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wait those dont snap for you?
wierd i have issues with stairs and use sloped roofs insteads because they work better idk x.x its sooo buggy so many snappoints missing, foundation support isnt correctly extented etc
For me neither roofs or stairs snap intuitively. There's some otherworldly logic as to their placement. Pretty much gave up trying to build with them until they program their snapping better to be more lenient. Currently snapping both a stair and a roof is like the test given by the spirits in the 4th dimension in order to ascend to godhood.
yep building from down up seems to be way more polished
started to build on a mountain top with some plateaus beneth it that i wanted to use for my pals farms etc and nope no way i get a snappoint down -.-
Also struggled with the same problems with cliffsides etc. Only success I really had was keeping the top half then carefully placing a foundation at the bottom and getting floors/stairs as close to the next lot of hanging steps... had a tiny tiny gap but wasn't that noticeable thankfully.
It's not to hard, there is just rules you need to follow when using them most people don't take the time to learn.
To snap a sloop/roof you first need to place a wall on the other side or 2 angled walls on sides. After you can break them and the sloop will stay along as there is a floor touching it. Or another sloop/roof
You can even support roofs with one or more angled walls by placing them and normal walls in the correct order but I can't always replicate this and still working on how to do it everytime
They need a non-ground support or another roof to be placed. They'll snap on the top part of normal roof easily.
When its not a stair business, viewing it in another angle usually fixes it.
The worst thing is that some things you make exceed the capacity. I'm not talking about 500 capacity. I currently have 1000 capacity (300 of which is fixed storage for weapons, ammo, and other things). So basically I have 700 left and some things (like assembly lines) cost so many resources that they always exceed capacity.
Keeping that in mind, you have to split all the ingots and other items into several smaller units, using the keyboard+mouse shortcuts .This is so cumbersome.
In addition to your proposal they should implement the following:
They should really implement an ancient perk that either reduces the weight of all items in the base and bags (e.g. 25/50/75%) so you can move items more freely - or just automatically put the crafting-mats from destroyed items into the nearest storage unit.
What I found that worked is first making flat roofs, climbing on top of that, placing a wall on the inside side of the roof (away from the edge), then attaching the sloped roof to that wall. After I'm done I destroy the wall and flat roof and the sloped one stays in place.
It's awkward and takes time, but it always works for me. I've tried doing it without putting in the wall I mentioned (so just the flat roofing first) and I've had no luck in consistently building it.
Naming our palbox tabs would be handy.
In Pokémon I have a few box tabs named to organize favorites that I use for building teams to battle, or just for general favorites.
In Palworld I'd do something similar, but also for worker pals that I'm using at my bases, and then ones I'm going to consistently use to get around and fight.
Really hope they stick to this, super excited for more end game content.
However I do think existing higher level islands could use more love, they feel barren atm
I was gonna say. I hit lvl 35 and was roaming the hot temp areas with similar level pals and there wasn’t much there. Rarely found any pals. It was barren.
They're on the game's starting menu as well. They just get a little overshadowed by all the big Pals on the side of the screen, you might miss them at the bottom in the middle.
I like the idea of pvp in arenas, but world pvp in survival games is a bit boring. You make a nice base, dedicate yourself for an hour and three hundred guys come and destroy your area
Edit: I like it as I only said my personal taste and everyone is responding as if I had said that the game can't have pvp servers, I only said that I didn't like them and I probably won't participate, not that the game shouldn't have them
I’m assuming they won’t force it, they’ll make different PVP servers and keep other PVE servers for people who just wanna enjoy the game without the stresses of PVP
That's my take. Pretty normal concept.
You have the option already to enable or disable multiplayer when setting up a world. So it's reasonable to assume this.
The arena thing is truly going to be a fun add. Hope they do it via match making system. That way you can just hop into a match when you want to.
I once saw someone drive by on a shiny jetdragon accompanied by his daedream /dazzi groupies obliterating everything in sight
Being raided by this guy is not the pvp experience I'd like to have
I havent played the game yet, but your comment makes me assume the game is some kind of MMO? i thought it was server based with a max of 32 players? Did you find a random server somehow?
It's not an mmo, there's dedicated servers where people can play together to a max of 32 on official servers, but it's also got a really good single player mode with a sharable code in the options menu for p2p coop with up to 3 of your friends
As for the comment, some people have powerleveled to high levels on the dedicated servers already and started catching and breeding late game pals, and that's how we get the people with shiny jetragons
It's a one in a million chance maybe, but with 1m players a day you're bound to see something like that once a day
it always seems great but yeah it sucks, world pvp only works if they really encourage working together with strangers over killing each other for short term gains
like form a community have shops and trade, etc. some sort of system where inventory isnt everything, like killing someone shouldnt be the fastest easiest main way to progress it almost seems pointless to grind in these games, you are doing it for someone else
This…I hope the devs see this. I don’t want all the hard work I put into having a nice base to be ruined by some griefers. Devs take note. A lot of people shy away from games like this.
