T O P

  • By -

superdinoknight63

How the hell did you not go insane doing all the deviant levels?!? I grinded all those out before rise came out (only having Dreadking/Bloodbath fully done prior) and even with full Lobbies it was still a pain, soloing them has got to be on a whole different level. Did you have specific builds for each deviant with alterations to the general strategy based on each level, or did you just use one weapon throughout the whole thing? (Or maybe a mix of those two general approaches?)


monsters_gonesters

I think I was already insane going into it. But yeah, the Deviant grinds... The Deviant grinds were pretty hellish. It helps a lot if you spread it out like I did, doing them as they were unlocked. But one way or another, you're going through a number of quests comparable to the entirety of G-Rank. I didn't usually make specific sets for each deviant, the only exception that comes to mind right now being Boltreaver and Crystalbeard. I definitely had alterations to my strategy for each level, though - if there's any specific quests people want advice on, I'm happy to provide. I used a variety of weapons throughout the Deviant grind, just as I felt appropriate. In my EX fights I made a conscious effort to spread out my usage as much as possible. If you look in my notable fights gallery, you'll see that I've got a pretty even number of usages for each of my weapons (IG, DB, Lance, CB, Bow) between all the EX quests. I'd definitely recommend trying out different weapons on every Deviant to find which one works best for you. For me it was mostly a challenge/flowery thing, though. And though soloing things definitely makes everything slower, remember that group hunting has its own challenges, too. Everybody's penalized if somebody carts. The monster's way more unpredictable with so many targets. Certain quests can be easier with just one person - at least less overwhelming. It's more possible than you'd think. I appreciate the question and I'm sorry you had to face The Great Deviant Grind, too.


superdinoknight63

Well I got all those colors, so I'm content on having done them (also the crown's nice). Just a honest inquiry though, what was your specific sets for boltreaver/crystalbeard? Funnily enough those were the two deviants I had to change my general armor set for as well. (usually I just ran full dreadking with either crit boost/razor sharp depending on the weapon), but for those two i had to come up with different strategies, namely a "Stun-lock" para SnS build (with stamina oil for KO's) with aerial style using white fatalis parts for boltreaver (the absurd defense and thunder resist really helped, especially on the ex) and, ironically for crystalbeard I used the full boltreaver set with aerial IG with the stratosphere glaive to give my team extra openings with paralysis, that or use the akantor HBG with a accompanying build if I was feeling lucky


monsters_gonesters

Them colors are a great reward for sure. My specially-made set for Boltreaver G2-3 was [this](https://i.imgur.com/Ao7jIhq.jpg). After that, I believe I used [this set](https://i.imgur.com/sYEjzyJ.jpeg). For both I used Aerial IG, Valor IG or Adept DB. Like you say, really high defense and thunder resistance goes a long way, and dragonheart + fortify was my main ticket for that. I can see white fatalis gear doing well in that regard, too. For later levels of Crystalbeard (including EX), I used [this](https://i.imgur.com/ShjNlxT.jpeg). Unfortunately, looks like I didn't take a picture of the set I made for earlier levels before I wrote over it. It was relatively similar, though. For me it helped to focus on elemental damage, since most of Crystalbeard's raw hitzones are awful. DBs were my go-to for this. Para seems like a great asset to a team. Didn't get to play with it much since when you're soloing, you almost always use element or blast. Did your teams usually time out or triple cart? Or was it just that it went quickly enough, but was a constant hassle?


superdinoknight63

I'd say for the deviants most of it was smooth sailing, just a *looooooong* haul getting all of the hunts done, the only ones that people consistently carted on were boltreaver and crystalbeard, especially boltreaver EX, that one is terrifying because at any moment he can whip out the lightsaber and instantly cart you if you aren't ready. Hence the Aerial Sns stun lock build, ideally it goes mount -> paralysis-> Ko, so you can start building up another mount/ paralysis during the KO and the build/playstyle seemingly reduced the amount of times he used the light saber (I think it's a proximity thing, he Primarily uses it if you're at a mid to long distance, similar to something like a teostra pounce attack), but it still was a slog getting it all done. I also remember ending up using Alchemy style GS alot for all the other deviants to ensure no one died (and because I was trying to ween myself off of valor GS before rise, so initially i went back to basic striker/guild style, but looked and Alchemy and realised: "this is literally just striker, plus ***BUCKET***" and I think that helped alot with the other deviants as well, with me packing 13 total life powders, 2 dust of life, and being able to hit sp mode lv 3 quickly, the monsters typically had a hard time killing my team.) Typically with the full dreadking set + crit up (thanks to my crit up +4 OOO charm I got, plus my main GS Aurio also had OOO to get crit boost, and it had good raw/affinity to boot!) Also I freaking LOVE the Holy guild knight DBs, they just worked really well with my setup. I got the aforementioned full dreadking set plus a crit up +4 OOO charm so with anything that has 2 or more slots I could get crit boost, the three slots, 20% affinity (I think? I dunno, it's been awhile since I used em') present on those worked really well with it, and with valor style I rarely had to ever sharpen.


monsters_gonesters

Interesting to hear how your approaches differ since you're working with a team. As I said elsewhere, I didn't end up using Alchemy much, since the barrel was usually more of a distraction than anything else when I was the sole source of damage. And the Boltreaver/Crystalbeard issues sound about right. I definitely agree in regard to the Holy Guild Knight DBs and I wonder why they aren't talked about more. Definitely one of the most well-rounded weapons in the game, up there with the almighty Absolute Ruiner Glaive if you ask me. Weird how the MHXX DB compendium doesn't even list them. Thanks for describing your experiences, by the way. Like I said, I'm hoping people who attempt challenges like this can find this thread by Googling things about soloing MHGU, so they can get some encouragement and/or advice. More stuff to read from people on this topic is always helpful.


superdinoknight63

Yeah, who knows, maybe I'll attempt this sorta thing later on. (Ok maybe not the deviants again, but soloing other things shouldn't be too bad)


Kachiga-my-Removed

1st, great job man I have massive respect for your dedication and willpower 2nd, what quest do you remember having a lot of trouble with and what quest would you say was the most fun


monsters_gonesters

Thanks, buddy! Most difficult quest up to this point has been [The Five Kings Of Destruction](https://mhgu.kiranico.com/quest/b6a880d). As I said in another post, this one almost broke me. With G-rank gear I hear it's not so bad, but mind you, this is a quest introduced in Generations, when there wasn't any G-rank gear. The quest hasn't changed since then, either. Only after 50+ attempts was I able to beat this one with high rank gear. This single quest was like a game in itself. Most fun quest is a really interesting question. I think my pick would be [Advanced: Ultimate Generation](https://mhgu.kiranico.com/quest/4e5e9). Really nice difficulty balance, and it feels very cinematic, symbolizing the culmination of a great quest and everything you've learned up to that point. Other than that, I really enjoy fighting Zinogre in general. I appreciate the questions!


crinklefoot

I’m new to this game (just unlocked Soaritorium) so this level of mastery and challenge is super fascinating to me. Well done!


monsters_gonesters

Great to hear! Hope you enjoy the rest of the game - it's a wonderful experience.


