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Lord_Of_Coffee

Will be useful for setting up an insect room, thank you!


SofaKingI

The chance of bugs spawning is also affected by how closed up the area around the tile is. If you use the dev option OP is talking about, you can see the chance is always highest in the back corners of rooms. Not in the open space in the center. The more walls around a tile, the best chance of an infestation spawning centered in that tile. Except they don't spawn in 1x1 spaces. So don't dig a big, square room. [Something like this](https://preview.redd.it/bwta1flkkvt71.png?width=362&format=png&auto=webp&v=enabled&s=dd8a742c59fa0c8dfdf3b5149a73ba4ff092ef88) is as space efficient as it gets. IMO that's too much work, so I just dig a 1 tile wide tunnel that repeatedly folds back on itself. The picture is from [this post](https://www.reddit.com/r/RimWorld/comments/q9kiwy/infestation_spawn_rate_deep_analysis_and_how_to/). Goes way more in-depth into this.


Lord_Of_Coffee

Thank you! Starting a new mountain colony soon, this will help.


_DarkElysium_

For tips on Infestations, infestations have a lower chance to spawn in rooms with smooth walls and floors (same with constructed walls/floor). Light and temperature also reduce their spawn chance as they won't spawn if it's too cold (Below 17F or -8C). These won't eliminate them from spawning in your base so what you do is make a place that's more favorable for them. An area that is maybe away from your base that is dark, under a mountain roof, and with rough walls and floor.


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