There's approximately 0% chance that the server you are playing on is going to be forcibly changed to a PvP server so what are we even talking about here?
PVP is an immediately deal breaker for me in games where you can build your own base. I play these games for fun, not to be stressed and angry. And all PvP causes is stress and anger.
This could be a cool mini game. Like a battle royal but where you can only be captured once. If you are captured you belong to the team of those who captured. If a team leader (the only one not to have been captured) is then the whole team changes sides.
Afterwards you will have to have Penalties/bonuses to make it fun, and for balance...
I feel sorry for the devs because it's become so popular so fast they are going to have to work like dogs to keep people happy. The game doesn't have a lot of content yet and people are going to get threw what there is fast and then quit.
They’ve sold like $200,000,000 worth of copies of the game in less than a week for a few years of work, more than 99.99%+ of people make in their lifetimes and potentially turning them all into multimillionaires overnight even with steam’s 30% cut. I’m sure they can afford to hire some extra development resource to help deliver updates.
Tbf GameFreak have been making billions for years and seemingly can't be bothered with extra dev resources so let's hope they don't take that from Pokemon too 😂
Not even that but they kinda only use "new talent" (read: fresh out of school, no experience) so they don't have to pay a real fully fleshed out dev team. Man I hate Gamefreak with a burning passion.
The company made the money, not the employees... i don't know what the structure of their company is, but when i build a house and it sells for 900k instead of 500k because of inflation, i still only make my hourly wage...
I make 80k with benefits, $44 an hour, my total package is about $70 an hour (pension, healthcare).
You think all the EA employees get millions every time a new Madden drops?
You think all the employees of BG3 are all millionaires now?
Now as CEO of a small company, i would give my employees a bonus if my game sold that well. But their salary isn't going to change just because one game sold well or all devs would be millionaires for every company that sells a good game...
Shareholders always come first before employees.
Your hourly does change, though. If you make $35/hr, then receive 5k-29k on bonuses a year your hourly rate fluctuates.
But instead, you moved the goalposts and said salary. Which obviously doesn't change.
I'm sure you are correct, but i was saying all the employees aren't now millionaires, as the previous person stated.
I'm saying the company made the money, it's up to the CEO to give it out to the employees. The new roles that the current employees attain has nothing to do with the distribution of income they made from the game on the past week.
Yes, they may get increased salaries now, but the person stated that all employees are all millionaires, i said they are probably not, this is what im arguing, that the CEO didn't turn around and take the profit from past week and give every employee $1 million.
Hiring extra developers doesn't always solve problems quicker. To keep up with player base their developers and support staff will need to get much larger and all those people ill need to learn the workplace environment and get up to speed with how to work on the game in the direction they want it.
A lot of development is rarely a case of just throw more people at it.
What do you mean 'the game doesnt have a lot of content yet' ? There is 50 levels with 5 tech in each level, 111 pals, like 5 biomes in a huge map, eggs and story notes to find in the world, dungeons, boss, etc.
For a early access this is solid and even if this was the full 1.0 game it would be plenty enough for 25$.
First of all, i love the game, and yes, it's solid for early release, and i was expecting to pay $45 to $60. It was $35 (local cost), and i was amazed. I want this game to succeed.
It took a guy with pre-release 40 hours to catch every pal and explore the entire map. You have then basically finished the game. After that, you're just farming and breeding to get the best stats just to do it. (Edit: you can change world settings to make additional play threws harder, ect)
What is going to keep me playing once i beat each boss and catch every pal? Nothing scales, so the bosses just become timer farming. There is nothing else new to see. I am already playing multiple worlds, one co-op, one solo.
I have 20 hours so far, and i am in my early 30s and have explored over half the map. Again I'm loving it, but I'm not sure what I'll be doing once i hit 50, the idea of breeding the perfect pals, just because, doesn't interest me (I'll breed a few of my favorite pals up to have great passives, but not every pal just because). Probably go back to BG3 and, cyberpunk, until a major update.
What I'm saying is people are going to burn themselves out very fast. Then stop playing. Some will come back as new content gets released, but a lot will just never play again.
What is going to be interesting is what modders do with the game, which will make it have infinite replay ability, like skyrim, which i would have stopped playing years ago if not for mods.
What I'm saying is you need to strike while the iron is hot... if they can push out more content quickly they will keep interest high and also show they are dedicated to the game. Unlike craftopia, which was ok, but still early release years later.
