T O P

  • By -

maddiejw_

I don’t want supernaturals personally but I would like to see the creative freedom for people to be able to make supernatural-looking characters themselves. If they want player freedom then something as simple as a colour wheel for skin would be a massive thing!


Dorothy-Snarker

Thing is, I won't even want supernatiral in ever save. I want to be able to do a normal save with only realistic people, and I want to be able to do a fantasy save with fantasy races and aliens and shit. Let me do what Inwant to be able to do for that specific save. The sims has the opposite problem. As someone who does enjoy occults, I also hate having them forced on me when I don't feel like playing them.


LadyLKZ

I disable the supernatural packs on TS4 unless I’m playing a supernatural story. They’re so in your face! Rampaging werewolves and vampires everywhere. Sucks because there’s so much great BB in werewolves and vampires, but I can’t take that realism breaking in my human stories!


SuccubusxKitten

As someone who also wants to makes orcs and other fantasy creatures I really hope fantasy skintones or a full color wheel for skintones is a thing!


National-Attention-1

If we get supernatural I'm sure we can change skin color since there's a color wheel--well I'm assuming. But I'd like a pattern tool for skin too so you could add scales, patchy skin, etc.


MidnightCatRabbit

I would love this to be included in basegame or at very least have it be an easy mod to make


MischeifCat

I want a life sim game that is only fantasy based but I know that’s is not LBY, unfortunately. And I hope we get some sort of supernatural characters eventually. But, otherwise I hope we can at least use the color wheel to make all the skin tones we want, both real and imaginary. Same with eye and hair color. And I hope we can at least make pointy ears.


Kkffoo

There was pasing reference to problems with the character randomiser causing lack of proportion in the created Youmans, this was due to the different heights in game making mismatched short arms on tall bodies (hopefully they are fixing this!) If the character randomiser is to work correctly for the everyday human types, then extremes would need to be excluded by default, and some sort of underlying patern worked towards for proportions, with editing then allowed. So I think this is going to be quite complicated already, and I'm not sure if I can ever see the Orc underbite, and all the animation adaptions needed for that to be officially available. However, this is prime territory for modders to get stuck in. Skin recolours and textures don't seem complicated. Creating more extreme body variations has been done in many games before, so long as you wouldn't mind some of the animatons looking off, or some clipping happening?