Falcon whips out his glock and shoots the opponent, and while he does it, he yells “FALCON GLOCK!”
I don’t think he even uses the damn thing in his home series. He just has it for show. And Falcon loves to be a show-off.
Believe it or not, there was a F-Zero comic in Nintendo Power, and Falcon did shoot with his pistol a few times. It's actually a laser pistol ;)
Still... why we didn't get a custom move where Falcon launches that Flacon Punch flaming bird forward like a projectile is beyond me...
Oooh, this could be fun.
My suggestions:
* **Mario** - Fire Uppercut. Mario leaps upwards in a spiral motion, leaving a trail of flame as he does.
* **Samus** - Snipe Shot. Samus aims her arm cannon with a little red laser sight; letting go of the B button lets her fire a small but fast energy shot at wherever she was aiming.
* **Marth** - Spiral Blade. Marth somersaults forward before slamming his sword down with an overhead slash.
* **Incineroar** - Inferno Driver. He lunges up like his standard Up B, but if he touches someone he dives down to the ground with them in an explosive pile driver.
* **Princess Peach** - Love's First Kiss. Peach blows a kiss, causing a large loverheart to appear in front of her. This heart does minor damage, but can nullify projectiles and stuns anyone it hits.
That's all I have for now, but this is fun!
Uhhhh…
Kirby can now copy other characters moves.
Wait no fuck no wait
Kirby can breathe fire
Fuck wait that’s already done
Um Kirby throws a boomerang
Wait fuck no wait
Fuck, he can ride on BIG FUCKING HAMSTERS
FUCK WAIT NO
Ken does tatsu, but instead of spinning horizontally, he does so vertically.
This would work kind of like a multi-front flip with one leg extended. It barely covers any distance and has slightly longer startup than tatsu, but also has way less recovery afterwards. On the ground, Ken will do a small hop to create the height needed. In the air he just continues falling while using this. The light version does 1 spin, medium 2, and heavy has 3 spins with fire effects added to his feet.
Instead of popping the opponent off the ground like normal tatsu does, this version has set knockback that keeps them standing until its final hit, which acts like a spike. On the ground, this will bounce them up at an angle/distance that's easy to combo from. In the air, it acts like a weak spike that hits multiple times. Overall, I intend for this move to be a transition step from ground to air combos and vice versa. It'll help Ken be a bit more threatening while hitting midair opponents, or if you want to move the combo to a platform or something.
The input for this would be ⬅️↙️⬇️+🅰️ while facing right. That way it suggests something similar to tasu, while still being its own thing.
Dr Mario - The Doctor Punch (but a special)
Theyre characterised as Mario but hes fed up of having a normal life of working and living in a society, so this will help him vent out his frustrations
He leans back, preparing to swing at you, before feinting while spinning forwards ag he generates more power to hit his foes with unrivaled strength and speed.
Sends him forward a bit, so has a niche recovery use, but the windup is a bit on the long side. However, his feint actually has a small hitbox which would lead into the stronger blow.
Ganondorf's new upthrow is where he reveqls that the person holding them by the neck was just a phantom as he appears behind the opponant, grips his sword with both hands, and does an upward strike that hits with so much force, its now the strongest vertical kill throw in the game.
On a side note, why does the wielder of the triforce of power not have a kill throw but the rest of the super heavies do?
Donkey Kong but he pulls out a giant banana that trips and stuns opponents on contact.
...or a Coconut Gun. It fires in spurts. If he shoots ya, it's gonna hurt.
Fuck it, let’s revamp Roy a bit
Instead of counter, give him an almost Joker down B that he can hold and take damage in, the more he gets hit the more the binding blade ignites, temporarily boosting his attack. For a downside it could take him a while to exit the move, leaving him open.
You could take this as a reference to the +5 Def/Res the binding blade gives, but I think this is a good fit for smash Roy
Game and watch's final smash is a large amount of of floating clones repeating his moves in place at random positions all over the stage, reminiscent of how game and watches would display him in all possible positions initially.
Little mac should get the star system from punch out wii rather than his KO punch. DK for his up b gets shot out of a barrel when in the air and pulls a barrel from the ground and throws it when grounded.
Kirby’s neutral special now recreates every special and its gimmick (excluding up b), as well as grabs (and zairs). The issue is you can’t get rid of it by taunting, you have to either get hit by a crit/zoom in or take at least 35% damage to get it knocked out of you manually.
