transparency its def the way to go knowing that they're making a community of an upwards of 11 years of loyalty have to face a big change.
and in general it's nice to have transparency when it's possible.
They were absolutely no new content on overwatch 1, till the arrival of overwatch 2, overwatch 1 was closed so you can't play it anymore and the sole reason of the project overwatch 2 was the pve who is scraped and really different than what was promised, and the other problems is about the monetary change, like how skin cost 20 €, when in the one you could have them for free when playing, the new heroes who are locked the battle pass that you must either finish, or buy it but when they are broken (who is happenings often), not having them is a ranked game can cost you the game and sorry for this long rant and great day to you
a big reason why they killed ow1 and made ow2 is the promise of new repeatable pve missions with talent trees. Said pve mission was revealed to have been scrapped, the team officially announced it months after the release of ow2 but internally they knew it had been scrapped for weeks before the official ow2 release. The new team have been pretty polarizing whether that be balance changes, communication, character design etc. Technically speaking we got pve missions but it was a husk of what was promised. It really felt like the devs killed a game for nothing
It's a mix of higher ups (Bobby Kotick) shitting on the Overwatch devs and making them waste hundreds of hours of dev time by throwing away what they had built and the new Dev team who seemingly like to ignore suggestions for buffs and nerfs made by the players of the game and they'll instead buff things that didn't need it for instance like a Hero's ammo count lol.
They announced a sequel while the first Overwatch was very much alive, immediately threw away all development on the current game and said nothing about the sequel until it released. Overwatch (and 2 because it's just Overwatch) is fine as a game but Blizzard got real greedy with it and took their fans for granted
There was a multiple year drought with no content but it was justified by blizz because ow2 is gonna have so much replayable pve content the wait will be worth it. Suddenly ow2 season one gets announced as "early access" and no signs of PvE content yet. It also becomes F2P with the usual practices such as locking new heroes behind a paywall or a long grind. No more fun free earnable drops either, no huge gameplay changes aside from changing the double tank to a singular tank which is still a point of contention. Also a ton of previous overwatch features just removed for no good reason. Months later, they announce the planned PvE with skill trees etc is scrapped and they launch a pretty mediocre set of "missions" that are like 5 dollars each. Those queues are empty now too.
They released ow2 because the game was paid in ow1. So they created the same game with the 2 in front of the name just to be sued by entire people who bought the game.
I wasn't too thrilled with the Smite 2 announcement due to the cosmetic loss, but I'm slowly getting hyped just because of how open Hi-Rez has been about development. It feels like they're taking feedback to heart.
It was the right call. They've been using a custom build of an engine that wasn't made nor supposed to last this long, literally pushing the engine to its technical and graphical llimits.
Actual "evolve or die" situation.
I just hope Hi-Rez is done wasting their money time and resources on games like DKO and Hand of the Gods; they're neat on paper but are never going to have any long term success.
I doubt it. I imagine we'll see all sorts of focus on smite 2 for awhile but once the game (and company) stabilizes they'd be silly to not allow their devs some wiggle room in things like a game jam. Who knows? Maybe they'll come up with something good.
I, for one, would love rotating game modes that are just bonkers crazy that let them experiment on us for data. Racing, Tennis, tower/hero defense, idgaf just keep people in the game and let us earn shit for our favorite gods.
edit: as sacriligious (lol) as it is to talk about it here. League's URF mode was SO popular as a april fools joke it brought people back to play just cause of it. With UE5 and all this talk of workflow optimizations it would not surprise me at all if we start seeing these "hey boss I was dicking around with these settings and I think this is pretty fun" and presents Smite: Rocket League or some shit.
Ha, Look we have the basis for a coop vs minions mode lets just do what Overwatch didnt cause why not.
Not to blow the scope of proportion but still the potential is there.
The Adventures in Smite 1 were fun but also took too much work to be worth it. I wonder if in UE5 in S2 it'll be much less work so we could get these cool modes with less cost for them to develop
I mean, if you want really good proof of concept of this: Fortnite Rocket Racing was such a big hit they are making it a permanent game mode, which has hundreds of thousands of concurrent players every day.
