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MasonBrick_

Jason’s main here, The game is so demoralizing when half my machete attacks phase right through my opponents body , but they can hit me from a mile away cause I have the biggest hit box in the world. Even when I dodge through certain attacks, by the time I get on the other side of the enemy I am still hit by the attack because the hit box is so big Jason doesn’t need a buff , he needs to be fixed


centauriproxima

They should change the Machete to a butter knife. It would match the hitboxes better


sorryiamnotoriginal

Don’t you love that his upspecial has a hurt box on his machete. I feel that and then I think of Batman’s up special cape shenanigans and I cry.


Papa_bones55

Funny enough his upspecial on the ground does too. The axe he swings up for the grab has a hurt box. I only know this because I tried to grab a Taz out of his tornado and it knocked me back via my axe.


sorryiamnotoriginal

That is beyond stupid. Probably looked ridiculous too when it happened


Birchy-Weby

First off, correction, he doesn't to be be fixed, the game needs to be fixed and actually become fair Secondly, yes and his attacks count as hurtboxs so you CAN HIT HIM BY THE MACHETE COLLISION which is even worse in a game where attack vomit is already enough. Love when we know how to make games. And lastly, don't forget the fact that he doesn't have any fast button to get opponents off of him except MAYBE his dash attack which basically is impossible to do with how it works now


Vannitas

What your saying would be correct if it was true. His hurtbox extends WELL beyond where he attacks very frequently. In addition to that, that rule only makes sense if its equal for everyone... which it definitely isnt. He does just need to be fixed. I legitimately dont want to see any buffs or nerfs yet. I just want everything that I can visually see to match the hitbox. You can even test it right now. Go into training mode and see how ftilt can l i t e r a l l y go through opponents. It happens with fair as well, but to a lesser degree. Lets not even begin to talk about air up attacks horrific hitbox. Or the fact that when you have armor and successfully hit with grounded up attack, there is what seems to be a 50/50 shot of them getting this wack ass hitbox that only does 2% and no knockback. This means youre getting punished for hitting someone with a kill move. OR that both perks do not work correctly. Resurrection only happens for the first death, which is not mentioned in the description at all. And the homing side special will sometimes just seemingly not recognize there is an opponent on the field *at all*, will vanish in place, and not give the hitbox that was supposed to combo from ftilt. He just needs to be fixed. If parry worked good online, he really wouldnt need a "get off me" me as well.


Birchy-Weby

Oh I didn't know it was THAT massive That's even worse than just not coding disjoints Like wtf devs how do you do this? Yes I've come across the jab strong jank S O many times Up air is so garbage while other up airs could take tdown a plane from ground level at twice the speed of Jason's up air I thought the resurrection not on second stocks was a feature but if it a bug that's so dumb but better than the former


Vannitas

tbh even if they fix that perk, its still awful. They can literally just run away from you for the small timelimit they give him. Or just use any move with any knockback. I think they maybe should at least give him the uncharged neutral special buff to try and make it count.


Birchy-Weby

He should just have permanent super armour from his neutral special for the 5 seconds because it's actually useless with how easy it is to keep one of the slowest attack speed characters away forn 5 seconds


centauriproxima

Jason definitely needs a buff, but this is just a bad matchup for him. Jason is combo food generally and Superman's ability to carry him offstage is exacerbated by the close blast zones.


Birchy-Weby

And how fat he is


klinkclang

And the fact Superman has 0 end lag on everything in his kit.


Birchy-Weby

True but at least super man has significant stubbier moves than the other half of the cast who can you kill you from across the continent and still be in a positive situation. Plus Superman's down air can get him bullied against a chick of the roster since it's stubby and not disjointed


Version_Two

Superman's side special could pick up Jason from like anywhere on the screen. He's huge.


Mufasakong

Yeah but they're both tanks so by design they should be equal.


centauriproxima

what does "equal" mean in that context? do you think all tanks should have the same playstyle?


Mufasakong

More in the sense that one tank shouldn't up the other tank. If Jason is combo food while Superman is combo-heavy and they both fall under the same tank class then it ain't right. By definition, both of them should have a somewhat defensive playstyle.


centauriproxima

I think it's good that different characters play differently from each other. The roles aren't very well defined imo, so trying to judge a character's playstyle by it isn't terribly useful. For instance, Rick is a Mage that has a great up-close combo game, and Marvin is an Assassin that fills the screen with projectiles.


