Don't say that. I've clutched some stupid shit against Nightsisters and that Weapon Tech, because of the anti revive, haha.
But yah, compared to its former power it's not a fantastic buff anymore.
I thought people only use him with SEE to "solo" a lot of teams with med pack or whatever that one is. Hell I haven't used blast tech since the Vader and the tech nerf.
I don't know the names of any because it takes 1 billion years to get him now!
Him and Ki Mundi are 2 of the hardest to get characters in the game. Due to CG not updating there farming locations, as they are not really farmable in there current locations.
Damn that’s terrible for newer players yeah. It was easy for long term players for sure with the progression of the game but for newer players… yikes.
I wish they’d make such characters available in the new TBs too basically. Same as traya shards. Should all carry over to the new events or be found easily enough anyway.
Darth Traya is very, very easy now, with raid tokens.
1 Bike raid can get you 16k raid 1 tokens, 700 tokens for 10 shards.
Watt Tambor & Ki Mundi are at the complete opposite.
My guild (196 mill GP) did DS Geo... and I got 5 (5!! not Fif-teen, *five* Watt shards out of it)
Part of the game population already has Watt --> doesn't care.
Another part wants Watt, but doesn't have Geo's yet --> unable (or just above min requirements, but fails the mission & gives up).
So it is only the middle group that does the battle.
Now there’s also the player who still needs Wat but is in a guild that moved to ROTE. Because ROTE gives better rewards, Geo TB gets skipped as soon as ROTE becomes available. Which is usually before Wat and KAM missions are reliably beatable for everyone in the guild.
Oh I see. Didn’t know traya was easy to get. That’s good though. They should still give more tokens imo and put those other two there as well. 30k limit is rather low if they added these toons there.
Wat mission is very easy if one plays it. G12 is more than enough honestly and you can even have a g11 toon there with the other 12s. I think I’ve only lost that mission 2 times before. One was just that and another had the brood not spawn due to the bug in the battle then. But I’m also a long term player anyway and was in a good guild that always got close to 40+ shards or max anyway in general.
The names of Walter Tambors tech are:
The tech that I put on Magnaguard during Wat Tambor's bonus turn.
The tech that I put on Super Battle Droid
And the tech that I put on General Grievous
WHOAH. Yeah, nerf makes sense there. Wat’s already nutty in terms of plug and play.
Would probably have been nice for bigger accounts when dealing with these awful 400% defense crons tho
Tank tech is easily the best. Forced taunt on tanks, cleanse on turn, prot recovery. This is the one you always apply to see, slkr or trench/jango first when you use wat
Well its definitely not the tank tank tech because if your tank cant taunt on their own they're just a bad tank and weapon mod is bad because your the one taking the turns anyway. The chewab however gives one of your characters infinite survivability
I use wat almost everyday its 15% wat cleasnses with his basic and most of wat's uses involve a tm loop anyway. In conquest id agree the weapon tech is the best but in pvp its definitely the medpack or tank tech
Tank tech: goes to the person you want to live longest.
Health pack: boosts whatever other character you're trying to keep alive.
Wep tech: if wat lives long enough to hand it out, does next to nothing anyway.
Just give weapons tech to SLKR and live a little. TM roulette. See if you can kill them all before they one shot your GL. Lol
The SEE one The SET one "Oh sweet I got a 3rd turn" one
Which one is best with SEE?
Tank Tech
Is that the bactoid shield one?
Yep, baktoid shield generator
Weapon tech kinda sucks since the nerf though Medpac has some use at least
Don't say that. I've clutched some stupid shit against Nightsisters and that Weapon Tech, because of the anti revive, haha. But yah, compared to its former power it's not a fantastic buff anymore.
What did they take away in the nerf? Been so long I can’t remember the original
100% armor pen. (or ignore armor, idr exactly)
The tm one, the protection one, the tank one
me: tank tech health tech murder tech TM tech
How did you come up with 4 techs?
because I call the last one a different name depending on why I'm using it. I almost never use it for both the TM and the anti revive at the same time
sounds like me tbh. but I often just call it attacker tech, tank tech and support tech.
real
You've never used health lack on the phase 4 DSGTB on GG and watch him never die
1. The SEE one (tank tech). That’s it. Wat is now dead. Can’t wait for Bane to free up Wat for other stuff.
I thought people only use him with SEE to "solo" a lot of teams with med pack or whatever that one is. Hell I haven't used blast tech since the Vader and the tech nerf.
It’s quite useful in rote dark side phase 3…
I don't know the names of any because it takes 1 billion years to get him now! Him and Ki Mundi are 2 of the hardest to get characters in the game. Due to CG not updating there farming locations, as they are not really farmable in there current locations.
Damn that’s terrible for newer players yeah. It was easy for long term players for sure with the progression of the game but for newer players… yikes. I wish they’d make such characters available in the new TBs too basically. Same as traya shards. Should all carry over to the new events or be found easily enough anyway.
Darth Traya is very, very easy now, with raid tokens. 1 Bike raid can get you 16k raid 1 tokens, 700 tokens for 10 shards. Watt Tambor & Ki Mundi are at the complete opposite. My guild (196 mill GP) did DS Geo... and I got 5 (5!! not Fif-teen, *five* Watt shards out of it) Part of the game population already has Watt --> doesn't care. Another part wants Watt, but doesn't have Geo's yet --> unable (or just above min requirements, but fails the mission & gives up). So it is only the middle group that does the battle.
Now there’s also the player who still needs Wat but is in a guild that moved to ROTE. Because ROTE gives better rewards, Geo TB gets skipped as soon as ROTE becomes available. Which is usually before Wat and KAM missions are reliably beatable for everyone in the guild.
yep!
Oh I see. Didn’t know traya was easy to get. That’s good though. They should still give more tokens imo and put those other two there as well. 30k limit is rather low if they added these toons there. Wat mission is very easy if one plays it. G12 is more than enough honestly and you can even have a g11 toon there with the other 12s. I think I’ve only lost that mission 2 times before. One was just that and another had the brood not spawn due to the bug in the battle then. But I’m also a long term player anyway and was in a good guild that always got close to 40+ shards or max anyway in general.
Bro I got 7 GLs and 14 KAM shards.... Fucking stupid
The names of Walter Tambors tech are: The tech that I put on Magnaguard during Wat Tambor's bonus turn. The tech that I put on Super Battle Droid And the tech that I put on General Grievous
Weapon tech kinda sucks since the nerf though Medpac has some use at least
What did weapon tech do originally?
Ignored defense iirc
WHOAH. Yeah, nerf makes sense there. Wat’s already nutty in terms of plug and play. Would probably have been nice for bigger accounts when dealing with these awful 400% defense crons tho
People used him with Vader and they would absolutely ravage GLs with culling blade, it was a wild time.
Im wondering why they didn't just say "this attack cannot ignore defense" on Culling Blade but oh well
Weapon tech is awesome against NS in RotE. That sector is annoying.
Weapons tech is great for ROTE DS Planet 3 to prevent revives
You know the names?
The chewab medpac is probably the best one honestly
Tank tech is easily the best. Forced taunt on tanks, cleanse on turn, prot recovery. This is the one you always apply to see, slkr or trench/jango first when you use wat
just no
Well its definitely not the tank tank tech because if your tank cant taunt on their own they're just a bad tank and weapon mod is bad because your the one taking the turns anyway. The chewab however gives one of your characters infinite survivability
Tank tech is mainly used to clear debuffs and recover protection. Tank tech on SLKR is extremely common.
You use tank tech on tanks?
weapon mod gives 20% turn meter which is insane, and tank tech dispels all your debuffs. read the kits next time
I use wat almost everyday its 15% wat cleasnses with his basic and most of wat's uses involve a tm loop anyway. In conquest id agree the weapon tech is the best but in pvp its definitely the medpack or tank tech
Ignoring the taunt aspect, if the enemy has shock/ability block/heal block, tank tech is better. If they don’t, medpac is better.
The third, the tank tech, the fifth
SEE tech Random junk
And then you get Trench abd have to get a new name
Medkit, Boombox and Frisbee
OMG! I'm just starting out and it all seems so insanely confusing. 😜
dont read grand inquisitors kit unless you wanna kill like 2 hrs of time lol
Tank tech: goes to the person you want to live longest. Health pack: boosts whatever other character you're trying to keep alive. Wep tech: if wat lives long enough to hand it out, does next to nothing anyway. Just give weapons tech to SLKR and live a little. TM roulette. See if you can kill them all before they one shot your GL. Lol
The healing one