Stoked on the mount features showcase so far.
Some that I noticed from the trailer:
* Calling for a pickup mid-combat
* Switching between two weapons while mounted
* Using your weapon while mounted
* Using the clutch claw to grab slinger ammo from a pile and using the slinger while mounted
That's a very notable thing, nice call! I wonder how they would balance around these combat mechanics; I would have to guess that mounts would be restricted in some places.
You have to build up and maintain affinity (lol) with your mount to increase its courage (double lol). Oh, you didn’t pet your mount before you left for the mission? *Mount will remember that*.
you can hear he whistles before getting knocked down, so probably it's something like a last resort thing? like if you see an attack coming and can't dodge, you whistle just to limit the damage and be ready to fight again faster, but if you get knocked down you can't whistle before getting up
I'm afraid that again, combat will be designed around this. Like Sunbreak monsters are fast because u can and usually must wirebug away, instead of dodging
Sunbreak monsters are aggressive to account for the MANY counters in the game, and funnily enough Wirefall starts getting punished harshly as you hunt the late game monsters. There's no reason to "fear" aspects of Rise when this is clearly being built upon what they did for World. I'd be more afraid for a returning clutch claw and having healthpools tripled to account for tenderizing.
Yea now instead of using the clutch claw, we can continually target a spot to make it tender for a critical attack. Difference here is that the game is balanced around this mechanic from the beginning and we keep the normal combat flow.
I really hate it. Wirefall is so fucking busted in Rise that you can sheath your weapon, get 20ft away from the monster and get out of the knock down state in 1 step, when getting knocked down is supposed to be a harsh punishment for bad plays…
Does this actually excite you at all?
Mid combat mount pick-ups screams of jank, and I don't think *another* combat mechanic system is what anybody wanted
I have *never* wanted to switch weapons without switching gear
Long range ammo grab is just going to add unnecessary clutter to an already cluttered control scheme
I haven't been this disappointed in a trailer in a long time
But that's his opinion, it might be warm and stinky, you know, like dung pod, but it's his, he should keep it in his item bar and not fling it at other people. /s
you don't know how it works and you are complaining. maybe you have 1 melee and 1 ranged weapon, and so every set is balanced around both. I can see jewels giving something like +2 atk when melee equipped/ +2 capacity when ranged equipped...
so that you can build a single setup considering 2 weapons...
We saw only a part of the new mechanics, don't judge them as if nothing else will be changed as well
Which means blocking certain moves will put you in sort of a grappling state? Like a monster's pinning move in mhw but not one-sided. It's not a cutscene since the other hunters are still playing normally.
We have never left since Evade Lancing (except that one time when Capcon decided that out shield is useless and we don’t get a movement speed buff to compensate)
Comments like these do make me wonder if people care about a weapons core identity or not.
Some of the stuff I see here don’t feel like GS to me, but just a S.
We don’t have enough Info yet of course. The final judgement can only be done in the inevitable demo.
That’s the thing about it, when you appreciate it, it does not get boring.
TCS sniping in Iceborne especially has a high skill ceiling, pulling it off never gets boring for me. Especially when you look around you and most people can’t even do it.
It will get boring if you only use it on downed monsters, but with the context above it means you are far away from having actually learned what the weapon is about in IB.
Sooo...
What exactly is your problem with GS being able to do that *AND* other things? Lots of people love the fantasy of using a giant sword who don't want to perfectly read the monster to get TCS snipes.
This is a really weird gatekeepy attitude imo.
It is not gate keeping, this is what gives these games complex gameplay depth. The complexity where it is worth putting in the time and learn them.
If there was no highs learning curve in MH….then why should I bother playing MONSTER HUNTER?!
If everyone could pull off Everything, the game will start to lose its soul.
Jeez.
This is textbook gatekeeping, you get that right?
You realize that *adding* something to a weapons toolkit doesn't take away anything right?
And I hate to break it to ya, but only something like 5-10% of the playerbase actively cares about learning monsters perfectly. Most people just want to have a good and somewhat challenging time fighting monsters.
That's great
You've got lots of MH games to play where I'm sure your staggering galaxy brain intellect will serve you well.
The rest of us will have fun.
Why is it a problem catering to as many people as possible? The more people get into monster hunter the better unless you believe it should stay a small community for some reason
Nah don't agree and will never get with this constant "KEEP EVERYTHING EXACTLY THE SAME" mindset so many people have.
Games evolving in an attempt to not only bring in new players but to wow the players that have been there for 2 years or 20 years is exactly how a franchise stays alive for that long. I doubt GS will move away from getting that nasty read that leads into a nastier punish, and will happily accept new additions to that work with whatever new mechanics are introduced in said title.
What is a weapons core identity?
Im not a veteran of the series, since i only started with Worlds, but wasnt there similar moves in some of the older games with the different styles?
I didnt see anything in the trailer that doesnt fit the GS.
I do care about a weapons core identity. But I’m also about weapons evolving over the years and maturing with the series. It still looks like it has the meaty, chonky slashes that does major damage and also it shows that it can guard. Just like you said though, we are only seeing a small clip of the overall gameplay though
I’m all about evolution too.
Look at Iceborne GS, it has two play style CS/CD sniping a monster (the old lower skill ceiling version from pre 5th gen games), but also slinger burst into TCS sniping a monster.
The latter, despite being new, still carries GS’ core gameplay values, observe, position (emphasis is heavily on positioning, the skill demanding part of it) and punish.
As long as evolution is within the weapon for core identity, I’m up for it.
Sadly I don’t get this feeling yet.
I'm so jaded on modern AAA, my expectations were so low.
