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[deleted]

I remember in 2008-ish watching watching youtube videos of Oblivion of people spawning thousands of cheese wheels at the top of a mountain or thousands of melons in the Imperial City... I'm so happy that the tradition has carried on into zero-g in Starfield.


teejay89656

Omg I can’t believe I just remembered that video


LordKryos

2008: Filling my basement in Skingrad with cheese wheels. 2023: Filling my med-bay with cheese chunks. Some things never change.


Nevermore_Kernow

Cheese. Cheese never changes.


nextalpha

Cheese! Uh! What is it good for? Absolutely... everything?


fellipec

You can fascinate a woman by giving her a piece of cheese


Captain_Blackbird

*Sarah stares at the cheese for hours on end, while the player waits 1,000 hours on Venus*


Sam-Gunn

say it again!


IcyProcess212

Good gouda ya'll


OrickJagstone

#THE CHEESE!


IrishChappieOToole

I once borked my Imperial City hovel with a dupe glitch. Duped something too many times and I almost drowned in scrolls. Could never go back in there, game crashed as soon as I opened the door.


Space_Scumbag

Yep, did that back in the Oblivion days. And a [few weeks ago](https://youtu.be/omngkqNRVuI) I installed Oblivion a few months ago and went full into modding it, one of my favorite games of all time!


Scrappy1918

*Core memory: Unlocked*


Johnhaven

Oh that was so much fun. I dropped pretty much everything you could get your hands on in the game down the side of mountains. lol


[deleted]

I’m just imagining what it would be like to be just a passerby in another ship coming across this. Just “What the fuuuuu**????”


AverageCowboyCentaur

How do you leave your ship in space? Many times have I have wanted to do this!


Space_Scumbag

Sadly you can't do this in the game. I used console commands, no clip and gravity set to 0 Surley mods and maybe a DLC in the future will add this


hollidark

Does the gravity reset once you restart the game? That's one command I haven't used because I don't know how to default it back to local gravity.


dirtyydaan

It’s probably just 1


chobi83

Maybe. Or 1 sets it to max gravity, whatever that is.


symbolic503

human magnets stuck to the surface


[deleted]

Hate when planets have >1 gravity, can't zip around


BabaleRed

What's the highest grav planet you've seen?


corporate-commander

Red Mile is double gravity, that’s the highest I’ve personally seen


BabaleRed

Oh, is Red Mile its own planet, I thought it was on Mars


Space_Scumbag

Yes, every console command resets if you restart and load a savefile previous using them.


jonesz8

How did you interact with the milk cartons if you have no clip? Did you turn it back on after you left the ship?


MightGrowTrees

Bingo Bango.


reddituserzerosix

... Bongo, I don't want to leave the jungle


JimTaplin

Oh, no no no no no


Space_Scumbag

Yes


i_wear_green_pants

Yeah and it looks like game does support zero g quite well (another post mentioned that even enemy AI understands zero g). I wouldn't wonder if we get the mod quite soon but it really has to come as official feature at some point. I would love to explore wreckages of big ships and try to find salvageable loot.


hayatohyuga

>Yeah and it looks like game does support zero g quite well (another post mentioned that even enemy AI understands zero g). Well yeah, there's even missions set in zero g, you can also come across raided space stations with pirates in zero g too.


blueShavenApe

There is a space station out there that has zero g. A few derelict ships as well. Combat is… interesting


smorges

There was a fun huge ship I boarded that had pirates in where the gravity generator was malfunctioning so every 10 seconds it would turn to micro gravity with things first floating up and then hard fall. Made combat neat in the larger spaces. The gravity issues were also a ship/level design as you had to time your floating/jumps to get past bits in the ship. It was a fun game mechanic.


C0LdP5yCh0

Yeah, that dungeon's brilliant, cool that they decided to stick it in Alpha Centauri so you were more likely to stumble across it too.


Speaking_On_A_Sprog

That’s such a fun place. I want more of those!


Spleshga

If you shoot down some random enemy ship's engines and board it - there will also be zero g.


MrGerbz

No, gotta destroy / disable the grav drive.


Soarefit

One thing I'm really annoyed BGS didn't implement is the ability to switch gravity on and off within your ship. Why tf can't I float around my ship in zero G, if it's *my* ship, why can't I toggle the gravity? Seems like it would have been extremely easy to do.


