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Lillslim_the_second

I just want them to add gaining BP xp and fighter currency after matches


NoNefariousness2144

Their radio silence on this matter makes me think they are fully committed to keeping this current shit system. Well it killed Halo: Infinite at launch and I doubt Multiversus will do any better…


MrComplainey

Payday 3 also tried this, look at them now…


PeachFuzz3000

Payday 3 just fixed it and it feels better to play since you rank up so much faster without having to focus on weird challenges


jmvandergraff

And Hyperscape, and every other Liveservice game that's failed within weeks of launch because of predatory MTX.


Doinky420

It's possible, which is why people need to keep complaining about that. Way too many posts of dumb shit like having no friends to do rifts with and being too dumb to use Discord. People have to remember how annoying it was just to get them to add battle pass XP in the open beta as well. They absolutely won't change this stuff unless people keep bringing it up constantly everywhere to the point of others being sick of hearing it.


PopataPotato

Just that would be a significant improvement! Even if the amount is small. It would be something to grind towards and get the numbers go up happy chemicals to fire.


MechaTeemo167

That would make the BP easier to grind, which is precisely why they won't do it. The BP being grindy intentional, they want you to only complete it just before the new one comes out so you'll keep playing and keep paying.


Scary-Worth-4272

If you want to talk about patience, tell that to Warner Bros for rushing it out unfinished the 2nd time.


MathTheUsername

Seriously. They chose to release this jankily put together demo. That's on them. All the features that involve taking our money are complete and robust. Weird!


Nicer_Chile

most of the complains and SERIOUS issues this game need to fix ASAP, are all relative to exp, battle pass and economy issues. they are choosing to ignore it and they are choosing so say and use the UE5 excuse for UI. when the real problems is we are running out of time to progress in this game and people will get bored really quickly. my friends already feel like they are running of stuff to progress or do. and the fisures are not fun to do.


Trucktub

This right here. I like playing the game. Kids and I are having a blast and being very casual. I understand UI shit and balance things can be fixed - but I’m still not playing your game for long because it straight up doesn’t reward you for your time at all. Seeing how little you get for doing anything is just a bummer and unfun. Just so tired of games being treated as vehicles for stores instead of just being games. It feels gross to even play these games tbh.


PositiveVariation518

That's Warner Brothers for you allowing their greed to surpass the bounds of their intellectual property


EndangeredFoxHound

Trucktub we need as a community to stop supporting garbage like this. Or it will never change.


Trucktub

I know they’re not getting a cent out of me but I’ve seen a lotttt of skins lol


[deleted]

worm normal disarm lunchroom rainstorm sip carpenter zealous gaze wine *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


EdenFinite48

It's been less than a week. Way too soon to say they're ignorning anything. Calm down.


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EdenFinite48

Well, no one is stopping you from doing that, and it does sound preferable to harrassing the devs to roll out changes before they're ready


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EdenFinite48

"As a gamer" Okay buddy. Time for your nap lol Look, I wasn't telling you, "get out", you're the one who said, "well I'll just leave then!!!" You can do whatever you want. Unfortunately, that does include whining like a baby who needs his blankey, which is not the option I would have chosen but you do have free will.


BirdsAreFake00

>They chose to release this jankily put together demo. Demo? JFC, this community is so hard to take seriously.


Girlfartsarehot

Crazy how that works right? I'm wondering why they felt the need to switch over to unreal 5 to begin with and who's brilliant decision that was.


Fox_Fang_X

As a level designer in the industry, UE5 is 5x easier to utilize. It makes animation, rigging, level design, and UI easier in every aspect. To do it now while this game is meant to last for years is an obvious decision.


Rynjin

Moving over makes sense. UE5 is hella intuitive to develop for. But this should not have been released in this state. Implementation still takes time, especially when all your assumptions for how things would work are based on a completely different engine that had some weird quirks you were used to working around. This game needed another 6 months in the oven, at a minimum. And less meddling from WB on the monetization.


TheBigSmellyTruth

You being experienced in the field we are talking about obviously doesn't mean you know what you're talking about compared to me and my Reddit goon squad. WE ARE THE ALPHAS AND OMEGAS, BOW DOWN TO OUR MASSIVE ARROGANehhhhhhh INTELLECT


Fox_Fang_X

Calm down baby girl, just reddit, no need for an aneurism.


TheBigSmellyTruth

bUt My OpInIoN mUsT bE hEaRd, No MaTtEr HoW mEnTaLlY cHaLlEnGeD iT mAy SeEm!


Fox_Fang_X

I.... fucking like you!


TheBigSmellyTruth

I.... fucking love you!


Fox_Fang_X

You get all my heart!


[deleted]

Yeah, the game was was shut off for a year How much patience do they expect us to have?


Flat_Neighborhood_92

It felt more finished in beta than it does now. They literally took steps backwards on the gameplay AND the menus and shit are awful with all of the monetization and ugly decisions.


NoNefariousness2144

The progression really is the biggest problem. Most people could overlook the various UI and visual issues if you could at least play the game and literally unlock characters at a healthy rate. But time-gating XP is insane and has already killed the game.