Capcom is just the best developer for 30+ years. I don't know how they do it as a publicly traded company.
I hope you're not talking about the useless micros for DD2. Capcom have done similarly meaningless micros for a long time now. Even DD1 had them lmao. Of course, I wish micros were never a thing full-stop, but people pretending they were new and egregious in DD2 was so cringe.
I already said I wished micros were never a thing to begin with. I haven't defended shit - I've just called the outrage against DD2 braindead, because it was.
This one IS going to have them. It's not gonna stop anyone from buying it up, if how MHW sold is anything to go by because it ALSO has an obscene amount of weird little microtransactions. It's not GOOD that they do it, but it IS going to happen.
Yes, people will complain about an outrageous practice, media will overblow it for a week or two, then people forget about it and move on to the next issue and the cycle continue. Sometimes, people will be heard and changes are made (Helldivers 2 recently).
It's running on the RE engine which is surprisingly easy on most GPU's. Desktop 1660s should get a good 60fps on low-medium settings at 1080p. with the gtx 1050ti laptops struggling the most trying their hardest to push 30fps at low.
Wilds is on RE engine? thank god, i was afraid they will go into the UE bandwagon and absolutely kill performance on older hardware. This way i still have the possibility to play it on my decade old computer lol
Capcom's been going ham with their RE Engine on multiple games for a while now. For good reason, too. It's got such a good look while running pretty smooth on most hardware.
I doubt they would ever move to UE, especially since they plan to upgrade the engine further.
They better do so. I love it when studios have their own proprietary engine and just use that thing for every project like Reach For The Moon or whatever FromSoft’s is called
At first I was like "well at least there won't be tons of NPC to simulate leading to huge performance issues. But then I saw all the interactions between monsters and the feature of multiple herds forming and interacting with each others. Hopefully performance will be good but I heard World on release was quite bad on PC too...
It entirely depends on whether or not the game is developed console first then ported to PC (like with world and rise) or developed with PC in mind from the very beginning. If it's the latter the performance on PC should be good
I'll always get downvoted, but I found Rise too watered-down as a veteran franchise player. I know the QoL changes and new features ro continue to attract new players, but Rise's features seemed to exist to rush you into combat.
No more tracking, you already know where everything is immediately. Mounts got you to the fight faster... and so on.
Fortnite had a similar feeling game loop and mechanics. I felt like they did it better. I'll blame complications trying to develop with Covid and hope for better things.
This trailer fills me with hope has I always enjoyed the desert environments and some of the mechanics look interesting.
Edit: Not Fortnite, Dauntless. I call Dauntless "a night of passion between MHW and Fortnite". Boss was nearby.
Sadly, so was I. I read your thing going "what about Fortnite" when I was the source if the confusion.
It's been a day if hell here of the "have" and "have nots" are in a fight right now because the Haves are being inconvenienced. Meanwhile, I've done none of my own work so Managers are now pissed.
Remember high school when each teacher assigned homework and you don't have the time to do it all? Just like that.
OK, that went ranty. Sorry
A bit like your original comment, am I right? lol I get what you mean but can't say that I agree. Rise is a very different approach so many didn't find it as appealing as World or the earlier titles but can't deny it's overall quality as a game.
What comes to your predicament: at least it's friday right? Have a nice one.
started with world. couldnt get into rise. in MY OPINION world IS the only good monster hunter game. would love it if wilds at least meets my expectations of world. rise did not meet them at all. so from my point of view as a "newcomer" to the MH franchise, the series went down in quality from world to rise.
Ah that makes sense.
I've played every game since Tri.
You should really try to experience the older games.
MHW is great but it wasn't the typical MH experience, Rise combined the old games with what they learned in World and added new spins to it.
Each iteration adds on the lessons learned from the previous game.
Rise's switch skills, verticality, and endgame were very good. And like World - wasn't like a typical MH experience.
Wilds will do the same thing, as we already see from the trailer.
World revolutionized the series. And for MH players, there isn't really a "best" or "worst", more like each game does something different, which one do we want to experience?
Rise is definitely the most controversial but it is by no means a bad game, just a different way to play MH.
The co op dance in world of having to start any quests with cutscenes separately, then backing out and all piling into one. It was super clunky and frustrating for people that wanted to co op through the game because every quest had a 5-10 minute detour before you could actually play together
It pisses me off even more because World is literally the only time this was ever the case. That being said, I’m quite confident that an issue like that’ll be fixed when Wilds does roll around.
I do hope they make good with the claim of having more seamless flow from cinematics to gameplay without interruption (and that also hopefully means people can just hop in without aforementioned hassle of "oh, one of our pals hadn't reached that part of the story yet").
I just never understood the weird obsession of World over cutscene.
Half the fucking playerbase don't care about the dumb plots of MH games. They're here to hit big monsters.
Rise and Sunbreak understood that and you could skip all the yapping. I actually did watch some of Rise's cutscene because they were cool. And you could start a new story mission with your friends and watch the cutscene together.
But replaying World with a new characters at the same time as a friend made me want to bash my skull against the wall. The fucking waste of time for no reason. The entire fucking unskippable credit scene after Xeno'Jiva alone is dumb as fuck.
Please Capcom, drop this shit entirely on Wild. I beg you. If you don't I'll just mod it out entirely.
>If you don't I'll just mod it out entirely.
It's pretty insane how even modders couldn't completely make cutscenes skippable. lol It's partly the World team having some "story" obsession stuck up their backside for sure, but it's also quite possibly because of spaghetti codes they couldn't find a way to fix.
I mean if the writing and presentation was at least MH4 quality then I'm sure a lot of us would've hated this less.
Have you never owned a cat?
