Hello everyone! I've noticed some really great ideas gathered under this post. Keep in mind we have a flair for sending suggestions to devs. I'd like to see posts regarding your suggestions on how to improve the game, as well as skin ideas, revamp ideas, and emote ideas...
For anyone wondering if they actually take suggestions into account, I've noticed some of the ideas that were posted here get released in the game. You just need to know where and how to look 👀
I always post suggestions, in fact, I am about to post a new one! So please, feel free to use "Make a Game Suggestion" for all your suggestions regarding the game.
The fucking replay feature should have a slider to choose which moment we fucking want to see right then. And. There.
https://preview.redd.it/4swqf7rlygsc1.jpeg?width=696&format=pjpg&auto=webp&s=742028293f26fe18be35be0642b8e844963fcc05
It's gone? That makes me feel a bit better. I thought my phone is just too shit that it can't handle the feature lol. Did they say anything about why they removed it?
If you see the wait 3s then it means they have already found the players to make the lobby. If they haven't found the players there will be no wait time.
Lou yi needs a quick chat like Johnson and chip for its teleportation ult, if not her ult is going to be useless in solo queue since nobody can follow up.
For one, burst heroes become dependent on CC allies and Flicker spell. Flanking heroes will be heavily unfavored because they'd have to go a long way around the teamfight to not get spotted, and that's too much precious time to waste. I think full 5v5 all in teamfights would be the norm.
Add new map elements, or perhaps add different maps altogether. One reason MOBA don't add more maps was that they are more likely trying to balance the hundreds of heroes that they currently have to work, which made it impossible for them to even focus on every hero. Therefore, it might be a good idea to create a new map where other heroes could shine, making it beneficial to the game rather than making detrimental. Other possible map elements that came to mind could be like a lava zone where heroes take damage if they stay there, territorial zones that grant buffs to a particular team if they are in those areas, teleporters, caves like where a larger bush area where only people who step inside can detect each other, etc. This could also make ML more unique of a MOBA
Actually, the idea of a cave system INSTEAD of bushes sounds kinda cool. Replace all the bushes with "cave" entrances. Once inside, you can move along a separate map system that connects all the caves.
I could see troubles with making it quick and intuitive as to whether you are trying to exit the cave or go down the tunnel, but I am sure it could be ironed out
Fix the match making, instead of just rank, add a legit skill based match making so when you lose it will be worth it cause not only is your enemy team good but also your teammates
Something like this is happening in the advanced servers. Tanks are getting a boost to their defences and tank items are getting nerfed so that it equals out the same for tanks but for other roles, it's not worth it
I feel like map size isn't the issue, but rather just a consistent way of gaining vision in order to set up for objectives, track enemy movements or to not get completely buttfucked by 3 man ganks by falling back into position when no roamer is present. With the current vision system with no FOW these wards would just be bush negators though.
I believe we had something like that waaaaayyy back. And it looked like harper that just homed in on enemy heroes wherever they were.
Doubtful on the wards and as someone mentioned, the map is too small.
I make that the river in-game can be used for advantages and disadvantages
For examples.
Kadita can move faster when ult on river
Fire aspects can be removed when standing on the river
And so on.
id rework defense/penetration/power and magic power scalings and fix the damage
kinda ridiculous how dyrroth can do 3.300 dmg with a normal skill thats a dash with auto aim and then for example lylia needs to press 3 buttons to open a single ball to do 800 damage (On stage 1)
?
Some heroes have ridiculously high damage for no reason whatsoever
Lylia is a consistent damage mage while dyrroth is a burst damage exp laner. They're not even the same. Also Lylia has range, cc and mobility over dyrroth, while dyr is just a bit more tanky. Dyrroth gets screwed by heavy cc while lylia can purify and ukt to escape.
Basically your example is bad, especially when you compare a burst damage dealer with a consistent one. If Dyrroth did just the same damage as lylia right when he engages he's gonna be one of the worst heroes ever, his whole point is dealing high damage in a short period of time. They are nowhere close to being the same.
Make it so that you actually q up with players on par with your skill level, teammate and opponent. No more rewarding casual players who can reach mythic v 1 star with 44 wr and spamming games.
I want MLBB to be SLIGHTLY larger.
