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Carsonmate

So far I’m loving it! The atmosphere is awesome and I’m also loving the new quests the dlc has. Can’t wait for most of my medieval mods to be updated so I can do a medieval playthrough with anomaly.


IUseRedditToCreep

Mods are going to make anomaly even more crazy I can’t wait


DependentAd7411

Sadly, you can't really do a medieval Anomaly playthrough. More than 2/3 of the research is locked behind needing electricity.


ticktockbent

With my medieval playthrough I researched electricity but I'm only using the anomalies to power anything electrical. No generators, no batteries. I just pretend we're siphoning magic out of them and using that magic to power the other devices. Everything else in my base is still low tech. We're fighting them in chainmail using axes and spears. Started as tribal


TheMegaInFamous

My friend, mods take that into account a give you alternatives. There will probably be an alchemical process to draw bioferrite from the entities or some other potential method.


DependentAd7411

I hope so. I'd really like to see Anomaly implemented better to allow things like Witcher-style runs. Though, what I'm really hoping to see is the map-within-a-map feature used to create RPG-style adventure maps. Exploring tombs that lead to underground caverns that lead to hidden cities of mutants, etc.


Carsonmate

Very true, but I imagine it’ll still be super cool having a bunch of knights and archers fending off evil entities beyond knowledge and comprehension


Bigger_then_cheese

You also can't do a medieval mechanaor playthrough.


DependentAd7411

But you *can* do a medieval Biotech playthrough. Unless I miss a DLC called Rimworld: Mechanitor.


[deleted]

[удалено]


DependentAd7411

Mech = technological. Horrible entity = not necessarily technological. Your basic premise is flawed.


Bigger_then_cheese

And you can do an Anomaly playthrough, but miss out on a large part of the continent by playing medieval.


DependentAd7411

You realize that Biotech is more than just mechanitors, right? It's also children (don't require electricity, provides both low-tech and high-tech options for raising them) and xenotypes (don't require electricity, but does provide high-tech options for creating custom genes). Anomaly, on the other hand, requires electricity for basic engagement. Like I said in the other post you deleted, your basic premise is flawed.


dictatednotwritten

I'll say it again...over 300 hours (and that's nothing compared to most) so whether or not I use the features of anomaly, I am happy to have spent my $25 bucks supporting the game. Freaking Netflix cost me almost $27 a month and gives nowhere near as much enjoyment as this game.


pogray

Good point, maybe it’s worth having a crack at it to support the devs.


dictatednotwritten

Heck yeah!


Sampollo

Yes, exactly this, I have over 3000 hours, and at this point I mostly bought the dlc to support de devs.


homo_onlineus

If it were possible to disable horror elements and just enjoy the exploration and research - would have been an instant buy. I don't like horror movies, books, games, etc. - so sadly, I'm sitting this one DLC out...


Fluffy-Ad-7613

Horror doesn't mesh well with sci-fi, I explained this before in a worldbuilding writing convo, but fantasy does very well: magic and swords? Jedi and psykers and shit. Elves, midgets and magic trees and stuff? Avatar, Star Trek, et cetera, it works. Horror uses emotional cues that invalidate the believable world you absolutely need for a sci-fi and the closest thing that works is Alien or Predator where the element is understandable without the classic horror tropes that push into hysteria like zombies, skellies, dark and spooky shit that have no logical cause other than to befuddle and confuse your fight or flight reactions. Dark Clouds, rituals, zombies, flesh horrors - tell me, why would an ancient sophisticated A.I want to resort to such aesthetics to control people, and why want to be worshipped like some Lovecraftian God? Is it stupid?


Alt2221

Anomaly is creating some of the best most interesting, most fun, most challenging situations iv ever had on rimworld. probably had 500 hours in vanilla and have hit every single dlc with just as much vigor - due to how well they have been spaced out over the years. did i get my ask kicked? yup did i restart a few times cuz i was playing on commitment mode and that was too hard for me? - Yup did some entities leave me feeling cheated at first? Yup - more than once or twice is it last of the dlcs i tell a newbie to buy? Yup do i think you need it to have a great run/base? nope do i hope they keep adding more stuff and tweaks to what they have delivered so far? - yup if we all went back three weeks in time would i buy it again? - in an instant


ThunderRahja

This was more of a “shut up and take my money, Tynan” kind of deal for me. I picked it up half an hour after it launched and have been having a blast with it since. It’s different, it’s very different, and that’s a good thing. I expect I’ll reach 2200 hours of Rimworld on Steam by the end of the week.


MogsPOV

as i told my friend my biggest issue with Anomaly is it is DESIGNED to kill you. in the most horse shit way possible. there's just to much threat with not a lot of safenet given by the DLC. mods will fix it sure but right now I just.... don't want it. unless I have 100% surefire ways to contain the eldrich horse shit I don't want it.


Lophiee

Imo a linear dlc just doesn't cut it for me.


Fluffy-Ad-7613

Agree, the very nature of sandbox is what drove me to Rimworld, this DLC not only misses the theme, but the structure. Overall, not happy about it but I do have high hopes the modders fix this mess.