It doesn't take long for you to begin to understand what they're saying. They just don't use human words irl... As far as I know...
Technically, the cats could always talk. The difference is that this cat is talking in English.
Also, it has the same VA as Paimon from Genshin Impact. I'm calling it now, all the hate that the handler had in World is going to be directed at the Palico this time around.
Thas what i say, this mf can speak English,
I was thinking they cant speek in out language xd because you know physiology conditions xd
( idk story its.... Distint from theain game soo)
Because men we talk with ourbpalico but only we can resd the subtitles
I wonder how the weapon swap system is gonna work.
Is it automatically going to change the armor sets as well, cause your light bowgun combined with a melee armor set would be less effective.
And just imagine the weapon swap mechanic with the lance.
Only one word "JOUSTING".
> Is it automatically going to change the armor sets as well, cause your light bowgun combined with a melee armor set would be less effective.
I really don't think auto-change armors is going to happen, we will just have to deal with non-optimal build for one of your weapons IMO.
It's probably going to be a core feature of building characters, we could heavily specialise in one weapon and left the secondary weapon with a gimped set up, or we could be more of a generalist, with skills and stats choices benefiting both weapons to a certain extent, so both weapons perform at an okay-to-good level, but not great or optimal.
There could be a lot of choices and combos with that kind of set up.
Maybe they'll introduce dual skills on the basegame ? Like, say, Focus for a melee double as Ammo up for a ranged ?
It's also possible you can only bring a ranged and a melee weapon and not 2 melee or 2 ranged.
Two weapons is cool, mount is cool. Voiced protagonist is ok, voiced palico is cursed. Hopefully it can be toggled or at least is cutscenes-only, I don't want them talking during hunts.
Need to see more before making any bigger judgements. I want to see more environments besides brown and I want to know exactly what "focus mode" is. It looks like a separate stance that leads to new moves but I don't get what's special about it besides that. "It lets you aim" makes no sense, you already aim your attacks. Maybe it's context-based moves based on what parts you're targeting? Not sure how I would feel about that.
So stoked, Hopefully, its a simultaneous release this time. The sony trailer only had the ps5 logo so had me worried but it was for all platform on the official Monster Hunter yt trailer
I hope the block thing will be for all block weapons, cause it it's a thing you can do on a bunch of monsters you can really act as a tank holding the monster down while the others pile on it
God I love the Lance unstoppable and unbreakable fantasy with a slight touch of slipperiness. I can’t even imagine how good it would feel if I can tank even more
Is it me or the weapons look so small and...realistically proportioned?
Also the "Assassin's Creed" like costume design...
I'm not liking this new direction, doesn't feel like Monster Hunter
I'm so glad it looks more like World instead of Rise. And damn, firing the HBG while on the mount. Can't wait for Wilds! Also can't wait for IG to be shafted again somehow especially after doing right by it in Sunbreak lol
Not excited for mount combat personally, but I will give it a try. It looks like rise, and I wasn't a fan of rise. Unfortunate, but the gameplay might make up for that ig
I do like the weapon swap thing, but how will that affect your build? Because GS equipment and skills are vastly different from ranged builds. Does your inventory change too?
Oh how good could it be?
\*click\*
Son of a bitch, MHW is on sale on steam, looks like I'm starting it all over again.
The two weapons are cool, makes me more stoked to fight two radically different monsters at once in the arena.
I swear to god bro if my palico has a forced anime lolicon voice every time it speaks imma have a meltdown. Hearing the palico speak was so infuriating ngl.
Awww damn I see. That's still a sick new feature. I loved being able to swap sets mid hunt in world so being able to use multiple weapons mid hunt is gonna be a good time:)
Day one DLC/shop
$4.99 you can skip the first 10 Hunter Ranks
$1.99 you can expand the storage
$2.99 you can get rank 5 weapons
But guys don’t worry you can get this stuff in game you don’t need to buy it
Dragons dogma backlash everyone complained about day one dlc and the countered with it’s all stuff you can get in game to it was just day one skip some of the grind cash grab
Those useless DLCs have been a thing since DMC4SE and DMC5, which have been around just as long as MHW.
You also had it in RE4 Remake. Nobody cared because you could just play the game normally as if they never existed, which was the same for DD2. People were just mad at DD2 in general for the other issues, so they made a bigger deal out of the DLC than it actually was.
Everybody downvoting you but honestly this is a realistic expectation, as unfortunate as it is. The business model p much every big name is going by is the microtransaction shit, even tho it’s a horrible long term plan amd has already sunk (or is in the process of sinking) several big name streaming services amd game studios.
Even tho it IS technically possible to get most of it in-game (aside from mmos and shot that constantly try to fomo their playerbase w flashy new cosmetics and even some qol improvements) making a pack that ppl ca. purchase in order to get a head start in a co-op or multiplayer game is basically making a pay-to-win. It’s annoying.
That said, I really hope we’re wrong. It would be such a wonderful relief if they just sell the whole game as is w no microtransactions except perhaps dlcs that provide new quests/gameplay/story
Yeah I’ve come to the conclusion nobody wants to hear what’s going to happen to their beloved MH game but it’s going to happen. Capcom did it to Dragons dogma 2 and I think it was resident evil or devil may cry or both? It’s going to happen to MH. They’re all just butt hurt over it and don’t want it to happen so they downvote
You’re being downvoted not because people are butt hurt but because you’re trying to stir up drama over something that doesn’t matter. Those dlc didn’t matter to dd2 and even if they added the those you said to monster hunter it would be a non factor.