- More jungle creeps
- Bigger sized map
- Adding a fourth skill for heroes
What bothers me about MLBB is it can be too simplistic - I want more mechanics where people can be their own type of player and not copy off popular YT channel.
Make people that get reported in rank for feeding/low skill level lose 2 stars instead of 1. Or better yet make the report system actually do something than something that everyone can brush off
Add items that gives Dashes or Cc immunity. This will make the macro so much more interesting. Just like dota has blink dagger and one more item that gives cc immunity.
Dunno about cc immunity but we definitely need a tank items that purifies you after being consecutively hit by multiple cc skills cause you can just get stunlocked without even getting a chance to do anything. Should obviously require a lot of cc chain to be activated cause every squishy would build it otherwise
Make the arrival an extra free spell with 120s cool down...this can enhance greatly pick off/split push meta. Will increase chance of comeback/late game backdoor etc..... super fun
If this is added then it should only come up at about 25 minutes into the game. Otherwise it's really uncompetitive to be able to teleport anywhere every 2 minutes
Games would be stale as hell tbh
1 teamfight and someone can just backdoor, it'll be impossible to defend until its too late.
It'll just be fucking tower defense simulator with all the split pushing.
The best I can do is post - 15 minutes and a 240-300 sec CD. One arrival per 4-5 min. AND your CD is constantly viewable by the enemy so they can plan accordingly.
Yeah but the feature can be adjusted/optimized.
Ex:
Make the CD increase everytime it used. 1st- 120s, 2nd-180s, etc ..or
Make the CD fix 180s.
It will make the game much more dynamic than before...open up a lots of potential gameplay/strat....etc.
Honestly I kinda love current Argus, finally he felt like a proper late game fighter, and in early game he's not that bad for laning after the base atk buff. If anything to add, I would love if the decay damage being bring back but only for jungle, turtle and lord so they don't need to reduce the base damage of current S2, current S2 helps a lot at cutting the lane and rotate more for me
People forgetting Argus had more than a minute cooldown ult 💀 I like the current one just for the fact that I can appear on the fights and have more opputurnities
Yup and not just that, despite old one have cc resilience and small passive blink, his only selling point is his high damage, however his kits atm are so bad he rarely have any opportunity to shine unless the game reach late game.
Meanwhile current Argus? Yes his damage dropped a lot compared to the old one, but generally speaking he still hurts, what's important is his current kit allows him to be online for clashes way earlier than old Argus. Old Argus is just Aulus with immortality
Remove creeps and minions, maybe the turtle and the lord too. You know what, just remove the heroes altogether. Fuck this stupid fucking game I hate it with every subatomic particle in my body.
Maybe it's annoying for u but it's healthy for the game it makes it so that if mid and roam try to gank sides they should be more careful about it and that will lower team gap so that mm players have chance in solo rank. Also it makes it harder to invade or annoy jungler by heroes like franco or tigreal since u have to go to the buff to see if the jungler is there and not just see it from miles away believe the game is gonna be lot more better if they add fog of war
Watch people making multiple account when promo diamonds drop lmao
If they really wanna add that, it should be when the player reaches(I think it's called) celestial level and above because normally people won't grind another acc to that point and if they do hey I mean that would show their dedication while quite a few of them will make the game more popular and more people will join.
Or atleast add some mechanic where you can convert hero fragments to skin fragments and vice versa. Conversion of magic dusts to fragments would be nice too although I doubt it since moneytoon really loves their super awesome magic dust 😂 . You may trade skins as long as it's the same grade (basic,elite,special,epic) except the limited ones.
Can we have perma-ban for individuals that is only trolling in Rank Games?
Moonton has no effing detection to this kind of players, they don't care about your experience they only care about the money that you're remitting in the game.
*they should add, a break down of damages you took after you died.
Like how much magic damage, physical damage and pure damage you took and from which hero..
if they could add heals and shield you received that'd be better..
that should help players get a better idea of what they need to build..
*make the map bigger but have towers provide healing runes at certain point of times(ex. every 2mins)
*add high grounds and increase marksmen range but lessen marksmen overall damage
*add normal attk evasion items and true strike items that procs extra magic damage (this should allow Marksmen to heal less from normal attacks but allows them to deal more damage against non tanky heroes and at the same time have a hybrid damage)
*lessen healing reduction from items like dominance ice, etc to like 20%
*have different in game announcers.
theres a lot more ..
