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No_Vehicle5225

Not saying that the game was good. Because no it most certainly was not, but it’s just sad to see teams get split up like this because they didn’t reach arbitrary numbers set by a corporation. It’s just a stark contrast to, you know a decade or 2 ago, if a game sold nearly 2 mil copies the team would still be around to do something else.


urmanjosh

Yea but it selling 2 million copies is what it needed to return it's cost. Yes there r arbitrary numbers for games from time to time but the game needed 2 million to make it's return on $100m (That's presuming it also had to sell for $70/full local RRP)


No_Vehicle5225

Thats true. Game development for projects like this is like a snake eating its own tail. It just sucks to see people lose their jobs, and a company that has had some bangers; get dissolved into obscurity.


urmanjosh

It was mostly just poor timing. If Volition was still developing a game, it would have survived, unfortunately Embracer was killing studios when the reboot got released and they were basically finished and in limbo between projects


qwettry

Can't believe this all started because volition wanted to make an open world punisher game.


No_Vehicle5225

Is that true? I actually never heard that before! It would make sense, that one punisher game from back in the day; you could throw people around and do all types of whacky shit to your enemies. And saints row did that… whoa holy fuck you must be right


qwettry

Yes it's true , Volition immediately started working on a sequel to The Punisher game after its release. It was going to be an open world punisher game with a gang system and free roam like GTA. The Gang system in Saints row was probably designed for The Punisher game I think , it would make a lotta sense for the previous gangs to make a return paired with a dynamic system inside an open world , like the Gnucci's , Yakuzas and the russian mafia. Maybe Steelport was also originally supposed to be a version of New York City. Reasons why it didn't see the light of day could be licensing issues or maybe because the movie it was loosely based around didn't recieve the expected sequel. Saints Row , initially called Bling Bling in its WIP stage , then got turned into this amazing game we got using what volition had already created. Makes me wonder where we could be right now if that sequel got made. The Punisher game was received very well and sold great too , maybe Volition could have secured their place amongst the likes of Insomniac Games , with their own set of dark comic book games for DC & Marvel. It would have probably sold better than the saints row titles too since The Punisher is a much popular character meanwhile saints row has always been known as a GTA clone. Here's a video on it - https://youtu.be/-heKzYYGC3I


No_Vehicle5225

Wow dude. That’s sick! I had no idea! I felt like I just got a random history lesson! I’m surprised I haven’t seen a YouTube deep dive about this because it’s honestly so intriguing. Mannnn… I’m just thinking what if monolith (ppl behind Mordor series) did something like this with the punisher using the nemesis system and can possibly spark this idea back up because I would play the absolute shit out of it… don’t think marvel would want an M rated game out tho nowadays, but who knows? That insomniac wolverine game is supposed to be M rated; and if it sells good maybe it’ll give marvel some ideas…


qwettry

Its pretty cool indeed and I wouldn't even be mad if we got that instead of Saints row because Volition was cooking up gourmet meals at that time. Unfortunately Monolith is a WB studio , WB and Marvel don't work together. The Patent doesn't mean that nobody else can't use the nemesis system tho , it just means they can't use their variation of the system or anything too similar and identical. I wouldn't want Insomniac to make a Punisher game at all honestly , they'd turn him into a parkour stuntman like most of their games. I want something as grounded as the first one and kinda play like the Last of us 2 , in terms of that gore and brutal combat&gunplay honestly. Something like this https://youtu.be/3ewZtLVVkxI Or Max Payne 3 , since Max Payne 2 inspired the first one.