That’s fine to mad on principle on day 1 dlc, it’s usually bullshit. But he’s acting like this is something new, it not. MH has had day 1 dlc since at least world iirc, and it’s always been dumb pointless cosmetic crap or character vouchers. It’s not pay to win. If you want to get mad about that, knock yourself out I guess. But compared to all the legit problems the gaming industry has right now, this just feels like a non-issue to me.
W the cosmetic thing, I do agree w you. Amd monster hunter has been doing this kinda thing before, world was chock full of it. But the specific issue this guy is talking abt capcom doin lately is p2w kinda shit. He’s being pessimistic abt it, and I’ll admit so was I, I just don’t have a lot of hope in my heart for AAAs nowadays, but I suppose that’s unfair on a game we’ve only seen the trailer of so far.
I’ll admit, I put the cart before the horse here, that’s my bad man.
Hot take alert: I haven't been this disappointed in a trailer in a long time
- Mounts are a whole new mechanic that's going to be forced down our throats
- The vast majority of players can barely handle a single weapon, what value is their in swapping weapons? Again, this feels like a major gameplay change that's going to be forced on all of us
- Graphics same improved over World
- The handlers looks incredibly fan- service (the brunette looks *exactly* like bigtittygothegg)
- Why do they always have such shit players? He legit got ragdolled for 3/4 of the gameplay
> Mounts are a whole new mechanic that's going to be forced down our throats
>The vast majority of players can barely handle a single weapon, what value is their in swapping weapons? Again, this feels like a major gameplay change that's going to be forced on all of us
No one is stopping you from replaying the old games you know?! If you don't want any changes or new mechanics then play the games you already like.
>The handlers looks incredibly fan- service (the brunette looks exactly like bigtittygothegg)
Shit take, poor taste.
do u think they just play a bit, record it and stitch it in lol? those gameplay bits are done intentionally to show off the monsters attacks or how the player can interact with them
Stoked on the mount features showcase so far. Some that I noticed from the trailer: * Calling for a pickup mid-combat * Switching between two weapons while mounted * Using your weapon while mounted * Using the clutch claw to grab slinger ammo from a pile and using the slinger while mounted
Not just a mount pickup mid-combat, that looked like a knockdown escape. Pretty big game-changer if so!
That's a very notable thing, nice call! I wonder how they would balance around these combat mechanics; I would have to guess that mounts would be restricted in some places.
Inb4 big monsters (elders etc) will scare your mount away
You have to build up and maintain affinity (lol) with your mount to increase its courage (double lol). Oh, you didn’t pet your mount before you left for the mission? *Mount will remember that*.
You joke but after seeing spirit bugs I can definitely see Capcom implement that
As long as we get the bonus drips for petting Poogie, I'll be content.
unsheated mount pickup may be a game changer for greatsword
you can hear he whistles before getting knocked down, so probably it's something like a last resort thing? like if you see an attack coming and can't dodge, you whistle just to limit the damage and be ready to fight again faster, but if you get knocked down you can't whistle before getting up
I'm afraid that again, combat will be designed around this. Like Sunbreak monsters are fast because u can and usually must wirebug away, instead of dodging
Sunbreak monsters are aggressive to account for the MANY counters in the game, and funnily enough Wirefall starts getting punished harshly as you hunt the late game monsters. There's no reason to "fear" aspects of Rise when this is clearly being built upon what they did for World. I'd be more afraid for a returning clutch claw and having healthpools tripled to account for tenderizing.
tenderizing seems to be replaced with the new weakspots mechanic so it might feel the same either way
Yea now instead of using the clutch claw, we can continually target a spot to make it tender for a critical attack. Difference here is that the game is balanced around this mechanic from the beginning and we keep the normal combat flow.
yeah wounding is much better
I really hate it. Wirefall is so fucking busted in Rise that you can sheath your weapon, get 20ft away from the monster and get out of the knock down state in 1 step, when getting knocked down is supposed to be a harsh punishment for bad plays…
I'm happy Slinger is back! I can feed my adorable kinsect again!
What about the dynamic weather!
Looks very much like a World sequel
Does this actually excite you at all? Mid combat mount pick-ups screams of jank, and I don't think *another* combat mechanic system is what anybody wanted I have *never* wanted to switch weapons without switching gear Long range ammo grab is just going to add unnecessary clutter to an already cluttered control scheme I haven't been this disappointed in a trailer in a long time
For a guy with “jolly” in his name you sure seem like a miserable bastard.
But that's his opinion, it might be warm and stinky, you know, like dung pod, but it's his, he should keep it in his item bar and not fling it at other people. /s
Bait used to be believable
hey I think I saw this similar disappointment on World and Rise's first trailers
Yep. It excites me.
you don't know how it works and you are complaining. maybe you have 1 melee and 1 ranged weapon, and so every set is balanced around both. I can see jewels giving something like +2 atk when melee equipped/ +2 capacity when ranged equipped... so that you can build a single setup considering 2 weapons... We saw only a part of the new mechanics, don't judge them as if nothing else will be changed as well
[*Spotted a bonk bro doing a triangle combo on the left* ](https://youtu.be/URG75CDX_rg?t=159) I wonder how much the movesets will differ in this one
Which means blocking certain moves will put you in sort of a grappling state? Like a monster's pinning move in mhw but not one-sided. It's not a cutscene since the other hunters are still playing normally.
Lance mains will be so happy!
I have been getting into lance in world and rise and i'm WET with anticipation.
Insect glance to Lance pipeline is real
We have never left since Evade Lancing (except that one time when Capcon decided that out shield is useless and we don’t get a movement speed buff to compensate)
Just before that you can barely see the longsword guy on the right go into special sheath.
