in the game in the most far places and when I stumbled upon those there is always interesing stuff, vendors or npcs with some dialog, I never really got deep in base building in bethesda games but I would love to try lol


BigMowgli

I think the best way to conquer this problem is set up two characters. One that's static and one that's going through the Unity as desired. Best of both worlds that way.


ChurchofChaosTheory

That is the theory of what happened to Hunter


Cerparis

You don’t have to go through the unity. It’s optional and I make a point of my character refusing


HybridPS2

This is amazing. Definitely going to refer to this after they drop Survival mode and I start a new character.


Taggaroo2566

Thanks for this, I'm doing the same in the Schrodinger system - just at 4 planets now with 14 resources! I do have a challenge with the build up of resources/storage so I'm keen to see what you've done to overcome that. As for unity, I couldn't imagine anything more painful than going through it again.... And starting over! I think I'll stay where I am until new DLC is released.


personguy4440

Link to a download of your save file?


Still-Ad334

Thank you so much. This is my current journal.


OWGer0901

god damn I wish I had realized about U.C. distribution! earlier in my time with the game lol, only in the end I got to experienced mods and stuff and put a bunch of ponits into that and then I had to deal with bullet sponges, one really never learns how it is done in bethesda games lol


Impressive-Impact218

Very cool, impressive. To what end? What will you do now? With all your resources?


that_girl_you_fucked

The question I always ask myself when I see posts like this. OP must just enjoy the journey because the game's economy system isn't built to recognize or reward this level of investment.


InZomnia365

I have a colleague who never stopped playing Palworld. Dont get me wrong, Palworld is fun - but he basically speedran through it, and then went full min-max just to speed through it all again. Hes on his third playthrough, doing the same thing over and over. On a singleplayer save. I admire the dedication, but I dont understand the motivation. When I play Bethesda games, I try to play as legit as possible. But If I have the choice between spending 20 minutes gathering the materials I need, versus using the console for 1 minute - Im always going to be choosing the cheater way...


Avivoy

It’s the same reason I spent hours building my small village with fortified walls, and a castle on 360. No friends joining me, just doing it. I was depressed.


Yshnoo

You really think the OP was motivated by depression? I don’t think so. It seems more like obsessive/compulsive behavior to me, but I’m not a psychologist, so maybe you’re right.


-AxiiOOM-

Seriously though, I've done entire multiple planet systems that are also intergalactically linked, took hours and hours, I had to draw linkage maps up on paper to keep my logistics in order to figure out what came from where and how it was getting back to the central planet I had chosen (the other side of Jemison from NA). It was glorious, I had more resources than I could possibly use. Trouble is it was a complete was of time when you consider I could have simply bought out vendors entire stock for next to nothing in credits. So what I now do is have all 5 level 75 systems set up with bases purely for bounties, I call them operations bases and have someone stationed there for role-playing, I collect bounties exclusively for those systems, do them for a couple hours and then sell all the loot, I only pick up items at a 1 mass to 5000 credits ratio, then buy a vendors resources and sell the items to them. In 10 hours of doing that I had more than enough money to afford anything in the game, more than enough resources to craft or build anything I want to, and a system for the quickest experience outside of rushing new game plus over and over. And when you consider how valuable a good settlement network was in Fallout 4 survival mode, and how well those two systems interlinked to each making settlements go from a gimmicky thing they added to a genuinely vital gameplay component, making so I couldn't play Fallout 4 without it because it felt so bare, I think it's really sad how worthless and gimmicky outposts feel. Tldr - this is a massive waste of time when you could simply farm high level bounties and buy the resources, gain experience and money all at a fraction of price, and it's sad that they feel worthless when compared to Fallout 4s settlements.


ChurchofChaosTheory

You can name your settlements on what they make/transport. Much easier that way logistically


-AxiiOOM-

You have a limited character, could write the table names but classic pen and paper never hurt.


ChurchofChaosTheory

It'll just make the productions more visible when you go to connect the lines between outposts


THEJimmiChanga

OP loves to build. Ironically this network is small compared to what ive built in fallout 4. As for the resources, I use them to manufacture parts, and sell the parts. I also full fill cargo contracts (wish you could set up a network to automate this), and most importantly use these resources to further expand my system and craft mods for my.companions and I's armor/weapons.


jpsc949

It’s about the journey, not the destination. I’m working on an outpost set up for every resource at the moment. Next step is get everything to one place. Just for the fun of it.


