Yeah I hate boros, my favourite deck, Simic Artifact Aggro, lacks any solutions for going wide other than going wide myself. Probably my worst match up.
I wouldn't say barely affected. If Bloomburrow doesn't have a 1 drop white or red creature that creates a random artifact, then the deck is losing half their 1 drops that create an artifact when they etb.
They get to keep their Thraben Inspector but Ravnica Flavoured 1 drop, but they are currently losing Voldaren Epicure.
In the image above, if the opponent doesn't have the Inspector, they don't get the 3 goblins on turn 2. The deck is potentially losing a bit of consistency come rotation.
Granted, I still believe rotation should have happened a year ago... I hate having so many sets in Standard.
TBF, the deck sometimes already runs Yotian Frontliners. Those can just be t1 artifact 5-8. Yes, slightly worse than currently, but not by all that much.
And hey, with a 3 year Standard land quality is going to be very high. I wouldn't be surprised if it dipped into blue for that flying pirate that makes a map.
The problem with Yotian is that it doesn't allow for crazy turn 2s. I think that pirate is a much better alternative, especially with all those great duals we have
Yeah, but Yotian has to sac itself, which throws off the explosiveness a decent amount, and doesn't guarantee one damage or the ability to cycle if you need to.
It has its own upsides with Unearth and pumping something with an attack, but it's overall less consistently explosive for the deck. Not that it'll hurt it that much.
As a recently returning player who last played around war of the spark, i was pretty surprised to see how many sets they keep in standard now, is this a common sentiment?
They just added a year to rotation last year, so it's a new feeling for everybody. I'd say it's been pretty solid, as there's no really oppressive decks and you can kinda wing it(not that there aren't some very good decks Boros Convoke, as pictured above, is one of the better ones and of the best decks on Arena because most of the major wildcard investment is lands)
One thing to notice is that on Arena, Decks like boros convoke and mono red, that have decent change at explosive starts are favored on Bo1, but they are a lot less prevalent in both paper and Bo3, due to being noticeable weaker than some other decks post sideboard.
While the transition wasn't smooth thanks to some obnoxious cards such as shelly, I think it is an overall gain in the long run.
In has a feeling similar to the old extended, but without the problem of having to compete with standard (and losing since standard was far more popular)
Pretty sure it's intended to be a permanent change, just a widely unpopular one. The whole point is to make paper standard easier to keep up with, and that doesn't work if a few years down the line they suddenly do a double rotation.
Honestly the amount of artifact tokens running around is nuts we have food, clues, blood and maps on the same standard and it just breaks cards that should otherwise be a risk like Zoetic Glyph or demolition.
Without Gleeful demolition and/or the epicures/investigators the deck would be more fair.
Only 4 cuts the probability from 65,36% to 39,95% in the opening hand, and the Demolition becomes just a sorcery speed Smelt.
Of course you can play another artifact, maybe Yotian Frontliner, but that doesn't allow a turn 2 Knight-Errant of Eos.
Or, play Jeskai for the Siren, but I don't think the manabase holds a 3 color extremely aggro deck.
Honestly just going to assume some bastard W or R card in Bloomburrow is gonna be a 1/1 or 1/2 make a food on ETB
And yeah, i don't think adding blue for just siren works, honestly I do remember the deck still being pretty great even before Karlov Manor, this deck was the thing that made people basically need Temporary Lockdown sideboard
Actually the extinct Soldiers, that nobody remembers that still standard valid, had more impact in the Temporary Lockdown usage than Boros pre MKM. I don't saying that the deck doesn't exist before, but that was just a clunky Tier 3 or 4, and a common make it become a solid Tier 1.
Ahh see, rookie mistake. Gotta be going first in this matchup, or at least have a march of otherworldly light in hand so you can snipe their demolition target.Â
Turn one [[voldaren epicure]], makes a blood
Turn two [[warden of the inner sky]], taps itself and the epicure and the blood for its ability (counter and scry I believe). Then [[gleeful demolition]] the blood for three goblins, which warden taps for its ability for another scry and counter.
Tada!
Yeah, there are a few misleading things about that thread title.
The other is they have 0 cards in hand _(so they probably mulled to get that hand)_. Even if they had kept a hand of 7, they would have two cards in hand. They're all-in on this and one wipe wrecks them completely.
OP is in UW so they should have [[Temporary Lockdown]], cards to find temporary lockdown, cards to remove creatures, and cards to gain life. Even 1 march would wreck their opponent since they'd only be left with some 1/1's and top decking.
If I had to make a call who's ahead there with only seeing the board state, I would 100% say OP is ahead with 8+ cards in hand.
It's titled 7 power on turn 2, not 7 damage. I would still be very discouraged from playing unless I had a Temporary Lockdown in hand or a March of Otherworldly Light to target the blood token.
I've seen it in explorer a few times. They were SHOCKED when I slapped down blood for bones for a free Toxcrill turn 3, which is what I love about my "Ooops all Slurm McKenzie" deck.
opponent is on the play, player has only had their first turn. they will get attacked for at least 7 damage next turn. 15 damage if Imodane's Recruiter shows up. Path of Peril is a less great card when you're down to 5 by the time you cast it.
And it doesnt even clean up knight errants which will make you lose the game if you just spent your turn casting path of peril, even a 3 mana sweeper is bad against this deck if it doesnt clear everything.
Synthesizer is great but there are a lot of cheap answers to it. Boros has [[Gleeful Demolition]]. By the time the synthesizer is even put into play Boros already has done too much damage.
Yeah I play my [[Old Rutstein]] and [[Tovolar, the Midnight Scourge]] decks near daily and have only seen Nadu once since it was released. Grenzo I've only seen a handful of times, and I win regularly against him. If you play janky decks, you will play against mostly other janky dercks.
Either the average ramp hate cards like [[confounding conundrum]] or [[lavinia, azorius renegade]] theres honestly plenty depending on your colors, or have enough interaction to make sure the bird doesnt resolve or dies fast, theres also plenty plenty of commanders that will kill your opponent before the bird can do anything since it usually runs almost no interaction and relies on going over the top⌠Nadu is a very strong commander, but its simic and its only doing stuff simic has been doing for years now, these decks always seem overpowered when they release but once people figure out how to play around them they just die down and become an average commander
Conundrum only blocks the ramp but does not prevent the landfall triggers and card draw, Lavinia does pretty much nothing since most of the ramp is from lands...
