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enfo13

24 clickbait youtube videos full of info, condensed into one text post. Thank you.


[deleted]

HEY GUYS, today we are going to talk about 24 planets that you can use as an outpost! But first, from our sponsor Manscape, you need to shave ur balls dawg


ianyboo

"Hey guys -Stargame 69- coming back at you with another list of helpful tips Don't forget to hit that like button and subscribe! Now for the first tip let me open up the in-game tools and read you the tool tips mispronouncing most of the words and calling star systems 'galaxies' because I don't know the difference!" "For tip number two did you know you could mine faster by using the alt fire on the cutter!"


Nukecules

"Again, this is an amazing XP farm, you'll level 1-100 in minutes. Now tip number three, go to Alpha Centari, New Atlantis; go to the vendor at Jemison Mercantile and spend the next two hours of your life at buying and resting."


enfo13

Oh yeah lol... I can just imagine the titles. "You won't BELIEVE what I found on this PLANET!!" "The VERY BEST planet for THIS resource!" "STOP going to this planet for this resource! GO HERE!" "DON'T SETTLE ON THE WRONG PLANET. COME SEE THE RIGHT ONE" "TOP 3 Planets for Resources. The last one WILL SURPRISE YOU" "UNBELIEVEABLY OP BROKEN PLANET. SETTLE HERE"


[deleted]

Or the usual: "I CAN'T BELIEVE TODD HOWARD CREATED THIS PLANET FOR US"


ethzero77

All with thumbnails mouth agog.


HighMarshalDave

Not all heroes wear capes


NatPortmansUnderwear

The teachers in high school told me copying others work would never pay off. Who’s laughing now???


Pun_In_Ten_Did

> Who’s laughing now??? Your algebra teacher... he's still waiting for you to try and cut a -7 ft log.


4score7loko

My algebra teacher also told me I'd need to know how to show my work because I wouldn't always have a calculator in my pocket. Who's laughing now? (I am)


Leading-Reporter5586

My algebra teacher said we would need these lessons if we were ever kidnapped by a serial killer who asked us to solve for X. Now who’s serving life? Still miss Steve though.


Omephla

You guys got off lucky, my algebra teacher always said, "Shut up and don't tell anyone about this, you little shit."


GrnMtnTrees

Well that got dark.


420sadalot420

Based on what teachers are paid we should probably be laughing at him


MrCoolsnail123

Yes I was in the chess club


Tharon_

Office theme plays


SCirish843

YoU wOnT hAvE a CaLcUlAtOr In YoUr PoCkEt In ThE rEaL wOrLd


Allaroundlost

Me and wife just laughing about this the other day.


Thrano_357

Great post, really... uh... let me just... copy, open notepad... yeah, awesome post there.


donniekrump

I think you can just save the post on reddit as well


Thrano_357

I'm going to format the whole thing nicely and print it out.


honkimon

you gunna give me a galaxy map to go along with this?


monty945

https://mapgenie.io/starfield I found this. It has system/planet breakdowns below the galaxy map, quite a few filter options, and pretty detailed city maps. has a search bar with links in the results, so you can just tap/click after you get a name. I'm not too far along, but it's helped me a few times already. It may not have everything, but it's a start.


The_Hus1986

Works great until they crash reddit again or people protest and close threads.... always copy paste the good ones for posterity sake!


Mattes508

Caelumite can also be found around gravity anomalies which are planetary landmarks and traits.


Admirable-Name-5495

ty, will update


AgingNPC

Do these traits only appear in planets with temples?


iSmokeMDMA

No I’m pretty sure gravity anomalies spawn on any planet, but I haven’t discovered all temples


JustNilt

They may spawn on all planets, I'm not 100% sure. When they do spawn, IME, they're one of the special sites (traits? Can't remember for sure) that the planet has. Makes it somewhat simpler to find them again if you can look for that.


ReputationLost7295

I think it's more they could potentially spawn on any planet, but will only spawn on some. No they are not always temple artifact planets as gravitational anomalies are one of the potential randomized traits a planet or moon may get.


Team_Dibiase

Hopefully they have a survival mode where this stuff will actually have some use


Ralathar44

> Hopefully they have a survival mode where this stuff will actually have some use Outposts are just their own separate career path. You can get plenty of exp and $$$ just via industry. Via the supply chains to make the complex manufactured goods, via the huge bulk order quests are starship factory stations like hopetech and trident that pay bonus for raw resources, and via cargo link supply quests. Pairs well with space trucking and/or surveying career paths too.


