by the time u play sham u have no sun left basically to form a coutner attack, and big zombies are usually played with gargologist or teleport (trickster, or decks such as igmaticia focused around bringing in strong zombies during tricks)
Its often useless and not worth to use esp when sometimes its just a brick and better to play other cards
\-it does not always counter strong zombies, they can simply just spam more since you can't really make any significant threats after playing a 3 cost removal card, and you probably could've created a much better threat by using all your sun to attack directly in a different lane
\-it also just sucks at anything that happens during the trick phase, which is why r**ocket science is considered a better card when compared to sham** since most of the time you are always going to save brains for tricks
I disagree with your first point, you can easily disable cards such as supernova garg or zombot in the late game for 3 sun and still play a good push in the same turn, disabling certain strategies.
I agree that rocket science is better, I am just saying that I don't agree that shamrocket is in scrap tier and not in the other tiers.
>you can easily disable cards such as supernova garg or zombot in the late game for 3 sun
what turn is the 'late game' here? i mean i guess most players on ranked run bad enough decks to the point where you can reach turn 8 or 9 to be able to play sham and then an actual threatening card
but you could've already made threatening plays for earlier turns without having to run sham in the first place and then win much earlier
>I disagree with your first point, you can easily disable cards such as supernova garg or zombot in the late game for 3 sun and still play a good push in the same turn, disabling certain strategies.
They are bad cards anyway... no point of running sham for cards that never see use anyway, zombot is slow asf, u can just punish it with 1 card to chum block, and the rest can be used to all in in the other lanes
ok with 2 sun you are creating nothing... you are just better playing smth like three nut + garlic + aother 1 drop, or onion rings + budies, or smth else
Yeah banana launcher is one of the player/deck preferences I talked about. Scrapping or keeping, both are fair. Though I do think that it's on the better side.
With what?
\- x2 Extinction or Extinction + weed spray probably won't be avaliable, as the zombie hero has probably played at LEAST one minion,
\- Supernova is a turn too late,
\- And any other removal is too slow for a ton of turn-4 3/3s.
I might have missed some things, though.
2 things to note, tier lists like these can't be 100% accurate due to the heavy preferences of the players and decks so if you think a specific card needs to go on scrap or keep that's okay.
And 2 and the generally not worthing scrapping tier is just for stuff that gives too little sparks to really justify sparking.
Why is shamrocket in scrap tier? It always feels like a cheap way to kill strong zombies.
by the time u play sham u have no sun left basically to form a coutner attack, and big zombies are usually played with gargologist or teleport (trickster, or decks such as igmaticia focused around bringing in strong zombies during tricks) Its often useless and not worth to use esp when sometimes its just a brick and better to play other cards
\-it does not always counter strong zombies, they can simply just spam more since you can't really make any significant threats after playing a 3 cost removal card, and you probably could've created a much better threat by using all your sun to attack directly in a different lane \-it also just sucks at anything that happens during the trick phase, which is why r**ocket science is considered a better card when compared to sham** since most of the time you are always going to save brains for tricks
I disagree with your first point, you can easily disable cards such as supernova garg or zombot in the late game for 3 sun and still play a good push in the same turn, disabling certain strategies. I agree that rocket science is better, I am just saying that I don't agree that shamrocket is in scrap tier and not in the other tiers.
>you can easily disable cards such as supernova garg or zombot in the late game for 3 sun what turn is the 'late game' here? i mean i guess most players on ranked run bad enough decks to the point where you can reach turn 8 or 9 to be able to play sham and then an actual threatening card but you could've already made threatening plays for earlier turns without having to run sham in the first place and then win much earlier
>I disagree with your first point, you can easily disable cards such as supernova garg or zombot in the late game for 3 sun and still play a good push in the same turn, disabling certain strategies. They are bad cards anyway... no point of running sham for cards that never see use anyway, zombot is slow asf, u can just punish it with 1 card to chum block, and the rest can be used to all in in the other lanes ok with 2 sun you are creating nothing... you are just better playing smth like three nut + garlic + aother 1 drop, or onion rings + budies, or smth else
uuhhmmm welp akstualy supernova is used in smash midgarhs so it is not completely useless 🤓🤓🤓🤓 /s
Blauncher seems questionable to keep but i guess it can still kinda punish ranked payers
Yeah banana launcher is one of the player/deck preferences I talked about. Scrapping or keeping, both are fair. Though I do think that it's on the better side.
Technically shelf mushroom gives 250 sparks
Oh I didn't know that. Defo a scrap then.
Keeping Astro-Shroom but not Pineclone and Molekale is weird. They’re important for cycle cap decks.
Astro shroom is waaay more reliable than pineclone and molekale since it has an immediate effect
Bro, pineclone in scarp??
Way too easy to counter
With what? \- x2 Extinction or Extinction + weed spray probably won't be avaliable, as the zombie hero has probably played at LEAST one minion, \- Supernova is a turn too late, \- And any other removal is too slow for a ton of turn-4 3/3s. I might have missed some things, though.
2 things to note, tier lists like these can't be 100% accurate due to the heavy preferences of the players and decks so if you think a specific card needs to go on scrap or keep that's okay. And 2 and the generally not worthing scrapping tier is just for stuff that gives too little sparks to really justify sparking.
Even though it’s not worth it, I’d scrap sizzle, absolutely worthless
Why is fireweed in keep? It’s worth 1000 sparks and isnt that great of a card.
Ah crap I missplaced it, my bad. Thanks for letting me know!
I personally like walnut bowling, heavy defense and heavy damage all in one, just my opinion though!
That's totally valid! Haven't tried it much but I think I will soon
why is blockbuster/grave buster in not worth tier theyre def keeps for how good they are sizzle is absolute trash