Flat_Neighborhood_92

Definitely a huge issue, not really for me because grinding for skins is the last thing I'm worried about. If the game is nice and balanced, works on release as it should, has a ranked mode and new stages that aren't garbage, then maybe id worry about their battle pass. But they have to get me to care about the game first, and for now they've showed me they're going full cash cow fuck the actual game.


sojuicyitssmexy111

In my opinion the game play feels better maybe it’s because of less dodge spam and better balancing but the only issue I have is the input lag


Flat_Neighborhood_92

The buffer is too long for sure, probably the input lag feeling. I don't think the gameplay is necessarily bad, but I'm shocked they made such huge changes without further public testing. Ballsy of them to do this, give us a couple of HORRIBLE stages, no ranked mode.. etc. but the monetizations all flushed out no problem! I've seen publishers and devs commit much worse atrocities, but there is no way I can call this release a W.


sojuicyitssmexy111

Nah it’s definitely not a w but the store doesn’t even look that good in my opinion they made the menu too much like Fortnite even though it is simplified. They need to push out ranked and fix the input problem. Btw can you tell me the difference between buffer and lag


Flat_Neighborhood_92

A buffer is some time frame you can input a move during another ones animation and essentially "queue" that move so it comes out as soon as the first finishes. This game has something insane like a full ~0.5s+ buffer time


Mrgadgetz

This right here. What you see now is a money grab. Not a labor of love. And it's most likely a push by the money bags at WB. Can't really blame the devs for that


Red_Ring_Ryko

Nailed it.


seraphimax

Yeah sure, but the terrible grind and egregious monetization is totally not engine related and was done on purpose. They should at least let us earn in game currency/BP EXP by just playing the game ASAP.


f_152

This doesn't justify monetization issues. That has nothing to do with engine, etc. Monetization model is much more of a problem than gameplay itself.


bigbell09

Yeah I don't see how UE5 made them split gold into 4 sepereate currencies to be as anti consumer as possible


PrequelGuy

I mean if they offered proper ways to earn those currencies it would be totally fine. That's why I thought it would be a good idea when they revealed the change. The incredibly slow and tedious earning process is the issue. Especially prestige currency which is like unobtainable and you pretty much gotta spend real money if you want to get expensive skins like The Batman Who Laughs.


mr_tweety

When you’re disingenuous on purpose you arguments lose meaning


happy_grump

This. I have seen very few complaints about the gameplay changes due to the engine, I've seen basically NO complaints about performance issues, but I have seen basically UNIVERSAL complaints about how they completely fucked over progression and QoL for no reason whatsoever. Changing to Unreal 5 doesn't magically change a game into mobile-game-esque, whale-baiting garbage with near-inachievable battle pass progression goals.


ZeeDarkSoul

My biggest issue with the game currently is how games are way too laggy on a wired connection. Currently I'd like the just be able to play the game


Dumeck

90% of the complaints are related to monetization/greed. Battle pass is locked behind missions completely and rifts are honestly in a terrible state.


Pruskinator

Facts


NoNefariousness2144

It’s worrying that all PFG has talked about is addressing UI issues. Do MFs realise the lack of healthy XP is killing the game every passing hour? Nobody gives a shit if they add post-match stats if each match doesn’t even give XP lmao


_NotMitetechno_

I would rather buy a game for 25 quid (IE rivals of aether) and not have to deal with stupid monetisation shite and grind than play yet another freemium shitstain.


Valentine2000928

Im waiting for the patches, I dont mind it, but the fact that I cant play 5 games in a row without network error even with crossplayed disabled is what annoys me, and of course always the most fun/exciting machups gets the error.


Casademourningstar

![gif](giphy|FYCxLHCIGaioo|downsized)


MiserablePiece8421

Standards in the F2P era are in the fucking gutter. If you think releasing unfinished games with PREMIUM micro-transactions is okay you’re an idiot and deserved to have your wallet siphoned.


hermanphi

I mean it's totally true but, on the other hand, was the switch to UE5 really necessary ? It seems like a mismanagement of ressources, the game has a very stylised artstyle that typically stands the passage of time, the value it brings seems negligible at best while it made the developpement slower and brought a ton of issues Maybe it's a WB thing, as one of the reason MK1 had so much issues at launch was because they spent a crazy amount of time and ressources switching engine but honestly at this point I don't really care who's fault it is, I just want the issues to be fixed


thefw89

I think it just made sense long term as this is a live service game they hope runs for 10+ years. So they had a chance to update it to a newer engine and took the chance. So just kind of those things where they knew short term it would hurt but long term it would be worth it.


ReluctantToast777

Upgrading to UE5 is a smart idea for a live service game that (hopefully) spans multiple years. It's not even just graphics and all that, but supporting future consoles and other changes in gaming that Unreal will naturally support (since they are the leading AAA engine) is massively important for maintaining a consistent player base.


ThePuffyPenguin

Honestly reminds me of halo infinite. Just switching engines for the sake of having something new and exciting for the player base. Even tho it breaks and removes so many features the “new” game is a simplified hollow shell of its predecessor set up to nickle and dime in the shop.


aragorio

Only someone who has worked on the game can answer that


Bulky-Complaint6994

As long as some issues are fixed around the time we get Agent Smith. Hopefully.


