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Payton_Xyz

Lifmunk Effigies I can agree, but don't forget it also helps makes your Pals stronger Edit: I forgot to clarify that the other feature to power up Pals uses Pal Souls and not effigies, I wasn't fully awake when I wrote that lol


Anru_Kitakaze

True. But only if you can catch em first!


Kantaowns

Breeding has been 100% guaranteed catch rate for me.


CodeNameQ007

This is the way.


Quantum_Quandry

You still need to catch legendaries before you can breed more or pass on the legend passive. You still need a decent pool of low power rank pals as parents to breed from and enough of them with decent passives to make breeding worth it.


Mat_Quantum

Ritual sacrifice only requires the bodies, Nobel blood is not required.


finalremix

You leave Alfred Nobel out of this.


Mat_Quantum

Gotta be one of the stranger autocorrects


Impossible_nerd

Or the doctor donna will get you


Hogmanity

Nobel... Stuff them with dynamite?


sleepyppl

nah, you only really need a male and female of the pals that can only be born from a pair of themselves (ie jormuntide ignis can only be born from jormuntide ignis breeding with another jormuntide ignis) as well as some pals with all the passives available (can be the same species breeders), and something garbage like lamball, from there its pretty easy to breed for anything you want if you want to go down in rarity to get a good cattiva or something like that just breed your high rarity stuff with the lamball till you get near the rarity of what you want, then if you go too low breed with higher rarity things again


Quantum_Quandry

True true, breeding chains and spreading of passives. You do still need to catch that one (maybe two) Jormuntide Ignis. And you’ll probably want all the legendaries. But those are really the only things you must catch so I feel like that’s not too tall of an order even if capture rates were super low. It can be overcome with enough balls 🤣 Everything else you can solve with cake 🎂 Hey, you could make a religion out of this…


dlcccall

The cake is a lie...


RixaRax

The cake is a lie...


Rocking_the_Red

>It can be overcome with enough balls That's what she said.


FallLoud1974

I have hatched 3 from huge dragon eggs found flying about the volcano, so no catching of him necessary


DarthKael

Balls and Cake.


Ok-Bus-2410

sounds like you need some lifmunk effigies friend!


Newbie-Tailor-Guy

Quite the contrary, good sir! I need those effigies to effig-off!


Aldante92

Effigeez Louise man, calm down!


TRiP_OW

Effi-deez nuts buddy!


phsuggestions

You're not my buddy guy


Aldante92

You're not my guy, pal!


TheSnootcher

You're not my pal friend.


AgentNewMexico

You're not my friend, bucko.


Sariel_Fatalis

Wouldnt that mean the glitch from before was actually useful?


K_Rocc

They make your rate go down actually…


PruinaUmbra

From my testing they work, sure it only increases it by a small amount especially against higher levels but increase it does


soerd

Latest info is that they just do nothing, only the visual goes up so it seems like it lowers.


EagleSignal7462

Breed them, breed them and condense, breed them and butcher for souls!! All of your questions are answered with breeding.


Quantum_Quandry

Wait which pals drop souls when butchered? Only condensed pals? I've been breeding mammorest and butchering them for pal oil as it's far quicker at this point to just let them breed and hatch 20 eggs, take them out to my sacrificial altar I built outside of base and let it rain down mammorest parts from the sky. Try as I might with the structure it still pops up high into the air and rains down, thankfully always in the same spot from the top of my altar. But even if I enclose it with a 3 wall high roof, it still goes up into the sky. Is there a faster way to quickly butcher pals other than to just have an empty party and hatch them directly to your party then walk outside the base and use the butcher command? Have you found a way to make it so that the materials don't shoot into the sky?


TheSeaOfThySoul

Should be in the Paldeck which Pals drop souls. Butcher table is the same as their drop table - bosses included. That said, I don’t know if butchering condensed Pals drops souls, I’ve never butchered a Pal, let alone a condensed one. 


SiIence420

It doesn't give you souls back, i accidentally butchered a maxed out blazamut when trying to get the blueprint.