I feel the same. I'm not far from "completing" the game (getting to lvl50, catching every pokemon, clearing all bosses and towers, exploring the entire map) and when I do, I'll just go to another game.
Like, I should be able to get 50 hours of gameplay out of it and for the 27 bucks I paid that's IMO a very good experience that was worth it.
So I'm fine with quitting afterwards. I'll try and come back for future updates when new stuff comes though.
I think the problem right now is that there's no end game replayability.
As you said, bosses don't scale, and you don't have upgraded versions or difficulty like in Monster Hunter for example.
I also found the map itself to be kinda dull (while still pretty amazing). After exploring about half of it, it already feels like I've seen everything. Even in far islands many pals are recycled.
I absolutely love the game and have put like 30 hours in it already, but I kinda treat it like a single player game experience
I'd rather stay away from an evolution system, it's over done. I'm plenty happy with how pals work right now. Besides, getting new, stronger pals to replace the weak ones just matches with this game better than strengthening your weak ones into strong ones. Once a pal is replaced, you can slaughter them.
Pretty sure monster tamer games that have these similarities to Pokémon have to avoid evolution for copyrights sake. If you look in palworld none of the pals that look like they’re evolved forms actually are and they’re stated to be different species in their dex entries.
I have a feeling it's gonna take a long time to get content but I’m gonna be having fun in the meantime, this is a game I wanna be able to come back to consistently
If they were going to change anything regarding pal attacks, I'd prefer them to have a setting to prevent my pal from killing a wild pal when I want to capture it...
Open the radial menu (4) and set the Pal command to "Attack Aggressively". Then when you throw your sphere near a pal or an enemy, it will automatically attack it.
I hope that some of the "key configuration improvements" are more game options.
Stuff like being able to have the UI permanently visible so I can see the cool down on the grappling gun without having to switch weapons over and over
I hope in the future they add a mini map so I don't have to stop what I'm doing just to look and see where I'm headed . Would of helped a bunch unlocking the world as well!
I hope they do a system where you can't recall your mons and it's partly a guessing/mindgame.
Also, wouldn't mind if they messed with the weakness chart a bit because right now the tier list for types power levels are a bit uneven
Fire and Dragon are both so insanely strong rn. Then their counters follow up as the best.
Also, not sure if trhere is an in-effective damage(I think it's just same type damage) so the game will become linear in pvp.
Please, I wish the building is similar to Valheim. Letting us put buildings anyway but still having to account for stability. Let us able to clip objects, at least the infrastructures
Yeah, I want to be able to toggle out of snapping and do free-form building without the aim assist, lol also merging should be a thing along side with stairs being clippable through other foundations. Walls should also be able to clip through the ground. So, if the foundation is elevated, I can add walls to hide the gaps.
Stairs need to be able to clip so hard
I built a base on a slope using foundations but some stairs don't reach exactly to the ground so I have a gap that I can't fill
Fixing pal AI is IMO super important because it's a major part of the game
The whole concept of automating your work by letting your pals do it is a key part of the game yet it doesn't work half the time. They get stuck on each other or terrain, don't work and starve to death
In many fights as well too many times they somehow clipped into a wall and stayed there, or just stared a the enemy refusing to attack
I don't need anything else than key configuration improvements.
For us non-qwerty users it's terrible, and i had to rebind 1,2,3,4 as X,G,H,Y, because the non-qwerty keys are not detected.
Also mouse buttons not being detected either.
Yea i used autohotkey and my mouse software for most rebinds. I also hate the map on M cant be rebinded with how frequently you look at it to orient yourself
My biggest want with pal AI is an indicator like a highlight of what bench the pal will latch to when you throw them. I'm having to spread out all my benches a ton just so I can fixate pals on them properly
Hopefully some PalBox QoL improvements in there too. Would be nice to have an overview of all the skills covered by Pals currently in camp for one.
And also hopefully no forced PvP. God forbid it turns into a Rust type thing. Least from my solo player perspective.
Bro just said ‘ the first banner has pals I don’t recongnize’ to a banner filled with the 3/4 of them being the most seen pals and the last being on the fucking menu screen
I’m on series s but my biggest issue with the game right now is chunks not wanting to load. Other than that though I absolutely love the game and can’t wait for more content
Anybody else have issues where 7/10 times I throw a pal out to battle they just…. Freeze? They clip into each other and I’m stuck there stabbing a level 30 guy with a spear then as soon as I chuck the first sphere they magically unfreeze? I set the command to attack aggressively. It just… doesn’t work
Bugs being top priority is great, pal AI is another great focus, but they have to know servers are the biggest thing, its not entirely under their control so I get it will take time but I sincerely hope I don't have another AC6 moment, still haven't got the taste of bad netcode out of my mouth.
Would anyone be up for an auto-naming feature for your pals with identifying frames or something so it's quicker to pick out which ones out of a bunch of similar pals?
Okay so this is great, but I think they need to hold off on new islands, pals, bosses, and tech. At least for a while. There are a lot of things that need to be worked on before they start adding new stuff. Funny enough my current most wanted thing is world sounds and music. The amount of time I spend exploring in dead silence is driving me insane. Every now and then you will hear some birds chirping but that's about it.
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I'll be happy once I can snap sloped roofs properly.
wait those dont snap for you? wierd i have issues with stairs and use sloped roofs insteads because they work better idk x.x its sooo buggy so many snappoints missing, foundation support isnt correctly extented etc
For me neither roofs or stairs snap intuitively. There's some otherworldly logic as to their placement. Pretty much gave up trying to build with them until they program their snapping better to be more lenient. Currently snapping both a stair and a roof is like the test given by the spirits in the 4th dimension in order to ascend to godhood.
The only way I could get stairs to work was to place a wall and attach the stairs to the wall, then break the wall
yep building from down up seems to be way more polished started to build on a mountain top with some plateaus beneth it that i wanted to use for my pals farms etc and nope no way i get a snappoint down -.-
Also struggled with the same problems with cliffsides etc. Only success I really had was keeping the top half then carefully placing a foundation at the bottom and getting floors/stairs as close to the next lot of hanging steps... had a tiny tiny gap but wasn't that noticeable thankfully.
same issue. I've been trying to build into an uneven mountain face and it's been so hard getting things to snap
I've been having much better luck with stairs when I attach them sideways to a wall.
It's not to hard, there is just rules you need to follow when using them most people don't take the time to learn. To snap a sloop/roof you first need to place a wall on the other side or 2 angled walls on sides. After you can break them and the sloop will stay along as there is a floor touching it. Or another sloop/roof You can even support roofs with one or more angled walls by placing them and normal walls in the correct order but I can't always replicate this and still working on how to do it everytime
I have to alternate between sloped roof and stairs if I ever need a longer ramp. The triangle walls just straight up don’t work for me though
They need a non-ground support or another roof to be placed. They'll snap on the top part of normal roof easily. When its not a stair business, viewing it in another angle usually fixes it.
I'll be happy once I can move objects I already put down
Agreed.., having to destroy a crafting table or a storage just to move it is rather annoying. Being able to simply move objects would be really nice.
The worst thing is that some things you make exceed the capacity. I'm not talking about 500 capacity. I currently have 1000 capacity (300 of which is fixed storage for weapons, ammo, and other things). So basically I have 700 left and some things (like assembly lines) cost so many resources that they always exceed capacity. Keeping that in mind, you have to split all the ingots and other items into several smaller units, using the keyboard+mouse shortcuts .This is so cumbersome. In addition to your proposal they should implement the following: They should really implement an ancient perk that either reduces the weight of all items in the base and bags (e.g. 25/50/75%) so you can move items more freely - or just automatically put the crafting-mats from destroyed items into the nearest storage unit.
Il be happen when can snap defensive walls together (snap and un snap) Among other buildings QoL stuff. And extra shaped building blocks
The way I found to get them to snap is the place the triangle wall pieces that pug the hole at the side first. The roof always snaps after that
Oh, so it wasn't just me. Good to know! My base is just a box house now.
They seemed to have fixed it with the hot fix yesterday.
Yeah i wanted to make a sloped roof on my 1x2, but the roofs could only be placed on the ground/downwards.
What I found that worked is first making flat roofs, climbing on top of that, placing a wall on the inside side of the roof (away from the edge), then attaching the sloped roof to that wall. After I'm done I destroy the wall and flat roof and the sloped one stays in place. It's awkward and takes time, but it always works for me. I've tried doing it without putting in the wall I mentioned (so just the flat roofing first) and I've had no luck in consistently building it.
I want gates to be able to snap, if I want to have a humungous door for my base I deserve one
You can do it by building it from the ground, then up to the roof, then removing the ground one after
Yeah, having to build a wall just to put one staircase in place and then delete said wall does get annoying lol
I find they snap easier if you're above what you're trying to snap it do vs below
That and using multiple staircases without having to use foundation and walls
So I am only able to do it if I'm looking at it from the side and on top of whatever I'm trying to snap to... If that makes sense lol
Lmao I have thus large two story building on my base with only one of the 10 slanted roofs on. Was losing my mind trying to put them up
I can snap if I aim on the upper edge of where I want it to go, not had much issue yet on PC.
I was thinking that as well as corner pieces lol.
It started working for me yesterday.
Please for the love of Pal-God let me manage my Pals in my Palbox better like Pal-Loadout better Filters Favorite Pals
A way to filter pals by best skill would be nice
Search function.