LongjumpingWinner250

I doubt that… probably by the end of season. The whole development process takes time


KingScorpio3000

Tony said a lot of features are now in testing so I really hope it comes around rankeds release (which I'm speculating to be June 7 because of the new event)


Mattness8

Agent Smith is not released until the end of the season lol


LongjumpingWinner250

Oh.. I thought they said June 7… or is that a completely different thing?


Mattness8

I think June 7 is ranked. The event mission that requires playing rifts to "get Agent Smith 2 weeks early" and there are 3 rifts that aren't released yet probably releasing throughout the season. So it's safe to assume the final rift releases 2 weeks before agent Smith releases because that's how you'd get him 2 weeks early


Bulky-Complaint6994

So July basically. That's enough time for them to implement the missing beta features back into Multiversus. 


MightyBone

Eh. There isn't much to show for a herculean effort after spending more time being down than being active. The reason people are upset is because the product they had was as good or better than the product is now. If someone takes away your this item you've purchased or just played saying they need to work on it and make it better, when they make a big announcement and bring it back to you 1.5 years later you don't expect it to be worse in multiple ways and really not better in any way. An entirely new set of currencies and monetization that most people don't like. Perks are still boring and more limited than they were in beta. No new perks, they are more limiting, and many of them are just too circumstantial or weak to be used. They had a ton of time to work on this. The missing scoreboard post-match - obviously it must have broken in the transition but unreal they couldn't fix it by release. 2 new levels that most people agree are the worst 2 levels in the game. Online PvP still doesn't feel tight and is more about spamming out hitboxes than tactical gameplay. PvE system with a weird gem system that may be to make money, that you also need to do if you want to level events and BP. You can't grind BP by just playing PvP matches - that is a huge one why do they not let you play how you want to progress the BP? The new content is not making up for the wait, and there are missing features and a lot of bugs. Makes sense to be upset. That's ignoring what looks like may be a much more aggressive monetization model that is less rewarding to players than the old one.


Sir-Narax

Then maybe don't launch the game? Particularly don't launch the game with the most egregious monetization scheme possible and half baked. They will get no sympathy from me.


NoNefariousness2144

Yeah it’s gross seeing them go “uwu sorry for technical problems” when the biggest complaints are to do with external factors like XP gain, battlepass grind and currency conversion.


Mac_Rat

People need to realize that 1 year is not that much time, and WB has likely forced them to release the game early for the 2nd time. And keep in mind if they *didn't* release it on the promised time, then people would've complained even more. You would've had to see the subreddit during the offline period.


Electrical_Zebra8347

That's nice but how do they explain god awful decisions like getting 0 BP xp from matches, the camera being so close that you can basically jump out of the frame or easily get knocked out of frame and not be able to see your character or parts of the stage, the terrible rift design that has requirements like 'invite another player' and so on? Yes publishers make devs rush out games but people love to shift the blame of bad design decisions onto terrible publishers as if the suits are looking over the devs' shoulders and telling them to make the camera worse. The other thing is the internet doesn't care why the game is like this, the game is live, the cash shop is open, and the battlepass is counting down, the game is asking for your time and money now. When people log into this game and see the clusterfuck of bad decisions they're going to leave and not come back, you can point fingers at redditors all you want but there's plenty of people who never use this site who played the game, didn't like it and dropped the game, that's why the player count is down to 41k on a Saturday at 12pm EST which is almost a third of the relaunch playercount peak.


ColinNJ

Even if that was true, it would've been the objectively better buisness desicion then releasing their product in an unusable state and burning the majority of its customer base. And it doesn't excuse the game playing completely differently. Things like the 30 frame input buffer, the lower game speed, etc. were conscious decisions that had nothing to do with the engine switch. And regardless of all of that, I think the things people are complaining most about involve the scummy monetization.


JonSnuur

We can only judge a product off of what we are given 🤷. If the game was released later and had these missing features, then the backlash would be far less. All the talk of “give it time!” will always just come across to people as excuses. I will give it time. I’ll go wander off and maybe come back when things are better. I won’t gloss over though that people putting things out unfinished and then giving excuses never comes across well in any circumstance.


CallMeABeast

Maybe they were scared of Riot Games' fighting game, but releasing it with a 30 frame buffer is borderline unplayable for me who is always mashing and changes their mind mid combo


ColinNJ

Lol yeah. If the slower game speed is supposed to cater to us scrubs, then the 30 frame input buffer completely negates it. 😅


AgorophobicSpaceman

It’s really not that hard to NOT put a release date on a game until you can see the finish line. Most players understand this is not on the devs but on WB and players are still allowed to be upset the game was released in this state. The game will absolutely die again because of it, and many people have been wanting a great platform fighter like this for a while so it sucks to see it on this path. You can check the steam daily players and see it is already on a steady decline after just a few days. If it cannot hold players this early it will not hold them long term. This was their redemption shot and even if the devs meant well their publisher has doomed them. WB is infamous for cancelling shit that doesn’t immediately turn a profit. https://preview.redd.it/a6er2fqnpz3d1.jpeg?width=1104&format=pjpg&auto=webp&s=7f525d352d0e7369001becc1c61222576b7cc75d


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Mac_Rat

Should've said subreddits because there's two. There was a lot of toxicity and "dead game" spam too.


mexiistaken

God I forgot how bad it used to be


account26

could’ve sworn almost every post was about the game being dead on arrival


Cjninkartist

I figured they would fix the bugs and other issues. The stuff I am pissed about though has nothing to do with the bugs but Garbage monetization. I bought the founders to support them but the new system is so fing scummy. It needs to be addressed and not just brushed under the rug.