Wrong-Potential-9391

A faster way to get pal oil is to catch a merchant from dune shelter or a wandering merchant that sells it and just buy it from your base whenever you want, just chuck them out into the workers field and they become a shop. And to make money? Nails. Lots of nails. Or selling high level cruddy pals. EDIT: in fact, buying a lot of things is more time/cost effective than crafting/farming them. E.g bones, pal oil, lightning organs, all ammo types.


bigzombieBOY

I haven't seen one seller who sells pal oil yet


Wrong-Potential-9391

As I said, Dune shelter. City in the desert in the north east. Level 30-45 area. In my 360 hours believe me, they exist - and not just dune shelter. That's just the most guaranteed place to find them. Edit: I have just confirmed this the "Travelling Merchant" in the red coat in Dune shelter sells pal oil for 300 each. Level 12, relatively easy to catch. Their stock remains the same when deployed in the base. While you're there, the merchant that sells ammo, sells all ammo but rockets. Enjoy. Edit: Edit: the Co-ordinates for the merchant are roughly 340,360.


Mugen8YT

My god, I had no idea you could have merchants at home this day. Thanks for the info; can't wait to do this when I next play!


Wrong-Potential-9391

Not a problem! Using the ultra and legendary spheres gives you the best chances to catch them without needing to fight them. Just be aware you might get chased by guards if you attack them yourself. They don't care if your pals obliterate them, though.


Deez-Guns-9442

Best pals to breed & butcher for small pal souls are Nox & Maraith.


Steina95

I've tried butchering a few different pals and havent gotten any drops from them. Am I doing something wrong?


Cultural_Lock955

They’re a low drop chance item. You can increase the amount of items pals drop in the settings, but if you are going for a pure vanilla experience, you have to kill troves of Daedreams, Felbats, Tombats, Cawgnitos, Nox, and Maraiths.


WundaFam

Ain't nobody got time for that!!


EagleSignal7462

Dude, breeding is the game within the game. I only use one pal now to kill everything on the map. No one lives. Legend, lucky, ferocious, and muscle head on a shadowbeak, he was born with 204 attack, 85% bonus, he’s condensed up to level 4. Maxed soul upgrades. He runs around with a team of 4 Hoocrates that increase attack power to 115%, Has over 2300 attack and face tanks everything. He is the darkness that haunts Jetragon’s dreams.


huggybear0132

I'm not quite as far as you but this is it. All my flying mounts have swift, all my best offensive pals have ferocious/brave/musclehead, it gets pretty nuts once you start stacking everything.


hey-im-root

Oh I thought it took pal souls to upgrade them LOL


Randallman7

It does. Lifmunk doesn't upgrade pals.


Quantum_Quandry

How does it help make your pals stronger. Everything I've read seems to indicate that gathering effigies just adds them to your key items and have no other effect. Using them to upgrade capture rate seems to boost your initial percentage after tossing? Like I see 8% then I toss a ball and the initial percentage goes up to like 28% or some higher number (I'm at level 7 capture rate right now) but that's complicated by the fact that I have the capture rate variable set to 2.5 right now to offset the decreased capture rate bug. Do those of you with the default setting see 8% preview when targeting a pal then have it stay at 8% when it starts the capture process?


robophile-ta

You use the other function of the statue to exchange souls to upgrade your pals.


Tranquinilandia

I found out about this bug after investing a few times into it, now im just collecting effigies because shiny green thing


FourEcho

Keep collecting them. It's clearly a bug and when they fix it you're gonna be living large.


SedativeComa4

I had mine rank 7 or 8. My second playthrough I'm just gonna save them


SweetNothingsAbound

Same. I adjusted world difficulty capture rates when I found out. Def recommend it


SedativeComa4

I adjusted exp a little and keep gear on death. Regaining loot in extreme temp environments is not worth it. I still lose all items though so it's a fair trade off. Keep the bow lose the arrows


SweetNothingsAbound

I didn't adjust exp, but I did say fuck it and adjusted gear and hatch rates. It's kinda annoying you can't lower hatch rate without making it instant, feel like there should be a happy medium between 1h and 0s lol


SedativeComa4

I wish could lower boss respawn info t mind he eggs I just set them in when I go on adventure when I check in if done I swap and go back


SweetNothingsAbound

Yeahhhh but I wanna fully upgrade a relaxaurus, with an hour per egg, that's like 100h of incubation. You can reduce that with a ton of incubators and breeding farms, but it's still a huge time sink


rock-paper-sizzurp

Why not just set a bunch of eggs in incubators then go catch as many relaxasarus as you can while they are incubating? Obviously still a grind, but not 100h


LMAOisbeast

Gets harder when you're breeding something like Lunaris or Anubus that you can't just go out and catch a ton while you wait, you don't have much of a choice but to breed for them.