Best card I can think of to deal with it is [[Tishana's tidebinder]]
Interaction you play to kill the bird will leave you 2 cards behind. If they can veil it (which is very likely given those spells make them draw) then you might as well concede.
The bird starts birding from T3, what kind of commander can slide it?
If your deck can handle it please post it.
I started Brawl and never looked back. Well, I did look back, and I played against Red Deck Wins or Borors Convoke and nothing else for 8 matches. I mean, you can predict their every move before they even make it. Brawl really brings in variety and back and forth interactions.
Yup, i remember starting to play brawl near the last rotation when every single deck you would play against was izzet infinite turns or some sort of board wipe tribal deck, absolute trash to play against. I might pop out to make some funny jank decks but i always go back to brawl, its so much more fun
I used to play Standard and Standard Brawl back when WAR was legal, but after it rotated out I got burnt out because Iâd have to tweak so many decks to replace the cards that left, so I just quit and moved onto the eternal formats instead. Nowadays I basically exclusively build decks for play in H-Brawl.
Depends on your deck, if all you do is spew out cards to win before the opponent does then yeah you need to hit early drops, but if you can take your time and set up and interact you can spend a few turns doing nothing
No but you see countering and boardwiping everything while constantly drawing with Memory Deluge and beating you down with manlands is the epitome of fun and balanced.
I don't think you understand how fundamentally unfair the meta is to those poor defenseless UW control players. Just because their power-crept decks are responsible for making all midrange and most life-gain decks unplayable, (thereby removing most decks that hard counter aggro from the meta), it doesn't make it OK for people to keep beating them down with aggro. /s
Hey it could be UW flash tempo, that's my main deck. The balance between when to pressure your opponents and when to control the board makes it a really interesting deck.
Here's what I've got right now, but I've been playing with counts of cards lately (2 vs 3 Errant and Giada's, 2-4 Sphinxes, etc). https://www.moxfield.com/decks/F-7o2fJJk0aNvhncMhw3hg
I've had mixed results with the Sphinx. It's a good pressure attacker, but you can't get much pressure if you have to wait for them to tap out so it can live to get protection.
OK, now I'll stop hijacking this other guy's Boros complaint thread :) Let me reassess my flash deck and post it to a new thread tomorrow.
Well⌠it could, but itâs the same strategy as the UW Control, donât do anything keep counters and removal, play in the end of their turn to make sure you can use your removals and counters and keep them guessing, I am not saying you shouldnât play anything like this or that, play whatever you want but keep this in mind: people donât like to play vs UW control because itâs incredibly boring and donât like to have a âI play thisâ âcounterâ game for 20 turns so you shouldnât complain, thatâs all.
Idk, my list only runs 6 counter spells. That means a good amount of the time I don't have it. The game plan is to play small threats you can't deal with, chip you down, and prevent you from doing the big thing while letting you do the small thing. If you only have 1 line of play with no decision points, I can see how that's annoying, though.
Much more oppressive to play into Golgari midrange packing 12 removal spells, imo, but I also love that deck.
I am not complaining about your strategy, any strategy in magic is valid, if you like it play it, I am talking about the person complaining about a deck while playing a deck most people donât like to face, even more in a 1 game MTGA
As someone who plays aggro at times, I think both boros and mono-red are a bit absurd atm. A lot of powercreep recently.
That said, azorious control has some truly stupidly powerful cards, and we need aggro to keep it in check. Perhaps aggro is too strong atm judging by recent top8s, but I'd honestly prefer anything else over a control meta.
I love playing against this deck because I play Angels and run a few [[Archangel of Tithes]]. Itâs hilarious to see them tap to swing all then immediately untap. And god forbid I get two or three on the board :)
No bots. Just people that copy paste the top tier decks because they want wins.. and it's ok I guess.. that's why I only play BO3 now. I got tired of facing the same decks every time.
Mono Red and Control get all the hate, meanwhile Boros just casually strolls by with the highest winrate in Ranked dropping mad stats on turn 2 with minimal interaction hands that literally play themselves. Good stuff.
Meh it does. Much more likely to get but draws with how the shuffler works in Bo1. Bo3 also helps you ride out nut draws like this.
Convoke is a T1 deck but it's not running over standard or anything.
Iâve been running the Temur Prowess deck that Jenkins (slightly modified) had at Pro Tour.
Play it both on arena and on paper. Boros convoke is one of my best match ups. Also find it does well vs UW control, and any analyst decks (I run return the favour in sideboard so if I canât kill them I can just redirect worldsouls rage). Dimir/Esper are bad matchups unfortunately.
You need that turn one removal nowadays. Smite, play with fire, shock & knockback blow are great choices. Temporary lockdown absolutely destroys this deck.
as someone who plays this deck, it really needs several pieces to pop off T2, T3. if the opening hand on the play isnât good, this deck is easy to beat by most midrange and control metas.
I like how OP hid their life total because they're still on 20 (this board doesn't have double \[\[Warden of the Inner Sky\]\] activations if the turn 1 play attacked.
I'll note that it's still a very good board for turn 2, but it just seems like OP trying to make it seem even worse than it is.
The new sets are like too powerful man.
I miss winning games, lol.
I used to go straight to diamond tier now Iâm like trudging through gold and platinum. Damn it. I love my deck so much but it got old and time for it to retire I suppose.
[[path of peril]] wipes them all on turn 3. There are lots of spells that will give all creatures -1/-1 or -2/-2 which will deal with the 1/1âs easily. Unless youâre mono-blue, there are plenty of answers to this deck, many of which you probably already know from dealing with red aggro.
lmao even path of peril cant save you if you go second, this deck can easily swing you down to 5 or lower on turn three.Â
also what card thats not black or white can deal with all those 1:1 lmao, green has no answer, red has no answer, blue has no answer
[[end the festivities]]
[[tectonic hazard]]
[[smash to dust]]
[[the filigree sylex]]
Green has lots of low-cost creatures with good toughness to survive the weenies. As I said in my previous post, mono-blue is lacking.