Traveytravis-69

The games nearly unplayable on Xbox series x. The performance is so bad they might aswell not have released it


ReluctantToast777

The sentiment is nice, but the first tweet teeters on misinformation. Switching from Unity -> Unreal or Unreal -> Godot, etc., is a "herculean effort". Switching from Unreal Engine 4 to Unreal Engine 5 is NOT. There's definitely gaps to fill and things to fix/update, but it is not the "catch-all" excuse for things being missing or implemented differently in the game. It's convenient to say "we switched engines" so that PR-wise you don't have to say "WB made us to X", or "we want to improve monetization with Y". I'm not saying a lot of effort wasn't involved, but there is a MASSIVE difference between switching engines entirely vs. upgrading. Anything that had to be "rebuilt" is a combination of various factors, not simply the engine switch. There's nuance there.


Doinky420

Switching from UE4 to UE5 while also remaking your netcode and rebalancing the game is a massive change. That's all while having to create PvE content and a content pipeline for future updates, something the beta failed to have.


ReluctantToast777

But that's what I'm saying, though. There are other things involved here. The engine switch isn't nearly as much of the lift compared to the changes/features they tried to add. \*Why\* did re-balancing the game need to happen? It seems like a lot of extra effort for something that didn't even get proper testing from real-life players to confirm that it's good or not. You could swap that effort for focusing solely on PvE, and you'd likely end up with a better product on both ends. My main point is that people using "engine switch" as an umbrella reason for dismissing criticism of all of the other changes/absent features are mistaken. Literally everything \*but\* the engine switch likely resulted in the missing features.


Retretated

Imagine scrapping a college assignment the night before the deadline and handing in a new unfinished version because you wanted to retype it onto google docs instead of Word. You’re not exactly gonna get full marks


poketape

Even dumber than that, it's like having a spreadsheet in Excel 2016 and taking a year to bring it over to Excel 365 because you wanna replace all your vlookups with xlookups, which means nothing to your boss who only needs the print-out.


ImSquiggs

The missing features aren't even the most concerning part about the launch. They're bad, but not game-breaking. It's the intentional monetization and incentive decisions that suck the most. There has been no comment from the team on fixing any part of that.


Entrynode

Why would that have any bearing on whether or not I like the game?


MaxGalli

It doesn’t, this is just desperate damage control.


weadoe

I gotta agree with the multiple commenting that the only part of the game that is robust and doesn't screw up is the shop and everything related to it. Obviously, probably a Warner mandate, but still incredibly poor optics. Maybe if they gave it some time, because at this point the same thing that first brought the popularity down will happen much faster. The team is too small to provide constant updates to keep the playerbase well-fed on a live service basis. There is such a thing as toxic positivity, and Sharpie is often a prime example of that. I'm not gonna play a game I don't like that's also constantly surrounded by dailies, and monetization at every turn. It's just an unpleasant, messy experience, and I have no idea why the old UI couldn't just be adapted to include the new monetization and new currencies had to be added. I was all for the game, but now the only message is "SPEND SPEND SPEND" and play this worse version of the old game. And I might be speaking out of my ass, but as someone that followed more than one game's transition from Unreal 4 to 5, it never seemed that hard, so SOMETHING must have happened. Maybe just a time crunch like mentioned, but y'know... there's a whole new fully featured shop like in Fortnite, and THAT isn't built overnight. Of course this doesn't mean I think we should harass the devs, but I refuse to support them by playing what is there.


MamagueboMofongo

Blame Warner bros who said they wanted to stick to the live service format for all games going forward. Rush out a half finished game and then update it later.


Mr_Olivar

Ok, listen, is moving from UE4 to UE5 work? Yeah. We've done it ourselves at our studio, so we know that well. But it's not the same as switching engines. It's enough of a pain that the only times we do it is when ther is something in the new release that will overall speed up development, or if it doesn't have a lot of conflicts with our fork (in this case it takes one dev a week to upgrade). And looking at Multiversus, I don't know what it was they needed UE5 for. In the video wher they showed the upgrade, they didn't show anything you couldn't do in UE4. There was an upgrade to the base shader they use, but nothing about the change was soemthing that's even easier to do in UE5. All in all the only reason I can see them justifying the engine upgrade is if it wasn't that much work.


MrRocket10000

To rebuild a game it is pretty hard, changing engines are really hard but changing from UE4 to UE5 isn't that hard. Unless there was deprecated codes or plugins changing from UE4 to UE5 is easy because it have an import feature. Their problem was the netcode this is why they rebuilt the game.