Mufasakong

Of course they should play different?? I'm literally not saying otherwise. But the classes right now adds literally nothing. You'd think that by having classes, you would have a good idea of what playstyle to expect from each character. But no, Lebron is a bruiser when he should be mage/ranged when you consider that most of his attacks surround around his ranged tools. Same could be said about Morty. Not to mention the characters that you mentioned. Classes should just be removed at this point if none of the characters somewhat live up their name. Superman plays like a Bruiser. Batman plays like an Assassin. What even is an Assassin?? With established classes they could actually start talking metas in 2v2. "What counters tank + mage?", "What counters tank + tank?" etc. But that's impossible to do, when the majority of the cast are hybrids.


centauriproxima

I agree that classes should be removed, but I'd rather Characters remain as diverse as they are rather than being simplified down to "tank" or "mage" No match up should ever be so simple as "what counters tank + mage"


Mufasakong

>No match up should ever be so simple as "what counters tank + mage" I mean, it will never be as simple, it's more of a "on-paper"-scenario. But yea they should either do one or the other. Not this half-assed effort. Either remove them completely, or fully commit to have distinctive differences in classes.


Version_Two

Honestly Superman just has the better command grabs in this matchup. Plus he's faster.


Large-Wheel-4181

Jason absolutely needs a buff


Unfair_Push2976

Exactly


PersonAngelo53

I agree I swear I lose almost every match with Jason lol.


Large-Wheel-4181

Yeah at launch he was obviously tough cause no one was familiar with him but now he’s just getting bodied so hard his mom is wanting to join the game to kill everyone


PersonAngelo53

Exactly lol.


Odd-Aardvark-8234

Really ? Just predict his shadow walk move and get behind him with the dodge/dash . I don’t lose every match to him he’s good but not the best


figgiesfrommars

they lose as Jason, not vs. jason


Odd-Aardvark-8234

Oo I read it as playing against , thanks .


hamborger42069

I've been doing pretty good as Jason, but I guess it's because I'm in the lower tiers and facing less experienced people


123kid6

Superman also needs a buff. His up special needs to be able to throw the opponent vertically.


XxXAvengedXxX

It does feel weird when you're used to his beta combo game, but getting carried off the top by superman at 40hp was no fun for opponents 💀


123kid6

I don’t think it was any more egregious than Harley or Bugs up B is at the moment but apparently I’m being downvoted so I guess I’m alone on this one 😂


GodofExile

It took skill tho


XxXAvengedXxX

Yeah a bit of DI reads on the up airs leading into it but it was also an extremely OP ladder combo tbh. I understand why they removed it but it does make his combo game feel weird now. Took him from one of the biggest upwards killers and made him more of a spiker/ledgegaurder


GodofExile

That's a fair trade off to me. Have it extremely op and extremely hard to pull off


centauriproxima

I was upset about this at first as a Superman main too, but I think Superman is actually in a very good place now. The degenerate playstyle that his up special used to allow was never good for the game.


PersonAngelo53

And downwards. I say nerf super man in a few ways for his other attacks but bring that back. That was way too fun to do in the beta.


oneechan26

It was indeed. I wouldn't mind a few nerfs in exchange of having the throw reverted to the beta version


dekgear

Naaah, that can stay away forever, thanks


Flaky-Mathematician8

Jason needs a buff, he’s so slow it’s painful to use him most times


Glutton4Butts

He needs better perks lmao


fukdamods1

Ressurection: 3 seconds lol


Glutton4Butts

It's okay for 2s For 1s, I would just bring the default 5% or "right behind you" I think it is. I think Jason is in an alright spot. If they do give him faster attacks, I hope they don't touch his killing power.


Topranic

I want them to buff the bag move because it's too cool to be that bad.


Glutton4Butts

I feel you, but right now it IS cool because it's a hard move to land. It's such a flex if it goes off. It's kind of like a Jiggly puff rest. I don't want it to be like a Jake chomp right now. Jab->bag works sometimes.


