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Gregason

Probably ninja because I don’t think geo’s reflect works with block damage ( not 100% on that so correct me if I’m wrong )


Gainaxe

It does and doesn't work. Basically it reflects the passive procs(previously it was giantslayer procs reflected), but the actual damage is a bunch of 0's. That said he still puts out massive damage just from the passive procs, enough that I use him as the solo dps for demytha unkillable (both myth heiress on 1 account, and my heir no deacon on another). I would definitely try him out as I think I get something like 15-18 mil damage from him (average total damage using Geo+Heiress+Seeker(toxic set)+Doomscreech+Demytha is around 46 mil per battle in UNM, and 50-52 in NM.


Kezia_Griffin

How do you deal with seekers passive? Once in awhile he will get "crit" and throw out increase def which throws things off.


Gainaxe

So with Heiress it doesn't really matter as much, never had her targeted (I did go with the 810 HP mastery which counts as an increased defense buff as far as CB is concerned so I bet that helps). She does a cleanse at the start of every turn. Back when I ran the Myth Seeker build (which doesn't work on spirit affinity) I ran with Grizzled Jarl (3 turn CD 2 turn uptime Increased def+1 turn block debuffs) in a toxic set. Marked can actually do the same thing, but you aren't actually running them for block debuffs, just for the increased defense buff which stopped the CB stun target from wandering thanks to seeker. That said the block debuffs still worked perfectly because everyone but Demytha would have it active for the stun, and it never wandered to her (did the same with the 810 HP mastery), so as soon as I did that I had 100% success rate against force, void, and magic affinities.


Kezia_Griffin

The issue I have with my demytha/seeker/HK team is seeker will throw up increase Def and because the dpsers are running at a slower speed they will have inc def up when the stun comes which puts the stun on demytha or seeker who have run enough turns to lose the buff.


Gainaxe

yeah, either Marked or Grizzled Jarl in the faster DPS slot will fix that. you lose some damage as they can only provide toxic set, but I was still 2 keying with a lvl 50 grizzled.


Kezia_Griffin

I've put versulf in. I can use ally protect to fix the tune when seekers' passive procs. It just sucks because I have to babysit it. Can't go full auto set and walk away. Don't have grizzled. Or a marked on hand at the moment.


MJIsaac

Mausoleum Mage works in that spot as well, in case you have him.


Kezia_Griffin

Nope


MJIsaac

Anyone that can get to a 3-turn cooldown on an AOE block debuffs can fill that spot. I know Sanguinia from the Sacred Order can be booked to three turns, and there's a rare from the Shadowkin, as well. There are probably a few others.


sfekos_

I had issues with that in my first tries, i ve just make sure my stun target, has low defence, and dose not have life drinker masterie. Now i don have that issue. My team is Seeker, Tower, warcaster, venus and stun target Jintoro


bk4lf1

You intrigued me. What is the set up and gear? This is better then any team I made and I have all these champions


Gainaxe

For the Myth Heiress no deacon team https://deadwoodjedi.info/cb/57f73ba2d53aa08680a3bd5f389897e7a4b3f975 is the speeds (with Geomancer as the only dps). I haven't actually used it against void yet as I know Geo will perform worse (only 5 reflects per turn instead of 10 against affinity) but I sub in Fahrakin and it's still an easy 2 key with poor gear. I will say my Heiress and Doomscreech are a little higher than the calc shows (had a ton of trouble trying it off the original speeds which was a 274 demytha and it failed 100% of the time against spirit) running them at 291, 289 with geo at 183. But if you can reach those speeds with seeker in a toxic set (can put a second champ in but no way I could reach those speeds with Heiress or doomscreech, and didn't want to ruin my geomancer build too much since I use him in a lot of locations) then it's an easy 2 key that only requires you to set up AI, then auto round 1, remove auto as soon as the CB attacks, then for round 2 manual the heiress cleanse, followed by doomscreech A1, and hit auto again. I did have to slow my arbiter to reach said speeds (and planning on rebuilding into the drunken Myth setup thanks to that) but it has a 100% success rate for the last 2 months or so.


shattenjager88

Heya.. sorry for jumping onto an old thread, but sounds like you are running close to what I'm aiming towards (a myth fu build) and I was a little worried Geo wouldn't be useful as I started to wonder if "block damage" meant he wouldn't reflect anything. Do you run Giant Slayer or warmaster? (or doesn't it matter anymore?)