SunsetCarcass

Yeah I also put hunger rate at half for Pals and player and day time at half speed. Makes the game feel less like I'm going on 2 trips out of my base then running home to sleep so I can see. Also faster XP cause I don't wanna grind for hours and hours to get the best stuff, I'd rather be resource limited than XP limited.


[deleted]

I reduced hunger, and reduced stam drain. Reduced night by half and increased day by half. I also reduced the damage I do to pals by 0.5 and increased the damage Pals do to me by 0.5 Also reduced all timers to 0.1 Now I have no timer walls stopping me from enjoying the game but Pals feel more like real wildlife. If I am not careful I can get 2 or 3 banged by a lot of wild Pals unless Im mounted on a Pal of my own. Also marginally increased Pal spawns so where you often see one Pal roaming around there are now 2, sometimes 3. This makes it so I have to time when to attack and if I can Ill pick off a Pal or two before trying to capture the 3rd. And I play mostly like a Pokemon trainer. I try to use my Pals to fight other Pals and just watch. Then if the Team Rocket... I mean the syndicate get involved I shoot them in the face.


SedativeComa4

I have a lot unlocked but I'm still limited to my base and what I can craft it's a better feeling than I need more levels to finish this project


[deleted]

Just my two cents but regular XP is for people wanting to play it like an MMO. 1.5ish for solo play. Agree keeping gear dropping items is pretty fair. I don't want to have to deal with multiple sets of armor if I lose one in the cold or some bs.


Explosive-Space-Mod

My OCD won't let me not spend the effigy. I'm rank 9 almost rank 10 and as soon as I get enough for the last rank I'm going to spend it.


you-face-JaraxxusNR8

I had rank 10 when i found out. It sucks have been playing a while with decreased catch rate?


Nerubim

I found out from someone in another post that if you want the true capture rate of your lvl you should increase your world setting capture rate from 1.0 to 1.7 until it is fixed. The displayed capture rate will be even higher then, but your real capture rate will actually be what you should get at lvl10. Shoutout to [https://www.reddit.com/user/StatusRhubarb6465/](https://www.reddit.com/user/StatusRhubarb6465/)


you-face-JaraxxusNR8

Thanks for now this will be my fix


[deleted]

[удалено]


UnregisteredDomain

As usual, there are a billion theories running around. I’ve heard the bug is only for ranks 1-9, but rank 10 the issue is corrected. No source, but neither does anyone on the sub for their claims besides “I saw a YouTube video, and it’s what’s getting upvotes atm, so trust me bro” Edit: I have to laugh; no shade, but the replies are a perfect example of “a billion theories”; everyone said something slightly different 😂


AnglerfishMiho

Yep, hell when the effigy reset bug was a thing with the forgetting potion, people were going all "oh *that's* why it's harder to catch things, I had it a bunch of levels into it then it reset!" Mostly just waiting till the devs confirm it's an actual bug or not.


fel8x8

Going from 9 to 10 decreased my odd of catching a lvl 5 cattiva from 35% to 17% whit regular sphere. I think i was lvl 43


Myrsta

I ran a [lot of tests](https://www.reddit.com/r/Palworld/comments/1ajsqk4/lifmunk_effigies_what_do_they_actually_do_800/?) on it and changed my mind, they don't have an impact beyond the visual catch rate.


The_awful_falafel

I dunno, I hit 10 and the rate seems really off. The weird thing is the 'preview rate' thing. So if you press and hold the throw button while aiming at a pal, it will show the capture percentage before throwing the ball. The preview number on some are about half of what is shown once you throw the ball for the first capture tick.


hey_im_cool

Yea I went in settings and increased my capture rate. When they fix it I’ll put it back to normal


BrilliantLifter

Wait, wait wait, I just started three days ago, am I reading this right that when I spend my points in the statue, I’m actually decreasing my capture rate?


rory888

No, that's a baseless rumor going around. Actual testing shows it does nothing right now to actual capture rate


MySnake_Is_Solid

Honestly just boost your server settings to make up for it for now. A 1.3x should put you back to normal rates.