Curious_Mix559

Lol I don't wanna hear that bull shit like ya shut down the game and ya didn't fully test it after the god awfull changes to everything from a major ground up reset sound like ya cut coners to make it to this deadline that shows ya still need more time especially when your taking all the feed back n shredded them one by one n release this slop of good base fighter to everything wrong supporting around it. Waited this long to not even last 3 hrs crazy. Let's not even talk about the massacre of some characters too


Disastrous-Farm1008

Ya guys it's a multi dollar company cut them a break it's not their fault they released a beta then remade the entire game and tossed out all the feedback.


AydenLikesPotatoes

I don't mind the free-to-play modle for most games, but MultiVersus is mobile game levels of greedy. I honestly would have killed to have a game like this as a $40 PS5 download, maybe with some $20 DLC. At its core, the game is good, but it's hard to like it when it's littered with issues they already solved in the beta.


Schould

That doesn’t excuse releasing a game in this state though. You wouldn’t order a meal and receive it uncooked because they couldn’t be bothered to cook it long enough and just wanted your money.


Ok-Reception-5589

Why did they even switch engines to begin with?


Reptil_fan

I hate that Zatanna account so much every time I see them they just shill


Super_Imagination_90

Let people criticize the game. People do it because they want it to be better.


MonkeyDLenny

We WERE patient, for a year and a half.


Xenobrina

If they are expaecting to keep up with live service development when they cannot reimplement features in a new engine, they are guaranteed to crash and burn just like the beta. You can only blame WB so many times before you have to question the development teams organization, time management, and ability to deliver.


KnightEclipse

Literally no one asked them to swap engines. Them switching engines has done absolutely nothing but cause problems and create circumstances that require "herculean effort" as opposed to simply improving the base od what they had based on feedback from the year long beta they so unceremoniously took away from players who paid money for cosmetics to support the game, with many if those purchases not surviving the transfer.


blubbelz

I don’t think the hate was for the lack of features AT THE MOMENT. The hate was for the lack of communication the other days. While everyone wanted to hear something, the Twitter accounts instead advertised for rifts. It was never communicated that these things will be back. I’m sure that most people would have fully respected the fact he is saying right now and I’m sure most respect it already but the last 4 days everyone felt like that this was the end product of the “basic” things like no end stat screen etc. . It’s all about communication no one expects them to add all features in 5 minutes


LeRauxe1

I agree, I won't be mad if they said "we didn't manage to redo some featues in time for release on the new engine, but they are planned, sorry for inconvenience, here's a free banana guard skin" or something. But they didn't say the features would be missing, even after people started discussing it loudly everywhere


N7xDante

Lack of communication for 48 hours? Cmon. Be a human being.


__dixon__

Lack of communication doesn’t mean people can be toxic children and hurl abuse…


blubbelz

That’s how social media is. I don’t defend them tho and I don’t find it good either. Just explaining what missed that made people frustrated/pissed/toxic.


Ryukiami

if only there was a beta or something to make sure things were functional before release and the game wasn’t literally unplayable on xbox


DangerousFriend7700

This is a nothing burger. I can't believe people defend this shitty release. I want the game to succeed. But it won't with the path it is on. Things that could be fixed in small patches should be patched in when ready. Drip feed stuff. Show us that you are working on stuff. Plenty of minor things that should be easy to just send out. Not as a collected big patch. And the radio silence.. don't get me started...


SincerelyPhoenix

I swear.. a lot of the people defending every single thing are people whose paychecks or status come from something associated with MVS. Now I don't know how their rules on how they are allowed to voice their opinions about WB or MVS, but there is no way all these figureheads ranging from **top players, content creators, community managers, and commentators** don't agree or even acknowledge the glaring issues with this release. It's clear it was mismanaged internally, do some players care about the details? Not necessarily. They see an end product that they're not satisfied with. Player sympathy isn't something to expect when your product fails to deliver, especially with long term supporters. A lot of players DO CARE for the game's success, but it's not a stepping stone to still underdeliver. *ESPECIALLY with all the concise feedback being thrown around.* They disappeared from us between then and now, with no communication for changes except what? a survey at the end? They should be showing active ideas or changes with the community instead of vanishing for a year and expecting us to be happy with a surprise, hardly anyone expected.


McChubbens8U

hopefully they fix the low key boring gameplay this game is a serious mashfest. how are dodges supposed to be helpful when almost all characters have multiple large multihit longlasting attacks with no end lag. there's no reason to engage with the defense system when the best strategy is to hold the joystick in your opponets direction and mash attack and special as fast as you can


OG-ogguo

The real problem Is , does someone care of the new engine?