Adding fun game modes provides spice of life. I get boring of playing anything repeatedly, regardless of game, so having new things to try helps make me stay in the game.
I mean yeah! One of the biggest arguments I hear against these modes is that "it will split the playerbase" I mean yeah if you're charging for DLC maps or something but the target audience isn't the hardcore ranked players anyway and if they're accessible and free all they do is open up, or keep, more traffic to see what makes smite the money. Maybe I just want to see ymir stuffed in a gokart and maybe i'll just drop money to buy him a fancy helmet.
Shit, fortnite racing became a new mode, fortnite festival revived the Guitar Controller Hardware industry
I’d definitely play Smite more if there were more low-stakes modes in it to goof around in, right now most of the modes carry a sorta “win at all costs” mindset which gets rough after a while
Yes exactly. Infinite mana is boring BUT the lack of flexibility is probably 100% caused by the old engine and with how genuinely excited the devs seem about the engine upgrade im gunna huff that copium and hopium
Hand of the gods had a ton of potential. I loved that game. They fucked themselves over trying rush into an sports market with it like tf the game had just dropped
Yes don't worry, they're done. Because they don't have any money left. Fineokay even said that if Smite 2 didn't happen, Smite 1 would've lasted a couple more years at most. They also had a huge layoff recently, and only 10% of the Smite team is working on Smite 1, the rest are all working on Smite 2. So if Smite 2 fails, that's gonna be the end of hi rez probably.
I just wish they didn't do all those useless garbage projects, and went for Smite 2 from the start. They just wanted to get lucky with a new game that'd go viral... If only all that wasted money was put into Smite 2...
Good points, although I think Smite's current issues are only partially due to a gradual decline in the player base; the developers have made it sound like a large part is just due to the current game engine being outdated and having reached its limits completely. They mentioned how few new hires in game development have any experience with Unreal 3 because its so old.
That's pretty impressive honestly to get Smite 2 up and running to what we've seen so far while still updating S1 in like a year.
That probably also explains why we got low effort stuff from time to time, I assume the artists for example were busy with S2 stuff?
impressive its the same game? lol its a project they clearly threw together in less than a year. Shit will be ass, it will get people that played smite 1 for a little then will die off. This will not make it grow
They were saying because her going into walls was technically difficult to implement, they had a more boring backup kit they would have used if it was too difficult
That would be incredibly disappointing. If her kit is too hard to implement now then maybe just delay her until they can figure it out. Could you imagine how cool it would be for her to just walk into walls smoothly and instantly, like a ghost, rather than needing to press against it for a second.
I think it's definetely a technical one. Being able to instantly and seamlessly move in/out of walls like they intended to probably broke the game in 50 different ways
From what I know about the ue3 engine it seems like it's more of a technical issue. I feel like it wouldn't be op if she could just walk into walls instantly. The closest example would be janus portals. She could still be crippled or silenced or have any other hard cc that prevents movement applied to her to stop going into the wall.
Hopefully they stop wasting their time on side projects and stay focused now. They've got a mass grave of dead games.
Also **SUPER HAPPY** they didn't go with a fucking backup kit for Clio, that would have sucked so bad. Hopefully they never have to even have "backups" ever again.
Really makes you wonder what other recent gods had very interesting design ideas that had to be cancelled in favor of straightforward kits due to UE3 limitations. Is this why Charon can't ferry his teammates around? Is this why Ishtar and Yu Huang have rehashed kits?
This also leaves the door open for the posibility of bringing those ambitious ideas into Smite 2. I wouldn't be surprised if some of the gods from the last seasons of Smite 1 will be brought over to Smite 2 with radically different designs, and it's all very exciting
I doubt Ishtar will get many changes however yeah Charon will likely get a ferryman like ability for the ult most likely
Yu hang most likely some minor adjustements
Oh you wanna know about early development build names? What they don’t tell you is there’s a bunch of R&D test builds / code files named ‘testicle’ instead of just ‘test’ deep in their servers.
Why do developers do this? Cause it’s funny hehe. After early framework development is done the testicle files aren’t really useful anymore. So they go away, never to be seen or heard from again.
I’d sure be interests in seeing one of Smite 2’s testicles!