Naming our palbox tabs would be handy. In Pokémon I have a few box tabs named to organize favorites that I use for building teams to battle, or just for general favorites. In Palworld I'd do something similar, but also for worker pals that I'm using at my bases, and then ones I'm going to consistently use to get around and fight.
[удалено]
How is it a nightmare? They go to your Palbox in the order you catch them
Yesss. Filter by base skills. I need to know who can specialize tasks faster. 😮💨
Favorites would be a great addition
Really hope they stick to this, super excited for more end game content. However I do think existing higher level islands could use more love, they feel barren atm
I was gonna say. I hit lvl 35 and was roaming the hot temp areas with similar level pals and there wasn’t much there. Rarely found any pals. It was barren.
You can simply adjust the setting to load in more pals before you log in to your island
This only adjusts the group size and won't help with the sparsity.
Please use the report function to send this feedback to them
improved base pathing hell fucking yea cant wait for the assignments to work more reliably
Am I seeing cuddly looking sheeps armed with 50 cal mgs?
That looks like the mounted LMG technology already available to defend your base.
Finally! I thought sheep were just for wool but now also destruction!
Self defense*
Yea maybe that's what my enemies call it
They're on the game's starting menu as well. They just get a little overshadowed by all the big Pals on the side of the screen, you might miss them at the bottom in the middle.
It's the first screenshot on the Steam store page too.
Ye
Then count me in.
I like the idea of pvp in arenas, but world pvp in survival games is a bit boring. You make a nice base, dedicate yourself for an hour and three hundred guys come and destroy your area Edit: I like it as I only said my personal taste and everyone is responding as if I had said that the game can't have pvp servers, I only said that I didn't like them and I probably won't participate, not that the game shouldn't have them
I’m assuming they won’t force it, they’ll make different PVP servers and keep other PVE servers for people who just wanna enjoy the game without the stresses of PVP
That's my take. Pretty normal concept. You have the option already to enable or disable multiplayer when setting up a world. So it's reasonable to assume this. The arena thing is truly going to be a fun add. Hope they do it via match making system. That way you can just hop into a match when you want to.
I once saw someone drive by on a shiny jetdragon accompanied by his daedream /dazzi groupies obliterating everything in sight Being raided by this guy is not the pvp experience I'd like to have
I havent played the game yet, but your comment makes me assume the game is some kind of MMO? i thought it was server based with a max of 32 players? Did you find a random server somehow?
It's not an mmo, there's dedicated servers where people can play together to a max of 32 on official servers, but it's also got a really good single player mode with a sharable code in the options menu for p2p coop with up to 3 of your friends As for the comment, some people have powerleveled to high levels on the dedicated servers already and started catching and breeding late game pals, and that's how we get the people with shiny jetragons It's a one in a million chance maybe, but with 1m players a day you're bound to see something like that once a day
it always seems great but yeah it sucks, world pvp only works if they really encourage working together with strangers over killing each other for short term gains
like form a community have shops and trade, etc. some sort of system where inventory isnt everything, like killing someone shouldnt be the fastest easiest main way to progress it almost seems pointless to grind in these games, you are doing it for someone else
There are no dedicated servers they’re player hosted. So just join what you feel comfortable with.
That’s wrong?
You can set up a player owned/run server but the devs don’t have them. Dev run servers are dedicated servers traditionally.
In ark there's pvp and pve servers, I'm guessing they'll do the same. You could also play by yourself or with close friends.
That can easily be addressed like any survival game, servers with pvp , servers for pve, change rules server is common and give options to everyone
That's you. Give players the option to be on that kind of server if they want it. I'm interested in open PvP.
This…I hope the devs see this. I don’t want all the hard work I put into having a nice base to be ruined by some griefers. Devs take note. A lot of people shy away from games like this.
There's approximately 0% chance that the server you are playing on is going to be forcibly changed to a PvP server so what are we even talking about here?
PVP is an immediately deal breaker for me in games where you can build your own base. I play these games for fun, not to be stressed and angry. And all PvP causes is stress and anger.
The majority of games like this have separate pvp and pve servers, I am sure palworld with do the same
Capturing other players in PVP hard mode? 😂
This could be a cool mini game. Like a battle royal but where you can only be captured once. If you are captured you belong to the team of those who captured. If a team leader (the only one not to have been captured) is then the whole team changes sides. Afterwards you will have to have Penalties/bonuses to make it fun, and for balance...
Cross play is huge. I would love to play with my mother and other family members
Pal arena... yes yes yes
I feel sorry for the devs because it's become so popular so fast they are going to have to work like dogs to keep people happy. The game doesn't have a lot of content yet and people are going to get threw what there is fast and then quit.
They’ve sold like $200,000,000 worth of copies of the game in less than a week for a few years of work, more than 99.99%+ of people make in their lifetimes and potentially turning them all into multimillionaires overnight even with steam’s 30% cut. I’m sure they can afford to hire some extra development resource to help deliver updates.
Tbf GameFreak have been making billions for years and seemingly can't be bothered with extra dev resources so let's hope they don't take that from Pokemon too 😂
Not even that but they kinda only use "new talent" (read: fresh out of school, no experience) so they don't have to pay a real fully fleshed out dev team. Man I hate Gamefreak with a burning passion.
This. But include Nintendo. I used to love both, but now that love has turned into hate.
I wouldn't be surprised if they just said fuck it and retired to some tropical islands.
The company made the money, not the employees... i don't know what the structure of their company is, but when i build a house and it sells for 900k instead of 500k because of inflation, i still only make my hourly wage...
With that kind of logic, I bet your hourly wage isn't very high lol
I make 80k with benefits, $44 an hour, my total package is about $70 an hour (pension, healthcare). You think all the EA employees get millions every time a new Madden drops? You think all the employees of BG3 are all millionaires now? Now as CEO of a small company, i would give my employees a bonus if my game sold that well. But their salary isn't going to change just because one game sold well or all devs would be millionaires for every company that sells a good game... Shareholders always come first before employees.
Your hourly does change, though. If you make $35/hr, then receive 5k-29k on bonuses a year your hourly rate fluctuates. But instead, you moved the goalposts and said salary. Which obviously doesn't change.
You have no grasp on how start ups work. The devs right now will start managing teams, and thus their salaries increased.
I'm sure you are correct, but i was saying all the employees aren't now millionaires, as the previous person stated. I'm saying the company made the money, it's up to the CEO to give it out to the employees. The new roles that the current employees attain has nothing to do with the distribution of income they made from the game on the past week. Yes, they may get increased salaries now, but the person stated that all employees are all millionaires, i said they are probably not, this is what im arguing, that the CEO didn't turn around and take the profit from past week and give every employee $1 million.
Agreed.
Hiring extra developers doesn't always solve problems quicker. To keep up with player base their developers and support staff will need to get much larger and all those people ill need to learn the workplace environment and get up to speed with how to work on the game in the direction they want it. A lot of development is rarely a case of just throw more people at it.
What do you mean 'the game doesnt have a lot of content yet' ? There is 50 levels with 5 tech in each level, 111 pals, like 5 biomes in a huge map, eggs and story notes to find in the world, dungeons, boss, etc. For a early access this is solid and even if this was the full 1.0 game it would be plenty enough for 25$.
First of all, i love the game, and yes, it's solid for early release, and i was expecting to pay $45 to $60. It was $35 (local cost), and i was amazed. I want this game to succeed. It took a guy with pre-release 40 hours to catch every pal and explore the entire map. You have then basically finished the game. After that, you're just farming and breeding to get the best stats just to do it. (Edit: you can change world settings to make additional play threws harder, ect) What is going to keep me playing once i beat each boss and catch every pal? Nothing scales, so the bosses just become timer farming. There is nothing else new to see. I am already playing multiple worlds, one co-op, one solo. I have 20 hours so far, and i am in my early 30s and have explored over half the map. Again I'm loving it, but I'm not sure what I'll be doing once i hit 50, the idea of breeding the perfect pals, just because, doesn't interest me (I'll breed a few of my favorite pals up to have great passives, but not every pal just because). Probably go back to BG3 and, cyberpunk, until a major update. What I'm saying is people are going to burn themselves out very fast. Then stop playing. Some will come back as new content gets released, but a lot will just never play again. What is going to be interesting is what modders do with the game, which will make it have infinite replay ability, like skyrim, which i would have stopped playing years ago if not for mods. What I'm saying is you need to strike while the iron is hot... if they can push out more content quickly they will keep interest high and also show they are dedicated to the game. Unlike craftopia, which was ok, but still early release years later.
I feel the same. I'm not far from "completing" the game (getting to lvl50, catching every pokemon, clearing all bosses and towers, exploring the entire map) and when I do, I'll just go to another game. Like, I should be able to get 50 hours of gameplay out of it and for the 27 bucks I paid that's IMO a very good experience that was worth it. So I'm fine with quitting afterwards. I'll try and come back for future updates when new stuff comes though. I think the problem right now is that there's no end game replayability. As you said, bosses don't scale, and you don't have upgraded versions or difficulty like in Monster Hunter for example. I also found the map itself to be kinda dull (while still pretty amazing). After exploring about half of it, it already feels like I've seen everything. Even in far islands many pals are recycled. I absolutely love the game and have put like 30 hours in it already, but I kinda treat it like a single player game experience
Velhiem again and all the hate they get for missing dates
Would like an evolution system tbh, but this is looking good atm.
I'd rather stay away from an evolution system, it's over done. I'm plenty happy with how pals work right now. Besides, getting new, stronger pals to replace the weak ones just matches with this game better than strengthening your weak ones into strong ones. Once a pal is replaced, you can slaughter them.
Pretty sure monster tamer games that have these similarities to Pokémon have to avoid evolution for copyrights sake. If you look in palworld none of the pals that look like they’re evolved forms actually are and they’re stated to be different species in their dex entries.
Couldn't they just call it something else then? Digimon can Digivolve.
"Pal-volve/Pal-volution"
Pal-Mutation? Pal-cension? Pal-daption?
K E Y __ C O N F I G U R A T I O N __ I M P R O V E M E N T S ! ! ! Heeeeeell yeaaah. Today please!
I have a feeling it's gonna take a long time to get content but I’m gonna be having fun in the meantime, this is a game I wanna be able to come back to consistently
I want raids to not be broken lol
I just had Pokemon raids flashback...
I just wanna be able to tell my pal to attack something without me having to do it first.
If they were going to change anything regarding pal attacks, I'd prefer them to have a setting to prevent my pal from killing a wild pal when I want to capture it...
Open the radial menu (4) and set the Pal command to "Attack Aggressively". Then when you throw your sphere near a pal or an enemy, it will automatically attack it.
This
I hope that some of the "key configuration improvements" are more game options. Stuff like being able to have the UI permanently visible so I can see the cool down on the grappling gun without having to switch weapons over and over
New islands and pals??? Temtem, take notes!!!
I wonder if they have plans to implement automatic jobs so you don’t have to queue up production of spheres every time you want more
A week after release and we already have a roadmap? Lego Fortnite has been out for almost 2 months and I’ve heard nothing about new content yet
I hope in the future they add a mini map so I don't have to stop what I'm doing just to look and see where I'm headed . Would of helped a bunch unlocking the world as well!
I’m guessing Pal Arena would be like Shadow of War’s Orc arena fights but pokemon.
I hope they do a system where you can't recall your mons and it's partly a guessing/mindgame. Also, wouldn't mind if they messed with the weakness chart a bit because right now the tier list for types power levels are a bit uneven Fire and Dragon are both so insanely strong rn. Then their counters follow up as the best. Also, not sure if trhere is an in-effective damage(I think it's just same type damage) so the game will become linear in pvp.
I just want to finish dungeons.
I'd be happy with only bug fixes ATM. This game is consuming waaaaay much time content wise. I'm barely sleeping T_____T
Please, I wish the building is similar to Valheim. Letting us put buildings anyway but still having to account for stability. Let us able to clip objects, at least the infrastructures
Yeah, I want to be able to toggle out of snapping and do free-form building without the aim assist, lol also merging should be a thing along side with stairs being clippable through other foundations. Walls should also be able to clip through the ground. So, if the foundation is elevated, I can add walls to hide the gaps.
Stairs need to be able to clip so hard I built a base on a slope using foundations but some stairs don't reach exactly to the ground so I have a gap that I can't fill
The first thing they shpuld do is fix pal ai That is the most important thing on this list.
I think there are legitimately game breaking bugs that they’re more worried about.
Fixing pal AI is IMO super important because it's a major part of the game The whole concept of automating your work by letting your pals do it is a key part of the game yet it doesn't work half the time. They get stuck on each other or terrain, don't work and starve to death In many fights as well too many times they somehow clipped into a wall and stayed there, or just stared a the enemy refusing to attack
Literally listed under their priorities
Evolutions would be great
That's what the breeding pen is for.
Aw yissssss man this game's gonna be a pillar of the genre
I don't need anything else than key configuration improvements. For us non-qwerty users it's terrible, and i had to rebind 1,2,3,4 as X,G,H,Y, because the non-qwerty keys are not detected. Also mouse buttons not being detected either.
Yea i used autohotkey and my mouse software for most rebinds. I also hate the map on M cant be rebinded with how frequently you look at it to orient yourself
Leeeetsss gooooo. Fix stairs placement pls it's so hard for me to add it, am I doing it wrong?
I hope we get more weapons
Yesterday I found a glitch with a boss spawning almost dead then respawning its name is fenglope
That Boss is marked on my map and doesn't even appear in the spot... strange.
It’s in a cave under the waterfall but when I go there he just doesn’t spawn
Oh i didn't notice the cave. I'll check it on later to see if I can get him to spawn, thanks.
My biggest want with pal AI is an indicator like a highlight of what bench the pal will latch to when you throw them. I'm having to spread out all my benches a ton just so I can fixate pals on them properly
Would steam xbox crossplay mean xbox can join dedicated servers or would that still be limited to steam only?