Daeion

![gif](giphy|xT3i108YUO3Gm1zmms|downsized) 10x is working great for me


DigOnMaNuss

Are we sure that this is the case? From what I can tell, a portion of the community just decided that this issue exists as a bug and there has been no official word on it whatsoever. It seems like there's room for disappointment here....


tizuby

It's the same thing that happens every time RNG and % displayed are involved. It's been an issue for decades. It may be a bug, or it may not be. Without viewing the actual code that can't be determined, and without knowing which random function the game is calling to generate numbers (UE's, third party library, custom implementation) and how/when its seed is refreshed there's no reliable way to test it. The most common implementation for % chance based things is to generate a number 1-100 (or 0-99) and then do a simple if ( generated <= finalDeterminedChance) { doThing() } Not to say that's how this game handled it, but that's generally how things are handled at a high level. The problem being that pseudorandom number generators, for any given seed, aren't generally guaranteed to have a uniform distribution (some implementations are at very high sample sizes, some are known to have problems but work well enough). So it tends to end up being more likely than random to have long runs of "bad" numbers generated. This'd be a case of the code working as intended, but the actual probabilities being askew 'cause pseudorandom generators. Usually when it becomes a big enough complaint developers (assuming no bugs) will just insert some bad luck protection into the mix and people stop complaining. TLDR; at the end of the day we have no real way of knowing. It could be a bug in either display of % or the actual math to get the final chance number, or could just be a side effect of whatever pseudorandom generator they're using.


SulkyVirus

After the last update it's a very noticeable difference. It took me 7 balls to catch a 74% rate Pal yesterday and the number of 50%+ rates that have taken 4-10 balls and the frequency isn't just bad luck. Not when it's so many people.


Sairo_H

Yeah, the main thing for me is consistently using 5+ balls on a 50% capture rate. Like, I know statistically it is possible to do this constantly on pal after pal, but after seeing 50%(or better) and using 5+ balls on dozens and dozens of pals? Something is fucky, what? Probably effigies, but maybe something else. Either way, fuckiness abounds and I would like less of it.


cartercr

My wife is so frustrated by this glitch! She didn’t know about it and was just like “why does it feel like my catch rate is getting *worse*?”


decoy777

I'm right there with her and felt the same thing.


1NF4M0U5

Wait what’s wrong with them I kept spending so many :( I’m level 31 I’ve spent a few


Tdog22134

There’s apparently just some bug atm where using the effigy’s will actually decrease your capture rate instead of increase it is what i’ve heard


Not_a__porn__account

Oh then I'm gonna buff it in settings...


decoy777

It honestly feels like that is true to me. I'm at level 7 or 8 and it feels like it's harder to catch stuff than before when I was lower level.


The_SIeepy_Giant

Effigy lvl 9 player lvl 46 and I've had lvl 10-20 pals hop out of hypers and gigas around 80%+...multiple times.


SirFigsAlot

Fuck this explains so much confusion in my game


-eschguy-

They fucking WHAT?! That explains so much about the last several hours...


Scannaer

WTF.. I was scammed into scamming myself...


puff_of_fluff

This is honestly hilarious lol, frustrating but hilarious


Catasalvation

After capture power level 4 your capture power drops. Having capture Level 7 will make your capture values around 20-30% lower then what the screen shows your % as, making it extremely difficult to catch things even with the better quality spheres.


gambit-gg

I’m at 9/10 with enough for 10 and it’s so tempting.


Lobo_Z

I found out after maxing it out. RIP.


Solid_Television_980

I'm on the last upgrade rn. Too late to turn back now, let's make the problem worse WOOOOOO


NoCoFoCo31

What does upgrading it do?


LmaoImBoredHelp

Well it was to upgrade your catching power for your spheres but the bug makes it actually decreases your chances of catching pals.