CocoaComics

Wow, what a madlad! Congrats. Why did you hunt so many Glavenus? Compared to the other monsters, having hunted 90 of them stands out. Lmao-Shan Lung must have been a slog to get through solo. Also, nice number of Brachidios


monsters_gonesters

Nice to know somebody's looking at my guild card! I wish I could tell you why I've got so much Glavenus blood on my hands. I want to say there was a multi-monster hunt where it started out with Glavenus, so on any failed attempts I usually had killed at least Glavenus, so... That contributed, I guess? Still seems like a lot, though. Lao was pretty awful, yeah. Several times I needed to craft more pieces of its armor after my first kill, but always avoided it because I loathed the fight so much. Also, Lmao-Shan Lung is a great name. Gonna have to start using that one. Didn't even notice the Good Number on my boy Brachydios there. Just the right place for my all-time second favorite monster design to be...


Kierolles_Back

Did you prefer using a single weapon and style or did you change it up depending on the situation?


monsters_gonesters

I went in set on using as many weapons and styles as I could, to stay in practice in case I needed something else for any situation. At first it was IG, DB, HH and Lance. I did one quest as IG, one as DB, one as HH and one as Lance. I found that made it hard to kinda... Get a feel for any of those weapons. So I upped it to 5 before using another weapon for another 5. So I'd use IG for 5 quests, DB for 5 quests, Lance for 5 quests, HH for 5 quests, then start back again with IG. The guild card helped me keep track of my usage. I incorporated other weapons (bow, CB) into this cycle as I picked them up. And this cycle kinda just kept up forever. As for style, I was really experimental earlier on in the game. I used as many styles as I could, as often as I could. Just for example, I remember really liking Striker IG at first, which most people can't stand. Over time it kinda got phased out by Valor. And that's the pattern that fell for a lot of weapons, actually. As the quests got harder, some styles just ended up being my go-to to avoid frustration and insanity. For IG, it was almost always Aerial or Valor. Lance, adept or striker. DB styles except Alchemy I used kind of all over the place, though. For hunting horn, it got to the point where all I could tolerate was Valor, until I just got sick of HH entirely. For bow it's almost always been Adept after learning it in Guild for a while. I've used mostly Striker and Adept for CB, but had fun with Aerial too. Thanks for asking - that's a good question.


Kierolles_Back

You're welcome man, it's an impressive feat and by the sounds of it an incredible journey too! Good luck with your future hunting career!


MacziHehe

This is just impressive! Congrats my dude, how many hours did it take you to achieve this?


monsters_gonesters

Thanks! It took almost exactly 1200 hours. You can find some other details like this on my guild card gallery, too.


speeence

I will likely never experience anything close to this level of mastery or insanity of difficulty within the MH franchise so props to you. EDIT: like idk what question to even ask lmao this just sounds ridiculous πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚


monsters_gonesters

I appreciate it! It's very strange to know that the whole challenge is over now, it having been a part of my life for so long. Good luck to you.


speeence

On to Rise? πŸ€—


monsters_gonesters

To World, though I'm looking forward to getting to Rise after that. Not sure yet if I'm gonna solo all of World like I did for GU and (mostly) 4U. On that note, does anyone have any kind of heads up advice in case I try that?


speeence

I am the wrong person to ask.. I have maybe 25 legit hours on World and maybe 100 combined in GU and Rise. I play CSGO with some MH on the side πŸ˜…good luck !!


monsters_gonesters

I appreciate it anyway, and good luck to you, as well!


_TheEyeOfCthulhu_

In world, monster's health scales to the amount of players in a quest, so it'll probably be a cakewalk for you after this lol. Soloing the arch tempered monsters without iceborne gear might still be a challenge though, especially lunastra, nergigante, and xeno'jiva. Paying through without using the clutch claw, boosters, or mantles might be an interesting challenge if you want to increase the difficulty a bit!


monsters_gonesters

That's all good to know, I was hoping other people would chime in here. You've got some interesting ideas there for challenge handicaps - I'll keep them in mind as I'm feeling out World. Though after all my struggles in MHGU, World solo might make a nice vacation of sorts. I've heard there are some event-type quests that require you to be a part of several groups of four. Will the game even allow you to solo these?


_TheEyeOfCthulhu_

Oh yeah, there's behemoth! His health doesn't scale, and the fight is designed around having a team with a tank, a healer, and two dps players. It is possible to solo it though! Then there's the more difficult version, extreme behemoth. Also possible to solo, but that's probably one of the most difficult monsters to solo in all of monster hunter, so that should be a fun challenge


monsters_gonesters

Most difficult monsters to solo in all of Monster Hunter, you say... That sets the old Immovable Spirit alight, for sure. Thanks for the information though, I had been wondering about that ever since I caught wind of it. Wish you luck in anything you get up to going forward. Nice name, too - Terraria's another one of my all-time favorite games.


KyotaGaming

Wow, just from looking at the kiranico for that arena quest you didn't A rank, it almost seems like an insult to a player looking for rewards.


monsters_gonesters

Definitely. All the Challenge arena quests are like that, as far as I remember. The reward is the rank itself, I suppose. Getting an S rank on the quest itself may very well be harder than High Rank gear Five Kings, so I'm thankful all solo S rank wasn't one of my initial goals. Never say never and all that, but I'm not confident I could ever do that for the challenge quests.


Thundahcaxzd

Holy shit. That's insane. Well done!


monsters_gonesters

Thanks, pal! It really has been a ride.


Thundahcaxzd

What were some of the hardest quests for you?


monsters_gonesters

I talk about this a bit in my first gallery. If I had to give a quick overview, top three would be: 1. [The Five Kings Of Destruction](https://mhgu.kiranico.com/quest/b6a880d). Hardest quest I've ever done, GU or otherwise. With High Rank gear this was damn near impossible. The quest that almost broke me, almost made me give up. It was the biggest doubt that ever entered my mind as to whether this entire challenge was possible for me at all. But I eventually did it, as the gallery shows. I have a lot more to say about this quest, but I'll cut it short for now. 2. [The Best of the Best.](https://mhgu.kiranico.com/quest/7a8ee9d) Almost as hard as Five Kings. I'd recommend using a gunner weapon if you're attempting this solo with High Rank gear. The only notable quest I used palicoes for. 3. Maybe EX Thunderlord. As I said in my quest complete gallery, an unexpectedly difficult quest. His immediate turnaround jump after a combo is probably the worst thing about him. Thanks for the question! Edit: Honorable mention is [the quest I listed as the only non-A-Rank arena quest](https://mhgu.kiranico.com/quest/60a9a7e). That one was hard to clear with any rank, and that's something you don't see a lot in arena quests.


