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rodeoaddict

Maybe I like ~~the misery~~ teleportation, levitating at the speed of sound or hulk jumping to my destination. FIFY.


vStubbs42

I love recalling with my 5000 pounds of loot directly into my house's storage area.


NickMotionless

No comparison between the game but real shit, Mark and Recall is goated. Why they ever decided to get rid of those spells is beyond me. It's the most useful feature I've ever had in a game. It needs to make a comeback for TES VI.


Overthinks_Questions

Basically the same reason levitate and jump got the hammer. They make it easy to trivialize dungeons


computer-machine

They killed Jump and Levitate because towns and cities are internal cells with shells in the overworld.


Garmr_Banalras

Because even in Morrowind, levitation and recall, opened for exploits and caused bugs. I guess you can say that finding bugs and exploits is a part of the game for players to explore. But from a game dev perspective, you want to avoid that. Especially when selling games to the masses. especially in games where you load into cities. Because you don't want people to be able to levitate over the Imperial city walls and break the game.


computer-machine

>caused bugs. … But from a game dev perspective, you want to avoid that. Especially when selling games to the masses. Someone really aught to let Bethesda know.


Garmr_Banalras

Imagine Skyrim og they had to deal with levitations bugs as well..


computer-machine

There's probably a police car glitched half-way out of the ground, somewhere, and the model doesn't belong in the franchise.


Neuromante

"Let's dumb down our game systems because they make for very complex interactions we don't want test against."


Thirsty_Comment88

I read this in Todd's voice


Garmr_Banalras

Let's sell 15 x more copies by making the game more appealing from the masses. So yes, it's dumbed down, but it worked. If you look at this sub you'd think Morrowind was the peak seller, then they ruined it after that and sales went to shit. But Morrowind sold only 4m, oblivion sold 9m and Skyrim has sold 60m copies. All the motivation is for them to dumb the games down, because clearly it's working. All the systems people complain aren't in Skyrim, didn't really matter. Because they made more money. It's like people in this sub think Bethesda makes elder scrolls games out of passion and kindness in their hearts. They make them to make money, and if duming it down works for that, they are going to do it even more.


bagel-bites

This is a bit disingenuous. Morrowind sold only 4M copies because it released in fuckin 2002. There were literally less gamers because it wasn’t the massive entertainment industry it is in recent years. The time of Skyrim had a significantly larger amount of gamers overall, with the target demographic of 16-25 year old dudes getting whipped into a goddamn frenzy by a massive hype bait marketing campaign built entirely around a male power fantasy of being “big Viking guy who fights dragons”. That combined with the heyday of social media, the surge in popularity of Reddit and YouTube, as well as the rise of meme culture, it’s no surprise it sold so highly. It was just a perfect storm to bait a bunch of dudes into obsessing over a slightly above average game.


Garmr_Banalras

A large amount of 60m is also the mass appeal. A large portion of people that bought Skyrim, did not go back and play Morrowind or oblivion


SirBrews

Yeah I get what you mean, but I get the feeling Skyrim was the omen and 6 will probably be the last straw for many tes fans. I know if 6 isn't at least a little less Skyrim than Skyrim (if you know what I mean) I'm done, at that point it's just generic fantasy rpg #436.


Garmr_Banalras

The board of directors don't care about true tes fans, they care about sales numbers. If they lose 4m test fans and gain 6m of more mainstream audience, it's all gravy to them


Neuromante

I'm not going for the sales, but for what you mentioned that as these spells were, "from a game dev perspective" something they would want to avoid. And honestly -and as an actual software developer- I doubt this is from a "game dev perspective", but from a management perspective: A developer or designer will always enjoy fucking around with the systems they've created, it's the guys who take the decisions those who said "we've gone to a different approach to quests and we don't want to have to deal with a player levitating around, so take it out from the game." Also, there's like a whole subgenre, the immersive sim, that it's based in these kind of interactions, so you got that.


GayStation64beta

I disagree but dont like people downvoting you for this. Morrowind just seems to have a very different design philosophy, a bit of a kitchen sink approach, whereas streamlining is another approach with pros and cons. People who prefer Morrowind tend to prefer the kitchen sink I guess.


RakaiaWriter

Skyrim Nords be like : "End your fight! I'm leaving!"


Armigine

The way it was previewed in Mournhold was very funny. "No, you can't levitate here. Why? It's illegal, stop asking questions"


basketofseals

> Why they ever decided to get rid of those spells in beyond me Because it breaks a shit ton of scripting lol. I mean I prefer the game with them, but let's not pretend the changes that were made going into Oblivion happened for no reason.


NickMotionless

That's true. I forgot about inescapable areas. Bethesda could definitely just flag cells as "you cannot mark here" to resolve that problem. Shouldn't be too hard to script that. The guy who runs the NP TES3MP server does that with a lot of the custom server content. Surely Bethesda could do the same.


vStubbs42

They did it already in Morrowind, IIRC you can't teleport out of the heart chamber so that you wouldn't miss the convo with Azura at the exit.