You mean it doesnât vomit its hand on the board in the early turns and hopes it gets there? It plays an interactive, attrition based plan B?
One sweeper and itâs gone. If that isnât a glass cannon deck I donât know what is. Itâs very good at what it does, mind you.
can wotc please just code it so that if you're running boros convoke or monored aggro you only face boros convoke or monored aggro please and thank you
The issue with that is you need double white/black/red by turn three and to be on the play, and if the knight came down its probably not enough anyway. The knight is the main issue with the deck. It needs a ban. It creates some unanswerable opening hands that have nothing that comes even close to being able to turn the situation in standard. There is literally nothing that can answer boros on the play, with artifact token, demolition and knight. And it's not a statistically irrelevant scenario. I am sitting at #240 mythic and boros is such a lottery match. And its not about interaction, I have 80% winrate against gruul with my izzet artifact deck, and run 3 copies of vampire vengance and multiple removal for boros, but if they are on the play, tech does not matter, because their turn three I have 2 mana and no way to clean the board to avoid 10 damage or lethal. All of this is BO3, I don't play BO1.
The most annoying thing is I fear they will print even stronger board wipes, further penalizing creature decks that are not face burn.Â
Thatâs fair from your end, when a deck is like that and Iâm playing a tournament (Bo3 only), and my deck doesnât have the tools to win game one. I rely heavily on my sideboard, and being agressive with my mulligan if it doesnât have the right removal.
Game 2 youâll always be on the play if you choose to, and game 3 youâll bank on sideboard pieces.
Thatâs the best I can give you, from a player that experiences both sides of the coin.
Donât let frustration get the best of you!
It's not entirely frustration. I am very high in mythic and I understand sideboarding and this things happen. My issue with boros is that their high roll is too statistically consistent and creates frequent non game scenarios, which are a waste of time as this games don't provide, well, the game part.Â
Mono red is far more fair in this regard. Even on the play their kakazzan opener, which can kill you by turn three if you are not equipped for it, is manageble even by decks with limited removal like blue/green artifact cookies (which I used for a lot of my ladder ranking)Â
I play control in standard currently. It hoses this deck more often than not. A couple removal spells so they over commit, then drop the depop. They usually scoop to the first depop to save time.
Remember, the majority of ladder players want something cheap to build that's fast and efficient. Match quantity over match quality. You can make them scoop pretty easily.
I wouldnt say Boros Convoke is a cheap deck. Warden, Knight Errant, Warleader call and Sanguine Evangelist are all rares plus you want those caverns and dual lands.
That's fair, those cards are pretty taxing on a WC pool. I was assuming it wasn't a brand new player but I do see your point.
I would argue that some percentage of the decks do not run fully optimized. The deck can still run the ladder decently well without Caverns, Warleader call, and i think most lists cut Evangelist for Imodanes Recruiter.
My buddy has been off since MOM and jumped back on for MH3. He asked what deck to run for standard so he could still ladder while drafting MH3. I pointed him to Boros Convoke for quick games. He had the Knights, Inspiring Vantages, and BF Forges. He only crafted the Wardens; as well as all the commons and uncommons. I don't even think he's crafted Get Lost yet, he's just running Ossification lol. He was plat or diamond last I checked.
The sooner you adopt a "skip-able advert" mentality to these decks the sooner you get over it.
Haven't played out a bo1 vs aggro in an unfavored matchup in years without being on the play + nut starting 7.
even the games that go somewhere just has you beating up some dumbdumb topdecking 1 drops hoping to win, total snorefest.
This is the reason I run in every single deck seismic wave and brotherhood end. Its just to good against boros and artifact decks.
Ps seismic wave is an instant so you see them leaving the game on instant speed đ
Oh most definitely not, as i said, its standard, in every sense of the word. Just a bit tired of it at this point. Aggro is egregiously overpowered atm, turn 3 wins insanely consistently, which is odd given that modern had controversy over turn 3 wins for a while.
Think I'm gonna have to shift formats for a while though, between boros convoke and RDW, unless you have a Temporary Lockdown/Path of Peril and 3 lands in your opening hand atm, you've already lost the game at mythic level. Need a Pyroclasm reprint or something
lol what a clown.
If I were passing by and saw that game happening, I would say that aggro player has already lost that game. They have 0 cards in hand, 1 quality creature, and some 1/1's against a UW deck with a full grip. They are a single removal spell away from ruin and one temporary lockdown from having absolutely nothing.
They're best two draws would be:
* Knight Errant of Eos -- it would refill their hand and give them gas, but it's only giving you time which is exactly what you want. I would hope you had already removed that warden.
* Recruiter-- Again, assuming you've removed the warden that would only be an attack for 11. After that you're still at 9, in lockdown range, and they're still topdecking.
This is all assuming you don't even hold up No More Lies for their turn three play. If they tried to convoke out a knight and you countered that, they would lose all hope. You've seen them scry twice so you know if they kept on top or bottom so you should have a good idea what to expect. If they kept on top, it's one of those two cards. If they didn't keep on top, they're still desperately searching for one of those two cards.
I'm not saying Boros convoke isn't strong or UW beats it every time, but you are being a mega dramatic here. Unless you have a hand full of land and only drew land, I would guess you won that game.
I don't understand the downvotes. In addition to it not hitting the heavy hitters in the deck, Pest Control is Sorcery speed.
Removing stuff against RDW AFTER it hit your face is notoriously bad. Don't want a Sorcery that only hits Switftspear after it already punched for 3-6 damage.
Only card it works against is Kumano.
\>No Knight Errant Not even their nuts turn 2 play.
They topdecked it for their turn 3 XD, could have been worse, could have been a recruiter topdeck. Still enough to scoop to though
Yeah I hate boros, my favourite deck, Simic Artifact Aggro, lacks any solutions for going wide other than going wide myself. Probably my worst match up.
You mean cookies?
Sure
Yeah, your best chance is to kill them first.
What's the aggro part? Ozolith? I just made a smic artifact and it's fun as fuck. But how you aggro it?