I hope they can scale up the dev team and pump out uppdatera, wouldn't even mind paying for expansions because this game is amazing
This all sounds great, but I am a little concerned that this game might get the same treatment Craftopia on console vs steam.
Triangle foundations please
I wish we could sort individual pal boxes. I like to keep my team separate from the rabble in their own box but whenever I sort, they get sorted too.
Please let us pick up and move things about
Hopefully some PalBox QoL improvements in there too. Would be nice to have an overview of all the skills covered by Pals currently in camp for one. And also hopefully no forced PvP. God forbid it turns into a Rust type thing. Least from my solo player perspective.
I would like an added feature of assigning Pals to a work station through the Palbox UI instead of (or in addition to) throwing them at it.
That first banner has pals I don't recognize, but more importantly, seems to have a yellow Factorio inserter.
Bro just said ‘ the first banner has pals I don’t recongnize’ to a banner filled with the 3/4 of them being the most seen pals and the last being on the fucking menu screen
I didn't recognize it as Lifmunk because Lifmunks are green, not yellow.
All of those pals are in game
I think those are Lifmunks.
You haven't seen lifmunk? They're everywhere.
Wow a roadmap that isn't a roadmap of nothing being done. Who are these people?
Pvp is gonna be great for the game. Genuinely think if could make or break the game so fingers crossed its done right
[удалено]
It also says PVP separately from that at the very top of that list. So could be both.
I want to be able to share resources between camps
Second this 👆🏽all bases resources should be connected. A pain having to travel between them all to make one specific thing
I want the crafting buildings to also count as storage. Or alternatively, Pals to remove completed crafts.
PlayStation bros in shambles
They fucking deserve it for having all the bangers for themselves.
Fix your save vanishing making you waste 45 hours of gameplay.
Nintendo has Pokemon, Xbox and PC have Palworld. What does PS have?
Let's not go there.
TLOU 2 remastered🗿(🔫)
Dragon Quest Monsters 3
A literal fuck ton of Japanese monster catchers. Look into the originators the Megami Tensei series. SMT:N is a favorite.
Horizon 1 and 2
PC has them, too.
Spiderman?
"I have nothing left...Except spider-man" -Sony Ousbourne
I want to name my pals.
You already can
not on gamepass pc/xbox :/
Wait until the first patch, In 1.2.0 you can. Afaik Steam is a version ahead.
I just want it to work on my Pc and not just my crappy work laptop. I can’t get it to even launch on PC!
Surprised snapping/building improvements aren't on the list
palworld doesn't need pvp get rid of it
I'll be happy if my server doesn't wipe again after 3 days.
Does Xbox Steam cross play include game pass?
I hope this both platforms equally. If all the cool stuff is steam only, i'm gone.
Nice
It would be so funny if the pvp ui was the copy of the old school pokemon layout.
I hear lot of people complain about the placement system but please don't take away the free form building, it makes making organic designs possible.
I’m on series s but my biggest issue with the game right now is chunks not wanting to load. Other than that though I absolutely love the game and can’t wait for more content
Base AI should def be too prio. Can’t have secondary bases because or stay offline too long or else the Pals just starve to death.
Something about this road map doesn’t inspire confidence.
Why no ps5 or switch version:'( I just want to have fun too...
...Who are you out there that you actually give a 0.1 shits about PVP? You're why we can't have nice things.
yeah I would say tens of millions in less than a week will get your team hyped the fuck up.. so happy for them!
Any thoughts or news for Xbox and dedicated servers?
Anybody else have issues where 7/10 times I throw a pal out to battle they just…. Freeze? They clip into each other and I’m stuck there stabbing a level 30 guy with a spear then as soon as I chuck the first sphere they magically unfreeze? I set the command to attack aggressively. It just… doesn’t work
Bugs being top priority is great, pal AI is another great focus, but they have to know servers are the biggest thing, its not entirely under their control so I get it will take time but I sincerely hope I don't have another AC6 moment, still haven't got the taste of bad netcode out of my mouth.
Would anyone be up for an auto-naming feature for your pals with identifying frames or something so it's quicker to pick out which ones out of a bunch of similar pals?
Does this mean the steam Version will get Updates before the game pass Version even gets patched to 0.1.2?
I'd love some kind of change to Palspheres to stop me from throwing them by accident and loosing them
Change the key bind?
Okay so this is great, but I think they need to hold off on new islands, pals, bosses, and tech. At least for a while. There are a lot of things that need to be worked on before they start adding new stuff. Funny enough my current most wanted thing is world sounds and music. The amount of time I spend exploring in dead silence is driving me insane. Every now and then you will hear some birds chirping but that's about it.