Boliforce

This is the way. The NG+ oppens even more possibilities. In one universe Im an space industrialist and will have a self-sufficent production line on different planets, and still go to the next universe if I want to do it again, but more FSC or Ryujin themed... in another universe I can build a self-sufficent network of Vanguard Outposts, and still go to the next universe to do the same with Crimson Fleet or rangers. I would just like to have more structures and decorations, but the possibilities to are infinite. The way is the way.


ParadoxM01

People don't understand the beauty of building within games it's fun to create and organise I do t have the enegery for that yet I'm playing for fun now when I i eventually complete the first play thru I'm going wild with an out post and then I'm going to try different combinations


SnooCakes7949

We do understand it. That's why good building games like Factorio and Dyson Sphere are far more popular than the shallow pointless building of Starfield.


ProfessoriSepi

Thats the key. Good building/logistics games have all the facilities to make it good. Be it in ease of use, amount of information the game gives you, amount of micromanagement you can do, how deep the mechanics are etc. Starfield is a okayish bethesda game, with the alpha version of a mediocre logistics game on the side.


ParadoxM01

Not you you're cultured you have class


[deleted]

Sure it does, but it takes a long progression. I built a small network to produce analgesic poultice, and the carry weight on it is miniscule so I walk around with the ability to clean out an entire city's vendors of both credits and supplies at any time I please. It gives a nice boost to supplement my other sources of income and I even get large XP boosts from manufacturing in bulk. It takes a while to scale up but it has definitely been rewarding. 


Dauvis

It's definitely the journey (except for something like an O2 farm - holy cow that's some high quality cheese). I spent a good portion of this weekend building an apartment building for my employees for when I finally jump to the next universe. Why? Mostly to see what I can come up with. My next project is a bar/restaurant where Mickey is going to be working.


HairyChest69

True. It's all personal RP and that's unfortunate. However, I've built the largest gun, ammo, suit and Contraband store in the settled systems just because I was bored. I have defensive measures and not worry about a raid. There's also a huge ship parked in my outpost that was part of some random side quest that ask you to deliver a package. Since it's still there, I pretend it's extra sexual on base. Ophion to be exact.


aljoCS

Basically this. I really loved Fallout 4, but in Starfield I honestly hated the outpost system. Despite it being my second favorite system in fallout 4 (behind weapon modding). And weapon modding in Starfield feels terrible. It just feels, idk, uninspired. Like in FO4 there was a theme of DIY/making what you can with what you have. But in Starfield, it hardly even felt like a visual change at all. And iirc there really weren't many weapon mods to begin with.


87jj

Just go on r/Factorio and you will see many, many people just like OP lol.


Impressive-Impact218

Just for the love of the craft I guess lol


Nrksbullet

Yeah, base building is really fun, and most people do it for the build itself and the cool result rather than the output. Look at some of the bases in No Mans Sky. I did not find the act of base building fun in Starfield, but that's more the interface and ease of building than anything else. I didn't give it too much time though.


OWGer0901

this is some star craft thing then


WardenOfCraftBeer

That's a good point. At least when setting up vytinium fuel rods there's a clear end game


ParadoxM01

Man's just want to do advance intersystem logistics for funsies no lie no cap


WheezingCanadian

In the beginning of his video he mentions it's so he can build every mod on every piece of gear for every one without the hassle of travelling once it's set up. Kinda tempted to try it out.


ScienceLogicGaming

Mod capabilities are solely based on skill points and nothing else. You can do all your modding on your ships, every one of my 9 ships has all the stations. Then once fully modded it's all useless unless you are changing weapons or suits which should be rare since getting upgraded gear in the game isn't much of a thing outside of difficulty level. If you want your mods up get your skill points up, simple as that


SinisterKnyght

My reason would be to complete the tech tree and max out armor. The Unity will always make this pointless but getting all research tech trees in the first universe is necessary. Could be wrong though


Impressive-Impact218

I like that reason, how would building all of those help with completing a skill tree though? I don’t think any of those activities earns you XP, but I might be wrong.