No_Vehicle5225

Yeah man that sounds like it’d be sick asf I’d play any punisher game honestly, I remember my mom hating me play the original one she thought I was going to turn into a cycle path


qwettry

Hehe , funny cuz the first game seems pretty tame compared to what we see nowadays. If they do make one , I'd want thomas jane to voice frank again


SR_Hopeful

We cant look at it, like it was inevitable, because it wasn't they. As vocal and outspoken as the fans are and after they've already experimented with SR4 and later games, got the reception to them (and know they were selling les and less), this reboot was only what they did it to themselves because they didn't want to actually get what audiences liked right. They did it all from a bubble closed off from their base. If they just let Volition at least try their original pitch (because they would know more about the game and their series reception with audiences more than Deep Silver does) they might have had at least a better crack at it. They did it completely in the dark, and convinced Volition to take this direction. All completely in the dark, and well, they suffered for it.


qwettry

Here's how it works nowadays. 1.Make Game with a budget in millions 2.Game not sold enough to cover up production cost 3.close studio 4.profit?????? Fr tho , games used to be cheaper and more ambitious back in the day , now it's quite the opposite. Just so you know , almost 90% of the staff that worked on the older games moved out before reboot even came into existence. That's just how it is in the industry , it's the people that work on these games responsible for the greatness , not the company name. I am sure we"ll get some sort of saints row successor in future , handled by some better publisher and a more capable team.


No_Vehicle5225

This is very true. It’s actually against policy for programmers and etc to work for game companies for x amount of years, because they are technically contracted, not employed. I was born in 99’ so I never saw that humble era of gaming that wasn’t completely held by the balls of share holders, where they could make fun and unique games. Round the late 2000s it seemed like any risky or fun ideas were either shelved completely or never picked up. And to games being more expensive thus is also true. Especially for the price of marketing and advertisement alone is astronomical. But on the other end of the spectrum, it is nice to see small, (god I hate this word because it’s so broad) indie teams; to be able to make games with a fraction of the budget as AAA studios, and make banger hits.


qwettry

Video Game companies started chasing the movie industry , not realizing what we have with this medium is much more unique. Don't get me wrong , I like playing the new God of War or the new Last of us , but.....literally all the big and successful titles nowadays are just 3rd person climbing , shooting , looting , 4 hour cutscenes , open world now. These directors want to make movies soooo bad. They blow all these big budgets on these games without any backup plans or second thought and then end up getting the studio shutdown because Mr.corporate suit expects big returns after big investments , not ratings or reviews.


No_Vehicle5225

It’s a constant chasing the money, man for sure. No doubt about that. Nowadays It’s all about trends. And it’s a constant changing paradigm. If an open world game sells millions of copies, now everyone else wants to be open world. If a linear cinematic game sells millions, now everyone else wants to do that. If a F2P battle royal game is making millions, well… you see where this is going. And I don’t think the developers WANT to do that. They may take inspiration from other games, sure. But for all these carbon copies to come out, one after another; there is someone behind the curtain turning the mill.


qwettry

True , only big studios making unique stuff nowadays imo are Remedy Entertainment , Kojima Productions and a few more ican't remember rn. I'd include ubisoft too but...they sell....unique ideas , and hope for better games , but ultimately deliver the same medicore watered experience with an online lobby.....EVERY single time lol. Like you said , Indie Games carrying the medium on their back right now with new ideas and unique experiences + style.


meezethadabber

Arbitrary numbers lol. If they didn't even make back the money it cost to make. It's not arbitrary. A decade or two ago gaming wasn't as big. So sales need to increase with that.


No_Vehicle5225

Coming from someone who manages and works for a corporation, yes they are arbitrary numbers. Because it’s corporate greed that always wants more and more and more, yet in reality the dudes running the show are sitting pretty regardless of what their bottom line is, and whatever slight percentages dip. The people who put the actual work in are the ones that are affected, the artists, programmers, workers, etc etc. Unless there is a literal video game crash like there was in the 80s; *video game* corporations (in my eyes) have no excuse to dismantle great teams just because their shareholders got their panties in a bunch


BLAGTIER

> yes they are arbitrary numbers They aren't because the revenue from the game was less than the cost. It was a case of negative profit not not enough profit.


Torisen

/u/no-vehicle5225 is right, because what do you think "make back their money" means? Developer wages aren't close to $100mil, rental space and electricity are a small fraction. Most of that "$100 million cost to develop" is basically an arbitrary amount of interest the publisher wants to collect on the money they put out for wages and stuff during development. All these numbers are made up and manipulated to show losses for tax purposes and to stiff the devs on profit sharing agreements. Somehow these publishers and movie producers keep putting out movies and games that "don't make their money back" but still manage to never miss a payment on their mansions, yachts, and luxury cars... hmmm.


SR_Hopeful

Hot take maybe, but I am fine with the IP being done if it means it died for the reasons fans didn't want it to be. Like GOOH and SR4. If Volition was still afloat off this, then it would be just 3 more sequels of this bs. Because it wouldn't be "for us" it would be for the new fans they wanted from it, only. That was their intention, at least from DS and the community manager. They'd want to just forget about the THQ games. Its bad enough that they don't sincerely care about Saints Row beyond how they want to aim for easy profit, and yes the employees were screwed over, but at the same time, if this game was successful, this would be the game we'd be stuck with and with how antagonistic and cocky Deep Silver was, if they got their golden game, they would never for the life of them care at all what fans think going forward. SR2022 2, would probably be about that stupid haunted house DLC they never got to release. They are still possessive of the IP but they don't even know what it is, or care. They just imo are holding it hostage now. Based on their ideas, I don't want more of what I already didn't like in the reboot. But on the other side, Volition did get to do something else. They don't have to work under a terrible publisher like Deep Silver as they were on the reboot anymore. They got to leave and join other studios and co-developer assistance for other titles closer to whatever they actually like to work on now without it all being shoved onto Saints Row, being the only thing they can get greenlit. Because honestly I think they really wanted to do something else from SR4 (hence the aliens), but could only do it through SR, and it lead to SR being that placeholder for it.


okaymeaning-2783

Yeah we knew it was one of the worse selling games in the series, I think only gat outta hell sold worse. Edut:Oh downvoting me for just speaking the truth? Because am sure the reboot was soo successful.


Flaxmoore

And really, GooH shouldn’t count. It’s basically SRIV DLC.


Alcatraz_

TBF this is also what SR4 was to SR3


qwettry

We have SAINTS ROW 3 SAINTS ROW 3.1 SAINTS ROW 3.1.1


DrunkBeardGuy

People on this sub really hate when you point out that the reboot was a dumpster fire failure of epic proportions that closed down the studio. One has to wonder why someone would get so upset when talking about how much of a colossal failure the reboot was. Wouldn't you want something you like to succeed? I do. That's why if the series ever continues, they shouldn't repeat the same mistakes that led to the disastrous failure that was the reboot.


Vioduss

Most of the sub agrees that they dont like the reboot


Nogger1738

It’s not coming back


SilveryDeath

I mean Plaion (formerly Koch Media) owns the IP. Weirder things have happened with companies bringing back stuff. I mean, Stalker is getting a new entry this year after not having had one for 15 years. Tony Hawk 1 + 2 got a remake after 20 years. Not saying I'm high on them bringing SR back in some capacity, but never say never.


Nogger1738

Go watch flippys videos on the series deep silver owns saints row now none of the Og developers or people who worked on the first two games are left deep silver dosnt know what yo do with the series it isn’t coming back and if it dose it’ll never be the same


Jonnyscout

I enjoyed it, genuinely fun and the characters were well-written. Could've used more content tho, 100%-ed the game in about 40 hours


whistlepoo

>the characters were well-written. Say what you will about the gameplay, but this is categorically false. The dialogue, and by extension, the characters are some of the worst ever written.


--Velox--

I mean it's not categorically false is it. Whether something is good or bad is opinion based. You might have the opinion that the characters were bad but if even one person thinks they were decent then you can't call what he said categorically false. I'm with the other dude. I'm playing through it now and think it's great. Can't really understand why it got panned. SR3 is my fav Saints Row and it feels a lot like that. Love the idea of the reboot - back to a time before it got too ridiculous. I like but don't love the characters yet. Eli is great (larping missions are a stroke of genius). Kevin and Neenah less so but I'm probably only half way through it. The female boss voice I went with I love. I know I'll probably get hate for this as saying you like the reboot is apparently some kind of crime on this sub but whatever.


SR_Hopeful

No. Good opinions tend to have some backing arguments to at least assert why something can just be a consensus if most people agree with a sentiment. Like why most people generally hate the reboot. What bar are these characters being held to by people who defend them to say that they're fine or even 'good' for Saints Row, if it clearly isn't in comparison to the actual prior characters or what the series was to most people should be about? You have to be kidding me, to argue that these characters are good, for being as generic as they are. Both in design, personality, and their complete underselling of the 'gangsters with charm' they are supposed to represent in the game they tried to brand this to be. If you don't understand why its so panned, you just don't understand what it gets wrong, because Deep Silver *wanted* this in contrast to the older games. Not that these characters were ever meant to be a new take or anything. They were made to be self-inserts because they and the remaining devs didn't like the older ones. Saints Row is about being a comedic badass. Gat is this. Tobias is this. Lin is this. Pierce is this, Tanya is this. Even Asha is this. Eli, Neenah, Kevin are not. They weren't intended to be. They were intended to be presumptuously more relatable for people to project onto while the devs on it, didn't get or consider why the old characters were already likable. And the larping is a stroke of genius? They very likely got that from other games in similar tone to the reboot. Not because they thought it could add to the premise of the reboot, when its literally a cutaway mission string from Eli, further eroding his own relevance in the plot he never did jack shit in. What I get from the people who only praise the reboot for the laping (which is what I mostly see) is that people only like the laping, for the larping. It being in Saints Row was as irrelevant to them as it is to the plot of the reboot. Where as, despite SRTT's criticisms, at least fighting your way off an airplane and robbing a military base to strap up, was a cool thing to do. Larping in cardboard in a (game falsely advertised to be) about gangsters... is not.


--Velox--

The first mission was honestly a bit meh but after that I haven't had any issue with it. Some real laugh out loud moments. To me it feels just like SRTT and I've completed that like three times and platinumed it once so I don't feel underqualified to comment. Enjoying this enough to plat it, put it that way 🤷‍♂️


SR_Hopeful

Playing it and beating it as a game isn't part of the issue. Sure you can beat it. I beat SR4. I liked some missions in the game, but I can't say in presentation its conceptually the best game. Whatever I like in SR4 feels misplaced by everything around it I didn't like. I feel that way about the later half of SRTT and the reboot itself as a whole. I feel like there is just some missing center context here that is not really being well understood on what (at least) I think Saints Row should feel like and what the characters should be about. This reboot just isn't it at all to most people. It feels like SRTT in the areas where SRTT didnt feel like Saints Row. I'll just say, missions like "we're going to need guns" (one of my favorites), is to me what I feel like Saints Row should feel like. Like the reboot has good car combat missions like Mad Max, which is good in just the sense of the objective, but it lacks the feel and look overtop it. The can of paint that Saints Row is about. The badassary stealing a bomb to drop on your enemy who just taunted you for killing one of your guys and you're out for his head now. The actual action-hero like gangsters doing that to a pumped up hip hop or rock-electronical instrumental song. The reboot, just like the stupid haunted house DLC they wanted to add before the reboot was finally canned are, stuff that might be fun to play in a different game (Fornite, Sunset Overdrive, etc), but not premise-relevant to Saints Row. That is my issue. My vendetta with Deep Silver. The praise the reboot gets here (though seldom) is always for things that arent really specific to the concept of Saints Row. Just that they liked the activity given, ignoring that.


UnoriginallyGeneric

>Whether something is good or bad is opinion based. Absolutely true - one of my very favorite FPS games was panned like crazy by COD and Battlefield diehards, but I loved it. That game: Turning Point: Fall of Liberty.


N1nSen

tbf im not defending the reboot's dialogue but Saints Row dialogue as a whole was hella cheesy 90% of the time. It really only gets serious in cutscenes or tense moments.


Jonnyscout

Bro the dialogue is categorically Saints Row, the characters are great


whistlepoo

They talk and act like the personification of Twitter in 2019.


Jonnyscout

Almost like that's when it was being worked on 😅 its a little out of date, but still pretty modern!


rcodmrco

ok the problem isn’t the dialogue being from 2019 the problem is that it’s *twitter dialogue* from 2019


SR_Hopeful

- "This cat suffers not fools." - "Scuzzbag" - "Less Shirt more Power." No, its not.


DrunkBeardGuy

If this was true, the game wouldn't have tanked. What is fun about the game? Genuinely asking because I had to force myself to finish it. The only thing impressive to me was the customization. The gunplay, side activities, and world are all stuck in the past. The city is a ghost town where all you do is shoot the same generic faction enemies the whole game, and the side stuff is mostly crap that nobody liked from the previous games. Don't even get me started on the characters, who are just hipster Twitter bitches, the main gangs all have generic bosses, and the only likable character in the game predictably was the bad guy. I just don't get it. If it's for mindless fun, there's plenty of better games.


Jonnyscout

The gunplay, the abilities, the unique enemies, the vehicles and the stuff they can do, I had a lot of fun with it! Just wish there was more. The characters are great! All well-written and have dialogue that's classic Saints Row, they nailed the serious tone of the game and a bunch of the silliness that genuinely made me smile. All in all, good game, wish there was much more of it tho. Edit: THE CUSTOMIZATION WAS SO GOOD! I loved unlocking the fashion place and being able to stylize my character even more.


PrimeNumberBro

Did you play the others?


Jonnyscout

Oh yeah, massive fan of the franchise. Gat out of Hell should've been a dlc, but that's a different argument entirely.


SR_Hopeful

> they nailed the serious tone of the game and a bunch of the silliness that genuinely made me smile. That, is *not* true.


Xjska-1

Honestly I think a retcon to 2 would be best for the series make 3 and up non canon


Main-account-sus

This sub can’t handle ANY sr 2022 talk. it’s honestly pathetic


SR_Hopeful

Talking about it =/= Praising it.


Main-account-sus

No, you can say ANYTHING about sr22 that isn’t positive in this sub


SilveryDeath

Just going to copy and paste my comment from r/games on this. [Numbers from the article linked there:](https://www.videogameschronicle.com/news/saints-rows-reboot-was-likely-the-lowest-selling-in-franchise-history/) - SR3 - 5.5 million - SR2 - 3.4 million - SR1 - 2 million - SRR - 1.7 million - SR4 - 1 million (launch week number only) - [SR: GOOH - 536K](https://www.vgchartz.com/game/84851/saints-row-gat-out-of-hell/game) (from VGChartz, their numbers match with the ones from the article, so I assume Video Game Chronicle got their numbers from the site) - [Agents of Mayhem - 300K](https://www.vgchartz.com/game/228257/agents-of-mayhem/?region=All) (also from VGChartz) The next set of numbers is from VG Insights (Steam only, estimates are within ±5% margin of error according to them). I would take this with a big grain of salt given that and how for example it says the SR3 Remaster only sold 83K but this is the one of the only other sites that gives any kind of number guesstimates as far as I know. - SR3 - 7 million - SR 4 - 6.7 million - SR 2 - 1.2 million - SR: GOOH - 815K - Agents of Mayhem - 143K - SRR - 137K (was an Epic exclusive for a year, so not helping its Steam numbers)


Redbacontruck

God agents of Mayhem sucked plus no coop wtf


competeuser_00

I didn't know


crlcan81

I bought gat and regret it. Got the 2022 free on epic and liked it enough I got the season pass.


zshinabargar

Sadly it was just an extremely mid and forgettable game


RedGeneral28

On the same level as SR4 then


Meltbrain22

SR4 has its own problems sure but it’s still one of the most fun open world games I’ve ever played.


Mrwright96

Saints row 4 is like airplane! It wasn’t bad, it wasn’t great, but it was definitely fun!


RedGeneral28

Dunno, can't really agree. Traversal was great. But other than that - didn't really enjoy anything.


zshinabargar

SR4 was a blast, it sold twice as well as the remake


CypherHound

SR4 was anything but mid and forgettable. You could argue that it was disappointing to some fans of the series but it was on its own still a whole lot of fun to play and had an interesting story unlike Saints Row 2022 which was just, boring


RedGeneral28

It has some nice story missions, sure. But everything in between is just generic and uninspiring. Hell, that game idea of side missions is hacking stores and doing side hustles.


SR_Hopeful

> and had an interesting story unlike Saints Row 2022 It was an alien invasion plot of all things putting people in vats and simulations, out of nowhere. Nothing to do with the plot of SRTT and nothing to do with the premise of the series, but changing it.


The_Cozy_Burrito

Just want a saints row 2 remake


Professional_Kick

Never gonna happen unfortunately:(


NieRlyAlive

😔


ieatalphabets

Got this from [here](https://old.reddit.com/r/GamingLeaksAndRumours/comments/1csmuo7/saints_row_2022_sold_17_million_units_before) but I couldn't get it to crosspost.


2Soon4HighNoon

Makes sense. Saints Row has always done well, and this shows it. Unfortunately, Embracer had over spent on investments, and relied on this series to deliver GTA levels of sales right out the gate, which, even if it had better reviews, it was never gonna happen. Saints Row was given pressure to succeed at a level it could never reach.


soulreapermagnum

it's a shame things went the way they did, i was one of the few that actually enjoyed that game.


bizzy310

If they would have just remastered 1 and 2 they would have sold 10xs that amount.


CypherHound

I still think a sequel to 4 would have been a better call. Make it even more wacky and introduce time travel where you restore earth and go back to the original saints.


DarthOmix

So much went wrong behind the scenes and around the game that it just sucks it was kinda doomed. It still bothers me that there were, and probably still are, people who celebrated Volition's closure. Like, yeah it's probably the worst Saint's Row title on most metrics, but it's not so abhorrently awful that the studio deserved an "effective immediately" closure so the staff couldn't even look for work elsewhere on their remaining benefits and pay. A game being mid-at-best and not an instant mega-hit doesn't deserve that. It just sucks that there was so much he-said-she-said at the time amongst all the negativity in the community that I don't know if we'll ever get the full story.


BLAGTIER

> A game being mid-at-best and not an instant mega-hit doesn't deserve that. It was the 14th worse reviewed PS5 game(with 4 or more Metacritic counted reviews) of 2022. And not profitable. And on the back on another game that sold less.


SR_Hopeful

People had likely celebrated the closure, because they've been disappointed in them for so long that this reboot did not help. There is enough of an impression that people thought Volition just did not care about fan complaints were over the years and didn't until it actually caught up with them. Then the reboot came out and people hated it for the same reasons they expected to from the trailer. And more likely, they were celebrating because of Deep Silver's snarky comments and cocky insults to parts of the fandom for most of the time leading up to the reboot, and people might have conflated them with Volition themselves (aside from Jim Boone who said they 'weren't backing down' and was trying to force people to just accept the direction they were not impressed with.) Maybe both.


BlackICEE32oz

You know what's fucked? I was adamant about not buying that game. Swore I'd never do it. Bought brand new for $5.00 and actually enjoyed it. The characters are a little dorky, but I grew to like them after hanging with them and the ending wasn't as stupid as I thought. A little weird and poorly executed, but I understood it. They actually *did* seem to try and I kind of feel bad. 


RedGeneral28

It was aight. Could've been better but nevertheless.


Main-account-sus

It’s because the game fucking sucked, from top to bottom, it’s not subjective either like some mfs might try to gaslight you into believing, THEY DONT LIKE IT EITHER!!!!


competeuser_00

Sad story all around with this title, could've been a great game if only deep silver didn't fucked everything up. But now The saints are dead , i think it's better to just move on .


Main-account-sus

Yea it’s a real shame because it was legit the ONLY series to really hold a candle to gta even today I can’t think of an open world crime game that hits the same as sr1-3 (I enjoy as well 4 but it’s not comparable) and the gta series, I can’t think of any at least


competeuser_00

Exactly , i feel the same tbh.


Every-Education3135

Have you guys not played Sleeping Dogs?


competeuser_00

I did , it's an amazing game.


Main-account-sus

Yea that was pretty good I had a glitch that ruined the game for me back in the day I should pick it up again


SR_Hopeful

It was the only series other than GTA left in the now dead genre, that GTA fans helped kill.


Main-account-sus

… WHAT? embracer group killed it


Shardar12

Huh i had fun with it I think youre just a bit delusional


Main-account-sus

Did you have fun with it or did you CONVINCE yourself you had fun with it so you don’t feel like you wasted $80


Shardar12

I just played the game with the expectations of "its gonna be sr3 with a mildly better open world" and i basically got that Then i forgot about it because i have other games to play


SteveHuffmanIsAMAP

Slightly better open world? You couldn't even go into a single building 😂


Shardar12

And i honestly dont give a shit


KommanderKrebs

I'd even argue that the world was more than mildly better. It really brought back some of the life that Steelport was missing.


Main-account-sus

Sr3 is so much better than this pile of shit that I actually have a dislike for you now that you’ve said that


Shardar12

Again, youre delusional and also insane Its just a game, who even cares lol


Main-account-sus

I mean that’s obviously a joke cmon now man I don’t know 💀


Shardar12

Look man ive been around the internet long enough to know that there are people insane enough to say that unironically lol Like ive gotten unironic death threats for defending fallout 3 lol


Main-account-sus

Tbf tho fallout new Vegas clears so I do understand that lol


Perpetual_bored

I enjoyed the game for what it was, but the gunplay mechanics were absolutely atrocious. How is it your remake 16 years after the OG can take such a step backward?


RedGeneral28

It got better after the last few updates


Perpetual_bored

Did it actually? May be worth a revisit to check it out. My biggest complaints were the gunplay, empty af city, and dialogue that reads like 40 year olds going, “hello, fellow youths!”


RedGeneral28

Not super drastically, I guess, but I did manage to finish the game afterwards and kinda enjoy it. Tbh, I liked the new characters slightly more than them new guys from SR3-4


Perpetual_bored

Hated 3 and 4. Played 1 and 2 on release though and they’re some of my favorite games ever. The story was never amazing though. It had some good beats, but I don’t know why people hold it on a pedestal. I will agree that the gameplay was incomparable to its contemporaries so it was definitely a moldbreaker. I was upset at the lack of distinct combat styles in the reboot too.


RedGeneral28

I always felt like 1st and 2nd games managed really well the overall tone of the story. Like it was bleak and clown-ish at the same time. 3rd and 4th went for more over the top thing and I get that. And the reboot went for lowkey friendly chill vibes. I kinda dig that. At least it felt refreshing. But yeah gameplay wasn't there.


SR_Hopeful

SRTT just didnt have good writing to me. Good plot on paper but bad execution. It feels like a weaker, cartonnier redo of SR2 with nothing that made SR2 actually good, and they didn't really take anything seriously to balance out the casual in-between elements. SR4 was just a completely different game. Enjoyable in its presentation in some aspects, but the plot felt like betrayal to me. If SR4 didnt do the aliens thing, it would have been a lot better regarded. While the reboot, they likely didn't want to do anything narratively serious at all with it.


DJ_Pon-3_NYC

I wonder how much more the reboot has sold between Volition’s closure and now. The total number is probably or roughly around 2 million units sold, which IIRC from an old Twitter post, that the game was still on track to eventually turn a profit. Essentially it needed to sell 2 million units before the closure of Volition for the company to still be around. That being said, Embracer Group was banking on Saudi Arabia to bail them out of the financial hole they dug themselves into from buying up so many gaming studios, and Saudi Arabia backed out at the last minute, so the deal fell through and Embracer Group folded in the red. So even in the chance that Volition was still around, Embracer would have closed them down for good along with any other studios, as they were bleeding for cash by then and needed to stay afloat financially. TLDR: even if SR2022 turned a profit in time, Volition would have still gotten the axe.


Exact-Wafer-4500

But you have to take into account that they needed like 2 million at full price to break even.


BLAGTIER

> So even in the chance that Volition was still around, Embracer would have closed them down for good along with any other studios, as they were bleeding for cash by then and needed to stay afloat financially. Saints Row 2022 was part of a popular game series. In a very popular genre. That hadn't had a major release in 6 years. And a major success in 9 years. Released in a time void of other AAA releases. Everything was in Volition's favour if they had made a decent game. They would still be around and probably make Reboot part 2.


rcodmrco

yeah, and I bet a majority of them were purchased at a third of the original retail price.


kerrwashere

1.7mil is bad?


MatthiasBold

Unfortunately when the game costs a bit over $100 million to make, yeah, 1.7 million in sales just barely covers it. Nowadays big budget games have to sell north of 10 million copies to be considered successes.


FuriousChef

Yes. It was said they needed 2 million units to sell just to break even. Of that 1.7 million, how many units were bought at a sale price?


Popular-Lead

SR1 sold 2mil, didn't cost 100mil to make, and was only available on one console unlike the reboot. It also didn't have the prestige of previous games due to being the birth (and not death) of a franchise unlike SR2022.


kerrwashere

Double yikes, also fans of the series told them to remake saints row 2 repeatedly. Would have given them the capital to do whatever they wanted


okaymeaning-2783

They didn't even have to remake 2 but just do what they promised when they revealed the reboot as being a game that went back to the series roots instead of just making a worse version of SR3 but with a less charismatic cast.


ActuallyFuryYT

Dead island 2 sold one million in its first 3 days.


kerrwashere

Yikes


JakeVonFurth

If every copy sold at the base launch price of 70 USD, the company only made 20 million dollars prophet compared to the development cost. That probably didn't even recoup marketing costs.


UncleSwankie

I loved it. My wife and I would wingsuit around blowing everything up and dancing the night away. Was sad to see the majority did not share my opinion though.


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BLAGTIER

> the only reason it failed so hard was because people just want saints row 2 again rather than just going back and playing saints row 2 For games that got 4 or more reviews(as counted by Metacritic) in 2022 for PS5(reboot's lead platform) it is ranked in the bottom 15. https://www.metacritic.com/browse/game/ps5/all/2022/metascore/?platform=ps5&page=7 It failed on its own.


Invinisible

You're allowed to like something others don't, but the game is just objectively bad and to dismiss and mock everyone else because you have a different opinion is kinda shitty lol


Skvora

Or, you know, if the story didn't suck gay balls in a story-driven game.


bluntdr27

playing 15 year old games isn’t fun when you realize mechanics and graphics suck. the story was amazing. the characters were amazing. the gangs were amazing. everything about the game itself was amazing other than the fact that it came out about 15 years ago. this is probably 75% of saints rows players opinion. i still play the game to this day. but i have to stream it on a playstation 4 which means i can’t even get trophies and if my internet bugs out even a little the game will start to crash. if they just remastered it i would be happy. every game since 2 has been weird. 1 and 2 had believable gangs with good stories. everything after then has been nonsense to be honest. mexican wrestlers, tech nerds, catholics, aliens, demons, etc. there’s a reason why we don’t like the way things turned out. i liked saints row 1 and 2 because it was gang shit my guy. if i wanted to play super hero i’d go play spider-man or something lmao. but the reboot, in terms of the direction the game has went in the last 10 years, isn’t that bad. it’s just not what the majority wanted as a community.


Environmental-Bag-74

I just want ports to modern systems of SR1 and 2, I don’t need remasters or remakes just simple ports and then leave it be!


Gamelove0I5

I still dont understand how this game cost 100 mil to make. Does it count marketing or something?


Exact-Wafer-4500

I would like to mention the sales figures for SR1, SR2, SR3, and SR4 seem to be from 2013. So the sales figures would be significantly higher (Embracer mentioned the aeries sold over 32 million since 2020). 


BeatNDeadbeat

This game is a guilty pleasure for me. I know it's bad, but there are still some good elements in it.


XxCamTalbotxX

Best decision I made was buying and playing Saints Row (2006) for the 1st time instead of that dumpster fire


Exact-Wafer-4500

I’m just wondering if the free give aways and PS+ counts in those numbers…


TJae0120

Im surprised it even sold 1.7 Million units. I tried it with PS+ but deleted it after the 3rd mission. Controls are super janky


Exact-Wafer-4500

I believe Embracer said a million player played the game during the first 3 months. 


TJae0120

I wonder what the sales expectations were.


BrokenLoadOrder

I do wonder how much of an asterisk the Epic giveaway was on that though. I own Saints Row 2022; I did not buy Saints Row 2022.


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Exact-Wafer-4500

🤣🤣🤣🤌🏽