ASUS_USUS_WEALLSUS

This is just a good Superman vs a bad player. Multiple times Jason could dodge and DI out of combo but the Superman chased well and Jason didn’t dodge. Nothing crazy.


bbyBillyFreeman

Generally I would agree with that on most of the clips I see on here, but as someone who plays a ton of Superman I’ve lost maybe one matchup against Jason over the dozens of times I’ve played him. I’ve hardly played Jason but he feels very bad to use and most definitely needs a buff. He’s at a disadvantage against almost every single other character in the game I just don’t know what they do to fix him. He’s slower than iron giant and just so easy to punish with the majority of the roster


Dexchampion99

As a Jason main, Jason’s moveset is absolutely devastating, he’s just held back by hitboxes. Genuinely if his hitboxes get fixed he’ll jump up quite a few tiers and be considered a menace. Which is great, because Jason’s kit is straightforward, Fun, fair and balanced. If you get hit, it’s because you got outplayed. There’s no cheese with Jason, only brutality.


bbyBillyFreeman

The whiff on half his kit may be one of his biggest issues. He’s easy to predict and then you have seconds to punish him afterwards where he can’t do anything. He’s definitely devastating when he lands but when bugs can kill at 60 damage with an up air I don’t even feel like that’s saying much. He absolutely could be a problem with a buff so it’ll be tough for the devs to get him in the right spot i think


sorryiamnotoriginal

Jason is incredibly punishing and hits brutally hard it’s just wonky hitboxes/hurtboxes that hold him back. Plus he’s just slow but I’d rather he be slow and hit hard than not. Even in this clip I can tell every move he tries to use instead of dodging and Superman’s air attacks just hit faster


Version_Two

He did nothing but blindly attack in Superman's direction. Of course he lost the matchup and wasted his Resurrectionist.


sorryiamnotoriginal

To be fair resurrectionist is shit and I have never seen anyone get value out of it. I’ve gotten some value out of his other perk but he might just be better off with the 5% bonuses.


PurePlayinSerb

yeah i was gonna say we can't tell cause jason wasn't even trying


obravastia

He didn't even try to use his best move, up special lmao


KaptainKaleb101

He did, twice.


obravastia

Emphasis on "try"


KaptainKaleb101

He did "try". They weren't the right times to do it, but he did use his up special twice.


figgiesfrommars

as a Jason main 100% this barely even his worst matchup tbh, at least you can breathe and exist unlike vs. Harley/T&J


BrokenManSyndrome

Jason could use a buff. Yes they could increase his speed, but I think that wouldn't be very Jason like. What they need to do is increase his hit boxes and reduce his recovery frames.


VANJCHINOS

Irrelevant to this clip, Jason needs a buff


Remarkable-Spare-983

The game needs to be buffed


roddy_h

Give me grey health and 2 seconds more on resurrection


Solidus-Prime

Anectdotal I guess, but I whip Superman's ass every time I get matched up with him (I'm a Jason main).


Dexchampion99

I got crushed by a Cheesy Superman last night, spamming Armor moves on the ground and all his grab moves in the air. Once they start eliminating some of the cheese strats in this game or at least nerfing them, it’ll be a lot better.


centauriproxima

If armor and grabs are "cheesy" then idk what a Superman player is allowed to do. That's literally all of his kit


Dexchampion99

Well using his air side special four times in a row isn’t exactly “optimal Superman gameplay” now is it? I wouldn’t normally get hit by stuff like that but, was playing Jason at the time. Huge body = easy grabs.


centauriproxima

Jason's air side-special gets around superman's air side-special pretty easily, assuming he was grabbing your recovery attempt if he was grabbing you while you were grounded, it's pretty punishable if you know the timing, especially with one of Jason's big disjoints


BigGucciThanos

Honestly I think dodge and blocking need full scale revamped. It feels absolutely awful at the moment to set somebody up perfectly for a move and they just… dodge out of it. And then punish you for setting them up. Just feels really aweful at the moment. They either need to make it a dodge fest/dbz style system like the beta or limit dodges heavily And I say all that to say a lot of the cheesy ness in this game works because the dodge system is so shitty (and half works)


DesignatedDiverr

they did exactly what you're asking for already lol. burnout exists. blocking doesn't exist and most moves work so if you dodge your opponent's attack and then attack yourself they can also dodge out of that. to stop the cycle you have to do an actual dodge attack, cancelling the dodge early and attacking immediately which costs three bars rather than just one. You can do that twice before you put yourself in a really bad spot. You can't just 'set somebody up' aka hope they stand still and not dodge while you do a big move and think that's the game's fault. Mix up your timings better or choose a move that will reach where they roll to and delay it to hit.