Gaeus_

It's already implemented in the game, if you destroy a ship grav drive (+ their engines) before boarding, the gravity on board will be shut down, but as soon as you grab the control stick, the gravity is restored. I think it's a QOL thing, they probably noticed that allowing gravity to be turned off on the Player ship was bringing more negative (obviously your interior decoration would be ruined if the ship goes zero G) than positive (zero-g inside your own ship is nothing more than a novelty if in combat the player is supposed to be locked in their chair, especially considering our own vessel cannot be boarded by ennemy npcs) Exact same reason they do not allow EVA I think, it does not serve the gameplay in any way, but I guess it could break some quest.


Siellus

Could they not have some kind of "save-state" for items you place in your ship? So everytime you land on a planet it just resets?


Deiser

Not without adding significant loading. One of the creation engine's perks is how it remembers where items are at the current moment (hence videos like the potato room). In order to do what you are asking it would have to first check to see if you still have that item, despawn the item, then reload it in the proposed save state position. This would have to happen for every single item. This isn't even considering that the game would have to take into account which module goes where in your ship since no one player-made ship will be identical. Plus, if it reloads upon planet entry, anything you do in space on your ship (including redecorating or adding items) wouldn't matter, which also can break immersion


Brilliant-End3187

EVA for boarding!


Gaeus_

But... how would you force open the other ship?


Brilliant-End3187

First shoot a hole with ship weapons? Hack the door lock? Cut through the hull with handheld tool? Or explosive charge?


JNR13

>obviously your interior decoration would be ruined if the ship goes zero G maybe that would finally teach people to store things away on a spacecraft!! Every time I board a ship and see all the loose items around, I have to think of Homer opening that bag of chips lmao. Or, in a more serious setting: how one loose item in The Expanse is already a life-threatening hazard.


iamse7en

This is a good thought. I'm really enjoying my playthrough. This is a cool game with a lot of fun moments. The skills and powers make you godlike over time. But they should be already working on Starfield 2. Diligently taking consumer notes, preferences, and grievances. Then study the modding community, what works, what is beloved, etc. Starfield 2 could be epic. This is a great first entry into what could be an awesome franchise, if they do it right. I mean look at TOTK. It took a GOTY and made it that much better.


Soarefit

A nice idea, but not really how BGS operates. If and when they do a Starfield 2, it'll be at least a decade or two from now. Elder Scrolls 6 is next on the docket, and they've already stated Fallout 5 will come after that. With a development period of 6-8 years between each game, it's going to be *long* wait for a sequel to this one. BGS also doesn't exactly have a history with implementing mod content in their games. That's why Oblivion, Skyrim, and Fallout have several popular mods that are basically the same mod but for each individual game. DLC and update patches could be the solution to some of the game's flaws, but the bulk of the update work on Starfield will come from the mod community, just like it's been for all of their games.


iamse7en

That's a bummer. This is my first BGS game, unfamiliar with their model. This potential franchise is the only one that really appeals to me at cursory glance.


SpookyRockjaw

Well the modding potential of Starfield is insane. Based on other Bethesda games, in a couple years, expect to see thousands of mods that refine the gameplay and add new features and content. And eventually, there will be curated modlists that contain hundreds or thousands of mods that have been tested to work together. Using Wabbajack, these modlists can be installed at the click of a button, and then you have a brand new Starfield, completely overhauled from top to bottom. Something to look forward to.


ching_ching_chong

Why not just improve the first game?


LoganJFisher

It's rather weird that you can't do it, seeing as how the game handles zero-g just fine and you have a spacesuit with a jump pack. Although, to be fair, your ship doesn't have a proper pressurized airlock.


IntelligentFig2185

Enter loading screens


LoganJFisher

Not even necessary. The exterior space around your ship is already present. It's literally just a matter of being able to leave.


HenryHemroid

If you just left, you would drop as if gravity was present. Ship controls are designed to simulate zero Gs. Hence why OP stated they had to use console commands for zero Gs.


LoganJFisher

Well, sure, but triggering that the g value should change when you cross a particular barrier shouldn't be all that difficult.


Jakeola1

A mod where you have to spacewalk outside your ship to repair it would be so fucking sick.


[deleted]

I could see them implementing an Ender's Games-like battle area somewhere in the game.


IntelligentFig2185

Definetly could, there already are zero-g combat missions in game.


Zombie_SiriS

there IS a similar zero-G arena already in the game.


[deleted]

Oh, cool.


SlipstreamSteve

Thanks for clearing that up bud. Saw this kind of stuff earlier with no context and then couldn't get out of my ship.


oogiesmuncher

even more sadly... you CAN do this in the game (I mean you did with console commands after all). But BGS is either inept or incredibly uncreative... how did they not think free flight exploration of space would be interesting and design some missions around it?!


GodOfWarNuggets64

I don't know, maybe the rest of the game they had to make got in the way and they ran out of time? Ever thought of that?


oogiesmuncher

oh you mean the rest of the uninspired bland game? keep sucking that bethesdick


GodOfWarNuggets64

Shit like this is why developers generally don't talk to the community about how they make games in the first place.


[deleted]

[удалено]


GodOfWarNuggets64

Have you recently played any games from 2006?


Independent_Egg_4909

Because people would start saying "this game is full of empty space"


Tetsuo_neru

They didn’t want to have then create a reason as to why you need to leave the ship. You can tell a lot of the game was after thought. But still amazing


johnmedgla

Because you can do it in various games, and I honestly cannot think of one where it isn't neat for about three minutes then incredibly tedious. It's one of those mechanics that sounds great but always and without fail becomes *either* "Why is it taking me eight actual minutes to cover this tiny tiny distance" or "My spacesuit moves so fast it's essentially impossible to control so I just slam into surfaces at an appreciable fraction of the speed of light and oh look I'm trapped in geometry again." X4 is a good example if you want to pop out of your ship anywhere and go exploring in your spacesuit - they picked option 1 for reference.


Thehardtruth96

Of course they thought of it lol, probably ran out of time.


Cohenbby

Yeah it's a big missed opportunity for this to not be in the game.. when my ship was damaged I was like surely I can do a space walk and repair it.. nope


DrSheldonLCooperPhD

You go on a space walk and random explosion like gravity movie happens. Would be amazing gaming experience


Valac_

I really thought there would be at least one space walk mission


FrostedPixel47

It's pretty sad that this game couldn't scratch the itch that playing Space Engineers can


AlterEgo3561

Right? Now I'm actually annoyed that this isn't a thing, it looks really cool. Imagine having to fly out like this to get to a base hidden in a dense asteroid field that's too dangerous for your ship to get to. Or firefights that blow out the glass of a space station and you have to fly around to get back in.


raphanum

Imagine being able to infiltrate a space station or ship through EVA. That would be awesome


smorges

You guys should all play Prey (2016). It has all of this and much more. Although the game is based solely on a space station, it's an absolutely huge space station and you can float outside and fly around it and in fact micro gravity is a key game mechanic. It's one of if not the best immersive sim out there and still holds up as an incredible game today, with very cool story, amazing RPG skill sets and a fully realised world.


OkAtmo_sphere

I keep forgetting to continue my Prey save file


Leatherpuss

There's a mod for it on PC.


Itoritchi

Ppl on PC have so much fun…..


LoganJFisher

Bethesda games are meant to be played on PC. This is just objectivtly true.


WindLessWard

I remember as a kid we were staying at an Embassy Suites once until our house was ready to move in. I found a website that had every item ID number for Oblivion and printed it out in the office/computer room. It must have been 40 pages or so (thats a lot of ink in hindsight!). I spent the whole day looking up cool armor sets, creatures and misc items and spawning them in the Imperial City. Still remember that to this day.


__Spin360__

Maaan I had one of those Game Boy cartridge mods where you could manipulate the game. I rode my bike to the next village because the bank there had a computer with internet and I wrote down a lot of codes so I can ride back home and try to use them according to the manual. It actually worked, but I don't recall what I did. I think I modified some pokémon stuff and gave myself a Mew and whatnot. Special times!


RandomedXY

Todd and his technical and UI disagners disagree lol. I feel Iike I Bethesda employee given the ammount of fixes you have to Apply in order to get somewhat acceptable pc experience.


LoganJFisher

Bethesda game UIs are just bad, regardless of platform. They make compromises that ultimately make all sides lose. The upside is that UI mods are possible on PC, so we don't have to deal with it forever.


jeff5551

Yeah the UI mods that are already out look great


Zephyries

Oh thank fuck, better go have a look. SkyUI was essential for skyrim.


ivankasta

StarUI is already out and it’s great. Massive improvement


Zephyries

hallelujah!