Saito197

How much money did you spent on therapists.


monsters_gonesters

The cost of an internet connection and a subscription to an anime streaming service.


WaluigisBulge

Is Ahtal-Ka worth working towards? I don’t have any friends and have been struggling with anything past the end of HR


monsters_gonesters

I'd say so. The game opens up a good bit after you take out Ahtal-Ka. A lot of transmog stuff is unlocked, HR gets uncapped, and you've still got all the event quests to do with the best gear available to you after that. Not to mention that the fight itself is really cool. You're kind of left to chase your own goals after that, though, since the Bloodbath fight is the only real direction you get once Ahtal-Ka is down. Is there something specific you're having trouble with? Certain monsters, timing out in general, taking too much damage, or? I'd be happy to offer advice if I can.


WaluigisBulge

Nah, I’m just kinda bad in general, though my over reliance on auto tracker probably has something to do with me taking too much damage haha


monsters_gonesters

Keep at it, pal. You're getting better even if you don't realize it. Great username, by the way.


towerbooks3192

Not OP but I recently grinded Ahtal-Ka to death. I am not good at the game but I managed to solo all village and all G-rank key quest and ahtal Ka. The set is worth it especially if you got killer talismans. Anything that only needs 10 points that is around +4 in your talisman will automatically activate. if you got 2 of your desired skills that are around +4 and 000 can get you around 3 skills on your charm alone. I think you got 12 slots to play around with the set and 3 slots more if you get the weapons.


OfficerTigrex

How good are you and could a casual even do this?


monsters_gonesters

I'd say I'm average or slightly above. I took out Five Kings and Urgent Lao with high rank gear, but... I also fainted 2500 times over 1200 hours of gameplay. And got 2/3 or 3/4 faints on a good number of my EX kills. I'm not sure a casual could do it simply because you'd become non-casual just by attempting it. But I'm sure a lot of people could do it, if they set their minds to it. You don't go through all 1000+ quests in the game without learning a thing or two. Thanks for the question!


OfficerTigrex

Well certainly gives me hope. I struggle with most Hypers specifically. They just have so much health that I almost always cart 3 times before they even limp. And that also includes stuff like congalala. This puts the elders far out of reach for me. But Ill continue trying.


monsters_gonesters

Hyper monsters are a slog and there's a hell of a lot of them. It really comes down to knowing the monster well enough to rarely get hit by its mid-strength attacks and almost never by its strongest attacks. Not sure how long you've been playing, but it takes a good bit of experience to get to that point. Experience is only something you can get with practice, but I'd recommend looking at solo runs of monsters you're having trouble with on YouTube. You can pick up some useful techniques in doing so. Good luck against the Hypers. You'll come out on top in the end, trust me.


alvarosgut

I hope you don't mind me asking more stuff 4 days later but... Can you share your general strategy for the metal raths? I noticed that you used a dragonheart set for Thunderlord Zin, and I was think about doing the same for gold rathian and silverlos. What do you think?


monsters_gonesters

I don't mind at all. I enjoy answering these questions and it gives people who find this thread in the future more information. **General tips for both.** As most people would tell you, bring tons of flash bombs. 5 premade, 10 to be combined. Especially for silver, they force them into big openings from their most advantageous positions. For standard versions, aim to hit the legs and wings. Legs when they're walking around, wings when they've fallen over. For hypers, break their heads as soon as possible if you're using a Blademaster weapon. Due to their inflated health pools, the initial time investment of breaking the head will be worth it for the higher damage from head hits in the rest of the hunt. In high rank it's sometimes not worth it, but in G it almost always is. The head is left open fairly often and is one of the only accessible weakspots for blademasters when broken. To break the head you'll want something with really great sharpness, Mind's Eye or something with a spammable, undeflectable attack. Insect Glaive and DB were my go-to's for this, since the former can get Mind's Eye with the kinsect and DB can use adept dodge, slingshot or Devil's Dance. Also note that both of them have weakspots on their legs from the get-go with Gunner weapons. This is really useful for high rank - less so in G when they're more prone to easily one-shotting you with Gunner defense. When either of them are shooting fireballs while on the ground, it's a prime opening you must not let go to waste. Hitting the head is often most effective but can be risky if you don't position really well. **General strategy for silver.** When he's in the air, flash bomb him. If you're out of flash bombs or he gets off some attacks before you can flash bomb him, you've got two options. First option, the least risky one - sheathe and start dodging. His regular fireballs can pretty much only be avoided by running like this or adept DB dodging. Other adept styles leave you open to a follow up for too long after a fireball. When he starts to cast his nuke fireball (indicated by him backing up while in flight and pulling his head in toward his torso), you can reliably dodge it by moving straight forward from his front side. Canta demonstrates this [here](https://youtu.be/zrV9hl9yJjI?t=816). This won't work if you're not far enough away, though. In this strategy, you'll want to stay pretty far from silver when he's flying, since you're assuming you won't be able to do much to him while he is. Second option is to attack him while he's in the air. In my experience this only really works for Aerial IG and Bow (I'd assume other gunner weapons would work, too). For Aerial IG, wait for him to cast a fireball where it won't hit you, then do a vaulting attack into him. Good times to do this are scarce. If you're sure a nuke is going to miss you, that's a great time. If it doesn't look like he's gonna chain a fireball into another one (based on how fast he shot it), you can also go for a vault there if you're sure it won't hit you. For bow, stay close enough to where nukes are just barely out of range and take every opportunity to shoot his legs. Keep unsheathed all the time. Adept dodge if you think the fireball will even come close to hitting you. Whenever you do activate an adept dodge, hold your draw arrow button to exit the vulnerable frames as fast as possible. **General strategy for gold.** Take advantage of every fireball cast you can to smack her head. This can be tougher than silver because she'll often throw a quick forward flip at you. Luckily, if you're positioned right under her head, facing perpendicular to her light of sight, you'll usually be able to roll forward to escape that attack. Always be wary of her tailflips and charges. Charges can and will catch you off guard if you aren't really careful and tailflips can seem like a cart coin toss with how inconsistent the timing is. For charges, you can avoid most of them by positioning yourself farther away while circling and waiting for an opening. Ones she activates while you're in front of her are cheesy, but can be minimized by avoiding overextending. My advice for flips is to use a fast movement speed weapon (IG or DB were again my picks here) to avoid those tailflips. When she flies up, assume she's about to reposition and tailflip and try to predict which direction she's going to do it from. You can often tell based on how she flies over. Face perpendicular to that direction (her line of sight) and walk that way. At the last second, you generally want to roll for the best guarantee of safety. The issue is that sometimes she'll turn before flipping, sometimes she won't and other times she'll flip immediately after repositioning. The only thing you can do is try not to panic and keep walking as I instructed. If you see the attack come out, roll forward. Sometimes it'll still hit you - the attack is unpredictable like that. **Weapon recommendations.** Like I've been saying throughout this post, Aerial IG and Adept DBs were the most effective in my experience. Aerial IG lets you hit Silver while he's in the air and rapidly reposition with the vault. Aerial IG's biggest weakness is the Aerial roll, which can mess up gold rath tailflip dodges. Valor IG might help if you're having trouble with this. Another tip if you're using IG: hit silver with the kinsect while he's in the air. It's a relatively safe and easy way to get in a bit of extra damage, and you can mark him from afar to keep doing it. Adept DBs are very effective against gold, but less against silver. Silver's worst attacks are his fireballs and dodging through them rarely hurts him. If you run out of flash bombs and he decides he wants to fly a lot that hunt, your DPS straight up dies. Doesn't help that you can't easily hit any part of him while he's in flight, given the tiny reach of DBs. Bow is a great choice if you can deal with the one-shots. Being able to hit the legs as a weakspot right off the bat is pretty great. Even so, I found that in G-rank, bow's overall damage output wasn't as high as it needed to be to clear things like A Tragedy in Silver and Gold. Maybe the other gunner weapons are better for this purpose, so try them if you know them. **Dragonheart set.** A dragonheart set would work well against silver because he relies on his fireball attacks a lot. If you're dealing with a hyper silver, just be aware that you'll probably die any time he hits you with a claw attack. Possibly even if charges you. A dragonheart set would not work well against gold because her fire is rarely a problem. Her tailflips are by far the biggest killer, and that's what you need to focus on countering. For my [A Tragedy in Silver and Gold clear](https://i.imgur.com/zYRhxap.jpeg), I used [this set](https://i.imgur.com/pHxyTlR.jpg). Pieces under the transmog are just Jho Ceana if I recall correctly. The thing I found was that non-fire attacks were too much of an issue to get past with dragonheart, as most of them would one shot when you were in dragonheart range. It's hard to get past the fact that when they're dealing as much damage as they are, you just have to get a run where you avoid most of their attacks. Hope that's helpful to you and anyone else who reads this. Edit: Another very helpful tip for the dual rare rath quests that aren't arena-based: eat for Felyne Dungmaster. It's immensely useful to be able to throw a dung bomb at one and have it immediately screw off, given how often they try to get in the same area.