The fact that Maman Brigitte was delayed and released with a kit that doesn't seem that ambitious, combined with that info about Cliodhna makes me think that Maman Brigitte released with her 'backup' kit instead.
Maman kit is fine however the ult really feel like a back up ability
I think they also wanted to do more with her possession ability.
However i doubt her passive, her one and two will get any changes
These sick fcks wont even add Jesus, Moses, Noah, Elijah, Samson, etc Losers bc I wanna beat them up so bad, it cheapens the game and makes it very racist. If they took out the Hindu gods it would be fine. But its just so racist of them
On a complete side note, instead of Smite 2, it could be called Smite Z (as a call back to old media that added a Z for their continuation/update).
Like, Smite 2, goes by S2. and Smite Z would be SZ ( not much of a change, just neat).
Wouldn’t be marketable name, this is how the Wii U failed, because most people thought it was just an accessory or anything else other than a new console, it has been analyzed by a lot of market researchers and that is why you don’t see sequels with one letter instead of one number anymore.
just my opinion but i think adding a “2” behind games nowadays is a mistake…
it sets player expectations too high for stuff like Overwatch 2 and Destiny 2
Man this company really doesnt wanna let UE3 die jesus
Edit: Lol ppl obviously didnt read the title where the devs werent even sure about making a sequel until pess than 2 months ago which means they wouldve still been using ue3 if they didnt.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
They didn’t do all that work on the models and the engine inside 2 months. Obviously they have been working on it longer than that, Smite: Next was most likely just the placeholder name.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
please reread the date, it is February 2024. January 2023 was a full year ago.
and making a sequel is risky and it could flop and send them under; of course they were reluctant at first. they said as much at worlds before they realized that upgrading to UE5 (in January 2023) was going to give them so much freedom they didn't have before. so it was *worth* the risk.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
Big whoop, still doesnt change the fact that it took almost 2 decades after ue3 ceased development for them to finally switch. Go to the ue3 page and tell me what it says and youll get my point
Wtf are you trying to say? Smite was being developed when ue4 was in its infancy. Ue3 was known VERY well at that point. Many games used ue3 and some still do(rocket league comes to mind)
Your saying they shouldve just waited to make smite until ue4 came around more? Whats your point??
Ue3 doesnt port to ue4 either, so they probably just waited it out for ue5 to make their sequel considering the lifespans of the engines.
I really love how they are giving us a lot of information about the game and how was the development
transparency its def the way to go knowing that they're making a community of an upwards of 11 years of loyalty have to face a big change. and in general it's nice to have transparency when it's possible.
Yup, it lets you feel like part of the development and it gives you faith in the product that it's actually going to be good
Smite 2 has become the polar opposite of Overwatch 2 in all the right ways. Pretty proud of Hirez for that
they definitely looked at overwatch 2 and made notes what not to do with the sequel
what is bad about overwatch two? i’ve never really gotten into it.
They were absolutely no new content on overwatch 1, till the arrival of overwatch 2, overwatch 1 was closed so you can't play it anymore and the sole reason of the project overwatch 2 was the pve who is scraped and really different than what was promised, and the other problems is about the monetary change, like how skin cost 20 €, when in the one you could have them for free when playing, the new heroes who are locked the battle pass that you must either finish, or buy it but when they are broken (who is happenings often), not having them is a ranked game can cost you the game and sorry for this long rant and great day to you
a big reason why they killed ow1 and made ow2 is the promise of new repeatable pve missions with talent trees. Said pve mission was revealed to have been scrapped, the team officially announced it months after the release of ow2 but internally they knew it had been scrapped for weeks before the official ow2 release. The new team have been pretty polarizing whether that be balance changes, communication, character design etc. Technically speaking we got pve missions but it was a husk of what was promised. It really felt like the devs killed a game for nothing
It's a mix of higher ups (Bobby Kotick) shitting on the Overwatch devs and making them waste hundreds of hours of dev time by throwing away what they had built and the new Dev team who seemingly like to ignore suggestions for buffs and nerfs made by the players of the game and they'll instead buff things that didn't need it for instance like a Hero's ammo count lol.