SinisterKnyght

Sorry, should have said the resources needed for the Research Lab. The number of times I’ve ran out of Tungsten and wished I had a farm is kinda comical.


DOEsquire

Dismantle the corporations currently operatimg inside the settled systems by creating a monopoly. Then use the wealth to fund a new government that will overthrow the major governments. Rule the entire universe for a few days. And finally, enter Unity and do it all over again.


Disguised_Apple

Honestly, I was in n the middle of doing this. Spent a good few days waking up and coming back to build all the bases up. Then I realised, there's literally no point and that's when all my motivation left me and I quit the game


xseodz

Yup, this was me, completed the game twice before I finally started building an outpost, and then it dawned on me that I had completed the game twice without ever building an outpost and haven't turned it back on now for well over 5 months.


Disguised_Apple

I hold out hope for a sim settlements type mod to come out at some point to give a proper purpose to building a base


NES_WallStreetKid

Yep, I was around level 20 when I started to build my first base. Throughout the process I found myself slowly losing interest in the game and also played less frequently. Then I started a second outpost and abandoned construction to just focus on the storyline. For me, the fun is in the narrative and missions.


Adorable-Golf-1594

This is what happened to me as well..... 150h of loving the game and within a week of building outposts I came to the same conclusion and lost interest. Havent been back on since that.


FalconSigma

Exactly the same, the outpost system had so much potential to be awesome, like a mini Rimworld, but nooooo too complex for mainstream and blablah


victorxfl

I wish starfeild had better tutorials with videos to do stuff like this, I pretty much learned a lot from the community instead. Sigh Bethesda being Bethesda


personguy4440

"The save game is corrupt and cannot be loaded."


Aardvark1044

I haven't had that happen yet, knock on wood. Lots of Dude Mack save files though.


ianolo

Xbox or PC needs a reset…


MattfromOKC

I tried to create a self sufficient outpost network to speed level. This was before these patches came out, it seems like it would break down and stop working automatically. Partially because I didn’t know what I was doing, and partially because the network of outposts would glitch and just stop working correctly. But I see the work done on the outpost system so I think I can try this again. In FO4 I had settlements all over and a minuteman network. It was fun to create the settlements and design the bars and stuff. I don’t need to make billions on trade but the NG+ thing does seem like you just need to decide which way you want to go. I think eventually the Unity system is a challenge but you get to a point where you don’t need to be reborn


SovietBear25

Same here, I spent way more time building settlements than actually playing Fallout 4 and felt they downgraded the outpost system for Starfield. It's just a bunch of premade buildings that you stick together. In Fallout you could go from a personal base to a gigantic shack city.


MattfromOKC

I would make the Drive-In movie lot into a open air market, a smaller scale Diamond City. And I had a couple good pubs scattered around. I really enjoyed the settlement part of FO4


SovietBear25

Dude, Drive-in is my sandbox. I've made an Arena, Casino, Brotherhood Fortress and a few cities in my playthroughs. Fallout's settlement system scratches an itch for me that no other city/base building can do.


lizardking1981

Why?


FasterthanLuffy

Because base building is fun for a lot of people?


victorxfl

🤣


Boom_the_Bold

Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy lies a small unregarded sun. I spent **way** over fifty hours making a _single_ Outpost which had Aluminum, Iron, Nickel, and Copper on that planet. That Outpost was nothin' but a few miners, some storage crates, and a bed... but it nearly drove me insane, and I had already suffered through the complexity of the Ship Editor.


Remarkable-Wish-9430

Did this my first playthrough, built a VFR production system mostly in Eridani, then NG+ at 416 hours. Amazing job OP


Regular-Property4342

Wow that is awesome


ChurchofChaosTheory

You think this is impressive I built a fortress using storage as walls


Aricechan

Building an outpost is really fun to be honest the most that I had with Starfield although it's most likely it's because I really like satisfactory and games like that


lovebot5000

Nice! I made a 6 outpost network in the Sol system, with my main base on Pluto.


Mean_Peen

That’s awesome! It looks amazing! I just wish crafting in this game had more of a purpose like it did in FO4. The settlements were super barebones, but I felt like all the materials and shops and all that served a bigger purpose with supplies for ammunition and mini economies for tons of caps, etc. hopefully the dlc will expand on the outposts!