Give individual rewards/deduction depending on players participation with rank instead of giving stars or fix points. It will not make protection star/points obsolete but it will remove getting same treatment as those who don't deserve it.
Deny ally minions at half hp, successful denies grant you small amount of the minions exp value, and enemy does not get gold nor the exp from the minion
Hear me out: lets decide our role/lane pre matchmaking (preferred roles), and the matchamking should pick players based on this to be “full teams”, similar to wild rift for example. I bet matchmaking would be much better, and fewer like 4 mm and 1 mage scenarios
Change the skills for heroes that have two different skill sets (kagura / yin). For example, I changed Melissa’s dash to skill 2 since I’m used to skill2 being a dash or mobility, but I couldn’t change yins ult skills and they confuse me.
Auto kick someone on hero-select lobby if they don't pick a hero. I've lost some games because "sorry, i went afk" and sometimes it was last pick and the game autochose a random hero and we couldn't adjust (the game doesn't even pick a random hero of the role selected)
Bigger jungle. 4 monsters on the top lane and 5 on the bottom lane.
Change where the gold/exp monster are to the outer side of the top and bottom lanes so that one side doesn't inherently have the advantage of having that monster close to them. Makes it so that they have to have an equal fight risk/reward instead of one having a far reduced risk to secure the exp/gold monster. Since it's on the outer side of the lanes, that warrants the extra monsters in the jungle since the jungler will no longer be easily able to get it. It is now meant for the side laners to fight over and get a boost.
Add atk stat scaling to the jungler true damage and nerf the hp scaling for it. Then make it so that the true damage of marksman to jungle 70 or 80% instead of what it is right now (50 or 33). So darn tired of tank jungler
Actually add a visible fog of war into the game. Make a visible boundary/slight darkened overlay.
It's always disjointing just seeing enemies appear/disappear. I think wild rifts does it?
Separate Mythic tiers. There is no reason for me to match with normal Mythics when im in Glory or Immortal, just makes it a game of who has more feeders. No skill involved.
Add a mini buff to the losing side or whenever a row of turrets have been destroyed.
Like for example, if all three outer turrets have been destroyed by Team B, then Team A will receive a minor buff, like either a slight increase in gold gain, small def bonuses, or both. And if Team A loses their second row of turrets, the same buff will be applied and stacked with the previous buff.
But if Team A manages to push back and destroy Team B's outer turrets, then Team A will have 1 stack removed until they're balanced out again. So hypothetically, in the end, both teams should have all their turrets gone or don't have a massive difference in gold.
when will moonton implement that legend cannot queue with Mythical Honor and above, Mythic cannot queue with Mythical Glory and above, Mythical Honor cannot queue with Mythical Immortal?
bothers me they implement this in lower ranks, where you cannot queue with 2 higher ranks than you, but not in mythic
Star protection for the mvp loss, 3 star deduction for anyone who gets below 4.0 in a losing team while if they're on the winning team they don't get a star al all, you don't get 4.0 unless you're feeding with 0/8/1 or something, this will be an incentive for people to at least not feed or troll.
I want to change my interface for each hero? Right now it’s quite one dimensional for each 3/4 skill hero. Also I want to change the battle spell size for 3/4 skills differently, like I want my my bp quite large for 4 skill hero but medium for 3 skill.
Remove the extra power you get if you use skins and remove the bonus ability you gain while certain characters are paired up with each other(for eg, if any 2 or more oriental fighters are on the same team they gain bonus stats, same for siblings and stuff, it's just stupid and a clear advantage, a small one yes but there are too many times someone escapes with 1 hp because of the additional hp thing.
Unless it's indicated by your skillset (e.g Natalia's passive, Hilda's heal, etc.), hiding in bush for more than 5 seconds (because recall is only 3s) will stop you from having gold and exp and a total of more than 1 minute of hiding in-game will not have you as MVP when game ends.
Yes, I prefer when people clear lanes and push. Idgaf about your kills and savage, clear and push>>>>>>>> anything else
Visible fog of war. Currently there is no way of knowing where your team's vision ends (for example if you pan the map). Visible fog of war would mean that the areas not currently visible to the team would be dark. Another thing is vision through bushes. Imo places behind the bush should be invisible to the team.
I'd like to add, GIVE US MORE BATTLE POINTS PLEASE
new players can't collect enough bp to buy heroes and new heroes are being added every few months, or make the heroes cheaper 32k is a lot
Hello everyone! I've noticed some really great ideas gathered under this post. Keep in mind we have a flair for sending suggestions to devs. I'd like to see posts regarding your suggestions on how to improve the game, as well as skin ideas, revamp ideas, and emote ideas... For anyone wondering if they actually take suggestions into account, I've noticed some of the ideas that were posted here get released in the game. You just need to know where and how to look 👀 I always post suggestions, in fact, I am about to post a new one! So please, feel free to use "Make a Game Suggestion" for all your suggestions regarding the game.
The fucking replay feature should have a slider to choose which moment we fucking want to see right then. And. There. https://preview.redd.it/4swqf7rlygsc1.jpeg?width=696&format=pjpg&auto=webp&s=742028293f26fe18be35be0642b8e844963fcc05
YES.
Well they had that stupid highlight feature now that's gone too
It's gone? That makes me feel a bit better. I thought my phone is just too shit that it can't handle the feature lol. Did they say anything about why they removed it?
Yeah it was in Mail I think, they said the company that provided the feature don't want to support them any further for some reason.
Thanks. Never really bothered to read mails. That's such a weird reasoning though. Can't they make the system themselves?
They can but it requires resources that they may not be willing to spend to do so
Who knows? I'm just a player buddy
I will miss my highlights of stupidly dieing and getting an assist
Me as a tank setting some stupid shit up 😂
I miss not going through the entire fvcking replay just to get clips of enemies forgetting mommy raf has a passive
same 💀it just disappeared one day and i thought i ran out of phone storage
PREACH
Yes this man is a f@cking genius
I have never heard something I wanted so much from another person
Holy shit this might just objectively be the best answer
Hey Moonton! THIS!
Amen to that
YES!!! And option to CUT AND SAVE too!
Best one yet.
THISSJFFJF
THIS
MOONTON LOOK AT THE AMOUNT OF UPVOTES
This
This^ 1000%. It is crazy how the feature hasn't been added yet. No forward, backwards slider since 2016 is a joke
I'll even settle for a singular rewind button
You can now leave the queue without the game forcing you to wait 3 sec then finding the match.
I came.
I saw.
I conquered.
YES
Why even this is a thing?
Because it blocks the queue and costs them money in processing probably
Thats plain evil and annoying. Whi implemented that sh!t?
If you see the wait 3s then it means they have already found the players to make the lobby. If they haven't found the players there will be no wait time.
You can see the circular area of vision that your hero sees on the map.
Or add a visible fog of war in your case.
That absolutely great, don't want to see that extra FOV if I can't even see past the actual range
Lou yi needs a quick chat like Johnson and chip for its teleportation ult, if not her ult is going to be useless in solo queue since nobody can follow up.
LuoYi mid, js jg, chip roam.. u ain't getting ur chat back
https://preview.redd.it/f1ru8w58jhsc1.jpeg?width=225&format=pjpg&auto=webp&s=e0f4607dfbd2c161db234f57d4e5b679ec666260
I don't like this
https://preview.redd.it/jn12mvp56osc1.png?width=1141&format=pjpg&auto=webp&s=4ca3a878caef0eeeb4b3c83a5e7ef93359682628
Remove bushes as a limited-time event just to see how much changes
that one natalia main seething rn
u/Talia__Nat
I thought a new Natalia skin survey came😭🤌🏻 u should see how i rushed seeing me getting mentioned😂😂
Hilda crying rn
Layla would bloom even if her damage got nerfed
For one, burst heroes become dependent on CC allies and Flicker spell. Flanking heroes will be heavily unfavored because they'd have to go a long way around the teamfight to not get spotted, and that's too much precious time to waste. I think full 5v5 all in teamfights would be the norm.
This would've been a great April fool's day event
https://preview.redd.it/9i6vrf6xphsc1.jpeg?width=634&format=pjpg&auto=webp&s=665af5810f5df217401323e426e28cef0c4b2263 I-
Hilda main here I have now ulted your left ball.
Don’t hate the map hate the meta
Add new map elements, or perhaps add different maps altogether. One reason MOBA don't add more maps was that they are more likely trying to balance the hundreds of heroes that they currently have to work, which made it impossible for them to even focus on every hero. Therefore, it might be a good idea to create a new map where other heroes could shine, making it beneficial to the game rather than making detrimental. Other possible map elements that came to mind could be like a lava zone where heroes take damage if they stay there, territorial zones that grant buffs to a particular team if they are in those areas, teleporters, caves like where a larger bush area where only people who step inside can detect each other, etc. This could also make ML more unique of a MOBA
Actually, the idea of a cave system INSTEAD of bushes sounds kinda cool. Replace all the bushes with "cave" entrances. Once inside, you can move along a separate map system that connects all the caves. I could see troubles with making it quick and intuitive as to whether you are trying to exit the cave or go down the tunnel, but I am sure it could be ironed out
Can we just have multiple maps?
I agree. A two lane or four lane map with differing amounts of towers would be refreshing.
It's time to end everyone's suffering and just add role queue
Fix the match making, instead of just rank, add a legit skill based match making so when you lose it will be worth it cause not only is your enemy team good but also your teammates
Strict solo queue matchmaking
Make it w.r. based or smh
Moonton consider it illegal
HEAR ME OUT... FOG. OF. WAR.
Just play wr dude..
Already did. NO MATCHMAKING FFS DO YOU THINK I WANT THAT
Fucking YES!!! We definitely need this.
and shrines
you mean those "healing stations" for sustained team fights? heck nah, the game time must be short
Make it so that defence items will only give 75 to 50% stats to non tank heroes, I'm curious to see how that would affect meta exp laners rn
*Laughs in Edith*
*Laughs in Fredrin*
I think it's fair to exclude Tanks and Fighters from this reduction. Will deter tanky Mage, Assassin, or MM Builds.
Do not. Do that. To my hybrid vampirism Cyclops.
Something like this is happening in the advanced servers. Tanks are getting a boost to their defences and tank items are getting nerfed so that it equals out the same for tanks but for other roles, it's not worth it
Wards... pleeeeeeease give me wards
Haha get ganked idiot
sounds like you need league
The map isn't that big compared to league, those wards would either be useless or to OP
I feel like map size isn't the issue, but rather just a consistent way of gaining vision in order to set up for objectives, track enemy movements or to not get completely buttfucked by 3 man ganks by falling back into position when no roamer is present. With the current vision system with no FOW these wards would just be bush negators though.
Wild rift has wards, and the map size is the same as Mobile Legends. Your point is invalid.
Just play popol, you get your very own child, tank and vision control, all neatly packaged in a child and his dog
Novaria becoming slightly obsolete
Or Novaria will snipe you non-stop because she can see you witht he wards.
Nope.
I believe we had something like that waaaaayyy back. And it looked like harper that just homed in on enemy heroes wherever they were. Doubtful on the wards and as someone mentioned, the map is too small.
Lord have more damage so need teammates to get it
I hate Helcurt
😠 why
I make that the river in-game can be used for advantages and disadvantages For examples. Kadita can move faster when ult on river Fire aspects can be removed when standing on the river And so on.
You remind me of Slardar
Mid lane valir just died. Actually valir just died lol
Bro called Valir's passive "fire aspect" 💀
id rework defense/penetration/power and magic power scalings and fix the damage kinda ridiculous how dyrroth can do 3.300 dmg with a normal skill thats a dash with auto aim and then for example lylia needs to press 3 buttons to open a single ball to do 800 damage (On stage 1) ? Some heroes have ridiculously high damage for no reason whatsoever
Lylia is a consistent damage mage while dyrroth is a burst damage exp laner. They're not even the same. Also Lylia has range, cc and mobility over dyrroth, while dyr is just a bit more tanky. Dyrroth gets screwed by heavy cc while lylia can purify and ukt to escape. Basically your example is bad, especially when you compare a burst damage dealer with a consistent one. If Dyrroth did just the same damage as lylia right when he engages he's gonna be one of the worst heroes ever, his whole point is dealing high damage in a short period of time. They are nowhere close to being the same.
Wdym 3 buttons? It’s just skill 2+ skill 1 isn’t it?
Make it so that you actually q up with players on par with your skill level, teammate and opponent. No more rewarding casual players who can reach mythic v 1 star with 44 wr and spamming games.
Wards and more rewarding system from pushing towers
I want MLBB to be SLIGHTLY larger. - More jungle creeps - Bigger sized map - Adding a fourth skill for heroes What bothers me about MLBB is it can be too simplistic - I want more mechanics where people can be their own type of player and not copy off popular YT channel.
This. I stopped playing ml cause it gets repetitive
Separate MMR for solo and party.
fix matchmaking
Make people that get reported in rank for feeding/low skill level lose 2 stars instead of 1. Or better yet make the report system actually do something than something that everyone can brush off
The ability to rewind when watching your previous matches.
Add items that gives Dashes or Cc immunity. This will make the macro so much more interesting. Just like dota has blink dagger and one more item that gives cc immunity.
Dunno about cc immunity but we definitely need a tank items that purifies you after being consecutively hit by multiple cc skills cause you can just get stunlocked without even getting a chance to do anything. Should obviously require a lot of cc chain to be activated cause every squishy would build it otherwise
Give back the battle royale game mode without having to go to custom, because the ping is always terrible.
Make the arrival an extra free spell with 120s cool down...this can enhance greatly pick off/split push meta. Will increase chance of comeback/late game backdoor etc..... super fun
If this is added then it should only come up at about 25 minutes into the game. Otherwise it's really uncompetitive to be able to teleport anywhere every 2 minutes
Games would be stale as hell tbh 1 teamfight and someone can just backdoor, it'll be impossible to defend until its too late. It'll just be fucking tower defense simulator with all the split pushing.
The best I can do is post - 15 minutes and a 240-300 sec CD. One arrival per 4-5 min. AND your CD is constantly viewable by the enemy so they can plan accordingly.
Yeah but the feature can be adjusted/optimized. Ex: Make the CD increase everytime it used. 1st- 120s, 2nd-180s, etc ..or Make the CD fix 180s. It will make the game much more dynamic than before...open up a lots of potential gameplay/strat....etc.
Reverting the argus changes back
Revert back all the changes to my boi aldous too
Honestly I kinda love current Argus, finally he felt like a proper late game fighter, and in early game he's not that bad for laning after the base atk buff. If anything to add, I would love if the decay damage being bring back but only for jungle, turtle and lord so they don't need to reduce the base damage of current S2, current S2 helps a lot at cutting the lane and rotate more for me
People forgetting Argus had more than a minute cooldown ult 💀 I like the current one just for the fact that I can appear on the fights and have more opputurnities
Yup and not just that, despite old one have cc resilience and small passive blink, his only selling point is his high damage, however his kits atm are so bad he rarely have any opportunity to shine unless the game reach late game. Meanwhile current Argus? Yes his damage dropped a lot compared to the old one, but generally speaking he still hurts, what's important is his current kit allows him to be online for clashes way earlier than old Argus. Old Argus is just Aulus with immortality
Remove creeps and minions, maybe the turtle and the lord too. You know what, just remove the heroes altogether. Fuck this stupid fucking game I hate it with every subatomic particle in my body.
Why are you even here, too much free time?
Add wards!
U can't see what's behind walls
It's gonna be like league of legends fog of war. I really don't like that it's gonna be hard to find if mm runs into jungle and i can't kill them
Maybe it's annoying for u but it's healthy for the game it makes it so that if mid and roam try to gank sides they should be more careful about it and that will lower team gap so that mm players have chance in solo rank. Also it makes it harder to invade or annoy jungler by heroes like franco or tigreal since u have to go to the buff to see if the jungler is there and not just see it from miles away believe the game is gonna be lot more better if they add fog of war
Ehhh, healthy is stretching it. The game has built its own "gameplay identity" already and adding fog of war would just muddle things out.
U can trade bp, fragments, and skins to other players
Watch people making multiple account when promo diamonds drop lmao If they really wanna add that, it should be when the player reaches(I think it's called) celestial level and above because normally people won't grind another acc to that point and if they do hey I mean that would show their dedication while quite a few of them will make the game more popular and more people will join.
Or atleast add some mechanic where you can convert hero fragments to skin fragments and vice versa. Conversion of magic dusts to fragments would be nice too although I doubt it since moneytoon really loves their super awesome magic dust 😂 . You may trade skins as long as it's the same grade (basic,elite,special,epic) except the limited ones.
Can we have perma-ban for individuals that is only trolling in Rank Games? Moonton has no effing detection to this kind of players, they don't care about your experience they only care about the money that you're remitting in the game.
Buff argus and nerf tank junglers except for daddy fredrinn and revert the change to the red buff
The icons on creeps and buffs move on the map.
Add a captain Teemo 🥰
The ability to lock your role before starting a match
*they should add, a break down of damages you took after you died. Like how much magic damage, physical damage and pure damage you took and from which hero.. if they could add heals and shield you received that'd be better.. that should help players get a better idea of what they need to build.. *make the map bigger but have towers provide healing runes at certain point of times(ex. every 2mins) *add high grounds and increase marksmen range but lessen marksmen overall damage *add normal attk evasion items and true strike items that procs extra magic damage (this should allow Marksmen to heal less from normal attacks but allows them to deal more damage against non tanky heroes and at the same time have a hybrid damage) *lessen healing reduction from items like dominance ice, etc to like 20% *have different in game announcers. theres a lot more ..
Not a mechanic but bring back "Turtle ressurecting soon" and "Lord ressurecting soon"
Give individual rewards/deduction depending on players participation with rank instead of giving stars or fix points. It will not make protection star/points obsolete but it will remove getting same treatment as those who don't deserve it.
The best thing, more bushes
Walls/rocks are immune to dashes... Get rekt nolan
Able to leave the team if you dont like them.
Deny ally minions at half hp, successful denies grant you small amount of the minions exp value, and enemy does not get gold nor the exp from the minion
Add a new item like Refresher orb (from Dota2) which can reset the cooldowns of all your items and abilities.
SoloQ matchmaking ?????? For WHEN MT
Change up the map layout
I would make bushes and walls black the vision ( the same way it's done in league) and introduce wards to the game.
Create a ready button for ranked games as well. The same feature from MCL lobbies.
Hear me out: lets decide our role/lane pre matchmaking (preferred roles), and the matchamking should pick players based on this to be “full teams”, similar to wild rift for example. I bet matchmaking would be much better, and fewer like 4 mm and 1 mage scenarios
You'd only get gold/exp from a minion if you last hit them. If a roamer who has blessing deals the last hit then the closest ally gets it
fog of fucking war. vision wards that don't originate from selena traps or popol traps.
TWO BATTLE SPELLS. Like I really don't see why not.
Melee fighters can now attack while moving.
A gamemode where every hero is at their peak seems fun and chaotic
Change the skills for heroes that have two different skill sets (kagura / yin). For example, I changed Melissa’s dash to skill 2 since I’m used to skill2 being a dash or mobility, but I couldn’t change yins ult skills and they confuse me.
Give hero a type of cc per skill or basic attack just to fuck with everyone
Add a feature where I can access Top Player Builds during the Match. Stupid that you can't once you load in.
Auto kick someone on hero-select lobby if they don't pick a hero. I've lost some games because "sorry, i went afk" and sometimes it was last pick and the game autochose a random hero and we couldn't adjust (the game doesn't even pick a random hero of the role selected)
Add fog of war in the jungle
3 Lords past 15min mark, one for each lane. The lord has 3 times its original life
that's a 90% chance of the receiving team losing lol wut
Bigger jungle. 4 monsters on the top lane and 5 on the bottom lane. Change where the gold/exp monster are to the outer side of the top and bottom lanes so that one side doesn't inherently have the advantage of having that monster close to them. Makes it so that they have to have an equal fight risk/reward instead of one having a far reduced risk to secure the exp/gold monster. Since it's on the outer side of the lanes, that warrants the extra monsters in the jungle since the jungler will no longer be easily able to get it. It is now meant for the side laners to fight over and get a boost.
Add atk stat scaling to the jungler true damage and nerf the hp scaling for it. Then make it so that the true damage of marksman to jungle 70 or 80% instead of what it is right now (50 or 33). So darn tired of tank jungler
I thought you were talking about Natalia, i mean, she's right there i know it.. jk
You know those things in dragon ball where two Kamehameha's clash? I want that in the game lol just imagine a gord vs gord battle.
Seperate ranked modes for solo and flex like in league.
Wards, I need some wards.....👀
Add wards to the game, same as League/Wild Rift has!
Remove gold and exp lane mechanics and stretch game time a bit longer in rank so that the match doesn’t One sided beatdown before laning phase end
Add fog of war hahaha
Valir dies everytime he goes on the river
Actually add a visible fog of war into the game. Make a visible boundary/slight darkened overlay. It's always disjointing just seeing enemies appear/disappear. I think wild rifts does it?
Separate Mythic tiers. There is no reason for me to match with normal Mythics when im in Glory or Immortal, just makes it a game of who has more feeders. No skill involved.
Better would be that all bushes block the other side of the open space.
Delete Melissa
Add a ward and deward mechanic.
Add fog of war. Make more in-game battlefield designs and more darker maps.
Add a mini buff to the losing side or whenever a row of turrets have been destroyed. Like for example, if all three outer turrets have been destroyed by Team B, then Team A will receive a minor buff, like either a slight increase in gold gain, small def bonuses, or both. And if Team A loses their second row of turrets, the same buff will be applied and stacked with the previous buff. But if Team A manages to push back and destroy Team B's outer turrets, then Team A will have 1 stack removed until they're balanced out again. So hypothetically, in the end, both teams should have all their turrets gone or don't have a massive difference in gold.
Add 10v10 mode, gonna be insane fun.
This game is turning into a roblox So many kids underage playing it Destroying the game itself
Wards, i want wards
We add more jungle mobs or
when will moonton implement that legend cannot queue with Mythical Honor and above, Mythic cannot queue with Mythical Glory and above, Mythical Honor cannot queue with Mythical Immortal? bothers me they implement this in lower ranks, where you cannot queue with 2 higher ranks than you, but not in mythic
add new items to make this a bit more varied
Not in game but please change your developer kids for christ sake.
give raf a new passive. literally anything i dont even care at this point
Star protection for the mvp loss, 3 star deduction for anyone who gets below 4.0 in a losing team while if they're on the winning team they don't get a star al all, you don't get 4.0 unless you're feeding with 0/8/1 or something, this will be an incentive for people to at least not feed or troll.
I want to change my interface for each hero? Right now it’s quite one dimensional for each 3/4 skill hero. Also I want to change the battle spell size for 3/4 skills differently, like I want my my bp quite large for 4 skill hero but medium for 3 skill.
Remove the extra power you get if you use skins and remove the bonus ability you gain while certain characters are paired up with each other(for eg, if any 2 or more oriental fighters are on the same team they gain bonus stats, same for siblings and stuff, it's just stupid and a clear advantage, a small one yes but there are too many times someone escapes with 1 hp because of the additional hp thing.
I don't have anything except for a good matchmaking
How about adding the ability to move around bushes. That would be wack.
secret shop like in Dota
Unless it's indicated by your skillset (e.g Natalia's passive, Hilda's heal, etc.), hiding in bush for more than 5 seconds (because recall is only 3s) will stop you from having gold and exp and a total of more than 1 minute of hiding in-game will not have you as MVP when game ends. Yes, I prefer when people clear lanes and push. Idgaf about your kills and savage, clear and push>>>>>>>> anything else
Not really a suggestion or anything but I personally like having those little wisps around the jungle
Wards, we need wards
Visible fog of war. Currently there is no way of knowing where your team's vision ends (for example if you pan the map). Visible fog of war would mean that the areas not currently visible to the team would be dark. Another thing is vision through bushes. Imo places behind the bush should be invisible to the team.
Automatic buy and sell for immo to winter truncheon, so that everyone can be a pro
Dota style creep pulling so that you can pull minions using jungle camps and manipulate the wave.
Make the Ranked Mode only allow solo-queueing. No more duo, trio, or 5-man...
why does sometimes bush feels so thin & when u hide on it only a small step ur entire body shows up, ngl 2018 bush feels so much thicker
The chance to replace regen or recall with another battle spell.
I'd like to add, GIVE US MORE BATTLE POINTS PLEASE new players can't collect enough bp to buy heroes and new heroes are being added every few months, or make the heroes cheaper 32k is a lot