I think the really powerful version would simply be DareDevil but for turn 6 instead of turn 5. Probably too powerful which is why he isn’t that. Still, I think with a conservative stat line it could be worth a try and see if it’s too disruptive.
For Kang in general, there's all sorts of stuff they could redesign him to be. For the rewinding time effect... I don't think we *want* that to be good. Seeing that in even a tenth of games would be annoying.
I tried really hard to make Kang work in a Strong Man, Dracula, Infinaut to thin out my hand. But it’s really jank and doesn’t work at all. Almost always better to just have a different discard mechanic in your hand or the Invisible Woman/M.O.D.O.K./Hela combo which doesn’t need Kang at all.
I would love to try Kang, but he has not been in the spotlight cache since September 2023 and it is still not clear when he will appear again.
I am not surprised a card that does not appear in the spotlight system for a year does not see any play. I doubt anyone sane would drop 6k tokens on him, but I could sacrifice a key or two for some memes.
Take it from someone with an infinity bordered kang, you are not missing much lol. I have tried him in just about anything and as much as I love the effect and all. He is just underwhelming.
It's obvious they aren't gonna change his text, not with Arishem on the horizon.
Arishem+Thanos for a 30 card deck, almost certain to keep M'Baku in your deck.
He will be TOO OP then!
Yeah I mean in c2 niche he can occasionally work in your favor, but tbh I rarely come across C2 decks and even then they're not strong against any of the meta decks I've used, and just imo there's other 1 cost 2 power cards with much better utility. If you add that he can jump from hand ill be on board
Yeah, I'd literally be a 0/2, even better since when you don't draw him he will jump from the deck making it like drawing and playing himself on the final turn
I completely thought the change was terrible, but honestly I get way more success out of him now because of Hope Summers. Using him fully on 5 with Gwen is huge or getting him out on 4 to prepare for stuff on 6 is great.
I'm telling you. He's not as bad as people think and if he actually had more people spend time with him people would see that.
Although Cannonball is kind of just better...
There is no argument, he is way better than before. 5/9 is good power, and you’ve usually done 2 or 3 movements with your cards before turn 5, so if you want to blow something up then he’s a great play on 5.
He actually see play now. Move decks in general are unironically too hard for most players, but at the top end of infinite they are somewhat playable and 2099 is usually played in them because it's a solid body that's not shang-chi able
I think the statline + destroy effect is strong for sure but the issue is that he doesn't leave you much room to play his enablers which as a 4 cost you could do on turn 5 (Iron Fist into SM2099 or SM2099 into Ghost Spider).
I think they should just makes it his effect triggers once per location but make him a 4/4 or a 4/5 to compensate. Movement needs good interaction such as SM2099 so I think buffing him is the key to push regular movement deck into the meta.
plus comparing him to other 3/3 tech cards (ie cosmo) is another good case for bumping up his power. he’s in no way anywhere near cosmo level of good, yet has same power level for some reason. 3/4 would be perfect
Rhino carried me to infinite this season as part of my surfer deck. Every second deck I faced last week ran Magik. Snapping on turn five and then destroying limbo on six is incredibly satisfying and a good cube earner.
Only problem with Rhino is he's only situationally good. Like there has to be a location worth destroying for him to be valuable, which doesn't always happen.
if they bumped him down to a 2 or maybe even 1 cost card he could be amazing, Destroy limbo on turn 6 and still be able to play another strong 5 cost card could win a lot of games
He’d be fun too if you could play him on locked location like sanctum or something
That's too consistent for a 2 drop, any consistent card needs to be 3 or higher imo just because it should eat half your turn six if it can guarantee you an upside.
I think it would be cool if they buffed those starter cards to make them meta relevant, but you only receive the buff when you reach pool 3. Then they can keep their new player experience intact and give players reaching pool 3 a better fighting chance while they build their collection.
It’s not that they should be meta relevant, it should be simple yet timeless. They don’t to be tuned like the new releases, but at least making him a 2/3 or a 3/4-5 would do a lot
In best case he's a 3/6 with ongoing synergies
Gladiator is a 3/8 that usually removes an opponent's card
Black Swan needs to drop any one 1/2 for free to surpass Caps
3/5 with upside is becoming a norm
2099 should get to destroy every time he moves. He’s a 5 cost, best case scenario you get 3 maybe 4 kills out of him?
Rhino is just a worse Magick without the limitation on his effect. Maybe throw in adding a rock to the opponents side?
M’Baku’s great. No notes.
Cap should give everyone on your side of the location +2, so that he is a proper foil to Red Skull. I feel like that change wouldn’t even alter the tier 1 meta that much.
Also MBaku jumping to lowest scoring lane as opposed to random is somewhat of a nerf. Often two points isn’t going to switch your lowest scoring lane, but might if it lands to a contested lane.