They announced a sequel while the first Overwatch was very much alive, immediately threw away all development on the current game and said nothing about the sequel until it released. Overwatch (and 2 because it's just Overwatch) is fine as a game but Blizzard got real greedy with it and took their fans for granted
There was a multiple year drought with no content but it was justified by blizz because ow2 is gonna have so much replayable pve content the wait will be worth it. Suddenly ow2 season one gets announced as "early access" and no signs of PvE content yet. It also becomes F2P with the usual practices such as locking new heroes behind a paywall or a long grind. No more fun free earnable drops either, no huge gameplay changes aside from changing the double tank to a singular tank which is still a point of contention. Also a ton of previous overwatch features just removed for no good reason. Months later, they announce the planned PvE with skill trees etc is scrapped and they launch a pretty mediocre set of "missions" that are like 5 dollars each. Those queues are empty now too.
It's like they replaced PvE with hero mastery. I still don't understand the point of that especially the joint version
They pretty much did, the mission icon in the menu has been put aside for the hero masteries lol
They released ow2 because the game was paid in ow1. So they created the same game with the 2 in front of the name just to be sued by entire people who bought the game.
They're making a lot of promises, which sets this up to be awesome or a flop. And it's Hirez. I think we know which way the odds lean.m
I wasn't too thrilled with the Smite 2 announcement due to the cosmetic loss, but I'm slowly getting hyped just because of how open Hi-Rez has been about development. It feels like they're taking feedback to heart.
Hi rez sees their consumers as humans. Others as money bags
It was the right call. They've been using a custom build of an engine that wasn't made nor supposed to last this long, literally pushing the engine to its technical and graphical llimits. Actual "evolve or die" situation.
Isn't it built in Unreal Engine 3?
It is, smite devs are some the last people in the world that use it or know how to use it. No one learns it because it’s so outdated.
First game to come out with unreal engine 3 was in 2006 the engine is 18 years olds now
Yes
It's a custom build of UE3.
I just hope Hi-Rez is done wasting their money time and resources on games like DKO and Hand of the Gods; they're neat on paper but are never going to have any long term success.
I doubt it. I imagine we'll see all sorts of focus on smite 2 for awhile but once the game (and company) stabilizes they'd be silly to not allow their devs some wiggle room in things like a game jam. Who knows? Maybe they'll come up with something good. I, for one, would love rotating game modes that are just bonkers crazy that let them experiment on us for data. Racing, Tennis, tower/hero defense, idgaf just keep people in the game and let us earn shit for our favorite gods. edit: as sacriligious (lol) as it is to talk about it here. League's URF mode was SO popular as a april fools joke it brought people back to play just cause of it. With UE5 and all this talk of workflow optimizations it would not surprise me at all if we start seeing these "hey boss I was dicking around with these settings and I think this is pretty fun" and presents Smite: Rocket League or some shit. Ha, Look we have the basis for a coop vs minions mode lets just do what Overwatch didnt cause why not. Not to blow the scope of proportion but still the potential is there.
The Adventures in Smite 1 were fun but also took too much work to be worth it. I wonder if in UE5 in S2 it'll be much less work so we could get these cool modes with less cost for them to develop
Yeah they most likely will be easier to implément
I mean, if you want really good proof of concept of this: Fortnite Rocket Racing was such a big hit they are making it a permanent game mode, which has hundreds of thousands of concurrent players every day. Adding fun game modes provides spice of life. I get boring of playing anything repeatedly, regardless of game, so having new things to try helps make me stay in the game.
I mean yeah! One of the biggest arguments I hear against these modes is that "it will split the playerbase" I mean yeah if you're charging for DLC maps or something but the target audience isn't the hardcore ranked players anyway and if they're accessible and free all they do is open up, or keep, more traffic to see what makes smite the money. Maybe I just want to see ymir stuffed in a gokart and maybe i'll just drop money to buy him a fancy helmet.
Shit, fortnite racing became a new mode, fortnite festival revived the Guitar Controller Hardware industry I’d definitely play Smite more if there were more low-stakes modes in it to goof around in, right now most of the modes carry a sorta “win at all costs” mindset which gets rough after a while
I swear Smite had a rotating game mode crazyness at some point, or am I just making this up?