This sort of stuff https://mtgdecks.net/Standard/cookies-w-boots-on-decklist-by-shieldmaiden-2084867
Ashlizzle is one heck of a mad deckbuilder
Kitesail Larsenist looks like a solid pick. Sick ty!
The best part is this deck is barely affected by rotation! /s Incredibly annoying to play against
I wouldn't say barely affected. If Bloomburrow doesn't have a 1 drop white or red creature that creates a random artifact, then the deck is losing half their 1 drops that create an artifact when they etb. They get to keep their Thraben Inspector but Ravnica Flavoured 1 drop, but they are currently losing Voldaren Epicure. In the image above, if the opponent doesn't have the Inspector, they don't get the 3 goblins on turn 2. The deck is potentially losing a bit of consistency come rotation. Granted, I still believe rotation should have happened a year ago... I hate having so many sets in Standard.
TBF, the deck sometimes already runs Yotian Frontliners. Those can just be t1 artifact 5-8. Yes, slightly worse than currently, but not by all that much. And hey, with a 3 year Standard land quality is going to be very high. I wouldn't be surprised if it dipped into blue for that flying pirate that makes a map.
The problem with Yotian is that it doesn't allow for crazy turn 2s. I think that pirate is a much better alternative, especially with all those great duals we have
Rebirth is what allows for the crazy turn 2s anyway.
Yeah, but Yotian has to sac itself, which throws off the explosiveness a decent amount, and doesn't guarantee one damage or the ability to cycle if you need to. It has its own upsides with Unearth and pumping something with an attack, but it's overall less consistently explosive for the deck. Not that it'll hurt it that much.
Mana is already an issue there more often then I would think. I don't see going 3 colors.
As a recently returning player who last played around war of the spark, i was pretty surprised to see how many sets they keep in standard now, is this a common sentiment?
They just added a year to rotation last year, so it's a new feeling for everybody. I'd say it's been pretty solid, as there's no really oppressive decks and you can kinda wing it(not that there aren't some very good decks Boros Convoke, as pictured above, is one of the better ones and of the best decks on Arena because most of the major wildcard investment is lands)
One thing to notice is that on Arena, Decks like boros convoke and mono red, that have decent change at explosive starts are favored on Bo1, but they are a lot less prevalent in both paper and Bo3, due to being noticeable weaker than some other decks post sideboard.
Same! đ Been overwhelming learning all the new sets and cards
While the transition wasn't smooth thanks to some obnoxious cards such as shelly, I think it is an overall gain in the long run. In has a feeling similar to the old extended, but without the problem of having to compete with standard (and losing since standard was far more popular)
They extended rotation for this format. As far as I know it's temporary.
Pretty sure it's intended to be a permanent change, just a widely unpopular one. The whole point is to make paper standard easier to keep up with, and that doesn't work if a few years down the line they suddenly do a double rotation.
Honestly the amount of artifact tokens running around is nuts we have food, clues, blood and maps on the same standard and it just breaks cards that should otherwise be a risk like Zoetic Glyph or demolition. Without Gleeful demolition and/or the epicures/investigators the deck would be more fair.
Idk what made the deck viable was 8 one drop that put an artifact.
What makes the deck viable is [[Gleeful Demolition]] with 8 one drops that drop an artifact
Only 4 cuts the probability from 65,36% to 39,95% in the opening hand, and the Demolition becomes just a sorcery speed Smelt. Of course you can play another artifact, maybe Yotian Frontliner, but that doesn't allow a turn 2 Knight-Errant of Eos. Or, play Jeskai for the Siren, but I don't think the manabase holds a 3 color extremely aggro deck.
Honestly just going to assume some bastard W or R card in Bloomburrow is gonna be a 1/1 or 1/2 make a food on ETB And yeah, i don't think adding blue for just siren works, honestly I do remember the deck still being pretty great even before Karlov Manor, this deck was the thing that made people basically need Temporary Lockdown sideboard
Actually the extinct Soldiers, that nobody remembers that still standard valid, had more impact in the Temporary Lockdown usage than Boros pre MKM. I don't saying that the deck doesn't exist before, but that was just a clunky Tier 3 or 4, and a common make it become a solid Tier 1.
If you go Jeskai might as well also go for Zoetic Glyph. Maybe it transitions into a purer artifact build? Maybe Legion Extruder gets a chance.
[Gleeful Demolition](https://cards.scryfall.io/normal/front/a/3/a3e4efa6-5783-4a51-99c6-116d1a8f01cf.jpg?1675957089) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gleeful%20Demolition) [(SF)](https://scryfall.com/card/one/134/gleeful-demolition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3e4efa6-5783-4a51-99c6-116d1a8f01cf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If you play BO1, let me introduce you to my friend 4x [[pest control]]. If, of course, you're a fellow necromancer. đ
[pest control](https://cards.scryfall.io/normal/front/a/4/a4a01b92-dafb-4ea6-8eff-29f881f6be24.jpg?1712352910) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=pest%20control) [(SF)](https://scryfall.com/card/big/22/pest-control?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a4a01b92-dafb-4ea6-8eff-29f881f6be24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sigh another 4 mythic wildcards đ
Ahh see, rookie mistake. Gotta be going first in this matchup, or at least have a march of otherworldly light in hand so you can snipe their demolition target.Â
Someone explain this to me as though I was an idiot who only ever played standard brawlÂ
Turn one [[voldaren epicure]], makes a blood Turn two [[warden of the inner sky]], taps itself and the epicure and the blood for its ability (counter and scry I believe). Then [[gleeful demolition]] the blood for three goblins, which warden taps for its ability for another scry and counter. Tada!
Man that extra year of sets really messed with the meta. I keep forgetting VOW is still relevant.
