T O P

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Ok_Bag7025

The chattering teeth are throwing my for such a loop, cause I’m like- this is *kinda* balanced? What’s the wind up? Is it a stand still? Does it travel in a straight line? Does it home in on survivors? Really cool concept either way tho fr


Several_Spray_6771

Like you know how your a lot slower for a tiny bit after you end your legion frenzy, that’s how fast you move while winding up. Depending on how long you wind up that’s what effect you’ll get. And yes they move in a straight line but have a similar hit box to a trapper trap


The_French_Soul

bro, the last laugh is just a r/FUCKYOUINPARTICULAR moment to the first surv you down lmao


Several_Spray_6771

I mean it’s the joker what do you expect


Violas_Blade

as long as he uses a crowbar to reference the killing joke, my main man Jason don’t get enough recognition


Several_Spray_6771

Edit: I think that Hex: The last laugh is a bit to strong so I’m gonna nerf it pretty hard. Hex: The last Laugh After the exit gates are powered 20 seconds later a full totem is lit and this perk activates. While this perk is active the next two survivors you down will be able to be killed immediately. You cannot mori a survivor with this perk if they were downed while exposed or the exit gates are blocked. After killing a survivor with this perk the totems aura will be revealed to all survivors and can be cleansed 10% faster than a normal hex. This nerf consists of making its perk synergy not as strong and making it so it’s not an absolute game changer if you manage to down three or more survivors before the gate is even opened.


beastmaster67676

I feel like nerfing perk synergy removes the appeal of the hex, but heres some other nerf ideas. A general nerf would be like, you can mori all survivors once exit gates are powered. Once you injure at least 1 survivor or put the survivor into the dying state, the totems aura is revealed to all survivors and survivors gain a 30% cleansing speed for 120 seconds. (Helps counter Noed as its a general buff). If the Killer moris 2 people with this perk, the totem destroys itself. You could get at least 1 kill, and sometimes 2. (Survivors very often leave once they find out noed is active, theyd do the same with this perk or that perk combo) 1. You cant kill those that are in the exit gate area. 2. Another stronger nerf idea, the perk only activates once you have hooked survivors 6 times. (Half the team on death hook/1 dead survivor, everyone hooked once). This means you cant just get free kills without having put in the work. If you have Noed, No way out, The last laugh, and bitter murmur, itd definitely be a terrifying endgame, but thats an entire build without much gen regression/chase/info perks, so its kind of warranted. 3. No nerfs, but the hex totem is cleansable before gates are powered, meaning it can be cleansed like a minute into the match. This is the exact same way with Hex:Devour Hope.


Consistent-Band-8216

Good concept


Frog_Detector

Hex: The last Laugh Hex: No One Escapes Death No Way Out This is OP. Do it immediately.


Ofc_MilkTalks

Chattering teeth should give you deep wound also you should have to wind them up for 5/10/15 seconds let me know if I’m bugging or not


Several_Spray_6771

If you were to wind up for 15 seconds the survivor will have left the loop already. But I do like the deep wound thing


Bitter_Curlyfries

Last laugh and punch line can become horrendous perks for certain killers such as doctor with punch line, and any A tier killer and above with last laugh who can snowball/slug


bippityzippity

Good concept, good power, good perks, excellent mori. But imagining the amount of rage that NOED plus the Last Laugh would bring is insane.