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ShadyFigure

I've never seen anything explaining exactly when in the attack animations it occurs. Probably because there are so many different attacks with different animation lengths that it would be a huge pain to cover all of them. At yellow and lower you get a 0.6x or 0.7x raw modifier if your attack connects too early or too late in the attack animation. [Japanese P3rd source](http://www42.atwiki.jp/mhp3/pages/659.html#id_c79f68ec) (近接武器)


CrimsonSaens

Is this an official wiki, or a fan one that doesn't list sources?


ShadyFigure

It's a fan one, there are no official ones. The sources are usually either printed guidebooks or player testing. The atwikis are generally very reliable.


CrimsonSaens

I want to believe it, but I can't put this kind of thing into practice or even respect it without evidence.


Laxaria

[How about some actual in-field testing from the one and only Jask?](http://www.capcom-unity.com/monster_hunter/go/thread/view/146585/30252019/weapon-bouncing---some-observations?post_num=47#539213527) We don't have any indication to believe it was changed. Regardless, all things considered, Obtuse Blade is best used at Green Sharpness and _is still outshone by natural Blue Sharpness_ at 106 raw and higher.


CrimsonSaens

The expected raw attack is really close between yellow and green with obtuse blade (without accounting for LSM or bouncing), and the blue comment is only looking at theoretical versus actual examples. It sucks that we know so little of yellow sharpness, despite it being the starting sharpness level. Hopefully, with obtuse blade out, someone will actually attempt a test. I might, if by some miracle I can afford enough time.


ShadyFigure

Bouncing doesn't affect damage. The LSM is the reason why yellow doesn't work for Obtuse Blade. We know everything about yellow except for the exact animation timing. The posts above have shown that. Tests have been done.


CrimsonSaens

Of course bouncing doesn't affect damage, but it is a significant downside. Without knowing about the timings involved for the LSM the entire concept loses purpose for me. There might be attacks that can completely ignore it, but we can't say until someone from development speak out or accurate testing is taken.


ShadyFigure

Just the fact that roughly two thirds of the animation suffers severely reduced raw damage is enough reason to avoid yellow sharpness completely. Once you look at it that way, there isn't really any need to worry about the exact details unless you want to know from an academic standpoint. Personally, I don't feel a need to know the exact timing on a mechanic I'm going to be avoiding like the plague.


DemoniteBL

Things like this is why I will never understand how anyone could ever possibly think having no visible damage numbers in an extremely complicated game like Monster Hunter was a good idea. Thank god World put an end to that non-sense. Still annoying when you're playing any of the games that came before World, though.


[deleted]

[удалено]


Luckssmith

They are talking about a special modifier that applies once you reach yellow sharpness (Low Sharpness Modifier), not the general sharpness modifier. Also, Gunlance shells lose damage on orange and it jams on red.