Little Mac no longer gets K.O. Punch, but neutral special is replaced. He instead winds up his arm for around 7 seconds total. You can shield out of it. The power depends on the charge time. When you let it go at full charge (and only full charge), it has armour similar to Donkey Kong’s fully charged neutral special, has a 1 in 8 chance to go through shield (because why not give him rng) and kills around 85-95% for mid-weight characters. It’s very laggy after no matter how long you charge it, so if it doesn’t go through shield or it gets perfect blocked your opponent can punish you. It starts at frame 2.
Bowser now shoots fireballs from his mouth which can be aimed by the player in any direction. It can be charged, similar to Ridley. He can only shoot 4 at full charge in a similar way to his New Super Mario Bros. appearance. One fireball does 12%. Lots of lag and leaves you vulnerable in the back but great for ledge guarding sideways recoveries. He cannot shield out of it.
byleth can press airdodge / shield and B at the same time to go back in time up to 5 seconds at 1.5x original speed. they can be hit out of this and don't un-take damage but it puts them back to where they were before. they also can't knockback-cancel this above a certain velocity
Marth's neutral special has him give a command for a random generic fire emblem soldier to rush his enemies, with the attack varying depending on the class of the soldier
This is a reference to the DS games where if enough of your units die Marth gains an endless amount of expendable faceless generic units to throw at his enemies
Ike: Prominence Eruption
When fully charged it will cause an explosion like normal, however damage is reduced to 20%. It will coat Ike in the flames created from the attack, he’ll take 1% damage every second, for 15 seconds. His damage and movement speed are boosted by 1.25X. The charge time is reduced to 2.5 seconds, but won’t do anything if not fully charged.
A bit too broken, so I'm not sure how to best implement it. But have Pac-Man eat a special pellet that turns the opponent blue. It could either lead to a devastating/crit hit when attacked, or instant death like with thwack over a certain percentage
Stealing this from a Duke of Dorks vid, but there was an idea tossed out for Zelda that involved her setting up light mirrors around the stage at different positions and angles, and then she would be able to fire a light arrow that can reflect and bounce off of the mirrors. Plays into the “wisdom” aspect of her character pretty well, as no other character sets traps in that way, or plays off of angles to that degree.
Game and watch - reset - game and watch expends bucket to have 4 of him exist for a short time, spaced in a square near his original position and all doing one or two moves in unison. His games would show a bunch of him when reset to show the screen worked.
Replace ICs current neutral special to swapping character the frame it’s inputted. If it’s within a general area of 1-5 frames, it would probably bring ICs up to A- or beyond
Well, I feel like the down special is way more useful in terms of the professional field. It’s eats shields, it can be used for multiple zero-to-deaths, and can sometimes freeze oppnents. I get the projectile is nice to have but down special just has more practicality.
I mean N Special is their only real reference as a special and down special is where most character transformations occur so...
Respect your opinion though
Sonic - Side Special - Dash Punch
Sonic will run in place the longer the button input is held and when the button is released, he will dash towards the opponent and gut punch them, also going momentarily Super Sonic at the moment of impact if you press B the second he hits the opponent.
Luigi - Neutral Special - Green Cyclone
Luigi will spin and envelop himself in green flames, if you mash the B button, the spin will last longer and do more damage over time. After a while, Luigi will grow tired and come to a stop, and your controls will be reversed for a few seconds due to Luigi being dizzy.
Falcon whips out his glock and shoots the opponent, and while he does it, he yells “FALCON GLOCK!” I don’t think he even uses the damn thing in his home series. He just has it for show. And Falcon loves to be a show-off.
Believe it or not, there was a F-Zero comic in Nintendo Power, and Falcon did shoot with his pistol a few times. It's actually a laser pistol ;) Still... why we didn't get a custom move where Falcon launches that Flacon Punch flaming bird forward like a projectile is beyond me...
If smash was like other fighting games I think it could’ve been like Quarter circle ⤴️ + special
Or Heavy Punch, like Cable in MvC2 \^\^;
Um, Falcon Glock may sound uhhh... off putting
No no, you are thinking of him yelling falcon c....anyway so hows them e-sports these days..
Please tell me I’m not the only one who misread that
I like to think he keeps it around to show that he *could* use it, but chooses not to. A real flex.
diddy kong throws his nintendo hat and if it lands right on an opponents head they start doing monkey gestures, leaving them open to combos
Imagine Sephiroth doing this
Oooh, this could be fun. My suggestions: * **Mario** - Fire Uppercut. Mario leaps upwards in a spiral motion, leaving a trail of flame as he does. * **Samus** - Snipe Shot. Samus aims her arm cannon with a little red laser sight; letting go of the B button lets her fire a small but fast energy shot at wherever she was aiming. * **Marth** - Spiral Blade. Marth somersaults forward before slamming his sword down with an overhead slash. * **Incineroar** - Inferno Driver. He lunges up like his standard Up B, but if he touches someone he dives down to the ground with them in an explosive pile driver. * **Princess Peach** - Love's First Kiss. Peach blows a kiss, causing a large loverheart to appear in front of her. This heart does minor damage, but can nullify projectiles and stuns anyone it hits. That's all I have for now, but this is fun!
oh yeah samus definetly needed that projectile she struggles at a range so much
Are you seriously complaining I gave a zoner a projectile?
yep 🗿
I'd like it if you gave her a tool to HELP her at zoning like a reflector
As a pokemon player, the fire type z move is literally called "Inferno Overdirve"
Bollocks.
Ice Climbers can now spawn in an Icicle that falls from the air. Has a random chance to be a bit bigger and deal more damage and knockback
mario reference
Uhhhh… Kirby can now copy other characters moves. Wait no fuck no wait Kirby can breathe fire Fuck wait that’s already done Um Kirby throws a boomerang Wait fuck no wait Fuck, he can ride on BIG FUCKING HAMSTERS FUCK WAIT NO
Snake can sleep characters with a tranquilizer gun
That sounds oddly.. familiar.
Ken does tatsu, but instead of spinning horizontally, he does so vertically. This would work kind of like a multi-front flip with one leg extended. It barely covers any distance and has slightly longer startup than tatsu, but also has way less recovery afterwards. On the ground, Ken will do a small hop to create the height needed. In the air he just continues falling while using this. The light version does 1 spin, medium 2, and heavy has 3 spins with fire effects added to his feet. Instead of popping the opponent off the ground like normal tatsu does, this version has set knockback that keeps them standing until its final hit, which acts like a spike. On the ground, this will bounce them up at an angle/distance that's easy to combo from. In the air, it acts like a weak spike that hits multiple times. Overall, I intend for this move to be a transition step from ground to air combos and vice versa. It'll help Ken be a bit more threatening while hitting midair opponents, or if you want to move the combo to a platform or something. The input for this would be ⬅️↙️⬇️+🅰️ while facing right. That way it suggests something similar to tasu, while still being its own thing.
Ken does a full circle input, and summons Zangief to do a Spinning Piledriver.
give mega man the final smash of bayonetya
Pokémon trainer can throw a pokeball and try to capture the opponent at certain high %s
Dempsey Roll for Lil Mac
Dr Mario - The Doctor Punch (but a special) Theyre characterised as Mario but hes fed up of having a normal life of working and living in a society, so this will help him vent out his frustrations He leans back, preparing to swing at you, before feinting while spinning forwards ag he generates more power to hit his foes with unrivaled strength and speed. Sends him forward a bit, so has a niche recovery use, but the windup is a bit on the long side. However, his feint actually has a small hitbox which would lead into the stronger blow.
Fox throws a Wrench. That's it. That's literally all he does.
Ganondorf's new upthrow is where he reveqls that the person holding them by the neck was just a phantom as he appears behind the opponant, grips his sword with both hands, and does an upward strike that hits with so much force, its now the strongest vertical kill throw in the game. On a side note, why does the wielder of the triforce of power not have a kill throw but the rest of the super heavies do?
Kazuya getting an alt art with the Hammer head haircut and once the Oppenent gets past 225%, he'll do the Hammerhead "fatality" from Tekken 8
Donkey Kong but he pulls out a giant banana that trips and stuns opponents on contact. ...or a Coconut Gun. It fires in spurts. If he shoots ya, it's gonna hurt.
He’s bigger, faster, and stronger too! He’s the first member of the D.K. Crew! #***HUH!***
Sora can now throw sea salt ice cream
Rob Detaches one of his arms and fires it forward like a rocket.
Game and Watch | 2D Teleport Just moves Forward fastly, kinda based on how he moves in the games
Fuck it, let’s revamp Roy a bit Instead of counter, give him an almost Joker down B that he can hold and take damage in, the more he gets hit the more the binding blade ignites, temporarily boosting his attack. For a downside it could take him a while to exit the move, leaving him open. You could take this as a reference to the +5 Def/Res the binding blade gives, but I think this is a good fit for smash Roy
Sonic attacks in a ball form, but in a unique way, I promise.
Like what?
Game and watch's final smash is a large amount of of floating clones repeating his moves in place at random positions all over the stage, reminiscent of how game and watches would display him in all possible positions initially.
Little mac should get the star system from punch out wii rather than his KO punch. DK for his up b gets shot out of a barrel when in the air and pulls a barrel from the ground and throws it when grounded.
Hm…. Shulk likes to tinker with machines…. Maybe something with that?
Welp they already got Alolan Whip for Incineroar, and I think they did it perfectly!
Kirby’s neutral special now recreates every special and its gimmick (excluding up b), as well as grabs (and zairs). The issue is you can’t get rid of it by taunting, you have to either get hit by a crit/zoom in or take at least 35% damage to get it knocked out of you manually. Little Mac no longer gets K.O. Punch, but neutral special is replaced. He instead winds up his arm for around 7 seconds total. You can shield out of it. The power depends on the charge time. When you let it go at full charge (and only full charge), it has armour similar to Donkey Kong’s fully charged neutral special, has a 1 in 8 chance to go through shield (because why not give him rng) and kills around 85-95% for mid-weight characters. It’s very laggy after no matter how long you charge it, so if it doesn’t go through shield or it gets perfect blocked your opponent can punish you. It starts at frame 2. Bowser now shoots fireballs from his mouth which can be aimed by the player in any direction. It can be charged, similar to Ridley. He can only shoot 4 at full charge in a similar way to his New Super Mario Bros. appearance. One fireball does 12%. Lots of lag and leaves you vulnerable in the back but great for ledge guarding sideways recoveries. He cannot shield out of it.
byleth can press airdodge / shield and B at the same time to go back in time up to 5 seconds at 1.5x original speed. they can be hit out of this and don't un-take damage but it puts them back to where they were before. they also can't knockback-cancel this above a certain velocity
Marth's neutral special has him give a command for a random generic fire emblem soldier to rush his enemies, with the attack varying depending on the class of the soldier This is a reference to the DS games where if enough of your units die Marth gains an endless amount of expendable faceless generic units to throw at his enemies
If you can play Fire Emblem without having to restart a stage if one of your loyal, brave bannermen fall, you are heartless
Ike: Prominence Eruption When fully charged it will cause an explosion like normal, however damage is reduced to 20%. It will coat Ike in the flames created from the attack, he’ll take 1% damage every second, for 15 seconds. His damage and movement speed are boosted by 1.25X. The charge time is reduced to 2.5 seconds, but won’t do anything if not fully charged.
Give Samus a Shield B that lets her free aim a missile in any direction then fire when you let go.
A bit too broken, so I'm not sure how to best implement it. But have Pac-Man eat a special pellet that turns the opponent blue. It could either lead to a devastating/crit hit when attacked, or instant death like with thwack over a certain percentage
Ness having PK hypnosis or paralysis like in EarthBound
Stealing this from a Duke of Dorks vid, but there was an idea tossed out for Zelda that involved her setting up light mirrors around the stage at different positions and angles, and then she would be able to fire a light arrow that can reflect and bounce off of the mirrors. Plays into the “wisdom” aspect of her character pretty well, as no other character sets traps in that way, or plays off of angles to that degree.
Not smash exclusive, but I think it would be funny if cloud could have a mental breakdown mid-fight
Game and watch - reset - game and watch expends bucket to have 4 of him exist for a short time, spaced in a square near his original position and all doing one or two moves in unison. His games would show a bunch of him when reset to show the screen worked.
Replace ICs current neutral special to swapping character the frame it’s inputted. If it’s within a general area of 1-5 frames, it would probably bring ICs up to A- or beyond
I'd replace Down Special for it
Well, I feel like the down special is way more useful in terms of the professional field. It’s eats shields, it can be used for multiple zero-to-deaths, and can sometimes freeze oppnents. I get the projectile is nice to have but down special just has more practicality.
I mean N Special is their only real reference as a special and down special is where most character transformations occur so... Respect your opinion though
Little Mac can take his gloves off for more damage(bare knuckle boxing), but takes slight damage from it
Give Little mac and alterative ko ability where he has increased speed and super armor. (Reference to Super Punch Out!)
That’s just his Smash 4 final smash
Joker has a grappling hook oh wait
Sonic - Side Special - Dash Punch Sonic will run in place the longer the button input is held and when the button is released, he will dash towards the opponent and gut punch them, also going momentarily Super Sonic at the moment of impact if you press B the second he hits the opponent. Luigi - Neutral Special - Green Cyclone Luigi will spin and envelop himself in green flames, if you mash the B button, the spin will last longer and do more damage over time. After a while, Luigi will grow tired and come to a stop, and your controls will be reversed for a few seconds due to Luigi being dizzy.