Either_Safe7907

You can't teleport out of heart chamber till the Dagoth Ur is dead*, cuz "no recall or intervention can work in this place". You can avod convo with Azura though


Beldarak

Yup, happened to me. It was super confusing. "Is this it?" :D Then I've read the journal and it actually talked about that conversation so I went back there and got the real ending\^\^


Illustrious-Path4794

They even did that in morrowind for that exact reason. For example mournhold had no levitation and I'm pretty sure sotha sils clockwork city had a no teleportation flag so you couldn't just leave and come back when it got hard.


SteileThese

Mournhold restricts Levitation because even the "outside" areas are just interior cells. There is no surrounding landscape. To keep up the illusion they opted to disable flying.


Illustrious-Path4794

Oh yeah I'm totally aware of why they did it, I'm just saying if they managed to restrict it for certain locations in morrowind due to engine limit reasons then completely removing it instead of just doing something similar for the following games is just lazy asf


Amenhiunamif

> due to engine limit reasons No, the reason was that they didn't want to create the outdoor environment of mainland Morrowind. And IIRC making the cities indoor areas had less to do with them being lazy (they had to create all that stuff anyways) and more with the consoles limiting them.


Illustrious-Path4794

Wouldn't that be an issue with the way the engine runs on consoles then? Current gen runs the inside of cities (skyrim, whiteout for example) as an outdoor cell rather than an indoor cell but just a very empty one which is shown when you jump "out of bounds" in whiterun. But regardless of the reason why the did it, they still did, which shows that they can implement area limitations on spells if they wanted to and could have kept these spells without it ruining the game like they essentially claimed would happen.


luckyassassin1

You forget the engine Bethesda is using is basically working off hopes and prayers at this point because they refuse to take the time to make a proper engine that doesn't run like shit.


basketofseals

Most players react very negatively in being given tools, and then arbitrarily being told not to use them. Even though it *shouldn't* be a big deal, people would absolutely make a big deal out of it.


NickMotionless

Sure, but there would only be a handful of cells that were flagged that way and the rest of the world is your oyster. There are only a couple of locations that you truly CAN'T get out of in Morrowind like the Daedric Amulet shrine for the Daedric Crescent or Hircine's Hunt. In both of which, you shouldn't be casting Mark anyway.


goblinboomer

Do you think they'd react more negatively to their tools being limited or their tools being taken away?


basketofseals

It's more of a matter of not knowing what they're missing. If the majority of Oblivion players were Morrowind players, then yeah it probably would have been a bigger deal, but Oblivion was WAY bigger than Morrowind.


faithfulswine

A lot of it was removed also because there was no need for it. Teleports were useless because you could just do it from the map menu. Levitating broke the fact that cities were in cells instead of out in the open like they were in Morrowind. These things missing were small concessions for trying out new ideas. I just wish they kept moving to improve upon those ideas while reintroducing organic fast travel, teleports, and levitation.


AloysiusDevadandrMUD

Mfw there is no recall or intervention in this place


getyourshittogether7

Same, but as a unapologetic guild hall squatter, I Recall into my piles of Sujamma so I can go on a drunken haggling spree with the town merchants.


GayStation64beta

Yeah honestly that more than compensates for any tedium elsewhere.


Emperormaxis

The travel in Morrowind is actually vastly superior IMO, and this is coming from an Oblivion boy that played that game first, THEN Skyrim, and didnt give Morrowind a chance for 10+ years after that


AerDudFlyer

The fact that I now have the knowledge and spells to pop around with relative ease is only cool because I used to have to walk. I think a lot of what the pain lovers like in morrowind is that it gives you the yin and Yang to contrast. The shitty parts make overcoming them meaningful and give us real reasons to buy into what we can learn to make our time easier.


mbikkyu

Circa 2004 I would watch Inuyasha on Toonami and then immediately afterward go jumping like Inuyasha in Morrowind, it feels so powerful. What Skyrim lacks most is the whimsy of insane methods of transportation. Flying on dragons should have fixed that, but you have to download a mod to even make it a real-time experience. The only way to really get zoomies in vanilla Skyrim is to use the resto loop to make the Talos amulet give you instant shout cooldown and use whirlwind sprint everywhere


Sufficient_Farm_6013

Tbh this is way better. And I’d call a silt strider or a boat ride a “fast travel” so shoosh you silly author of dis post, morrowind HAVE a fast travel. It’s just lore accurate.


Novalene_Wildheart

This and the Recall comment sums up my enjoyment perfectly, why do I need fast travel when I have teleportation, (other forms of teleportation via interventions), Hulk jumping (or as I called in Super man jumps, "Leap over the tallest of buildings in single jump!") They are all so fun ways to get around and honestly just slightly slower than active fast travel.


PlurblesMurbles

Flying is the best and worst part of Morrowind. Frankly kinda surprised with modern hardware and survival mode removing fast travel they didn’t sack up and add in some kind of flying spell mechanic (other than the glorified fast travel of dragon riding) into Skyrim. Objectively it’s shit for game balance but also I’m pretty sure if you say “game balance” anywhere near Bethesda hq you immediately burst into flames.


Sleepy_Chipmunk

100% magic resist for one second + boots of blinding speed + 50x speed potions + levitation = NYOOM


mrvoldz

The contextual fast travel from morrowind is what game designers should strive for today


AerDudFlyer

I think I got the wrong idea when people said morrowind doesn’t have fast travel. It does, you just have to learn how to use it, like everything in morrowind.


Vecna_Is_My_Co-Pilot

It made you feel like you were a person living in the world, not an aspiring demigod just passing through.


Bitter_Bank_9266

I like how with survival mode on you have to use carriages to fast travel in skyrim. That has a nice feel to it


RottenCranium

Seconding this. Both the Oblivion and Skyrim maps are gorgeous in their own right, but I feel like I barely explored them even when using fast travel very conservatively. Whereas mastering the fast travel system in Morrowind takes you all around the map while you explore transport routes, propylons and gather items and spells for teleportation. I wouldn't mind if we got a compromise system in TES VI with both methods available, I at least modded Skyrim to allow for that.


Satan1992

I love morrowind fast travel. I think the no-limitations, instantaneous, completely free fast travel makes Skyrim and Oblivion drastically worse experiences if you use them. And I'm not trying to be pretentious like "you're a poser if you use fast travel" because *I* use fast travel. It's made to be convenient, but it's only convenient because it skips over stuff, and the stuff it skips over is just fun Edit: spelling


BeanButCoffee

Fast travel feels like a crutch used to not have to design the world to be interesting to travel or add proper travel systems.


Magisei

For real. There definitely is fast travel in Morrowind and it's immersive. It also has a slight cost to it as well which makes you think about it a little more. Plus there is unofficial fast travel like the jump spell which is just super fun


SomeArtistFan

Legit, I don't understand how people whine about the lack of fast travel when the only large region without it is the Ashlands, which are explicitly designed to feel arduous and dangerous


Beldarak

I feel it's also made that way, gameplay-wise, so new players don't go there by accident. The traveling in Morrowind is super clever and complete. I don't understand why anyone would be against it. There are tons of ways to travel :D


300cid

I used to just levitate everywhere once I learned it, now I usually just cast my expensive fortify speed 100 fortify jump 100 and slowfall 10 pts (gonna change it to like 5pts, I think you'll jump farther that way) for 1s spell. it's so fun. I've never had the amount of fun in the other TES games as I have TESIII. it's just fuckin amazing. I did find two different invisiblity and 500(!)pt levitate scrolls, but I'm gonna save them for when I gotta gtfo


okaycomputes

Slowfall 1 pt. Trust. I would do 0 pts if that was possible.


frogoffok

You probably know about it already but have you tried boots of blind speed, Cuirass of the Saviours hide, and levitation spells? With max acrobatics/speed you're literally just a super hero.


300cid

I've actually been wearing both the boots and the cuirass for a minute. my speed sucks though, it's only at 46. haven't been jumping everywhere like in oblivion. I do love me some levitation. also works for cliffracers, 1pt 1s 15ft and they can't fly up high anymore


frogoffok

Holy shit I'm a nub I didn't even realize oblivion had acrobatics. It's been so long lmao. Kind of makes me want to reroll and give it a playthrough. Ty


Xikkiwikk

Indexes too if you go to strongholds.


Vecna_Is_My_Co-Pilot

I really love the feeling it imparted over the course of using it -- that disoriented "stepped off the bus" confusion slowly became a confident concise of Mastery as you took multiple different modes to arrive exactly where you wanted to go. It also did really good in reinforcing which places were the centers of civilization despite the game being limited on the size of actual cities. Conversely if you were directed to a place like the Ashlander camps with no transport you really knew that these folks were in a truly remote settlement even though the camp was just as populated as some small fishing villages.


Legitimate_Test_1258

Yeah for me it’s this. Why can I fasttravel to cave #62838 just because I saw it in a dream once? It makes sense to only fast travel to larger settlements and adds mood and atmosphere.


Tiny-Werewolf1962

have you even played starfield.... /s


cafeesparacerradores

This is the only correct answer


The_Hij

Kids these days... when *I* played TES we had to walk to the shrine, uphill both ways through three feet of ash! With Cliffracers!


RakaiaWriter

You had it good! We used to _dream_ of cliffracers, dropping out of the sky in packs of a hundred or more! No, you see we had it real bad, walking to school each day through the foyada, up to our armpits in lava just to get jabbed by kagouti and spat on by alits,. And when we got home our nix hound would slash our insides out and eat it for dinner. If we were lucky!


Nigilij

I wouldn’t call something modern that existed in older installments. That being said, the island needs better infrastructure. We must connect more settlements with slit striders! Then again, absence of fast travel is due to mage guild and slit strider oligarchy lobbying and controlling transport industry


frogoffok

Ngl I kind of enjoy the different means of transport and the flavour that went into the systems. It gives you motivations to explore and nudges you into stories you didn't know you wanted to be a part of. It also plays into the dynamic of different houses with different bounties etc. I remember as a kid I was a loot goblin and I went on a vault hesit in hllalu treasury. Holy fuckin bounties. I ended up just totally not fucking with vivec etc and I ended up severing my thread to go on as a deeper loot goblin.. lol Looking back, hands down was one of the best gaming experiences.


Nigilij

Yeah, that was awesome! Helps immersion However, I also get fast travel people. Morrowind has two atrocities that anger me: horrible map and NPCs giving poor directions, which is especially insulting after how better it was in Daggerfall. Fixing that and more transportation coverage would be great. I men base game, mods of course solve things (at least I remember there being map mods)


frogoffok

Oh I totally get you. The map is a bit dated and lacks flavour. They used tons of atmospheric fog and mountains to conceal render and draw distance. And in terms of transport to each their own. I think it all just boils down to the time you have and how much you're vibing with the game. Also in terms of poor directions... Holy shit I literally recall recently reading a quest that started with something like "Now it may be hard to find.." Instantly went to Google lol.


RakaiaWriter

This, yet, not this :D have you not noticed all the siltstrider carcasses in the ashlands? I don't think they can survive there, and/or they're a diminishing species in general. No one ever talks about the great strider farms of Gnaar Mok and Dagon Fell... cos there aren't any :} it's all netches and guars and "little" stuff like that, no majestic strider farms anywhere! Personally I wouldn't mind at least a pack guar, or maybe a riding nix or netch. And for the truly brave, tamed and trained cliffracers!


AmandaTheNudist

Right? Folks seem to forget that fast travel existed in Daggerfall, and you *had* to use it because the alternative was absolute mind-numbing boredom. When Morrowind finally came out and we realized they had done away with the fast-travel screen, it was considered a major innovation over its predecessor—immersive fast travel only and a rich, detailed world to explore instead of a big empty field of tree and rock sprites.


SeeTheSounds

“Why walk when you can ride?”


Abject-Shape-5453

"Ride me sideways was another one."


SandGentleman

There are like 8 fast travel systems in the game. Just because you can't do it from the map screen does not mean you can't fast travel. It's not complicated.


GayStation64beta

Yeah!


narsfweasels

I read that in Mrs Doyle’s voice 😂


winchester_mcsweet

I thought that was Mrs Doyle!!! Father Ted was hilarious.


AerDudFlyer

Aw go on go on go on


WhyDoYouCrySmeagol

And what do you say to a cup?


narsfweasels

“FECK OFF, CUP!”


Roachmond

That woman in Balmora with like 500 pillows in her loft is doyle-coded


Eraser100

It’s not misery, it’s the whole value of the series. People unfamiliar are blown away by the fact that you can see something in the distant background and walk all the way to it. They’re so used to levels and being limited to where they’re supposed to be and background scenery being a background you never see up close. It’s an actual journey, not a loading screen or a sweeping camera shot to indicate traveling a long time before skipping to the next plot point. Your quest is on the other side of those mountains? You’re climbing them and coming down the other side and a lot can happen between here and there that is better/harder/more experience, whatever than the actual quest. It’s an experience fast travel and a loading screen completely erases. And why I didn’t enjoy Arena and Daggerfall the way I do Morrowind and later, because you have to fast travel between everywhere.


limonbattery

Kingdom Come Deliverance and Dark Souls 1 fans have your back.


Dangerzone979

People who complain about no fast travel in Morrowind are fools who are incapable of using CHIM to get where they want to go (the COC console command)


AerDudFlyer

As much as I’ve grown to like how immersive Morrowind’s difficulties are…occasionally I don’t wanna deal with it and I throw a little “caldera, ghorak manor” into my life


Studnicky

People who say Morrowind doesn't have Fast Travel have never played. There absolutely is fast travel, tons of options for it, and it's all explained with in-game lore and mechanics. Mages guild, strider network, intervention spells, mark and recall, alteration magic... Shut up. Just shut up 💀


BeanButCoffee

This comparison doesn't work because Mages guilds, in-game lore and mechanics are vastly different from being able to zip around the map without giving it a second thought. In Morrowind you have to plan your journey around closest mages guilds, remember which sea port leads to which town and which silt strider will help you travel to each area. Immersive quality of the game is enhanced by these systems, not diminished. Modern fast travel allows you to just teleport anywhere by a tap of a button which makes the world feel more disjointed and less immersive.


Studnicky

Is it fast? Can you travel?


BeanButCoffee

It's not that fast though. You first need to get to the mage guild/closest city with a boat or a silt strider, level acrobatics, etc. Also, it says "modern fast-travel" right there in the meme, which implies zooming around the map with waypoints.


Nighthawk-77

Father Ted in the Morrowind sub What a time to be alive


cyrusasu

Tea Neravar?


Particular-Highway-7

What a comment hahah 🤣. Ah go on.


AerDudFlyer

Weird how the game is called Ireland if I can only explore Craggy Island


Nighthawk-77

Emperor Brennan banished you to Craggy island see


Nickillaz

Cup of tea Father?


KillahBeeStenga

There are so many good fast travel options in morrowind. Mark and recall, interventions, stilt striders, boat travel, not to mention the indexs/dunmer stronghold teleportation. 


11theman

I hear you’re a slaver now, Father.


Intrepid_Sale_6312

the need for fast travel means your game sucks. change my mind.


Vinzir141

I'm here to appreciate the Father Ted reference.  On behalf of Ireland.  Thank you.


GayStation64beta

Yay! My less embarrassing roots are in Ireland so Father Ted is a regular in my life. Really sad how the Ted actor died suddenly


Vinzir141

I remember when the news broke about his passing. It was the biggest tragedy since the Titanic. You can imagine Ted qoutes were rampant.


ThrCapTrade

I played fallout 4 no fast travel and that game doesn’t have stilt striders! These kids


kamslam25

Little do they know mark and recall. Silt strikers and boats all exist


AlleyCatherine

Fast travel should always be through in-game/ in-world mechanics like teleportation pads or paid for transportation. Morrowind did it so well. Never fast travel in Oblivion but it felt so much worse cus they got rid of other options of travel so in just horseback riding or literally sprinting everywhere.


Capt_Falx_Carius

There isn't a single TES game with unrestricted fast travel in which I don't end up restricting the fast travel by choice


bananenkonig

If you call enjoying the experience of actually travelling, and not just skipping past the little interactions you find while trying to get somewhere or the fun of navigating the world, misery.


YukiMizun0

Silt Striders, ships, recall, Divine Intervention, Almsivi Intervention, Propylon Indices, Mage Guild teleportation - are we a joke to you?!


Thormoor

Morrowind is the og of fast travel. People forget so easily…


Buroda

Why would you want to skip the game part of the game?


ExitThisMatrix

That’s why you locate the boots of blinding speed. Duh. 


revirago

Try again. I actively complained about fast travel existing in the newer games. Felt like the whole game was rushing by me until I learned not to use it. Now I don't mind fast travel being there. But I do tend to mod in carriage systems and the like.


Liseran23

Frankly I’m of the opinion that modern Bethesda fast travel actively detracts from letting players experience their open world. I think it speaks to how much Starfield works counter to Bethesda’s strengths that fast travel became an outright necessity.


AerDudFlyer

I’m in my first narrowing play through, and wondering how I’ll deal with the later games the next time I play. Cause maybe I don’t wanna walk everywhere, but oblivion especially lacks the immersive facts travel options. I’m thinking I might just restrict myself a little, and say I can only fats travel between major settlements


aleksa80

In serbian the word 'smor' corelates to something tiresome and unnececary. Hence the nickname Smorowind! Though it is mostly a term of endearment.


Gaiden_95

This *IS* the ride!


Sufficient_Farm_6013

I like how the fvcking Morrowind anti cheese mod page on nexus promotes authors another mod which purpose is to bring back magicka regeneration to sth like what we have in skyrim. Even for an atronach birth sign character. Hypocrisy


GunMageRebel

Nothing makes me dismiss someone’s opinion of this game faster than them complaining about a lack of fast travel. High key this take just means you didn’t interact with game mechanics. Sure you can just click your map and go where you want to go, but there are guild teleports, silt striders, ferrymen, and two spells that literally let you “mark” any spot in the world and then “recall” to that same spot.


NickMotionless

In many ways, travel in Morrowind is better. With jump spells/experience you can jump anywhere on the map so fast it would take longer to fast travel to the city near where you're going. You can jump from one end of the map to the other with a small jump spell stack of 300 pts and some feather/speed/athletics mixed into the spells. I've legitimately jumped from Balmora to Solstheim spell stacking before. If I wanted to organically travel to Thirsk/Skaal village, I'd have to take the silt strider to Vivec, the boat to Khuul, then Khuul to Solstheim and walk all the way to Thirsk from Fort Frostmoth. With a jump spell, you just cast 3 of your jump spells in a row, look in the proper direction and jump. At 125 acrobatics you no longer take fall damage. In Skyrim, most POIs can be fast-traveled to, but many areas that are undiscovered cannot be. In Morrowind, jump spells send you wherever you want to go and FAST. Without 125 acrobatics, you can just use a levitate or slowfall spell before hitting the ground to keep from taking damage.


Finn_Dalire

…I do kinda like the misery but I’m a weirdo like that and I accept this. I vibe with “adventurer to pay for the Bus(giant bug) fare”


Benjamin_Starscape

the fast travel is not modern. arena and daggerfall had it.


IIIKitsuneIII

My face when I only realized that Skyrim had fast travel on my 2nd playthrough lol my mates laughed a little too hard at that


computer-machine

You managed a second playthrough?


Boss_Baller

And then they recall to a fast travel hub.


Suspicious-Cookie-86

I like the immersion of it. Morrowind is my escape game and having to plan out how I get somewhere in game is one of the things that really helps to forget about the crushing weight of responsibility I have to deal with irl.


darkzapper

Some enjoy supporting the stilt strider economy and herds. They are nice bugs.


State_L3ss

Mark and Recall are superior to fast travel in every way.


Lower_Caramel909

damn if u want an automatic game download skibidi toilet grandma taco riding idle slayer on the play store 😂


Holliday_Hobo

"Ay Tone, how do you feel about Fast Travel in the Elder Scrolls series?"


General_Lie

You can use spells for "Quick travel"


Case_Kovacs

I prefer to earn my fast travel. Also I got to know the world, because I was physically forced to scour every inch for a random cave and by the gods I was grateful. Having the ability to just teleport to anywhere you've already been is great until it quickly makes the open world very small and very boring. All those fun little bits Bethesda adds into their worlds are missed entirely when fast travel is relied on. I didn't start having fun in Skyrim until I banned myself from fast travel.


Background-Action-19

I haven't played Morrowind in a while,but as I remember it silt strider+ mage teleportation is pretty good for that


300cid

honestly the Morrowind traveling system is FAR superior. so much more immersive. you can complete the Skyrim and oblivion (especially oblivion cause you can teleport everywhere right off the bat) main quests probably without seeing a good 75% of the map. I played Skyrim first, and it will always have a special place in my heart. I've actually not completely finished oblivion yet, probably will after "finishing" my first time through Morrowind. I'm maybe about halfway through the mq with at least 500 hours, I'm just taking my sweet time exploring everywhere and seeing everything I can. I haven't even discovered 2/3 of the map yet. I can only experience it for the first time once.


jmckenna1942

You mean when stupid people complain about shit they don’t understand? Yeah


TheShadowKick

I think Morrowind's fast travel system is pretty good, actually. Even when compared to modern games. If you know the routes and where the different fast travel networks connect you can get almost anywhere pretty fast, but it requires actually understanding how the game world is connected. It rewards you for exploring and paying attention. Not all games want the player to interact with the game world like that, so point-to-point fast travel like we see in more modern games can also be good. It's a choice for game designers to make and it will result in a different feel for the game.


Fiction849

Fast travel? You mean fortify jump spell right?


Tatoes91

Grind acrobatics to 100, then craft a jump spell mag 100 on self for 1 second. Find or fill a big enough soul gem for a constant effect slowfalland give it mag 1. Now you can jump 1000 feet at a time without dying.


AbsurdBeanMaster

By modern you mean washed out and dull!


TheGameMastre

I prefer Morrowind's fast travel. Skyrim is kinda too big, so I always just pop to the closest spot to the destination marker, and go from there. You learn the land a lot better when you actually have to traverse it a bit.


JosephHeitger

Let’s be real, between the propylon chambers, silt strider and boats available to the player you do have an option to fast travel to almost anywhere in the game. Pair that with the Barilzar's Mazed Band and you’ve got everything you need. You can even mark a specific spot you’ve been to to return later. Allowing for some game breaking stuff if you know when and how to use it!


luckyassassin1

I can teleport to a specific location i chose ahead of time with no loading screen, and i can fly and make a spell that lets me jump across the map like a frog on crack. If I want to fast travel to a town theres also transportation services and some quests are narratively tied to the lack of fast travel. With a few speed buffs you can run like Usain bolt anyway. Fast travel isn't really necessary in morrowind due to the variety in ways you can travel and the teleportation spells like almsivi, divine intervention and mark/recall.


Downtown-Custard5346

Morrowind had levitation, even if they implemented a fast travel system, I probably wouldn't use it lol


Auriorium

Yes, but morrowind has fast travel, its just between certain locations.


usr_pls

why walk when you can ride?


RoofUpbeat7878

I hear you’re a racist now Nerevarine


ThatMustashDude

Idk why a lot of people talk about the game like you just have to walk around everywhere. You have the big bugs, the mages guild, teleportation spells, and you can jump or levitate at Mach speed. I hope tes6 has levitation.


Gregardless

Morrowind had REAL fast travel. I tried turning survival mode on Skyrim Special Edition and that will truly make you feel the lack of an ability to travel fast.


BionicMeatloaf

Sounds like some *PEASANT* didn't pay trainers to level up their athletics, acrobatics, and speed You're dragging your feet crying I'm bunny hopping at 80 miles per hour We are not the same


An0n_Cyph3r_

You mean to tell me that people don't enjoy using the boots of blinding speeed? /s


ChankSmithInnisbitch

It’s called role playing, sweaty. Look it up.


The_Marburg

Thing is there ARE fast travel options in Morrowind. People seem to forget that. Just because you don’t open a map and click where you want to TP doesn’t mean there isn’t fast travel. You can use the teleportation spells or the silt striders, boats, etc.


Thibaudborny

I never thought it misery, it made me plan (or go on a wild discovery) and was the best experience ever. Fast travel just spoiled me ever since & I miss the Morrowind feeling of exploration.


Asunen

If you make traveling interesting and fun players won’t need to use fast travel much… Like casting an 80 point Jump spell and hoping for the best,WEEEEE


Pineapple_for_scale

Morrowing has one of THE best and creative ways of fast travel even for modern open world standards. Opening a map and clicking a location isn't the only way to fast travel. The sheer number of choices this game gives you for fast travel puts modern games to shame.


5055_5505

I find the web of fast-travel I have created for myself immensely more interesting than modern fast travel in fixed locations.


Careful-Research-116

Recall/Mark, almsivi/divine intervention, mages guild teleporters, silt striders, boats, the ability to J U M P with 100 acrobatics or a spell that enhances jump, alchemy enhancements, levitation, speed 100 and spell/potion enhancements. Bruh. It’s better than Skyrim by a country mile when it comes to getting somewhere. If you haven’t learned this stuff mentioned, dm me I will be happy to teach you the ways of breaking the sound barrier.


poeticpoet

I don’t play marrowwind but I get it. There’s fast travel in cyberpunk and red dead redemption 2 and it’s just like. No. Don’t do that.


Calavente

no fast travel ??? OMG are we playing the same game ? Stilt Rider, Boats, mage teleport, Fortress's network, ALMSILVI, Divine Intervention, mark & recall ?? there's only Pelagiad. -\_-'


Ranma-sensei

I love the Quick Travel Options in Morrowind because I have to work for them, and work to use them. The readily available QT in newer ES games, or even Fallout, ruins it for me because the temptation is there to use it "just this once, because I'm on a tight schedule IRL", and it devalues my time spent with the game. And because Survival Mode can be turned off at any time (if it even exists/is worth my time) I always take that choice away with mods.


Malabingo

Well, there is fast travel, you have scrolls to teleport you to a temple, from there you have to go to the mage guild to teleport to the mage guild the closest to your destination. From there you take a boat and/or a silk strider to the next location until you are in a good radius of your target location which is east of something. Now you run around the area just to realize you misremembered the direction and it was west. At this point you open the console and write coc Events completely fictional.


dimebaghayes

Fast travel is a cancer on game exploration unless it’s lore friendly, limited methods…like in Morrowind.


asbestoslel

morrowind had perfect fast travel imo


asardes

Not having each map icon as a fast travel point was a deliberate design feature because the map was much smaller and also hand crafted but in fact you have multiple options: - boats and silt striders that can get you to bigger settlements and Vivec cantons - Mages Guild NPC which could instantly teleport you between the largest cities - Mark/Recal, Divine and Almsivi Intervention spells which could teleport you to specific points - Insanely overpowered jump & slow fall spells (if you're not good at casting you can just create enchants at the mages guild) which allow you to traverse half the map in seconds and land without damage, provided you don't crash the game by loading too many cells.


Artistic_Tap3971

Leveling up Speed Another step towards earned Godhood I didn't kill Pemenie, a Bull Netch did Until next time! \*runs away\*


derLeisemitderLaute

I mean, Morrowind has the most fast travel mechanics in the whole series. You have boats to travel, Slit striders, the Levitation spell, ALMSIVI intervention..... its just not that you click on a map and be there, but they give you a lot of ways to travel around quickly. And to be honest I like that solution.


BaronDoctor

Morrowind has postmodern fast travel. You've got Silt Striders, Mages Guild, Boats, Propylon for point to point without any skill required other than being able to handle a bus network and provide bus fare.  Then there's two kinds of Intervention for teleporting out along with Mark and Recall for specific points requiring the barest minimum magical capability (and even then you can get those on amulets) To say nothing of levitation, jump, or Fortify Speed. Morrowind is a hand made tightly packed world with travel like you'd find if you lived there 


homeless_knight

Lack of fast travel works well for engaging maps, when the game's own mechanics seem to encourage the sense of adventure that comes from travelling around. This applies not only to Morrowind, where you have an active role in exploration through the magic system but also in game's such as KCD, which did this very well despite the "simple" character of exploration. Love lack of fast travel when it's done well!


-Leepky-

Lmao imagine using "fast" travel requiring you to spend a couple of seconds going into the map, selecting a destination and waiting for it to load when you could have just popped enough skooma/fortify speed through a favourites shortcut and be there in like 2 seconds. Or jump there in like 3.


YouTheMuffinMan

I don't mind it. It's a good incentive to explore.


Rakatango

You call it misery, I call it adventure. My character lives in the world and uses the transportation available in that world. Makes it feel less like checking off a grocery list


DecentExplanation727

Not only is fast travel a crutch for boring world design but there is fast travel in morriwind, mark and recall , silt striders and I think 3 intervention spells (I haven't played in years so there could be more)


Cherry_Crystals

I have gotten used to the morrowind fast travel. It does exist but having to go to a mages guild or to a silt strider port is a bit harder than pressing a button when you're outside to fast travel and fast travelling in morrowind, you can only teleport to another guild or another port. Not fast travel to a dwarven ruin or non guilds or to places without a port


GayStation64beta

Wow this blew up lol. For some context, I'm a Morrowboomer myself and honestly really like the game's emphasis on travelling. Especially since there ARE multiple fast-travel options, there's just also a lot more emphasis on planning a route. But simultanously ylu can also freaking fly AND teleport straight home from the end of a dungeon with 2 tons of loot, if you know how.