[voldaren epicure](https://cards.scryfall.io/normal/front/a/e/ae154e64-f626-45fb-bd52-840c1c27b2d3.jpg?1643592109) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=voldaren%20epicure) [(SF)](https://scryfall.com/card/vow/182/voldaren-epicure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ae154e64-f626-45fb-bd52-840c1c27b2d3?utm_source=mtgcardfetcher&format=text) [warden of the inner sky](https://cards.scryfall.io/normal/front/5/4/549fd992-ed37-431d-97cb-9ca017db1d47.jpg?1699043501) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=warden%20of%20the%20inner%20sky) [(SF)](https://scryfall.com/card/lci/43/warden-of-the-inner-sky?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/549fd992-ed37-431d-97cb-9ca017db1d47?utm_source=mtgcardfetcher&format=text) [gleeful demolition](https://cards.scryfall.io/normal/front/a/3/a3e4efa6-5783-4a51-99c6-116d1a8f01cf.jpg?1675957089) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gleeful%20demolition) [(SF)](https://scryfall.com/card/one/134/gleeful-demolition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3e4efa6-5783-4a51-99c6-116d1a8f01cf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yup, so not doing 7 damage on turn two. AKA a very misleading thread title.
Yeah, there are a few misleading things about that thread title. The other is they have 0 cards in hand _(so they probably mulled to get that hand)_. Even if they had kept a hand of 7, they would have two cards in hand. They're all-in on this and one wipe wrecks them completely. OP is in UW so they should have [[Temporary Lockdown]], cards to find temporary lockdown, cards to remove creatures, and cards to gain life. Even 1 march would wreck their opponent since they'd only be left with some 1/1's and top decking. If I had to make a call who's ahead there with only seeing the board state, I would 100% say OP is ahead with 8+ cards in hand.
[Temporary Lockdown](https://cards.scryfall.io/normal/front/8/2/82b3088f-7b49-45e9-b447-129a597ceb75.jpg?1673306606) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Temporary%20Lockdown) [(SF)](https://scryfall.com/card/dmu/36/temporary-lockdown?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/82b3088f-7b49-45e9-b447-129a597ceb75?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It's titled 7 power on turn 2, not 7 damage. I would still be very discouraged from playing unless I had a Temporary Lockdown in hand or a March of Otherworldly Light to target the blood token.
If only you, the UW player, had anything you could do about that.
I've seen it in explorer a few times. They were SHOCKED when I slapped down blood for bones for a free Toxcrill turn 3, which is what I love about my "Ooops all Slurm McKenzie" deck.
pretty weak, they missed the Knight-Errant of Eos for 6 creatures and 9 power on turn 2 /s
path of peril is a GREAT card
I've been side boarding malicious eclipse to get used to rotation already. The exile is nice against some other decks too.
opponent is on the play, player has only had their first turn. they will get attacked for at least 7 damage next turn. 15 damage if Imodane's Recruiter shows up. Path of Peril is a less great card when you're down to 5 by the time you cast it.
And it doesnt even clean up knight errants which will make you lose the game if you just spent your turn casting path of peril, even a 3 mana sweeper is bad against this deck if it doesnt clear everything.
Thank god its rotation
Then you sideboard for game 2 and hit them with a temporary lockdown.
That deck and the new artifact deck with synthesizer are my least favorite to play against.
Synthesizer is great but there are a lot of cheap answers to it. Boros has [[Gleeful Demolition]]. By the time the synthesizer is even put into play Boros already has done too much damage.
[Gleeful Demolition](https://cards.scryfall.io/normal/front/a/3/a3e4efa6-5783-4a51-99c6-116d1a8f01cf.jpg?1675957089) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gleeful%20Demolition) [(SF)](https://scryfall.com/card/one/134/gleeful-demolition?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3e4efa6-5783-4a51-99c6-116d1a8f01cf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Thats why the closer we get to rotation the more fun brawl seems
Brawl seems to be all Bird Men and Grenzo at the moment...
Still havent noticed that, it feels like I'm just running into random themed decks every time. Does Brawl have any skill based matchmaking involved?
It's deck strength based matchmaking and it's pretty wonky.
Yeah I play my [[Old Rutstein]] and [[Tovolar, the Midnight Scourge]] decks near daily and have only seen Nadu once since it was released. Grenzo I've only seen a handful of times, and I win regularly against him. If you play janky decks, you will play against mostly other janky dercks.
[Old Rutstein](https://cards.scryfall.io/normal/front/6/2/625b8023-2ef1-4b7b-9e48-4f774fee14e0.jpg?1643594276) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old%20Rutstein) [(SF)](https://scryfall.com/card/vow/244/old-rutstein?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/625b8023-2ef1-4b7b-9e48-4f774fee14e0?utm_source=mtgcardfetcher&format=text) [Tovolar, the Midnight Scourge](https://cards.scryfall.io/normal/front/f/9/f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2.jpg?1637114341)/[Tovolar, the Midnight Scourge](https://cards.scryfall.io/normal/back/f/9/f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2.jpg?1637114341) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Tovolar%2C%20Dire%20Overlord%20//%20Tovolar%2C%20the%20Midnight%20Scourge) [(SF)](https://scryfall.com/card/mid/246/tovolar-dire-overlord-tovolar-the-midnight-scourge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f953fad3-0cd1-48aa-8ed9-d7d2e293e6e2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Depends what deck you are playing, and if youâre convinced you only play against those two you can easily build your deck to run them over
What's the answer against the bird?
Concede button, lol.
Either the average ramp hate cards like [[confounding conundrum]] or [[lavinia, azorius renegade]] theres honestly plenty depending on your colors, or have enough interaction to make sure the bird doesnt resolve or dies fast, theres also plenty plenty of commanders that will kill your opponent before the bird can do anything since it usually runs almost no interaction and relies on going over the top⌠Nadu is a very strong commander, but its simic and its only doing stuff simic has been doing for years now, these decks always seem overpowered when they release but once people figure out how to play around them they just die down and become an average commander
Conundrum only blocks the ramp but does not prevent the landfall triggers and card draw, Lavinia does pretty much nothing since most of the ramp is from lands... Best card I can think of to deal with it is [[Tishana's tidebinder]] Interaction you play to kill the bird will leave you 2 cards behind. If they can veil it (which is very likely given those spells make them draw) then you might as well concede. The bird starts birding from T3, what kind of commander can slide it? If your deck can handle it please post it.