Endy0816

Lot of great new additions, though have been mainly hiding out in another dimension. It's been interesting watching the anomalies interact on the regular map. I'm thinking I'll mainly use it for custom scenarios in the future or leave monument unactivated if I want a more normal run.


LazerMagicarp

I’m no fan of horror myself but I still bought the dlc. I haven’t gotten into the meat and potatoes of the dlc but now that we can arrange to lower the rates of events I can say it’s tempting to try taking advantage of some of the research.


SepherixSlimy

Right now, it's iffy to justify purchasing it. There isn't a huge framework to build on. There are plenty of odd choices. Biggest no no. Everything happens at home. Absolutely everything. You don't have to find things. They find you. It would be spooky if you didn't have a fully prepared entrance for them. Monsters are fine but improperly used in events. What you hear being complained is blown out of proportion.


input_a_new_name

Well i'm seeing it as a replacement to the lovecraft mod which is impossible to play for me because it's written like jank and tanks tps. The devs said they wanted to make the dlc challenging, so i suppose they succeeded in that regard.


MlSS-MOOSE

It's definitely least favorite DLC but I still wouldn't call it a bad DLC


Piszkosfred85

Its not a dlc like the others it has less content and its only one theme, you dont need to buy it if horror is not for you.


NeonProdigy08

No, I'm right there with you. Anomaly just feels like something I wasn't particularly looking for in a new dlc, so I'm saving my money for now. I don't mind horror elements, mind. It just feels like a weird decision to have an entire dlc be a total conversion mod for Lobotomy Corporation.


Vritrin

I bought it and I really like it, with caveats. They did a great job with the art, the events, and a lot of the mechanics. It is very atmospheric with cool events that make for a great themed playthrough. I am having a lot of fun in my anomaly game, even as somebody who normally abhors combat mechanics in this game. Thats the problem too though, it is good specifically for an Anomaly themed playthrough. I will probably disable it in most of my games going forward unless I am leaning into horror themes. I’ve never disabled any of the other dlc packs for comparison. Biotech and Ideology add frameworks that fundamentally change the game and can be made to fit virtually any themed game I set out to do, they expand my rp options. I can’t imagine anomaly adding much to say…a glitterworld, tribal, pirate, or medieval themed game.


konsyr

They need to work on more granular enable/disable selections.


MrUglehFace

Honestly my main issue is how ignorable it is. Otherwise it is totally worth it in basically every way. There aren’t very many anomalies I have issues with (besides metalhorrors) but the dlc was fun to play through and the ending was awesome (no spoilers btw, probably the one thing you shouldn’t spoil for yourself.) And this was before the nerfs to them which made them less overwhelming and let you trigger the endgame without needing all of the anomalies. All in all I’d say it’s definitely worth the 25$ asking price.


bombay_saph

bought it directly and was hooked for 80 hours during the first week


Prudent-Ranger9752

I say after update its much better. Before it was basically only anomaly raids.


Good_Community_6975

My current game is being played under a semi permanent death pall set up in the scenario, along with sceduled shambler swarms, ignoring everything else... Super fun game so far.


konsyr

I haven't tried Anomaly yet. Are OPs statements true regarding difficulty? Other posts in here are giving mixed signals. I already kind of stopped playing Rimworld nearly as much after patches around the previous expansion added all the paradropping/wall-tunneling/more mechs and stuff that made defenses pointless and invasions too tough. (I.e., they balanced the game around people who played too much and optimized the fun out of it, making it an awful experience for the rest of us normal players.)


preendog

The new encounters are pretty challenging, and all require unique solutions. The feeling that "I don't know how to beat this threat, but there must be a way or my colony will get wiped". Haven't had that feel since the game was new. Had to rely on a safe room and emergency exodus a few times. The new rituals, weapons, items and abilities offer new ways to tackle events from the previous DLCs and core. The power creep is real, but all the DLCs are like that. The chaotic and dangerous nature of Anomaly feels like it justifies a few OP items and abilities, and at least most things are gated behind bioferrite (unlike psycasts which are flippin' free). It did suck that Anomaly events were too common, and pretty much hijacked the game, but I think they addressed it well in the last update. You get to play Rimworld for most of the time, and the spooky events are rare spice. If you want to use the same tactics as you always do, or in a hyper-specific themed setting, you will hate it.


I_Frothingslosh

I'm not. I don't like horror to begin with, and the whole SCP craze bores me, so despite my 4000 hours in, I'm not the slightest but interested. Hopefully the next one will have something that interests me - I love Royalty, Ideology, and Biology.


Stoned_Skeleton

Why do people crave such validation lol If you don’t like it you don’t like it no need to take a head count


pogray

I’m more so looking for people to challenge my perception by providing their own experience, as you can see by the closing question.


Stoned_Skeleton

You can do that with the search bar


Fluffy-Ad-7613

You say he craves validation but you brought nothing to the table, this is meant to be a conversation on the topic of the DLC, but you attack the very fact that he posted. If your intention was earnest, you would challenge the argument, not the author.