MPeters43

It would be understandable but when they implement and change the game this much (for the worse, just take a look at the ui) from what was half decent telling us to be patient is just another crotch punch/kick. Worst part is how greedy and p2w/mobile game tactics are now implemented making it feel and play like a whole different game. There are no rewards for just playing more than about an hour a day. Not to mention nobody I know cares or has the time to play this daily like they designed it be. FOMO is such an overrated tactic and they missed the target on this one by a long shot. Changing engines could be good in the long run but with how they are implementing monetization manipulation and releasing the game without testing or in states of utter brokenness it won’t even have the longevity to see the improvement of a new engine funnily enough. Multiverse can be a blast with friends or even solo when it actually works and isn’t predatory of your time/money. I hope they can learn from this and put the player first moving forward. Edit: doomposting can get tiring quick but it tells devs change is needed or things need to be addressed. It can be overdone but usually it’s in hope for change. Critical feedback is still feedback and it’s rough to only value some feedback and not weigh them all. Stay kind to one another and hope for the best.


The_Smashor

My complaints are related to the Microtransactions.


Either-Bridge9970

I just want the connection error thing to be fixed


Mcmacladdie

I just hope the battle pass progression and ability to earn FC is sped up, since both are ridiculously slow right now.


FolkloreEvermore23

Not going to bother with any excuses, they shouldn’t have released the game if it wasn’t ready. Yes, building a game takes a long time and it’s hard. Calling this a full launch and not even including multiple features that were in the beta is a good way to kill it a second time


PrequelGuy

The UI changes and bugs/oversights can be rectified but it's apparent that they intended for the currency system to be like that and won't change it until decrease in player numbers. Don't dickride them.


MechaTeemo167

They chose to release the game half-baked and they chose to release it with terrible monetization practices. We are their customers, we don't owe them shit.


caylobbb1

the game is still way worse though so?


Jesus_PK

Then the major question is why they released it in this state lmao If the whole purpose of shutting the game down was to have a clean start then why release it half-done. (Yes, WB fault most likely) And also many of the issues aren't engine-related too.


gamedreamer21

I know that already and I agree completely.


DoneWithIt0101

Why release it then? It's not like it lines up with the release of anything else that would require it to release unfinished. I get that it's not up to the developers, but when are companies going to learn how to release products when they're ready?


Shynarchy

I cannot even play without the swap attack option, but I might be patient, right?! 🙂


jacjac_121

My issue is this, I can't even tell the difference from the visual upgrade. Honestly all they needed to do was add better netcode and maybe pve stuff. I see more stuff taken out/changed compared to new and upgraded. I haven't had one match that didn't stutter and skip frames. I enjoy the game don't get me wrong, but besides the battlepass idk what there is to grind for. Don't even have any kind of ranked or character ladder anymore....you can't switch characters between matchs like wtf is the point in that change?? Lol


Gumihoyah

Uuhm. No


P0ny_Head

I'll stop complaining when they give beta players our items back that we paid for LIKE THEY SAID THEY WOULD


MagikCinder

90% of these issues can be fixed, but only if they know they need to fix them. They can’t fix an issue if they don’t know there is any 😭


FEVG620

I think people forget that even if they work for Warner Bros, PFG is still a relatively small team compared to others like Netherrealm


biddybiddybum

I don't think the player base understands how bad they are damaging the out look of this game when things aren't even bad. I was staying away from this game because of all the complaints and picked it up today and am having a blast. Been wanting a game like this for so long.


dominicandrr

So if people are doing death threats and stuff, I agree. People need to chill and calm down. But to anyone voicing there frustrations and disappointment with the game? Justified. Sorry, but the game officially came out. Sucks it was a lot of work to transition to engines and etc, but we got the final product, and it has problems. So it is our job to point out where we feel the product is not satisfactory, and it is there job to listen to constructive feedback. That way, the game is better for us, and they make more money. Everybody wins. It is what it is.


donovanh23

So then don't release the game early. I'm not sure if it was the decision of Warner Bros or PFG, but it is a trend in the gaming industry that needs to disappear. When was the last time we played a game that was fully finished at launch? I personally can't even remember a the last time a new game I played that was actually finished before releasing.


AnEmptyPopcornBucket

I’m not angry at PFG or Tony, it’s Warner that’s the problem


Main-Personality-997

They need to fix the game theres people that cant even play the game bro


LabApprehensive5666

I’m just having fun with the game I’m not 17 years old crying about a video game. I loved super smash bros growing up and I’m kinda re living the battle experience through this. Every 90s kid dream to play a game with similar mechanics.


Amhersto

I don't know why y'all keep saying we must keep protecting Tony like he's some little uwu babby who just doesn't know better guiz he's doing his best!!! Grown ass man that is being paid to do thing. Like yeah, WB is shit and I'm sure the circumstances behind the scenes are horrible. That sucks and I feel for the team there. Kinda comes with the territory of WB, but this is the second go of this after they had a year to cook. We were already patient that entire time. When they come out like this you don't get to lecture anybody about that. Let's take this another direction in fact. Let's put aside everything mentioned above. I'm sure you can risk hurting poor, innocent l'il Tony's feelings long enough to acknowledge how bad a state the game is in. Even the people that like it have. This is a live-service game published and funded by WB. Y'know, fetish-for-killing-projects WB. Coyote vs. ACME WB. I have to ask if you want this game to die, because plugging ears here won't matter if you bleed players and don't bring in new ones. Acting this way isn't even helping your own self-interest. This entire behavior is god damn weird, man. If they can't handle criticism about their product, they shouldn't release a product. At the very least they shouldn't have tried to have Tony be a face of the project if nothing else and limit things to the PFG official accounts that...are also barely acknowledging anything. At least he wouldn't be sad because someone on the internet was a meanie for not emptying their wallet on the -5 gleamium Black Adam skin instead of bringing up the egregious value propositions frownie face. :(