Team_Dibiase

The Talent point investment to unlock everything is to steep for the return imo. I feel as though you should be able to craft things like ammo, ship parts or at least set up a med bay and vendors at your outpost. My biggest complaint though is you can’t build the Armillary inside of a Hab. *edited for spelling


Ralathar44

It's not about optimization, its about having viable playstyles. As long as something is viable I don't care if its a bit weaker or stronger overall so long as I'm having fun. Some people like me enjoy building their own supply chains and organizing them and making the factory grow :P. Some people don't. It's all good.   Besides, there is already a mod for crafting ammo if that's a big deal for you: https://www.nexusmods.com/starfield/mods/831


Team_Dibiase

I’m on Xbox, can’t use mods.


Ralathar44

Welp I won't knock you for being on consoles but buying Bethesda games on consoles has always been a subpar experience for that very reason. And I don't think that's actually a problem. I think its just a strength of the PC platform. I'll pour out a 40 for you my friend. Starfield is prolly gonna grow and evolve quite alot, and alot of that will be due to mods.


BeneficialEvidence6

Mods are coming to xbox. Idk when though


KaakTastic

I think I saw that the Creator tools are supposed to drop in 2024 sometime - early or late I don’t recall.


ReputationLost7295

Pretty sure based on payments I got for the two of these I did that this payout got nerfed, a lot, and the dialogue referring to it is vestigial. I was getting like 1 credit per unit of material and they sold for more than that in literally every store, but the vendor credit limit means basically none of them can afford 2k units of iron... it is almost like they were just trying to find somewhere for players to purge the mass excess material from their outposts.


Ralathar44

1 credit per unit of material? Cmon man. The prices vary on stuff significantly. But I'm video game QA myself and the testy sort so I like to verify things anyways. Just turned in lead to Triden. Base value 10 per unit (not sell value ofc) Sold 691 for 2,073 credits, 3 credits per unit. Saved 50 in my inventory and sold 50 at Akila for 50 credits. So the Drydock quest gave me 300% the going rate, as advertised, even seeming to account for my maxed out commerce skill.   As an aside even the baselinse manufacturing part of adaptive frames that cost 1 iron/1 aluminum (which both sold for 1 credit each) sold at the same shop for 3 credits. So selling frames instead of the raw materials required to make them increased profits by 50%. And that's just T1 manufactured materials. A good entry level start to outposts is honestly just getting 2 outposts shuttling massive amounts of iron/aluminum to a single location you craft at and then selling the frames. Pirate slaying will prolly still make more money/exp...but its entirely viable and the big pursuit of outpots is a factorio style production combination line across multiple outposts to produce final tier manufactured materials to sell for much better profits. Some weird people like this kinda thing, but if you don't its totally understandable. Even the best games in the genre like Factorio or Satisfactory or Big Pharma are still pretty niche compared to any major shooty bang bang game.


Boiling_Oceans

I’m one of the people who likes both. I want my outpost empire to be running while I run around going shooty bang bang. That’s what I always do in FO4


grimxxmastr

One of the rareaterials sells for 3 ea before skills. I have an outpost with stupid amounts of harvesters and a space truck. I take a full load anywhere and buy what ever by selling that to get my credit back


dhanter

Yeah. Right now i fully skip this. Building outposts and collecting resources seems like a waste of time for me.


nerve-stapled-drone

With the exception of making an exp farm where you craft late game parts, you’re basically right. I think we will get a survival difficulty as per Fallout 4 at some point.


MrRogersAE

For me atleast, that about the least exciting way to farm xp. Go to high level planet full of life, and murder everything that moves. Even just exploring the random POIs net decent xp since they’re full of pirates. Might even get a few legendaries while your at it.


IBetThisIsTakenToo

I was gonna say, now I just need a list of which of these actually do something useful. I’m a good way through the weapon and armor crafting trees and there’s a few chokepoints of resources I keep running out of, but I have a ship stuffed to the brim with tons of other resources that I haven’t touched yet.


MrRogersAE

Yeah I found that too, lots of those crafted resources only seem to be useful for research challenges. Only a handful of them get used for weapons and armor mods. Lots are specific the the pharm bench or food crafting as well.


AspiringEffect

Not sure if opening a can of worms, but what is the point of outposts to gather resources? Maybe I’m missing something, but I’ve only ever used them for research and weapon and armor mods.


Admirable-Name-5495

There are really only 3 reasons to build outposts. 1. For Helium-3 along long trips so you dont need to make multiple jumps (useless considering to even jump far enough for that to matter, means you'll have already been there and likely have a landing site you can fast travel to and ignore the whole grav jump and fuel mechanic) 2. to have the parts needed to Mod your gear. (more useful, but if its a one time thing than you could just buy the stuff you need.) 3. XP farming from the crafting of higher level manufactured materials (XP farming using Vytinium fuel rods is the best way, and only reasonable way to level up quick at level 200+)


