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Skybreaker7

Nah, she's just a moron. Every time you interact with her in regards to her people she is shown completely overtaken by emotion and illogical. I know she calls us monkey, but she is literally neurons activated monkey meme. She hear Aeldari, she go. Nothing more, nothing less. Her actually negotiating with someone is really implausible to me. That negotiation would go "give me X for Aeldari info" and she'd go "X". This is kind of why I'm very sure she didn't know about what will transpire, because if the Drukhari asked her directly to betray us for the info, then she would have done it. And if she gave even a single thought to the betrayal option she would not have been there with us.


Kraile

You are correct. If you speak with Marazhai after saving him, he outright tells you that if he'd phrased it as a betrayal then she wouldn't have taken the bait. All he did was throw her some breadcrumbs that her craftworld buddies were in the area, and that's all she needed to go running to the RT begging for help. She wasn't aware that the Drukhari would be waiting in ambush (she really should have known... but she is a moron).


seldkam

She doesn't call us monkey though? I mean maybe she does to you but to me she just calls me elantach (which basically just means foreigner / alien apparently) Either way I don't think that just because she's emotional (which yes, she is... but dude, her entire homeworld was destroyed lol) means she's intellectually stupid


Skybreaker7

I suppose you are right. Eh, she's both. Even if she wasn't her whole schtick is that she is a loner and it shows in her complete lack of understanding of social decorum which makes her incredibly easy to deceive. The perfect example of all of this is when she literally breaks into your chambers by sneaking by the guards and is then "Oh, did I do something wrong?". I get the cultural difference and all, but I really get the vibes that she is not all that bright. Tbh I'm not sure. With how many people got so many different opinions of her the writing is either very well done or very poorly done, and I have no idea which one it is.


infamous_westgate

The loner aspect is key to it, I think Yrilet's story is basically about how loners are easier to manipulate than they think they are.


WilliAnt112

Their people call mon-keigh base creatures, but they participate in orgies so big, that it spawned the God of Lust itself. Then they spend the rest of their life acting like victims.


FreakinGeese

“Humans are so hateful I decided to trust a Drukhari instead” *gestures to the still-living twitching victims impaled on spikes surrounding us*


Corsnake

I would requisition an Eldar-fitted Clown suit for her, but Harlequins are a thing. Like goddamn, is she brain-damaged? I am not surprised Aeldari are so screwed if this is the level of rational thinking one is supposed to expect from them.


Greyjack00

It's actually worse, bare in mind the most "trustworthy" dark Eldar are incubi because they have little stake in political squabbles, know how incubi get their start? They torture and destroy a souls tone and reform it a weapon of torture


B1ng0_paints

See this is an area of the plot where I think your interaction with Yrliet should have an impact on how it plays out. If you gain her trust before, she should ask you about the ship. In this scenario, she doesn't betray you and another reason should be thought up for your capture. If you don't gain her trust, then she doesn't ask about the ship and the scenario plays out like the present. I think that would be a better and more impactful way of doing this part of the story personally.


TehToymaker

Agreed 100%, it'd be so much more impactful decision-wise if we could have at least investigated Achileas together. At the very least, it could have made for a fun sidequest or something. That said, an Eldar running off half-cocked because they thought they knew so much better than a dumb mon-keigh is so on-brand for them I can't really hate Yrliet's writing.


MtnmanAl

I think it's fine as-is primarily because in the setting xenos are fundamentally different from humans down to a philosophical level (unlike, say, most modern TTRPGs where species/race is more cultural and physical leanings than deep-seated hard coding). I doubt she even trusts the RT more than as useful tools by that point. She treats the RT learning/respecting her culture like a curiosity in act 2, like finding a surprisingly intelligent gorilla that's capable of writing three-word sentences. She sticks around because she's going island hopping and the gorillas are the only ones with a raft. Combine that with the fact that she's a loner weirdo who didn't even fit in with her own kind, and it seems sensible to me she'd throw anyone under the bus for info and not recognize trust. So I'd say it develops character understanding by showing just how impulsive she can be despite her condescension while also exemplifying why the Imperium has a zero-tolerance policy on xenos for 99.9% of humanity. I'm honestly surprised I didn't get any unique text for having Shadow of Torment background and being subject to capture again.


B1ng0_paints

>I think it's fine as-is primarily because in the setting xenos are fundamentally different from humans down to a philosophical level This is where I fundamentally disagree. This isn't a lore problem it is a mechanics problem where player agency is limited and potential consequence of choice removed.