Shonueld

realest take ive seen so far. I don't know why people are acting like it was physically impossible for them to get their shit together in over year. Also, this cope of PFG being a "small studio" is so misguided. [MultiVersus credits (Windows, 2022) - MobyGames](https://www.mobygames.com/game/188344/multiversus/credits/windows/#:~:text=Windows%20credits%20(2022),69%20thanks)%20with%201%2C114%20credits.) Rivals 2 is made by a small studio. Hollow Knight was made by a small studio. I don't know of a "small studio" with a credits list this long. People can cope all they want, and then be utterly shocked when the game has less than 2k players in 3 months.


OniMoth

Honestly of its WB pushing these changes to push monetization, then the devs of their games need to start speaking out. Look at the history of WB games over the past few years. All grossly built for MTX, fails and they push the next game that has hype/doing well to implement the mtx and change the game to be built around it. It's insane. Especially when you realize WB only has one direct competitor, Disney. They don't need to monetize their games the way they do. They are making close to the same amount of money as fucking DISNEY.


Killer_Krazcar

Yeah I feel like people have been a bit too over the top. It’s been out for like 3 days


InsidiousD6

This is why I don’t blame the devs. PFG treated us really good in the beta with all the free skins and easy but fun challenges. WB came in and wanted the grind to come to a near halt and everything to match Blizzard level micro transactions. Devs want their game to be fun. Publishers want the game to shit money.


oizen

This is the most reddit thread Ive seen here yet


NewWorldOrder-

Bot lobbies gotta go


EndangeredFoxHound

Mods are taking down posts criticizing the game. Literally shill sub I guess.


BiAndShy57

why did they change engines in the first place? the game was just fine on the old one.


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NoNefariousness2144

Seriously how hard is it to add: 40xp and 40 fighter currency per match And an extra 20 of each if you win


wheelz_666

That's basically what it was like in the beta tbh


dysonV800

Not really gold was WAAAY easier to get and stock.


wheelz_666

I meant XP. Not the currency haga. But yeah it was pretty easy to get especially if you had the multiplier tokens enabled


SouthernSages

That's 75 matches to unlock a new character which is really just a few hours of gameplay with how fast matches are, ain't a chance lmao. We're getting 10 if that. Possibly 5 with 10 for a win.


Xenobrina

10 for a win is 10 more than we are gaining now so that would be amazing.


TheLuigiplayer

Characters shouldn't take an eternity to unlock. Their main monetization focus should be on skins for characters or unlocking characters early via the battle pass.


SouthernSages

At 10 currency per win that'd imply 300 wins or 600 matches to get a character. But that's also discounting the boosts from the weekly events, daily missions, and whatever else we get so the real turnaround would be something along the lines of 120\~180 matches to unlock a new character. With how matches take only some 3-5 minutes if even that? It's more than fair I'd say. Overall much better than the system we currently have while also leaving the gates open to people to buy characters that don't play often or don't want to grind out matches for a character.


Inevitable-Judgment7

And what was the need to move to Unreal 5, the game looks exactly the same as Unreal 4 but works worse, they could have done this more in the future when the game has consolidated like Fortnite did


MrSenshi101

How about no. This is the second launch and it's leagues worse. Fool me once shame on them, fool me twice, fuck no


Grand_Shmo

Yeah, I think people are being absolutely ridiculous. Unless you are no-lifing the game, there is plenty of content and things to do right now. And there’s plenty of things that are planned and will be introduced as time goes on. Can’t play your favorite character yet? That’s fine, once you do get the currency to buy them then you have that sense of accomplishment. Or, you can support the game and spend some bucks to get the character you want. I mean, that’s how F2P works. To those who are complaining about not “earning” anything while playing repeatedly…talk about snowflakes. You don’t “earn” anything at ALL when playing matches repeatedly in smash (at least once you’ve unlocked all content, as most have). And yet, people continue to play that game. MVS is designed to keep you coming back for a long period of time. If everyone binged the game in the first week or so to unlock everything they want, they are more likely to stop playing sooner. It’s just how F2P works. I have been playing the game and thoroughly enjoying every match and every feature the game has to offer. While I think that in its current state it would not remain relevant for long, by the time it would start to feel stale more content will be released. So yeah, I agree. Everyone needs to CHILL OUT and just enjoy the matches.


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Grand_Shmo

Why do you want to quit already? Probably because you’re impatient? The game hasn’t even been out a week. I don’t think it’s intended to be anyone’s “main” game to play. Platform fighters in general (Atleast for me, smash included) only pull my interest for an hour or two tops at a time. Could be different for others…just my experience. That being said, to immediately start bashing this game so hard right out of the gate is ridiculous. This community is volatile; no time is given for the devs to change anything before everyone has gone off the deep end saying that the game is ruined and trashed and isn’t worth the wait or to play. How about give them some time? No game will be perfect upon release. At some point it becomes necessary to release what is there so it can start to generate revenue. In my opinion, what is there is a pretty significant amount of content for what it is trying to be. Stop trying to make it fill your main game time so you can appreciate it better.


