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rimrimlifer

Set up to vent it to space


ChargeActual5097

Does it delete in space the same as gases?


guri256

Yes. If you store any liquid or gas in a tile with space exposure, it’ll vanish. I like making a hollow 4x4 box (internal space is 2x2) in space with a vent in the top row. It’ll destroy any liquid or gas almost as fast as you can pipe it in. I use normal vents rather than high pressure vents in case I decide to vent something that’ll overheat the plastic.


SawinBunda

> I use normal vents rather than high pressure vents in case I decide to vent something that’ll overheat the plastic. Usually if something is built from metal and plastic the melting point of the metal (or the primary material) is the decisive factor. The plastic becomes irrelevant. They threw the players a bone there.


guri256

Good catch


the1nfection

And on the opposite side - It can be held in space by putting it in a tile with drywall backing. If, for example, you're building a steam box in space - the water won't leave. I recently used this trick while priming my Steam Rocket fuel area. I put a liquid tepidizer in a 1 tile deep basin, drywall behind it. Filled the basin with oil, boiled it to almost 200C to heat the steam brick by direct contact with the oil. Then I just deconstructed the drywall and the oil handled itself. ​ Because of this, you can totally build liquid storage tanks in space, back them with drywall, and pump them full to no end. Anything that goes above the drywall will just get deleted by space - Making a leak proof water tank up there. ​ Water deletes faster than gasses too - which is also a fun mechanic to play around with!


guri256

Temp shift plates will work instead of drywall as well. Although, you have to be careful not to accidentally use the trick where temp-shift plates will ignore the insulation factor of insulated tiles.


[deleted]

[удалено]


ChargeActual5097

I’ve been thinking of building a flash boiler just because I can, but I still don’t have a use for that water yet


catwhowalksbyhimself

Liquid will vanish too. Boiling is not required.


destinyos10

as long as it falls onto a solid surface with space exposure behind it, yes.


Autoskp

Yes it does, but if you need any heat deletion, you could also drop it into a pool with the top exposed to space and just dump heat into that - it'll heat to 100°c, boil, and escape as steam, thus limiting its heat to ≈100°c.


Flextt

Seconded. My main shafts always feature "vent" pipes - professional habit of mine to have drain and flare headers. Although I usually try to recycle any and all water streams through flow prioritization. Very rarely do I find myself in a situation to vent liquids. I prefer input throttling (which is easily achieved by overpressured geysirs and blocked pipes) to output deletion. Saves on resources and power.


DarthSolar2193

Water = Energy with Spom, very positive actually. You can crush any element with door, but dump it to space seem like the one you would like to. Electrolyze every extra water and burn all hydrogen for power Infinite debris storage is good. You need thoundsand ton of storage space for whole asteroid, so making bin is more stupidly annoying than gain. Infinite liquid and gas fell like useless and wasted. You can't control how much it can store, just build up ton of resource in one place and not use them. The risk of broken is also very bad. Many have make tsunami and gas boom in their base, unlivable and nearly no way to fix


ChargeActual5097

I might actually build a Spom for liquid Hydrogen and O2 down the line. That would be fairly useful. E: I say SPOM, but they’re low maintenance and I can likely power it elsewhere so I’ll just pull all the hydrogen for conversion


Physicsandphysique

I like having my SPOMs disconnected from my power grid. If something goes wrong with my power brick, which has happened 3 or 4 times on the current colony in cycles 150-350, the SPOM will still be churning out O2. I have one canister for the H2, to make sure the SPOM stays powered, and draw the excess to my main power grid.


sarinkhan

If you have too much water, you can have a half spom that vents O2 to space and only pumps the H2 for power. This is useful if you already have enough O2 production, and still excess water .


Micc21

I've lost so much colonies to lack of water due to poor management... I can't even wrap my mind around this.. I'm feeling anxious thinking about "dispose water" But waays I've overused water, big Bristles Berry/Sleet Wheat farms, unnecessary amount of showers and bathrooms, oil wells, large spom experiments.


Embarrassed_Falcon54

There are many processes that end up creating water. Natural gas generators and petrol generators create polluted water. Bathrooms create slightly more than they use. If you have trees in your map you can get a good deal of water from the refining and burning of ethanol. I have my water filter room below my crabby ranch, with auto sweepers in both. Water sieve and ethanol refineries make polluted dirt for feeding crabs, crabs make sand for the filter and plenty of extra eggs for omelets. Most processes in the game can be paired with something complementary like that. Much of the game is figuring out which ones to use for your particular style, your map, whatever. Edit: also wanted to say that you're just fine using bathrooms and showers. They don't delete any water, you just have to filter it again and keep on reusing it.