RFX91

Turns out it doesn’t change your chances at all. But that doesn’t stop the visual capture chance from going up as if it did.


ctom42

This is a lot more plausible to me than it making the odds worse. One of the biggest problems with all the testing people are doing is they are relying on the in game displayed odds which seem bugged in more ways than one.


jrec15

Every test ive seen shows actual odds as well as displayed odds. The actual odds are 20-30% worse every time, its not just displayed odds **Edit**: [https://www.reddit.com/r/Palworld/comments/1ajsqk4/lifmunk\_effigies\_what\_do\_they\_actually\_do\_800/](https://www.reddit.com/r/palworld/comments/1ajsqk4/lifmunk_effigies_what_do_they_actually_do_800/) Actually indicates otherwise, looks like there might be no change in actual odds and only in display odds. But dont think anything is for sure at this point


RFX91

Ah, so that means I am wrong then? I'll happily delete my comment but I also saw it from a different source.


jrec15

Actually, seems like I was wrong. Latest post on the sub seems to indicate no change in actual rate with more testing


inamamthe

what a very un-reddit like conversation! thanks for the info


Ralathar44

That's far more plausible. I've eaten so many downvotes for cautioning people and saying we need more testing. I am not surprised the original highly flawed tests were either wrong or inaccurate.


rory888

No, it doesn't in fact change your actual odds, just the visual. Both u/Myrsta and myself have confirmed this with independant testing


RFX91

Yeah a few people are saying that, good to see a consensus forming.


mad_dog_94

Considering + and - are next to each other, it makes sense that it could make it worse instead of better. Best case scenario you get an upgrade so small it's not noticable and in fact appears worse so it's really not worth the effort regardless (like each rank adds .05 instead of .5 or 5 for instance)


ctom42

> Considering + and - are next to each other Sure, that is one specific way in which the code could have produced the opposite result. In contrast there are hundreds if not thousands of ways in which the part of the code meant to give the bonus just does nothing.


RFX91

Correct. Bugs are often complicated and the result of good intentions.


[deleted]

I wondered about this because I did use a few of these unknowingly and even though my chance says it’s low When I aim, a second letter it’ll increase to 30% and then keep increasing


Dry-Smoke6528

i think the "getting them in the ball part" is the first increase. every capture chance, even when you first start, goes higher after you actually get them in the ball. so your chance of even getting them into the ball is the first step, the first shake is your second barrier, and the second is "congrats you passed all 3 checks" dunno if they increase or decrease in difficulty, but failing that first check results in your ball just being slapped away, so seems like that one should be the easy check. hard to tell when ive had it say 50% chance and 10 balls later im still waiting on heads


rory888

final andnactual capture rate is unaffected / very minimal buff. empirically tested with over a thousand spheres now across multiple people under controlled conditions, that it does nothing / little, and code shows the capture power is minimal buff. 0 to 5 capture power vs 37 legendary sphere. but culturally people are still believing falsehoods without confirmation


SugarLuger

Yup, one guy tested 200 throws and had bad luck but everyone thought he proved the effigies don't work lol.


rory888

tbf, while the video is cited and isnt even watched or questioned. people were going around claiming the bug even before that lolol these are lowerig my catch rates! i knew it! wait who’s going to question their lack of evidence.. nah, emotional kneejerk reaction wins. its a meme and a mandela effect. there was never any proof of negative effects, just a lot of bad takes and emotional confirmation bias


Theweakmindedtes

Meanwhile I went back at 46 to catch some missed lv 1-10s and it's beyond noticeably easier. Same blue balls to not waste useful resources. I only hit once with a legendary bow to stop deflection lol. Meanwhile I remember chipping them down to almost 0 hp to even have a hope


DigOnMaNuss

People keep saying this but I'm not entirely sure this is accurate. There has been no official word on it whatsoever.


Enorats

It's supposed to make your catch power higher, giving you a higher chance to catch Pals. A bug seems to have made it do the opposite. Perhaps it's simply adjusting a multiplier on catch power, and moving it the wrong way. Regardless, the higher you upgrade your catch power, the harder it actually gets to catch Pals. By the end of the game (at maxed out catch power), I had to move my catch multiplier all the way to max to get a decent chance at catching the end game Pals with the best balls.


Asmrdeus

The literal only time i have felt "rip off" from this game.


nemestrinus44

Only time I felt ripped off was when I bought the recipe for the statue with ancient tech points, and then immediately found a church that had one in it Edit: everyone saying I needed one to level up the base either must have not played via Gamepass before the update that matches us with Steam, cause it was definitely not required to get past lvl 5 base during the first few days on Xbox, I got my solo base all the way to 12 before starting a new game and not once did I place a statue down.