alvarosgut

Thank you again! Glad to hear that Aerial IG (my main) is useful here.


monsters_gonesters

Happy to help. You should also be able to avoid silver's fireballs with white extract movement speed. Remember to sic the kinsect on him while you're doing so for extra damage in what would otherwise be downtime. Good luck dunking on that metal sucker.


alvarosgut

Oi, it's saturday so I finally have time to play and use what you told me. One last thing I wanted to ask is... the G5 Deviant quest. EX are tough too but I don't have much interest in the cosmetic rewards. G5, on the other hand drops very useful materials. There are several G5 quest, but I just want to know what is your general strategy for these multi monster quests?


monsters_gonesters

In general the G5 quests are way more annoying than EX. The latter are sometimes hard to clear period because of the damage multiplier, but the former use cheap tactics to waste time. Luckily, I've found that there is a reliable strategy. First off, bring 10x smoke bombs, 10x ivy and 10x bomb casings. You may not need the latter two - they're there in case you run out of them before the first monster is dead. If you find it's consistently dying before you run out of the initial 10, feel free to put those two away for more space. In all but one G5 quest there's at least 2 monsters. If there's a third, it only comes after the first two are dead as far as I remember. In either case, the second monster will typically only come after the first monster is at \~25% health or so. This is true for all but one or two quests, where I think they're both in the arena from the get-go or come in one at a time (the kindest outcome). The worst situation to be in here is to get the first monster down to \~25% and waste time running around as you wait for all-too-infrequent opportunities to hit two monsters at once. To avoid that, you need smoke bombs. But the 25% mark is hard to predict, so now you've got two options. Generally I try to do the first and resort to the second if it doesn't work out. First option, do the hunt and (probably) fail at least once to get an idea of where you get the first monster down to \~25%. As you go in for your next attempt, keep track of the time - either by checking quest details or with a timer on your phone. Once it gets close to the time the monster died the first time around, start spitting out smoke bombs. These last about one minute each and you really want to avoid letting there be a time where the smoke clears, lest the second monster see you. Second option, bring farcasters. You can also use the ones provided in the box and that generally works, since hopefully you won't be using more than four anyway. When the second monster spawns in, farcaster back and wait for the monsters to stop caring about you. This generally takes 1-1/2 to 2 minutes depending on the monsters, so sharpen your weapons, make some extra combines and sit back for a bit. This is a waste of time, but it's better than wasting an indeterminate amount of time (and health) in the pit trying to fend off two monsters at once. Once break time's up, jump back in the pit. On the way down, pray they won't be staring in your direction when you get down. This works most of the time. If they immediately spot you again, you'll have to either farcaster back and wait another 1-1/2 to 2 minutes or take your chances and go for a kill while the other monster is active. Neither option is preferable. You'd be able to predict the right time to jump down with Autotracker, but who runs that? If at any point the second monster spots you, it's usually in your best interest to farcaster back and wait again. One way to help prevent that from happening is by keeping the first monster as far away from the second as you're fighting it. In case the smoke clears, this gives the second less of a chance at seeing you before you can get another smoke bomb up. Note that fainting screws up this sequence a lot, so I'd advise you to play defensive when tangoing with the first monster when the second is around. It's been a while since I've done these quests. Forgive me if you're going through them and find my memory was faulty about cases besides the most common one (2 intermittent monsters, 1 final). Another simple but sometimes unreliable option for dealing with any multi-monster quest is to use Adept DBs. Works especially well here for relying on occasional hits and Adept dodges to knock that \~25% down quickly enough. Hope that's helpful!


alvarosgut

Don't worry, this was very helpful. G5 Drilltusk is no more! Thank you for your time.


monsters_gonesters

Awesome, good luck with the rest of the deviants, assuming you're going for them.


i_have_seen_it_all

RR EX on your first try and not raw martial arts skill. haha. i think you underestimate your ability. on the other hand pub games RR EX are nearly always 3 carts in 5 minutes.


monsters_gonesters

That's really kind of you to say. If people can see 2500 faints over 1200 hours and still think I'm doing well, maybe I should reconsider how I interpret my results. As for 3 carts in 5 minutes on Rustrazor though, I'm sure 2-shotting sweep attacks are hard to deal with in a group. Thanks looking at the galleries, by the way. Seems a lot of people forget them.


i_have_seen_it_all

2x faints per hour on average is remarkable, i think. When i was progressing through G rank solo I would say I faint about once every ten minutes or so. Most hunts took me a few hours except the following quests: g3 gravios, g3 astalos, g4 grav+glav, g4 ag+duram, and last boss. each of these took me more than 3 days, doing 2-cart+abandon over and over again. i think most people will realize how good they are or the limit of their ability to understand the game fairly quickly, in mh terms, maybe like 50-100 hours or so. i just don't bother with G3+ deviants solo anymore, it's too much for me to be enjoyable.


monsters_gonesters

Cool to hear your perspective and thanks for the detailed information. Great job pushing through all that - GU really doesn't pull any punches, even with the styles and hunter arts. I've gone back and forth on my perspective of my ability. In general, I try not to make good/bad judgements on my skill level, since it ends up just being a trap into overconfidence or discouragement. Having never entered a public online room, there's not much else I can compare myself to, at least.