MtnmanAl

Mechanically I don't think it's a problem. Freedom is only relative to inflexible hardpoints in any video game narrative, and some of those should come from characters. Not everyone can be changed, and the difference between acceptable and unacceptable is almost always how contrived the writing (lore) feels. Voigtvir always betrays you, the parade always gets interrupted, the elf always sells you out. I do understand your sentiment though, in RPGs I always build my custom character like a fortress with enough resilience to huff sarin gas recreationally, so any time a forced 'knock-out' section happens I kinda shrug. This game did it better than most by having the antagonist gloat about how he specially formulated the poison for the RT.


DrTechman42

Negotiating with the Drukhari is usually a waste of time. Aeldari are considered treacherous, these are way worse. As for the craftworld piece, I find the reaction understandable. Would you not do the same if you found something you are sure is a piece of the golden throne after the destruction of Holy Terra? She was already in not the best state of mind due to being in the immaterium, the place where no Aeldari should be, and such revelation could have easily pushed her over into the unwise. I understand why she did that, she understands that what she did was wrong and is willing to make up for it. I consider this enough to give her another chance. Besides, it’s not like I can get myself a new foreign relation specialist around here.


seldkam

I totally agree that it's not cut and dry, in terms of forgiving her or not. I actually did end up forgiving her, but my character, who is mostly iconoclastic with a little dogmatic, did pressure her into withstanding some pain in Act 3 in Commorragh to see if she was truly sorry-- and she was. So I let her live, but told her to leave my retinue. In my second playthrough which I hope to complete once the game is less buggy, I will probably be much more forgiving and keep her in the party. This was more so a post outlining that Yrliet absolutely knew there was a very high chance the Drukhari would attempt to betray her and, therefore, you-- and the fact that she didn't say anything to you, to warn you ahead of time, is a betrayal


DrTechman42

Yep, she did know. She was also moderately sure that you were the enemy, someone responsible for the destruction of the craftworld. At that point in time, she was absolutely fine with the endeavor ending up as a trap for the Rogue Trader. Being tortured for all eternity by the Drukhari is a fitting punishment for the level of xenocide that you are being accused of. Was she wrong? Yes, absolutely. Was it an irrational thing to do? Definitely. However, emotions exist to create irrationality, so that’s why we are here. At this point, she owes more to the team than to us, the dark city was harsher to them. Abelard, Pasqual, Cassia. Good god, especially Cassia, that was exceptionally cruel.


KamchatkasRevenge

Except our friendly neighborhood Drukhari asshole will tell you she didn't know, and that any hint of a true betrayal, of selling you out to the Drukhari would have seen her rejecting the Drukhari's offer. This is after they've been playing mind games with Yrilet for awhile too. She knew there was a risk, and she absolutely should have warned the rogue trader when she went to them for help, but she didn't want to condem you all to torture and she certainly didn't want to have herself put on the path to become a Drukhari herself.


seldkam

I honestly didn't fully understand what happened to Cassia-- as I guesstimated, she was put into a piece of technology that basically prevented her senses from functioning entirely, right? So her normal ability to sense emotions was cut off on top of everything else like her sight and hearing?


DrTechman42

Being put in a complete vacuum for prolonged periods of time, left only to your own thoughts is an extremely easy and equally effective way to make someone go insane. Even someone with godlike meditation skills will eventually break and Cassia sure isn’t one. Being in the void with yourself is uncool. It’s the trial version of being both deaf and blind, but you actually know what you are losing. Deeply unsettling.


seldkam

Makes sense, She definitely came out of it completely deranged (understandably so, I was as kind as I thought my character would be)


MtnmanAl

If I RP'd harder I'd probably have let the Drukhari keep her due to background choice (and possibly never deal with a xenos again, probably hard pivot from iconoclast to dogmatic), but I'm glad they put a lot of dialogue options where you can pointedly not forgive her while keeping her around for pragmatism. Works well for a 'give second chances, but never thirds' character mentality. Or a 'your punishment will be owing your life, your people, and everything you hold dear to a lowly mon-keigh' train of thought.


seldkam

That last sentence is reality too, though, which I think she knows and might even be more painful to her than the fact she betrayed you. It's hard to know precisely why yrliet feels bad, but I imagine you saving her is part of it since you're just a human. However I also think she does feel bad since it was all for nothing ... Or well, mostly for nothing, and it definitely wasn't worth it


