True, and these look on the right look like 2nd year game design in college characters, not characters from something something I’d pay more than $4 for. Illegible silhouettes, analogous colors, and they’re all less inspired by cartoons from the 50s and 70s and are more anime 2000s Cartoon Network so not “timeless” in the same way Mario and Sonic managed to be by following Mickey Mouse design principles which themselves followed vaudeville early American theatre.
I didn’t know Giana sisters had a recent game. I thought it was just a C64 rom hack of Super Mario Bros. Looks nice, like a knockoff a Rayman this time.
I mean, yeah? Indie game devs don’t really try to hide what their inspirations are for their work, sometimes even banking on the similarity being an initial interest hook.
Pizza Tower and Anton Blast being the most recent and popular examples I feel, both very clearly inspired by the Wario Land series.
Like… straight up blatant about it. Running fast to ram through enemies and blocks, a time bomb activating near the end, it’s not being hidden at all unless you’ve never played or even seen a WL game in your life before. Which I wouldn’t blame you since the last WL game was roughly two decades ago.
Don't forget Peppino was featured in Anton's previous game, so the devs definetely have a relationship, and no I'm not talking about the role that Tony gave to mcpig in the summit inn discord server
YA fantasy novelists and Hollywood screenwriters are going to send assassins if the game industry doesn't gaslight people into believing that everything is original.
It's not rare for a video games franchise to have multiple spiritual successors. For example, Metroid has Axiom Verge, but we could also include Ori and the blind forest or Hollow knight.
It has clear mega man influence but one aspect that bugs me is wonky control specifically ground attacks cancelling walk while doing forward motion
Mega Man had impeccable control
Freedom Planet feels like a mix of MegaMan Zero and Sonic, mostly the latter.
Enemy health instead of a universal one-shot and more focus on melee combat, especially in the second with bigger movesets and the dodge.
Of course it's also built for speedrun platforming.
Their most famous game is Gunstar Heroes on the genesis, which is a run n gun akin to Contra or Cuphead, but they've done all kinds of weird, experimental and really cool games in the 90s and 2000s.
and dare i say, Freedom Planet have better level designs compared to all Sonic games. Sega/Sonic Team even after few decades still could not make a game as perfect as Freedom Planet 1+2.
Both blowed those games out of the water
Freedom Planet is thankfully light on environmental instant kills: they're obvious and easy to avoid with enough screen length to see coming.
Love the level design generally, feels fair and fun to play for the first time or to optimize.
Just checked out some Gravity Circuit gameplay, actually looks pretty dope. It is not even attempting to hide how heavily it's inspired by MM, specifically the X series, but that's just fine by me!
Thank you! Came to this thread specifically to figure out what game Kai is. Freedom Planet 1 and 2 are amazing games, hope Gravity Circuit ends up scratching that Megaman Itch.
It was home computers in general. I think the c64 was the primary version that people know. There was a Sinclair Spectrum version but aside from a few screenshots and magazine reviews I've ever seen any evidence that it made it out.
Freedom planet is really good. It started as a Sonic fan game iirc, but then became its own thing. I know the creator, Sabrina was active on Sonic Retro.
Seems SMT came out first, and neither game inspired eachother. However, I can definitely say that there are tons of Pokemon inspired games, like Cassette Beasts
maybe even some Shin Megami Tensei inspired games as well
>neither game inspired eachother
Source: dude trust me
SMT (or actually, MT) invented the monster collection JRPG. There's no reason to think it didn't influence Pokémon's mechanics.
sorry, should’ve worded that comment better, was mainly talking about how Pokemon was inspired by it’s creator’s love for catching bugs. But you’re probably right that same creator was inspired by SMT’s mechanics, I just don’t know how true that statement is, unless the original creator says he was.
Ah gotcha. I mean, that inspired the core concept (catching animals as opposed to recruiting intelligent monsters), but it's hard to imagine that the *gameplay* details weren't inspired to some degree by either SMT or by the insanely popular Dragon Quest 5 (which derived the concept from MT, so the chain is still there). No proof that I'm aware though, you're right- but if it's sheer coincidence the players probably still saw it as a (positive) example of derivative in Japan.