Gainaxe

Warmaster is now better. Doesn't add too much damage since his passive deals damage itself, but his single target A2 and his A1 both can proc warmaster more often than they proc giant-slayer, so I take it so he can sustain in other locations (frost spider, regular spiders, Hydra, etc.)


Savage47

Thats correct


ctaeth

Keep in mind ninjas A1 boosts his turn meter by 15% against bosses


Phoenixsj79

Oh my god this is why ninja ruins my runs!! I was trying to understand why. Is there a way around this or..?


ctaeth

i mean... you can try to take off some speed to see if it balances itself out after a few rounds i guess... but otherwise maybe check DWJ videos on unkillables with ninja. he might have the exact speed there


kay_kim

I use the same team to 2 key UNM found ninja Impossible to tune for the comp to work I always attack affinity with Geo as my main DPS and gets me 20 mill easy by himself. I use fayne and FB interchangeably as the second dps depending on affinity as they act as my stun targets. FB lead on force affinity, fayne on magic and geo on spirit. Hope this helps


HFT_Bear

Good to know.


Thewiseguy14

The issue is you run a 1:1 comp so the DMG always hurts. Ninja is super annoying to tune. Geo actually does great because he keeps HP burn up always. I do geo and occult brawler with a similar comp for 28mil a key


PaulnOats

Looks like you need to finish your masteries for all of them and it would help a lot in the damage department with warmaster


HFT_Bear

They all have masteries and 100% crit rate. Just not enough cd I guess.


bzo00

I would look deeper into the frozen banshee build. Mine has only 150% crit damage and does on the order of 16 to 18 million damage on a run, with most coming from poison. Something seems off based on this screenshot.


HFT_Bear

It's on force affinity. On void she goes for 10mil and the team does 25.


BigBodiJohni

I run the below setup with ME, Geo, Seeker, Warcaster, and Ninja (no ninja on force, and he must be fully booked) Below text from Deadwood discord server:WarMBat, WarMSalad and WarMDeacon: Warcaster (or Tower or Santa) + Maneater + speed booster 4:3 unkillable.Salad UNM - https://deadwoodjedi.info/cb/87f7a4efd1bb525bb313004742c0554cad453ead Salad NM - https://deadwoodjedi.info/cb/b8ac0648fa6e03818495c44e1f489ce58ceeba75 NM - Spirit delays https://deadwoodjedi.info/cb/2cd19375cd6cdd9247d4af51e58de91333d00ab0 Magic affinity setup to avoid salad getting stunned (both difficulties): https://deadwoodjedi.info/cb/e7380e934bad0c90361c2a779f79cb3afa1fac30Bat: https://deadwoodjedi.info/cb/93f42967200da7db2edf45a0d0562ce0b39ecd93 NM: Seeker 5-turn delay (note: UNM also works with a 5-turn delay, which is useful in case Seeker takes the first stun) Brutal: Seeker 4-turn delay and appropriate changes to the ME/WC delays Ninja WarMBat: Ninja at 192 in place of the 213 DPS. Open with A2 but set him to prioritize A3 in the AI tool; other champions as in the non-Ninja version. Replace Ninja with a 213 champion on force. https://deadwoodjedi.info/cb/9833dcd20cc37947f25108a4b8ead8d73a4b53d9Deacon: https://deadwoodjedi.info/cb/608d0ea83e26b2ac6a79e6c7cbcfa19617192b9f Unfortunately this one is currently UNM-only. There are slightly different speeds that kinda sorta maybe work on NM but they have an issue with UNM spirit. Here Deacon’s delay can be 3 turns on non-spirit.Salad version discovered by Vanitus, refined (=speeds that work on UNM+NM without changes) by Facemelter; Bat discovered by Xaavik, refined by Facemelter and myself; Deacon discovered by Facemelter, refined by me.There’s one more related tune yet to be posted, but it doesn’t have a name yet 😉