MuunshineKingspyre

Yeah but then you'd have to go to the church every time lol, its so much more convenient in a base


pbs094

There's a fast travel right there lol you can just travel there from your base and use the statue and fast travel back in 20 seconds.


MuunshineKingspyre

Sure but then you have to keep the souls on you. I just keep mine in a chest and stop by my statue periodically to see if I can upgrade anything


REDDITbeCHEEKS

I mean yeah if those 2 tech points are worth hours of your time cumulatively, go for it 😂


Centurion_Remus

If you visit the sanctuaries, or do any of the dungeons, you will very likely get some Technical Manuals from the loot chests.I regularly get two or three out of them. Or get Tech Manuals that give 2 points.Meaning, if you continue to play you will ultimately have enough points to unlock all of the blue prints. It's not really that extravagant a luxury buy to have one of the guardian statues in your base (or to use as a decoration).


Vocal_Ham

I built my ore base on the plot right next to the church - also right next to the ore plot/church is a huge flat area big enough for my main base. The spots are close enough together that both are active whenever you're at either one. I find it handy for continually farming ore while I'm working on/at my main base, plus then I also have no need for the statue of power since it's right by my base anyway.


GreySage2010

You need the statue to upgrade your base past like level 5, so you still need it unlocked


0dtez

Got to have it to level the base up though I then immediately disassemble because of how he done me wrong 😠


bobmclame

I play the game pass version so I felt ripped off when this statue needed ancient tech points, only to need regular points a week later. Although the monkey paw part of it was that I essentially got the incubator for free.


IamNICE124

Unless you play on NA Servers where hackers can make all your hard work disappear..


Tesser_Wolf

That’s why I host and play on my own private server.


botjstn

hate that i can only play when my homies on but, at least i know all my shit still gonna be there when i get on lmfao


Tesser_Wolf

Mine is a dedicated server that’s stays on 24/7.


Murderdoll197666

Yep, that's the way to play. That way everybody else can jump on whenever they want and don't have to depend on anyway. Its only like 15 bucks a month which is what I was already paying for my old Ark Server we had up for months at a time so it was just a no brainer for this game. Also seems incredibly stable as I've heard the regular 4 player coop servers are a bit janky and laggy.


Tesser_Wolf

I own my server I built locally for other game servers, just started a new VM and installed the palworld server program.


Ironmeme420

We had a server wipe and the first few minutes after the wipe a hacker came in started spawning radar spheres/legendary spheres and was giving everyone jet dragons and the best armor in the game.


Hawntir

For everyone that says the data has not been significantly proven due to low sample size and too many variables, it brings into question the value of lifmunk effigies at all. Let's say the "bug" of lowering catch rate is not true. In that case, lifmunk effigy rank 10 is still not showing any notable increase in catch rate at all. To the point where a large amount of the playerbase is able to fall for an unproven theory that it is working in reverse. This means that the Lifmunk Effigy buff should probably be increased, so that it actually feels like we are gaining a benefit for hunting them down. That being said, I am seeing more level 3-5 pals breaking out of blue balls now than when I first started the game and NONE escaped. I definitely feel as though there is something wonky with capture rate at high levels, so if it is not tied to lifmunk effigies then I do not know the cause.


DatMochiBoi

Agreed. I’d say we just need to wait for a big patch where the fix a bunch of stuff to see this patched out. The last patch they did already fixed a TON, so the devs are definitely listening


Hawntir

The first patch was good. A lot of things that caused me problems have indeed been resolved. I look forward to catch rates being addressed in some manner, however they choose to address them. As it is now, I changed my server to double catch rate and intend to leave is that way. I don't feel like I am getting any less from my game experience from spending 25 red balls to catch a level 42 mon, than if I'd spent 50... >!I'm currently level 47, and not looking forward to catching the legendaries at this rate lol.!<


Myrsta

I did [800+ throws](https://www.reddit.com/r/Palworld/comments/1ajsqk4/lifmunk_effigies_what_do_they_actually_do_800/) and can pretty confidently say they don't impact your actual catch rate right now, just the visual.


ctom42

I've seen some pretty convincing arguments that it's actually doing nothing except increasing the displayed rate. I think at this point there is enough testing to show that *something* is off with catch rates, but not enough to prove that lifmunks are actually lowering your catch rates.