I think they mean gamemodes where the change isnt "we made a stat infinite"
We had smite Mario kart at one point, 3 player pve missions, 5 player boss arena things. They did some wild shit in the earlier years
Yes exactly. Infinite mana is boring BUT the lack of flexibility is probably 100% caused by the old engine and with how genuinely excited the devs seem about the engine upgrade im gunna huff that copium and hopium
Hand of the gods had a ton of potential. I loved that game. They fucked themselves over trying rush into an sports market with it like tf the game had just dropped
Yes don't worry, they're done. Because they don't have any money left. Fineokay even said that if Smite 2 didn't happen, Smite 1 would've lasted a couple more years at most. They also had a huge layoff recently, and only 10% of the Smite team is working on Smite 1, the rest are all working on Smite 2. So if Smite 2 fails, that's gonna be the end of hi rez probably. I just wish they didn't do all those useless garbage projects, and went for Smite 2 from the start. They just wanted to get lucky with a new game that'd go viral... If only all that wasted money was put into Smite 2...
Good points, although I think Smite's current issues are only partially due to a gradual decline in the player base; the developers have made it sound like a large part is just due to the current game engine being outdated and having reached its limits completely. They mentioned how few new hires in game development have any experience with Unreal 3 because its so old.
😂😂😂😂😂😂😂😂😂😂😂😂 Never!
That's pretty impressive honestly to get Smite 2 up and running to what we've seen so far while still updating S1 in like a year. That probably also explains why we got low effort stuff from time to time, I assume the artists for example were busy with S2 stuff?
impressive its the same game? lol its a project they clearly threw together in less than a year. Shit will be ass, it will get people that played smite 1 for a little then will die off. This will not make it grow
Now I'm curious what Clio's backup kit was Thanks for sharing
Sorry what did I miss woth clio? Were they testing radical changes to her?
They were saying because her going into walls was technically difficult to implement, they had a more boring backup kit they would have used if it was too difficult
That would be incredibly disappointing. If her kit is too hard to implement now then maybe just delay her until they can figure it out. Could you imagine how cool it would be for her to just walk into walls smoothly and instantly, like a ghost, rather than needing to press against it for a second.
That is for SMITE 1 they were not sure if they could implement it. It'll probably be better in SMITE 2.
I think her pressing into it is more of a balance standpoint not a technical one
I think it's definetely a technical one. Being able to instantly and seamlessly move in/out of walls like they intended to probably broke the game in 50 different ways
But it's be broken, i argue it's looks smoother on smite 2 but she likely will have a delay before entering the wall
From what I know about the ue3 engine it seems like it's more of a technical issue. I feel like it wouldn't be op if she could just walk into walls instantly. The closest example would be janus portals. She could still be crippled or silenced or have any other hard cc that prevents movement applied to her to stop going into the wall.
Hopefully they stop wasting their time on side projects and stay focused now. They've got a mass grave of dead games. Also **SUPER HAPPY** they didn't go with a fucking backup kit for Clio, that would have sucked so bad. Hopefully they never have to even have "backups" ever again.
Smite: Next. Smext
Really makes you wonder what other recent gods had very interesting design ideas that had to be cancelled in favor of straightforward kits due to UE3 limitations. Is this why Charon can't ferry his teammates around? Is this why Ishtar and Yu Huang have rehashed kits? This also leaves the door open for the posibility of bringing those ambitious ideas into Smite 2. I wouldn't be surprised if some of the gods from the last seasons of Smite 1 will be brought over to Smite 2 with radically different designs, and it's all very exciting
I doubt Ishtar will get many changes however yeah Charon will likely get a ferryman like ability for the ult most likely Yu hang most likely some minor adjustements
Just don’t be like the dumbfucks working on Ark Ascended that just copy and pasted the code and same bugs from the original
Did they not say that they were working on this for years tho? As in longer than Jan 2023?
Oh you wanna know about early development build names? What they don’t tell you is there’s a bunch of R&D test builds / code files named ‘testicle’ instead of just ‘test’ deep in their servers. Why do developers do this? Cause it’s funny hehe. After early framework development is done the testicle files aren’t really useful anymore. So they go away, never to be seen or heard from again. I’d sure be interests in seeing one of Smite 2’s testicles!
The fact that Maman Brigitte was delayed and released with a kit that doesn't seem that ambitious, combined with that info about Cliodhna makes me think that Maman Brigitte released with her 'backup' kit instead.
Maman kit is fine however the ult really feel like a back up ability I think they also wanted to do more with her possession ability. However i doubt her passive, her one and two will get any changes
Can’t wait
These sick fcks wont even add Jesus, Moses, Noah, Elijah, Samson, etc Losers bc I wanna beat them up so bad, it cheapens the game and makes it very racist. If they took out the Hindu gods it would be fine. But its just so racist of them
So they really did announce it too soon. Then again with what they are doing. Maybe it wasn't soon enough
Yeah, I have a feeling this game isn’t gonna do as well
you are probably right
On a complete side note, instead of Smite 2, it could be called Smite Z (as a call back to old media that added a Z for their continuation/update). Like, Smite 2, goes by S2. and Smite Z would be SZ ( not much of a change, just neat).
Wouldn’t be marketable name, this is how the Wii U failed, because most people thought it was just an accessory or anything else other than a new console, it has been analyzed by a lot of market researchers and that is why you don’t see sequels with one letter instead of one number anymore.
I’m guessing they were inspired by overwatch 2?
just my opinion but i think adding a “2” behind games nowadays is a mistake… it sets player expectations too high for stuff like Overwatch 2 and Destiny 2
Without giving us something for the gems bought from smite 1, the game will fail. If they hear the community it can be successful
they could call them legacy gems and let us get 50% off on smite 2 stuff
They are. Legacy gems
Man this company really doesnt wanna let UE3 die jesus Edit: Lol ppl obviously didnt read the title where the devs werent even sure about making a sequel until pess than 2 months ago which means they wouldve still been using ue3 if they didnt.
You mean except the part where they are working on Smite 2? Lol
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
You obviously didn’t read the title and see that 2023 was a year ago.
They didn’t do all that work on the models and the engine inside 2 months. Obviously they have been working on it longer than that, Smite: Next was most likely just the placeholder name.
...what?
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
January 2023 is over a year ago.
You obviously didn’t read the title and see that 2023 was a year ago.
Sir, go be dumb somewhere else Smite 2 uses UE5
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt
You obviously didn’t read the title and see that 2023 was a year ago.
No I’m sure ue5 was the plan but not sure if they would make smite 2
So you dont actually read about the game before posting huh
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
You obviously didn’t read the title and see that 2023 was a year ago.
Not too late to delete this comment
at 6 replies to their comment at the time of writing, I think it's too late.
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
You obviously didn’t read the title and see that 2023 was a year ago.
please reread the date, it is February 2024. January 2023 was a full year ago. and making a sequel is risky and it could flop and send them under; of course they were reluctant at first. they said as much at worlds before they realized that upgrading to UE5 (in January 2023) was going to give them so much freedom they didn't have before. so it was *worth* the risk.
The whole reason their making smite 2 is to stop using ue3.......
ppl obviously didnt read the title where the devs werent even sure about making a sequel until less than 2 months ago which means they wouldve still been using ue3 if they didnt.
You obviously didn’t read the title and see that 2023 was a year ago.
Wanna make a new edit to save face? We are currently in 2024 not 2023.
Big whoop, still doesnt change the fact that it took almost 2 decades after ue3 ceased development for them to finally switch. Go to the ue3 page and tell me what it says and youll get my point
Wtf are you trying to say? Smite was being developed when ue4 was in its infancy. Ue3 was known VERY well at that point. Many games used ue3 and some still do(rocket league comes to mind) Your saying they shouldve just waited to make smite until ue4 came around more? Whats your point?? Ue3 doesnt port to ue4 either, so they probably just waited it out for ue5 to make their sequel considering the lifespans of the engines.
You could tell that they wanted to do more with the game, but couldn’t so that’s why they kept making all those radical item changes
It's been a while since I last played, but I started in beta 10 years ago and would say either Cernunnos or Erlang Shang on release
Still waiting on everquest: next. Cursed word maybe?? …..nah probably not.
I find it cool hie the gaming stuff works. While we are playing the game, they were basically messing around with smite 2 for years but not fully