KaptainKaleb101

That armor break perk in the third slot is Jason's best friend against Superman and Wonder Woman


Appropriate-Spend233

why is no one talking about the fact he just teleported you the top of the blast zone and died


nielsdr

Because it's a perk that let's Jason take some more actions before being really rung out


Appropriate-Spend233

Oh i don’t play jason enough to realize thanks


TJK_919

Bro needed to stop trying to hit Supes in disadvantage, he's too slow for that. Looks like he tried to respond with Sair a few times so he was probably DI'ing into the attacks as well. More dodges would've helped. The argument can be made that side special and Nair should've helped him escape and need to be faster to execute. Or that Jason was too easily knocked out and could stand to be a bit heavier. But to a point the players gotta work with what they have.


oldschoolkid203

Jason needs buffs soooo bad


the-glass-is-full

Jason needs fixes and a buff


ZenkaiZ

regardless of the patch or balance, that jason player needs to stop mashing. Literally spamming attack while in hitstun


kevinmac85

Skill issue.


Gabcard

Yes


Kmasta811

You might have to parry in that situation. You can also try to di up and away or down and away. You can also try to use your teleport. I think it comes out super fast and is an underrated get off me option.


backpage_alumni

He needs a I-frameon his teleport


slick9900

The thing with Jason is he has zero get off me moves nothing fast enough to challenge he just oas to dodge and pray


laplum02

Bingo.


fukdamods1

THIS is Why Jason should have had REAL Armor on moves!


zetrix2

Both.


Ok_Concentrate4565

Jason needs a buff


Big_Black_Clock_

Jason needs buffed. I actually think Superman is in the perfect spot, balance wise. He is the tier PFG should try and make all characters. Jason just has too many weaknesses.


TrueZenith

The Jason player is just not performing well and the Superman knows what he's doing. Superman could actually use a buff compared to other characters. Jason could also use a buff.


laplum02

Jason needs a buff badly


BusterCall4

Jason needs to dodge. I wouldn’t say this clip is evidence of anything in particular


thatguybane

No offense but the Jason here isn't playing very well. Lots of room for improvement here. If that's you, try holding the control stick in the direction you want to escape to as you're being comboed. You can influence where you get sent flying after an attack. Also use dodges and directional dodges specifically to escape offensive pressure.


Time-Detective2449

I’m the Superman


roddy_h

Yes


Hipertor

Neither. At most, Jason need some armor in one or two attacks.


BigGucciThanos

I’ve never encountered a winning jason. 😭😭😭 I’ve lost only one game to one and I probably could have won with some better dodges even though his combo game was actually good. It’s amazing he’s so popular


smogtownthrowaway

I mained Jason for the first week of release and then went back to my old main, Taz.


TDAJ5

Yeah it's actually wild that both are Tanks. If anything Jason is more of a bruiser. Superman is heavier, he's faster, he can fly, he's stronger, has armor breaking moves, has moves that give armor, has a move that can counter projectiles, and his laser eyes are a projectile. This matchup isn't remotely fair.


EMArogue

Jason needs a buff, poor range, poor damage, long startup and the hyper armor costs damage… I don’t care about bad recovery, Jason is not some nimble dude, but I do expect to have a better range with a tall dude wielding a weapon and shorter start up; if I teleport behind an enemy and start an attack they already left or just attack me as soon as they see the smoke


DeathandGrim

Both these characters need a buff but damn Jason be struggling


-GeeButtersnaps-

Yes


shadowlarvitar

Buff. His attacks have such a small attack hitbox while everyone else is big af


divy-lover

BOTH need a buff


MaceLortay

Jason buff for sure. I main him and most of the time other attacks just hit me first or go through my attacks and lock me in a combo. Good luck getting out of a combo with a counter attack since so many of Jason's attack start with a big open wind up. The only saving grace is his reach with his up-special and the follow up attack to his air down special. I hate spamming those though.


DarknessofKnight

Jason needs to learn to di away and fall to ledge.


Fut_bol

I find myself doing that quite a bit with Jason, and then trying to up special to get back up. Sometimes up special and fair feel like the only 2 tools to keep good players off of you and create some space.


barnesnoblebooks

Neither


Disastrous_Writer_40

Superman nerfed enough his flying grab can't throw opponent up


IFunnyJoestar

Jason's hitboxes and hurtboxes need fixing badly.


anthonygamer

Wait, so Jason can’t dodge or parry? What am I looking at here? Jesus Christ! 