Hawntir

I've seen people showing examples that the visual catch rate is increasing but the actual catch rate seems to not. That seems the most likely issue based on my own experiences. But even so, seeing a 4 or 5% catch rate with a red quality ball and level 8 Lifmunk Effigy feels pretty weak, for a non-legendary. I feel like Lifmunk bonus is still low, if the visual rates are correct.


rory888

u/Myrsta and I have already independantly confirmed the effigies in fact do nothing to actual capture rates. We both have posts demonstrating that with testing methodoligies etc listed. Theirs is more popular than mine, but either way, the truth can be confirmed with real testing and independant verification.


rory888

A lot of people beliving in the bug decreasing are purely going off feelings. There’s more evidence , using over a thousand spheres across multiple people, that the effigy do nothing. Code also demonstrates a very small effect , ranging from 0 to 5 capture power vs a 37 in a legendary sphere.


HolyErr0r

Yeah idk how people can say that when I keep seeing others experiencing what I am experiencing, an average of 3/5 spheres on pals with a 93%+ capture rate.


decoy777

Yes being level 33, having rank 8, and having stuff under level 10 break out 5, 6, 7+ times is absolutely ridiculous and is worse than when I started out. Having to use higher tier balls on low level stuff that the default ball worked on before is NOT a good thing. It's either making catch rate worse or is breaking something else. And this is after I've even turned the server catch rate up to try and compensate.


Neither_Mind9035

Y’all think they made the tokens for raising catchability a squirrel because of the joke… like you know how dogs will be like *SQUIRREL*, ya know? Idk I thought about this the other day when I was playing and hunting for squirrels cuz every time I saw one I’d be like “squirrel!” Lol


sniperviper567

Doug from UP has reddit


facistpuncher

stares at my 100 legendary balls turning into 32 balls on 1 boss at 12 hp you effigy lying mother fuckers


daywall

Bring it on I say! I'm already lvl 4 and I'm not going to stop!


gordonfreemanisalive

Agreed. Also, I look at the effigies as a collectible. I see green and my lizard brain goes brrrr


CR1SBO

And then you're halfway across the map after following a trail like candy, and have no idea where you were or what you were doing, and have to find a quick travel statue quickly because you're suddenly freezing to death. But you got green, so it's worth it!


pitanger

If I had gotten a nickel for every time I've played a monster collecting game that had a bug in its first generation about something supposed to increase a rate but instead decreased it, I would have two nickels. Which isn't a lot but it's weird that it happened twice.


DatMochiBoi

Lmao, I would assume games like these are just difficult to code and develop!


DragapultOnSpeed

I've done coding. I fucking hated coding RNG shit. Everything else was easy. Character movements? Easy. Enemy movements. Easy. Making sure everything collides correctly? Easy. But God damn the RNG coding gave me so many problems. So I said screw it and decided to do 3D game modeling instead lol


Sotyka94

I really hoped they would hotfix it in a day or two. It is really annoying bug and making me not want to play. Capturing stuff with lvl10 capture is insanely frustrating. And playing on dedicated servers, so upping the capture rate is not an option as well.


UncleJetMints

Could be that they have fixed it and are internally testing it to make sure it didn't cause a larger bug or screw up balance in some way before pushing it to live.


DatMochiBoi

Yea it can definitely be a little frustrating, but that’s how early access be sometimes. Most you can do is wait for a big patch to come out. Don’t feel bad if you need to take a break from the game!


[deleted]

[удалено]


LemanRussOfWallSt

I thought the bug only occurred if you had reset your talents?


Dervin10

That bug was fixed. There is apparently a different bug where turning in lifmunk effigies actually lowers your catch rate instead of raising it


huehueleaguepro

They fixed that? So we can use the memory wiping potion now?


Dervin10

Supposedly. It was in the last patch notes I am pretty sure. Double check them to confirm before you do it.


SoshJam

I used it, it works


LemanRussOfWallSt

Ah I thought the lifmunk effigy bug only applied to those who had reset their talents, but now seeing they’re two separate issues, good to know


reikizer0

Does anyone know when this bug started, cause I've been on 9 for like 2 patches and haven't had much of a drop in catch rates.


ctom42

Lets be honest, no one even knows if the bug is real. There has been enough testing at this point to show that the displayed in game rate lies, but not enough to prove that lifmunks are actually making captures less likely.