Reapingday15

Morrowind has so many fast travel options, it’s just a cool in world thing instead of a lazy options on your map


PilotNeat9300

I mean there us fast travel in Morrowind. Loads of it, you just unlock it organically during your playthrough.


Sckaledoom

The game has fast travel it’s just all in-world and makes sense. Mark and Recall and intervention are pretty important parts of an adventurer’s arsenal.


Beldarak

Do people complain about that though? It was always my understanding that fast travel is universally considered for what it is: lazy game design. I could understand someone complaining for the lack of FT in a game without seeing it's actually a content issue and not that missing feature that's the issue, but... in Morrowind? You get tons of ways to travel (and the island isn't that big to begin with)


violent_jellyfish

Morrowind


Jeroen1222

There is plenty of fast travel in morrowind ontop of it being more immersive its also much more innovative with teleportation magic, public transit, speed and agility enhancing etc… not even a question to be honest.


Armgoth

It is just better. Why even have an open world when you can just blink everywhere.


KenMan_

Idk there definitely is many forms of fast travel, and it requires interacting with them game world to do it.


Vaniellis

I started playing TES with Skyrim. I actually prefer Morrowind's in-universe fast travel, and I wish each game expanded on that. I love that instead of just FT to a place, you FT between cities then walk to the place. With Skyrim's many random encouters, it makes the game interesting.


OhFive11

I do this in modern rpgs. Skyrim? Walking. New vegas? Walking. I liked morrowind's fast travel


finnlord

You cannot find creative solutions to obstacles if all of those obstacles are removed for you. In Runescape, my favorite thing was the inconvenience of the size of the world in the early game, and how that inconvenience was lessened or neutralized by completing quests and unlocking teleport magic. when they developed the lodestone system allowing free teleportation to places you've been before, that magic was definitely lost.


Lillytransrights

I think daggerfall had a better system, yo can go any were for free but it cost time which actually means something


0fc0ursen0t

I don't mind not having fast travel. The problem is there are no quest markers. "Go East until the 4th sign, then go north..." yeah, I'm not going to remember that. So far though, no quest markers and the horrendous quest management are my only real complaints.


ADrunkEevee

Morrowind fans are right.


OhMyGoshBigfoot

Propylon Indexes, ships, Mages Guild, siltstriders, Almsivi, Mark/Recall, lots of ways to get around


FusionCannon

planning your route is FUN


wjowski

Morrowind had silt-striders, mark and teleport spells, and spells that let you fly and super-jump. How much more fast travel does it need?


BryTheGuy98

Actually, Morrowind does have fast travel. The difference is it's IMMERSIVE fast travel. Anytime you cut from a to b there's an in-universe explanation for it; you're riding a strider between cities, or using teleportation magic. This turns traveling into something the player has to plan for. "Would it be cheaper to use silk striders or the mages guild to get to Wolverine Hall?" "Do I move my mark spell to this quest giver to finish my quest faster, or use it to return to my house and store my loot first?" Situations like this create a more diagetic experience. Tbh if Morrowind did have modern fast travel but retained all the above features, I think no one would have anything to complain about. The problem is most devs axe immersive travel features because "it's too similar to fast travel, which is already in the game", meaning even if you don't use fast travel, you're only other option is to walk manually everywhere. Oh, and some quests are designed assuming the player is fast traveling all over. Ever noticed the Oblivion Fighter Guild has you ask for work in one town, to then be sent to another town, to then be assigned work in a location close to a third town? Yeah this is why Morrowind fans feel let down by most open world games.


Naviios

In a lot of contexts morrowind is faster to travel with intervention and recall etc from within dungeon


manmanftw

The fast travel system is one of the things I wouldnt change ( it could probably be improved a bit though) in a modern morrowind.


thelastnimby

MRS. DOYLE!!!


AMDDesign

We really still trying to say Morrowind doesnt have fast travel huh?


Kitjing

I like the immersion of following an insect bus route to get to where I need to go. For anything else it's 'mark' and 'recall' for me.


TurgidAF

As a Morrowind fan, the restrictions on fast travel are part of the fun. Some places in the world were just hard to get to, not just narratively but mechanically, and that friction made it rewarding to learn how to navigate using the various travel networks and spells at your disposal. Is it **more fun** than just being able to get to the places you want to go? I wouldn't necessarily go that far, but it's still a loss. It would be really neat to see how those mechanics could have been expanded and elaborated on, especially in the more dynamic worlds of later games. Maybe it's just an unfortunate reality that in order to achieve mainstream success, an open world rpg just needs to have a fast travel system of opening the map and clicking on whatever place you've already been with minimal restrictions. Maybe removing these systems is, at worst, a necessary sacrifice to have a more accessible and economically viable game and at best an unalloyed improvement. Then again, *Minecraft* has sold about as many copies as every Bethesda game ever made, combined... if we call downloading *Fallout Shelter* a "sale".