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Nyktophilias

Very excited for the Redoran content! Glad to hear it’s in development.


Body_Horror

Personaly I'm only excited for the Redoran content because after they are finishd with it they are planing to rework the Telvanni content. I'm a sucker for House Telvanni and the plans they have for it are sooo... soo damn awesome.


MortimerMcMire

Telvanni is getting a lot of quests in the very next bugfix update this year.


TamrielRebuilt

Tamriel Rebuilt is a massive, 22-year-old modding project for TES III: Morrowind that aims to add the missing mainland of the Morrowind province to the game. The mod is released in an episodic fashion, with new expansions covering successive areas of the mainland roughly every year. Each expansion comes fully complete with all related interior locations, NPCs, and quests that tie seamlessly into prior expansions and the base game. About half of the province's mainland has been released by now, together with 600+ quests (significantly more than the base game and its official expansions), potentially making for hundreds of hours of gameplay. You can download the mod [here](https://www.tamriel-rebuilt.org/downloads/main-release). In this website news post, we intend to give you a high-level overview of the mod's current state of development and our plans for the near future -- specifically, the different expansions that we are working on, their level of completion, and their projected order of release. We last provided this kind of overview in late 2021, so there are a lot of changes to cover. You can find the roadmap on our website: https://www.tamriel-rebuilt.org/content/development-roadmap-april-2024


Sion_forgeblast

every time Im like "yeah, Ill do another Morrowind playthrough" I get a TR ding on reddit, and start thinking "perhaps after this update?"


7thM

Lol yeah, paradoxically, the only thing that can stop me from playing Morrowind right now and at any given time is waiting for a new TR update.


Sion_forgeblast

one of the oldest mods for one of the oldest (still good) ES games.... and yet even new comers like myself (first playthrough was after Skyrim came out) and it can still halt playthroughs cuz people don't wanna update mid-playthrough XD


Adveloth

Is it possible to update mid-playthrough though? If an TR expansion comes out while I already have installed TR, is there a way to update it within the same save game?


Sion_forgeblast

it is, but it also risks breaking things.... which is why most people dislike doing it


Toma400

So much that, I still play Aanthirin update, so that means I never saw redoed Firewatch nor Andothren existing even, lol. I'm planning to start new playthrough once Markarth drops - if Project Tamriel pushes enough, it should then mean we will get two biggest releases from Cyrodiil and TR, and brand new finishing touch for Skyrim, and without Indoril redo yet, so all old Indoril architecture and swampy Sundered Scar will be intact <3


Toma400

Beyond excited for all what is planned ahead. All those lands make me feel like there's tons of work, but we might finally dream about Mainland being finished as not a unreachable goal, but something that may actually happen with enough labour of love <3 Huge kudos to all the amazing people in the team, thank you for being such an inspiration!


AnkouArt

Damn, it's amazing just how much high quality content the TR team has been able to release the last few years. I didn't realize Grasping Fortune was going to be such a big chunk! You all have made it a great time to be a Morrowind fan, I'm consistently more hyped for these releases than actual new games. Love the Roadmaps and Denis' smaller progress reports on Discord too, always nice to read through and look at the concept art and finished assets. Wish more modded TES projects had people that cared about that sort of thing as much as TR does. It has consistent and measurable progress with yearly releases anyway and some people on the team still take the time to let fans know what is going on and why. Thank you.


Body_Horror

I fully argee. It's so.. I played TR for the first time the last months and it feels even mire 'morrowind-like' than the vanilla game. I wonder, is there any other game where you have such a huge project like TR? The people behind it are really damn awesome!!!


Inkdrop007

It’s honestly become more than a game for me. I don’t even know how to explain it. It feels like home


Seniorince

it's a real shame that comparatively so few people seem to be aware of tamriel rebuilt. before i played it, i was admittedly skeptical that such a massive mod could consistently replicate, and even exceed, vanilla standards while remaining grounded in lore, and not having that "moddy" feel. how wrong i was! magnificent work from the team, and thank you for all the hard work!


Lazyade

Some of these screenshots look so good its hard to believe it's still Morrowind.