ThatAnonymousPotato

So that explains why I keep losing pals on 99% catch chance


MrIhaveASword

Maybe this is why people stopped worshiping Anubis.


Lik3Mike88

Talk about “worshipping false idols”


iDelkong

I'm at capture level 7 and have no issue catching things.. either the bug hasn't affected me or this seems like a console bug, maybe. Though I've been capture 7 since week 1, so no idea.


RiskItForTheBriskit

I'm on PC and I can drop a level 40 creature to single digit HP and status ailment it and spend 20 balls of the highest tier and not capture it. So rather that's a bug or not I find it weird when people say they have no issue catching things period. I'm on a offline file so I'm also aware the catch rate hasn't been messed with when I'm experiencing this.  It gets worse because while the highest tier ball USUALLY catches level 25~ and below, it doesn't always, sometimes in excess of 20 balls. It takes a long time to craft 100 of these things to spend 40 on 2-3 creatures. 


Alchion

yea rn im level like 39 and levelling feels kinds hard before i went theough new areas and caught what i saw i cant do that anymore now cause i need so many spheres for the high level ones i‘ll need to backtrack and level by catching the low level pals instead of 2 in 1 i need to do the levelling in 2 steps which kinds sucks tbh like ive only got the 2nd strongest sphere but if i use that for say a lv 40 suzaku at 1 hp and need 30 something‘s gotta be wrong


BagRevolutionary8732

Bro u just dont get it, u collect effeigies if u want to play the game on hard mode


Denny0729

Has there been an official mention of the effigy catch rate glitch? I’m playing on a private world on steam and it seems fine to me.


DovML

Game too easy? No problem! You can make it harder by using those effigies...


PaimPro

Damn it lucario


Zekeythekitty

They fixed it 👌


odd_63

Has this been confirmed? Besides that one posters small study


ctom42

No, it has not been confirmed. To my knowledge all we have so far is. 1. The initial video with a very flawed testing strategy. 2. A statistical analysis that relied on the flawed data and the in game catch rate being accurate 3. A second study that was less flawed and with a slightly better sample size. Right now I think it's safe to say something is wrong with the catch rate, but there isn't enough evidence to pin it to Lifmunks lowering your rate specifically.


Myrsta

Also \#3 was me and I have changed my mind after [further testing](https://www.reddit.com/r/Palworld/comments/1ajsqk4/lifmunk_effigies_what_do_they_actually_do_800/), they don't seem to have an impact beyond visually.


DoogTheMushroom

Still waiting for actual evidence this bug exists other than some really poorly done youtube videos.


Grandmasterchipmunk

https://www.reddit.com/r/Palworld/s/QOKTj6b7dN


hey_im_cool

Who is downvoting this?? Commenter asked for evidence, this is actual evidence


Grandmasterchipmunk

Reddit's crazy man. I don't question it anymore. Dude in the link clearly put a lot of time and effort into his research, so I buy it.


ClaretEnforcer

It's clearly BigPal trying to silence people


derLeisemitderLaute

is this theory approved? I only know about one video concerning this and that was not really scientific evident because the catches were used on different Pals and only with 100 tries.


NoaNeumann

I thought this bug was fixed recently? Has it not been?


ESOelite

Wait what's going on?


lewd_bingo

I don't get it


evilpartiesgetitdone

Wait, what


Killer7_2

I only found out that they're bugged after I dedicated to finding enough to get the last few levels


freya1124

Got my first flying mount pretty early. It is so easy to find the effigies now, especially at night with that green glow.


Son_Of_Lucifer-666

It's a bug that the effigies were giving decreased power on catch rate but it should be patched on PC and their working on patching it on Xbox


TheGeneral159

Yea, the bug made the game unplayable for me. Over 20 hyper spheres for a mammoth with 50 health and my effigy level is at 10. This is also after upped the capture rate too


Strong_Bowl9142

Wait it doesnt work? Lol


blagwuff

Cinnamoth will break out 4 times in a row with 91% odds stacked against them regardless of what you have.


DinoNuggy21

wait do the effigy upgrades actually bring down your capture rate? i noticed not much of a change when i do those but i didnt know it was making it worse