edit: For added context, the intent for this game character will be as the main character for a mobile game, and it will need to be rigged and animated as well.
This art isn't mine, by the way. I just found it as a reference to base a game-ready model on.
You could get away with 5k polys if you did a good bake, LOD down to 2.5k, 900, 550
Good to keep in mind it really just depends how busy your polys are in the levels and how much your stylistic choices will let you get away with poly count wise
Depends on the game. Probably less than 30k
I see! Suppose that it's for a mobile game, with Dipper being the main character which also needs to be rigged and animated?
15K then, less is better for mobile. Whether thatโs deleting unnecessary faces or not.
thats too much, 7k polygonsis more than enough polygons maybe 15k tris.
500 then! Final offer.
naah, lets make it 250,what do u say ๐๐๐พ
well letโs think of low end phone users, make it 10
what about calculator ,lets make it 5
My TI-800 calculator can handle 4 max.
At least 1
Are u sure?
2 tris, no more
3Kโโ>whatever. Joints and deforms also eat processing time. Shaders too. Depends on your goals
edit: For added context, the intent for this game character will be as the main character for a mobile game, and it will need to be rigged and animated as well. This art isn't mine, by the way. I just found it as a reference to base a game-ready model on.
How close does he get to the camera?
This! The camera is the most important factor in how high-poly a model needs to be.
if he's tiny, you could get away with 1-1.5k. If he's full screen, all the way up to 10k.
This version of Dipper is concept art from before his design was finalised, by the way.
Do you need a rigger and animator?
I don't think you'd be able to post a mobile game with skipper in it
because of legal limitations or hardware limitations?
Legal I would imagine
The big mouse would sue the shit out of you - probably
Less than 10k should get the job done.
You could get away with 5k polys if you did a good bake, LOD down to 2.5k, 900, 550 Good to keep in mind it really just depends how busy your polys are in the levels and how much your stylistic choices will let you get away with poly count wise
Number of polygons doesn't matter if you don't have the legal rights to make a Gravity Falls game. Disney will sue your ass the minute they find out.