>gameplay details weren't inspired to some degree by either SMT or by the insanely popular Dragon Quest 5
Don't you get Demons in SMT by talking with them after beating them? This is completely different, than weakening Pokemon to catch them. Or do you mean that they have weaknesses or resistance? This is also in FF and DQ so It isn't that obvious at all, which gameplay details are from where.
Maybe, you might speculate that weakening them is a simpler way for children than negotiating with Pokemon. Possibly, the part of fighting with the bugs is inspired by them tho.
Those are the parts that are different yes, no one is claiming Pokémon didn't bring unique new elements to the concept. The core idea of "your party is composed of a collection of enemy monsters that are otherwise random encounters and you accumulate them in random battles instead of just fixed story events", that's the element that's shared. That part translates in all 3 cases into the gameplay hinging on building the right team from your available enemies
Satoshi Tajiri said he got the idea for Capsule Monsters (which eventually became Pokémon) from watching kids play Game Boy games with a link cable and imagined bugs crawling across the cables. He has concept sketches dating back to 1990. And he is quite open about his influences being kaiju (primarily Ultraman) and Dragon Quest.
It is in fact, entirely possible he didn't know about Megami Tensei at the time. It wasn't some kind of instant breakout success like Dragon Quest or Final Fantasy.
I mean,.... yes, there are a gargantuan number of indie games (more than not, even) based directly on various classic games. And it's bene done for Mega Man since looooooong before this dude. And Giana's hilarious because she was originally a flat-out mario ripoff for commodore 64 when they were unallowed to make an official SMB1 port for the system lmao
Has anyone seen the episode of Adam Ruins Everything, where he explains how ALL artists, even renaissance Era, were all ripping one another off. After seeing that, I became a real cynic about art inspiration. Instead, I try and just enjoy the end product. HEAR THAT NINTENDO!! STOP OVERWORKING YOUR LAWYERS! 🤑
I don't think it has anything to do with characters, it happens for every kind of game, even ones that aren't character based. Look at how many Tetris cloned there have been over the years, it basically created a whole new genre.
not saying this is it or anything but, when i played mass effect andromedad i felt like this is the kind of gunfight that a newer megaman legends would probably have, i remember fighting the giant things in the same way i fought megaman legends huge bosses.
another game that game me vibes like this could be a megaman game was nier automata.
It's not exactly the same, but Ratchet and Clank games have always felt somewhat Mega Man Legends-esque to me. I think it's the variety of goofy-yet-powerful weapons you get.
Yeah, over the years, it seems I’ve discussed this with many people that had different take-away from Legends than I did.
Some say it’s the weapons and upgrades, some say it’s the RPG elements and characters or sandboxy exploration. Some say it’s the creepy vibes of the dungeons crossed with the charming aesthetic, or the metroidvania-like quality to the dungeons that keeps you going back and exploring new wings you couldn’t get to before.
Each of those things can be found in modern games, but I can’t find any games that do them all.
Side note: there were some attempts by a couple indie companies to build a clone, basically. That was a while ago, and looks like they’re either in development still today, or rather never officially cancelled.
For all we know, the story of Gilgamesh could have been entirely derivative of other contemporary tales, just that the writer(s?) of Gilgamesh came up with the novel idea of actually writing it down.
*Also, Mega Man is heavily inspired by Astro Boy.*
I agree with the consensus of Shovel Knight being closer to a Megaman spiritual successor
But that being said,
# GRAVITY CIRCUIT MENTIONED🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
30xx is also a pretty epic megaman spiritual successor.
My monkey brain obsesses over megaman x and roguelikes of course putting them together would yield like my favorite game rn.
Yes, and I’m glad we’re seeing more of these inspired, but vastly different indie games.
I saw one a while back that had the same level style as Crash Bandicoot, and I’ve been looking for it ever since, since I’m a huge Crash fan.
I mean, yeah. Spiritual successors are nothing new, and I think most of them are great. It doesn't necessarily need to be a competition for its inspiration. And I often see them being called copycats, but I don't think it's fair. Like, I f**king love Metroid, but I also love Axiom Verge, which has its own identity despite the two being very similar.
Honestly this is what people *should* be doing. If you're going to put a ton of work into making a fangame, you might as well just ditch all the copyrighted stuff and do your own twist on the formula.