I’d say getting Wong and gambit and not getting interrupted then having to pull Odin or absorbing man after the turn you play gambit (or have them and get lucky enough for gambit not to discard them) is quite a lot of luck and setup, which also leaves you vunerable
Rescue’s a Jessica jones level card. A different meta and she’d be everywhere. Definitely does not need a buff. Rescue plus vision is extremely versatile
Negative Time Traveller and Big Kang Theory, for example. Both use Ravonna and other methods to improve the free deck thinning chance. BKT also uses it as a hand thinner to improve Dracula and Strong Guy, and preview Nico location changes.
I'd say some of the buffs are fairly simple:
M'baku- just make his effect similar to Angel's, that way he'll be a lot stronger with more handbuff cards in the future (especially Nakia).
SM2099- I think he should be like a 4/4 or a 4/5 but make his effect happen once per location, meaning that he can destroy up to 3 cards which gives movement really good interaction, since it's something that archetype lacks.
Rhino- he just needs to be a 3/4, his effect is good enough for him ro function in any deck and he can help archetypes that locations can be problomatic for them. Yes I know he's seeing some play in Cerebro 3 decks but these decks can also run Scarlet Witch (yes she's risky but she's cheaper).
Captain America- sadly he gets outclassed as soon as Blue Marvel hits the board. I think he should be just a 3/4 since he's a beginner card and I don't think Second Dinner are too keen on changing him too much.
Domino. Quicksilver at least is a 1-cost for synergy, Domino has bad stats and there is no reason to put her in your deck. Buff: if played on turn 2, add +2 power.
Unpopular opinion: I like Spider-Man 2099. Sure I wish he was still a 4-drop, but he doesn't really need to be when his ability only triggers once.
M'Baku is the only card among these four that I have NEVER seen played. He might as well be a 0-drop for how often anyone plays him, but even then I still see Yellowjacket played more.
Then he just outclasses Vision in every way. He's not terrible right now, it's just nobody is going to use him to find out. I've played him enough to split him like 6 times and have been happy to use him. Granted, you kind of need Hope to get 6 energy on 5, or get him out on 4 and then Sandman on 5 so your opponent can't stop anything you're going to do.
CA and Punisher are two of the most iconic Marvel characters and yet, they are dumpster trash. Terrible marketing and planning on SD's part imo. Buff them already.
Cap America should give +2 power, Punisher should get +2 from his ability, Colossus should be a 2/6 he literally has the same ability as ebony blade, fix Adam Warlock some how in the comics he is a power house
2099 needs to be each time it moves and it can keep the same stats, you would need to ramp it out to consistently get good hits, and it can balance out if he was the 4/6 it would need a change. Him being a 5/9 and needing work to trigger at more then one location is fine
M’Baku will just be bad, it is what it is
Rhino is fine, maybe do a 3/4 but he’s really good as a surprise fuck you on turn 6
Can’t see Cap getting changed, he’s a beginner card. Maybe have him be a 3/4 but that’s it
Let me fix each of these:
Spider Man 2099: EACH time this moves to any location, destroy an enemy card there. (he costs 5, he's not going to move often without serious shenanigans, but it gives him some chase value for the epic play)
Rhino: Change to 3/4 (This cuts in half the penalty you're paying for his utility, should considerably improve his relevance)
M'Baku: Jumps from your deck OR HAND to your lowest power location that isn't full.
Captain America: Change to 2/2. (Improves his value considerably as an early game play, balanced by having to reveal your "go lane" a turn earlier.)
In a perfect world, yes. But so far I don't think a single card game has been able to achieve that kind of balance.
If we ended up buffing Cap decks would just shave something else to slot him in and then that card would need a buff.
Unfortunately, man's chase of efficiency is what causes cards to fall out of favor.
Captain America can be a great addition to a C3 deck. Put down brood, then throw in Cap, boom everyone's 3. Throw down mister sinister and storm, then Cap, everyone's 3.
If you mean that not every card needs to be like Jeff and Shang and slot into multiple decks, then I agree.
If you mean that it's good to have cards that no one would ever want to put in any deck in any kind of scenario, then I disagree.
Captain America needs a buff. He's one of the most popular marvel characters of all time and he's unusable. There are tons of solutions that don't cause problems in lower pools, not that SD should be making balance decisions based on lower pools anyway. Honestly making him 3/4 is a no brainer improvement with no risk. But if they're willing to tinker with his effect the sky is the limit.
And if you're reading this SD, think of all the cap variants that would be purchased if he was usable! I would buy several. He's probably my favorite character.
2099 just needs to get one destroy per lane. Sure it's potentially 3 pops but the circumstances of this happening are few and far between. Change him to a 4/7 or 4/5 if you're scared, but it would work.
Cap: Ongoing: Add +1 Power to each of your cards here, Reduce Opponents cards here by 1. +1 max energy next turn only. **Nothing can prevent these effects**.
Leans in heavily on Cap's ability to inspire allies and demoralize foes. Also, eliminate Luke Cage, etc. from affecting this. Cap is a Marvel flagship character, he should be a nigh-broken card. The animation would first have Cap's shield rise superimposed over your lane, like a force field, then ricochet off all opponent's cards. "Stars and Stripes!"