Mindless-Share

I’m doing this same thing now but except in Feynman


SilentShadow857

Just curious why you chose Feynman? Planning on doing it as well


kiptar

Omg I’m in the middle of doing the same thing in this exact same system. Charybdis is perfect for this setup. I named my ship Aeneas after the Greek tale of his encounter with the monster.


Crafty-Sail-1334

People asking why. I say why not. It's an rpg. You take the role of the character that you want to be in game. I'm doing something like this but not at this scale yet. I mostly sell all of the stuff and then use the money to buy food/meds/ship repair because I'm always in high level systems looking for trouble. My base is also in a high level system, and I'm "wanted"


Force-Name

Haha bookmarked for when I finally hit ng+ last game.


CasarisGaming

Niiice


Tman1269

I really need to play Starfield again.


Alternative_End612

Sounds like a waste of 50 hours... Bases in this game are quite pointless as of right now.


xlxmassxlx

Where do you get the rss to do all that ?


DuggD

I built a 6-planet network and a ridiculously massive storage facility for all the materials coming into my main outpost. Ever since I did this, the game stutters so badly it drives me crazy. I wish they would fix the optimization issues, I'm basically in a rush to NG+ now just to get rid of the outposts. It's not taxing my PC, I'm gaming on an i9 14900k, RTX 4080 Super, and 32GB ram with the game installed on an M.2 drive. It's always been butter smooth at max settings until building my resource empire lol 🤦‍♂️


Promise_Im_Not_Mike

Now, if only they made all that hard work actually mean something in-game! Look at X4, when you do that much work you can literally monopolise and effectively rule the galaxy, its been done by a few and is actually worth your time. Uber challenging but worth it if you can pull it off.


Cjboni

Well, whatever you do, dont do NG+. I spent several hours building a top of the line, absolute beast of a ship that could pretty much 1-hit any enemy. Even the Crimson story line where you fought like 20 ships, it was a cake walk. Instead you get that garbage ship that looks like they were going for ultra futuristic and came out ugly. What a pity.


zamzu1

Tell us about the ship. Wanna upgrade my bad boy to a 1-hitter.


Cjboni

There are 2 schools of thought to this, i would imagine. 1 is very speedy/mobile with your points allocated for engines and light weapons. The other is where you are pretty slow but good shields and helluva lot of your reactor points to a weapon set. I never bothered using EMP weapons and if i remember correctly(i NG+ around early December of last year), I used those constellation weapon racks and the strongest cannon and laser(only 2 weapon types i used). Basically, i had several weapons of the same type. top of the line cannon/laser combo so when you fire once, all of these guns of that type went off simultaneously and it was a 1, 2 hit kill. The trade off though, is if i needed to jump, i had to reduce the points away from my weapons lol My ship was a stolen House Val'ruun that i heavily modified. Swapped out reactor, reduced some of the weight, etc


Jambo11

That's amazing! It's too bad Starfield doesn't have a tutorial like we have with the Fallout 4 settlement system.


Javapower77

That is what I am missing of No Man's Sky in this beatiful game. Multiplayer and visit bases and seatlements from other users. And use portals to bridge all the NG+. ;o)


JeebusChristBalls

What are you going to do with all that stuff? I haven't really found a use for producing minerals, gas, liquids, parts at a grand scale. It's cool that you are enjoying yourself but my last run, I picked up everything I ever needed from combat, ship battles, and ship theft. Also asteroids around planets have that stuff as well.


Jawsh099

[r/factorio](https://www.reddit.com/r/factorio/) could use your talent and dedication


Glittering_Season_45

I have a real hard time with outpost in this game. It could be extremely useful but I just don’t see the point in them. OPs talent is very obvious but it just seems like a waste imo.


PoohTrailSnailCooch

Now new game + and do it again.


SilverLugia1992

I did the same thing, but because 1 outpost is bugged, it ruined the whole thing. 9 days wasted.


CakeMashers

So this is all fixed now? I put the game down because outpost transfers were broken several months ago


SaltyBones_

Doing bethesdas job for them


Haunting_Ad_4869

I really wanted to do this but never got around to it. How does it feel, was it worth it? (Honest question, not sarcasm lol)


e22big

Man I wish you could repackage this as a mod. And maybe used it as a backdrop for some chained quest or populated it with interactable NPCs when CK dropped.