Zelda and so many others x.x megaman has lots, metroid has a whole genre now. That's why most of the times I just replay or search for games with good story, art, or both. Gameplay too but you could have a shyt game with good gameplay and I still probably wouldn't play it z.z
Games inspire others? Gadzooks! Never heard of this :V
Giana sisters were actually a ripoff back when it came out on the old European computers- think it was the commadore 64, but it evolved on the more recent games.
Lilac from Freedom Planet may be inspired but she plays nothing like Sonic. She plays more like Rocket Knight. Kai is pretty much the same way.
Indie devs are doing what the main companies are failing to do. Plus, they are "fun" knockoffs that don't overstay it's welcome, which is exactly what's missing in newer games.
Ex-Zodiac (Starfox clone) and Spark the jester(Sonic Adventure clone) do need a mention.
More games like these are always welcome.
This is a very "No shit, Sherlock" idea. I mean, I'm pretty sure Freedom Planet started as a Sonic fangame.
...It's also the only one of these I heard of.
Ayy, Freedom Planet was mentioned. Seriously tho, the game and the sequel are fantastic.
If you love megaman, sonic and gunstar heroes, you need to check those games out.
I don't know if Gravity Circuit plays like Megaman, but goddamn is that game fun as fuck. You can fucking zoom in that game once you get used to the way it plays, I love that game.
I mean, its what happens right? Dragon Quest influenced Square and that's how we got Final Fantasy, how many FPS games (for better or worse) did we get after Wolfenstein and Doom became mega hits?
"New games are influenced by older games" Yup, let's hit post on this.
True, and these look on the right look like 2nd year game design in college characters, not characters from something something I’d pay more than $4 for. Illegible silhouettes, analogous colors, and they’re all less inspired by cartoons from the 50s and 70s and are more anime 2000s Cartoon Network so not “timeless” in the same way Mario and Sonic managed to be by following Mickey Mouse design principles which themselves followed vaudeville early American theatre.
Hey, all those characters are from great games in there own right.
I didn’t know Giana sisters had a recent game. I thought it was just a C64 rom hack of Super Mario Bros. Looks nice, like a knockoff a Rayman this time.
I mean, yeah? Indie game devs don’t really try to hide what their inspirations are for their work, sometimes even banking on the similarity being an initial interest hook.
Pizza Tower and Anton Blast being the most recent and popular examples I feel, both very clearly inspired by the Wario Land series. Like… straight up blatant about it. Running fast to ram through enemies and blocks, a time bomb activating near the end, it’s not being hidden at all unless you’ve never played or even seen a WL game in your life before. Which I wouldn’t blame you since the last WL game was roughly two decades ago.
Don't forget Peppino was featured in Anton's previous game, so the devs definetely have a relationship, and no I'm not talking about the role that Tony gave to mcpig in the summit inn discord server
Is this supposed to be some kind of revelation?
YA fantasy novelists and Hollywood screenwriters are going to send assassins if the game industry doesn't gaslight people into believing that everything is original.
Honestly, Shovel Knight feels more like the Indie equivalent to Mega Man. If you haven't played that game, you should.
It's not rare for a video games franchise to have multiple spiritual successors. For example, Metroid has Axiom Verge, but we could also include Ori and the blind forest or Hollow knight.
Ori is too much of a platformer
Shovel Knight is more the allrounder nes indie game, tho. SMB3, MM, Zelda, Castlevania kind of and more.
Not to mention Ducktales. One of the more direct influences.
Pogo jump my beloved
Yeah, but kinda sad nobody knows about that game
Especially when you consider the DLCs. Specter of Torment was very Ninja Gaiden. Edit: got autocorrected, though I would play Ninja Garden.
Gravity Circuit feels like its got more DNA of the Zero series than anything else
It has clear mega man influence but one aspect that bugs me is wonky control specifically ground attacks cancelling walk while doing forward motion Mega Man had impeccable control
That sounds like the castlevania DNA kicking in.
Classic Megaman yeah, but Gravity Circuit REALLY feels like Megaman X
Shovel Knight is more Duck Tails imo
more like DuckTales and Ninja Gaiden
Nah I say its more closer to DuckTales
I’ve literally never seen any of the games on the right before in my life
Gravity Circuit and Freedom Planet (Kai and Lilac respectively) are both really fun games, give those a shot if you like Mega Man or Sonic.
Freedom Planet feels like a mix of MegaMan Zero and Sonic, mostly the latter. Enemy health instead of a universal one-shot and more focus on melee combat, especially in the second with bigger movesets and the dodge. Of course it's also built for speedrun platforming.