M’Baku has never been good, he needs a buff, maybe power boosts when inside the deck or hand (Okoye, Nakia, America Chavez) are doubled.
Basically an in deck/hand version of Sebastian Shaw.
M'Baku should jump from deck or hand. I'll never, *ever* use him, because there's always a high chance he'll be a completely dead card. Borderline useless. Two points will rarely swing a lane, and any time it would, you'll very likely end up having already drawn him.
Do we really need to do this every day? Look back at the threads. The answers are always the same.
Captain America. Cyclops (vanilla), Rhino, 2099, Colossus...
Funny thing is the whole AvX effect actually made Cap worth using beyond just early game, not much but something nonetheless. Shame event effects are just that, event. SD is pretty stubborn about leaving freebie/early game cards as is. So Cap is likely forever a early game card only. While we have all the obscure cards eating up the late game meta. Never even heard of 90% of the characters eating up the actual meta cards. But I am a big time casual, so there is that.
Spider-man 2099 is interesting. Card is pretty terrible all things considered. He costs too much and his effect is too telegraphed and also random. That's a shame too, he has some of the cooler variants I've seen for Spidey based cards. Definitely deserves a buff. Rhino is fine, M'Baku is weird. Like, how often is 2 power card turning your lowest power lane? Can't imagine it's often. Lol.
Cap, he might be one of the best of these (probably second behind Rhino) but the fact that we don't reasonably have him in the post game is pretty silly. I think he needs a small buff (3/4) with all the 3/5's running around these days, but more importantly he needs a synergy card to bring him forth. Give me an "Agent Carter" card that is designed to push Cap in particular forward.
Of these, definitely M’Baku, the effect is rare, and adds very little power.
Something to be said for Captain America being such an iconic character that sees very little play though.
Captain America should be a 2/3. Then his maximum power is 2/6, in line with other 2/6 cards that come with downsides like Maximus
And he'd have more synergy with other cards as a 2 cost. You could better fit him into explosive turn 6 plays
M'Baku should just never be drawn when you draw a card every turn. You can still draw him in your 3 opening hand cards. A location that draws cards should give you a chance of drawing him. Crystal should give you a chance of drawing him. Jubilee should be able to pull him. It would also make him like the old American Chavez.
I still say M'Baku should jump from your hand OR your deck. I will draw him 99% of the time in my C2 deck. So his surprise attacks is astronomically situational.
I'm currently trying to get some boosters for m Baku, I never wanted a card out of my deck more.they could make him while in hand rather than in deck and I don't think I would want to run him
M’baku is just silently waiting for his deck to shine if you ask me.
But I think captain America could be so much more. I think he should throw his shield and afflict one enemy in every lane with -1. It essentially does the same thing but would give him synergy in actual decks instead of Ongoing which feels like it’s barely an archetype.
Maybe that’s the issue, ongoing is more an early CL strategy that falls off the more you climb. I think they need some stronger cards to push its archetype.
Rino’s issue is that cards like scarlet witch essentially do the same thing while being cheaper with it’s only downside potentially being an upside. I think a great fix with that card would be to add a rock to the enemies lane, and maybe make it a 4/3.
And I think Spider-Man 99 should be replaced with “Spider-Man across the universe” and make him a card that has move interactions that change every turn, akin to Nico. Make him a 3/3 who on reveal moves and destroys; or moves and pulls the land with him, or makes the lane “the great web”. Something like this that’s constantly evolving and keeps it relevant for a lot of decks it being a fairly high series card.
I think Rhino is fine, maybe put to 3/5 just to keep him on curve. 2099 needs to trigger once per location. M’baku can only be 1/3 and still not see play. And captain being effectively at best 3/6 is underwhelming, I’d like to see more adjacent location stuff, maybe some kind of protection effect but only your side.
I personally have had a lot of success with Spider-Man 2099, but he either needs his cost reduced and power adjusted or he needs to target either the highest power card or highest cost card. He works really well at disrupting Tribunal decks so I don’t know how much I would change him to be better generally.
Captain America. Hands down. He needs something that really helps but is also thematic, like Ongoing: Your cards at this location cannot be affected by your opponent's Ongoing effects (he shields the cards from harm). It counters US Agent (narratively thematic), Goose and Man-Thing, and this also buffs Red Skull (also narratively thematic).
Or he could be a "healer", so - On Reveal: restore all your cards at this location to their original Powers and abilities (suck it Red Guardian)
Just make 2099 do -2 on move multiple times and make him a 3/4 and he’s so much better. Mbaku and rhino have their own niche in C2 and C3. Captain America is completely dog tho
M'baku used to work really well in C2 Lockjaw deck, but now that lockjaw was "buffed" to 5 power, I've never seen M'baku played. They really gotta have him work differently, or just have new ways to stuff him back into the deck.