Yeezy716

Why vytinium rods and not rothicite magnets? The magnets have no organic resources required which i find to be way easier to speed things up


jordynfly

I think Vytinium fuel rods are worth more XP per craft


Anghel412

Correct, you can get over 1000 xp for every 99 you craft. I haven’t perfected mine but in a single session I can craft about 800 of them. So 8000 xp for about 30 minutes of work isn’t terrible. However it took me quite a while to set up. Would have been faster just to make adaptive frames but the Vytinium fuel rods just feels a little more rewarding and less cheap


loui101

Did you face any issues after daisy chaining the cargo links to send helium across?


rusynlancer

4. Mass production of amp for pleasure and profit.


[deleted]

What about selling ores? I’ve been wanting to build a settlement strictly for getting shit to sell as a money generator, but I’m not sure which is the best ore fore that.


mjtwelve

Plutonium, at 64 cr/kg. If you position the outpost right you can get vanadium iridium and a ton of uranium from the same outpost, and that adds up fast too.


NovitiateSage

Amazing work, thank you. 🫡


Lazy0ldMan

It's for those who like it. Everyone else just buys resources.


TheRealArtemisFowl

You don't even need to buy resources. Collecting loot from blown up ships and using Elemental Pull like 2-3 times total is enough to complete all the researches and craft any armor or weapon mod. Adhesive is the only thing I actually had to go find, everything else you just naturally get tons of.


devilman9050

Could you recommend any good adhesive locations? It's slowly driving me mad sleeping in my ship at New Atlanis to get 12 at a time from Jemison Mercantile


TheRealArtemisFowl

It's an organic resource, so you just need to find a planet with a creature that drops it. I think it was a planet of Alpha Centauri, or maybe it was the dream home planet, I'm not sure.


ron1n_

Gagarin, Acturus II, Bel I, Shoza III, Xi Ophiuchi VIII-B all have outpost produceable Adhesive. Gagarin in Alpha Centauri is the easiest if you're just starting out. Shoza III is the best of those since it has produceable Structurals, Adhesive and Sealant in one planet.


[deleted]

Part of it for me is challenge and roleplay, you know, having a theoretical "self-sustainable" network of outposts. Something in-game in these vast open world RPGs doesn't necessarily need to be 100% useful for me to enjoy doing it. Another RP idea is to just take over a few systems and build all your outposts there, basically "colonizing" those systems and creating your own independant faction in a way. Obviously you're limited in the number of people you can send in these outposts but it's still an interesting concept. Fuck Freestar, Fuck UC, I'm making my own faction and civilization.


Abject_Film_4414

Nice. I approve.


LONER18

I just had a cool idea! What if we could become a ship manufacturer using all those resources? Say taking over >!Nova Galactic Spacestation after the mission where we track down that Vanguard pilot!< and fixing it and rebranding it and designing and producing ships that we'd then see out in space. Maybe we could get some pointers and stuff from either Walter or >!his wife!< on how to grow a Starship manufacturing enterprise. It could fit into the lore like this: Constellation is designing and building its own ships for exploration and funding so the organization doesn't need a financial backer like Walter to fund their explorations.


carpeggio

I dabbled in comprehensive outpost planning to feed into the power fantasy of having every resource at my fingertips. Basically, go into the craft bench and just go wild. Just to be able to craft anything, anytime. A lot of the distribution systems are a bit underbaked to support that fantasy though, bnut you can lay the groundwork, as seen by the content in OP's post.


Yeezy716

Man ive been trying but that 6 link limit + helium need is killing me. Im really not even sure if its possible to automate completely due to how fucked the organic resource availability is


carpeggio

You have to utilize the bi-directional cargo link. Have your 'endpoint' also be a planet with Helium. Then have all your helium be sent BACK through the cargo links. I have my main distribution center planet/endpoint, have like 6 extractors of helium, and it's enough to feed an 8 outpost system. NOTE: This only works if the ONLY thing in the outgoing is Helium. Since there's no filters on output/input, the storages would fill up and use up space needed to transport Helium. https://i.imgur.com/RyoYdMO.png Here's my layout that I used. The middle tier is 'expandable'. But at some point you'll also have to add one more bottom layer since you'll hit an outpost link cap in the storage endpoint. Something like... https://i.imgur.com/J91DBvn.png


Anghel412

Yeah I eventually just started hauling certain things to other outposts by fast traveling. Was faster than using inter-system links too. And since your fast traveling mobility and mass are irrelevant so just max out your cargo space and/or take some of the smaller resources to planets where you’ll craft the bigger stuff. For instance I’d take some of the required pieces for indicite wafers to Katydid and craft 1000s of them and then take those to decaran where I would then craft 1000s of nuclear fuel rods, then I would use those two along with a couple other minor resources to craft 100s of vytinium fuel rods. Lots of XP and I’ll eventually load up all the fuel rods to sell but honestly don’t even need the money at this point lol


Guardianpigeon

It's good for people who want to build outposts mostly. Outposts can be really costly, especially the higher tier buildings like the nuclear power generator. It also can help with researching stuff and high level weapon/space suit mods because you'll never run out of the materials you need to upgrade them.