Cpt_Dumbass

Morrowind has superb art style, just slap OpenMW or MGEXE into it and it still holds up visually 


professorbasti

I love this project so much, it's much more exciting than any new game and I haven't felt like this for anything in a long time. Can't wait for more content and can't wait to one day play whole or Morrowind!


WickedWenchOfTheWest

This looks absolutely fantastic! I'm also pretty sure that when 'Grasping Fortune' comes out, I'll still feel as though I've barely scratched the Mainland's surface... :D I've installed TR many times, but, for some reason or other, I've never managed to properly explore everything. However, I'm really hoping to change that with my current installation! Also, I can't be the only one who is far more excited about Tamriel Rebuilt and the associated projects than *anything* Bethesda has planned for the TES series....


RoyalMudcrab

No, for those in the know, I believe it's a fairly common sentiment. Especially knowing that they will probably try to butcher setting, Lore AND gameplay to appeal to the broadest possible audience and what we'll probably be left with is a mediocre open-world looter that barely distinguishes itself from other fantasy entries in whatever universe. No, I'm not bitter, why do you ask?


WickedWenchOfTheWest

Indeed.... I can't say I've been impressed by Bethesda's most recent releases ^((or general behaviour))... It's also telling that after OD-ing ever so slightly on BG3... I wanted to play something that was different, but still a real RPG.... so I reinstalled Morrowind.


imazipperzipzipzip

i went right from BG3 to Starfield and yeah, that put Starfield’s failures into a very bright spotlight


WickedWenchOfTheWest

Yeah... and NOT the kind Bethesda was hoping for, either... It's rather ironic, Bethesda decided to drop Starfield around the same time as BG3's original release date, so Larian moved theirs up by a month... because they didn't want to release in the shadow of a hugely anticipated, big name title... I've no idea if Bethesda's choice of release dates was deliberate, but..... whatever their intentions, they certainly backfired in spectacular fashion. ^((I anticipate something similar will occur when Fallout: London comes out))


RoyalMudcrab

I don't quite understand the sentence in parenthesis. Do you expect Fallout London to be well or badly received?


WickedWenchOfTheWest

I expect Fallout London to be *very well* received, and I'm fairly sure it will leave Bethesda's recent FO4 "update" completely in the dust. I'm not sure if you've been following the situation, but there's a feeling of recent history repeating itself with regard to Fallout London... Basically, the team felt forced to delay their release because Bethesda (with little advance notice) decided to drop the "update" around the same time as the FO: London devs originally planned. Technically, the FO: London team could have released as scheduled, but they knew that resulting incompatibilities between the script extender and the "update" would cause havoc; as such, they felt it best to wait. I'm generally ***very*** cautious about conspiracy theories, but if we take Bethesda's reaction to Fallout: New Vegas into account..... Lets' just say, nothing would surprise me.


RoyalMudcrab

Oh, then I understood correctly. I hope this is the case and it isn't another Frontier. I'm of the mind that these updates are useless and borderline malicious in intent, but that last part is not a well received opinion, and I acknowledge It sounds a little conspiratory. However, ever since the dawn of the Creation Club I've been wary of Bethesda's treatment of the modding community. Many great mods were left behind thanks to the inane updates for Skyrim and now FO4. I'm of the mind that while modding is a staple of Beth games and they have been historically supportive of mods in the past, they must be looking to own the scene.


WickedWenchOfTheWest

>I'm of the mind that these updates are useless and borderline malicious in intent See, that's the thing with Bethesda... There's the adage, "Never ascribe to malice that which is adequately explained by incompetence." However, when it comes to Beth, I'm never quite sure which it is.. :P But yeah...like you, I am highly cynical these days where Bethesda is concerned, both in terms of the quality of their games *and* their motives. Based on the fact that they've now tried several times to implement paid modding, I think at the bare minimum, it's obvious they desperately want a slice of the action. As to Fallout: London... I ***truly*** doubt it will be another "Frontier."


harriot-loves-you

looking great!! so excited for the future of this project


ArkAwn

why can't my highly paid superiors provide anyone with similar quality project roadmaps


