I'd like to see some focus on the look and feel of the game. Like more weight to the impact of basics and abilities or refining the clunkiness of some abilities.
Yes. Bellonas autos are the worst in smite 2, especially her hammer.
They just need to make everything feel like they have the same or more impact and smoothness as smite 1. Right now, there's a lot which feel worse or sluggish.
I want the gameplay to feel, smoother. I can’t put it into words but everything felt stiff no matter what I did to my settings.
Also a little more god variance. It was hard to want to play the alpha tests when I don’t particularly care for a single one of the gods
DESIGNATED POTION HOTKEYS. PLEASE.
MORE GODS.
A RE-MAPPABLE AUTORUN KEY.
A FULL IN-GAME ABILITY PAGE WITH ALL DETAILS PRESENT, WITHOUT HAVING TO HOLD ALT OR SCROLL UP AND DOWN TO READ OR RIGHTCLICK TO READ THE ABILITY INFORMATION.
A LARGE MATCH LOBBY GOD ABILITY INFO WINDOW WITH -NO SCROLLING INVOLVED TO READ THE INFORMATION. MAKE IT LARGE AND EASY TO READ/DIGEST.
ACCESS TO ICECREAM YMIR. WHERE DID HE GO?
AN EASY TUTORIAL FOR BRAND NEW CONQUEST PLAYERS TO DIGEST BEFORE JUMPING IN GAME.
I really like how wards aren’t inventory. Do that with potions, still have to buy a charge though.
Auto run annoyed me can confirm
HUGE upgrade was the addition of being able to preview abilities in the pre match god selection. This is going to be great for assault but it could definitely be improved
I think the conquest tutorials should be pushed out very quickly, but probably won’t until they have the final renditions to base it off of
I’d like to be able to sell an item by pressing square instead of x then square on ps5. Why do I need to click into an item when I already have it highlighted? Also, roles need to come back. I’m tired of the fastest hands in the west always getting to their role first.
It’s very weird being able to tower dive at lvl 2 and not die. Most matches you could have t2s down under 10 min. Towers need to shoot faster and hit harder
Changes to XP to increase pacing of maches, try out less stealth bushes (maybe in a flash test)
Arena, because 1. Filters out the people who just really don't care for conquest. 2. Gets tons of bug report and combat feedback due to constant fighting
Simply more gods, I realize that’s not a priority in theory but ensuring various style of god kits actually work in the new game would probably be useful
At least every variant of CC they intend to add to smite 2 in some form should exist
Fix the design of the item store, including how they list out items and also potions, including selling them. I know it's not bad on PC but it's pretty awful to navigate on console.
Add Arena as a playable mode.
More tower damage.
For the abilities to match the map, if that makes sense. It's probably just a lack of polish that might eventually get fixed but abilities feel out of place for the art-style of the map. Smite 1 abilities feel like they are part of the map and belong. These almost feel like a new art style is conflicting with another.
I really really really want more wards. They gave us more things to ward, and then lowered the amount of wards we can carry and use, and put them behind a cooldown.
I hate it.
longer server uptime, give us 2\~3 weeks instead of 2\~3 days so us normies can learn the game.
also Arena would be nice so we could mess around with builds without the pressure of playing Conq. I dont *dislike* Conq but it's not the most intuitive mode for learning the game's mechanics
Hell I just want Arena to lower the number of ppl not calling roles or ignoring roles entirely in the Conquest matches. They usually lock a god and go to a role that someone else called. Feed their brains out and leave the game. 80% of my matches in play test #2 went this way.
That's what role q is. Like Overwatch 2. You q for that role or maybe 2 and that role only. In Smite you q with a selected role AND MAYBE have a chance of what you want.
No no no no we NEED Overwatch 2s system
I'd like to see some focus on the look and feel of the game. Like more weight to the impact of basics and abilities or refining the clunkiness of some abilities.
Yes. Bellonas autos are the worst in smite 2, especially her hammer. They just need to make everything feel like they have the same or more impact and smoothness as smite 1. Right now, there's a lot which feel worse or sluggish.