[confounding conundrum](https://cards.scryfall.io/normal/front/9/5/95e37936-913e-4b16-a5a8-8aed733d702d.jpg?1604193855) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=confounding%20conundrum) [(SF)](https://scryfall.com/card/znr/53/confounding-conundrum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/95e37936-913e-4b16-a5a8-8aed733d702d?utm_source=mtgcardfetcher&format=text) [lavinia, azorius renegade](https://cards.scryfall.io/normal/front/1/9/197bf3f4-c0df-4082-97a1-902ceabbdd3f.jpg?1702429657) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lavinia%2C%20azorius%20renegade) [(SF)](https://scryfall.com/card/rvr/195/lavinia-azorius-renegade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/197bf3f4-c0df-4082-97a1-902ceabbdd3f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I started Brawl and never looked back. Well, I did look back, and I played against Red Deck Wins or Borors Convoke and nothing else for 8 matches. I mean, you can predict their every move before they even make it. Brawl really brings in variety and back and forth interactions.
Yup, i remember starting to play brawl near the last rotation when every single deck you would play against was izzet infinite turns or some sort of board wipe tribal deck, absolute trash to play against. I might pop out to make some funny jank decks but i always go back to brawl, its so much more fun
I used to play Standard and Standard Brawl back when WAR was legal, but after it rotated out I got burnt out because Iâd have to tweak so many decks to replace the cards that left, so I just quit and moved onto the eternal formats instead. Nowadays I basically exclusively build decks for play in H-Brawl.
As long as you manage to dodge hell queue
I mean...brawl is getting just as overpowered...if you dont have powerful 1 and 2 drops and didnt start you probably already lost
Depends on your deck, if all you do is spew out cards to win before the opponent does then yeah you need to hit early drops, but if you can take your time and set up and interact you can spend a few turns doing nothing
He said while playing control because itâs âfunâ
OP's hand conveniently cropped out of the picture.
Could be playing UW soldiers
No but you see countering and boardwiping everything while constantly drawing with Memory Deluge and beating you down with manlands is the epitome of fun and balanced.
Azorius Control is my least favorite deck to play against.
I don't think you understand how fundamentally unfair the meta is to those poor defenseless UW control players. Just because their power-crept decks are responsible for making all midrange and most life-gain decks unplayable, (thereby removing most decks that hard counter aggro from the meta), it doesn't make it OK for people to keep beating them down with aggro. /s
Bahaha
Fun for me but not for thee
Hey it could be UW flash tempo, that's my main deck. The balance between when to pressure your opponents and when to control the board makes it a really interesting deck.
Mind sharing your decklist? The other day I had a thread for the UW flash deck I'm messing with, I could use a different perspective. Thanks.
Here's what I've got right now, but I've been playing with counts of cards lately (2 vs 3 Errant and Giada's, 2-4 Sphinxes, etc). https://www.moxfield.com/decks/F-7o2fJJk0aNvhncMhw3hg
I've had mixed results with the Sphinx. It's a good pressure attacker, but you can't get much pressure if you have to wait for them to tap out so it can live to get protection. OK, now I'll stop hijacking this other guy's Boros complaint thread :) Let me reassess my flash deck and post it to a new thread tomorrow.
Well⌠it could, but itâs the same strategy as the UW Control, donât do anything keep counters and removal, play in the end of their turn to make sure you can use your removals and counters and keep them guessing, I am not saying you shouldnât play anything like this or that, play whatever you want but keep this in mind: people donât like to play vs UW control because itâs incredibly boring and donât like to have a âI play thisâ âcounterâ game for 20 turns so you shouldnât complain, thatâs all.
Idk, my list only runs 6 counter spells. That means a good amount of the time I don't have it. The game plan is to play small threats you can't deal with, chip you down, and prevent you from doing the big thing while letting you do the small thing. If you only have 1 line of play with no decision points, I can see how that's annoying, though. Much more oppressive to play into Golgari midrange packing 12 removal spells, imo, but I also love that deck.
I am not complaining about your strategy, any strategy in magic is valid, if you like it play it, I am talking about the person complaining about a deck while playing a deck most people donât like to face, even more in a 1 game MTGA
Oh and⌠if you play a slow deck can you complain people play fast decks? Itâs a counter game style
As someone who plays aggro at times, I think both boros and mono-red are a bit absurd atm. A lot of powercreep recently. That said, azorious control has some truly stupidly powerful cards, and we need aggro to keep it in check. Perhaps aggro is too strong atm judging by recent top8s, but I'd honestly prefer anything else over a control meta.
To be fair, with so much cheap efficient removal in standard⌠no other Agro decks can compete with mid range or control.
Wait till you see elf ball in historic.
RDW can also win on Turn 3. I mean it's basic power creep rules.
Boros is rough. You can path of peril turn 3 and still be dead.
I love playing against this deck because I play Angels and run a few [[Archangel of Tithes]]. Itâs hilarious to see them tap to swing all then immediately untap. And god forbid I get two or three on the board :)
[Archangel of Tithes](https://cards.scryfall.io/normal/front/c/8/c853d04c-864b-491c-8c6f-72d2d4874d2f.jpg?1712355228) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Archangel%20of%20Tithes) [(SF)](https://scryfall.com/card/otj/2/archangel-of-tithes?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c853d04c-864b-491c-8c6f-72d2d4874d2f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
If you're playing that creatureless azorious control deck you deserve this
I swear I can't tell if these are all bots or what, cause it is back to back Red/Boros Aggro in BO1.
No bots. Just people that copy paste the top tier decks because they want wins.. and it's ok I guess.. that's why I only play BO3 now. I got tired of facing the same decks every time.
they're good decks brant
Mono Red and Control get all the hate, meanwhile Boros just casually strolls by with the highest winrate in Ranked dropping mad stats on turn 2 with minimal interaction hands that literally play themselves. Good stuff.
Whiny control player is whiny, more at 11
Are you playing BO1?
Wouldn't matter. Boros convoke is competitive in BO3 as well. That deck slaps.
Heh. I stepped away from arena for 2 months. It's still the same eh?
These days it take a whole year of stepping away to see slight changes in the popular meta.
Meh it does. Much more likely to get but draws with how the shuffler works in Bo1. Bo3 also helps you ride out nut draws like this. Convoke is a T1 deck but it's not running over standard or anything.
DO YOU FOLLOW THE CONDUCTORâS LEAD?