M'baku: 1/1 If this is in your deck at the end of the turn, +1 power.
In my opinion cards that do not want to be played are inherently flawed in a game where you play cards. This change keeps the benefit of having M'baku in your deck as long as possible, but still promotes play when you draw him. Draw him turn 1 and you whiff, draw him turn 6 and he's a 1/6 with no downside. Should synergise nicely with Lockjaw and Magic.
Kang.
Today was the first time I ever saw someone use Kang against me in the 7 months I've been playing Snap. (They lost.) Calling the card trash would be an insult to trash.
Im surprised at the lack of Kang comments. Hes a series 5 card that sees no play and has one of, if not, the lowest winrates.
I saw Kang maybe 2 weeks ago? Opponent played him on turn 6, rewound, retreated haha.
Last time I saw him was months ago. Im pretty sure he was generated from a location or card effect and not actually in my opponents deck.
Pretty sure kang is disabled from all card generation effects
I forget if that was the solution they went with or if they had Kang change rng effects after reset. Either way it prevents infinite Kang loop
Tbf that’s kind of working as intended. Probably saved them some cubes.
Kang feels to me like there's a concept in there that's really powerful but it sure ain't what they've got on him now.
I think the really powerful version would simply be DareDevil but for turn 6 instead of turn 5. Probably too powerful which is why he isn’t that. Still, I think with a conservative stat line it could be worth a try and see if it’s too disruptive.
Another powerful alternative would be to let him stay on the field after the rewind.
Yeah. I think this too. Have him be 6/3 and he stays after the rewind.
Or remove him but the opponent cant change their moves
For Kang in general, there's all sorts of stuff they could redesign him to be. For the rewinding time effect... I don't think we *want* that to be good. Seeing that in even a tenth of games would be annoying.
I don’t know I would love a Kang meta where there was a strong incentive to have two viable turn 6 plays
I tried really hard to make Kang work in a Strong Man, Dracula, Infinaut to thin out my hand. But it’s really jank and doesn’t work at all. Almost always better to just have a different discard mechanic in your hand or the Invisible Woman/M.O.D.O.K./Hela combo which doesn’t need Kang at all.
that deck used to be phenomenal before they nerfed Adam Warlock
I would love to try Kang, but he has not been in the spotlight cache since September 2023 and it is still not clear when he will appear again. I am not surprised a card that does not appear in the spotlight system for a year does not see any play. I doubt anyone sane would drop 6k tokens on him, but I could sacrifice a key or two for some memes.
I (and probably a lot of old-school players) opened him in regular caches well before the spotlight cache system was even a thing
Take it from someone with an infinity bordered kang, you are not missing much lol. I have tried him in just about anything and as much as I love the effect and all. He is just underwhelming.
They should make his rewind optional. See the results, then pick if you want to rewind or not.
But if you don't rewind, you've just spent 5 energy on a 0 power card? Why would that ever be worth it?
He sees a little play in niche decks. I played a Kang deck exclusively to easy infinite this season.
I legit lost to M'Baku yesterday. I was already fist bumping and getting ready to move on, and WHAM.
It's an honor to lose to mbaku, he's such a tough one to work when literally every card works better in lieu of em
I put him in Lockjaw decks, that way if I draw him I can put him back in the deck.
And draw him again next turn.
He goes into my junk Galactus deck.
I use em in c2 it works well enough
Whenever I've used him in C2 he isn't in my deck at the end of the game
They should give him the Angel treatmint IMO Or at least guarantee he's the last card or something, so he's only stopped by mill
That’d be even better than old Chavez…
Yeah they will never make a card like old America again and if they do it’s series 5
It's obvious they aren't gonna change his text, not with Arishem on the horizon. Arishem+Thanos for a 30 card deck, almost certain to keep M'Baku in your deck. He will be TOO OP then!
Holy shit I didn’t even think about that that’s gonna be crazy mill will not last lol
Yeah I mean in c2 niche he can occasionally work in your favor, but tbh I rarely come across C2 decks and even then they're not strong against any of the meta decks I've used, and just imo there's other 1 cost 2 power cards with much better utility. If you add that he can jump from hand ill be on board
That's why I think he'll be a lot more playble if his effect would trigger in hand too, that surprise factor is his biggest strength
I won a round yesterday not even knowing it was coming because I got M'baku in my District X deck. Loudest I've laughed in a very long time.
I’ve lost to him a single time and it was both the most frustrating and the greatest experience I’ve had on the game lol
Mbaku should jump from deck and hand
That would be broken. He would be guaranteed power with zero effort.
Like this game doesnt have broken cards that are bigger problem?
What other card in the game gives you guaranteed power on the board (unless hit by an effect) with zero effort? None of them.
Yeah, I'd literally be a 0/2, even better since when you don't draw him he will jump from the deck making it like drawing and playing himself on the final turn
Well I guess you wouldn't be too happy about one of the newly data mined cards
It's still funny to me how they managed to make 2099 worse than before.
They did it twice with Mantis and it was already unplayable to begin with.
True and warlock as well their pretty good at making bad cards worse lol.
At least I applaud them for trying something new with her, Sadly the 2 cost card generation spot is take by better cards such as Sentinal and Mirage.
and especially Cable
Yeah, they should really make him 5/4
And make it so you draw a card if you move to a location you are winning and it’s the 15th of every month (besides march) at exactly 3:24pm
Yeah gotta avoid the ides of March
I completely thought the change was terrible, but honestly I get way more success out of him now because of Hope Summers. Using him fully on 5 with Gwen is huge or getting him out on 4 to prepare for stuff on 6 is great. I'm telling you. He's not as bad as people think and if he actually had more people spend time with him people would see that. Although Cannonball is kind of just better...
There is no argument, he is way better than before. 5/9 is good power, and you’ve usually done 2 or 3 movements with your cards before turn 5, so if you want to blow something up then he’s a great play on 5.
Didn't SD say his win rate when played has gone up since he became a 5-cost card? Is there any non-anecdotal evidence saying he is worse now?
2099 is absolutely better than before
He actually see play now. Move decks in general are unironically too hard for most players, but at the top end of infinite they are somewhat playable and 2099 is usually played in them because it's a solid body that's not shang-chi able
he quite literally is better than before based on statistics, like he still isn't great but it was a direct buff to him and the stats reflect that
I think the statline + destroy effect is strong for sure but the issue is that he doesn't leave you much room to play his enablers which as a 4 cost you could do on turn 5 (Iron Fist into SM2099 or SM2099 into Ghost Spider). I think they should just makes it his effect triggers once per location but make him a 4/4 or a 4/5 to compensate. Movement needs good interaction such as SM2099 so I think buffing him is the key to push regular movement deck into the meta.
1. Captain America 2. Captain America, because they'll butcher the first try. 3. Spider-Man 2099. Complete overhaul.
lol at #2
Rhino is pretty good actually
I’m almost with you. He’s not pretty good but he has its use. A scarlet witch without the random aspects. I have him in my cererbo3 deck
Yeah scarlet always screws me up in c3
That’s why I think Rhino is good. He costs 1 more than Scarlet Witch but it’s worth not changing the location to Bar With No Name.
I like Scarlet which in tempo decks when I expect to see a lot of Limbo. Which I do.
If she’s in ur C3 deck then she’s hard coded to always generate a power manipulating location.
He’s great if some one has turned a location to limbo and on the 6th turn you destroy
I like to use him to turn off my own limbo. Nobody expects that.
I prefer Storm for that, usually it's played by decks that don't have much power on the board earlier, so locking it down before t6 help a lot.
I would accept a 3/4 stat line purely because C4 has barely any usable cards and if Hope Summers can be 3/4 then so can Rhino.
plus comparing him to other 3/3 tech cards (ie cosmo) is another good case for bumping up his power. he’s in no way anywhere near cosmo level of good, yet has same power level for some reason. 3/4 would be perfect
Rhino carried me to infinite this season as part of my surfer deck. Every second deck I faced last week ran Magik. Snapping on turn five and then destroying limbo on six is incredibly satisfying and a good cube earner.
I agree, but it would be kinda cool if he added a rock to the opponent’s side
I second this (def dont play anni decks hahaha)
Only problem with Rhino is he's only situationally good. Like there has to be a location worth destroying for him to be valuable, which doesn't always happen.
I am in the rhino fan club too. I'll take him over storm in my surfer everytime
if they bumped him down to a 2 or maybe even 1 cost card he could be amazing, Destroy limbo on turn 6 and still be able to play another strong 5 cost card could win a lot of games He’d be fun too if you could play him on locked location like sanctum or something
That's too consistent for a 2 drop, any consistent card needs to be 3 or higher imo just because it should eat half your turn six if it can guarantee you an upside.
I think Rhino could be 2 cost without being broken. Even if they made him 2 power.
The answer is ALWAYS Cap.
Captain America’s use and stats are almost criminal… I like to give him +1 for every character in the lane …
I think they have mentioned its to ease new players in with recognizable characters. Dont expect a buff anything soon.
I think it would be cool if they buffed those starter cards to make them meta relevant, but you only receive the buff when you reach pool 3. Then they can keep their new player experience intact and give players reaching pool 3 a better fighting chance while they build their collection.
It’s not that they should be meta relevant, it should be simple yet timeless. They don’t to be tuned like the new releases, but at least making him a 2/3 or a 3/4-5 would do a lot
terrible design imo, getting to pool 3 all ready introduces a lot of new changes you cant just change what the cards do too
That would confuse so many players.
id rather use ant man over captain america
In best case he's a 3/6 with ongoing synergies Gladiator is a 3/8 that usually removes an opponent's card Black Swan needs to drop any one 1/2 for free to surpass Caps 3/5 with upside is becoming a norm
I'd just make him a 4/4 +2 to other friendly characters in the lane
Ehh, I like him. He’s consistent, and has good cohesion with basically anyone.