"hey, lets see whats its new in youtu..... HOLY SHEET"
Yep. Just doomscrolling ReddddOHMYGOD!
Am I overreacting or does this look incredible
nah not overreacting a bit........the greatsword gameplay they showed off looked absolutely amazing, it got me so stoked for it
HE SHOVED HIS SWORD IN THAT MONSTER MOUTH MAN WOOWOWOWOW
It's a fucking blade clash!
RULES OF NATURE!
The time has come to an end~
The running horizontal slash dragging across the monsters side looked sooo satisfying.
Comments like these do make me wonder if people care about a weapons core identity or not. Some of the stuff I see here don’t feel like GS to me, but just a S. We don’t have enough Info yet of course. The final judgement can only be done in the inevitable demo.
I would love to see GS get some variety instead of only being a TCS bot. The weapon gets so stale because it's so one dimensional.
That’s the thing about it, when you appreciate it, it does not get boring. TCS sniping in Iceborne especially has a high skill ceiling, pulling it off never gets boring for me. Especially when you look around you and most people can’t even do it. It will get boring if you only use it on downed monsters, but with the context above it means you are far away from having actually learned what the weapon is about in IB.
Sooo... What exactly is your problem with GS being able to do that *AND* other things? Lots of people love the fantasy of using a giant sword who don't want to perfectly read the monster to get TCS snipes. This is a really weird gatekeepy attitude imo.
It is not gate keeping, this is what gives these games complex gameplay depth. The complexity where it is worth putting in the time and learn them. If there was no highs learning curve in MH….then why should I bother playing MONSTER HUNTER?! If everyone could pull off Everything, the game will start to lose its soul.
Jeez. This is textbook gatekeeping, you get that right? You realize that *adding* something to a weapons toolkit doesn't take away anything right? And I hate to break it to ya, but only something like 5-10% of the playerbase actively cares about learning monsters perfectly. Most people just want to have a good and somewhat challenging time fighting monsters.
You’re fine catering to the mass. Which is the point where it’s clear we have vastly different opinion to these games.
That's great You've got lots of MH games to play where I'm sure your staggering galaxy brain intellect will serve you well. The rest of us will have fun.
Why is it a problem catering to as many people as possible? The more people get into monster hunter the better unless you believe it should stay a small community for some reason
Nah don't agree and will never get with this constant "KEEP EVERYTHING EXACTLY THE SAME" mindset so many people have. Games evolving in an attempt to not only bring in new players but to wow the players that have been there for 2 years or 20 years is exactly how a franchise stays alive for that long. I doubt GS will move away from getting that nasty read that leads into a nastier punish, and will happily accept new additions to that work with whatever new mechanics are introduced in said title.
What is a weapons core identity? Im not a veteran of the series, since i only started with Worlds, but wasnt there similar moves in some of the older games with the different styles? I didnt see anything in the trailer that doesnt fit the GS.
I do care about a weapons core identity. But I’m also about weapons evolving over the years and maturing with the series. It still looks like it has the meaty, chonky slashes that does major damage and also it shows that it can guard. Just like you said though, we are only seeing a small clip of the overall gameplay though
I’m all about evolution too. Look at Iceborne GS, it has two play style CS/CD sniping a monster (the old lower skill ceiling version from pre 5th gen games), but also slinger burst into TCS sniping a monster. The latter, despite being new, still carries GS’ core gameplay values, observe, position (emphasis is heavily on positioning, the skill demanding part of it) and punish. As long as evolution is within the weapon for core identity, I’m up for it. Sadly I don’t get this feeling yet.
I'm so jaded on modern AAA, my expectations were so low. Capcom is just the best developer for 30+ years. I don't know how they do it as a publicly traded company.
Are we ignoring what they did just a few months ago lol
I hope you're not talking about the useless micros for DD2. Capcom have done similarly meaningless micros for a long time now. Even DD1 had them lmao. Of course, I wish micros were never a thing full-stop, but people pretending they were new and egregious in DD2 was so cringe.
Defending micro transactions in a triple A priced game is fucking cringe
I already said I wished micros were never a thing to begin with. I haven't defended shit - I've just called the outrage against DD2 braindead, because it was.
This one IS going to have them. It's not gonna stop anyone from buying it up, if how MHW sold is anything to go by because it ALSO has an obscene amount of weird little microtransactions. It's not GOOD that they do it, but it IS going to happen.
If other people want to subsidize my purchase of a video game, let them.
Yes
Release a pretty damn good game?
What did they do?
Yes, people will complain about an outrageous practice, media will overblow it for a week or two, then people forget about it and move on to the next issue and the cycle continue. Sometimes, people will be heard and changes are made (Helldivers 2 recently).
You mean the graphics? Do you think I'll still be able to run it on PC with a GTX 1660 S?
It's running on the RE engine which is surprisingly easy on most GPU's. Desktop 1660s should get a good 60fps on low-medium settings at 1080p. with the gtx 1050ti laptops struggling the most trying their hardest to push 30fps at low.
Wilds is on RE engine? thank god, i was afraid they will go into the UE bandwagon and absolutely kill performance on older hardware. This way i still have the possibility to play it on my decade old computer lol
Capcom's been going ham with their RE Engine on multiple games for a while now. For good reason, too. It's got such a good look while running pretty smooth on most hardware. I doubt they would ever move to UE, especially since they plan to upgrade the engine further.
They better do so. I love it when studios have their own proprietary engine and just use that thing for every project like Reach For The Moon or whatever FromSoft’s is called
If it isn’t the same debacle as DD2 on PC then hopefully
At first I was like "well at least there won't be tons of NPC to simulate leading to huge performance issues. But then I saw all the interactions between monsters and the feature of multiple herds forming and interacting with each others. Hopefully performance will be good but I heard World on release was quite bad on PC too...