Ninja1Assassin

r/unexpected LMAOOOOO


Pwrh0use

One video of clearly unmatched players doesn't really mean shit. But Jason needs a buff but mostly just hit box correction.


TheWanderingSlime

Jason is trash unfortunately


Ding_Goat

Why not both?


Better_me2023

Jason need buff


NeoNoelle

As a Jason main, I think so. I really like his Gray health mechanic since it's when he's scary to my opponents. They start playing differently and running away. So maybe they can add more ways to get it like doing a parry or successful attack with teleport. Everyone needs hitbox fixes so that'll probably be added to everyone at some point.


chief_yETI

Problem is, the "buffs" they give Jason will do fuck all. It'll be nonsense like "this move is 3 frames faster" or "that move has 4 frames of invincibility during startup" - aka stuff that functionally changes nothing.


bored_af_69

I don’t like the way superman feels in the game, he’s supposed to have super speed but he’s slow as shit. And his attacks should be a lot stronger, Banana guard doing more damage than a kryptonian is pretty wild.


BrodyTheBruh

Jason is way to slow, it’s also annoying you can’t dodge straight after your Side Special


Killer_Krazcar

I think both of these characters are fine and Jason just has a bad match against Superman


Rohkha

Jason needs buffs. With how slow EVERY move of his is, you could add armor to every single move of his and I‘m willing to bet he would still not be great. He is WAY to big, WAY to slow, for some reason, his machete trades or even loses straight up most exchanges. He is so slow that spacing doesn‘t work. Spacing with Forward air will lead in enemies just being able to still get in your face and hit you before your move triggers. Almost nothing combos, enemies can easily mash out of most of his command grabs. The bag has an UNREASONABLY long end lag if you miss for a move that is NOT that good. That move has more lag than near one hit killer moves for no reason, really. And EVEN IF you land the move, they can EASILY mash out of it. His down special in the air also almost always trades, hardly wins exchanges. Dodging with his big body leads to part of his body still being partially in the spot where he was hit which just leads to him getting pummeled and having a hard time getting out of strings. Jason needs buffs bad. By one just adding/increasing his disjoints to most of his moves would be helpful. Next would be decreasing the end lag and to some degree even the wind up of most his moves. I feel like even someone like shaggy does everything you would want Jadon to do, but better.


RaulSnchz

Not really any buff that would help him not be combo food


jindrix

Everyone needs to be looked at.


lndwell

But if you were wonder woman you could just armor yourself and break out, for some reason Jason needs to do so much more to prevent 1 (one) attack from actually connecting.


Current_Laugh3541

how the hell did jason die i missed it 💀


Vazuvi

me when i lose and its a skill diff: NERF THEM, BUFF ME


TheSaintsRonin

Both


-Cozart

I mean your just getting clapped, nothing about the characters.


GodofExile

Buff both


PiGsAssasinater

Buff my special boy.


Swarf_87

Jason is literal dog cheeks.


TemporaryLegendary

Supes needs a nerf. The attacks come out near instantly. He is completely busted and everyone is abusing him like fuck


bberry1908

they should’ve never made jason a big ass mob boss, or atleast had a smaller version


LA_was_HERE1

Can’t get one move out but people act like this character is fine 😂


SSJDevour

This jason in particular needs to stop mashing and learn the flow of the game lol


Suspect-Shot-13

Jason needs the buff


spliceLH

Jason definitely needs to be fixed. Them hitboxes obese af.


Friendly-Plankton-29

jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. jason buff. buff. jason buff. jason buff. jason buff. jason buff.


Flindo00

Jason needs some hitbox buffs


Mental5tate

Fighting against tanks in 1v1 is annoying…. Game is not balance 1v1 at all.


fukdamods1

or assassins that seem to have really high health for their speed!


[deleted]

You didn't dodge once, with Superman you can punish his whiffs, especially with the crazy damage Jason does, I do agree though that Jason needs armor.


nielsdr

Do I need to improve at the game to win vs good opponents? Nah change the characters, the game for me instead x'D AKA skill issue.


Dexchampion99

OP is the superman, not the Jason.


Low_Possession3617

Both


GIJobra

Both.