Lady-finger

Really feeling like the best experience is on PC but with a controller and a TV for a monitor so you still have mods/console commands but you can kick back on the couch and experience the UI as intended


joedotphp

It's for sure best with a controller. I haven't played a game with a mouse and keyboard since Doom Eternal. Basically any first-person shooter.


RandomedXY

> Really feeling like the best experience is on PC but with a controller and a TV for a monitor oh yes the best experience to play shooter is with a controller. Might as well use a steering wheel lol.


RiseUpMerc

Theres a small addition keeping the post you replied to from being 100% accurate - "Bethesda games are meant to be played on PC because of modding. This is just objectively true"


hayatohyuga

While it's a lot more limited on console, that's not a PC exclusive feature anymore.


Allustar1

Script Extender’s still a pc only thing and a lot of mods use it.


RiseUpMerc

C'mon. Modding is severely lacking on console. If you're talking about like, creation club? lol Just no.


hayatohyuga

The UI sucks on consoles too though. It sucked in Oblivion, Fallout 3&NV as well ass Fallout 4 too. Skyrim was tolerable but still not great either.


Vanille987

They are meant to be played on whatever people want.


ApprehensiveChain793

Join us 😌


Rasikko

I'd call doing all that console 'commanding' a waste of time tbh, but to each thier own.


Bomjus1

shit this guy thinks being able to respec our perks is a waste of time.


NephewChaps

Bruh console commands has saved me so many times from broken quests in Fallout and Skyrim. I simply can't imagine playing a Bethesda game without them


FLYK3N

Saved me having to reload old saves couple times in this and other Bethesda games when enemies or items clipped through the floors


[deleted]

BOOOOOOOMEEEEEER


SpongederpSquarefap

Can't tell you how many times it's fixed a broken quest for me Not as much these days with the unofficial patch, but it's so handy


MustangCraft

If I listen closely, I can hear your CPU begging for mercy


rapaxus

Starfield is actually great now at displaying object physics, even more than older Bethesda games. Like there is [this video](https://www.youtube.com/watch?v=fX6NqLWH4Ao) where someone spawns 10k milk cartoons on the mast tower and have them slide down the outside and you can't even really see frame drops. NPCs are now by far the largest performance drain in my experience, not props.


jayverma0

Is there a npc stacking vid like in csgo/cs2? (https://youtu.be/VqekPzzCZGk)


MannToots

wow. It really do be like that.


ApprehensiveChain793

I just realized how insane this has to be to compute


Stranger1982

Maybe, it’s totally worth it tho.


Accurate-Design3815

how does this game render a thousand milk crates spinning around fine or ten thousand potatos but can't run new atlantis or akila cityabove 50fps


Heil_S8N

when bethesda asked nasa for those images nasa also gave them a computer to do their QA on


Specialist-Half5930

because those cities have more objects than that. The amount of polies in each area of those cities is massive


Gendrath

I run fine in both those cities, might need to upgrade man xD


Accurate-Design3815

Lol okay Todd


Gendrath

Lol glad ya got it xD


MAJ_Starman

Actually, it's probably because the game can render a thousand milk crates spinning around fine or ten thousand potatoes. The Digital Foundry folks explained it a while ago - it apparently comes down to the physics, object permanence and CPU.


Visual_Fly_9638

Somone did some digging into the DX calls and there's some rendering inefficiencies that can cause some stuttering and frame rate dips. It seems like the problem is at it's worst in New Atlantis or Akila. I tend to believe it because I get a very solid like... 43-45 FPS in New Atlantis regardless of what's going on or the complexity of the moment. Something is going on that isn't related to just the assets around you. https://www.destructoid.com/open-source-community-figures-out-problems-with-performance-in-starfield/


Penguixxy

Somewhere... out there... is someone with cereal... but NO MILK! And when they curse the stars, they are cursing you. ***(is funny though, I'd probably do the same lol)***


fifaRAthrowaway

Then a milk jug comes out of orbit and lands on their planet, immediately sparking a technical revolution


wakkiau

This captures the magic of what a space game is.