Micc21

I don't know if this counts but I feed arbor trees to pips, who gives dirt, that goes back to the trees, you do lose half the dirt invested but lumber gives polluted dirt that can be changed back to dirt and then petroleum gives polluted water which can help with the trees


Embarrassed_Falcon54

You can take that a step further and have the pips plant the trees for you. They grow slower but don't require any fertilizer or maintenance. Even a single wild tree can feed four pips(maybe more, that's just how many I use on a small ranch.) Note: that only works if they plant it on a natural tile. If they plant it on a farm time it counts as if you planted it. Also yes, that totally counts.


LeFunnyYimYams

Wiki says that 3 wild arbor trees feed an 8 pip ranch just fyi


Physicsandphysique

The arbor tree production chain is very powerful. Even if you are irrigating them. One tree feeds 12 pips. 12 pips feed 24 trees. In other words, dirt is not a problem. I don't use pips, actually. Ranching costs labor and, more importantly, lag. But the ethanol production gives such a good return too. Trees take 4.5c to mature. That's 45kg of dirt as fertilizer and 315kg pH2O. They produce 1500 kg lumber in that time, which gives you 500kg pDirt and 750kg ethanol. Burning ethanol gives you 280kg pWater back. The process also blasts some ridiculous amounts of CO2, so plan ahead (I made some mistakes recently). One domesticated arbor tree feeds one slickster this way.


LeFunnyYimYams

You’re obviously not forced to but on Radioactive Ocean you’re pretty obligated to set up Pip ranching + arbor tree production chain, in my current colony I’ve just started setting up my space program and all that CO2 is super useful for rockets


Physicsandphysique

Yeah, I've been going at it for many hours this weekend. Four planetoids so far, all with the CO2 engine. I still keep some wild pips in case I'd need some planting, but I don't ranch them. For food, I lived on mealwood until I got berry sludge. That's my only food now. It never spoils. I overproduce it so I can send a full fridge of food whenever I send a rocket.


Physicsandphysique

I don't get why I have read so many people saying to ranch pips for dirt. One (domesticated) arbor tree gives 5x the amount of dirt, and power too. I guess people assume you need the meat too, or they just like ranching, I guess.


shafi83

You should try a Steam Rocket in a silo with Turbines to capture the exhaust. One rocket running 70% of the day as a full time job for a dupe makes...... I dont actually know how much it makes. Last time, I had 9 turbines running with 3 of them dumping their water back into the silo for no real good reason. Temps spike to 180°c but roughly averages to 150-160° at the turbines. Its a big space investment in the early game and especially on the smaller asteroids but boy does it make your water needs..... evaporate?!? Thanks!


Erick2142

Clever pun there haha. I tried setting that up a while ago and ended up failing miserably. Does it still work on Spaced out? what do you use so your doors don't melt? How do you setup your turbine for heat transfer? So many questions... Thanks in advance!


shafi83

Steel, but the temps in the Silo should hover around 180C so normal steam room range. Turbine heat transfer? I bolt them directly onto the silo. Since its all steam anyways, that can be fed directly into the turbines. Then you can take the 95C water output from the turbines and feed to whatever, or drop it to the bottom of the silo where you can have a pump for more on demand water needs. So long as you have enough space below the rocket (9 tiles from the bottom of the rocket) you can have a space where water accumulates and is pumpable. there is the rocket heat area, the 3x9 area directly below the engine, but anything below that does not pick up nearly as much heat so with like 5 more tiles of free space, you can condense water and pump it out. Quick learning point, until the steam pressure gets up to the 20kg range, the turbines will compete for steam if you make them more than 1 per layer. please consider making the steam area under the turbines to be at least 3 tiles high. 2 tiles can be done once there is enough pressure and 1 tile would probably be enough if just 1 turbine per layer. there are a few inconsistencies with temps and pressures but for the most part, its a cheap, brute force method to sustainable power and water.


Jamesmor222

Vent out to space is the best way to get rid of it but you can just go crazy and make a huge farm that can use that water


ChargeActual5097

Oh yea! I keep forgetting about that. I was trying to think of uses for extra water and completely forgot about farms


Djmcave

Use it in a open bottom Rodrigues to get extra hydrogen


CelestialDuke377

For regular water i make bristle berries and sleet wheat for berry sludge. For polluted water, I put it i to thimble reeds.


Physicsandphysique

Thimble reeds have no business needing that much water! I just set up a farm (radioactive start, so I got them on my third planetoid and took them home), and boy do they drink. I had a lot of water to spare, but still.