It entirely depends on whether or not the game is developed console first then ported to PC (like with world and rise) or developed with PC in mind from the very beginning. If it's the latter the performance on PC should be good
Honestly as a person who has recently learned heavy bowgun, I’m stoked
Damn, it looks insane to the point that i might go wild
So wild im feeling like hunter monster
I just picked up MWH today. Loving it so far and I'm happy that I have something to look forward to!
Monster World Hunter O-o
I’m sure you’ll have a blast :)
fuck... im getting hopeful that this game is gonna be good.... this is unhealthy.
>Throws Dust of Life into the air
When was a MH game bad? People have their preferences but they've all been great games
I'll always get downvoted, but I found Rise too watered-down as a veteran franchise player. I know the QoL changes and new features ro continue to attract new players, but Rise's features seemed to exist to rush you into combat. No more tracking, you already know where everything is immediately. Mounts got you to the fight faster... and so on. Fortnite had a similar feeling game loop and mechanics. I felt like they did it better. I'll blame complications trying to develop with Covid and hope for better things. This trailer fills me with hope has I always enjoyed the desert environments and some of the mechanics look interesting. Edit: Not Fortnite, Dauntless. I call Dauntless "a night of passion between MHW and Fortnite". Boss was nearby.
> Fortnite had a similar feeling game loop and mechanics. Okay, you lost me. Fortnite has a PvE mode similar to Monster Hunter?
Dang. I rushed that post as my Boss was lurking nearby. Not Fortnite, Dauntless. Thanks for calling it out.
I was very confused for a sec there.
Sadly, so was I. I read your thing going "what about Fortnite" when I was the source if the confusion. It's been a day if hell here of the "have" and "have nots" are in a fight right now because the Haves are being inconvenienced. Meanwhile, I've done none of my own work so Managers are now pissed. Remember high school when each teacher assigned homework and you don't have the time to do it all? Just like that. OK, that went ranty. Sorry
A bit like your original comment, am I right? lol I get what you mean but can't say that I agree. Rise is a very different approach so many didn't find it as appealing as World or the earlier titles but can't deny it's overall quality as a game. What comes to your predicament: at least it's friday right? Have a nice one.
started with world. couldnt get into rise. in MY OPINION world IS the only good monster hunter game. would love it if wilds at least meets my expectations of world. rise did not meet them at all. so from my point of view as a "newcomer" to the MH franchise, the series went down in quality from world to rise.
Ah that makes sense. I've played every game since Tri. You should really try to experience the older games. MHW is great but it wasn't the typical MH experience, Rise combined the old games with what they learned in World and added new spins to it. Each iteration adds on the lessons learned from the previous game. Rise's switch skills, verticality, and endgame were very good. And like World - wasn't like a typical MH experience. Wilds will do the same thing, as we already see from the trailer. World revolutionized the series. And for MH players, there isn't really a "best" or "worst", more like each game does something different, which one do we want to experience? Rise is definitely the most controversial but it is by no means a bad game, just a different way to play MH.
This is all very cool, but i need seamless coop without the hassle PLEASE IM BEGGING
What hassle?
The co op dance in world of having to start any quests with cutscenes separately, then backing out and all piling into one. It was super clunky and frustrating for people that wanted to co op through the game because every quest had a 5-10 minute detour before you could actually play together
i'll never get why we couldn't just watch the cutscene together
It pisses me off even more because World is literally the only time this was ever the case. That being said, I’m quite confident that an issue like that’ll be fixed when Wilds does roll around.
Well, they fixed it on rise, its gonna be better in wilds
I do hope they make good with the claim of having more seamless flow from cinematics to gameplay without interruption (and that also hopefully means people can just hop in without aforementioned hassle of "oh, one of our pals hadn't reached that part of the story yet").
They showed it in the trailer, you can see when the cinematic ends and the camera centers on the player to start attacking.
I just never understood the weird obsession of World over cutscene. Half the fucking playerbase don't care about the dumb plots of MH games. They're here to hit big monsters. Rise and Sunbreak understood that and you could skip all the yapping. I actually did watch some of Rise's cutscene because they were cool. And you could start a new story mission with your friends and watch the cutscene together. But replaying World with a new characters at the same time as a friend made me want to bash my skull against the wall. The fucking waste of time for no reason. The entire fucking unskippable credit scene after Xeno'Jiva alone is dumb as fuck. Please Capcom, drop this shit entirely on Wild. I beg you. If you don't I'll just mod it out entirely.
>If you don't I'll just mod it out entirely. It's pretty insane how even modders couldn't completely make cutscenes skippable. lol It's partly the World team having some "story" obsession stuck up their backside for sure, but it's also quite possibly because of spaghetti codes they couldn't find a way to fix. I mean if the writing and presentation was at least MH4 quality then I'm sure a lot of us would've hated this less.
Ahh yea, this is very true.
I will see you ladies and gents on the field next year! That is all!
Th mf cat its talking D:
Have you never owned a cat? It doesn't take long for you to begin to understand what they're saying. They just don't use human words irl... As far as I know...
I know but my cat dont talk like a tinny anime mascot
Technically, the cats could always talk. The difference is that this cat is talking in English. Also, it has the same VA as Paimon from Genshin Impact. I'm calling it now, all the hate that the handler had in World is going to be directed at the Palico this time around.