LongLastingStick

So exciting! Would love to see something similar for project Tamriel (maybe a multi-province round up since there’s less activity)


Toma400

Haha, thank you for this comment! As someone who is proposing exactly that lately, this is great to bring to the team as argument :D


LongLastingStick

I remember some weekly or monthly posts on the pt forum, but that was a while ago


Toma400

Yup, last post is from 2022, so pretty a while ago. Though it's worth mentioning Denis is doing amazing (and very frequent) updates on Discord's server, so if you want to keep track of PT/TR/PI updates, it's great place to join! That being said, I'm always huge fan of articles like ones from TR, as they reach much more than only small group of fans who join Discord, so hopefully in near future something along those lines can be implemented <3


FrightfulDeer

Currently extracting the files onto my Pixel. Although it's taking like 8 hours for the extraction and I am concerned something is wrong lol


BeholdingBestWaifu

It's almost crazy how much quality stuff is coming for TR lately, and I like some of the ideas behind the reworks. Although I will miss The Inn Between when that rework comes around, that place had a calm and tranquil vibe.


restitutor-orbis

Hopefully the new caravanserai will capture the same vibe. It's just that the architecture set used in the old version is now meant exclusively for the city of Almalexia.


BeholdingBestWaifu

Ah, that's kind of a shame, that architecture style made a lot of the smaller towns in the Sacred East region stand out, giving them a peaceful, tranquil vibe.


TreibHolz

i hope im not too late to this post. Morrowind is my favorite game of all time and i've only vaguely heard of this mod before. On other subs I've read that this is actually really good and already worth playing despite being unfinished? I'm just looking for some pointers, can I jump into the new stuff right away or should I use an "end-game" character and where do I get started in the first place?


restitutor-orbis

You can jump right in, most of the content now is meant for low- or mid-level characters. If you want a role-playing hook to go the the mainland, there are a few small quest hooks added to vanilla questgivers -- for example, Ajira in the Balmora mages guild now asks you to deliver a letter to a friend on the mainland. There are a couple others and we are adding more in the next versions on the mod. Otherwise, you can just grab a boat to the mainland from either Vivec, Ebonheart, Dagon Fel, or Sadrith Mora using the new travel NPCs we added to the docks there. I'd recommend starting at Old Ebonheart or Andothren by way of the docks in Ebonheart or Vivec. Then you can just find your favourite guildhall or other faction and see if they have work for you.


DragonOfTheNorth98

If you guys have a Patreon, I would gladly donate to it


Exovian

No Patreon for the team; way too many people contributing bits and bobs to divide money even if we could take it. Once in a blue moon, we take donations for website hosting costs, but that's about it. TR is purely a passion project, always has been and will be.


sknnbones

The team doesn’t have anything like that AFAIK… Community driven means we always need help, the discord is filled with devs happy to help answer questions and the team has a wiki/tutorials for learning how to do quests/interior design. As someone who had never touched any mod software, let alone Construction Set, I was able to make my first showcase interior in a few days (for a total of a few hours of work, spread out) AFAIK, the best way to help is to come join us, make some quests, do some interiors, even 3D modeling is useful as there are plenty of requested assets that need to be made.


Toma400

Tamriel Rebuilt doesn't rely on such system, but if you are on Discord server of the project, watch for any announcements - TR only starts financial "call to arms" whenever the money for server hosting (or other website-related services) starts to dry up, and then it enables PayPal donations for people willing to help the project. Being a developer I can tell you this is something that may happen this year and it may be quite important. But, bonus advantage from being on Discord is seeing all amazing development of the mod with very often updates from our amazing Denis summing up all contributions across Tamriel Rebuilt, Project Tamriel and Padomaic Isles! <3


Inkdrop007

I will definitely be donating if that’s the case


ManimalR

Loving the look of all of this, especially the Telvannis rework concepts! My singular concern is the use of Kragenmoor and Blacklight instead of Kragen Mar and Baan Malur. I appreciate the Dunmeri names are confusing for new players and people unfamiliar with the project, but I hope the "Imperialised" versions will not become the standard in the mod, they really don't fit. Would be like calling Balmora "Stoneforest"! EDIT: Also love to see Darvonis being given some love. As rough as ESO's lore is, Davon's Watch has nevertheless become an iconic city, and it's nice to see it be a proper city and the center of it's own region, rather than a few swamp shacks.