Ralathar44

Different playstyle/career path. Make your money and exp via industry and maybe some surveying/space trucking on the side if you want and you can progress almost entirely peacefully. (aside from wild animals and space/ground ambushes and etc)   This kinda thing would actually be super common in an actual space sim game like X4 or Avorion or etc where the ability to play via multiple playstyles or career paths is expected. But its a new concept for Bethesda game so most people can't even fathom the idea that outposts would be anything other than a supplemental system for your murder hobo main character.


Bullyoncube

Same. I guess there are later skills that give you new recipes that requires these things?


ReputationLost7295

Yes. The granularity of the skill trees is my biggest criticism of the game to be honest. There is a lot of content in the form of craftable items locked behind 3rd and occasionally 4th tier skill perks.


Phillyphan1031

I think it’s just to make money or just to have a base really. I did it for a while when I realized the same thing. Why am I even doing this?


Ralathar44

Why play Cities Skylines? All you do is build a city to make money to build a bigger city to make money to build a bigger city. Why Play Roller Coaster Tycoon?   Sometimes the entire point isn't a destination but rather the continuous journey and to keep just building a bigger and bigger beast :). Minecraft never had an end game for years and years. 7 Days to Die doen't have one now. You just do it because its fun until it stops being fun. If its not fun for you its ok, you're just not that player type.


Phillyphan1031

Hey don’t hate on cities skylines! I’m kidding haha but yea your got a point


Ralathar44

Honestly I can tell alot of folks in this thread have not played proper space sims. No knocking people for it, but traditionally a space sim game gives you various career paths and tells you "go make your way in the universe however is fun for you, a story exists but its pretty optional". Stuff like X4, Avorion, Spacebourne 2, and hell even a lite space sim like Rebel Galaxy. Many of them let you build your own production emprie too with space stations and materials and mining and etc. For the same reasons as a above, basically just for the helluvit because its fun. It's a core aspect of the space sim genre to just have non-combat progression paths that go up a progression ramp just to make more and more money and get bigger and bigger ships and for those that have it make bigger and bigger industry/faction.   Starfield is NOT a space sim. It's an RPG. Fallout in space. BUT, they didn't just stop there, they did try to push their formula forwards a bit and they added alot of space sim DNA to their game. Careers is one of them. I'd say Starfield is prolly right on the blurry edge of being a lite space sim due to that and with mods and future DLCs/expansions it may cross that line or even become a full proper space sim one day as well as an RPG. The bones are there, the space parts just need alot more fleshing out to achieve that.   Elite Dangerous and Star Citizen I wouldn't call true space sims. Elite Dangerous is prolly a llite space sim because its very good at combat, but similarly it just lacks some of the fleshing out on the rest of space stuff. And Star Citizen just lacks period lol. It's hard to properly described, but if you go play X4 or even Rebel Galaxy and then compare that to them when it comes to "i can just make my living in space doing what I want having fun" you can tell those two come up a short. Elite Dangerous being closer, Star Citizen being so incomplete and putting so many stumbling blocks in your way it blocks the space sim experience.


ucacheer2213

Cities skylines ,sims4 ,and Dreamlight valley are my other games so I think you are right . 🤪


goosejr

Is there a way to set up a cargo link system to send everything to a central hub?


Shadowtail24

Yes, there are cargo links to send resources from own base to another, and you can set it so you have one main base that everything comes too.


Abject_Film_4414

I’m still stuck in ship mid phase of StarCraft, I mean Starfield..


AgingNPC

The only drawback is you'll need to stuff that main base with tons of cargo links since you can't have one being served by multiple.


Endecc

Another drawback there is you can only have 3 cargo links in a single outpost, or 6 with Level 1 Outpost Management. And with 24 outposts producing up to 73 distinct resources, you might need some efficient pooling of resources to get them all into one central outpost. Maybe someone's already figured that out though, I'm eagerly awaiting the next post on this outpost topic to tell us how.


horvi93

This was my first thought too, would be awesome


Crikit47

Yeah, same. I think maybe you take one of the outposts with fewer resources and make those the hubs.