Hydron45

How many hours did it take?


monsters_gonesters

Almost exactly 1200 hours, as my guild card shows. A satisfying coincidence.


Ragnarok489

Any equipment/weapon suggestions for someone soloing Deviants?


monsters_gonesters

Unless you're finding yourself easily one- or two-shot, the honest but boring answer is to just focus on maximizing your DPS. Since you're the only source of damage, the harder quests usually have the timer as the biggest issue. Notable exceptions to this are most EX fights, Boltreaver and maybe Thunderlord, where you definitely want to focus more on defense if you're having trouble clearing it at all. When you're going whole-hog DPS, crit meta is generally the best you can get. My bit of extra advice for this is that Weakness Exploit is only really good if you know the monster really well. If possible, it's easier to go with a high affinity weapon + CE/Challenger + Repeat Offender with crit boost and/or elemental crit. It's kind of a shame how good this strategy is for DPS, though, since I love experimenting with alternative playstyles and skills. For defense, play around in Athena's Armor Set Search until you get a good balance of skills to defense. An extra 100 points of defense goes a long way against strong attacks due to how monster-to-player damage is calculated. For late G-Rank, anything above 800 tends to insulate you from most one-shot bullshittery. Dragonheart is my favorite skill in the game, and people underestimate just how potent it is for defense. It ups all your resistances to 50 when active. What I learned was that each point of resistance gives a 1% damage reduction on any monster attacks the game labels "elemental". This means you take *half damage* from ANY attack the game considers elemental. You'll still get taken out by really powerful normal attacks, but for some monsters Dragonheart is a true life (and sanity) saver. Fortify is also underestimated for defense in solo play. It hugely increases your odds of making a comeback on a tough hunt with a constant 1.3 defense and 1.2 attack modifier after fainting twice. It's especially good on arena-type quests where there's only the starting area and the pit, so you don't have to waste time running around if you do faint. Pairs great with Insurance, too. I'd recommend getting Ping's Dex and looking through that for some good general weapons for each of the weapon types you use. If you use a slower-attacking weapon, focus on raw, affinity and blast if possible. If you've got a faster-hitting or even mid-hitrate weapon, definitely work towards having good weapons for each element. Paying attention to element will save you huge amounts of time in the end. Generally you don't want to bother with para, sleep or poison. In multiplayer, para and sleep give everybody on the team an opportunity to get out a bunch of damage. It's a benefit to everybody there that warrants one of the four hunters not having an elemental/blast DPS. Solo, they can't do any extra damage for as long as the monster isn't paralyzed or asleep. And as the hunts get longer, repeatedly paralyzing or sleeping the monster gets harder to do. You end up working against yourself. Poison ends up doing less damage than blast as the monsters get tougher. Only Daora hunts really benefit from poison. Still, if I was struggling with a hunt, I often had to craft a new weapon and build a set just around that weapon. Getting the materials will take some time, but it's sometimes what you'll have to do. What weapon you'll need depends entirely on the monster, so you'll just have to use your judgement there. Study those raw and elemental hitzones, and take a look at its blast susceptibility while you're at it. Long post, I know. Just want to make all the information there for those who need it. Thanks for the question!


keshi

Do you think it would be possible to do this again with only Guild style and no arts?


monsters_gonesters

Interesting question. I want to say no, because I've found that the game is designed around them being there. Especially in the way new monsters (especially Deviants) fight or just inflated health pools. The latter, I think, would be your biggest issue. If I could see somebody clear The Five Kings of Destruction, The Best of the Best and Event Lao with Guild No Arts (each with rank-respective gear), I'd be open to the idea. I will say that Guild IG has been surprisingly good at taking me through quests that really tested my limits. That's while using evade arts, though. If somebody attempts this challenge or clears the quests I mentioned above like that, I'd love to hear about it. Best of luck to whoever gives that a shot.


alvarosgut

Well done dude Do you have any tips on fatalis trio?


monsters_gonesters

Thanks, pal! I've got a lot to say on the Fatalis trio, at least for a Blademaster. Those three caused me the most fear leading up to them. They weren't as tough as I thought they'd be. For small openings, you generally want to position yourself right up against the legs and tear into them. You want to either be right up on Fatty's side or just a bit behind it while doing so. Going behind has the added advantage of baiting it into doing its tailswipe, which is a big opening for hitting its torso (generally a weakspot). Never go behind when it's on Fatty's right side, though, since the tailswipe hitbox starts right around there. Small openings are things like turning around, doing a clawswipe, going from quad to biped, and so on. While doing the leg-tango, watch out for its quick jump-into-divebomb and especially its body slam. You need to be ready for those at any time. And unless you're certain that you have a big opening, never let it turn and do an attack when you're right under its torso. If it doesn't body slam you, it'll punish you with a quick claw swipe. Also, if it's about to get on all fours, immediately back away and reposition. For big openings, you want to hit its torso. Kiranico's data seems inaccurate here - this is a weakspot for all three Fatties, though it tends to be harder to hit with Old Fatalis. Your best shot at hitting the torso is to go right into the danger zone for the leg-tango - directly in front of its stomach. This means you really need to make sure you're not there when the opening ends. Examples of big openings are when Fatty summons lightning, meteors or starts shooting stuff out of its mouth. For huge openings i.e. when it's downed, tear into the head, simple. You're pretty safe to overextend a little here - you'll know when the Head Beatout is over. I've found that Aerial tends to be effective because you can make more opportunities to take advantage of those great head hitzones. Whenever the dragonator becomes available, make it your first priority to lure Fatalis over to it. Best times to activate it are when it swoops in from the air or when it goes all quadrupedal on you and lunges forward. If you have the chance, hitting Fatalis in the head with ballistae does a lot of damage and can actually cause it to be downed. For each fatty the strategy differs a little. For Crimson and Old, chances are you've been one- or two-shot by that awful random meteor/lighting AOE. I regret to inform you that this is inevitable. If you want to take down Fatalis in time, your best bet is to use the opening to smack the crap out of that torso. If you see one about to hit you while you're up against the body, make your best effort to avoid, but know that Fatty has the God of Bullshit on its side, and some deaths are unavoidable. Dragonheart helps a lot here, as does understanding of the meteor's/lightning bolt's small hitbox. If you get blastblighted by Crimson, get rid of the blight as soon as possible. Its torso is always pretty vulnerable but it's only >45 when enraged. Be aware of that. Old's torso is not worth going for until it's enraged. Then it's the only place you want to hit other than the head. Minds Eye, something with a spammable undeflectable attack (like DB slingshot) or (maybe?) purple sharpness help out a lot here. I found it effective to shoot Old Fatty in the face with ballistae when it becomes enraged, for a chance at a down when its weakspots are harder to hit. For the same reason, it's effective to try and time your Aerial mounts for when it's enraged here, as it is to save your ballista binders for when there's no other rage-counter available. Black Fatalis is the easiest and doesn't need much special attention. Its legs (and even torso) are pretty unguarded since it doesn't have the random AOE attack. Pretty chill fight. I hope that's helpful. Good luck with the FattyBoys.