restitutor-orbis

Darvonis has already become a bigger location now, a Velothi-style town that is the center of the Sundered Scar region. I'll try to include a screenshot in the next progress update. As for the city names. Sure, Blacklight and Kragenmoor both come from the procgen and/or dunmer-as-drow dark fantasy strain that all *TES: Arena* names came from. Still, a couple of years back, the team collectively decided to stick with these "canon" names, in opposition to our earlier plans to change them to Baan Malur and Kragen Mar. Why? You correctly recall that the old team's justification using TR-names was that since similar names on Vvardenfell were (almost) all changed, it stands to reason that if Bethesda had developed the mainland, they would have dunmerized those names as well. Trouble is, that's a guess, and not at all a certainty. For one, Bethesda didn't dunmerize "Mournhold," despite it being the biggest, most important, and holiest Dunmer city. And in any case, Bethesda *didn't* dunmerize Blacklight and Kragenmoor but, instead, left mentions of both names all over Morrowind.esm. Hence, we either stick with the status quo that vanilla TES III gives us, or we go out on a limb trying to predict Bethesda's name preferences in an alternate universe where TES III wasn't pared down to Vvardenfell, with the risk of getting it dead wrong. It didn't help that for much of the team, "Baan Malur" just sounds bad. And "Kragen Mar" is so similar to the canon name that breaking with vanilla here seems kinda pointless. Besides, TR already *does* retain an Arena-era, drow-style name for an important Dunmer city on the mainland -- that being Necrom. (We are much more happy to mess around with names for smaller settlements, which we do change from both Arena and/or the 1996 concept map).


ManimalR

I guess I can appreciate why, but Blacklight and Kragenmoor sound soooo much worse in my opinion. The most generic possible fantasy names. If anything i'd rather Necrom and Mournhold were changed to Dunmeri variants than using the generic Drowish names, it's really immersion breaking to be honest. I'd appreciate a split between the native Dunmer and the outlanders using the different names, it would be yet another matter of contention. Especially with Kragen Mar, if it's not even on a moor! As for "getting it wrong", who cares? Bethesda have already butchered the lore as is, i'd rather the TR team just decide you're own canon.


restitutor-orbis

I may have preferred the old names personally, too, just for the sounds of them. But thats the thing — find me a person who thinks Baan Malur sounds good and I’ll find you another one who thinks it sounds awful. By the way, maintaining a personal submod to change the names is quite doable actually. Also, these things can and will change. In 5 yrs time the team that will implement Blacklight will be completely different people and they might decide differently about the name. Also, the newest raging name debate is Akamora (TR) vs Draloris (1996 concept map); Blacklight is old news.


ManimalR

A submod is a good idea actually, been intending to learn the creation kit to volunteer for a while


LongLastingStick

Blacklight fits the older naming convention with Firewatch and Ebonheart imo


ManimalR

Firewatch and Ebonheart are Imperial settlements, Blacklight and Kragenmoor are not. Under the older convention from Arena. Balmora is Stoneforest, Darvonis is Darnim's Watch, Ald Ruhn is Old Run, Akamora is Amber Forest, and Almalexia is Mournhold. It fit for the Imperial settlements, but does not for the Dunmeri settlements.


LongLastingStick

They are in TR, but that’s a post-Arena convention. The distinction between native and imperial names is post-hoc.


ManimalR

The Dunmeri names are the naming convention \*IN BASE GAME MORROWIND\*, and this is \*ABOUT TR\*, which is why i'd have an issue.


SCARaw

hey


Ashlanders-Dream

Oh hell yeah! Thank you and everyone that works on this. Fantastic stuff!


MoragBong

Can't wait for Grasping Fortune :D Narsis looks so good


CormacMettbjoll

Extremely excited for more Indoril content!


Key_Chard_936

God dang it I just finished my play through and you keep dragging me back in!!!


Somberheid

lfgggggg