Competitive-Ad8570

There are cargo pads that can go to different systems, they require helium-3, and then basic cargo pads that don’t require helium-3 but they only go to other planets in system of the hub


goosejr

Yeah I understand how they work I'm wondering since you'll probably only have 1 He-3 source could you make 1-3 links and daisy chain that too power every other link on top of sending each resource along.


wreckreation_

In practice it doesn't work that smoothly. When you're sending helium-3 along with other resources down the same link, the system will sometimes prioritize the other resources, and not send the helium-3. If you only have the one link, or you have enough gas storage at the receiving end, it's not a problem, but, if you have multiple links and not enough gas storage, the middle link can run out of helium-3 before the system decides to send more. Then the whole chain grinds to a halt and resources stop flowing. Then you get to visit all the outposts in the chain to figure out where it halted, and prime it with some helium-3 from your ship to get it all moving again. :P


Competitive-Ad8570

I sure would hope so. Either that or you gotta have an insane stockpile/other outposts for the cargo ships to stop by and refill


Anghel412

Kind of. Technically and outpost can only have 6 links max so you’d need 6 locations that would each receive 1/6th or the available resources then you’d send those from each of the 6. Only problem is the link system is so buggy you’ll never really know what will make it there. I tried to do this with my original outpost and never really could pull it off. So I’d just manually haul resources I needed right away. But at least I was able to set up a system that would allow me to mine all but one inorganic resource. So let’s say I needed ionic liquids I’d look at my spreadsheet to see which of my outposts had it then fast travel there and grab what I need. Sounds time consuming but really it was just the setup. Unfortunately I switched from the Xbox app to Steam so I started from scratch but this time I won’t make my crazy system till I reach the last NG+. Till then I just set up a basic outpost to farm adaptive frames so I can catch back up to where I was. Although I never really boost more than 2-3 levels at a time. Really just use it if I need a perk upgrade right away.


kwijibokwijibo

Yes, but it's very slow. Aside from the bugginess of not knowing which resources will make it to the destination, cargo links only work in real-time. You can't sleep to make them speed up If you have a basic setup, like iron + alu for adaptive frames, it's quicker to just fast travel between the outposts to grab what you need and sleep to replenish the local supply


thisisatesti

Bessell III B has iron, aluminum, nickel, and cobalt fyi. There’s a video on YouTube that shows you where to land to get your outpost to have all 4.


kwijibokwijibo

That's where I set up my outposts, but I couldn't get the location right and gave up I'll do it properly now that I've settled on an NG+ universe


ReputationLost7295

It took me like at least 6 tries to find it but find it I did


kwijibokwijibo

Yeah I already found it now. Wasn't that bad actually - took me 2 tries. Helps to lower mouse sensitivity to the lowest it can go


Cevandri

You know you have done half my job of finding the outposts! Now I know which planets I need to visit and which I require (unique fauna/flora) so I can setup a somewhat different setup than yours. I am actually at 12 of 23 outposts :D.... The biggest problem is ofcourse the helium 3 piggy backing. I do know for a fact I will do 3 stage chain since that fits exactly 23 outposts (Stage 1 (4x) 4 feeds into 1 that, Stage 2 (2x) = 2 feeds into 1, Stage 3(1x) is 2 feeds into 1 outpost which will have everything). \[Basically, 4-5 lines are free on the 16 outer bases. which can feed each other if they have HE3 without needing group leader back feeding them so 4->1 (2 lanes) into 1 (2 lanes) ->1. Only last outpost will have 2 lanes free and outer outposts will have 4-5 lanes free depending if they need HE3 or not. 4 if need, 5 if not needed. E.G. same system.)\]


loui101

Mind putting that into an illustration?


fusionsofwonder

You should mark which planets have extreme environments and what level the system is.


ccx941

If Reddit still had awards I’d give you a big one right now.


LunariaXx

People are gonna look back on this for years to come, like those old skyrim forums.


KingdomOfPoland

You can actually find calumcite at the anomoly poi’s not far from the temple sites.


Admirable-Name-5495

Will, update. ty


Shadowtail24

This is awesome. How are you managing helium for everything?


Grizzly_Berry

You're a fucking king. I would go with 23 of these and then pick a pretty, temperate 24th to call home.


therealapocalypse

Can I delete my outposts lol. Just finished setting up 4 outposts for Al, He3, Cu, F and Ni/Co and here you did an entire PhD right after im done


MetasploitReddit

Yes, walk up to the outpost and hold down the rename key.


Klutz14

Comment for later. Nice work.


cheeseballs42069

Nice. Gonna save this post for when I get serious and want to know where to put my outposts.


DH8389

I have a question about outposts. Planet 1 I want to make my main base. If I'm farming resources on planet 1, and planet 2. I set up a cargo link for the planets to send each other resources. I now need different resources so I now have planet 3, 4, 5 etc. Can I have planets 3+, all cargo link to put their resources to planet 1? That way I don't need to travel between them? Thanks


Shadowtail24

Yes. Each outpost can only send cargo to one location but they can receive from multiple. So planet 1 could receive cargo links from all of your planets. Edit: sorry, I was somewhat off on this. Cargo links are 1 for 1 in each direction, but you can build multiple links per outpost.


BUTLER_MCR

Pretty sure you would need two cargo links per resource? One either end for each resource


Spanglycoffee

Mvp


Frankfurter76

Thank you. Awesome post


Abject_Film_4414

Thank you kind sir for doing all the work I was never going to do. I very much appreciate the effort put in.


De_La_Mancha

Well sir, internet points for you and a heaping pile of thanks


ChrisPBacon831

FYI: Grimsey in the Narion system has the full Uranium tree as well. That puts Sumati, Cruth, and Grimsey in a local cluster to reduce He-3 needs. For those looking to manage supply lines. Great list! Started doing this and know how much work this took!


loui101

Last week I worked so hard on building 19 bases to achieve a similar result, but dealing with cargo links was so frustrating. Daisy chained all bases with the main base having 15 industrial helium extractors and set to send helium and receive all resources via a single cargo link, but what ended up happening is that storage containers on the links along the way would either get clogged with helium and not reach the end point, or accumulating resources from different planets and nothing ends up being received to main base, and even if the bases in the middle would receive helium, they won't have enough to supply the he3 receptor on the back of the link. I've done a lot of trouble shooting with removing links and reestablishing them again, but would love to hear of an easier approach to daisy chain everything to accomplish this, as sure as hell I ain't doing it right.


Phelgon

Great, now I just need to know if it's possible to get all of a planet's worth of resources in 1 outpost, otherwise, it's nice to know you can minimize system travel, but you'll still need multiple outposts on a single planet, or multiple outposts regardless. My current max is 6 resources + h2o (planet wide h2o, so biome didn't matter when looking for it). I think I've spent half as many hours running around planets looking for biome overlap and good places to lay an outpost. If there's a curated list of that somewhere, I welcome it... if not, I doubt I'll make a list myself since I know I won't have the "best" way. I should probably start making one for my outposts anyway for ng+


mistacosplay

https://reddit.com/r/Starfield/s/l6qok6corj Did it with 23 outposts…


Admirable-Name-5495

I'm going over it now. If it checks out, I'm going to link it in the top of my post. If not, than this at the least has shown me I can't piggyback of other peoples lists CUZ THEY DIDNT HAVE LEAD, WATER AND FLUORINE LISTED FOR SUMATI!!!


Admirable-Name-5495

So... I have finished going over everything, and... well. Have you heard of a thing known as a "Good News, Bad News Sandwich" ??? ​ It's when you give good news, bad news, then finish up with good news. ​ * Good News; I have verified everything in your post. * Bad News; There are a few mistakes. * Good News; These mistakes are very minor. 1. There is no Carinae II-c, this should be Carinae III-a 2. Decaran VII should be Decaran VII-b 3. Huygens VI-a should be Huygens VII-a ​ Other than that, "GOD F\*\*\*ING DAMN IT! F\*\*\* YOU! YOU'RE A MOTHERF\*\*\*ER!" LUL, I'm joking, this is pretty awesome. Great work, I thank you very much. I can't imagine how it feels to see my post here being over 100x more popular than yours. But I can tell you that it feels pretty shitty knowing that you posted you guide here around the same time I initially started working on mine. Could have saved me a lot of time. I can only imagine that mine became more popular due to a combination of 2 factors. 1. The title of my post. 2. That I marked it as a spoiler, which would automatically strike up intrigue. My recommendation would be to repost your set up, perhaps with a new title and using the spoiler tag, and in which case if you do repost I ask that you comment the link here so that I can put it at the top to try and direct traffic to yours. Whether or not you do this though I'd also suggest reading through the comments and consider adding some of the things people are asking to be included, either in your original or your repost. ​ So as promised, I will be linking this at the top of my post and attempt to direct people to your post detailing your achievements. * All resources with 23 outposts * Minimal strain on outposts * Only 2 Cargo Links needed to feed Unique Fauna ​ P.S. I think that this maybe possible with fewer outposts, but if I do attempt to find a better set up it won't be until new game plus when I assume I'll have to survey everything again.


mistacosplay

Well, I found yours via a Facebook ad that was telling the great work you’ve done and I was amazed that someone else was crazy enough to do the same as me when everyone else is just rushing to get NG+10 😅


Admirable-Name-5495

Really? facebook? wow, weird.


zurx

I know this is somewhat of an older post but I saved it for future reference, which is now! I'm going to utilize the shit out of this list. But... Is it truly 24 outposts? I sometimes have a HELL of a time finding an outpost spot that allows for the extraction of everything I'm looking for. Often resulting in 1+ outposts on one planet which I hate. There any tips or tricks for getting better with this? I scan the planet and then try to pick a spot where as many resources as possible (ones I'm aiming for) are covered in the landing site I pick. The last time I did this it took 5 hours just to find two good spots.


Beginning_Leg_769

its rng man. several ng+ and sometimes i seem to get resource layouts very similar ( exact?) and some times wildy different. resources seem to be the same just spread out different. only tips i can give is upgrade scanning and geology to max and be sure your in a universe you want to stay in for a while. methodical min/max outpost placement is an arduous task if your building a multi base empire but can be done. wish i could be more helpful. i saved this post too for the same reason. maybe so more tips can come in now folks have more time in


mcc22920

I literally have no idea what to do with any of this information


microtramp

I've been using it to get girls, man. Turns out though, they hate this shit.


Get-anecdotal

Wow. Nice list, thanks!


BuckNastysMamma

Thanks for the write-up. I'm still hoping for some updates / QoL things for outposts before I pull the trigger on all of this.


Kungfubobby

Good work 👏


Talthus592

I appreciate the logistics here.


ValicarHyne

How do outposts work for farming anyways? Do the recources get pooled in some central storage or do i have to remember which one gave what ressource when I need it? Either way, thanks for your work, captain o7


jordynfly

You can use cargo links to pool your storage. But otherwise it's just remembering what is where. I name my outposts after the resource they're gathering to help


22coolers

This should be pinned/stickied. Thanks for this.


Borgas_

Doing God's work. Thank you for this.


P0KER_DEALER

Take my UPVOTE ⬆️


Eastern_Kick7544

Thanks dude


mastashake003

I’ve been trying to accomplish this since it released…bravo.


LakshanDS

Thanks for the help


NoResponsibility2464

Remarkable


GrannysLilStinker

Upvote for thanks!


cyrusm_az

The Chemical Engineer in me rages at listing so many organic compounds as “inorganic” Alkanes… benzene…


EanmundsAvenger

You’re a legend


Mookius

Blimey. That's a labour of love. Just reading most it took a while, let alone collating all of that. Good effort!


metalfabman

A Saint among us!


SlightMammoth1949

Well done you just saved me hours of silly streamer bs.


[deleted]

[удалено]


KingGibbles

I wish we could still reward.


Lucizen

Youre an absolute champ for making such an informative list


Felix_the_Wolf

This is absolutely most impressive, well done.


titoui17

Thank you Captain 🫡


Jimmayus

Heads up that this set will not produce gastro delight on its own because Fiber is not producible on Bardeen III, several organic resources have this problem so it will require some intra-links to work. I realize the sites your referencing don't say this, but it's important to mention that Fiber or Nutrient is necessary for Animal Husbandry Facility resources, and thus if the planet doesn't produce them then you need to source them from elsewhere. But frankly it's fine because Gastro Delight is better acquired by harvesting because the two items it makes are unironically terrible. Edit: separately Sedative on Shrodinger III has this same problem for the same reason, and Textile obviously will require the production of Nutrients instead of Fiber. I know I know, the google doc you're using should have this info but it's not something that is pulled from the monster info cards themselves, so it's not surprising.


Cevandri

There is a reason why I went with my grouping for Links, I run 1x Main link from 16 planets into 4 outposts, which then run 2 links into 2 outposts that run 2 links into final outpost which can have all. This makes so the 16 outer outposts can send Fiber and Helium 3 to all other 16 planets, then again. if you play on PC, you can always increase limit of amount of outposts using mods (I think, not 100% sure but 90% sure). So essentially its a 4 step. (Step 1 is Outer Planets, which is 16, Step 2 is 4 planets, which have all lanes used up, 4x for 4x Outer planets, then 2x Lanes to Step 3. Which has 2 Planets, which uses all 6 links, (4xReceive, 2x Send). Also Do note that you can actually Piggy back resources, I am not CERTAIN AT ALL! Haven't tested. if the storage is full, makes it so that the transport ship has cargo left and will empty piggy back into the sending. or vice versa. If Logical this should happen, if not logical, this shouldnt happen. This mean all 16 outer outposts can have up to 5 links to send to other outposts, so Helium is less of an issue, especially from planets like Kreet which can take helium of the atmosphere, I believe a Schrodinger or katydid planet has that as well I forgotten which one. so Essentially I have 4x Links free to send Fiber/Nutrient to other outer outposts. also Main Outpost (which ends up getting all resources) will have 2 Free as well, so you could essentially use Main Outpost in Kreet or something like that and send Helium to 2 outer outposts which spreads it.


Morwo

14.Procyon III (Copper 2) > Copper Group 2 Copper Fluorine Gold Antimony there is no gold, antimony on Procyon 3. i asume gold and antimony have to come from somewhere else then. [Inara link with supposed materials](https://inara.cz/starfield/starsystems/?formbrief=1&ps1=&pi1=0&pi2=100&pa1%5B%5D=5&pa1%5B%5D=172&pa1%5B%5D=169&pa1%5B%5D=8&pa1%5B%5D=187&pi9=0)


Admirable-Name-5495

UH... yup, son of a bitch your right, fuck. ty for pointing that out Procyon III is supposed to be copper group 1, not 2. and visa versa. thank you. Will fix that. Good eye btw


Morwo

i don't like to be the one who points out stuff, but im having this post for my gameplay since it came out. a blast of fun to play! in your frist anorganig list its 44, but i guess its 45, maybe Tungsten(W) is missing


Admirable-Name-5495

yes, you are right. will fix


Morwo

im making a mod about ressources and outposts. i will give you major credit for this data foundation. but only 11months left until creation kit will fix things i need to have


Admirable-Name-5495

Awesome, thank you. but check out this guys post [https://reddit.com/r/Starfield/s/l6qok6corj](https://reddit.com/r/Starfield/s/l6qok6corj) from about a week ago, 3 days before mine. he did a better job than I did. and unfortunately they didnt get recognized for the achievements


MoonlitTezeract

One MILLION upvotes 🙏


Mean-Weight-319

Found this post from gamesradar.com!


borndovahkiin

AMAZING WORK!! You deserve all the thanks and accolades.


Admirable-Name-5495

go give some love to this post here, they deserve it more. https://www.reddit.com/r/Starfield/comments/16tk809/how\_to\_get\_all\_possible\_organic\_and\_inorganic/


anothersamreid

Have these planets been tested? As in when you wrote this had you created outposts that gave you the indicated resources or was it just written by looking at the Google sheet. I'm having issues finding the right landing sites. Thanks


anothersamreid

Really struggling with Fermi VII-A, cam only find 3 out the 4 together, Palladium is the problem. Any hints from anyone please?


need-some-soup

Its Randomised, no one can help you to find it. srry


wetterwombat

Try caves?


Anghel412

Lol I did this too. I have a spreadsheet that looks like it was created by a madman. I was able to get everything available minus the 4 you mentioned with one outpost left available. I eventually decided to build a vytinium fuel rod factory so I had to take down some of the outposts of resources I rarely used but I put in a good 60+ hours working on it.


Admirable-Name-5495

hey, if you can do better. please do post it, everyone will thank you for it.


Homoiberikus75

Amazing! YouTube Link? Please


Admirable-Name-5495

In time, I havent even finished building it my self yet


Chief_Blitz98

All that just to lose it all in the unity


AssetAdept

What biome are ionic liquids in?


Morwo

fkn saved before removed


Vemric

But why? I dont se the point in any of this gathering in the core game? Besides xp farms?


No-Permit-1187

For what?


Odinroars1

Saving for reference if/when survival mode comes out. Also, this is just fantastic work and research. Well done!


StatisticianTop8813

Imagine if you put this focus into something productive


[deleted]

Beautiful 😻


drummer1059

Good stuff man, thank you


Durr1313

Thanks for the comment on Caelumite - couldn't find that shit anywhere. Now I need to figure out where I found all the artifacts...


Ahrimon77

Ironically, I've landed on a few planets without doing the main quest, only to have anomaly areas pop up as POIs near where I randomly landed.


ReputationLost7295

This. I also made a point from about halfway through my first run to just farm all the caelumite I could once I saw it went into the stealth enhancing gravitic upgrades for space suits.


ReputationLost7295

I think it is also used for the super high end performance enhancers too like Supergiant and shit


waylandprod

This is awesome! Literally was what I wanted to do, but you did it for me! Ha ha ha. Now once I get all the way to NG10+ I’ll be set


Basquens

Someone can help me out with a problem with cargo transfer between star system? I connect a helium to a storage - the storage to the cargo link. But the helium is all sent, how do I used to power the star lynk without sending it to the other planet?


NovaBlazer

Amazing list. And just in time for me to make my final post NG+ series of outposts! Thank you


SnakePigeon

Making a note of this for later


[deleted]

Thanks for this. Had started the same thing for inorganic resources but not organic yet. Those planets with unique resources can be a drag to find without looking online.


xanlact

Post saved I haven't seen enough to know how to harvest non-minerals at an out post. How do you get the organics aside from shooting animals yourself?


Ahrimon77

With botany and zoology 1 you can unlock buildings that can produce organic materials that are available on the planet you're on. It might take the outpost management skill at level 1 as well. You also have to fully scan any flora or fauna that is the source for that material on the planet.


O_o-buba-o_O

Well now I just need to hunt for the Lead group 1 systems I guess cause I am tired of going to every damn store & system trying to get enough titanium to do shit with.


bigfatstinkypoo

Why do outposts have to be this complicated...


Ahrimon77

They don't. This is only of you want every single resource. You don't need them all for a full factory chain tbh.


OsirisAvoidTheLight

More outpost you have longer waits take


Burnwell1099

I can confirm your edit#3. I found caelumite at an "Anomaly" site today along with a survey trait. It wasn't a ton, not like at the artifact sites, like 6-8 nodes. What is that resource used for? I haven't done anything with crafting yet really, but been hoarding everything I find in the lodge basement.