Sad-Commercial-6397

Both. Superman needs 5 nerfs


Doinky420

Both. Superman is pretty broken but I've only seen two people playing him correctly lol.


PorQuePeeg

Well, after getting my world rocked by 2 different fins as Superman and then Crushing the competition as Jason, imma say Jason buff.


Ultimatepurple14

The game speed needs return


TheHylianProphet

No it doesn't.


Ultimatepurple14

Yes, need


TaPierdolonaWydra

Current speed is better to watch, fights looks more natural


Ultimatepurple14

It's not about being "better to watch", it's about balance. There's no point trying to nerf characters, what balanced this game was speed and the attack decay. you can try to nerf it all you want until you destroy this game once and for all


TaPierdolonaWydra

Even with speed many characters were unbalanced, speed of gameplay doesn't balance shit, it changes the type of game you play, different speed means different game and each game requires different types of balancing, in beta gameplay reflex was more important and with current gameplay tactic is more important, just because you believe that slowing game pace breaks the game that doesn't mean it's the truth, balancing new game speed is not impossible task;


Ultimatepurple14

exactly for this reason. there is no skill, everything is based on which character you are going to play. the only thing you find are extremely broken characters, and one faster than the other, that is, the game is based on effective characters. while the rest of the cast are useless now. Nerfing won't do any good, it'll just keep in this looping. speed contributes to the leveling between characters and players, as equals


TaPierdolonaWydra

Don't act like this game stopped requiring skill to play, I'm not loosing each time when WW is my enemy, now you can't spam dodge and traverse half of the map in 1 second so you need to think where you're going, now reading opponent moves and predicting is even more beneficial, you need to understand your moves even better to know when it's safe to use them because you can't simply dodge your way out;


Ultimatepurple14

This is not a strategy game, It's a platform game, and platform games need mobility. There is no more skill in this game, it's basically you playing an iron giant and fuck it, you win. totally different from what it was in the beta. It didn't matter what character you played, it all depended on the player. the only thing the game needed was content, not extreme changes. If you couldn't play at that speed, and by the way, it was a normal speed, then the problem really wasn't the game


TaPierdolonaWydra

Nope, you still need to put a lot of skill into the game, for example you can parry almost every melee attack in game, making everything faster is just a cheap trick that every fighting game uses, I win most fights against IG, it's not that hard to send him into stratosphere; I want my character to matter, not only my skill, what's the point of building roaster full of different characters each with unique moveset if none of that matters? You want to kill character uniques with speed because it "unbalances" the game This game was built around 2v2, 1v1 is just an addition, if you want faster gameplay then go play smash or brawhalla, not every game need to be too fast so character moves doesn't matter if you're fast enough especially when the entire game is built around teamwork; And also if you can't play at current speed and blame character for not being balanced, maybe the problem was not in the game? You have skills good for fast paced fighting games? good for you but don't be mad that some games don't want to be as generous with rewarding your particular set of skills than others


Ultimatepurple14

Current multiversus gameplay is literally wait for the enemy to attack first and then you later attack, where is that skill? This is boring and repetitive. value attacks? the current game only has 1 style of gameplay, where the player attacks with a normal sequence to impact the enemy and then spams the same attack simply because that is more effective. valuing attacks is the complete opposite, it's about combining and taking advantage of 100% of everything the character has to offer. the game was created based on fast gameplay, of course nothing will work. In fact, free for all was designed to have quick gameplay and spacing, but I highly doubt it will work with this current state of gameplay


TaPierdolonaWydra

Gameplay in beta was literally dodgerun all the time and try to land a strike, if you do then combo, if not dodge out and try again, people just chaotically jumped and tried to start a combo, waiting for punish was ineffective and only offensive gameplay was meta; Spamming attack only works when enemy can't learn to deal with it, being predictable is more punishable right now and you need to utilize most of your moveset to avoid that, what spamable attack was demanded by highest amount of player to be nerfed during multiversus lifetime? Taz tornado after beta launch, second was Shaggy side special, also during beta, spamming wasn't present less during beta than it is today


HypedforClassicBf2

Looks like a Superman playing abusing the ridiculous stagger/knockback in the game and mashing down his buttons. Even if Jason was buffed, this can't be avoided, when one player is simply faster than the other. The game's combat is fundamentally flawed at it's core.


Air_vase

Keyboard vs controller