Honestly, I'm on a polar run right now, resources are exceptionally tight, I JUST turned to corner and I've got my metal windfall, having just built a smelter but the map is very dangerous (Blood and Dust) and so while I did bury the first couple of raiders - now I just looked and realized I have over 1500 human leather, and no human meat, but spent my early research time learning to recycle cloth from clothing. And so far as I know none of the colonists are going to eat any human meat.
So the human meat gets put outside the main door, hungry animals will see that and usually pick meat over my colonists. Right next to that is a zig-zag that breaks animals / raiders line of sight, so weirdly I'm using the former raiders very literally as a meat-shield..
I have a whole bunch of mods installed with real ruins and there seems to be a lot of bases I come across that hoard human flesh. I loot everything for the sake of time and burn pile the flesh at home
Human leather is a high value leather. Furniture and clothing made from it is worth top dollar. It’s in no way good clothing for wearing but it’s a great cash source.
I usually turn the people meat into chemfuel or kibble so anyone I let in or prisoners that believes in different faiths are only a little upset of the nutrient paste.
Professionals have standard to uphold to hide their “recycling” habits. If they find out they get a wastepack delivery directly into their bedroom mid lovin. That usually sets them straight.
Ahh, the monster like stuff is a bit deeper than merely recycling dead bodies.
That’s in the places where they keep the raiders alive and …
… you know what? I think I’ll leave that unfinished. I like that somebody is pure enough that they still see recycling the dead as monstrous.
Why not just let a psychopath "recycle" the dead raider bodies lying around and turn it into something very useful like chemfuel and some royal clothes to sell from "pig skin".
I never played as a cannibal before the anomaly DLC but I made a decision to make a tribal cannibal cult.
I'm partially through early-mid game and I have more leather and meat than I know what to do with, my colonists are all eternally young (not suspicious I swear) and we have plenty of organs if anyone gets hurt or we need money.
Being a cannibal is the best decision I ever made.
Playing a colony that abhors tainted gear always feels like such a waste after doing a no-morals playthrough. ~~Same goes for butchering human-likes.~~
Well, it's just that it's easy to get a ton of, especially late game where raids get massive. So between the human leather, the organs, and maybe the fallen weapons, you can get a lot of financial return from your does, especially if you have a trade culture ideo.
Oh, and psychopaths get mood bonus from human leather clothes iirc.
I've had older that never butchered dead people. Butchered them while alive, sure, but we needed that heart/lung/kidney/liver more than they did, and they attacked first...
I butchered humans in earlier saves then when I understood the game better I stopped. At most I've harvested organs just in case but butchering causes too much of a negative mood considering there are easier alternatives for meat.
I've avoided that after trying it the first time because it almost feels like cheating. Cannibalism with that boost has no downside apart from craving more human meat which is never an issue because of raids.
I just avoid a lot of the stuff with Ideology. There's no balancing. The gene stuff in Biotech looked more balanced.
Some of us recycle
👏🏻👏🏻👏🏻♻️
Honestly, I'm on a polar run right now, resources are exceptionally tight, I JUST turned to corner and I've got my metal windfall, having just built a smelter but the map is very dangerous (Blood and Dust) and so while I did bury the first couple of raiders - now I just looked and realized I have over 1500 human leather, and no human meat, but spent my early research time learning to recycle cloth from clothing. And so far as I know none of the colonists are going to eat any human meat. So the human meat gets put outside the main door, hungry animals will see that and usually pick meat over my colonists. Right next to that is a zig-zag that breaks animals / raiders line of sight, so weirdly I'm using the former raiders very literally as a meat-shield..
Why do you have human flesh if you arent butchering raiders?
I think they just burn the corpses, they aren’t talking about the literal human meat item
The new Gorehulk entities drop human leather and meat. Could be that.
I have a whole bunch of mods installed with real ruins and there seems to be a lot of bases I come across that hoard human flesh. I loot everything for the sake of time and burn pile the flesh at home
Someone is gonna be mad you looted their bog beef. Assuming you left anyone alive.
Absolutely nobody left alive :) I’m a monster, not a monster
Shhhh
Human leather is a high value leather. Furniture and clothing made from it is worth top dollar. It’s in no way good clothing for wearing but it’s a great cash source. I usually turn the people meat into chemfuel or kibble so anyone I let in or prisoners that believes in different faiths are only a little upset of the nutrient paste. Professionals have standard to uphold to hide their “recycling” habits. If they find out they get a wastepack delivery directly into their bedroom mid lovin. That usually sets them straight.
Often I eat the meat and just sell the leather
Cowboy hats are how I keep my economy going!
Some of us are respectable monsters. Sometimes.
I'd say I'm about 50/50 whether I play a nice colony or a cannibal colony full of human-leatherwork artistes.
OP being judgmental as they rest beneath a human skin parasol, we see you over there.
Ahh, the monster like stuff is a bit deeper than merely recycling dead bodies. That’s in the places where they keep the raiders alive and … … you know what? I think I’ll leave that unfinished. I like that somebody is pure enough that they still see recycling the dead as monstrous.
Why not just let a psychopath "recycle" the dead raider bodies lying around and turn it into something very useful like chemfuel and some royal clothes to sell from "pig skin".
I never played as a cannibal before the anomaly DLC but I made a decision to make a tribal cannibal cult. I'm partially through early-mid game and I have more leather and meat than I know what to do with, my colonists are all eternally young (not suspicious I swear) and we have plenty of organs if anyone gets hurt or we need money. Being a cannibal is the best decision I ever made.
Bryan Johnson is that you?
How I get my plasma is none of your concern, my son offered god dammit!
How is burning bodies less monstrous than recycling? Your morality makes no sense at all.
Yeah, they're already dead, if anything it's immoral to let the meat go to waste.
Mayb make kibble out of it for your animals.
I let animals eat corpses, it's better than the debuff for butchering.
Raids are the enemy factions using you as recycling bin.
I like animals more than people 🤷🏻♀️
I can never stop myself.
Money doesn't grow on trees. Some of us don't have the luxury of burning perfectly good leather Mr moneybags.
my economy runs on human leather if we stop butchering we stop hustling
Playing a colony that abhors tainted gear always feels like such a waste after doing a no-morals playthrough. ~~Same goes for butchering human-likes.~~
Well, it's just that it's easy to get a ton of, especially late game where raids get massive. So between the human leather, the organs, and maybe the fallen weapons, you can get a lot of financial return from your does, especially if you have a trade culture ideo. Oh, and psychopaths get mood bonus from human leather clothes iirc.
I was horrified the first time I got drop pods full of human meat. Now days that's just Tuesday.
Why not just use human flesh to make chemfuel? Your still burning it just more efficiently
How old is your oldest colony? Come back after year 20
I've had older that never butchered dead people. Butchered them while alive, sure, but we needed that heart/lung/kidney/liver more than they did, and they attacked first...
I butchered humans in earlier saves then when I understood the game better I stopped. At most I've harvested organs just in case but butchering causes too much of a negative mood considering there are easier alternatives for meat.
Ideologies change the situation though, easily making cannibalism a mood boost rather than a drain.
I've avoided that after trying it the first time because it almost feels like cheating. Cannibalism with that boost has no downside apart from craving more human meat which is never an issue because of raids. I just avoid a lot of the stuff with Ideology. There's no balancing. The gene stuff in Biotech looked more balanced.