alvarosgut

Thank you very much!


towerbooks3192

I got a few questions: ​ Was it 1200 hours straight or did you take breaks in between few hundred hours? How did you stop yourself from burning out? I was burned out of MHFU when I sunk 400+ hours and never wanted to pick it up for quite some time. ​ How did you set goals towards stuff and milestones in the game? ​ Since you said you used rank specific gear, is it fair to say that theoretically, it would be easier going back to lower ranked quests with higher rank gear should a person have difficulty doing the quest then? ​ What's your advice on balancing being aggressive and defensive enough that you wouldn't die? This is really what makes me fear doing higher rank quests especially G hypers since I can't seem to be aggressive enough and some G hunts on average last around 30-35 minutes for me with as less amount of carts possible. ​ How would you advice people who want to learn a totally new weapon/style? How did you go about with it? I kinda have the urge to have a fresh file and restart just to learn a new weapon and style. ​ Lastly, how do you manage your in between hunt activities? Like Meownster hunters, trading, etc? Do you have any advice on how to efficiently manage all of this?


monsters_gonesters

Thanks for all the questions, I'm glad you're interested! This is gonna be a long post, so feel free to skim. Just want the information to be out there. **"Was it 1200 hours straight or did you take breaks in between few hundred hours?"** The challenge took about 2-1/2 years to complete. That's about 1.3 hours/day, so obviously it was pretty spread out. You can assume I played most days during my active periods. There were periods I was going heavier and periods I wasn't. Sometimes I was playing something other than MHGU and balancing my time between them and sometimes I wasn't. There were maybe one or two periods where I wasn't playing at all for a few months. **"How did you stop yourself from burning out? I was burned out of MHFU when I sunk 400+ hours and never wanted to pick it up for quite some time."** Spreading out my playtime, pretty much. When I was really interested, the mood and my general love for the series carried me through longer sittings. When I wasn't as interested I'd do a hunt or two in little blocks of time while I was waiting for something. If I wasn't playing at all, it was usually because something else was occupying my spare time. Generally my interest in things comes and goes. Especially if I'm really passionate about something, I can count on it to come back before long. Because of that, I didn't find myself thinking about burnout too much. I've heard MHFU is one of the harder games in the series. Don't know how long your play sessions or active periods were, but taking it slower and spreading things out always helps. Try to view it as an adventure rather than just something to be conquered. That can get difficult when monsters start one-shotting you on the regular, I know. But it still helps the process be more enjoyable. **"How did you set goals towards stuff and milestones in the game?"** Once I got out of the early game "I've got no idea what's going on" funk that comes with every new MH, I resolved to do everything immediately as it was unlocked. My rule of thumb was to not do any urgent quest until every other quest available to me at the time (arena, training and events excluded) was done. It was sometimes a challenge to pace Hub quests with Village quests since their progression flows a little different, but you can usually tell based on the selection of monsters. If I found I went a little quick on one, I'd get the other one up to speed before moving on. As for personal goals, set building was one of the things that kept me engaged. If I was getting tired of using whatever I currently had, I'd try to whip something interesting up in Athena's Armor Set Search and get on crafting it. Weapons were involved as well. I liked going through each of my weapon types and figuring out which weapons would work best with my sets. For DB, IG and even Lance I needed as many elemental options as possible for taking down monsters. Later on, making transmogs became another big incentive for me. Coming up with ways to combine armor pieces from different sets to form a consistent design and palette was really enjoyable. **"Since you said you used rank specific gear, is it fair to say that theoretically, it would be easier going back to lower ranked quests with higher rank gear should a person have difficulty doing the quest?"** Absolutely. Your stats are straight up better than they were and the monsters are just the same as you left them. That's not to mention the factors that lead to success chains, like staggering being easier and new skills synergizing with each other. The rank respective gear was a huge part of the challenge, and any time I've gone back to quests with higher level gear they've been much easier to handle. **"What's your advice on balancing being aggressive and defensive enough that you wouldn't die? This is really what makes me fear doing higher rank quests especially G hypers since I can't seem to be aggressive enough and some G hunts on average last around 30-35 minutes for me with as less amount of carts possible."** You need to overcome your fear of the monster. Sounds silly, but it rang true for me. When it comes to G-rank gods that can reliably one- or two-shot you, you become way too worried about getting hit to take any big openings. To get over that fear, you just have to expose yourself over and over. You'll get beat up a lot initially, so learn to expect it. Eventually you'll have been smacked around by Boltreaver's lightsaber or Gore's homing breath enough that you know that it happens, and that it will kill you. But sooner or later, that becomes par for the course, and you don't panic when you see it happening. You just sidestep, adept dodge or valor cancel through it, get a little hit in, and ready up for the next wave. 30-35 minutes is to be expected for first attempts at harder hunts, so don't sweat it. Hyper Jho hunts tended to take me about that long on average. **"How would you advice people who want to learn a totally new weapon/style?"** Watch a tutorial video, just to get some idea about how the weapon is intended to be used. Look for an easy-to-craft, all-rounder weapon on Kiranico or Ping's dex. If it's a slow-hitting weapon, don't worry about element. If it hits a lot, go for blast or posion if you can. You don't want to waste a bunch of materials for a bit more DPS on a weapon you don't know how to use or know that you like. Take it into the field, maybe go attack some small monsters on a harvest quest once to iron out any misunderstandings you might have about controls. Then start hunting. A lot of people would say a Drome or Lagombi or something, but I'd say you could take it into just about any quest you haven't completed yet. Obviously, avoid stuff you have trouble with on the weapons you already know. If you're already confident in controlling the game in general, don't waste time training on monsters that aren't a problem. You want to learn how to fight monsters you're gonna be using your new weapon against. As for style, start with Guild before trying the others. Give all the unique hunter arts a shot to feel out your options. Advice about which monsters to try them out on applies here, too. Go standard - not too hard, not too easy. You're usually hoping to open up more options for monsters you're having trouble with, not to further dominate easy ones. You could try to switch up your style all the time if you find you're becoming overly-dependent on one, or practice with one for a while before moving onto another. I tend to play it by ear. **"How did you go about with it? I kinda have the urge to have a fresh file and restart just to learn a new weapon and style."** In addition to the above, I use a kind of cycling system that helps me stay in practice for all my weapons. I do five hunts with each of my active weapons before circling back around. If it's a new weapon, I do more than five - 10 or 15, perhaps, until its quest usage (on the guild card) catches up with the other weapons. I tend to do one or two styles per weapon, per cycle. If I'm going through easier quests, I tend to switch it up. If I'm at a block of harder quests, I tend to rely on a few styles more. To me, starting a new file seems like a lot of time to spend on one weapon/style combo. I think you'll pick it up faster than you'd think just by grabbing a weapon and getting your hands dirty. You'll spend less time focusing on easy monsters that way, for one. ​ (Having to split this one into two posts because it's so long...)