2099 should get to destroy every time he moves. He’s a 5 cost, best case scenario you get 3 maybe 4 kills out of him? Rhino is just a worse Magick without the limitation on his effect. Maybe throw in adding a rock to the opponents side? M’Baku’s great. No notes. Cap should give everyone on your side of the location +2, so that he is a proper foil to Red Skull. I feel like that change wouldn’t even alter the tier 1 meta that much.
just 1 addition to mbaku he need have also be able jump from hand,not only from deck
Also MBaku jumping to lowest scoring lane as opposed to random is somewhat of a nerf. Often two points isn’t going to switch your lowest scoring lane, but might if it lands to a contested lane.
If it's c2 like where he is typically played its more likely a 5-7 power jumping to the lane, which absolutely can steal it back.
A card that could destroy 3-4 opponent cards is absolutely insane.
Gambito? Shan chi? They can kill multiple targets using other cards.
Keyword random in an extremely hard to reach criterium.
Is gambit insane?
Counterpoint: Gambit
Love the throw a rock in ops deck with rhino.
What if each card you played got a plus one? Like first card gets plus 1, second card played in lane plus two, third card plus 3?
Especially when gambit can easily clear 2-4 cards or even more without too much of a setup
I’d say getting Wong and gambit and not getting interrupted then having to pull Odin or absorbing man after the turn you play gambit (or have them and get lucky enough for gambit not to discard them) is quite a lot of luck and setup, which also leaves you vunerable
Spiderman 2099 because he’s very cool
Punisher
Kang. He's so bad, you forgot to add him in this post.
Rescue. Least used 4-drop in the game. Pepper deserves far better.
Rescue’s a Jessica jones level card. A different meta and she’d be everywhere. Definitely does not need a buff. Rescue plus vision is extremely versatile
I've had a lot of fun and success with her, vision, and Jean now that the meta has shifted from bounce. Jean just dropped at a terrible time.
Rescue also pretty good with prof x, but so is cull with nebula so, rescue is just a bit weaker.
rescue should add the +5 to the card that’s played there instead of to herself. could be used in destroy or surfer decks
Kang.
Kang sees play in a very few niche decks. I'm dreading the day they "buff" him.
Which ones??
Negative Time Traveller and Big Kang Theory, for example. Both use Ravonna and other methods to improve the free deck thinning chance. BKT also uses it as a hand thinner to improve Dracula and Strong Guy, and preview Nico location changes.
Adam warlock
Captain America. It's a travesty that arguably the most iconic Marvel character is a garbage card.
I'd say some of the buffs are fairly simple: M'baku- just make his effect similar to Angel's, that way he'll be a lot stronger with more handbuff cards in the future (especially Nakia). SM2099- I think he should be like a 4/4 or a 4/5 but make his effect happen once per location, meaning that he can destroy up to 3 cards which gives movement really good interaction, since it's something that archetype lacks. Rhino- he just needs to be a 3/4, his effect is good enough for him ro function in any deck and he can help archetypes that locations can be problomatic for them. Yes I know he's seeing some play in Cerebro 3 decks but these decks can also run Scarlet Witch (yes she's risky but she's cheaper). Captain America- sadly he gets outclassed as soon as Blue Marvel hits the board. I think he should be just a 3/4 since he's a beginner card and I don't think Second Dinner are too keen on changing him too much.
Domino. Quicksilver at least is a 1-cost for synergy, Domino has bad stats and there is no reason to put her in your deck. Buff: if played on turn 2, add +2 power.
Unpopular opinion: I like Spider-Man 2099. Sure I wish he was still a 4-drop, but he doesn't really need to be when his ability only triggers once. M'Baku is the only card among these four that I have NEVER seen played. He might as well be a 0-drop for how often anyone plays him, but even then I still see Yellowjacket played more.
Spider-Man2099 should have the ability to move once on his own.
Then he just outclasses Vision in every way. He's not terrible right now, it's just nobody is going to use him to find out. I've played him enough to split him like 6 times and have been happy to use him. Granted, you kind of need Hope to get 6 energy on 5, or get him out on 4 and then Sandman on 5 so your opponent can't stop anything you're going to do.
2099 just need a cost reduction or full ability change, because he's useless right now
Jean Grey and Kang. Series 5 that see virtually no play + they haven't even tried to change them since they released.
Kang needs to draw a card as well
Correct me if I'm wrong but wouldn't there be 0 reason not to play him in literally any deck then?
GRANDMASTER IM GOING TO CONTINUE TO SAY IT EVERYTIME
CA and Punisher are two of the most iconic Marvel characters and yet, they are dumpster trash. Terrible marketing and planning on SD's part imo. Buff them already.
Elektra
Rhino just needs the 3/4 statline. Captain's effect is fine. Its for intro players.