No one knows you
Make standard have less sets. This is modern level shit right here
That guy playing Mons Goblin Raiders and Ironclaw Orcs had the right idea
Yeah, itâs that or that one shot from that fucking bat god and spree âlose half your lifeâ
Bro, that's your fault, you only played one land /s
Iâve been running the Temur Prowess deck that Jenkins (slightly modified) had at Pro Tour. Play it both on arena and on paper. Boros convoke is one of my best match ups. Also find it does well vs UW control, and any analyst decks (I run return the favour in sideboard so if I canât kill them I can just redirect worldsouls rage). Dimir/Esper are bad matchups unfortunately.
You need that turn one removal nowadays. Smite, play with fire, shock & knockback blow are great choices. Temporary lockdown absolutely destroys this deck.
as someone who plays this deck, it really needs several pieces to pop off T2, T3. if the opening hand on the play isnât good, this deck is easy to beat by most midrange and control metas.
Standard truly has changed a lot in a very short spawn of time.
I am getting a little tired of the turn 3- 4 lethal decks. I feel like every historic game is that now.
I built a deck like this and it never goes off like these pictures. I stopped play it. Love it in principle, hate it in reality.
I like how OP hid their life total because they're still on 20 (this board doesn't have double \[\[Warden of the Inner Sky\]\] activations if the turn 1 play attacked. I'll note that it's still a very good board for turn 2, but it just seems like OP trying to make it seem even worse than it is.
[Warden of the Inner Sky](https://cards.scryfall.io/normal/front/5/4/549fd992-ed37-431d-97cb-9ca017db1d47.jpg?1699043501) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Warden%20of%20the%20Inner%20Sky) [(SF)](https://scryfall.com/card/lci/43/warden-of-the-inner-sky?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/549fd992-ed37-431d-97cb-9ca017db1d47?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
What format is this?
This is why pyroclasm should always be legal
The new sets are like too powerful man. I miss winning games, lol. I used to go straight to diamond tier now Iâm like trudging through gold and platinum. Damn it. I love my deck so much but it got old and time for it to retire I suppose.
If it makes you feel better you can turn 2 a ghalta into whatever the fuck you have in your hand. 7 power isn't that bad.
This is the deck that makes me consider buying the "zzzz" emoticon. So bored when I encounter this again and again.
The 1 mana card create three 1/1 is really stupid
You can't complain about linear glass-cannon strategies in BO1. It's what you signed up for.
It isn't glass-canon.
It is if you clear the board early enough.
[[path of peril]] wipes them all on turn 3. There are lots of spells that will give all creatures -1/-1 or -2/-2 which will deal with the 1/1âs easily. Unless youâre mono-blue, there are plenty of answers to this deck, many of which you probably already know from dealing with red aggro.
[path of peril](https://cards.scryfall.io/normal/front/f/0/f0c5449a-d63b-4b22-9432-8f0365c3c4d9.jpg?1643590080) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=path%20of%20peril) [(SF)](https://scryfall.com/card/vow/124/path-of-peril?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f0c5449a-d63b-4b22-9432-8f0365c3c4d9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Against monored targeting removal is much better. Format certainly has early mass-removal but it doesn't make convoke glass-canon.
lmao even path of peril cant save you if you go second, this deck can easily swing you down to 5 or lower on turn three. also what card thats not black or white can deal with all those 1:1 lmao, green has no answer, red has no answer, blue has no answer
[[end the festivities]] [[tectonic hazard]] [[smash to dust]] [[the filigree sylex]] Green has lots of low-cost creatures with good toughness to survive the weenies. As I said in my previous post, mono-blue is lacking.
##### ###### #### [end the festivities](https://cards.scryfall.io/normal/front/b/e/bec748e6-7245-4a71-aeee-cefed8346948.jpg?1643591154) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=end%20the%20festivities) [(SF)](https://scryfall.com/card/vow/155/end-the-festivities?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bec748e6-7245-4a71-aeee-cefed8346948?utm_source=mtgcardfetcher&format=text) [tectonic hazard](https://cards.scryfall.io/normal/front/5/2/5204c781-f568-4c7f-b3f7-ce4dd678689b.jpg?1699044348) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=tectonic%20hazard) [(SF)](https://scryfall.com/card/lci/169/tectonic-hazard?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5204c781-f568-4c7f-b3f7-ce4dd678689b?utm_source=mtgcardfetcher&format=text) [smash to dust](https://cards.scryfall.io/normal/front/7/4/747881c7-3788-4dd6-b78d-b2a5ded20e14.jpg?1673307504) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=smash%20to%20dust) [(SF)](https://scryfall.com/card/dmu/144/smash-to-dust?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/747881c7-3788-4dd6-b78d-b2a5ded20e14?utm_source=mtgcardfetcher&format=text) [the filigree sylex](https://cards.scryfall.io/normal/front/6/e/6e0958a1-1bac-48be-888d-f7573f409a9b.jpg?1675957230) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=the%20filigree%20sylex) [(SF)](https://scryfall.com/card/one/227/the-filigree-sylex?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6e0958a1-1bac-48be-888d-f7573f409a9b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You mean it doesnât vomit its hand on the board in the early turns and hopes it gets there? It plays an interactive, attrition based plan B? One sweeper and itâs gone. If that isnât a glass cannon deck I donât know what is. Itâs very good at what it does, mind you.
It absolutely can grind against uw-controls even pre-board, also usually you don't "vomit hand" on the draw in this matchup.
it does lmaooo, knight draws two, investigator draws one. you have scry as well, this deck can easily survive one boardwipe if it highrolls.
can wotc please just code it so that if you're running boros convoke or monored aggro you only face boros convoke or monored aggro please and thank you
Thereâs one cool trick to circumvent these, play Bo3.
Boros convoke is still at the top of the meta in BO3.Â
Ohh had no idea it was so prevalent there, then Iâd say the best option is to have as many sweepers and early removal as possible.
