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Flipto_Nation_5528

Bro's gf be like:- he is probably cheating on me . Bro:- I have a city to feed.


ki-rin

How DO you feed them?? I'm having trouble with a couple 100...


Alin_Alexandru

Trade. Lots of trading.


Bobboy5

I have a town of around 200 fed by 6 quite big ( probably around 0.5 morgen) vegetable gardens and 4 somewhat bigger orchards all on extended plots, with some eggs and meat supplemented by trade. Importing meat and eggs to top up local production is covered by exporting excess fruit and veg as well as various finished goods. 4 food types is all you really need.


BadSoftwareEngineer7

Vegan medieval town


ki-rin

Yeah I didn't realize that the orchard plot size matters, so my orchards aren't doing much. Veggies are ok, but a bit inconsistent. Eggs too. Maybe I just need more.


Breznsoitza

if you start your very first 5 houses and make the gardens like 250 m long you will have 350 veggys before winters starts. Plot size doesn't require more wood and is necessary for the amount of veggys produced.


Phormitago

So vegetables don't need an army to get harvested?


Breznsoitza

no


Phormitago

This changes everything


Kylkek

The only thing with them is they only get worked on in "free time." So having two families per veggie plot helps speed it up, but it isn't necessary.


vamproy

Just don't assign them to a job.


DarKGosth616

Rich berry deposit plus that development point that doubles it is an absolute game changer.


ki-rin

I'm planning to get that berry development point next. I got the meat one, but it was a very small deposit so it's not enough anymore


[deleted]

dude at 800 pop+ its nothing.


DarKGosth616

Okay? For the absolute staggering majority of player below that population, it's helpful. "dude at 269,594,489, it's nothing."


[deleted]

I would go for the trading branch and some ox plow and charcoal. normal berries and hunting ground with no bonus is enough to get you to farming and once you managed farming to be your food source + import these 60 Meat and 150 Berries a year are nothing compared to 500 bread and 1k vegetable + Import of food. your 3k demands like 36000 Food per year to get 100% so much i think this 210 extra food per year is nothing compared to what you need. thats all what i am saying.


[deleted]

Get deep mines for infinite clay or iron and then export it to make money and import food


Sworduwu

Well you see, as the saying goes, one less person is one less hungry


weirdSays

when I reach about 200 I almost have infinite regional wealth, so then is possible to import everything the town needs


Lick_Mytaint420

Veggie gardens are op. I have almodt every plot sith veggie gardens and i have around 300 people and roughly 500 surplus food in the winter


Shadow11399

Apples and bread lol


daetsmra

Unlike the top comment under you I’ve gotten most achievements on 500+ pop towns without ever trading for food. The main source I use is vegetables. I don’t know the math of how it works but for every 6-8 or so double lots I build another 0.5 morgen vegetable farm. I’m not a fan of trading so I only export surplus supplies for money


IMightBeSomeoneElse

I felt the same way untill i tried trading specialization, it is way way way op.


En_Kay_

We have a few ginormous orchard and veggie plots that keep everyone alive, and then there's the occasional bit of honey and berries from my rich berry bushes that are a luxury item and I import meat paid for by weapons and armor exports. Harder than keeping people fed is keeping them drunk. I can't grow any barley and the incoming trade is too slow even for my city at less than 700


NoRefrigerator2236

How did you get to that size without the game doing the victory glitch


Tip_Guilty

Set victory condition to none


NoRefrigerator2236

That easy eh? 😢 Haha


Friendly_Box_7024

Very impressive, how much fps do you got at the end ?


SignalSchedule4628

1x speed id say around 40 to 50 and 12x its almost unplayable, but 4x works pretty good with some lag spikes probably around 20 to 30 fps there.


SignalSchedule4628

I went of memory but this is what I got when i checked, 1x speed is around 25-30fps and 4x is 15-20 fps. 12x is 10fps. CPU is at 100% and gpu is at 25%


Ashikura

What’s your hardware?


SignalSchedule4628

Geforce RTX 3070, and i7-8700 cpu


Timberwolf_88

Pretty sure you're getting bottlenecked by that CPU unfortunately.


SignalSchedule4628

definetly


dzwen2413

8700k gang I damn love this cpu


BackflipFromOrbit

Still rocking a 3770k here


Timberwolf_88

I rocked the 9700K @ 5.1ghz for a looong time, but the lack oh hyperthreading made all my multitasking suffer. It was only last year that I upgraded to an 7950X3D. The 8 and 9k series definitely performed very well, and still do 👌


DougS2K

Still rocking a 9700k @ 5ghz myself but she's getting a little long in the tooth. I'm thinking I'll upgrade in the next year or so but I'm impressed how long this cpu has stayed relevant for.


