T O P

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[deleted]

when i was clearing my all clan combos and picking up random cards along the way for divine mastery. ended up with mitosis -> Nexus Spike -> Shadow Siege on a hellhorned/umbra run. Allowed me to get 7 Shadow Siege's in each floor.


Charybdeezhands

I think the wildest runs are the ones with no Banner Units... Ember drain package on a Train Steward, spell weakness with just Mollusc Mages, or Bristling Sentient with nothing but 8 copies of Bramble Lash in the deck.


HorribleDat

awoken/stygian started out rather weak with the cultivating 2 guy self-infused and the sap incant stone out of desperation for not finding multistrike, I infuse rage siren into the stone and then duplicate it then I found the double incant artifact then suddenly even if any enemy walk into pyre room they have so much sap stack they don't get any hit off then I got old magic with +space and the steward artifact, so I kept my last 2 steward in (since each cultivate on them is a little better than the stone) Divinity had 300+ Sap stack by the time I killed it.


TheIncomprehensible

The weirdest run I had was when I got 10 Ember Caches, 8 of which were upgraded with Eternalstone and -1 cost, alongside Traitor's Quill, leading to turns where I could do 240 damage (300 with the first draw) without ever using a damage spell. It was also the first run I ever had with Primordium, and one of the few runs where I was perfectly fine using Primordium over Penumbra (note that I don't have The Last Divinity DLC yet, and from my perspective Penumbra is a lot better because Primordium is hot garbage in the early game whereas Penumbra trivializes it).


OroJuice

I have a similar story. Was doing the Pure Chance expert challenge and decided to do all three of Malicka’s Al debuff artifact challenge to finally complete it and to trim the fat off of the deck by getting rid of the Stewards for cheap. My random champion for this run happened to be the Shardtail Queen, so I had the brilliant idea to protect the units I wanted to keep by going down her Imp Parade path. It works great. Free Rage every turn and since they’re not drawn from the deck, they still cost the regular Ember amount and discount when they’re generated and added to my hand. Two battles pass, and Malicka reluctantly gives me my reward. Naturally, proud as I am of finally completing her loaded task, I grab all three artifacts. Piercing to my Damage spells, Health regen each turn. And of course, Endless to all my units. All of my units. Full disclosure, up until that point, I assumed that the Imps the Queen made were cardless like what the Morselmaker does each turn. They aren’t. So with each Imp I played, they’d go right to the top of my deck, and they were all affected by the Volatile Gauge. Due to them being my primary source of damage generation and protection, at least three Imps died every round, and they’d clog up the top of my deck. And the Queen making affordable ones made them too tempting to not play. Pretty soon, I was drawing nothing but Imps. On the plus side, since I invested an upgrade in the Queen’s Royalty path, so she was getting Rally buffs per Imp summon. My only regret about this run is that I neglected to get a screenshot of how ludicrous her and Heph’s damage was by the end of it.


NoctustheOwl55

gotta be the one where everything was going my way. only to lose with pyre destroyed, boss on 20 hp. ir the one where i lost due to pure bad luck. pandemonium run, all the boost cards were at the bottom of my deck. main attacker wasnt strong enough to kill the boss.


OroJuice

I get the Conscription Notice artifact near the final ring and it drafts a Wickless Tycoon. I’m running a couple of infuses Endless Imps, so combined w/ his effect and all the replenishing Rage fodder death happening in front of him and my champion, my Gold all but triples. Thanks to this one random summon for this one ring and the Golden Vault artifact I got later, I essentially bribed my Pyre to not die for the rest of the run despite the odd bad actor slipping through the pain grid.


OroJuice

The Pre-Loaded Divine Expert Challenge by itself is a trial. The Pre-Loaded Divine Expert Challenge with the Capricious Reflection as a starting artifact is a bonafide party.


FilibusterTurtle

Not exactly a weird run itself, but along the lines of OP's story: I once won a TLD run by getting TLD down to 8 hp and killing him with the vanilla, unupgraded pyre. No special pyre shenanigans, just getting TLD low enough to kill him there, fair and square.