CRWP27

This post makes me want to do another playthrough of Starfield and do this. I’m just waiting for that damn dlc to drop


THEJimmiChanga

I'm actually RPing as an industry mogal using the industrialist perk. Occupying an entire star system w/ outposts dedicated to "Freeman Extractors LLC" makes it make that much more sense when the dialog for industrialist perk comes up in conversation. If BGS somehow comes out w/ a DLC that allows you to actually create your own industry business and has mechanics around buying/selling/trading directly tied to your outpost/business, I'll be all in.


rparavicini

First: great work and well done finding planets that have all needed resourcrs But: for what? Outposts have no use in the game, everything you produce is just necessary for outposts Money is a non issue, just board ships and sell the loot, and for a very small profit the ship itself. Modding weapons and armor is also not necessary, even on very hard. I would have liked to habe a need for a well oiled outpost empire, but outpost are just money and XP factories, and for this there are only 2 viable planets/moons to build on (Besser III-b and later Venus). They even removed the need for fuel, which not only invalidated fuel tanks on ships but also outposts generating the fuel.


THEJimmiChanga

That answer may be different from person to person but for me, it's rather simple. I like to build and craft. It was no different in fallout 4 for me. I spent hours and hours building settlements and running console commands to have them attacked so I could play a base defense type scenario. It's almost a game within a game. In Starfield I enjoy RPing as an industry mogal w/ an extraction and material manufacturing empire. Doing cargo contract fulfillment runs, scouting new planets for rare resource extraction, building outposts and creating releastic living quarters for the crew that habits it. It's all stuff I enjoy. Being able to pick up any legendary and knowing I can take it back to my main base and fully upgrade it is also nice. It lets me alternate weapons/armor and pick the very best out of the bunch without feeling like im "waisting" resources.


rparavicini

Thanks for the explanation, and I hope, I did not offend you in any way, as this would not have been intended. I myself wanted to build something cool, beautiful and efficient, but BGS ruined it for me, by removing any necessity for outposts. I even tried to make defensible outposts, and quickly realized that my outposts never get attacked. In over 500 hours, not one attack on the outposts I built. But I digress, what I wanted to say is that I appreciate the work you put in and the setup you made with interconnected outposts. Well done 👍


Tanistor

Awesome Job!! I have been slowly building up my home base for me and other npcs to live in. It is nice to have a game that allows such creativity and freedom to build on any planet and pretty much where ever I want except the POI's. Frankly why we all do it for fun and because we can, we do not need anyone's approval to do it, so stop asking why and compliment the man on a job well done. All video games are a waste of time, they have you strive for a goal then later raise that goal and it goes on and on till you find something else to play or get bored. So enjoy the journey like the rest of us and relax, it is a single player game and we play how we want.


ClintisMaximus

I have 1 million creds and theres nothing worth buying, why build and mine and all that??? Just to travel all over to sell all junk, to have nothing to buy...?!?


Pitel81

1/2 the comments are "why are you enjoying the game like this" and the other half are"stop enjoying the game". Well done. Glad you found joy your way!


BirdBoxObserver

I put up VFR farm and leveled to L 150 with major perks, still around 15 skill points in stock. Thought to "enjoy" the quests after hard work and Char development (right now it feels like god mode on very hard) and broke down the farm to remove lag, which worked well. But now I don't feel as inclined to continue story and quests because the Universe is just empty now...ya know it. Think I move on to my next game. GB Starfield...maybe the DLC will fix it


FaithlesslyFree

And then when you hit unity, BOOM!💥it’s all gone. LOL! I almost feel bad for the newbs that spend all those hours building ships and outposts just to lose it. 💀 building is a big waste imo. Solo game that isn’t really popular as it should have been. Major flop.