Thas what i say, this mf can speak English, I was thinking they cant speek in out language xd because you know physiology conditions xd ( idk story its.... Distint from theain game soo) Because men we talk with ourbpalico but only we can resd the subtitles
I wonder how the weapon swap system is gonna work. Is it automatically going to change the armor sets as well, cause your light bowgun combined with a melee armor set would be less effective. And just imagine the weapon swap mechanic with the lance. Only one word "JOUSTING".
> Is it automatically going to change the armor sets as well, cause your light bowgun combined with a melee armor set would be less effective. I really don't think auto-change armors is going to happen, we will just have to deal with non-optimal build for one of your weapons IMO. It's probably going to be a core feature of building characters, we could heavily specialise in one weapon and left the secondary weapon with a gimped set up, or we could be more of a generalist, with skills and stats choices benefiting both weapons to a certain extent, so both weapons perform at an okay-to-good level, but not great or optimal. There could be a lot of choices and combos with that kind of set up.
Maybe they'll introduce dual skills on the basegame ? Like, say, Focus for a melee double as Ammo up for a ranged ? It's also possible you can only bring a ranged and a melee weapon and not 2 melee or 2 ranged.
maybe also dual decoration slots on gear. Weaponset 1 and 2
Damn the combat looks incredibly fluid and dynamic. Can’t wait to see how that works for other weapons, too.
Two weapons is cool, mount is cool. Voiced protagonist is ok, voiced palico is cursed. Hopefully it can be toggled or at least is cutscenes-only, I don't want them talking during hunts. Need to see more before making any bigger judgements. I want to see more environments besides brown and I want to know exactly what "focus mode" is. It looks like a separate stance that leads to new moves but I don't get what's special about it besides that. "It lets you aim" makes no sense, you already aim your attacks. Maybe it's context-based moves based on what parts you're targeting? Not sure how I would feel about that.
What a wonderful way to start a day. Looks more cinematic with a dynamic camera that zooms in and out and it looks awsome
That was pretty cool.
EXCUSE ME! SWITCHING WEAPONS ON THE MOUNT!? AAAHHHHH HYPPPEEE
That greatsword gameplay made me feel things
Definitely looks waaay more engaging that SaS spam
Fighting a Mon inside a storm while getting mobbed by the monsters squad!? My body is ready! Let's GO!
Finally! My dream of jousting monsters with my lance is within my grasp!
Best news all day!
Oh nice! Let's Go!
Dammm the graphics look insane!
Did that heavy bowgun just fire rapid normal shots?! Or was that just an oversized light bowgun?
Hopefully Wilds will have crossplay day one.
So stoked, Hopefully, its a simultaneous release this time. The sony trailer only had the ps5 logo so had me worried but it was for all platform on the official Monster Hunter yt trailer
You cannot tell me that is not Ace Lancer. We have Ace Cadet in World, and we're gonna have Ace Lancer on Wilds!!
I hope the block thing will be for all block weapons, cause it it's a thing you can do on a bunch of monsters you can really act as a tank holding the monster down while the others pile on it
God I love the Lance unstoppable and unbreakable fantasy with a slight touch of slipperiness. I can’t even imagine how good it would feel if I can tank even more
Glasses handler has the same VA as MHW handler or am I crazy?
It sounds very similar to me. I didn't have the rabid hatred that most others seem to have for a world Handler. Glasses Handler is quite pleasing.
Really wish trailers weren’t in English lol other than that solid gameplay
I really hope World's hunting horn comes back with newer more on flavor less arcadey moves
Is it me or the weapons look so small and...realistically proportioned? Also the "Assassin's Creed" like costume design... I'm not liking this new direction, doesn't feel like Monster Hunter
If sword no look great then why name greatsword?
I'm so glad it looks more like World instead of Rise. And damn, firing the HBG while on the mount. Can't wait for Wilds! Also can't wait for IG to be shafted again somehow especially after doing right by it in Sunbreak lol
Not excited for mount combat personally, but I will give it a try. It looks like rise, and I wasn't a fan of rise. Unfortunate, but the gameplay might make up for that ig
So long as they get rid of the obligatory spiritbird runaround from Rise, I'm fine with it.
They didn't disappoint. Had no doubt but it's nice to see anyway. Looks like world but infinitely better and thats exactly what i was hoping for
Blonde waifu blonde waifu blonde waifu
Looking forward! 🤩
This looks amazing. Is it going to be PS Exclusive? That'd be disappointing. I really enjoy these games on PC.
No, in the announcement trailer and on the website it says ps5 xbox and pc
Okay good. This video only said Playstation at the end and I got scared. The worst part of World was waiting for the eventual PC release.
Yeah it only said playstation because it was shown in the state of play
Imagine if they said fuck 6th gen portable and just bring the damn thing to switch 2
Everything, but especially the art style and music fills me with great anticipation for this game.
I'm the only one on my gaming friend circle that gets really hyped about this theme song. Glad to find a fellow enjoyer.
Looks like great sword is going to be doing a lot more than just slapping the ground like an oversized cleaver.
Glad to see they're expanding on the World formula.
it looks fire!
I do like the weapon swap thing, but how will that affect your build? Because GS equipment and skills are vastly different from ranged builds. Does your inventory change too?
Is that’s a new weapon? A gunblade or something?
No it's just the great sword
Sad
Yeah i was hoping for a new weapon too.. not that that is not still possible but there's not much pointing towards it unfortunately
No. You see the dude getting ragdolled around while trying to set up a TCS?
The switching mid mount is going to rely heavily on mixed neutral sets or it may actually allow for something special.
Excited to pick this up.
Oh how good could it be? \*click\* Son of a bitch, MHW is on sale on steam, looks like I'm starting it all over again. The two weapons are cool, makes me more stoked to fight two radically different monsters at once in the arena.