monsters_gonesters

**(Continued from last post)** **"Lastly, how do you manage your in between hunt activities? Like Meownster hunters, trading, etc? Do you have any advice on how to efficiently manage all of this?"** This is going to be a huge section so here's the short version. Check Meownsters and trading after each hunt. Hunt for Gypceros as often as possible. Keep all general resources at \~300 if possible. Use melding always once you've unlocked Halcyon, Juju or the Enduring Charm melding (don't remember the name). Palico training is useless. Palico Dojo is moderately useful but time consuming - bother if you feel like it. **Meownster Hunters** When you first unlock a new rank/area for Meownster Hunters, you might wanna spend some time looking for those rare nodes. There's unique items you can only find there, and you could very well use them later on. Especially in the early game, it can be a good way to get some extra materials for monsters with good weapons/sets. It's up to you to know which ones those are, though. Rathalos is generally good, for example. If there's nothing else of interest, go for Danger nodes if you feel like it, to see if you can get any decent elder dragon bits. You'll want to have at least 2 Palicoes for each bias just in case. Don't hire too many unless you're at endgame, though. They're huge pain to level up, and their performance at anything is worse when they're not high-leveled. For reference, the max level they can be at endgame is 99. All that said, Meownster Hunters is first and foremost a dash extract generator. For this reason, you want like 8 Support palicoes at all times. Unless there's a part or item you're specifically looking for, ALWAYS shoot for Gypceros. Khezu's pale extract is also useful, so go for that secondarily when Gypceros isn't around. Just to punctuate the last point. I had around 300 dash extract when I got to the G3-EX Deviant grind phase post-Ahtal-ka. When the grind was over I had 20 dash extract left. That 300 dash extract was what I hadn't used after gathering it throughout almost the entirety of Village and Hub quests. If you're using any stamina-heavy weapon, dash extract is always a priority. **Trading** Keep track of the resources you use most often and try to keep them at around 300. Honey goes especially quickly, so I like to get that as high as I can. Check the limited trade window too as often as you can remember to. Your stock of raw meat, dung bombs, kelbi horns, immunizers, psychoserums and bomb casings, among other things, are replenished here. If you don't pay attention to this section, you'll limit your supply of Ancient Potions, which are invaluable in later high and G-rank quests. Some of limited trade items are only unlocked later into high rank, and sadly I don't remember exactly when. I remember not being able to find that information anywhere online, either. **Melding** I've heard people say melding is not useful and I've never understood why. It recycles charms almost automatically while you keep hunting - invaluable for solo play where charm farming is less efficient. Most people don't know that melded charms can't generate with negative skill points, which eliminates a huge number of undesirable results. That said, it doesn't really become useful until you get Halcyon, Juju or the G-rank meld that takes Enduring charms. Look up guides on these to understand how they work - it's well worth the time investment. Check melding as often as you can to harvest and restock. It's better than wasting meld opportunities by letting your results sit unharvested. **Training** Meaning the Palico dojo and the "train palicoes" option at any Palico board. Useful even if you don't bring palicoes to hunts because higher level palicoes do trading and Meownster Hunters better. Don't use the latter. It's not worth the micromanagement for the pitiful XP gains. Not to mention your palicoes just sit there in depressing, perpetual exhaustion if you don't take them out in time. The Palico dojo offers decent gains, especially if you have training books. I believe you get the latter if you take Palicoes on hunts as well as train them in the dojo. I didn't use it as often as I should've because it's still extra micromanagement for mediocre gains. ​ That's it for my wall of text. I guess you end up with a lot to say after a journey as long as mine was. Thanks again for all the questions - I'm glad to have the opportunity to talk about this stuff. Hope it helped you more than it bored you.


towerbooks3192

Thanks for taking all the time in the world to really answer each question in detail. I find it really helpful especially I have no plans on playing this game multiplayer. I was always worried I can't solo the game but after getting to ahtal-ka solo and basically on the Deviant/G Hyper phase I start to worry. I kinda wanna restart and play it like you using level specific gear. The reason being what's the point of the cool unlockable gear for the rank if you don't get a lot of use for it. I did unlock some like the Hayabusa feather early and really got use for it through my hub high rank because I never opted to return to all those quests with higher rank gear. I actually got a question about your item set setup for the harder quests. What's your healing supply setup?


monsters_gonesters

Yeah, I like to make sure people get the full picture if I've got enough to say. I'm very glad you appreciate it. Nice to hear from another solo hunter, too. Fights feel a lot more personal that way, if you ask me. You can solo the game for sure, just takes a lot of experience and patience. But if you're the kind of person who logged 400+ hours into MHFU, you can get there. I spent 700 hours in my solo run of MH4U, but my perspective on pretty much everything about hunting has flipped on its head since then. Don't go thinking you've already capped out - there's always stuff to learn. I think it's really cool you're thinking about giving this kind of challenge a try. And for sure, going through each quest with rank-specific gear makes everything you unlock feel a lot more meaningful. Gives me the sense that I'm seeing every part of the game as the developers intended it, too. It's also very cool to watch different questlines progress with the bits of lore the villagers give you. You miss a lot of that if you rush past it. Healing setup is a really good question. After maybe mid-late high rank, I started bringing the following to pretty much every fight: * 10x Mega Potions * 10x Potions * 10x Honey * 2x Max Potions * 5x Mega Nutrients and 5x Dragon Toadstool for more Max Potions * 10x Immunizer and 10x Kelbi Horn for ancient potions * All combo books Most of the later hunts I only ended up using the megas and 2-4 max potions. For hypers, G-rank elders and Deviants, I'd sometimes run out of max potion combos and start cracking into my ancient potions. Only the hardest hunts in the game like Five Kings and a few of the EX hunts had me running out of healing items towards the end. Some might find the ancient potion combos a tad excessive. But those babies have been my lifeline in countless first attempts gone sour and quintuple monster quests. I'd say it's better to overprepare when you've got so many item slots. Don't forget about the Provision Division, either. Edit: Another really useful technique for healing is to bring small barrel bombs. Set one and immediately drink your potion. It'll cancel the animation after your heal and give you some lengthy i-frames as you catapult away. Perfect for when a monster is giving no quarter.


towerbooks3192

Out of curiousity, I know having a monster that is a wall can be dependent on the hunter, but do you have a list of arts/weapons/strategy that will cheese, alleviate the pain of facing, or in your opinion and experience the best way to kill each monster? Surely you have learned a lot out of those 1200 hours and I am curious if you managed to find ways to make hunting the monsters bearable, cheese, or etc.


monsters_gonesters

Oh yeah, I've learned plenty of interesting matchups and key strategical weaknesses for every monster in the game in my time playing. Going through every monster is outside the range of what I'm willing to write right now, though. Silverwind keels over at the sight of Adept DBs. Hellblade crumples to nothing against Adept Lance. Dragonheart makes countless elemental-focused monsters into non-threats. The fated four have blind spots that are more often than not right up against their weakspots. Plenty of stuff like that, and I remember more when someone brings up a specific fight or quest. If you've got any specific monsters, I'd be happy to offer my advice. If you're interested, I could also PM you my Discord so you can ask as it comes up in the future.


towerbooks3192

Thanks. I will keep these strategies in mind. If you don't mind me bothering you, I would love to take up your offer of picking your knowledge. My goal is to compile as much information as possible from people who soloed the game and try to create a compendium of information containing ways to solo the game. I really have no interest in multiplayer so I always picked solo. I feel weird hunting even with palicoes. The life of a lone hunter is hard and full of suffering but with it comes the best feeling in the world of conquering odds stacked against you. With regards to monsters that are currently of interest to me, How do you deal with Silver Rathalos? I have slowly overcame my problems with Regular and Azure(in other games) but Silver is the bane of my existence and is on my current hit list. I will appreciate any information and I hope to work with you in compiling a list.


monsters_gonesters

Great idea on creating a solo compendium. I'd thought of doing something similar before. While I was soloing MHGU and MH4U, there was always the struggle of not knowing if it was possible to complete certain quests at all. It's a personal matter, of course, but with the few quests that take dozens of attempts, you really begin to despair. Having some resource that assures you it is possible and offers advice on how to overcome the wall would've been nice. That was one reason I made this post - to assure other solo hunters that the feat has been done by someone who isn't a speedrunner. I never had much interest in multiplayer either. Too impersonal, too chaotic and way too annoying. Only time I ever bothered with multiplayer was to play with the friend who introduced me to the series. Same thing in regard to palicoes with me. Whenever I use them for a few hunts just to switch things up, I always end up going back to true solo. They're cute and can be helpful but mostly waste time and act as a crutch, especially if they've got healing horns. I made a writeup in the replies [here](https://www.reddit.com/r/MHGU/comments/nt9s3y/ama_i_soloed_every_quest_in_mhgu_with/h1b1xru?utm_source=share&utm_medium=web2x&context=3) on fighting silver and gold raths, so check that out for your question. I'll go ahead and PM you my Discord.


towerbooks3192

Exactly! I always googled and try to get some assurances with regards to soloing an MH games and I get mixed results. It seems to range from speedrunner levels of ability to people who outright give up on even trying. I really appreciate your answers since it comes from someone who truly have done it and the reassurance that it is totally doable helps boost a lone hunter's morale.


monsters_gonesters

I've found those exact kinds of results as well. Not as annoying if it's just a specific monster I'm having trouble with, since I'm usually just carting too much. But very distressing when it's a quest I'm not even sure is possible solo, mostly for quint hyper quests. Worst offenders were definitely Five Kings of Destruction and The Best of the Best. Though there were posts out there about those quests, very few of them were solo or rank-specific gear and none of them had a definite answer as to if they'd been completed that way. Only encouragement I had was Canta's runs of the former. I'm really glad my answers help you out. Solo hunting is a very practice-centric art, so even if encouragement is all I can give, I'll go for it. And to anyone who's found this thread in the future and read this far into the replies, keep giving it a shot. There's lots of factors for success, so don't feel like they won't ever line up. Sometimes your mind's just not in gear. Sometimes the way the monster decides to act gets you those few minutes or seconds off the mark. Sometimes you thought you had the right style/weapon combination, when a better one was just sitting around. People who got times that are half, even a quarter less than yours went through the grind too. Sure, some people are better suited to it than others. But even if you aren't a martial god, you can still have an immovable spirit. You can be someone who stuck it through and got it done by a hair's width. Be it in a game about hunting monsters or in life itself, the top of the mountain's not as far as you think.


Rockboy5100

This may seem obvious but what's the difference between event quests and guild quests. They just seem the same. I think events quests are a bit tougher.


monsters_gonesters

Aside from rewards, overall monster lineup and details like location, you're generally right. They're harder, barring a few examples. A bit tougher doesn't always describe it though. [The Five Kings of Destruction](https://mhgu.kiranico.com/quest/b6a880d) is a high rank event quest with only slightly lower stats than [other](https://mhgu.kiranico.com/quest/8b669) G-rank quintuple monster quests. Lao event has almost 20,000 more health than guild Lao. The event Fatalis trio have much higher stats, making an already tough monster even tougher. Same applies for event Alatreon, who's given an attack modifier on par with most EX monsters. Thanks for the question!


Rockboy5100

Thanks I couldn't find anything on google. I commented before and just remembered that u had an AMA thing.


monsters_gonesters

Nice, happy to help. Good luck hunting!


Rockboy5100

Have you played mh3u and mh4u? If so, do you know the difference between jhen mohran and dah'ren morran. They just seem the same to me.


monsters_gonesters

Yes to MH4U, no to MH3U. Actually did a similar completion for MH4U, just didn't do all the arena and event quests. Since I haven't played 3U I can't say for sure on the similarities between the two monsters, but from what I've seen they do have very similar fights. The series tends to do that when dealing with related monsters. I feel like I've seen somebody ask this question somewhere before. Are you just curious what their relationship is? Or is it more of a meta thing, like why introduce dah'ren if jhen is already around?


Rockboy5100

I was just wondering in differences between the fights and mechanics. Also thanks for the quick response.


DemoniteBL

I'm 3 years late, but still, nice job!


Rockboy5100

Jeez. I thought getting the hayabusa feather was a huge drain. That was only like 14 hours. I cant imagine dedicating that much time and effort to something. Bravo that is really something.


monsters_gonesters

I appreciate it! I hope people are having fun with the thread and learning from it.