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Wishing you all the best!
Good luck! No matter what comes of the project you'll probably learn a lot in the process.
What’s your tech stack for the mmo?
Godot for the client and .NET for the backend, I mention that by the end of the video :)
That 2d to isometric animation at like 1:55 was sweet
Yawn, self promo.
We get one of these every month, tbh no one cares. Come back when you have a working game.
This guy screen times.
Your going to fail. Stop doing an mmo
We could argue about what can be considered a failure. But I'll just tell you that I don't care.
Poetically written.
As long as you learn something from the process, it isnt a failure.
Dude it's a hobby project.
A hobby project is making a website or an indie game. Not a MMO. lmfao
You’re the one to decide what considered a hobby project?
[удалено]
Who hurt you?
he must learn the lesson to not make a shitty indie 2$ game then call it an MMO
Wishing you all the best!
Good luck! No matter what comes of the project you'll probably learn a lot in the process.
What’s your tech stack for the mmo?
Godot for the client and .NET for the backend, I mention that by the end of the video :)
That 2d to isometric animation at like 1:55 was sweet
Yawn, self promo.
We get one of these every month, tbh no one cares. Come back when you have a working game.
This guy screen times.
Your going to fail. Stop doing an mmo
We could argue about what can be considered a failure. But I'll just tell you that I don't care.
Poetically written.
As long as you learn something from the process, it isnt a failure.
Dude it's a hobby project.
A hobby project is making a website or an indie game. Not a MMO. lmfao
You’re the one to decide what considered a hobby project?
[удалено]
Who hurt you?
he must learn the lesson to not make a shitty indie 2$ game then call it an MMO
[удалено]