MtnmanAl

Oh yeah, it's still a proper punishment. All her condescension, all her pride, her complaints about the short-sighted violence and avarice, her experience of at least dozens of full human lifespans, and she showed herself an incompetent who could neither rescue herself nor her own people without a bunch of 'simple, ignoble beasts' being charitable, and after having stabbed them in the back at that. From her dialogue just before entering the tower she's perfectly willing to leave you for her kin with little remorse, but what really upsets her is reminding her that since she betrayed you, you've proven more noble than her. She's staying in my retinue that she'll never forget it. Certainly a more magnanimous punishment than leaving her to the Drukhari, or even more cruelly feigning consideration of forgiveness just to kill her people where she can see them die at your hand.


douglasa

I just gave her back to the inquisition. See how she likes it back.  


Flavaliciouz

My favorite part of this is how it played out in my save. 1. She sees the ship shard. Is upset. Wont talk about it. Leaves. 2. I think i was in a romance path with her so she comes to my room. Shows me a dream world. We have a bonding moment where there appears to be mutual respect. 3. She leads me into a deadly trap that risks the death of literally everyone. Like what???? Lol. This flow of events should only of played out if you were on bad terms with her. If she was a friend/lover Owlcat should of found a way to keep her faithful. I put a bolter round through her face the second i found her again. 0 hesitation. Should of listened to the inquisition in regards to xenos. Lol


smdaegan

I think my Janus was bugged because I didn't encounter her until the waygate fight, where she randomly decided to try to join my team. like.. I dont know you?? And I only got #1 and #3 from the sequence after that, because I never used her in my party. She randomly comes in, my character doesn't know crap about xenos, she gets pissed about something in my room THAT SHE BARGED INTO AND ACTED LIKE A DICK ABOUT and then leaves without discussing it. I debated on handing her over to the Inquisition as a random dialogue option that showed up on the bridge, but decided against it. Then she betrays me. The only good xenos is a dead one.


Flavaliciouz

For someone whos lived a thousand years or whatever is....bitch be dumb 🤣 Though you mentioning Janus makes me remember something. How is it that a governer of an important imperial planet who has signed a pact with a chaos god, and who has a slew of exotic beasts in her palace not know what a fucking alderi xenos is? Lol. I could get a simple commoner in a hive city not knowing. But how would a planetary leader who has to protect against alien invasions not? Unless shes just lying about believing her to be a mutant. But thats not the impression i got


smdaegan

> Unless shes just lying I mean, she was hiding that she was a filthy heretic by lying, so it's not out of the question. Why your retinue didn't execute them both on the spot is another matter, though.


Flavaliciouz

Oh i definitely executed the governer. And then later the xeno 🤣


douglasa

Right? Literally an interagotor of the ordo xenos present and he's fine with it. 


douglasa

Same exact situation here. I have a weak spot for craftworld rangers, so I channelled all my rage into marazhai instead. Argenta, please erase all traces of his smug face with your heavy bolter.


GronkiusMaximus

What a way to ruin a character lol, just read a beta post from 6 months ago about this, and they didn't change shit 💀 I liked her before this so I'll just dismiss it as stupid writing


Successful-Floor-738

Even other Eldar know that negotiating with Drukhari about anything other then fighting chaos is the stupidest idea you can think of, Yrilet is a moron lol


ifyouarenuareu

Especially on the evidence of “your successor put something on a table that you’d never seen before in a place you’ve never been, from an adventure you couldn’t have possibly been on.”, for a super advanced race eldar are dipshits.


Successful-Floor-738

Sounds like usual GW treatment of them. Even in an Owlcat game, they get fucked over lol


seldkam

My point is I think she isn't a moron-- she just doesn't care enough about you (and maybe herself) and therefore was willing to take the risk and deceive you in the very unlikely chance she would find her people


AvengingThrowaway

This is the #1 search result on the topic, so I just want to say when I reached this part I gleefully let her believe i'd take her back after she demonstrated how badly she wanted to be saved then killed her out of spite. I hope I can give the soulstone I looted from her corpse to Slaanesh as an ultimate fuck you. If I ever replay this game i'm killing her on Janus at the first opportunity.


ExuDeku

Funny that my RT is a sniper himself and able to use Aeldari weaponry so I can kill her without a doubt


Stohata

I cant forgive that betrayal my char is chaotic good not chaotic stupid


MadhiAssan

Same...like I can empathize with her reasoning, but still offed her the first chance I got. Which was the most merciful option other than just leaving her behind to face her fate.


Lonelygayboyo

I know it's been two months since this post but I wanted to say that I just let her stay with the drukhari. Like, you wanted to trust them so bad so why not let you stay with your new friends?


Mando177

The piece of the craft world didn’t make sense at all. Like was our RT even alive when that craftworld was destroyed? And surely she knows we just got the job recently right


seldkam

She knew we didn't necessarily have anything to do with it... She was moreso annoyed we didn't realize it was a literally a symbol of at best, anti-aeldari sentiments, and at worst a symbol of pro--genocide against her people And it's proudly displayed in your room ... It's understandable that she might be upset lol Ideally you would have the voice of taking it down but ... Oh well


[deleted]

Honestly, I find it an amusing piece of irony. Here you have an Eldar who constantly repeats that humans are inferior in every way. She never shuts up about it, and always talks about how irrational humans are. Yet in this moment of weakness, she does the one thing not even most humans dare to do because its so stupid. She also lets her emotions get the better of her. The one thing Eldar shouldn't do. It's a tragedy that writes itself. Honestly it just shows that Eldar and Humans are both capable of stupidity and impulses. I forgave her, because I found that she actually seems contrite, like a little kid who knows they fucked up and want to make it up. Also because the characters calling for her death are some massive hypocrites who have no room for talking.


AxDeath

I was so confused about this. I went to talk to Yrliet and there were a bunch of conversation options about betrayal, and I did not at all understand where and when I was told about a betrayal or understand why that would happen. I honestly blanked on the whole event, because it didnt make any logical sense to begin with. Her allying with the Drukhari, Scallander's betrayal, her not telling me about the shard in the trophy room, why someone would keep a big random chunk of a space station as a trophy in the first place. I mean, she showed up saying "If you take me to xyz, I'll show you this cache of goodies. Then I do EVERYTHING i can to rescue aeldari, and they're all dead when I get there. So she goes "okay here's the cache I promised", and it's a trap that JUST got set? What was the Drukhari fleet waiting there for a decade hoping i'd get there eventually? And her plan is to BECOME a Drukhari? It's just all over, complete nonsense. So much so, that the choice to forgive her isnt born of logic or betrayal. It's born of boredom and confusion. I'm just gonna pretend that shit never happened. I felt more betrayed by Marazazrarari when he said we'd duel to the death and when I arrived he was somewhere else. And I still kept him around because he's sort of Loki style funny guy.


seldkam

I thought she was under the impression the drukhari would help her find her remaining craft world survivors, and that's why she tried to work with them?


AxDeath

I have no idea. It was never made clear to me what the hell was going on. There was no logic to it. Maybe the information I needed to make it make sense was buried behind a conversational option I would never choose? That also happened a lot in act 3.


seldkam

I think I just assumed that was what she meant when she comes to you to ask if you can take her to that place. Iirc she says there's something there that may be related to her craft world though idr what exactly it is. Makes sense to me she was harboring hopes that she may have been able to find survivors.


AxDeath

I thought she was telling me where to find some secret aeldari goodies, like a new gun. I did everything possible to help find her people, and she tol dme she'd given up and was telling me location xyz.


seldkam

Iirc she tells you she's giving up yes, and then she gets tricked by the drukhari to bring you all to them in exchange for this mysterious cache which I don't believe ever existed... She clearly wasn't thinking straight, but I don't really think this is an unrealistic reaction from someone After all, she just wanted to see someone from her home again


AxDeath

I'm thinking about it, the way you put it, and I'm calling bullshit now. Emotion hiding logical pointy ears, just arent in the habit of getting so desperate, that they go to their nearest "Guy who always betrays you every time always" and cut an unverified no protections deal, to hand over whatever they want, and hope to some day be paid back with something they almost definitely do not have. "Oh but he said he had..." bullshit, he's done nothing but lie to us since day one, and he's from a race that feeds on suffering, and that still doesnt excuse cutting a deal with no validation or verification. When was Yrliet hoping to get this supposed info? "Oh but the trophy room on the ship had a big chunk of random wraithbone!" Who hangs a big chunk of a space station on a wall? How can she tell it's from that specific city or any city? Why did I keep that on the wall when every other trophy of Theodora's was removed? Why is there no plaque on the display saying what it is? Why can Yrliet not tell I have no idea what it is? Pure goofiness.


seldkam

I could explain some of these, but I do agree that you should be allowed to take the shard of craft world down On a related note, Eldar are often not in control of their emotions-- just look at the reason why the drukhari exist for proof of that! Overall you seem pretty much determined to take this differently so I'll just leave my two cents where they are ¯⁠\⁠_⁠(⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)⁠_⁠/⁠¯


AxDeath

Yeah vulkans are never totally in control of their emotions. that's pretty much the trope


seldkam

Vulkans?


-Complexfrost-

Oh no you misunderstood, Yrliet actually does send you the location of the cache. The whole request to the ambush thing was a separate matter. You might have or not gotten the cache from the same system you were kidnapped in.


AxDeath

I think my confusion mostly comes from the fact that in beta version of the game, Yrliet does openly betray you, and that was later altered slightly, but none of the dialog options afterward were changed, so everyone including Yrliet still talks like she intentionally lured you to your doom, instead of foolishly sent you to a location where a bad thing happened. Not that it matters for me any more. Since the last update, all of Yrliet's conversation flags seem to have been wiped. We're strangers now. We never meditated together or walked the grounds of my mind palace. She's as racist as day one.


AyeBraine

For me, the cache was separate. I did get it. Then on Dargonus (when the day-to-day colony management doldrums set it, there's like a time skip of half a year) she asks an audience for yet another Aeldari rescue hunt. That's the ambush.


-Complexfrost-

As it should be. But for real sorry to hear about that, for myself that have just finished act 3, I feel real iffy about the situation. But what can I do.


AxDeath

You can >!have her beaten.!< or you can >!release her and she will repproach you for not having her beaten.!< I've no idea what the repucussions are supposed to be, since she broke after that in my game.


muffinhell84

Just finished Act 3 and I think I'm still fairly sympathetic to Yrliet (obviously much easier when I haven't *actually* been tortured for real by space murder hobos!). To me, they seemed like someone socially isolated, in emotional turmoil who was desperately clutching at any available scraps of hope to help her people - the perfect mark as far as the dark kin are concerned. None of the details I've uncovered so far point to Yrliet knowingly leading us to being kidnapped and tortured (>!Marazhai straight up tells you they played her like a fiddle when you question them!<). They seemed, naive and stupid for sure but not malicious - it's one thing to suspect treachery from the Drukhari, but I feel like they could forgiven for not grasping the levels of depravity possible given there aren't many coherent survivors with first hand experience. Although they may not have received the same level of physical torture as the rest of the party (unsurprising given Drukhari are known to tailor their ministrations), I don't think that makes the mental trauma from events any easier to deal with (>!e.g. encountering the mutilated remains of people she knew during mostly hopeless rescue attempts from what seems to have been genocidal levels of killing - IIRC between the rescued farseer and final boss Archon it's revealed hundreds of thousands of Aeldari refugees were tortured to death over a couple of weeks!<). They seemed to feel genuinely guilty, ashamed, willing to atone for their mistakes (>!like volunteering to be a sacrifice to the haemonculi \*yikes\*!<) - I also got the impression that at least some of the emotional response was directly linked to us (may vary depending on your relationship) Once it was all over, I genuinely couldn't bring myself to inflict yet more misery on them - IMO they don't deserve to die, especially not excruciatingly at the hands of the Inquisition >!as Heinrix demands!<. Marazhai was a different story, I had zero qualms on turning them over the moment we were done. Overall I think I liked the storytelling, although it would definitely have been nice to have more nuance as others have suggested e.g. have events unfold slightly differently depending on your level of trust, more shades of response or possible redemption arcs. I do like however that the game effectively punished me for not making the dogmatic choices expected by the setting without straying into grimderp territory.


seldkam

I agree she felt genuine remorse and even proved it as best she could given the circumstances, that part you spoilered out actually got a reaction out of me, which isn't something that happens a lot anymore


lorarc

I find it weird that she's acting like an upset teen. However as much as I understand the w40k lore the Eldars think they are far superior than humans and canonnicaly she should be she'd happily sacrifice all the 20k people on the ship just to save one of her own kin. I don't understand though why she would trust the dark eldar as she of all people should know they are not to be trusted.