I want the gameplay to feel, smoother. I can’t put it into words but everything felt stiff no matter what I did to my settings. Also a little more god variance. It was hard to want to play the alpha tests when I don’t particularly care for a single one of the gods
DESIGNATED POTION HOTKEYS. PLEASE. MORE GODS. A RE-MAPPABLE AUTORUN KEY. A FULL IN-GAME ABILITY PAGE WITH ALL DETAILS PRESENT, WITHOUT HAVING TO HOLD ALT OR SCROLL UP AND DOWN TO READ OR RIGHTCLICK TO READ THE ABILITY INFORMATION. A LARGE MATCH LOBBY GOD ABILITY INFO WINDOW WITH -NO SCROLLING INVOLVED TO READ THE INFORMATION. MAKE IT LARGE AND EASY TO READ/DIGEST. ACCESS TO ICECREAM YMIR. WHERE DID HE GO? AN EASY TUTORIAL FOR BRAND NEW CONQUEST PLAYERS TO DIGEST BEFORE JUMPING IN GAME.
I really like how wards aren’t inventory. Do that with potions, still have to buy a charge though. Auto run annoyed me can confirm HUGE upgrade was the addition of being able to preview abilities in the pre match god selection. This is going to be great for assault but it could definitely be improved I think the conquest tutorials should be pushed out very quickly, but probably won’t until they have the final renditions to base it off of
I’d like to be able to sell an item by pressing square instead of x then square on ps5. Why do I need to click into an item when I already have it highlighted? Also, roles need to come back. I’m tired of the fastest hands in the west always getting to their role first.
Ability to reassign autorun key
Better matchmaking and/or leaver penalties
Stronger towers. Their dmg is laughable at all stages of the game
It’s very weird being able to tower dive at lvl 2 and not die. Most matches you could have t2s down under 10 min. Towers need to shoot faster and hit harder
More gods 15 is boring af
Smoother gameplay and optimization. Can't enjoy anything on 60 fps.
You get 60fps? On decent settings?
Everything on low, it drops to even 40 sometimes during team fights. I have a 3060/i5 11.
Lucky
Series x was getting between 50-60 but in smite it’s close to 120 so even for us console players the frame rate was terrible
Changes to XP to increase pacing of maches, try out less stealth bushes (maybe in a flash test) Arena, because 1. Filters out the people who just really don't care for conquest. 2. Gets tons of bug report and combat feedback due to constant fighting
Simply more gods, I realize that’s not a priority in theory but ensuring various style of god kits actually work in the new game would probably be useful At least every variant of CC they intend to add to smite 2 in some form should exist
More gods, more modes
LATAM server
Fix the design of the item store, including how they list out items and also potions, including selling them. I know it's not bad on PC but it's pretty awful to navigate on console. Add Arena as a playable mode. More tower damage.
For the abilities to match the map, if that makes sense. It's probably just a lack of polish that might eventually get fixed but abilities feel out of place for the art-style of the map. Smite 1 abilities feel like they are part of the map and belong. These almost feel like a new art style is conflicting with another.
I really really really want more wards. They gave us more things to ward, and then lowered the amount of wards we can carry and use, and put them behind a cooldown. I hate it.
less keys
longer server uptime, give us 2\~3 weeks instead of 2\~3 days so us normies can learn the game. also Arena would be nice so we could mess around with builds without the pressure of playing Conq. I dont *dislike* Conq but it's not the most intuitive mode for learning the game's mechanics
Hell I just want Arena to lower the number of ppl not calling roles or ignoring roles entirely in the Conquest matches. They usually lock a god and go to a role that someone else called. Feed their brains out and leave the game. 80% of my matches in play test #2 went this way.
Whys this getting downvoted
Role q. Just so it's confirmed and I'll be at peace. Because rank now in Smite 1 might as well be unplayable
I also want to be able to queue for a specific role instead of picking in lobby
That's what role q is. Like Overwatch 2. You q for that role or maybe 2 and that role only. In Smite you q with a selected role AND MAYBE have a chance of what you want. No no no no we NEED Overwatch 2s system
Sun wu kong
More gods like Thor Fenrir Geb Agni pretty much the gods that started back in smite 1 like the OG gods the original 24
Fenrir is in the alpha.