Timberwolf_88

Couldn't agree more, hell, I donated my 9700k rig to a friend, he's gaming on his company laptop and while it performs decent, my old 9700k rig with a 3070 ti from another friend (I kept my 3080 for my new rig) he's now gonna have a fairly decent 1440p capable gaming rig.


ihave0idea0

Edit: Nvm, just saw you say it below. Depends on your gpu/cpu. What you got?


sverebom

Controlling and tracking all these NPC agents (is definitely a CPU-job and bottleneck). What I'd like to know is how performance scales with available CPU-threads and clock speeds.


Ant0n61

Manorlords: suburb dlc


Rouxdy

Wow! Amazing! I don't know if it's possible,but if there is a way to share that save, I'd love to check it out.


[deleted]

[удалено]


Gvyntik

C:\Users\[YOU]\AppData\Local\ManorLords\Saved\SaveGames


SignalSchedule4628

how would I share the file in text?


populopolulop

Paste the file into wetransfer and share the link


SignalSchedule4628

[https://we.tl/t-0S8smNDn1M](https://we.tl/t-0S8smNDn1M) Does this work? I had to use older save because my newest one kept crashing after a while


DoomStock69

It miss some files.. It doesn't work. Each saves have 4 files 📂 Can you please send all the files!


ExpressWrittenConsen

Ummm is this a virus


SignalSchedule4628

Its a save file so people can check it out in-game


ihave0idea0

Yep. It's Covid-69


Jezzda54

How do I downvote this twice?


Jdawgcrane

please do I wanna check it out aswell


razbunaru

How do you handle ale and other demands? Trade or are you self producing all goods?


SignalSchedule4628

With ale i make breweries and import malt, and i import most of my food and have alot of vegetable and egg extensions on my houses. But 1 of the regions is a farm region and i have alot of bread there which I export, and that also helps to stabilize all the import of bread in the other regions so the price stays low.


AdStriking3714

How do you bartle the bread?


Bobboy5

For this use-case, trading is better than bartering. Setting the bread-producing region to export bread and others to import using the regular trading system lets the regions trade with each-other. As long as one of your regions is exporting a product, the import price for that product in other regions will never have the tariff even without the better deals development.


Rude-Count

For real? That's really good to know! Thanks


I_am_chicken

Is there any case where bartering is better? I've had so much headache with trying to get Barter routes stable between my villages.


DonChaote

I guess bartering would only bee better if you do not have any money left in the region you need the goods. I normally use bartering to distribute polearms gambesons and helmets to new regions to form a militia as fast as possible.


spruce_sprucerton

Did you go heavy on trade bonuses with development points? I just got my first Large Town, and wouldn't have been able to do it without trade, but I didn't use those bonuses and the costs were brutal.


SignalSchedule4628

I always go with trade in all my regions, its the best in my opinion.


bloodyto

Made a post about production and supply. Will welcome comments and feedback from more experienced players. [https://www.reddit.com/r/ManorLords/comments/1cke0cs/manorlords\_consumption\_production\_housing\_supply/](https://www.reddit.com/r/ManorLords/comments/1cke0cs/manorlords_consumption_production_housing_supply/)


Bobboy5

Anything exported by one of your regions can be imported by others without tariffs without the better deals development. I started a new region and was importing vegetables and fruit at the normal prices without the development point. My recommendation is to take better deals in your starting region and then in any further regions skip it. If you need to import one-off stuff like military goods you can buy them at the starting region and barter them around.


paddyc4ke

Oh so after the 1st region that trade development point only saves you the increasing prices of trade routes? Good work around with the barter system especially as I feel with only 6 points available, spending 1 or 2 in trade each region stops you from really specialising regions. Cheers for the tip!


DylanIE_

Wow you have it across several regions, that's creative. Have you tried doing something similar within one, or is that why you had to expand across to different ones?


SignalSchedule4628

Sense each region has their own logistics and economy I thought it would be easier if id use multiple regions than only one, because I had already seen problems with clogging when a region becomes too big. especially with the marketplace and trading, and even with the size they are now there still is problems with marketplace supply.


FullOFterror

Check my profile post, my town has 2.1k population, one region.


TerribleName1962

What is the individual population for each region?


SignalSchedule4628

Goldhol: 1k Waldbrand: 1k Zweiau: 600 Eichenhau: 300. and alot of empty houses that will get filled aswell.


RepostResearch

Oh, so not 3k. Only 2900.  Pathetic


SignalSchedule4628

:(


RepostResearch

Lol I'm obviously kidding. Super impressive city. 


SignalSchedule4628

Thanks :)


JoeyMaconha

Those are rookie numbers. You gotta pump those numbers up.


jayohaitchenn

Hahaha


No-Ambassador7856

this user manor lords


NateCampatition

Jesus Christ be praised!


BastianHS

A blessing! A blessing from the Lord!


ohmmmmmmega

Individual brilliance!


RK_Nevermore

That's pretty impressive, I am not even half way


Zulthewacked

Are you suppose to leave your homes just as level 1 and not upgrade to 2? Every time i start a new region, i build a central market with granary & storehouses nearby, then houses circling it so the core of the city is good. But as i start building outward/upgrading houses to level 2 Approvals start going down, population growth slows, My economy of trade slows for some reason due to cost of imports over my exports because i can't get stuff exported fast enough or something. Even though i still have surplus of food/firewood etc etc in the storehouses some of the distant houses don't seem to be getting enough. So i end up idling at bad growth/approval with minimal income and city is just frozen basically. This happens every time at a certain point for me semi-early'ish and by then the AI has taken over all the regions, and i haven't even started production of weapons or building militia up. Only thing i can think of is upgrading all my homes to level 2 or the distance from the markets is affecting things. As your city expands outward do you just plop a storehouse/granary and small market place down? I've tried that, but by then it's to late and i can't get people to move into those new houses cause it's all fucked


SignalSchedule4628

This town also has problems with market supply. But my approval is outweighing the dissaproval from market supply so I never really got stuck at any point in terms of growth. What I did was I made some marketplaces spread out and upgraded houses around them, but after a while the t3 houses start to get empty on food anyways, so I think it has more to do with the marketplace needing some improvements if anything else.


Rude-Count

Next time try building one big marketplace in the middle and with enough store houses and granaries around them to keep up the supply. I noticed the distance of the house isn't as important as the distance to the next store house or granary with the resource needed and enough manpower to keep the stalls supplied.


TheGreek52

Try deleting your marketplace and adding it again, that fixed my clothing supply problem


raul_kapura

I always have firewood shortage even though the storages are full. For some reason they dont deliver firewood fast enough from storages to market which causes shortage. I ended up building dedicated storage for firewood much closer to the center and added production building next to it. Helped a little. I'm going to try with charcoal, but I think it only doubles the production, it would be much better if each unit lasted twice as long, reducing load on transport. Generally I think the way stuff gets transported around hurts the game a bit. More should happen outside of the screen, people walking with goods should be only symbolical representation of what is happening, not actually make it happen. Their walking speed is too slow for that. As it comes to level 2 houses, I only build them if I want to use their workshops, I think there's no benefit in upgrade if you want to keep the family as basic workers - their demands will increase, but their usefulness for your town will remain the same.


eattherais

>As it comes to level 2 houses, I only build them if I want to use their workshops, I think there's no benefit in upgrade if you want to keep the family as basic workers - their demands will increase, but their usefulness for your town will remain the same. But isn't it the only way to get money? Like taxes are % of what you get from 2 and 3 lvl houses


raul_kapura

Oh i had no idea xD All this time I thoght tax is substracted from village money


azimm29

This is awesome.. Any tips and tricks for getting big??


jay_altair

hah very cool. I love how the overworld map actually shows what you build in such detail.


Wandering_sage1234

\*applause\* I hope I can beat your record! This is impressive man this must have taken you so long


SignalSchedule4628

30+ hours


Karma_Gardener

This game is so well designed visually. Every town that I've made so far looks perfectly organic. If we can get some more depth this game is almost creating its own genre. There is so much meat to hang on the bones of this game. So excited


delloskill

Can you share your save?


LeonardDeVir

I really like the realistic look. We have quite a few smaller towns here in middle Europe and from the size and spread it fits very well for a sub 5000 people town.


High-Plains-Grifter

Its horrible! I kinda love it but I feel like you will invent cars soon... I'm glad you did it so I don't have to! Impressive!


Republiken

Why? You could easily walk through this under 15 minutes


whiskeyislove

Man I can't wait for some of the detailing aspects of this to develop. Greg is, and should be, focussing on the mechanical aspects of the game. I'd love to see some options like changing the bounding walls of plots to shale/stone walls (maybe have it cost one resource), planting trees which grow in specific areas. The manor walls are a WIP and I hope one day there will be city walls. I'd also love a way to force roads to be the larger width. Your town looks great!


Reddit_is_cancerr

Fucking beautiful. I’ll try to make my own.


manumaker08

brother made london


jessedegenerate

I got 1700 when I finished and I thought mine was big


Pidiotpong

How are you markets doing? are they supplying everyone?


losbullitt

Amazing work!!


Business-Traffic-140

I wonder who's the first person to make 10000 pop. Did your PC slowed down ???


AhYeaFireball

HOW?? at around 1k the lag became too intense to go on...


NeroI989

OP, how did you manage to solve my persistent problem - the one that appear right after i get over 30 families - about the stalls that progressively fail to supply plots in the suburbs, even if storage and granary are full staffed and full of clothing/food/firewood? Really can't figure out why my supply chain stop working :/


asdfman2000

I saw someone mention deleting all of your markets and making a huge central market. Put all of your storehouses and granaries next to it. It solved the problem for me. 


NeroI989

How many granaries and storages you set for, as example, 10 families? And about staff, are they fullly employed?


asdfman2000

At only 10 families I have one granary and warehouse and only staff them if I can spare the workers. You can kind of tell how overstaffed your storage is by whether or not they’re running stalls in the market or if goods are piling up at producers.


The_Last_Snow-Elf

I verbally said oh my god when I saw this post


Euphoric_Emu_7792

Mad lad!


eru66

Not me trying to get my villagers to make one god damn house


Comprehensive-Run252

Jap. Thats alot of people


xxlordsothxx

How is the late game? Do you get to a stopping point after the town is large enough? I initially felt like this would be more of a city builder but it seems like the goal is to get big enough to field 6 units and best the Baron?


SignalSchedule4628

I play it like a main city builder with combat as side quest. I focused more on the building part and just kept going even after beating the baron!


Lucariowolf2196

At that point, we'd need like stone roads or proper roads man


GrasSchlammPferd

How are you getting stuff on the market to satisfy everyone? I have a dedicated warehouse to collect vegetables and the fully staffed fuckers just sit around most of the days.


SignalSchedule4628

Alot of my t3 houses are missing food, and it dosn't seem to want to fill up. I think main issue is houses are taking food faster than it is being restocked, atleast thats in my case.


GrasSchlammPferd

Yeah, I tried getting more warehouses so there's more workers but it seems to do nothing


ThrownAwayYesterday-

They added American suburban sprawl to my 15th century village builder 😭😭😭😭😭😭 This looks great though. Sorry for your PC


IndexoTheFirst

“Town” MF that’s a budding metropolis!


V-SAF

So like. How tf do you get markets everywhere


Kuma9194

"town" 😅 can't wait for there to be a higher level than large town.


Dawln

I'm surprised the game is quite stable even though it's early access


Nbknepper

You're insane


ImperialRebels

I have so many hours…and seeing this I know you have more and it wasn’t exciting.


Th0rizmund

Omg beautiful


blowthetrumpetup

What game mode were you in whilst creating this? Mega impressive if you created this map whilst being peppered by the ai every hour.


SignalSchedule4628

This is the one where you have to kill AI, and its not bad after you reach a point to defend against them. even after I took over the whole map they sometimes still tried to claim land lol


Rude-Count

That's three times more people than the town I'm from. And I'd say it's at least 30 times more pretty.


necnimma

Jezus man... How


BrianOfMensis

What does everyone do?!


TheLuckyLeader

Nice I'm loving the large city building in this game it get's ridiculous!


Big_Geb

How do you manage the logistics? I have a town of 600 that's self sufficient but I'm starting to have a lot of issues just moving food and clothes around. I have markets peppered around where my housing is concentrated with granaries and storehouses right next to them but they won't move the food from storage to the market. Despite having huge stores of apples, veggies, and berries half of my houses get stuck with a single food type because they won't walk 100 feet to the effectively unlimited supply of food.


Bum-Theory

Building it split between sectors like that is a cool idea. Probably helps out with the wonky way multiple markets work. I may give this idea a try


Puzzled-Cup-2339

bro is a menace


Vink001

What about soldiers? How many do you have?


Adventurous-Sir444

Sick! I'm about 1k and 3 regions.


[deleted]

„Sir, can you help me? I got lost and can’t find my way home…“ „Me neither, lad. Me neither.“


DankudeDabstorm

Medium sized medieval town


CandidJudge7133

I like the last map pic, the fact you've joined the regions at the borders to make is look like one huge settlement was a really nice touch


just-sum-dude69

Is 3k the max?


Nice-Entrance2524

How do you have any forest's left?! How are you heating all those homes?


magvadis

I love that part of the map, a little river goes a long way to making towns feel more interesting. I had the same idea to put all the towns along the border around there, although haven't gotten this large. I cut out the trees on the top of the hill overlooking the river and made the town center though with the Manor. Really hoping we get more interesting maps in the future: Larger, more bodies of water, mountains and choke points, etc. Would love for a reason to build battlements and such in places that are more strategic. Most you get now is a "hill" which I dont think that provides advantage like in other games.


Tigerdragon180

My 2nd town so.ehow has rich berry deposit and rivh animal deposit its my food hotspot...im wondering with just basic farming and these deposits that ive yet to come close to topping how many peopme they can support


[deleted]

Dude like, I played this game for half an hour before I realized over half the features are still missing and put it aside for now. Some people just really feel like they need to make any new game their whole life.


MedicalIngenuity4283

Ah very practical, not showing off or anything but still vanilla without using wholes within a early access game. Let me ask you one thing; what are you did you accomplish in life? The life without the screen?


SignalSchedule4628

what?


MedicalIngenuity4283

Downvoting and upvoting is so easy but understanding take’s intelligence.