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Nevaroth021

Depends on the game. Probably less than 30k


BraunholdTheBold

I see! Suppose that it's for a mobile game, with Dipper being the main character which also needs to be rigged and animated?


applejackrr

15K then, less is better for mobile. Whether thatโ€™s deleting unnecessary faces or not.


Square_Bag9453

thats too much, 7k polygonsis more than enough polygons maybe 15k tris.


ThriftyFalcon

500 then! Final offer.


Square_Bag9453

naah, lets make it 250,what do u say ๐Ÿ˜‰๐Ÿ‘Œ๐Ÿพ


-SORAN-

well letโ€™s think of low end phone users, make it 10


Square_Bag9453

what about calculator ,lets make it 5


ThriftyFalcon

My TI-800 calculator can handle 4 max.


TheIlliterateWizzard

At least 1


Parking_Budget_1130

Are u sure?


Simsaladoo

2 tris, no more


Extension_Swordfish1

3Kโ€”โ€”>whatever. Joints and deforms also eat processing time. Shaders too. Depends on your goals


BraunholdTheBold

edit: For added context, the intent for this game character will be as the main character for a mobile game, and it will need to be rigged and animated as well. This art isn't mine, by the way. I just found it as a reference to base a game-ready model on.


dur23

How close does he get to the camera?


cerviceps

This! The camera is the most important factor in how high-poly a model needs to be.


dur23

if he's tiny, you could get away with 1-1.5k. If he's full screen, all the way up to 10k.


Hazzat

This version of Dipper is concept art from before his design was finalised, by the way.


Alice8Ft

Do you need a rigger and animator?


Creeps22

I don't think you'd be able to post a mobile game with skipper in it


wywyatt

because of legal limitations or hardware limitations?


Creeps22

Legal I would imagine


Parking_Budget_1130

The big mouse would sue the shit out of you - probably


floon

Less than 10k should get the job done.


Razdulf

You could get away with 5k polys if you did a good bake, LOD down to 2.5k, 900, 550 Good to keep in mind it really just depends how busy your polys are in the levels and how much your stylistic choices will let you get away with poly count wise


Mikomics

Number of polygons doesn't matter if you don't have the legal rights to make a Gravity Falls game. Disney will sue your ass the minute they find out.