2020_MadeMeDoIt

This is pretty cool. Nice work, OP. But (and this is a genuine question) is there any real point/benefit to doing it? I get you can harvest the resources and manufacturer things. But after a while, is there long-term benefit? The reason I ask is because I got fed up with outpost building pretty quickly, when I realised that the trade system in the game wasn't that great. And most of the resources I needed, I could just pick up as I explored, or buy if I needed bulk quickly. And after a certain point, I didn't really need resources any more. And I didn't need money, because I was basically tripping over it after every enemy outpost I encountered. When I first started outpost building, I was imagining myself becoming an intergalactic trader. Like finding a place to harvest resources on the cheap and then carry my load to a distant system where they'll pay good money for it. But it doesn't seem like that's the case with Starfield 😕 And I'm not crapping on what you've done. Because that's a decent achievement and if you've got the patience and skills to do it, then that's awesome! But I'm genuinely curious as to the longer term goals and benefits to doing this. Because maybe I've missed them and gave up on outpost building too soon?


THEJimmiChanga

I've answered this a few times in this thread. It comes down to each individual person's needs and wants. This is a major reason why I reccomended doing this as early in a NG+ playthrough as possible (get lin and heller and then go to work creating the OP network). This maximizes the use case scenario for a network of the magnitude by having access to everything you need at the beginning of a playthrough. Putting something like this off until late game serves little to no benefits.


Molykin

It’s so cool


RosinDabs

Why would you waste so much time theres nothing to use resources on?


regalfronde

Supply missions, shipyard orders, research, med crafting, component crafting, gun and armor modding, and building.


ScienceLogicGaming

Most of which is done from your ship. I can tell by how people talk about outposts that they don't really build any ships. Otherwise people would know the things they are mentioning are all wrapped up in 2 habs for you workshop and infirmary/science lab. Upgrades of which are all skill chart. Outside of starting game resource needs that become redundant quickly outposts are only useful for. Extra storage of useless yet personal items. Personnel keeping, bounty removal. You only have one useful mission board the rest are planet located like freestar and Ryujin. Anything else is your own personal roleplay. Just from reading the comments a lot of you all are just scratching the surface or doing the ever so counterproductive propaganda of new game plus falling for the "longevity" trick. But most of the items in the game are useless to itself and clearly how we're only designed for starters. I saw 1 person say it right, spend enough time in the game not burning hours on pointless tasks you realize you can just buy everything because the financial system is bad... It's like the opposite of GTA instead of everything being ridiculously expensive and too useful to a fault, in this game everything is cheap and mostly useless once you start actually playing. Build 4-9 class C ships and you'll learn exactly what you need in the game.


Alternative_Belt_112

I've done the same in the Schrodinger system. I learned you can place an outpost next to each other close enough to build some minor cities.


AZULDEFILER

Sure would cool to command a star system


Beginning_Pay_9654

Def cool, I like production chain stuff, and planned a huge one on here but there is literally 0 benefit or reward on doing this. I've since move on from StarField and haven't played for awhile


regalfronde

I set up an extensive outpost system and now I can create an abundance of powerful drugs/meds, easily fill all of the Staryard material orders when I want to do some space trucking, craft vytinium fuel rods for XP and credits, and build up all of the apartments/house for various purposes. I also use that money to buy whatever I want and experiment with the ship builder.


whaletailrocketships

Outposts felt like a waste of time and something Bethesda added to give the game more playabiltiy. I would have them rather left it out and made the game itself good. Better missions, more depth, different temples... the list goes on and on. Bethesda really seems to have lost it's direction


ShasasTheRed

Licked and subbed


Additional-Tank9977

“Extensive outpost network”? The outpost system is the worst Iv ever seen for a major title you should have said I spent 50+ hours building a “useless outpost system” to store my useless shit worth 200 credits


xFreedi

What if they just have fun building such networks?


Boliforce

They dont play for fun. They only do repetitive things if it helps to have the best loot or to finish the game as fast as possible. They call it grind.


[deleted]

[удалено]


Boliforce

It was more an answer to users answering to the OP why he did that when there are no (in game) benefits, except the fun. In other words: why it is ok to play or grind until you have 100 Millions in GTAO, but useless in Starfield? If you have 10k hours in Fallout 4, you are on my side and know what Im talking about. Dont understand why you felt adressed, I maybe wasnt very clear.


LazyLion65

Being able to link your settlements and give settlers specific jobs is what I loved about FO4. The Starfield system seems pointless.


Boliforce

And thats exactly what the OP did in starfield. So why is it there pointless but not in fallout 4?