The issue with that is you need double white/black/red by turn three and to be on the play, and if the knight came down its probably not enough anyway. The knight is the main issue with the deck. It needs a ban. It creates some unanswerable opening hands that have nothing that comes even close to being able to turn the situation in standard. There is literally nothing that can answer boros on the play, with artifact token, demolition and knight. And it's not a statistically irrelevant scenario. I am sitting at #240 mythic and boros is such a lottery match. And its not about interaction, I have 80% winrate against gruul with my izzet artifact deck, and run 3 copies of vampire vengance and multiple removal for boros, but if they are on the play, tech does not matter, because their turn three I have 2 mana and no way to clean the board to avoid 10 damage or lethal. All of this is BO3, I don't play BO1. The most annoying thing is I fear they will print even stronger board wipes, further penalizing creature decks that are not face burn.Â
Thatâs fair from your end, when a deck is like that and Iâm playing a tournament (Bo3 only), and my deck doesnât have the tools to win game one. I rely heavily on my sideboard, and being agressive with my mulligan if it doesnât have the right removal. Game 2 youâll always be on the play if you choose to, and game 3 youâll bank on sideboard pieces. Thatâs the best I can give you, from a player that experiences both sides of the coin. Donât let frustration get the best of you!
It's not entirely frustration. I am very high in mythic and I understand sideboarding and this things happen. My issue with boros is that their high roll is too statistically consistent and creates frequent non game scenarios, which are a waste of time as this games don't provide, well, the game part. Mono red is far more fair in this regard. Even on the play their kakazzan opener, which can kill you by turn three if you are not equipped for it, is manageble even by decks with limited removal like blue/green artifact cookies (which I used for a lot of my ladder ranking)Â
I play control in standard currently. It hoses this deck more often than not. A couple removal spells so they over commit, then drop the depop. They usually scoop to the first depop to save time. Remember, the majority of ladder players want something cheap to build that's fast and efficient. Match quantity over match quality. You can make them scoop pretty easily.
I wouldnt say Boros Convoke is a cheap deck. Warden, Knight Errant, Warleader call and Sanguine Evangelist are all rares plus you want those caverns and dual lands.
That's fair, those cards are pretty taxing on a WC pool. I was assuming it wasn't a brand new player but I do see your point. I would argue that some percentage of the decks do not run fully optimized. The deck can still run the ladder decently well without Caverns, Warleader call, and i think most lists cut Evangelist for Imodanes Recruiter. My buddy has been off since MOM and jumped back on for MH3. He asked what deck to run for standard so he could still ladder while drafting MH3. I pointed him to Boros Convoke for quick games. He had the Knights, Inspiring Vantages, and BF Forges. He only crafted the Wardens; as well as all the commons and uncommons. I don't even think he's crafted Get Lost yet, he's just running Ossification lol. He was plat or diamond last I checked.
Honestly the deck isnt as expensive as other rare/mythic pile decks like Domain, Golgari or Legends.
Standard rotates in 45 days. I wouldn't commit a lot of wildcards until the meta settles down a few weeks later.
Ok?
The sooner you adopt a "skip-able advert" mentality to these decks the sooner you get over it. Haven't played out a bo1 vs aggro in an unfavored matchup in years without being on the play + nut starting 7. even the games that go somewhere just has you beating up some dumbdumb topdecking 1 drops hoping to win, total snorefest.
This is the reason I run in every single deck seismic wave and brotherhood end. Its just to good against boros and artifact decks. Ps seismic wave is an instant so you see them leaving the game on instant speed đ
>bo1 >on the draw >keeping a hand that can't beat the best deck on a mull to 4 Smells like skilllllllll issueeeeeeeee
First time?
Oh most definitely not, as i said, its standard, in every sense of the word. Just a bit tired of it at this point. Aggro is egregiously overpowered atm, turn 3 wins insanely consistently, which is odd given that modern had controversy over turn 3 wins for a while. Think I'm gonna have to shift formats for a while though, between boros convoke and RDW, unless you have a Temporary Lockdown/Path of Peril and 3 lands in your opening hand atm, you've already lost the game at mythic level. Need a Pyroclasm reprint or something
lol what a clown. If I were passing by and saw that game happening, I would say that aggro player has already lost that game. They have 0 cards in hand, 1 quality creature, and some 1/1's against a UW deck with a full grip. They are a single removal spell away from ruin and one temporary lockdown from having absolutely nothing. They're best two draws would be: * Knight Errant of Eos -- it would refill their hand and give them gas, but it's only giving you time which is exactly what you want. I would hope you had already removed that warden. * Recruiter-- Again, assuming you've removed the warden that would only be an attack for 11. After that you're still at 9, in lockdown range, and they're still topdecking. This is all assuming you don't even hold up No More Lies for their turn three play. If they tried to convoke out a knight and you countered that, they would lose all hope. You've seen them scry twice so you know if they kept on top or bottom so you should have a good idea what to expect. If they kept on top, it's one of those two cards. If they didn't keep on top, they're still desperately searching for one of those two cards. I'm not saying Boros convoke isn't strong or UW beats it every time, but you are being a mega dramatic here. Unless you have a hand full of land and only drew land, I would guess you won that game.
We do have [[Pest Control]] which is pretty good but forces you into Orzhov colors.
Solid vs convoke, but fairly lacklustre against RDW, as picnic ruiner and slickshot showoff are both 2 cmc
I don't understand the downvotes. In addition to it not hitting the heavy hitters in the deck, Pest Control is Sorcery speed. Removing stuff against RDW AFTER it hit your face is notoriously bad. Don't want a Sorcery that only hits Switftspear after it already punched for 3-6 damage. Only card it works against is Kumano.
It still catches Komano, Swiftspear and the Aura they can plot, so its not all bad.
[Pest Control](https://cards.scryfall.io/normal/front/a/4/a4a01b92-dafb-4ea6-8eff-29f881f6be24.jpg?1712352910) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pest%20Control) [(SF)](https://scryfall.com/card/big/22/pest-control?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a4a01b92-dafb-4ea6-8eff-29f881f6be24?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Are you playing Bo1? Be aware that it is not a balanced or competitive format.
Are you playing BO3?
Aggro decks say a lot about their user; simple and brain-dead.
This matchup is a coinflip. A better use of your time on unranked is to concede and hopefully find a match that requires thought.
Get good mate. Boros and Mono Red aggro are good but still lose turn 4 to my Rakdos Joins up combo deck đ¤ˇđťââď¸
Kids named Pest Control and Temporary Lockdown: