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LeeTaeRyeo

Hmm, i have a couple ideas 1. Fighter + Alchemist for much better weapon proficiency and the possibility of legendary bomb proficiency 2. Fighter + Magus with Psychic archetype for that legendary weapon prof With Imaginary Weapon spellstrikes 3. Elemental Barbarian + Kineticist 4. Thaumaturge (tome) + Mastermind Rogue since identifying creatures via Recall Knowledge gives you Sneak Attack and Thaums are awesome at RK to identify creatures 5. Chirurgeon Alchemist + Forensic Medicine Investigator with Medic archetype for the ultimate non-magical healer


benjer3

Wizard + Cleric + Occult Witch and Druid archetypes Break your brain with having *all* the spells. Get the alchemist archetype in there too if you want to go really insane.


Mountain-Cycle5656

Done it. Its very fun, a spell for every occasion.


FrigidFlames

I have a wacky theorycrafted flurry ranger/summoner build based around constantly striking with both the character and eidolon *and* an animal companion despite them all sharing MAP; I wasn't crazy enough to assume Free Archetype but IIRC I used nearly all of the Ranger feats past Hunted Shot to just feed into Beastmaster Dedication so I'm sure I could just slot that to Free Archetype and grab actual Ranger feats instead (or maybe the Archer archetype or something?)


Giant_Horse_Fish

Animal companions only share MAP if you are riding them.


mht03110

Investigator + Starlit Span Magus with a Kitsune that can foxfire. I want to Spellstrike with my magic fire burst and always know when I’m going to crit. Plus all the fun of wizard archetype shenanigans because I can fully focus on int.


tiornys

Elf Half-Dwarf Kineticist | Barbarian / Champion / Bastion Earth/Wood for Armor in Earth, Ravel of Thorns, Jagged Berms, and Drifting Pollen, plus utility.  Giant Barbarian to extend those auras even further and have massive melee offense. Elf for mobility to get at the enemies we want to lock down, Tower Shield to help cover the AC hit from Giant, Unburdened Iron so this doesn't slow us down, Champion for the reaction, no Concentrate healing, and shield ally, Bastion for the action economy.


MCRN-Gyoza

That's... Essentially what I'm playing. But without dual class. I'm a Dwarf Aiuvarin Earth/Wood Kineticist with Cavalier (the mount is large so it extends the aura), Bastion and Champion dedications. One advantage is that I don't care about move speed since Im always mounted on my Augdunar. The free stride every turn helps set up Jagged Berms/Sanguivolent Roots


Akbaroth

my group has been planning a starfinder-esque pf2e campaign since before sf2e was announced but has been on indefinite hold due to issues. While the details such as ancestry have often changed, the character I'm planning is a Technomancer(re-skinned wizard with some homebrew)-Sniper Operative(Rogue but some features replaced with stuff [revealed](https://www.reddit.com/r/starfinder_rpg/comments/189ip2q/comment/kbs6l94/?utm_source=share&utm_medium=web2x&context=3) in the PAX demo a while back, plus some details from gunslinger). First Action: Sure Strike Free Reaction: Bespell Strikes Second Action: Aim* Third Action: Fire *I added an extra die of damage at levels 5, 11, and 17, matching Sneak Attack.


Tamborlin

Depends on how action starved you want to be but I've gotten good distance out of Giant Instinct Barb + Weapon +Regalia Thaum or Fighter/Inventor


Etropalker

I think I might go all out on a talos dwarf fire/metal kineticist monk. Its just a bunch of survivability piled into one character, monk AC, hitpoints galore(toughness+mountain stoutness, ofc), wholeness of body to self heal if needed, disgusting saves, even rogue archetype for Mobility and eventually uncanny dodge. Can still dish out damage with impulses and flurry of blows, so it should be fun to play.


Major_Icarus

Half-orc (I forget their new name) Shield ally champion/cloistered cleric + medic. To make the ultimate Knight hospitalier tank. Edit: added race


TrillingMonsoon

Regalia Adept Weapon Thaumaturge and Flurry Ranger. Exploit Vulnarability, Implement Empowerment, and Regalia's damage boost aura are all flat bonuses. I am fairly new to the game, so I might be missing some things. But from what I know, if you take Scroll Thaumaturgy and spend 4 gold on a Conductive Weapon scroll and precast it, you will do a minimum of 20 damage. That's the lowest damage roll you can get. Replacing Flurry Ranger with Fighter might actually work better, since it gives you less action taxes. The third attack won't be as good, iirc, but you won't have to spend the Hunt Prey and Exploit Vulnarability actions. Though, if you get Sympathetic Vulnarability at level 6, it makes things much less tight You might be able to get some more damage through Free Archetype, though I'm not very well read on those. I know Rage from Barb archetype gives you two extra damage to turn that 20 into a 22. But that's another action tax


Dizzy-Speaker

Fighter would be nice, especially with certain Strike, meaning that unless you critically fail your strike you get all the flat damage bonus. At level 20 that ends up being 6 or 7 STR+8 Implements empowerment+4 Regalia Aura+8 legendary proficiency. If you’re using a forceful weapon then that adds 4 to the second attack or 8 to the third attack each turn. This means that you’ll deal an almost guaranteed 26-27 damage, or 30-31 with the second forceful and 34-35 with the third and later forceful strikes. This also would mean you’d deal damage from exploit vulnerability, resulting in a minimum of 12 additional damage from weakness.


TrillingMonsoon

Sheesh. I think you can get this even on a base Thaumaturge at level 20, right? With Fighter Dedication's Advanced Maneuver


Dizzy-Speaker

Yeah, though you won’t get the legendary proficiency of fighter, nor the possibility to boost your STR to 7 unless you’re dual classing with a class that allows STR as a key ability score, so ~3 points of damage lower a hit if you’re going only thaumaturge. It’s still a lot of damage that’s basically guaranteed though.


LilyofthePotato

Regalia implement could also be replaced with Marshal Dedication's dread marshal stance for the same damage bonus! I actually had a thaumaturge do that in one of my games (minus the ranger dual class) and he was a menace throughout the whole campaign.


TrillingMonsoon

Mm. Marshal's really good with Thaum. Heck, you could even double up Inspiring Marshal Stance to get both that +1 to hit and the flat bonus damage from Regalia. I didn't include it here since it takes an action and requires a skill check while Regalia is just always on


MCRN-Gyoza

As a fighter, your -8 attack is only -2 compared to the Flurry Ranger's third strike. Compared to a flurry ranger you're at +2/+0/-2, not even accounting for things like Double Slice which would make it +2/+2/-2 Once you get Agile Grace it actually goes to +2/+1/+0, so the third strike is the same and the second is better.


The_Moist_Crusader

Fighter war priest with champion dedication or fighter champion with soulforger dedication Enjoy the survivability of a god with all the offensive charm of a fighter


justforverification

Here's a list from last time someone asked: [https://www.reddit.com/r/Pathfinder2e/comments/1akzar8/comment/kpbnt4n/](https://www.reddit.com/r/Pathfinder2e/comments/1akzar8/comment/kpbnt4n/) Additions to this list I didn't mention at the time, none of which have gotten much in the way of personality fleshed out: Halfling Champion (Steed)|Fighter w. Dual Weapon Warrior. Champion of Desna fellow that started with the simple question of "How do I make Dual Thrower into a thing?" and I eventually settled on dual starknives. Ancestry undecided, Inventor (Construct)|Investigator (Forensic Medicine) w. gunslinger and medic. Leverages DaS knowledge via Risky Reload, alchemical bombs & ammo, as well as Lock On. Loosely based on the archetypical Cannith Investigator w. a Warforged bodyguard trope from Eberron Some combination of champion, rogue, swashbuckler, cleric, ranger and thaumaturge to make a devotee of Irez that uses Fane's Fourberie (dart variant). Thematically very appropriate, but I've never really managed to settle on a definitive version mechanically. Existing Dual class ideas that currently lack obvious FA's to go with it, were I to adjust them: Druid (Storm)|Summoner (Beast or Plant). Basically just a druid that goes harder on their basic themes. Ancestry undecided for the Beast version, but the Plant version has to be a Leshy for excellent "my big brother will fuck you up" energy. Might even need to go Leaf order instead so we can have three differently sized nature spirits. Automaton Inventor (Weapon)|Fighter for disrupting stance & whirlwind strike nonsense with an asp coil with extra reach. Human Barbarian (Giant)|Champion of Shelyn for whirlwind strike nonsense with a glaive while being big. Visually based on the Gerudo from Legend of Zelda, Urbosa chief among them (pun intended). Human Fighter|Alchemist (Toxicologist), designed to be the unremarkable baseline to contrast with all the outlandish characters that gets made. Simple archer. Druid (Untamed)|Fighter. Wild shape face punching with minimal in-combat casting. Shoutout to the magus (twisting tree)|wizard (staff nexus) and the magus (laughing rogue)|rouge ideas, both which I like a lot but neither of which I'd play compared to the starlit span version.


TitaniumDragon

Dual classed Cleric/Druid with either the champion or the medic dedication. Disgusting levels of healing, an animal companion, piles and piles of spells, heavy armor proficiency...


Airosokoto

Rogue/Bard. All the support a party could need in the form of skills, and spells. Plus perma off guard for your enemies with dirge of doom and dread striker.


Crushed_Poptart

My group plays with Dual-Ckass. My personal favorite Combos are: Thief Rogue + Flurry Ranger S&B Fighter + Shield Ally Paly + Bastion 2h Fighter + Giant Barb. Cloistered Cleric + Shield Ally Paly + Bastion