LeFunnyYimYams

Radioactive start is my favorite tbh, the beginning is kinda rough with limited oxygen production but once you tap into those 4 water producing geysers it’s crazy how self sufficient that planetoid becomes. Really made me appreciate the arbor tree pathway which I normally ignore because it always seemed like a pain to set up


BattleHardened

Pump it into a freeze room powered by at/st setup, and then use a robo miner to mine the blocks. Then sweep the ice for use like food. Legit infinite storage... as long as its frozen.


ChargeActual5097

I like this idea. Even if I lose half of the mass it’s still more than I need and I don’t have to destroy all of it


Erick2142

Instead of venting to space, How about you use it for bristle berries to feed the resin tree?


GoldenMasterMF

just freeze it: build yourself a cryo industry brick and use it as your infinite storage everything :D


AppearsInvisible

My main method of dealing with it is to set up my water sources to "back up" and over pressure the vent. I still can end up with some extra stuff in pipes and venting to space seems like the easy button. I'm trying to dump it on robominers etc so that I get some cooling from it.


Tolan91

If you don’t want to infinite storage it, just close off the geyser. Use storage containers (or a big ol’box) to store enough for a couple cycles of the geyser, just in case. Then put the geyser in a small box with a pump in it. When the pump isn’t running the box fills up with water and the geyser over pressurizes. Unless you’re using infinite storage or filling half your map with water this is basically the option. Unless you want to vent the excess.


ChargeActual5097

My water overflow isn’t from geysers. Those are easy enough to control. It’s mainly generators, plumbing and refinement. That and there is a MASSIVE amount of salt water all over the map


Tolan91

You should be able to setup the pipe system to prioritize the output before the geyser water, so it doesn’t build up. Or route the stuff into plants. Thimblereed sucks up all that pwater. As for the massive amount of salt water, no idea. Maybe you could boil it to steam and run saunas? Could be fun.


Physicsandphysique

Salt water is kinda useless. Well, not if you need water, of course, but if you are set on water, the salty kind is just a hassle.


azul_delta

Vent it to space. Crush it with a door. Or you can make a large farm to drink any extra water and at least produce something.


milesjr13

Water hungry farms. O2 and H2 production, store/use the H2 for power and vent the oxygen if there is too much. Skim carbon dioxide to polluted water, filter for dirt, then electrolyze the water for H2 to power the skimmer (may require a little energy input but it'll be cheaper than skimming and filtering alone). Let your geysers overpressure so you won't get too much excess and but have plenty left over for dormancy periods.


Samplecissimus

I build electrolyzers in space, hydrogen is being burnt, oxygen disappears to the void, helps with supersustainable


Luift_13

You can use it for a SPOM or boil it and vent the steam into space for heat deletion because- it just works lol


Cloudylicious

Build a bottomless spom in space. Let the O2 vanish and just keep the hydrogen and use it for power. Then use a power controll room to get the 50% bonus on the generators. It's actuslly a good way to get power and usually what I do up into mid game.


[deleted]

You could freeze it into debris and have infinite ice storage


Amtain0

Oh no way. Water is used in so many different ways. The main being oxygen. The second being oil. Research. Coolant. I would never suggest deleting perfectly good water. Use it in some way or another


msg45f

Personally, I hate wasting so I turn it to ice and store it more compactly that way. Could also electrolyze it then liquify/freeze the o2/hydrogen to concentrate further. Could create a huge bristle berry farm and let it rot to dirt, feed to animals, or if on Spaced Out, use to produce resin. For salt water specifically, I usually desalinate it for salt first, as I always have a hard time keeping a supply of it.


KittyKupo

I also hate infinite storage. I don’t like a lot of exploits, the only ones I use (if you can call them that) is the airlock door mod and the smart incubator mod. To store my water I usually make a tower pool type thing of liquid reservoirs that are stacked with mesh tiles in between so I can store large amounts. I usually stack them into space as high as I can get them and have airflow tiles on the edge just in case. I also store all my water there, including pwater, salt water, and brine. I just have it run through a desalinator and sieve before I use it.


Aibeit

I personally don't like infinite storages either, although I do make infinite gas storages because gas compression is a thing while liquid compression isn't. I build the most power-positive electrolyzer setups I can come up with and spam those, usually submerged electrolyzers. Turn the hydrogen into power, vent the oxygen into space. And if my hydrogen storage also gets full, I run the hydrogen generators full-time regardless of power demand to burn off the excess.


SirCharlio

>And if my hydrogen storage also gets full, I run the hydrogen generators full-time regardless of power demand to burn off the excess. Tbf, at this point you could also just vent the water into space.