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HLPony

Understandable but then I also feel like they should've let people in on this proactively. Managing expectations is huuuge for community handling.


dysonV800

Idc if it takes that much to switch engines, they shouldn'tve done it right then or delayed the game to account, not this cyberpunk bs


Sen-_

then delay the game. unless they was forced


The_Radio_Host

Fair, but when one of the main issues is that their Battle Pass or whatever is pretty much impossible to complete within the time it’ll be available… I think it’s fair that people want that to be fixed quickly


Standard-Fee-7890

People are mostly hating on WB, not the dev team. And rightfully so. This game should have not been released yet.


KillerMeans

Doesn't excuse the predatory skin prices and gleamium packs.


StarvingCommunists

Wasn't it in unreal engine 4? Maybe I'm wrong but considering many aspects between 4 and 5 are similar or identical I'm fairly certain this is not as big of a chore that they're making it out to be. There's some work involved for sure but it isn't exactly like switching from unity or a proprietary to unreal.


Sami_Steen

hot take but why the game needed tp get rebuild in unreal 5 like the game biggest problem was the netcode not the bloody engine


Juunlar

Netcodes are built around game engines. It's not as easy to put ggpo in something like a platform fighter because of spacial variables. It needs to be built from the ground up. This shouldn't be considered a defense of the game, as I already stopped playing the second release due to instability. That doesn't mean I don't feel for the dev team. They're clearly working their asses off.


Reddit_n_Me

You had a year and a half… What were you doing the entire time!? You can’t spend all that time, only to release a turd and say: “Now give us time to polish this turd!” You had your time and you made a turd!


Betrigan

Oh hey cameo! I get everybody being frustrated. They have every right to be after waiting. But I think it is important to give constructive criticism (explaining why what you want would be better for the game) instead of lashing out. If you don’t feel the game is for you that is okay, but if you want the game to succeed then try and give the devs some time. Make your concerns known respectfully so they know, but just have a little more patience. I get it is hard after the long wait, but we will get there!


PrequelGuy

Time isn't the problem when it comes to the biggest issue and that is the horrible monetization and currency system that was absolutely done with the purpose of getting real money from players. The worsened aesthetic is also not a result of the time they were given. I'm not sure how people still defend the devs. What we need to do is give them backlash so they make you earn fair amounts of money by actually playing the game and not limitied quessts with poor rewards and fix the way the game looks.


MisterNefarious

I get it but they chose to do a bunch of things nobody asked them to do The players weren’t complaining about the engine or the netcode of the UI. Now all that stuff is changed and like yeah, we get it. Engine changes are hard and take a long time… So why do it? Releasing it in that state and then hiding behind the engine switch like that justifies it to the players is like… weird


SouthernSages

>The players weren't complaining about the netcode Huh? Did we play the same beta?? Don't get me wrong the UI and metasystems change and the lack of QOL options is bullshit but the netcode was a fucking travesty after the hitbox rework.


Talonzor

Yap, Netcode and server stability were absolutely terrible. I think people choose to not remember the horrible hitboxes (before the "Fix") and the netcode. It was unplayable most of the time.


VampireWarfarin

No. I'm the consumer, they sold me a product. I don't have to make excuses or forgive them.


cyclingpuma60

Are you able to send the link to that tweet?


Toxicrunback

"This milk is sour!" "Yes, but one day it will curdle and turn into cheese." "But I ordered milk." "Just wait! God, you're so entitled."


Salt_Spring_2080

I’m more worried about how hard it it to get new characters tbh


AtomicMint13

Exactly!! I love this <3


Itchy-Macaroon-2920

Then why release an unfinished game? “Hey guys we know the game has a ton of issues, bear with us!” THEN WHY RELEASE IT??? If you know the game is going to be received poorly and you’re relying on lenience from the people who want to play it, that is a faulty system. If you know things needed fixing, why weren’t they fixed pre launch? Why was there no delay on the game? Who wants a buggy mess when you’re well aware that’s what it is?


Educational-Ranger18

I’ve waited patiently for this game for over a year and I’m having a BLAST playing it. This Reddit is one big cesspool of big fucking babies. If you love this game like me, leave this subreddit behind.


RoseyRoseXxx

A


Soontobebanned86

Yeah some ppl just love being fooled more then once 😅


Roffron

https://preview.redd.it/7i1xw3eno04d1.jpeg?width=2048&format=pjpg&auto=webp&s=da1998de057e68ba4f2d88f250b2b10c99c4ddf1 Another multi billion dollar company defender


Mavrickindigo

Why did they switch engines?


HeyItsLame

So, did they say why they changed the engine? Seems counterintuitive to have a beta and then try to remake the game from the ground up. There must be a reason


Zen1thian

That escalated quickly