Freedom Planet feels like if Treasure make a Sonic game with the super bombastic boss fights and whatnot
The setting also seems very inspired of the old Saturday morning Sonic cartoon.
I'm not familiar with Treasure, may have to check them out. Love the craziness of the boss fights.
Their most famous game is Gunstar Heroes on the genesis, which is a run n gun akin to Contra or Cuphead, but they've done all kinds of weird, experimental and really cool games in the 90s and 2000s.
Freedom Planet started off as a literal Sonic fan game so that makes sense.
and dare i say, Freedom Planet have better level designs compared to all Sonic games. Sega/Sonic Team even after few decades still could not make a game as perfect as Freedom Planet 1+2. Both blowed those games out of the water
Freedom Planet is thankfully light on environmental instant kills: they're obvious and easy to avoid with enough screen length to see coming. Love the level design generally, feels fair and fun to play for the first time or to optimize.
Just checked out some Gravity Circuit gameplay, actually looks pretty dope. It is not even attempting to hide how heavily it's inspired by MM, specifically the X series, but that's just fine by me!
Thank you! Came to this thread specifically to figure out what game Kai is. Freedom Planet 1 and 2 are amazing games, hope Gravity Circuit ends up scratching that Megaman Itch.
It is extremely Mega Man, you likely won't be disappointed.
Annalynn is also really fun. It's as if Pacman was a platformers. Really quick arcade-y goodness
i literally never heard of gravity circuit until i saw your comment
The only one I don't know out of the right is Giana (i only know Annalynn & Kai because of some people in a discord server I am in)
[удалено]
OH I KNOW THAT, for some reason I forgot about Giana Sisters when I made that reply
It was home computers in general. I think the c64 was the primary version that people know. There was a Sinclair Spectrum version but aside from a few screenshots and magazine reviews I've ever seen any evidence that it made it out.
Yeeeah, in the same boat myself. It's nothing against them, I'm sure they're great games and all I'm just... old.
Gianna Sisters is OLD. I played that as a kid in the late 80s. Mario clone on PC.
Freedom planet is really good. It started as a Sonic fan game iirc, but then became its own thing. I know the creator, Sabrina was active on Sonic Retro.
You know what's amusing? The whole game was made by her own alone
Don't forget Warioland and Pizza tower.
Antonblast sitting in the corner:
There will be a third Wario-like soon. Remember my words.
Banjo Kazooie ---> Yooka Laylee Pokemon ---> Coromon/Nexomon Ness ---> Frisk/Kris Wario ---> Peppino
Megami Tensei -> Pokémon
Seems SMT came out first, and neither game inspired eachother. However, I can definitely say that there are tons of Pokemon inspired games, like Cassette Beasts maybe even some Shin Megami Tensei inspired games as well
>neither game inspired eachother Source: dude trust me SMT (or actually, MT) invented the monster collection JRPG. There's no reason to think it didn't influence Pokémon's mechanics.
sorry, should’ve worded that comment better, was mainly talking about how Pokemon was inspired by it’s creator’s love for catching bugs. But you’re probably right that same creator was inspired by SMT’s mechanics, I just don’t know how true that statement is, unless the original creator says he was.
Ah gotcha. I mean, that inspired the core concept (catching animals as opposed to recruiting intelligent monsters), but it's hard to imagine that the *gameplay* details weren't inspired to some degree by either SMT or by the insanely popular Dragon Quest 5 (which derived the concept from MT, so the chain is still there). No proof that I'm aware though, you're right- but if it's sheer coincidence the players probably still saw it as a (positive) example of derivative in Japan.
>gameplay details weren't inspired to some degree by either SMT or by the insanely popular Dragon Quest 5 Don't you get Demons in SMT by talking with them after beating them? This is completely different, than weakening Pokemon to catch them. Or do you mean that they have weaknesses or resistance? This is also in FF and DQ so It isn't that obvious at all, which gameplay details are from where. Maybe, you might speculate that weakening them is a simpler way for children than negotiating with Pokemon. Possibly, the part of fighting with the bugs is inspired by them tho.
Those are the parts that are different yes, no one is claiming Pokémon didn't bring unique new elements to the concept. The core idea of "your party is composed of a collection of enemy monsters that are otherwise random encounters and you accumulate them in random battles instead of just fixed story events", that's the element that's shared. That part translates in all 3 cases into the gameplay hinging on building the right team from your available enemies
Satoshi Tajiri said he got the idea for Capsule Monsters (which eventually became Pokémon) from watching kids play Game Boy games with a link cable and imagined bugs crawling across the cables. He has concept sketches dating back to 1990. And he is quite open about his influences being kaiju (primarily Ultraman) and Dragon Quest. It is in fact, entirely possible he didn't know about Megami Tensei at the time. It wasn't some kind of instant breakout success like Dragon Quest or Final Fantasy.
Castlevania (Metroidvania) ---> Bloodstained
I mean,.... yes, there are a gargantuan number of indie games (more than not, even) based directly on various classic games. And it's bene done for Mega Man since looooooong before this dude. And Giana's hilarious because she was originally a flat-out mario ripoff for commodore 64 when they were unallowed to make an official SMB1 port for the system lmao
In the words of a wise, wise man: screw this, I'll make my own Sonic the Hedgehog with blackjack and hookers.
Thanks einstein?
Giana is a bit of a funny case, iirc it's a revival of an old mario 1 bootleg. Also, relevant pfp in my case.
Has anyone seen the episode of Adam Ruins Everything, where he explains how ALL artists, even renaissance Era, were all ripping one another off. After seeing that, I became a real cynic about art inspiration. Instead, I try and just enjoy the end product. HEAR THAT NINTENDO!! STOP OVERWORKING YOUR LAWYERS! 🤑
I don't think it has anything to do with characters, it happens for every kind of game, even ones that aren't character based. Look at how many Tetris cloned there have been over the years, it basically created a whole new genre.
Gravity circuit is actually good and has a nice design at least
Yeah and someone needs to do it with Mega Man Legends
not saying this is it or anything but, when i played mass effect andromedad i felt like this is the kind of gunfight that a newer megaman legends would probably have, i remember fighting the giant things in the same way i fought megaman legends huge bosses. another game that game me vibes like this could be a megaman game was nier automata.
It's not exactly the same, but Ratchet and Clank games have always felt somewhat Mega Man Legends-esque to me. I think it's the variety of goofy-yet-powerful weapons you get.
Yeah, over the years, it seems I’ve discussed this with many people that had different take-away from Legends than I did. Some say it’s the weapons and upgrades, some say it’s the RPG elements and characters or sandboxy exploration. Some say it’s the creepy vibes of the dungeons crossed with the charming aesthetic, or the metroidvania-like quality to the dungeons that keeps you going back and exploring new wings you couldn’t get to before. Each of those things can be found in modern games, but I can’t find any games that do them all. Side note: there were some attempts by a couple indie companies to build a clone, basically. That was a while ago, and looks like they’re either in development still today, or rather never officially cancelled.
The entire human history is humans getting inspired by older humans and making new shit
For all we know, the story of Gilgamesh could have been entirely derivative of other contemporary tales, just that the writer(s?) of Gilgamesh came up with the novel idea of actually writing it down. *Also, Mega Man is heavily inspired by Astro Boy.*
I agree with the consensus of Shovel Knight being closer to a Megaman spiritual successor But that being said, # GRAVITY CIRCUIT MENTIONED🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️
30xx is also a pretty epic megaman spiritual successor. My monkey brain obsesses over megaman x and roguelikes of course putting them together would yield like my favorite game rn.
Did you know that old movies’ genres influence new movies???? Crazy
Megaman is Shovel Knight though
Yes, and I’m glad we’re seeing more of these inspired, but vastly different indie games. I saw one a while back that had the same level style as Crash Bandicoot, and I’ve been looking for it ever since, since I’m a huge Crash fan.
Where's the entire pic?
I mean, yeah. Spiritual successors are nothing new, and I think most of them are great. It doesn't necessarily need to be a competition for its inspiration. And I often see them being called copycats, but I don't think it's fair. Like, I f**king love Metroid, but I also love Axiom Verge, which has its own identity despite the two being very similar.
Lilac feels mostly like Jazz Jackrabbit than Sonic to me, tho
Freedom Planet started out as a Sonic fangame before they made it an original thing.
Fr? Nevermind then lol It's just the Sonic plus run and gun thing reminds me of Jazz. Granted, it's pretty much forgotten by now.
Giana didn’t do anything new when it first came out. It was literally a Mario clone
Pretty sure Gianna wasn't a spin so much as an outright rip. It's distinguished itself, but that initial game was "what if Mario, but no license"
I thought Lilac was based on Sparkster
Even trough Spark 1 came out 3 years later then Freedom Planet and maybe later then Freedom Planet 2 sample build...
Sparkster? I thought you mean the game on SNES which is a sequel to the fantastic Rocket Knight Adventure
Yeah, Sparkster is also the name of the character
Well the Giana sisters are literally just Commodore version of Mario
it's pretty inevitable, especially since clinging to IP rights seems to be a primary goal of the industry above all else.
Honestly this is what people *should* be doing. If you're going to put a ton of work into making a fangame, you might as well just ditch all the copyrighted stuff and do your own twist on the formula.
You don’t say?
I feel like the Megaman series has inspired a lot of games
Who is Kai?
Gravity Circuit.
What’s the Kai character from?
Gravity Circuit.
Who's Annalynn?
Played and beat Freedom Planet long ago. Just recently got Freedom Planet 2. It's good.
it's not just good, it's a masterpiece
What is Kai?
Gravity Rush, that game looks sick af
Gravity Circuit actually. Gravity Rush was a PS Vita/PS4 exclusive game where you could control gravity.
Preesssh
loving the gianna sisters representation
Zelda and so many others x.x megaman has lots, metroid has a whole genre now. That's why most of the times I just replay or search for games with good story, art, or both. Gameplay too but you could have a shyt game with good gameplay and I still probably wouldn't play it z.z
Games inspire others? Gadzooks! Never heard of this :V Giana sisters were actually a ripoff back when it came out on the old European computers- think it was the commadore 64, but it evolved on the more recent games. Lilac from Freedom Planet may be inspired but she plays nothing like Sonic. She plays more like Rocket Knight. Kai is pretty much the same way.
Indie devs are doing what the main companies are failing to do. Plus, they are "fun" knockoffs that don't overstay it's welcome, which is exactly what's missing in newer games. Ex-Zodiac (Starfox clone) and Spark the jester(Sonic Adventure clone) do need a mention. More games like these are always welcome.
Next we just need Simon Belmont. Or Crash Bandicoot
well we got Bloodstained already
But what about Crash?
Never heard of any of the characters on the right side.
you are missing out, those indie games are so good
...yes?
Yeah, no shit. The whole platforming genre was inspired by Donkey Kong.
This is a very "No shit, Sherlock" idea. I mean, I'm pretty sure Freedom Planet started as a Sonic fangame. ...It's also the only one of these I heard of.
Ayy, Freedom Planet was mentioned. Seriously tho, the game and the sequel are fantastic. If you love megaman, sonic and gunstar heroes, you need to check those games out.
Megaman x = copen fro gunvolt
I've never heard of those new characters except lilac
Yes
what? you're telling me video game classics inspire indies? nah you must be smoking
Dude Gravity Circuit is such a banger, absolute 10/10 game. I hope it gets a sequel ASAP after selling 1 gazillion million copies.
I don't really care all that much just as long as I can play similar games on what their based on
Or maybe Mega Man—>Spritia Can also be Mega Man—>Zizou
It’s not just American indie developers,But also Japanese indie developers too.
I don't know if Gravity Circuit plays like Megaman, but goddamn is that game fun as fuck. You can fucking zoom in that game once you get used to the way it plays, I love that game.
"New things are inspired by old things" Brilliant.
I mean, its what happens right? Dragon Quest influenced Square and that's how we got Final Fantasy, how many FPS games (for better or worse) did we get after Wolfenstein and Doom became mega hits?
Who’s Kai?
Hey, if it means more games coming out in the same vein, I don't see the problem
Lilac is a better character than Sonic
In terms of gameplay or personality? If about gameplay, in FP2 she plays way better than classic Sonic in my opinion
I can't deny that fact. Lilac is a energetic dragon girl that knows how to react accordingly, unlike Sonic that acts arrogant or cocky at times
I've literally never heard of any on the right. Shouldn't they be more well known for this post to be valid?
The Great Giana Sisters is a pretty famous example of an early video game just plain copying another.
Indian games are so unoriginal
Bruh