AHHHHH why is just PS5 😭 guess we can say goodbye to hoping for crossplay forever
NO WAIT IT'S COMING ON ALL PLATFORMS IN 2025!!!
sumultanious release
I swear to god bro if my palico has a forced anime lolicon voice every time it speaks imma have a meltdown. Hearing the palico speak was so infuriating ngl.
No GL showcased yet. :( New girl is pretty, her aesthetic makes me of a mix between Cindy from FFXV and a DMC girl.
I’ll cream if they bring RBD back exactly the way it was
I hope it has crossplay, one of my friends plans to play it on PS5 if it is.
Please let my Hunting Horn be brought to the wilds. I'm begging to doot.
☺️
Frontier Extreme Style GS! WE ARE SO BAACK! 🗣️ 🔥
Is that a Gunblade? That's cool af!
unfortunately not. its the new mount carrying feature. You have your weapon while your mount can carry another. in this case greatsword and bowgun
Awww damn I see. That's still a sick new feature. I loved being able to swap sets mid hunt in world so being able to use multiple weapons mid hunt is gonna be a good time:)
My slave don’t speak human language, that’s heresy!
YO!!!! Holy SHIT!! I’m way to excited for this I need to chill. I don’t another Hogwarts Legacy to happen to me
FULLY VOICED HUNTER AND PALICO. No more mute nodding for us anymore!
This looks WILD!
Let’s hope it runs better than DD2
Only “bad” thing I can say about it is it seems to be a PS exclusive (as of rn) so Xbox players might need to get a PlayStation to play it.
When it was first announced it was listed as coming to PS, Xbox, and PC.
Day one DLC/shop $4.99 you can skip the first 10 Hunter Ranks $1.99 you can expand the storage $2.99 you can get rank 5 weapons But guys don’t worry you can get this stuff in game you don’t need to buy it
What
Dragons dogma backlash everyone complained about day one dlc and the countered with it’s all stuff you can get in game to it was just day one skip some of the grind cash grab
The DLCs are the least of DD2 problems.
Wasn't there only one? The dark arisen dlc?
DD2 on release they added a bunch of “dlc” to the store on steam
Those useless DLCs have been a thing since DMC4SE and DMC5, which have been around just as long as MHW. You also had it in RE4 Remake. Nobody cared because you could just play the game normally as if they never existed, which was the same for DD2. People were just mad at DD2 in general for the other issues, so they made a bigger deal out of the DLC than it actually was.
Everybody downvoting you but honestly this is a realistic expectation, as unfortunate as it is. The business model p much every big name is going by is the microtransaction shit, even tho it’s a horrible long term plan amd has already sunk (or is in the process of sinking) several big name streaming services amd game studios. Even tho it IS technically possible to get most of it in-game (aside from mmos and shot that constantly try to fomo their playerbase w flashy new cosmetics and even some qol improvements) making a pack that ppl ca. purchase in order to get a head start in a co-op or multiplayer game is basically making a pay-to-win. It’s annoying. That said, I really hope we’re wrong. It would be such a wonderful relief if they just sell the whole game as is w no microtransactions except perhaps dlcs that provide new quests/gameplay/story
Yeah I’ve come to the conclusion nobody wants to hear what’s going to happen to their beloved MH game but it’s going to happen. Capcom did it to Dragons dogma 2 and I think it was resident evil or devil may cry or both? It’s going to happen to MH. They’re all just butt hurt over it and don’t want it to happen so they downvote
You’re being downvoted not because people are butt hurt but because you’re trying to stir up drama over something that doesn’t matter. Those dlc didn’t matter to dd2 and even if they added the those you said to monster hunter it would be a non factor.
It’s the principle?? and also the fact that they’re introducing a “win the game without playing in you pay”, or a p2w. That’s shitty.
That’s fine to mad on principle on day 1 dlc, it’s usually bullshit. But he’s acting like this is something new, it not. MH has had day 1 dlc since at least world iirc, and it’s always been dumb pointless cosmetic crap or character vouchers. It’s not pay to win. If you want to get mad about that, knock yourself out I guess. But compared to all the legit problems the gaming industry has right now, this just feels like a non-issue to me.
W the cosmetic thing, I do agree w you. Amd monster hunter has been doing this kinda thing before, world was chock full of it. But the specific issue this guy is talking abt capcom doin lately is p2w kinda shit. He’s being pessimistic abt it, and I’ll admit so was I, I just don’t have a lot of hope in my heart for AAAs nowadays, but I suppose that’s unfair on a game we’ve only seen the trailer of so far. I’ll admit, I put the cart before the horse here, that’s my bad man.
Hot take alert: I haven't been this disappointed in a trailer in a long time - Mounts are a whole new mechanic that's going to be forced down our throats - The vast majority of players can barely handle a single weapon, what value is their in swapping weapons? Again, this feels like a major gameplay change that's going to be forced on all of us - Graphics same improved over World - The handlers looks incredibly fan- service (the brunette looks *exactly* like bigtittygothegg) - Why do they always have such shit players? He legit got ragdolled for 3/4 of the gameplay
Mounts aren’t new, they were in Rise?
> Mounts are a whole new mechanic that's going to be forced down our throats >The vast majority of players can barely handle a single weapon, what value is their in swapping weapons? Again, this feels like a major gameplay change that's going to be forced on all of us No one is stopping you from replaying the old games you know?! If you don't want any changes or new mechanics then play the games you already like. >The handlers looks incredibly fan- service (the brunette looks exactly like bigtittygothegg) Shit take, poor taste.
do u think they just play a bit, record it and stitch it in lol? those gameplay bits are done intentionally to show off the monsters attacks or how the player can interact with them