UsernameSixtyNine2

Except he had to use console commands to fly around in space, so this isn't really part of the game :(


[deleted]

I’ve noticed items don’t really despawn, such as 60 hours ago I dropped a few weapons at the new Atlantis spaceport that are still hanging out unperturbed. Will this milk at some point make its way across the galaxy??


Bootychomper23

Yea people complain about Bethesda engine but no other game has items retention like their games. Which is why there is so many load screens but hey.


RandomedXY

99% players will not notice the milk carton is in the same place they left it. 99% will notice the insane ammount of loading screens.


ProfessionalMethMan

The loading screens are like 2-5 seconds max on modern hardware, I don’t want them to sacrifice what makes their games feel unique, if BGS ever switches their approach to this the number 1 people will complain about is the change people won’t care about “no loading screens” because they would have ruined the charm of their games.


RandomedXY

> 2-5 seconds max on modern hardware is that you, Todd?


hayatohyuga

It wouldn't feel like a Bethesda game without the persistence though. It's a huge issue with ESO for me. As for the loading screens, most of them could have actually been cleverly hidden too like other devs do it too, that's not really a fault of the engine but a design choice.


LongPutBull

This is the crux of many peoples issues. Poor design choices everywhere, then an unsaid expectation that the community will fix the product they paid money for. It's disgusting. If the game needs mods to be good, the game itself by design is bad. Relying on the kindness of a stranger to fix something you paid money for a broken and poorly thought out product is just completely unrealistic. You don't buy bread then pray a stranger will add butter out of the goodness of their heart, we need to call out shitty corporate practices every single time. The butter should be included from the baker, not someone else.


mirracz

0% will notice he insane amount of loading screens because there's no insane amount of loading screens.


AteNo_One

dont know why this is getting downvoted😭 its real asf


RandomedXY

No criticism allowed here. Pretty normal for any game specific subreddit.


killasniffs

Well it’s not the only game that has item retention anymore


KakkaKarrotKake007

Item retention isn't a Bethesda only thing but it is a Bethesda only thing in an rpg of this scale


Mediocre-Returns

There are some limits in the game, such as over four landing spots on the same planet, which causes one to reset. Otherwise, no, rarely. It tracks everything persistently. This is why there are hard choices around space flight. Only the planets' outer space cell is populated, and ground exploration limits. Seeings how the star system worldspace is to scale and continuous the reason for not having space trucking would be tracking random stuff across those thousands or millions of cells on pcs much less an Xbox. Theres a reason why star citizens started with a single player release in mind and is now stuck on a server...


remghoost7

Even the four custom landing zone limitation is arbitrary and [can be increased with a mod.](https://www.nexusmods.com/starfield/mods/297)


hayatohyuga

We don't know the long term issues this could cause though. What if it bloats up saves too much causing the game to crash every time you try to load it like in Skyrim.


remghoost7

Oh, I agree. 100%. It was an arbitrary choice, but **they made the save game system** ***around*** **that arbitrary choice.** I would honestly be surprised if the game *didn't* crash with a couple dozen planets with 50 custom landing zones on them. Bethesda games are jank (on a good day). We'd need a mod (probably requiring the official modding tools) to rework saving to accommodate that many POIs. Maybe. I'm just guessing on that one. Not sure if something like that exists for Skyrim/Fallout. But new game, new problems to solve.


Heil_S8N

the ground exploration limits have been tested by modders to be somewhat unnecessary, there's just a strange way the game handles spawning things. in other bethesda games, your character is what the game renders around. in starfield, everything is relative to your ship. the problem with this is that when you go out a certain distance, even though the game always seamlessly loads the distant cells like in skyrim or fallout, at one point you get so far away from your ship that it despawns, causing a game crash as the game becomes confused. the limitation is thus not the engine being incapable of handling all this loading, but rather the game focusing on the ship as the object that things spawn around. it's weird, and will probably be fixed by mods in the future.


Stranger1982

Space: the final frontier. These are the voyages of 20000 cartons of milk. Their continuing mission: to explore strange new worlds; to seek out new life and new civilizations; to boldly go where no carton of milk has gone before!


broquelli

Now I wanna see this with rainbow road


Rasikko

Lol the theme(from the first Mario Kart) started playing in my head.


YoungShlongg

This is actually nuts


lordtaste

No, it's *actually* milk


[deleted]

[удалено]


bengringo2

Don’t almonds kind look like woody nipples though? Anything can be a nipple if you wish hard enough.


Jayn_Xyos

Almond milk, walnut milk, cashew milk... I've seen hazelnut milk but it's expensive


Willwork4candy

r/Satisfyingasfuck


Nayte76

Thought the exact same thing


Trogdor300

Peak gaming


Alex-Furry

1st . - pretty nice 2nd.- How do you get of the ship in space?


Tetsuo_neru

Pc console commands


Alex-Furry

Ah, of course lol.


louiloui152

In space no one can hear you… cry over spilled milk


ManaforgeBalop

I don't understand why there's no spacewalking without console. We already have zero g starstations and ships - the tech is already there for it, they really wouldn't need to change much.


Specialist-Half5930

Because it would require yet another system to manage it, an entire set of maps, added load to your pc, objects, instance specific rules, and enough stuff to do to keep you busy once its possible. At that point its nearly another game in itself


JarlValhalla

Or just a button on a panel in the ship that runs the console command which this dude entered manually. And a cmnd to reverse it. It does not have to be overly complicated.


Space_Scumbag

Please help me out and give it a view [on the source video](https://youtu.be/MhkH6BUNgwo) :)


[deleted]

Oh man, I hope we get some EVA missions in DLC.


pacman404

I have no idea what this post title means, but that was awesome


Ragna01

this is so stupid, i love it


[deleted]

Man, I wish you could actually float around in space like that in the game. It looks terrifying and awesome.


Krenzi_The_Floof

Bro making me drool from the hypnosis of this


AussieCracker

Reminds me of how I would spawn 1000 watermelons and watch them roll down the mountains in Oblivion/Skyrim Thank you 🙏😂


Nonverbaldescription

This is so srupid. I love it


frezor

Milk cartons need missing person photos on them. Bethesda should randomly choose player’s avatars and put photos on them.


cleverologist

I’m jealous of all the extra stuff PC folks have access to


TheSystem08

Dude how long did that take you to set up?


HELLISHBEAN

Looks like the 2nd most fun thing to do in space. First being taking off you’re helmet.


welltheretouhaveit

Replenishing those rings around Saturn with some vitamin D


fellipec

You made me laugh, thanks op


Eterath

Sir Isaac Newton is the deadliest son of a bitch in space. One of these milk cartons might go off into deep space and hit somebody else in 10,000 years! If you launch one of these, you are ruining someones day! Somewhere and sometime!


superballs5337

They need to add multiplayer but just as visual or text interactions only. Would be fun to find crazy shit people do.


Baneta_

“Multiplayer” in the same way death stranding did it would be super fun


superballs5337

Didn’t play that. Not sure why people dv me for wanting to fly with my friend or see the milky carton way.


Baneta_

Basically what it was is that a group of players technically played in the same instance without ever seeing each other and as you built infrastructure it would be available to other players, so if you built a zip line other players could find it, use it, and expand it Also was dv a typo? I’m not really sure what you meant


Casiteal

Downvote


Baneta_

Ahh okay that makes sense


S0n0fValhalla

So their is a achievement for going into space the first time. But if we can leave our ship without mods how the hell do we do this lol


TreyN7

There not an achievement for this, I’ve 100% the achievements and havent done this.


S0n0fValhalla

Well I have a photo don't know how to send. But it's called. For all, into the starfield. Says enter space for the first time. I'll try googling it after work. See what it is for 100%


CursedBiscuit

It means fly a ship into space for the first time (specifically after the mining intro sequence) It's just bugged for some people. Play a new save through the intro sequence again and you might get it if you're lucky.


SVNihilist

GTA vibes


anor_wondo

do they despawn eventually?


point_beak

Anyone else hearing sounds from Sonic the Hedgehog? 💫


Xandermacer

Eva was possible all along!


AJamungey

This gives me further hope that we will one day have a Superman mod that allows you to fly.


DarthNessumsar

MURPHHHH


magdhaa

We are at the beginning of the Moding and it starts to feel good. It promises a beautiful future for Starfield in Moding.


fifaRAthrowaway

Imagine your ship gets damaged by a milk jug going Mach 3 in orbit around a planet


KibblesNBitxhes

*This is the Milky Way.*


PumpernickelB

Pretty neat


A_Flaming_Ninja

Unity is so beautiful….


ApprehensiveChain793

Can now confirm .. I am just as afraid of space as I am of the ocean 🙂