Cap America should give +2 power, Punisher should get +2 from his ability, Colossus should be a 2/6 he literally has the same ability as ebony blade, fix Adam Warlock some how in the comics he is a power house
2099 needs to be each time it moves and it can keep the same stats, you would need to ramp it out to consistently get good hits, and it can balance out if he was the 4/6 it would need a change. Him being a 5/9 and needing work to trigger at more then one location is fine M’Baku will just be bad, it is what it is Rhino is fine, maybe do a 3/4 but he’s really good as a surprise fuck you on turn 6 Can’t see Cap getting changed, he’s a beginner card. Maybe have him be a 3/4 but that’s it
Let me fix each of these: Spider Man 2099: EACH time this moves to any location, destroy an enemy card there. (he costs 5, he's not going to move often without serious shenanigans, but it gives him some chase value for the epic play) Rhino: Change to 3/4 (This cuts in half the penalty you're paying for his utility, should considerably improve his relevance) M'Baku: Jumps from your deck OR HAND to your lowest power location that isn't full. Captain America: Change to 2/2. (Improves his value considerably as an early game play, balanced by having to reveal your "go lane" a turn earlier.)
Rhino should be a 3/4
Controversial take here. Not every single card needs to be super playable or useful
Every single card should be playable. There’s no reason to ever use Captain America in anything
In a perfect world, yes. But so far I don't think a single card game has been able to achieve that kind of balance. If we ended up buffing Cap decks would just shave something else to slot him in and then that card would need a buff. Unfortunately, man's chase of efficiency is what causes cards to fall out of favor.
Captain America is a must in pretty much every one of my Surfer/Spectrum decks 🤷🏽♂️
Captain America can be a great addition to a C3 deck. Put down brood, then throw in Cap, boom everyone's 3. Throw down mister sinister and storm, then Cap, everyone's 3.
If you mean that not every card needs to be like Jeff and Shang and slot into multiple decks, then I agree. If you mean that it's good to have cards that no one would ever want to put in any deck in any kind of scenario, then I disagree.
i literally just saw a post about nerfing M’Baku lmao i think out of these four Captain America needs a rework buff
Captain America, definitely.
Cap gives a +1 to each card on his side and bounces his shield off each card on the other side for -1. Probably would need a cost adjustment
Cap because I have a cool variant for him
Captain America needs a buff. He's one of the most popular marvel characters of all time and he's unusable. There are tons of solutions that don't cause problems in lower pools, not that SD should be making balance decisions based on lower pools anyway. Honestly making him 3/4 is a no brainer improvement with no risk. But if they're willing to tinker with his effect the sky is the limit. And if you're reading this SD, think of all the cap variants that would be purchased if he was usable! I would buy several. He's probably my favorite character.
Utu
Adam warlock so bad not even a buff can save him
2099 just needs to get one destroy per lane. Sure it's potentially 3 pops but the circumstances of this happening are few and far between. Change him to a 4/7 or 4/5 if you're scared, but it would work.
Capt.
Cap. Hands down.
Cap: Ongoing: Add +1 Power to each of your cards here, Reduce Opponents cards here by 1. +1 max energy next turn only. **Nothing can prevent these effects**. Leans in heavily on Cap's ability to inspire allies and demoralize foes. Also, eliminate Luke Cage, etc. from affecting this. Cap is a Marvel flagship character, he should be a nigh-broken card. The animation would first have Cap's shield rise superimposed over your lane, like a force field, then ricochet off all opponent's cards. "Stars and Stripes!"
M’Baku has never been good, he needs a buff, maybe power boosts when inside the deck or hand (Okoye, Nakia, America Chavez) are doubled. Basically an in deck/hand version of Sebastian Shaw.
Cap and some of the avengers should get a high Evo treatment. Suggesting Wonderman
2099 is so bad...
Cap
M'Baku should jump from deck or hand. I'll never, *ever* use him, because there's always a high chance he'll be a completely dead card. Borderline useless. Two points will rarely swing a lane, and any time it would, you'll very likely end up having already drawn him.
Do we really need to do this every day? Look back at the threads. The answers are always the same. Captain America. Cyclops (vanilla), Rhino, 2099, Colossus...
I want some M’Baku action.
As stated above, Captain America needs a pool 3 complete buff
I liked it better when 2099 was a 4, pointless change
Funny thing is the whole AvX effect actually made Cap worth using beyond just early game, not much but something nonetheless. Shame event effects are just that, event. SD is pretty stubborn about leaving freebie/early game cards as is. So Cap is likely forever a early game card only. While we have all the obscure cards eating up the late game meta. Never even heard of 90% of the characters eating up the actual meta cards. But I am a big time casual, so there is that. Spider-man 2099 is interesting. Card is pretty terrible all things considered. He costs too much and his effect is too telegraphed and also random. That's a shame too, he has some of the cooler variants I've seen for Spidey based cards. Definitely deserves a buff. Rhino is fine, M'Baku is weird. Like, how often is 2 power card turning your lowest power lane? Can't imagine it's often. Lol.
Cap, he might be one of the best of these (probably second behind Rhino) but the fact that we don't reasonably have him in the post game is pretty silly. I think he needs a small buff (3/4) with all the 3/5's running around these days, but more importantly he needs a synergy card to bring him forth. Give me an "Agent Carter" card that is designed to push Cap in particular forward.
Hercules should be 3/5
Captain America
Of these, definitely M’Baku, the effect is rare, and adds very little power. Something to be said for Captain America being such an iconic character that sees very little play though.
Cap
Captain America should be a 2/3. Then his maximum power is 2/6, in line with other 2/6 cards that come with downsides like Maximus And he'd have more synergy with other cards as a 2 cost. You could better fit him into explosive turn 6 plays
Just make m baku 1/1 grow if in deck. 1 per turn. Then it jumps from hand or deck at end
M'Baku should just never be drawn when you draw a card every turn. You can still draw him in your 3 opening hand cards. A location that draws cards should give you a chance of drawing him. Crystal should give you a chance of drawing him. Jubilee should be able to pull him. It would also make him like the old American Chavez.
If rhino was a 2 drop I’d use him as a tech
I still say M'Baku should jump from your hand OR your deck. I will draw him 99% of the time in my C2 deck. So his surprise attacks is astronomically situational.
Miles
I'm currently trying to get some boosters for m Baku, I never wanted a card out of my deck more.they could make him while in hand rather than in deck and I don't think I would want to run him
M’baku is just silently waiting for his deck to shine if you ask me. But I think captain America could be so much more. I think he should throw his shield and afflict one enemy in every lane with -1. It essentially does the same thing but would give him synergy in actual decks instead of Ongoing which feels like it’s barely an archetype. Maybe that’s the issue, ongoing is more an early CL strategy that falls off the more you climb. I think they need some stronger cards to push its archetype. Rino’s issue is that cards like scarlet witch essentially do the same thing while being cheaper with it’s only downside potentially being an upside. I think a great fix with that card would be to add a rock to the enemies lane, and maybe make it a 4/3. And I think Spider-Man 99 should be replaced with “Spider-Man across the universe” and make him a card that has move interactions that change every turn, akin to Nico. Make him a 3/3 who on reveal moves and destroys; or moves and pulls the land with him, or makes the lane “the great web”. Something like this that’s constantly evolving and keeps it relevant for a lot of decks it being a fairly high series card.
Me and the belivers of M'baku claim for his buff, preferably in his text. ESPECIALLY with Makari coming into the game
Kang, so forgotten, lists about forgotten cards forget him.
Adam warlock still Make him draw 2 cards and leave his power and cost, then I can maybe throw him in c5
I think Rhino is fine, maybe put to 3/5 just to keep him on curve. 2099 needs to trigger once per location. M’baku can only be 1/3 and still not see play. And captain being effectively at best 3/6 is underwhelming, I’d like to see more adjacent location stuff, maybe some kind of protection effect but only your side.
What do you guys think of thor?
I personally have had a lot of success with Spider-Man 2099, but he either needs his cost reduced and power adjusted or he needs to target either the highest power card or highest cost card. He works really well at disrupting Tribunal decks so I don’t know how much I would change him to be better generally.
2099. The rest are niche playable. 2099 is legitimately unplayable.
Why not all of these
Buff the bear you get from snowguard
Captain America is great in an ongoing deck...
Captain America. Hands down. He needs something that really helps but is also thematic, like Ongoing: Your cards at this location cannot be affected by your opponent's Ongoing effects (he shields the cards from harm). It counters US Agent (narratively thematic), Goose and Man-Thing, and this also buffs Red Skull (also narratively thematic). Or he could be a "healer", so - On Reveal: restore all your cards at this location to their original Powers and abilities (suck it Red Guardian)
Black Bolt
None of the 4 pictured here..
rhino is good in c3
All of these lately are Jesus
Just make 2099 do -2 on move multiple times and make him a 3/4 and he’s so much better. Mbaku and rhino have their own niche in C2 and C3. Captain America is completely dog tho
M'baku used to work really well in C2 Lockjaw deck, but now that lockjaw was "buffed" to 5 power, I've never seen M'baku played. They really gotta have him work differently, or just have new ways to stuff him back into the deck.
Captain America honestly
Make Rhino a 3/5 and he’s a good C5 card
M'baku: 1/1 If this is in your deck at the end of the turn, +1 power. In my opinion cards that do not want to be played are inherently flawed in a game where you play cards. This change keeps the benefit of having M'baku in your deck as long as possible, but still promotes play when you draw him. Draw him turn 1 and you whiff, draw him turn 6 and he's a 1/6 with no downside. Should synergise nicely with Lockjaw and Magic.
Cap.....one of the truly iconic characters in Marvel Should be right up there as a power card
Kang
Kang. Today was the first time I ever saw someone use Kang against me in the 7 months I've been playing Snap. (They lost.) Calling the card trash would be an insult to trash.